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Hilary Duff - Come Clean (Remix 2005)

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Topic Starter
BounceBabe
This beatmap was submitted using in-game submission on Freitag, 6. September 2013 at 23:23:00

Artist: Hilary Duff
Title: Come Clean (Remix 2005)
Tags: techno trance metamorphosis mix
BPM: 130
Filesize: 4006kb
Play Time: 02:13
Difficulties Available:
  1. Hard (4,8 stars, 299 notes)
  2. Normal (2,95 stars, 149 notes)
Download: Hilary Duff - Come Clean (Remix 2005)
Information: Scores/Beatmap Listing
---------------
Let the rain fall down
And wake my dreams
Let it wash away
My sanity
'Cause I wanna feel the thunder
I wanna scream
Let the rain fall down
I'm coming clean, I'm coming clean


Old sond is old, but it's catchy and nice!

Changelog
- Changed difficultie name from Insane to Hard
- Fixed some SB elements and coding
Gero
EDIT: gives star! :3

o3o/

Yo! Random Mod!

[General]

  1. Clean
  2. No Hard? Why?, is better if you have consistent difficulties , Normal, Hard, Insane if only two difficulties i think which should be proportional to the previous difficulty.

[Normal]

  1. 00:09:616 (3,1) - Nazi* 00:11:462 (1) - make a better stacked on these notes is better imo. Move this slider 00:11:462 (1) - to X:20 Y:224.
  2. 00:24:386 (1) - why NC here? IMO is better if you remove this NC is unnecessary here.
  3. 00:26:693 (1,2,3,1,2,3,4) - spacing
  4. 00:28:078 (1) - Same Here NC why? remove this and place the NC here 00:29:001 (6) - and removes this 00:29:924 (1) if you do this, you follow better the voice.
  5. 00:37:309 (1) - Sounds Wrong :S do something like this:
  6. 00:39:155 (3,1) - ^
  7. 01:13:770 (6) - NC here and removes this 01:14:232 (1)
  8. 01:34:309 (2) - oh.. this sounds Bad :c can you find another rhythm here the which is positioned now is irrelevant.
  9. 01:43:309 (1) - NC!


[Insane]

  1. 00:23:578 (6,2) - Overmap? o.o I can not hear anything here , would be better if you remove these notes.
  2. 00:29:462 (4,2) - Nazi* Move this circle 00:30:155 (2) - to X:432 Y:231 for better stacking.
  3. 00:35:232 (1) - many repetitions in one place, I find it very boring honestly, and more in one insane. is better , creating another type of pattern here.
  4. 00:37:309 (1,2,3,4,1,2,3,4) - Exactly, what are you following here?
  5. 01:13:078 (2,4) - Stack better this.

This is All! Awesome map, and nice Song ♥~ GL on This! :3
Topic Starter
BounceBabe
Thanks Gero! Changed some stuff yep. About another diff, i have to say no, tbh i think this Insane is classed as Hard nowadays but i left it as Insane atm. Anyway fixed some things, thanks!
Irreversible
Hey,

The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties must also follow a well-designed spread with no jumps in between difficulties, hence if you may include Normal/Hard/Insane, or Normal/Hard or Hard/Insane (only if it also has standard difficulties)

puush geht gerade nicht, deshalb.
Falls deine Insane eher hard ist, nenn sie halt hard um ^ zu umgehen~
Topic Starter
BounceBabe
Ich lass den Namen erstmal so bis ich mehr mods und Meinungen habe. Danke trotzdem (:
happy623
req via PM o/

General

  1. At least a Hard diff is needed : https://osu.ppy.sh/wiki/Ranking_Criteria#Mapset
    Since the rule said :
    The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties must also follow a well-designed spread with no jumps in between difficulties, hence if you may include Normal/Hard/Insane, or Normal/Hard or Hard/Insane (only if it also has standard difficulties)
    You can change your Insane diff name to Hard too, since it is not really tooo difficult :D
  2. Turn on the Epilepsy Warning?
  3. Correct the Audio Lead In into 2000

Normal

  1. 00:00:386 (1) - add a whistle at the tail?
  2. 00:04:539 (1) - ^
  3. 00:06:386 (4) - ^ at the reverse
  4. 00:14:693 (4) - nazi, 1 grid left to make a line with 00:13:309 (3)
  5. 00:18:155 (2) - hmm, maybe put it at 00:17:924 - ? Rhythm seems better imo
  6. 01:29:001 (1) - make a better blanket? :
  7. 02:09:155 (1,2,3,4,5) - imo, the circles seem not really fit the music, use sliders instead?
  8. 02:11:462 (1) - use Normal sampleset with finish for this spinner, since you put this in Insane diff too, its better to consist with them

Insane

  1. 00:18:386 (2) - the tail with finish seems a little bit weird for me :? , remove it maybe?
  2. 00:58:539 (2) - use Normal finish sampleset for the tail? :)
  3. 01:25:770 - add a note here? since there is a drum hit

take my star
GL! =w=b
Topic Starter
BounceBabe
@happy623: Thanks, was very helpful! Changed everything except the first two things on Insane (now Hard) (:
Xinely
from pm request


  • Normal
    how about AR+1? since Hard AR 8, better use AR 4 in Normal
    00:15:155 (1,2,3) - you can try simple rhythm for this, try http://puu.sh/46gjE.jpg ?
    00:32:462 (3,4) - try make this become one slider?
    00:33:155 (5) - spacing issue (1,07x)
    00:33:155 (5,1) - should be swap NC for consistency
    00:46:309 (2) - move in 00:46:078 - , make easier and follow vocal too
    00:50:001 (3) - same as i mean above.
    00:50:232 (4) - spacing issue (1,06x)
    01:00:847 (3,1) - remove (1) and make (3) repeat?
    01:02:693 (4,1) - same as i mean above
    01:10:770 (3,4) - try http://puu.sh/46gKQ.jpg ?
    01:16:539 (3) - remove, give a little break for newbie
    01:27:155 (2) - remove it, to avoid much 1/2 in normal
    01:34:309 (2) - spacing 0,93x
    01:45:386 (3) - 01:45:155 - move in there, avoid 1/2 and follow instrumen
    01:49:078 (3) - same as i mean above
    02:09:155 (1) - use drum? soft whistle seems odd to me


  • Hard
    00:09:155 (3) - ctrl+G to make jump?
    00:12:847 (5) - ^
    00:31:539 (6) - NC for consistency?
    00:38:347 - no sound here but have sound in 00:38:232 - , so 00:37:309 (1) - remove one repeat and add note in 00:38:232 -
    00:39:155 (1) - same as i mean above
    00:47:809 (5) - keep consistency spacing please since this is 1/4
    00:51:501 (3) - spacing 0,94x
    01:16:539 (6) - move to 84, 288 and then 01:16:770 (7) - 176,240 for branket and neat?
    01:15:847 (5) - btw NC for consistency
    01:26:347 (2) - spacing issue here
    01:27:270 (6) - ^
    01:32:001 (2,3) - try https://osu.ppy.sh/ss/937882 for more neat
    01:36:386 (1) - same as i mean in 00:38:347 -
    01:38:232 (1) - ^
    01:46:886 (5) - same as 00:47:809 (5) -
    01:50:578 (3) - same as 00:51:501 (3) -
    02:06:847 (2,3,4) - make like https://osu.ppy.sh/ss/937889 ?

Good Luck ~
Topic Starter
BounceBabe

Xinely wrote:

from pm request


  • Normal
    how about AR+1? since Hard AR 8, better use AR 4 in Normal Changed
    00:15:155 (1,2,3) - you can try simple rhythm for this, try http://puu.sh/46gjE.jpg ? Want to keep this, shouldn't be too hard
    00:32:462 (3,4) - try make this become one slider? Changed
    00:33:155 (5) - spacing issue (1,07x) Dont see any
    00:33:155 (5,1) - should be swap NC for consistency Fixed
    00:46:309 (2) - move in 00:46:078 - , make easier and follow vocal too But the circle goes identically to the vocal
    01:00:847 (3,1) - remove (1) and make (3) repeat? Changed
    01:10:770 (3,4) - try http://puu.sh/46gKQ.jpg ? Mh, doesn't really fit to my patterns
    01:16:539 (3) - remove, give a little break for newbie Changed
    01:27:155 (2) - remove it, to avoid much 1/2 in normal Shouldnt be too hard again
    02:09:155 (1) - use drum? soft whistle seems odd to me Ups, fixed that


  • Hard
    00:09:155 (3) - ctrl+G to make jump? Changed
    00:12:847 (5) - ^ Changed
    00:31:539 (6) - NC for consistency? Changed
    00:38:347 - no sound here but have sound in 00:38:232 - , so 00:37:309 (1) - remove one repeat and add note in 00:38:232 - There is, i dont follow the drum here
    00:47:809 (5) - keep consistency spacing please since this is 1/4 Changed
    00:51:501 (3) - spacing 0,94x Changed
    01:16:539 (6) - move to 84, 288 and then 01:16:770 (7) - 176,240 for branket and neat? Changed
    01:15:847 (5) - btw NC for consistency Changed
    01:26:347 (2) - spacing issue here Fixed
    01:32:001 (2,3) - try https://osu.ppy.sh/ss/937882 for more neat Changed
    01:46:886 (5) - same as 00:47:809 (5) -
    01:50:578 (3) - same as 00:51:501 (3) -
    02:06:847 (2,3,4) - make like https://osu.ppy.sh/ss/937889 ? Changed

Good Luck ~
Thanks a lot, was very helpful ! (:
Tari
:3

[Normal]

  1. Can you add a silent sliderslide in the beginning? the slider ball noise is quite noisy at the start :<
  2. 00:16:770 (1,2) - Can you revise this rhythm? it sounds better if you remove note 2 and extend slider 1 all the way like this
  3. 00:42:385 (2) - Improve spacing o3o? its slightly off here.
  4. 01:08:693 (2) - ^
  5. 01:47:001 (1) - ^
  6. 00:46:309 (2) - Such a long pause to the previous note, maybe try to use sliders and form something like this : http://puu.sh/48oi8.jpg , This pause seems to follow vocals well but that note isn't exactly the easiest to get a 300 :3
  7. 00:50:001 (3) - ^
  8. 01:45:386 (3) - ^
  9. 01:49:078 (3) - ^
  10. 00:47:924 (1) - Spacing a little wrong? its almost 1.10x
  11. 01:50:693 (1) - For sure a spacing issue O.o
[Hard]

  1. 00:35:232 (1) - Can you someway distinguish this slider from the next? the rhythm here is pretty different from 00:37:309 (1) - . I think you can try to change the shape of this slider oh and you can also do a different rhythm, I thought they double reverse sliders are only for 00:37:309 (1) - and 00:39:155 (1) -
  2. 01:10:078 (3) - Don't understand why you added a jump here, your switching back and forth from jumps around this part of the rhythm, and this jump breaks that back and forth consistency.
  3. 01:14:232 (1) - Ctrl+G seems to fit this part better to me :o
  4. 01:28:078 (1,2) - I don't think jumps like these fit for this certain part, sure they do for the kiai, but I think you can make some variation here
Map is pretty good, the copy-paste is meh but its hard to mod those parts :P
Topic Starter
BounceBabe

Tari wrote:

:3

[Normal]

Fixed everything here!

[Hard]

  1. 00:35:232 (1) - Can you someway distinguish this slider from the next? the rhythm here is pretty different from 00:37:309 (1) - . I think you can try to change the shape of this slider oh and you can also do a different rhythm, I thought they double reverse sliders are only for 00:37:309 (1) - and 00:39:155 (1) - Fixed
  2. 01:10:078 (3) - Don't understand why you added a jump here, your switching back and forth from jumps around this part of the rhythm, and this jump breaks that back and forth consistency. I know, i do this very often, it's my kind of style. I make such jumps to create more action to the gameplay, also it just fits to my pattern i wanted to make. I switched from bg music to vocal and that should also be a hint for the change.
  3. 01:14:232 (1) - Ctrl+G seems to fit this part better to me :o I adjusted this to the following slider, i wanted actually a jump here as well, but this was a better and more flowy solution (:
  4. 01:28:078 (1,2) - I don't think jumps like these fit for this certain part, sure they do for the kiai, but I think you can make some variation here
Same as above with that jumpMap is pretty good, the copy-paste is meh but its hard to mod those parts :P Yes, i know that :D At some maps i just copy some parts for the reason of; it fits or just because i'm lazy. In this case, it's both :'D
Thanks a lot for modding, was very useful to me!
rezoons
Hi :),

Here is my mod:

[General]
  1. The song is 2min long and it's rather short so why have you done only 2 diff? I understand that an Insane isn't needed since the song is pretty quiet but maybe you could do an Easy or ask for a GD, that would be great imo.
    Besides, you used a lot of copy paste besides the fact that you have only 2 diff of a short song.... Why?
Consistency
  1. 02:08:693 - You have a finish+whistle in the Normal diff but only a Finish in the Hard diff.
[Normal]
  1. 00:07:539 - Add a note here? Look at your whistles, they point out important note that deserve to be played and you actually paly all of them (between the start and 00:07:770) except this one so i would suggest you put a note here. You stop doing it after but since you follow another rythm it doesn't matter imo.
  2. 00:16:770 (1,2) - I think that this rythm might be more appropriate:

    Because you follow the vocals and i think you should put a note on the vocal at 00:17:693 just like you did with 00:16:539 (3) instead of just the end of a slider.
  3. 00:36:847 (2,2,4,2) - All these notes are really confusing to play for beginners because they are 3/2. That why i would suggest you to turn them into 1/2 beat-long slider starting 1/2 beat earlier. The rythm is still great and it solves the issue.
  4. 00:47:232 (4) - Shorten it by 1/2 and add a note at 00:47:693? The "let" and "it" of "Let it wash away" are sung very strongly and need to be played instead of being just then end of a slider (for the "let"). (You did that at 01:54:155 (1,2,3) for example)
  5. 00:50:924 (5) - ^
  6. 01:00:155 (1,1,1) - Same as 00:36:847 (2,2,4,2).
  7. 01:46:309 (5) and 01:50:001 (5,1) and 01:59:232 (1,2,3,1,2,3,1,2) - Same suggestion as their copypaste antagonist.
Placement/Aesthetic
R.A.S.

NC
  1. 00:39:155 (3) - NC? Seeing how 00:37:309 (1,2), 00:39:155 (3,4) and 00:41:001 (1,2) are the same things they all deserve a NC imo and since 2 out of 3 already have one why not putting one on the third?
Hitsound
  1. 00:09:155 (2,4,2,4) - I think you could add a hitsound on these notes. Maybe your custom whistle? Or anything else but i like them.
  2. 00:16:770 (1) - This finish feels a little bit out of place imo. But if you keep it maybe. Actually if you followed my suggestion for 00:16:770 (1,2) i would suggest that you put the finish at 00:17:578 at the end of the shortened slider instead.
  3. 00:15:155 (1,2) - These 4 finish are a little bit too much imo. Why did they represent? If it's the vocals why there isn't one at 00:16:539 (3) and 00:18:155 (2)?

[Hard]

Placement/Aesthetic
  1. 00:03:155 (2,4) - Make them parallel. It will look better imo.
  2. 00:05:693 (5,1,2,1) -That's weird. 00:05:693 (5) and 00:07:770 (1) are symétrical (well, nearly symétrical) but 00:06:847 (2) and 00:06:386 (1) not at all.
  3. 00:11:001 (3) - CTRL+G? You did it at 00:09:155 (3) and 00:12:847 (5) but not here. Why?
  4. 00:15:847 (4) - Move the 3rd slider point to x=80 y=260 for a more smooth curve of 00:15:847 (4) (i think it's better looking this way). And if you agree do the same for 00:16:770 (6).
  5. 00:27:155 (3) - Why not orientating the slider towards 00:27:616 (4) like you did for 00:28:078 (1) and 00:26:232 (1).
  6. 00:44:001 (1,2,3) - Rotate this triangle by 120° for a better flow because imo it flow better when you enter the slider coming from x=464 y=128 than from x=456 y=32.
  7. 00:47:232 (4,5,6) - The flow of this is not really good. You don't really need to stack 00:46:770 (2,6) because they are too far apart too matter. Try changing it into a more smooth flow like you did for 00:50:924 (2,3,4).
  8. 00:57:386 (4) - Move it to x=316 y=304. The pattern 00:56:924 (2,3,4,1) will look better imo.
  9. 01:43:078 (1,2,3) and 01:46:309 (4,5,6) and 01:56:001 (2,3,4,1) - Same suggestion as their copypaste antagonist.
NC
R.A.S.

Hitsound
R.A.S.

~Good Luck~ ^^
Topic Starter
BounceBabe

rezoons wrote:

Hi :) Haai (:

[General]
  1. The song is 2min long and it's rather short so why have you done only 2 diff? I understand that an Insane isn't needed since the song is pretty quiet but maybe you could do an Easy or ask for a GD, that would be great imo. The Hard was actually Insane, but nowadays it's classed as a Hard, so i renamed it to Hard. An Easy was never planned.
    Besides, you used a lot of copy paste besides the fact that you have only 2 diff of a short song.... Why? For the reason it either fits or i was lazy. And this time i was both. Said that in the last mod i got (: I just liked the patterns too much, and tbh, the chorus is EXACTLY the same, so why not use the same patterns?
[Normal]
[*]00:36:847 (2,2,4,2) - All these notes are really confusing to play for beginners because they are 3/2. That why i would suggest you to turn them into 1/2 beat-long slider starting 1/2 beat earlier. The rythm is still great and it solves the issue. Fixed only one of them, want to keep the others since it's still a Normal and not an Easy. I want to keep some action (: Trying to always have a little more different parts and easy parts mixed
[*]00:47:232 (4) - Shorten it by 1/2 and add a note at 00:47:693? The "let" and "it" of "Let it wash away" are sung very strongly and need to be played instead of being just then end of a slider (for the "let"). (You did that at 01:54:155 (1,2,3) for example) I think the slider should end where it ends now. It wouldnt fit much to have a circle on the ending, imo.

Hitsound
[*]00:09:155 (2,4,2,4) - I think you could add a hitsound on these notes. Maybe your custom whistle? Or anything else but i like them. I want to keep this part silent, since it's only the beginning


[Hard]

Placement/Aesthetic
[*]00:05:693 (5,1,2,1) -That's weird. 00:05:693 (5) and 00:07:770 (1) are symétrical (well, nearly symétrical) but 00:06:847 (2) and 00:06:386 (1) not at all. Blame the spacing ._.
[*]00:11:001 (3) - CTRL+G? You did it at 00:09:155 (3) and 00:12:847 (5) but not here. Why? Because this slider 00:14:693 (3) - is the same, i made jump, normal, jump, normal (:
~Good Luck~ ^^ Thank you
Everything else is fixed, thank you a lot for this helpful and detailed mod!
sheela
[Normal]
00:53:693 (4) - Remove the whistle to the repeat?
01:47:001 (1) - Remove NC and NC to 01:47:462 (2) ?
01:50:693 (1) - ^ and NC to 01:50:924 (2) ?
01:54:155 (1) - ^ and NC to 01:54:616 (3) ?

[Hard]
00:55:193 (4) - Remove the note?

I found nothing else. So, Good Luck and star!
Squichu
Hellow. >o<
Sorry for not waiting till you read the post before mine, but since it's a shorter mod, it's okay, is it? .o.
Anyway, here we go. ~
General
  1. I don't like the orange combo colour, maybe think about changing it?
    It's just that I really dislike the change from orange to pinkish.. maybe a light purple tone looks more appealing, like this.
    That's just my personal taste, but might as well mention it. >o<
Normal
  1. 00:01:309 (2,3) - maybe change the curves to the opposite directions? imo it looks better with the following objects.
  2. 00:16:770 (1) - now this might be considerd nitpicking, but you could align the slider perfectly to the cirlce form, like this.
  3. 00:29:924 (1) - curve the slider in the oppsoite direction, the same goes for 00:33:155 (1), it feels more "complete" that way.
  4. 00:42:847 (3) - don't really like the curve of the slider, cause it doesn't 'lead to the next circle'.. I know it doesn't have to, but it's just.. mreeh, you could try a different shape.
    for example
  5. 00:48:386 (2) - you could align it to the following slider.. which then would go against the flow, kinda.. it's either this or that, I guess. >-<
  6. 01:10:770 (3,4) - try to place the sliders differentely than before to add a bit more variety to the difficulty.
    for example ~ would have to adjust the following slider then, but that's ofc up to you. c:
  7. 01:34:309 (2) - don't like it, if you have to move the cursor 'outwards' directly before a spinner, you could try to remove the reverse arrow and replace that part with something else. (maybe two circles on the white ticks?)
  8. 01:43:309 (1) - move to x424 y256?
  9. 02:10:539 (3) - ctrl+g and move to the left side of the slider before (to follow-up the direction of 1 and move more 'inwards')
Hard
  1. I prefer AR6/7 for Hard Diffs, but 8 is fine, too, I guess. .o. You could decrease it, but it's fine this way.
  2. 00:09:616 (1,2) - they seem a bit out of place.. or randomly shaped. don't let them just cross somehow, try to intertwine them some more. :3
  3. 00:13:309 (1,2) - imo red.. ehm.. points(?).. in the middle of these sliders could add more 'character' to them and make them look less random.
  4. 00:22:655 (2) - too add more variety and start off the harder part of the map a bit less hard, remove the circle
    this kinda sounds confusing when I read it.. xD
  5. 00:35:232 (4) - you could decrease the Slider Velocity Multiplyer(?) for that part, it looks a bit overdimensional the way it is now.
    I think it'd even fit with the voice, cause it's that long 'Iiii~'
  6. 02:08:693 (1,2,3) - imo it'd look more interesting when the second and third slider are placed a few pixel more down than the ones before.

Guess that's it. >o< not much, hopefully it helps somehow. ~
& good luck with the map! It's a great song, it'd be great if it gets ranked. c:
Aurele
omg, Hilary Duff
riffy
blargh, I have no stars to shoot. So, don't get mad at me ~.~

[General]
  1. Song is so soft and relaxing, sliderslide sound here kinda bugs me. Try to mute it?
  2. You could map a great [Easy]! Song is short and [Normal] is pretty hard to be the easiest diff. I know, you can make a great [Easy]! :)
  3. Your combo colours are so bright, they may hurt players' eyes. How about fading them a bit?
    Anyway, try my colors!

    Combo1 : 241,158,243
    Combo2 : 215,215,215
    Combo3 : 191,247,247
    Combo4 : 244,221,138
    Combo5 : 249,210,172
  4. Disable letterboxing! You have no breaks, therefore letterboxes aren't needed!
    Note: probably you will have to edit it manually. How? Don't worry, it's easy! Open your .osu files and set LetterboxInBreaks to 0 (0 = Disabled / 1 = Enabled) Probably you already know it..but..meh.
  5. How about adding more tags? Like Metamorphosis (name of the album) and maybe Mix (just in case..)
[Normal]
Diff itself is cool but it's a little bit too hard to be the easiest diff.
  1. 00:09:616 (3,4,1) - nazi - shape of (3) is begging for some cute blanket sliders! What's more it will make this pattern more readable! So, yeah, try to use some blanket-sliders here!
  2. 00:16:770 (1,2) - ultranazi - your blanket is bad and you should feel bad! Well, you could make it better :<
  3. 00:21:616 (1,2,1) - try to unstack them. It looks like (1) turns into a slider before you click it D: example + it doesn't fit with your regular pattern.
    Note: 01:20:693 (1,2,1) - same
  4. 00:26:693 (1,2,3,1,2,3,4) - this non-stop clicking gets boring too fast. Try to replace some of the circles with a slider, for example 00:27:155 (2,3,1). It'd fit with vocals and make your patterns a bit more interesting.
  5. 00:38:232 - 00:40:078 - 00:41:924 - whydo you ignore beats here? It feels really weird because beats with similar sound on 00:38:693 (2,4) - 00:42:385 (2) - are not ignored. Placing circles on 00:38:232 - 00:40:078 - 00:41:924 would make rhythm more consistent.
  6. 01:00:847 (3,3,2) - try to replace them with 1/1 sliders. It sounds much better and makes your flow a bit smoother, I think.
  7. 01:36:386 (1) - honestly, finish hitsound doesn't fit here. Try to use normal-hitnormal sound here, it will sound much better!
  8. 02:09:155 (1,2,3,1) - I'd replace them with a spinner started on 02:09:155. And maybe you'll have to increase volume of the spinner on 02:13:770 - to emphasize the sound in music. It will fit much better than 1/1 sliders
[Hard]
Non-kiai parts are too fast. I'd try to make non-kiai parts slower.Current velocity of sliders during non-kiai parts feels too fast.
  1. How about increasing your HP Drain by one tick? It'd make your diff a bit more balanced and interesting? :)
  2. 00:37:309 (1,1) - beats here coild be mapped in a very interesting ways! Try to be a bit more creative, I know, you can make this pattern more interesting! example
  3. 00:41:001 (1) - whoops, I think you've missed a new combo on this one! It's a bug and it should be fixed! :)
  4. 00:59:924 - this tricky part bugs me a lot. Mostly because you ignore pretty loud and important beats like 00:59:924 - 01:01:770 - 01:02:232 - try to mix vocals and music and make this part a bit more catchable, please! :<
    Note: I'd put some screenshot with my patterns here, but you can do it even better than I.. so.. it's up to you
  5. 02:09:155 - same as on [Normal]. Starting a sinner here would be a good idea!

    Well, as I said, non-kiai parts are too hard. But kiais are amazing. ♥
~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck! :3/
Topic Starter
BounceBabe
Aaah, first no mods then suddenly 3 >O<

@sheela901: I changed the suggestion on Hard, i removed this circle but i also flipped the next slider. Thank you

@Squirrel: The orange combo colour is something i keep since it fits to the BG's lips.
-> Normal
00:01:309 (2,3) wouldnt fit to my patterns
00:42:847 (3) It leads better to the next patterns though
01:34:309 (2) It's a long long spinner though. I don't think there is any problem (:
02:10:539 (3) Woudln't flow as good as it is now

-> Hard
00:13:309 (1,2) I like to make different slider shapes haha
00:35:232 (4) This speed change wouldnt fit so good

Everything else is fixed, thank you!

@-Bakari-: About the slidersound, i cant agree with this. I like it more when there actually is a sound since that's what it's good for. Silence would make it not clear to play imo. Easy was never planned, previously the Hard was Insane. Can't agree with the combo colours, i like to have bright colours. It also just fits my lyrics more.
-> Normal
00:09:616 (3,4,1) Not my kind of style i'd use, sorry. ;w;
About the spinner, i also can't agree with you: That 01:36:386 (1) - "windy" sound starts here, so i'd just fit better letting the spinner start here

-> Hard
About the slider speed: I don't think this would suit much tbh. First because it is a trance song, second because i don't like such speed changes much. Using them very rare, only if it really fits.
00:37:309 (1,1) I didn't map to the beat though
00:59:924 Same

Everythin else is fixed. Thank you a lot, was very helpful, as always!
UnderminE
ahhh my childhood
10crystalmask01

UnderminE wrote:

ahhh my childhood
Them feels ;_:

Ello, random mod! >w<

[General]
01:00:847 - Somewhere around here I'm looking at the Lyrics, and I noticed that the last sentence in the chorus "I'm coming clean" is fading to early. 01:02:693 is where you hear the vocals say the last word "Clean", but it's already like this by the time I look back:

Try adding in a space between the two last sentences of the chorus. The last sentence should come and go a bit later, and it should look good ^^'
[Normal]
00:46:539 (3,4) - Try removing all the hitsounds on their tails? I feel that the hitsounds are sort of being overused on this part ><
00:50:232 (4,5) - ^
01:34:309 (2) - Move it to 01:34:539, and shrink it so its tail ends at 01:35:924? Sounds better imo.
01:49:309 (4,5) - Same suggestion as 00:46:539 (3,4).
01:54:616 (3,4) - ^

[Hard]
╱╱┏╮
╱╱┃┃
▉━╯┗━╮
▉┈┈┈┈┃
▉╮┈┈┈┃
╱╰━━━╯ Looks good to me! :)

Hope this helps~!
Topic Starter
BounceBabe
@10crystalmask01: I fixed that SB issue, should be better now. Also i moved this 01:34:309 (2) and changed the spinner a little , but have to disagree with the others, thank you for your help!
Topic Starter
BounceBabe

UnderminE wrote:

ahhh my childhood
So true, so true (:
jericho2442
well changed one tiny thing in Normal (changing a note to a slider to suit better) and sorted the tags abit. no kudo

i seriously cant find anything else to point out what is unrankable ect. the spread is abit lazy but you already know that ;)

ohwell bubbled, its ready and since i checked it i dont really see a reason to just leave it without moving it forward, nice amount of mods and good quality mods too

enjoy it!
Topic Starter
BounceBabe
Thanks Hon ♥
Gero
Wooow Nice! GO GO! Bonce \:D/
Topic Starter
BounceBabe

Gero wrote:

Bonce \:D/
haha, i'm Bone not Bonce.... what was that mistake for.. haha xD
Aurele
Bonce it up.
Gero

BounceBabe wrote:

haha, i'm Bone not Bonce.... what was that mistake for.. haha xD


my phone is troll =w= has automatic dictionary ;A;
Topic Starter
BounceBabe
Haha, made jeri and me laugh at least ♥
Aurele
Let the heart fall down
and wake my rank
let it wash away
the bubble
cause I wanna feel the players
I wanna first
let the heart fall down
I'm coming Ranked.

Topic Starter
BounceBabe
Wonderful ryming ♥ :D
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