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Masatoshi Ono - Departure!

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Topic Starter
Trust

RandomEffect wrote:

From my queue~

[General]
  1. Airtist: "小野正利" thank you!!
    Romanised Airtist is OK
  2. Preview point starts at 00:54:637 ? i like how it is now
[Easy]
  1. 01:11:699- remove finish done
  2. 01:16:387 (1,3) - it is better not to overlap fixed
  3. 01:29:887 (1) - start at 01:30:262 done
  4. 02:46:012 (1) - move to x:366 y:63 (stack correctly) fixed
  5. 04:05:699 (1) - start at 04:05:887 done


[Hard]
  1. 00:35:512 (3,6) - avoid overlap changed
  2. 01:00:637 (1) - x:164 y:199 (stack correctly) fixed stacking issue, might have done differently
  3. 01:29:512 (1) - start at 01:29:699 (suit to vocal) sure
  4. 02:06:824 (4) - NC done
  5. 02:39:074 (8,1,2,3,4) - regular pentagon? a little awkward not entirely sure what you mean here but i'll clean it up
  6. 03:09:824- add a note i think it's fine
  7. 03:10:012- ^
  8. 03:28:387 (1,2,3,4,5) - how about regular pentagonal pattern? i'm actually going to map something else that's not so simple very soon :)
    SPOILER

    436,108,208387,5,2,0:0:0:0:
    256,38,208762,1,0,0:0:0:0:
    135,187,209137,1,2,0:0:0:0:
    240,348,209512,1,0,0:0:0:0:
    425,299,209887,1,2,0:0:0:0:
  9. 03:52:012 (5) - I prefer to change for slider from 03:52:012 to 03:52:199 ok
HxH is so good anime ;) <3
~Good Luck~
Thank you for the mod! :D
_AI
From the modding queue:

[General]
Nothing here~

[Easy]
02:50:887 (2) - Slight adjust the position to make it perfectly bracket by 02:49:387 (1)
~Didn't saw any problem here, newbies friendly map, nicely mapped

[lfj's Normal]
Sorry if i can't help anything on the diff because it was mapped greatly or something-
but the difficulty for this diff is kinda too hard to bear the title "Normal"
here's a suggestion : Rename the diff to lfh's Hard, Add some triplets if possible or just keep the map just the way it is and raise the HP,OD,AR

[Hard]
00:35:887 (5) - CTRL G
00:58:949 (2) - ^
00:59:512 (3) - ^
01:26:137 (3) - Remove
01:26:512 (1) - ^
02:28:949 (2) - C&P 02:28:387 (1)
03:10:387 (1,1) - Add something between this space
~Nice flow in the map
Topic Starter
Trust

_AI wrote:

From the modding queue:

[General]
Nothing here~

[Easy]
02:50:887 (2) - Slight adjust the position to make it perfectly bracket by 02:49:387 (1) fixed
~Didn't saw any problem here, newbies friendly map, nicely mapped


[Hard]
00:35:887 (5) - CTRL G doesn't flow very nice imo, also creates an uncomfortable distance to the next circle
00:58:949 (2) - ^ sure
00:59:512 (3) - ^ this would create an uncomfortable distance to the next note also, but i did something else to make it play less awkwardly
01:26:137 (3) - Remove not sure why, going to leave it
01:26:512 (1) - ^
02:28:949 (2) - C&P 02:28:387 (1) sure
03:10:387 (1,1) - Add something between this space The space is actually intentional because this part plays to the light ringing sound in the music, also makes for a good use of anti-jump
~Nice flow in the map
Thanks for the kind words and mod!
Nathien
Just suggestions, the maps are actually pretty fine already ^-^

[Easy]
i'd set the AR to 4 since there are confusingly many circles currently. But thats up to you i guess.
01:49:387 (1,2,3) - feels somehow strange. Mb shorten the longer sliders by one tick and put another one between them?

[Normal]
00:42:637 (4) - why no clap on reversearrow? think it would fit since it maps the drums and they are the same on all 3 hits.
01:03:637 (4) - ^
01:58:012 (4) - again clap on 2nd hit
02:27:637 (4) - ^
03:32:137 (4) - ^
but that's all i noticed here

[Hard]
01:28:012 (7,8) - claps
01:28:199 (9,10) - drum-clap or drumclap/finish
01:31:012 (1,2) - claps
01:36:262 (3) - finish sound at sliderstart
02:00:637 (1) - well this one threw me a bit off, you can leave it there but i'd place it somewhere else since its only hard ^^
01:55:387 (1,2,3) - think it would sound great to give them the drum hitfinish or clap on sliderstarts.
02:01:387 (1,2,3) - ^
02:02:887 (1,2) - ^ <-- there are probably more like that, but if you want to do it you'll find it yourself ^^
02:03:637 (3) - <-- clap on sliderend
02:28:012 (5,6) - claps
02:28:199 (7,8) - drum-clap or drumclap/finish
02:51:637 (2,3) - clap on first slider + clap on 2nd slider start

thats what i noticed. If its not usefull at all just ignore it! gl with the map =)
kajiyatta
M4M
[General]
fine
[Easy]
AR+1 is more common.
Placement
01:20:887(2) nazi, make a blanket like this? straight looks a bit diffucult I suppose
03:07:387(1,2,3,4,5) make beautiful star placement!
196,288,187387,5,4,0:0:0:0:
256,120,188137,1,2,0:0:0:0:
316,288,188887,1,2,0:0:0:0:
164,188,189637,1,2,0:0:0:0:
344,188,190387,1,4,0:0:0:0:
Rhythm
01:22:387(2) shorten this slider, current sounds weird for me. e.g.)
Hit Sonud
01:29:699(2) add finish
03:58:199(2)^
04:04:199(2)^
[Normal]
SV looks faster for Nomal, so you should consider CS5.
Placement
02:44:287(1) remove NC
Hit Sonud
03:33:449(2) add finish or whistle at end
[Hard]
I don't follow the change of slider velocity for Hard, it looks difficult. or OD6 better.
Placement
01:13:387(1) maybe change like this? it would be nice flow
01:48:262(3) CTRL+G would be better since it looks more easy to hit
01:49:949(2)^
02:40:199(4,1) looks ugly since you put a jump from (1) to (4) before, so players will expect a same pattern here.
03:55:574(2) this kind of spacing looks hard for Hard diff.
Rhythm
00:52:387(3,4,5) this triplet looks overmapped since there is no sound at 00:52:480.
02:29:512(3,4) this blank looks not good I suppose, maybe like this?
03:58:012(3) I don't suppose this awkward is neccesarry and timing is fast, maybe you should snap like this.
04:08:512 add a note here.
Hit Sonud
00:22:387(2) delete finish at end then add whistle. it sounds noisy
01:04:012(1) add finish at end
02:04:012(1)^
01:22:387(3) add finish at head
02:26:699(1)^

good luck and star.
Natsu
HI~ Trust test play from my queue


Ok hard is a fun mapset I really enjoy It but I have some suggestions for you:
Here is the Replay

General:
  • Maybe you want to try this colours they fit alot better with your bg:

    [Colours]
    Combo1 : 255,201,36
    Combo2 : 130,152,3
    Combo3 : 98,0,98
    Combo4 : 242,24,57

Hard:
  1. Up the hp by 1 tick 5 is actually to low for a hardestd diff of the map I preffer if you up It to 6
  2. 00:12:637 add whistle here sound actually really cool with the start of the song imo
  3. 00:13:387 turn off grid snap and move this 1 grid down to be perfect in line with previous (1)
  4. 00:34:387 this is kinda closed for previous (6) try to make a little jump fit nice with song
  5. 00:36:824 I feel this one really bad when I was playing since 00:36:824 (7) - starting this slider there dont follow the music also feel really off whe you play why you dont try This if you do ctrl G on (7) play and sound really nice
  6. 00:37:949 (4,6) - same nazi think in 00:13:387
  7. 00:50:699 (4) - this could be really nice if you add whistle in the head imo follow really
  8. 00:56:137 (3,5) - stack this two perfect actually look kinda bad orz
  9. 01:04:012 Just as a coment this sv change take me really offguard but it fit with the song so I think is ok
  10. 01:20:887 (1,1,1,1) - this combo smap is dont really necesary just look bad imo try 01:20:887 NC and remove this two nc 01:21:262 (1,1) - like you did here 01:24:262 (1,2,3,1) -
  11. 02:01:012 (2,1) - use a properly distance here or make a jump
  12. 02:20:887 (1,1,1,2) - same here your combo is really bad try like you did on 01:24:262 (1,2,3,1) -
  13. 02:44:887 (1,1,1,2) - same as above
  14. 02:51:074 (1,2,3) - take they 3 and move them to x:402 y:67 the jump there play really cool and is what i was expecting here
  15. 03:09:637 (1,1,1) - this look really lazy imo try to map this part properly maybe This
  16. 03:20:137 (7,1) - stack they perfect
  17. 03:25:387 (1,1,1,2) - same with the combo stuff
  18. 03:32:324 (3,1) - stack perfect
  19. 03:49:387 (1,1,1,1) - same with the combo stuff
  20. 03:58:762 (1,1,1,1) - same as above
  21. 04:08:699 add a circle with finish here and start the spinner in 04:08:793 fit alot better with the music


Fun map and cool song GL with this o3o
Topic Starter
Trust
Thanks for the mods guys! i'll be sure to check them later

@Nathien & kajiyatta: expect mods on your maps shortly :)
Losertic
Hello!

From M4M.

Modding

General

  1. Move preview point - 01:09:637 ?

Easy

  1. 02:00:637 (1) - move (392,272) because 0.9x distance
  2. 02:11:699 (3,1) - it's too close. how about this? 02:12:637 (1) - move (456,144). if accept this mod, change this! (because 0.9x distance)
    1. 02:13:762 (2) - move (412,64)
    2. 02:14:887 (3) - move (276,268)
    3. 02:16:012 (4) - move (200,56)
    4. 02:16:387 (1) - move (112,76)
    5. 02:17:512 (2) - move (356,92)
  3. 02:19:387 (1) - NC? ( 03:25:387 (1) - like this )
  4. 02:22:387 (1) - NC?
  5. 02:25:387 (1) - NC?
  6. 03:28:199 (3) - Remove NC.
  7. 04:04:762 (3) - remove 1 reverse, and 04:05:887 (1) - move spinner start at 04:05:512 ?

lfj's Normal

  1. 01:19:387 (5) - Remove NC, 01:20:887 (1) - NC? like 'easy' diff~ ( and 02:44:887 (1) - like this )
  2. 02:20:887 (2) - NC.
  3. 03:25:387 (2) - ^

Hard

  1. Plz check "Letterbox during breaks"
  2. 00:16:949 (2,3) - how about this? only rythem! ( https://osu.ppy.sh/ss/1014157 )
    ─ add slider 00:16:949 ~ 00:17:137 00:17:324 ~ 00:17:512 00:17:699 ~ 00:17:887
  3. 01:07:762 (1,2) - maybe it's too hard for hard diff player(ex. me...)
  4. 02:07:762 (1,2) - ^ (too far?)
  5. 02:17:887 (4) - move (347,69) , 02:18:449 (5) - move (327,145)
  6. 02:22:012 (4) - NC

    Nice hard diff!

S.T.A.R ;)
riffy
Hey, as requested. Thank you for waiting and I hope that the mod worths it :)

[General]
  1. Try to increase volume of your hitsounds a bit, it sounds like something that's really hard to hear if you play without headphones.
  2. Your colors are too bright. That'd be a great idea to fade them, or they may hurt player's eye!
    Some colors for you? :)

    Combo1 : 210,198,153
    Combo2 : 186,199,99
    Combo3 : 186,148,185
    Combo4 : 207,109,112
  3. Try to keep your kiais consistent. Kiai #4 and #5 are different on Easy and Hard. AS far as I know it's unrankable!
[Easy]
  1. I'd consider using OD2 since there's no any reason to keep it so low. Also, OD1 kinda breaks the balance, try OD2, please!
  2. 00:18:637 (4,1) - well, tail of the slider is too close to the previous circle. Try to avoid such things, because players may mistakenly hit the tail!
  3. 01:07:387 - well, try to start the spinner here. Long spinners are tiring, you know. What's more, tthe spinner doesn't really fits as it is now. Start it on 01:07:387 - and map the empty part!
    Note: 02:07:387 - it's quite clear, that the same suggestion goes for all similar patterns. :)
  4. 03:11:137 - the beat here shouldn't be ignored, I think. It breaks your rhythm and spacing. Place a circle. or if you feel like using 6 circles in a row is too hard, you can add some sliders. Here's an example for you, if you need it.
  5. 03:13:949 - here or 03:14:137 - here is a great place to put an object. This part feels empty and it may confuse beginners. A circle or a slider here will fit + it'll make your rhythm more consistent!

    Good job! That's a really good diff!
[lfj's Normal]
  1. 00:23:512 (4) - I'd consider adding a new combo here. It'd fit with music and vocals here, but it's also okay to keep it as it is. It's up to you.
  2. 00:53:324 (3,5) - it looks playable, but you'd better ask some not-so-pro players to confirm that it's readable for average players! THis stack may be a little bit confusing.
  3. 01:52:387 (1,2,3) - Great pattern, love it! ♥

    Nothing else to say. I really like the diff, and it's really well-mapped!
[Hard]
  1. I can't see any reasons to use HP Drain 6, HP7 would work here better. C'mon, this is the hardest diff! :)
  2. 01:07:762 (1,2) - it's kinda too boring to hold this slider for so long, + it's really hard to tell how many repeats does this slider have. Try to replace it with two sliders, as you did it with 00:42:637 (8,9,1) - it'll make this pattern more enjoyable! Need an example?
  3. 01:15:449 (7,1) - it feels like a good place to use a jump. Why? It'll fit with vocals, and so many circles in a row are boring for players!
  4. 02:07:762 (1) - same mistake as 01:07:762 (1,2), so, you should apply or ignore this suggestion for every similar slider to keep consistency!
  5. 02:30:074 (4) - the DS here looks kinda wrong. It's just x0.2 different from the default spacing, can't you make it more understandable? (reduce or increasse the DS to make it a bit more understandable)
  6. 03:13:762 - just a circle here will fit. Try to avoid long empty spaces when it's possible to map them!

    Good job! I like the diff!
That's a really good job! I can't believe that it's really your first map! So, you deserve a Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
jonathanlfj
mod replies

RandomEffect wrote:

[jonathanlfj's Normal]
  1. 03:25:387 (2,4) - I like stack well i meant for it to be a star here, and stacking would also break spacing which is alot of trouble to fix here

_AI wrote:

[lfj's Normal]
Sorry if i can't help anything on the diff because it was mapped greatly or something-
but the difficulty for this diff is kinda too hard to bear the title "Normal"
here's a suggestion : Rename the diff to lfh's Hard, Add some triplets if possible or just keep the map just the way it is and raise the HP,OD,AR
lol this is actually pretty standard for a Normal diff, given that an easier diff is provided in the set. I think it makes a good transition to the Hard diff.

Nathien wrote:

[Normal]
00:42:637 (4) - why no clap on reversearrow? think it would fit since it maps the drums and they are the same on all 3 hits.
01:03:637 (4) - ^
01:58:012 (4) - again clap on 2nd hit
02:27:637 (4) - ^
03:32:137 (4) - ^ done all of them
but that's all i noticed here

kajiyatta wrote:

[Normal]
SV looks faster for Nomal, so you should consider CS5. i think you meant CS3 xD, the reason im not using CS3 is because it will introduce unecessary overlaps to my slider and note formations which will make the map horrible to look at ><
Placement
02:44:287(1) remove NC good catch
Hit Sonud
03:33:449(2) add finish or whistle at end whistle it is

Losertic wrote:

lfj's Normal

  1. 01:19:387 (5) - Remove NC, 01:20:887 (1) - NC? like 'easy' diff~ ( and 02:44:887 (1) - like this ) done to maintain consistency with other sections
  2. 02:20:887 (2) - NC.
  3. 03:25:387 (2) - ^ instead of adding NCs i removed the NCs in the other section to retain consistency

-Bakari- wrote:

[lfj's Normal]
  1. 00:23:512 (4) - I'd consider adding a new combo here. It'd fit with music and vocals here, but it's also okay to keep it as it is. It's up to you. sure
  2. 00:53:324 (3,5) - it looks playable, but you'd better ask some not-so-pro players to confirm that it's readable for average players! THis stack may be a little bit confusing. will do, if anything i will just change it to a slider without overlaps
  3. 01:52:387 (1,2,3) - Great pattern, love it! ♥ tyty

    Nothing else to say. I really like the diff, and it's really well-mapped! thanks
Thanks for the mods~
http://puu.sh/4GheJ.zip
Topic Starter
Trust
Thanks for modding! I'm going to edit this post tomorrow with replies to the past couple mods :)

EDIT: Replies to Nathien, kajiyatta, and Natsu

Nathien's mod

Nathien wrote:

Just suggestions, the maps are actually pretty fine already ^-^

[Easy]
i'd set the AR to 4 since there are confusingly many circles currently. But thats up to you i guess. AR4 is a bit too challenging for what i'm aiming for in terms of difficulty, but I will consider AR3
01:49:387 (1,2,3) - feels somehow strange. Mb shorten the longer sliders by one tick and put another one between them? To stay consistent having notes placed only on white ticks, i left this the same however I did remove the clap on (2) as this combo plays to the vocals and it did make it feel kind of strange

[Hard]
01:28:012 (7,8) - claps this sounds a bit noisy :S i think i'll leave it
01:28:199 (9,10) - drum-clap or drumclap/finish ^
01:31:012 (1,2) - claps
01:36:262 (3) - finish sound at sliderstart i prefer it at the sliderend since its a nice crash to lead out of the combo
02:00:637 (1) - well this one threw me a bit off, you can leave it there but i'd place it somewhere else since its only hard ^^ will change
01:55:387 (1,2,3) - think it would sound great to give them the drum hitfinish or clap on sliderstarts.
02:01:387 (1,2,3) - ^
02:02:887 (1,2) - ^ <-- there are probably more like that, but if you want to do it you'll find it yourself ^^ don't really hear any sounds in the music that warrant the use of these hitsounds
02:03:637 (3) - <-- clap on sliderend ok
02:28:012 (5,6) - claps
02:28:199 (7,8) - drum-clap or drumclap/finish again might be a little noisy
02:51:637 (2,3) - clap on first slider + clap on 2nd slider start sure

thats what i noticed. If its not usefull at all just ignore it! gl with the map =) Thanks!! :)

kajiyatta's mod

kajiyatta wrote:

M4M
[General]
fine
[Easy]
AR+1 is more common. sure, already had this in mind
Placement
01:20:887(2) nazi, make a blanket like this? straight looks a bit diffucult I suppose fixed
03:07:387(1,2,3,4,5) make beautiful star placement! looks nice!
196,288,187387,5,4,0:0:0:0:
256,120,188137,1,2,0:0:0:0:
316,288,188887,1,2,0:0:0:0:
164,188,189637,1,2,0:0:0:0:
344,188,190387,1,4,0:0:0:0:
Rhythm
01:22:387(2) shorten this slider, current sounds weird for me. e.g.) done
Hit Sonud
01:29:699(2) add finish
03:58:199(2)^
04:04:199(2)^ done for all

[Hard]
I don't follow the change of slider velocity for Hard, it looks difficult. or OD6 better.
Placement
01:13:387(1) maybe change like this? it would be nice flow
01:48:262(3) CTRL+G would be better since it looks more easy to hit
01:49:949(2)^
02:40:199(4,1) looks ugly since you put a jump from (1) to (4) before, so players will expect a same pattern here. but change is good!
03:55:574(2) this kind of spacing looks hard for Hard diff.
Rhythm
00:52:387(3,4,5) this triplet looks overmapped since there is no sound at 00:52:480.
02:29:512(3,4) this blank looks not good I suppose, maybe like this?
03:58:012(3) I don't suppose this awkward is neccesarry and timing is fast, maybe you should snap like this.
04:08:512 add a note here.
Hit Sonud
00:22:387(2) delete finish at end then add whistle. it sounds noisy
01:04:012(1) add finish at end
02:04:012(1)^
01:22:387(3) add finish at head
02:26:699(1)^ fixed all except the one I commented on

good luck and star. thanks!!

Natsu's mod
[quote="Natsu"]HI~ Trust test play from my queue


Ok hard is a fun mapset I really enjoy It but I have some suggestions for you:
Here is the Replay

General:
  • Maybe you want to try this colours they fit alot better with your bg: colors changed

    [Colours]
    Combo1 : 255,201,36
    Combo2 : 130,152,3
    Combo3 : 98,0,98
    Combo4 : 242,24,57

Hard:
  1. Up the hp by 1 tick 5 is actually to low for a hardestd diff of the map I preffer if you up It to 6
  2. 00:12:637 add whistle here sound actually really cool with the start of the song imo
  3. 00:13:387 turn off grid snap and move this 1 grid down to be perfect in line with previous (1)
  4. 00:34:387 this is kinda closed for previous (6) try to make a little jump fit nice with song
  5. 00:36:824 I feel this one really bad when I was playing since 00:36:824 (7) - starting this slider there dont follow the music also feel really off whe you play why you dont try This if you do ctrl G on (7) play and sound really nice
  6. 00:37:949 (4,6) - same nazi think in 00:13:387
  7. 00:50:699 (4) - this could be really nice if you add whistle in the head imo follow really
  8. 00:56:137 (3,5) - stack this two perfect actually look kinda bad orz
  9. 01:04:012 Just as a coment this sv change take me really offguard but it fit with the song so I think is ok
  10. 01:20:887 (1,1,1,1) - this combo smap is dont really necesary just look bad imo try 01:20:887 NC and remove this two nc 01:21:262 (1,1) - like you did here 01:24:262 (1,2,3,1) -
  11. 02:01:012 (2,1) - use a properly distance here or make a jump
  12. 02:20:887 (1,1,1,2) - same here your combo is really bad try like you did on 01:24:262 (1,2,3,1) -
  13. 02:44:887 (1,1,1,2) - same as above
  14. 02:51:074 (1,2,3) - take they 3 and move them to x:402 y:67 the jump there play really cool and is what i was expecting here
  15. 03:09:637 (1,1,1) - this look really lazy imo try to map this part properly maybe This
  16. 03:20:137 (7,1) - stack they perfect
  17. 03:25:387 (1,1,1,2) - same with the combo stuff
  18. 03:32:324 (3,1) - stack perfect
  19. 03:49:387 (1,1,1,1) - same with the combo stuff
  20. 03:58:762 (1,1,1,1) - same as above
  21. 04:08:699 add a circle with finish here and start the spinner in 04:08:793 fit alot better with the music fixed all, only thing i didn't change was the distance for the (1,1,1,1) jumps because it plays along to the lyric "you can smile" and "you can try" and i dont feel it needs to be the same as 01:24:262 (1,2,3,1) but i did remove the NC spam


Fun map and cool song GL with this o3o thanks natsu!
Pretty Rhythm
Hello :3
From M4M

[Easy]

01:00:637 (1) - Delete NC
01:01:387 (2) - Add NC
01:19:387 (1) - Delete Finish And move 01:20:887 (2) - This End
02:40:012 (4) - Add Finish

[Normal]

No Problem. Cool Map :D

[Hard]

01:02:887 (6) - Add NC
01:07:762 (1,2) - Jump is too far
01:29:699 (1) - maybe short

GL :D
Topic Starter
Trust
Losertic's mod

Losertic wrote:

Hello!

From M4M.

[box=Modding]

General

  1. Move preview point - 01:09:637 ? i like my current one :3

Easy

  1. 02:00:637 (1) - move (392,272) because 0.9x distance fixed
  2. 02:11:699 (3,1) - it's too close. how about this? 02:12:637 (1) - move (456,144). if accept this mod, change this! (because 0.9x distance)
    1. 02:13:762 (2) - move (412,64)
    2. 02:14:887 (3) - move (276,268)
    3. 02:16:012 (4) - move (200,56)
    4. 02:16:387 (1) - move (112,76)
    5. 02:17:512 (2) - move (356,92) decided to just fix the previous combo to avoid this, also don't want to break any blankets
  3. 02:19:387 (1) - NC? ( 03:25:387 (1) - like this )
  4. 02:22:387 (1) - NC?
  5. 02:25:387 (1) - NC?
  6. 03:28:199 (3) - Remove NC. done for all
  7. 04:04:762 (3) - remove 1 reverse, and 04:05:887 (1) - move spinner start at 04:05:512 ? i like how it is

Hard

  1. Plz check "Letterbox during breaks" i actually meant to uncheck for all diffs, will fix
  2. 00:16:949 (2,3) - how about this? only rythem! ( https://osu.ppy.sh/ss/1014157 )
    ─ add slider 00:16:949 ~ 00:17:137 00:17:324 ~ 00:17:512 00:17:699 ~ 00:17:887 tried this and although it does play nice I want to keep what I already have for consistency with a similar rhythm earlier
  3. 01:07:762 (1,2) - maybe it's too hard for hard diff player(ex. me...) yep will change this
  4. 02:07:762 (1,2) - ^ (too far?)
  5. 02:17:887 (4) - move (347,69) , 02:18:449 (5) - move (327,145) fixed
  6. 02:22:012 (4) - NC done

    Nice hard diff! thanks!!

S.T.A.R ;) thank you! i appreciate it

-Bakari-'s mod

-Bakari- wrote:

Hey, as requested. Thank you for waiting and I hope that the mod worths it :)

[General]
  1. Try to increase volume of your hitsounds a bit, it sounds like something that's really hard to hear if you play without headphones. raised a bit
  2. Your colors are too bright. That'd be a great idea to fade them, or they may hurt player's eye! sure
    [box=Some colors for you? :)]
    Combo1 : 210,198,153
    Combo2 : 186,199,99
    Combo3 : 186,148,185
    Combo4 : 207,109,112
  3. Try to keep your kiais consistent. Kiai #4 and #5 are different on Easy and Hard. AS far as I know it's unrankable! oops, will fix this
[Easy]
  1. I'd consider using OD2 since there's no any reason to keep it so low. Also, OD1 kinda breaks the balance, try OD2, please! done, feels a bit better too!
  2. 00:18:637 (4,1) - well, tail of the slider is too close to the previous circle. Try to avoid such things, because players may mistakenly hit the tail! changed
  3. 01:07:387 - well, try to start the spinner here. Long spinners are tiring, you know. What's more, tthe spinner doesn't really fits as it is now. Start it on 01:07:387 - and map the empty part! done
    Note: 02:07:387 - it's quite clear, that the same suggestion goes for all similar patterns. :)
  4. 03:11:137 - the beat here shouldn't be ignored, I think. It breaks your rhythm and spacing. Place a circle. or if you feel like using 6 circles in a row is too hard, you can add some sliders. Here's an example for you, if you need it. i like this better!
  5. 03:13:949 - here or 03:14:137 - here is a great place to put an object. This part feels empty and it may confuse beginners. A circle or a slider here will fit + it'll make your rhythm more consistent! done!

    Good job! That's a really good diff! thank you!

[Hard]
  1. I can't see any reasons to use HP Drain 6, HP7 would work here better. C'mon, this is the hardest diff! :) ok
  2. 01:07:762 (1,2) - it's kinda too boring to hold this slider for so long, + it's really hard to tell how many repeats does this slider have. Try to replace it with two sliders, as you did it with 00:42:637 (8,9,1) - it'll make this pattern more enjoyable! Need an example? done, this is really nice!
  3. 01:15:449 (7,1) - it feels like a good place to use a jump. Why? It'll fit with vocals, and so many circles in a row are boring for players! i'm going to leave this how it is for now only cause I don't feel like making this diff any harder than it already is
  4. 02:07:762 (1) - same mistake as 01:07:762 (1,2), so, you should apply or ignore this suggestion for every similar slider to keep consistency! done
  5. 02:30:074 (4) - the DS here looks kinda wrong. It's just x0.2 different from the default spacing, can't you make it more understandable? (reduce or increasse the DS to make it a bit more understandable) fixed
  6. 03:13:762 - just a circle here will fit. Try to avoid long empty spaces when it's possible to map them! ok

    Good job! I like the diff!
That's a really good job! I can't believe that it's really your first map! So, you deserve a Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! Thanks so much!! It was really helpful!

Thanks for modding!
Updated~
-Neipezi
hi From Kritio's Modding Queuse (Normal / M4M)
sorry, because time is too late. :o

[General]
Preview specify the 01:10:340 - ?

[Easy]
00:23:699 (1) - 00:23:887 - the starting point
00:54:637 (1,2) - NC reverse
01:00:262 (3) - clap add
01:11:324 (2) - whistle add
01:11:699 - ^
01:30:262 (1) - 01:31:387 - the starting point
01:44:512 (2) - clap add
02:00:637 (1,2) - NC reverse
02:34:012 (1,2) - ^
02:52:387 (1) - move. this the position of the spin 02:55:387 -
03:07:387 - finish add
04:05:887 (1) - ^

[lfj's Normal]
CS -1
01:55:762 - clap add
01:56:512 - ^
01:57:262 - ^
01:57:637 - finish change
02:01:762 - clap add
02:02:512 - ^
02:03:262 - ^
04:05:137 (2) - 1/1 sliderchange

[Hard]
soft-hitclap mapping plz, clap does not exist :o
00:31:762 - clap add
00:32:512 (3) - ^
00:34:012 - ^
01:23:887 (7,8,1) - 01:23:887 (7) - 1/1 slide the change

01:26:699 (2,3) - 1/2 slide the change
02:52:387 (1) - move. this the position of the spin 02:55:387 -
03:28:387 (1,2,3) - distance constant

hunter x hunter good!
Topic Starter
Trust
Thanks for modding! I will check later,

EDIT:

@Lolicore_Komari - Fixed only the NC change in easy, will take a closer look at hitsounds though.

@-Kirito - Fixed all in easy except for whistles and first two spinners. Since I remapped Hard the rhythm changes didn't really apply anymore but I did take your hitsounding advice and created a more consistent clap pattern.
Asgard
[Hard]
00:23:699 (1) - finish here
00:54:637 (5) - keep distance 1.0
00:59:699 (4) - i think this is more better http://puu.sh/4T6ev.jpg
02:22:012 (1,2) - how about this? http://puu.sh/4T6iD.jpg
03:21:449 (2) - more curve maybe i mean 3 slider point 268, 220
03:55:199 (4) - keep distance 1.0
04:08:512 - add note here

good map

[Normal]
00:37:387 (1,2,3,4) - i think this rhythm is hard in normal
00:46:949 (2) - makr curve like this http://puu.sh/4T6sc.jpg
02:03:637 (4) - too high
03:47:887 (1) - too high.. it looks like touch HP bar

[Easy]
02:10:387 (1) - NC here

really good map!
p3n
That is one highly polished mapset! I'll check back as soon as you've replied to the most recent mod. Until then have a
Topic Starter
Trust

Asgard wrote:

[Hard]
00:23:699 (1) - finish here sure
00:54:637 (5) - keep distance 1.0 did some readjusting here
00:59:699 (4) - i think this is more better http://puu.sh/4T6ev.jpg i'll consider this, but leave for now because of careful stacking with later notes
02:22:012 (1,2) - how about this? http://puu.sh/4T6iD.jpg I like how this plays actually, the back and forth motion really brings out the vocal here
03:21:449 (2) - more curve maybe i mean 3 slider point 268, 220 it will break the blanket with (1)
03:55:199 (4) - keep distance 1.0 it's fine, the fast movement highlights the tone change in the vocals
04:08:512 - add note here done

good map

[Easy]
02:10:387 (1) - NC here it already is?

really good map!
Thanks for modding!

Also thank you p3n for the star! :D
jonathanlfj
mod replies

-Kirito wrote:

[lfj's Normal]
CS -1 i prefer CS4 for the non-overlaps
01:55:762 - clap add
01:56:512 - ^
01:57:262 - ^ there are no claps here in the music which is why i didnt use them
01:57:637 - finish change aite
02:01:762 - clap add
02:02:512 - ^
02:03:262 - ^ same as above, no clap sounds here
04:05:137 (2) - 1/1 sliderchange good idea

Asgard wrote:

[Normal]
00:37:387 (1,2,3,4) - i think this rhythm is hard in normal simplified
00:46:949 (2) - makr curve like this http://puu.sh/4T6sc.jpg ok
02:03:637 (4) - too high
03:47:887 (1) - too high.. it looks like touch HP bar you are probably using a custom skin with a wider hp bar, this looks fine on both the old and new default skin
Thanks for the mods!
http://puu.sh/4VhWF.zip
Topic Starter
Trust
woo

make sure to redownload for new and better quality BG
updated~
p3n
[General]
I highly recommend adding ~20% volume to all the hitsounds. They are very low volume compared to the song. It should be no problem to use 100% as it will still be barely audible.



[Easy]
01:26:887 (3) - add clap to ending? (make it consistent with the hitsound patterns in the other diffs)
02:27:637 (4) - add clap to beginning? (make it consistent with previous)
02:51:262 (3) - add clap to turning point? (^same)
02:46:012 (1) - missed clap
02:54:262 (2,3) - missed clap on (2) and ending of (3)?
03:26:512 (2) - missed clap
03:30:637 (1,2,3) - missed clap on ending of (1) and on (2,3)
03:37:387 (5) - remove hitsounds from the turning point of the slider to make it consistent with the same part before
03:55:387 (3) - add clap to ending



[lfj's Normal]
Tick Rate 2. No discussion.
01:30:262 (3) - missed clap on start (you map the clap here in the later KIAIs)
02:54:262 (1) - missed clap on start (you used the clap in the previous KIAI)
04:04:762 (1) - missed clap on start (same as before ;) )

Very clean map with perfectly crafted blankets and slider patterns. This is an impressive level of composition quality and I don't see this very often. Good job!



[Hard]
I will split this to make it a bit more structured.

Hitsounds:
00:58:012 (6,7) - maybe add claps to match the song?
01:00:637 (6,7) - ^same
01:02:699 (5) - why the drum clap? I couldn't find this anywhere else in this map...
01:26:512 (3,4) - remove clap from (3) and add finish to (4) to match what you do @02:26:324 (2,3) -
01:27:074 (1) - missed clap on ending
01:58:012 (5,6) - add claps to match the song?
02:00:637 (6,7) - ^same
02:26:324 (2) - missed clap on ending
02:46:012 (1) - missed clap on start (you have claps here in all other KIAIs)
02:46:762 (3) - ^same
02:49:762 (2) - missed clap on start
02:50:512 (4) - remove whistle here, you don't use it in all the other KIAIs on this note
03:09:637 (1) - add whistle to start because it follows the pattern of the previous combos?
03:10:199 (2,3) - use claps on these two notes to match the beat...
03:10:387 (4,5) - ...and you could add whistles to the starts of both sliders for consistency.
03:37:574 (6,7) - the clap should be on (6) here because you used the same pattern @02:32:699 (1) -


Beat patterns:
01:28:105 - maybe add a note here and...
01:28:293 - ...here to match the drum roll in the song? You could use a compressed (0.7x) stream here to match the overall style of your map: http://osu.ppy.sh/ss/1054042 Also add claps to the end of 01:27:449 (2) - , start end end of 01:27:824 (3) - as well as the last two circles of the stream (if you add the circles they are 01:28:199 (5,6) - ) or use this:
124,192,87449,2,0,P|143:149|174:118,1,80,0|8,0:0|0:0,0:0:0:0:
104,52,87824,2,0,P|148:36|192:36,1,80,8|8,0:0|0:0,0:0:0:0:
208,36,88105,1,0,0:0:0:0:
236,36,88199,1,8,0:0:0:0:
264,44,88293,1,8,0:0:0:0:

02:28:293 - add a note here to match the drumroll? Also use a compressed stream here and add clap hitsounds to start & end of the two sliders 02:27:637 (3,4) - as well as the new note: http://osu.ppy.sh/ss/1054052 or use:
350,192,147262,2,0,P|364:154|361:115,1,80,8|0,0:0|0:0,0:0:0:0:
286,138,147637,2,0,P|278:98|254:66,1,80,8|8,0:0|0:0,0:0:0:0:
200,128,148012,2,0,P|172:99|134:85,1,80,8|8,0:0|0:0,0:0:0:0:
112,100,148293,1,8,0:0:0:0:
100,128,148387,6,0,P|80:216|88:288,1,160,4|8,0:0|0:0,0:0:0:0:

02:52:293 - add note here to match the drumroll? A compressed stream doesn't work here because of the blanket but a normal spacing will do. Add claps to the start & end of both sliders @02:51:637 (6,7) - as well as the new note: http://osu.ppy.sh/ss/1054065 or use:
402,76,171074,2,0,P|458:44|502:48,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
346,136,171637,2,8,P|302:176|250:180,1,80,8|8,0:0|0:0,0:0:0:0:
262,104,172012,2,8,P|202:101|163:67,1,80,8|8,0:0|0:0,0:0:0:0:
160,60,172293,1,8,0:0:0:0:
120,48,172387,6,0,P|104:92|204:168,1,160,2|8,0:0|0:0,0:0:0:0:

03:32:605 - maybe add a note here and...
03:32:793 - ...here to match the drum roll in the song? Use the same hitsound pattern as before.

03:56:605 - maybe add a note here and...
03:56:793 - ...here to match the drum roll in the song? Use the same hitsound pattern as before.


Gameplay elements / patterns / style:
00:44:512 (1) - this NC is not really needed here
00:50:699 (4) - allign this to match 00:50:324 (3) - (snap ending point to 184/120)



Mostly missing hitsounds. Your beat placement is spot on and the patterns are tidy and well crafted. I highly recommend adding the drum rolls to 'Hard' (I gave 3 fully coded examples so it should be no problem to add the two missing ones yourself - if you don't know how to use the code or you can't find the correct hitsound patterns just contact me ingame and I'll see what I can do about it).
jonathanlfj

p3n wrote:

[lfj's Normal]
Tick Rate 2. No discussion. seems like a good idea, though i would like to know why its mandatory :3
01:30:262 (3) - missed clap on start (you map the clap here in the later KIAIs)
02:54:262 (1) - missed clap on start (you used the clap in the previous KIAI) done both
04:04:762 (1) - missed clap on start (same as before ;) ) here i would like to have without the clap mostly because the instruments comes to a halt from 04:04:199 until 04:05:418

Very clean map with perfectly crafted blankets and slider patterns. This is an impressive level of composition quality and I don't see this very often. Good job! gland u liked it, thanks!
Thanks for modding~
http://puu.sh/4WWmf.zip
Topic Starter
Trust
Fixed everything!
Thanks for the mod p3n~ :)

Updated.
p3n
Re-checking. No kd for this post.

[Hard]
Ah I forgot to put these two in the last mod...
03:26:512 (1) - missed clap on beginning...
03:50:512 (1) - ...same here. If this is intentional for the last two KIAIs you can leave the claps out (but I think it sounds better with the claps - just like you did in the previous 3 KIAIs)


jonathanlfj wrote:

(Tick Rate 2) seems like a good idea, though i would like to know why its mandatory :3
It is not mandatory but it would be such a waste to not use it here. Tick Rate's main purpose is hitsounding (Combo adjustment and visuals are secondary). The beat of this song and the pacing of your map favor TR2 over TR1. If you compare the pacing of 'Easy' to the one in your map you can see why TR1 fits better in the 'Easy' diff. TR2 on 'Easy' would immbalance the pacing between sliders and circles (if you think of the combo counter increase as a progression over time which ideally represents the pacing and flow of the song). Or in a simple (but not always correct) way: If your map is mostly 1/2 or faster, use TR2.
Topic Starter
Trust
Both fixed, thanks!

Updated.
p3n
Well deserved: (>^_^)>
Topic Starter
Trust
Thank you p3n!
Loctav
Hi.
p3n
8-)
Umi
gratz on 1st rank ;3
Kuron-kun
Finally! Gratz trust!~
jonathanlfj
ahuehuahuehuahue
Chewin
loveling anime, loveling song.

Gratz!
Sekai
Gratz on your first rank :3
Topic Starter
Trust
Thanks all!

I really appreciate it
HabiHolic
Nice job Trust!!
Unsfamiliar
Ah yay! Congratulations on your first rank Trust :)
Quilt
ハンター×ハンター :D
Natsu
Oh yes cool congratz
Oyatsu
Yay!! <3 Congratz for first ranked!! :D
UnitedWeSin
Gratz on your rank Trust! 8-)
bossandy
Really Nice to see this song get ranked!!! I reall like this song and this singer's voice \:D/
Kyouren
Gratzz!! Trust!!

For first ranked maps!
Giralda
kdvfksadvfvadfvafvwdf

NO I'M LATE.

Grats Trust <3 You put a lot of work into this ~


EDIT: Holy crap this map is godly.
meiikyuu
good map :)
BeatofIke

meiikyuu wrote:

good map :)
Indeed! 8-) Congrats Trust!
Topic Starter
Trust
lol giralda

thanks again everyone ;)
Helios_Zul
Wow Finally Ranked Congrats :)

Very Late arghh!
Perfection
Thanks for making this map lol
-N a t s u m i-
Ame este map *-* ! podrías hacer más de este anime? :33
user6142686
Lovely
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