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Taneda Risa - Wareta Ringo

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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on Friday, 30 August, 2013 at 16:03:20

Artist: Taneda Risa
Title: Wareta Ringo
Source: Shin Sekai Yori
Tags: Watanabe Saki From the New World Ending 新世界より
BPM: 120
Filesize: 6442kb
Play Time: 04:08
Difficulties Available:
  1. Hard (4.51 stars, 391 notes)
  2. Insane (5 stars, 581 notes)
  3. Normal (2.74 stars, 216 notes)
Download: Taneda Risa - Wareta Ringo
Information: Scores/Beatmap Listing
---------------
Finished
Respect Colin Hou's mapset. https://osu.ppy.sh/s/65387
Skin elements (lighting and star2) take from Colin Hou under the permission. Thank you :D!!!
Full version <3 Enjoy !
[CSGA]Ar3sgice
first!
alacat
222 :oops:
Mythiax
3rd!
Kyouren
four
Asagi
5th :)
Quilt
6th :)
Topic Starter
Frostmourne
7th oppsss

Thank you guys \xD/
neurosis
1st
frostmourne speed mapper~
ryza
<3map
sjoy
Hi from M4M :)
I'm a new mapper.But I try my best to mod your map .
Normal:
I think ar 4 is ok
00:10:379 (2) - I think it can start on 00:10:504
00:25:004 (1) - add fin?
00:45:004 (1) - add fin?
00:53:004 (1) - ^
00:57:879 (2) - I think is diffcult to set note on blue line for this diff try change it to slider
01:01:004 (1) - add fin?
01:09:004 (1) - ^(I think other kiai time can be add like this)
01:28:379 (3) - I think is diffcult to set note on blue line for this diff try change it to slider
01:32:379 (3) - ^
01:36:379 (2) - ^
Hard:
01:06:254 (3) - I think a little far from 01:05:504 (2) -
01:35:004 I think this:
http://puu.sh/3LdG9.jpg
03:36:754 (3) - I think change it to note on 03:37:004
03:44:754 (3) - ^
Insane:
00:14:004 (3,4,5) - I think the distance can be more far
00:33:004 (1) - I think 1 back is enough
00:59:504 (4) - I think it's too far :? move up?
01:02:504 (6,7) - don't stack looks more better
01:28:254 (5,6) - ^
02:22:504 (8,9) - ^


Sorry my mod is not very good.I hope it can help you :)
Good luck
Hanabi
Hi~ from M4M

My Normal mod sucks :( so, i mod only Hard, Insane.


Hard

  1. 00:02:004 (3,4) - How about this rythm?
  2. 00:04:004 (3,4) - ^

  3. 00:05:254 - add circle here

  4. 00:18:379 (5) - remove circle. I think 4hits in a row is quite difficult to Hard diff. IMO

  5. 00:45:004 (1,2,3) - How about this rythm
  6. 00:59:504 (2,3) - make linear ->
  7. 01:05:504 (2) - I think slider should start 1/4 earlier.
  8. 01:09:379 - add circle here

  9. 01:34:754 (4,1) - 2 slider is not fit with song imo. ->
  10. 04:02:004 (1,2,3,4,5) - I want these removed for clear finish.


Insane

  1. 00:22:004 (4,5) - seperate them cleary

  2. 00:58:254 (5,6) -
  3. 01:13:379 (4,5) -
  4. 01:46:629 (3,4) - Its more better as you did it before
  5. 02:34:504 (2) - change into a single circle and make breaktime stars at 02:35:004

  6. 03:20:004 (2) - like this?


Done, GL ;)

btw, can i get your mod later? because my map is WIP yet (waiting for GD)..
scanter
:O
Chronotakular
Mod 4 Mod!
I'm obviously a new modder, so don't expect this to be anything really good.
-Just a comment, I really like this song! :D

[Normal]
I didn't want you to think I did not include this for some reason in my mod. I played this song around 6 or 7 times, and I never broke my combo, nor did anything feel weird or out of place. Since my accuracy was around 98-99%, I can honestly say I have nothing to add for this chart.

[Hard]
Again, I didn't break my combo a lot on this song, and my accuracy was very high (96%~), so not much to add.

03:24:129 (3,4) - This seems like it is in a weird place. Never mind, it's okay.
04:02:004 until end - Since this is the Hard difficulty, you might want to consider more notes here.

[Insane]
You weren't joking about the speed on this chart, I could barely keep up. :o

00:14:004 (3,4,5,6) - You should probably stack these.
00:36:504 (1,2,3) - Consider spreading these out just a little bit, I kept hitting 2 and 3 early, since I thought they were coming faster than they were. After playing 2 or 3 more times, I didn't have that issue anymore. It's probably okay.
00:40:004 (1) - This seems slow, considering the sound that is played here. I kept moving my mouse faster than this slider.
01:36:004 (3,4) - I would put 4 a little closer to 3, I thought 4 would occur later than it was.
01:38:879 (4) - Consider putting 4 right in the middle of 3 and 5.
01:52:004 (1) - Same as before, seems slow for the sound being played here.
02:12:254 (5) - This is a little hard to read considering the speed. I kept thinking that slider 5 would go on farther behind slider 6, because of their note placement. I would consider moving 5 off of 6 a little to the left, so you can see where 5 ends a bit more clearly.
03:04:504 (2) - Consider moving this note to closer to 1 and 3, like 4 or 5 grid marks. It's a bit hard to hit right where it is now.
03:20:004 (2) - Same as before, seems slow.

Sorry I wasn't a big help on your Normal and Hard charts, but I would probably consider that a good thing. I hope this helped in someway! Good luck!
Zero__wind
ok let's do something

Insane
well at the beginning when there's no vocal, add some whistle to decorate ? also for the very last part
00:04:379 (2) - maybe replace it with a 1/4 slider or even 1/8 slider/reverse or something for there's a special sound in the music
00:14:379 (6) - the clap on head is missing
00:18:504 (3) - whistle to respond ? I mean whistle on body
00:19:004 (4,1) - why not exchaneg NC
00:40:004 (1) - add some whistles ? and also the rhythm at this point is not accurate it should be like http://puu.sh/3LdqH.jpg , also for the other similar ones at pre-kiai
00:41:879 (4) - If I were you I would add clap at its end, it's not because there is the sound in the music, it's just that I thnk it would form a really nice hitsound pattern, which can be used in and throughout all the kiais and the solo part
00:58:879 (1,2) - maybe exchange NC, referring to 02:18:754 (3,1) - , of course you can change the other one, I think just to make it consistent
01:12:754 (1,3) - also here
01:24:504 (5) - miss clap on head
01:26:379 (5,6) - switch their order may make the rhythm more intuitive ? the slider go first and the circle follows
02:31:254 (1) - it can start at the former blue tick
02:47:504 (1) - maybe finish at end
02:52:004 (1,2,3,4,5) - is that you changed the hitsound usage for this part ? the whistles used to be at 02:52:254 - , instead of 02:52:004 - and 02:52:379 - , I said so because even just at the previous combo 02:49:004 (1,2,3,4,1) - , the hitsound was the same as that in kiai. well, it' just a reminder though
02:53:879 (3) - also here, the whistle at end may be not neccessary, also some more, such as 02:58:379 (6) - , but well, they sound ok so I won't point out more
02:50:004 (1,2) - maybe exchange NC
03:21:004 (1) - missing whistle at end
for the last part after kiai, Intended not to add claps ? yeah I think it works :3
yeah Insane don't need mods (>.<)

Hard
00:18:504 (6) - I would add a NC here because you are mapping to something different and players need to hit one more time than usual, well, it may be not neccessary
01:26:004 (3) - clap on both head and tail
01:34:004 (3) - clap at end
02:48:004 - not needed green line
02:49:004 - just reminding that if you have did some change to this part in Insane, you may do the same here
03:47:754 (2) - maybe replace it with two circles at 03:47:629 - and 03:47:879 - , you know where to put them :3

Normal
00:07:004 (1) - clap
00:10:379 (2) - clap at end
00:13:004 (1) - clap on head
01:01:879 (2,3) - please do something to these =.= http://puu.sh/3LeNO.jpg or you can think of something better
01:25:004 (1) - clap at end
01:28:004 (2) - clap
02:07:004 (1) - whistle
02:14:504 (3) - (292,56) ?
02:19:004 (1) - whistle
02:48:004 - not needed green line
03:37:879 (2,3) - and yeah I really don' like this =.= http://puu.sh/3Lf0p.jpg or http://puu.sh/3Lf3M.jpg

That's all
Good luck ;w;
Flask
yeah how2mod

[General]
  1. tag Shin Sekai since someone will search 新世界 as this, also opening (not sure about opening since wikipedia doesn't show the ending song and I didn't watch it at all)
  2. Add muted soft-sliderslide.wav?
[Insane]
  1. 00:25:004 (1) - This sucks :C Won't suggest you to do like that, not a big fan of "adding red nodes on 1/2 sliders" since it's too short. Just do something simple >:
  2. 00:39:129 - I can hear a sound at here, which has connection with the sound at 00:39:004 - . So try to use a 1/4 (you can speed up) to instead 00:39:004 (2) - this note?
  3. 00:46:754 (4,5,1) - How about move (5) to x:188, y:332 to make a better flow? I know that you want a jump between (5,1), but current placement isn't really flow.
  4. 00:52:254 (5) - Make a little curve on this slider? Since 00:51:879 (4) -'s shape contains a curve, it will be better if you can do something like that~
  5. 00:57:629 (3) - I'll ctrl+g to this slider to get a better flow. See the example picture, it explains everything T_T//
  6. 01:31:504 (2) - ctrl+j for the shape might get a better flow (naziiiiiii
  7. 02:01:754 (4) - I'll recommend to stack this with 02:00:754 (7) -, the place there is near to where (3) towards ;_;
  8. 02:28:504 (1,3) - Swap the nces? Just following the downbeat things
[Hard]
  1. 00:05:254 - Add a note here? Seems too empty ;_; (and 1/1 rhythm sucks lol)
  2. 00:18:379 (5,6) - Remove (5) and move (6) to the blue tick (where (5) is)? Even I can hear a vocal sound at 00:18:504 -, it's still a bit weird if this pattern are inconsistent with others >: (or just remove (6)
  3. 01:59:004 (1,2,3,4) - Square pls ;_;
  4. 02:09:004 (1,2) - This is much better :S Don't know how to explain, just take a look at the picture~
[Normal]
  1. AR+1? This diff contains some 1/2 (even 1/4), AR3 will be hard to read.
  2. 00:57:004 (1,2,3) - This is so ugly :C Try to do like this? It's better than current pattern ;_;
  3. 01:31:504 (1,2,3) - I don't think those beginners (or even pros or not-so-beginner-but-not-so-pro) can read this easily and beat it correctly when they see it first time. Just combine (2,3) to a slider and it will get more readable ;_;
    You're so blue tick u.u
Good luck Frosty =w=
Topic Starter
Frostmourne
applied so many things omg x.x
Thank you so much
sjoy
Sana
Chronotakular
Zero__wind
Flask

You guys' mod are so good =w=/
Satellite
awesome map! star~ :)
fanzhen0019
SUPPPPPORTTTT
pro frosty xD
Topic Starter
Frostmourne
Thankk youuuu Satellite, fanzhen :D
Natsu
HI~ Frostmourne from my random queue random.org love you

General:
  • omg I love this song <3 and clean

Insane
  1. 00:09:000 (1,2,3) - I think you should unstack 1 and 2 or stack they on 3 for better flow gonna player better
  2. 00:14:000 (3,4,5,6) - I dont know if is just me but i preffer if you stack this perfect since I cant be accurate with thats why orz
  3. 00:27:000 (1,2,3) - maybe you can try to use the same distance in this slider i feel a little hard to read the jump 2 to 3 but in second play all was fine so up to you :o
  4. 01:21:250 remove this circle since is weird start on red tick after spinner also the vocals start 01:21:500 like you did the hard sound better
  5. 01:28:125 (5,6,7) - stack they 3 maybe or unstack 6 - 7 feel really weird when you play it
  6. 02:34:500 add clap on the tail too without it sound really od cuz the previous beats have it
  7. 03:48:375 actually this feel bad for play why not better stack it on 03:48:500 to be consistent with previous stack 03:47:875 (4,5) - gonna flow alot better imo

Hard:
  1. OD +1 OD5 actually so low i preffer this with 6 x_X
  2. 00:00:750 maybe add the same repeat as insane? i feel weird start without this sound
  3. 00:36:250 weird start this slider on redtick I suggest you to move this slider to 00:36:000 and add a circle here 00:36:500 with new combo since vocals start here (like you did on insane) also remove NC from here 00:37:000
  4. 02:31:125 this spinner so long x_X also the last part dont fit with it imo why you dont try the same rhythm as insane? gonna be alot better
  5. 03:24:125 (3,4) - I really dont like this doublets on hard diffs are so hard to notice why you dont try somethink like this:

Normal:
  1. 00:39:000 this spinner sound so bad here o.o really dont fit imo why you dont better remove it? also hard and insane got a little pause there
  2. 00:51:500 (1,2,3,1) - actually the last circle look kinda random about the placement why you dont try to move this 00:53:000 to x:276 y:80 if you follow this fix the next spacing
  3. 01:01:875 (2,3) - really confuse for a newbie try to move it to other place better? so the player can read it o.o
  4. 01:19:250 this should start here 01:19:125 for consistency with other diffs also is a spinner it dont make normal harder o.O
  5. 01:28:000 (2,3) - convert they 2 in a slider actually is really confuse 01:27:500 (1,2,3) - since a newbie can think 3 have the same time to 1 from 2 thats why o.O
  6. 01:51:000 same as 00:39:000
  7. 03:19:000 ^
  8. 01:54:250 (2,3) - dont you think a slider is better for a easy normal since the next are alot of circles making this to hard to play for newbies same for the next symilar patterns
  9. 03:37:875 (2,3) - same as 01:01:875 idk maybe is just me but i think a player to start the game today gonna fail and cry there hahaha
  10. 03:57:000 (1,2) - you can impprove this blanket x_X

I really love the song and map (、´・ω·)▄︻┻┳┳═一 ☆
mintong89
good map, star (●'◡'●)ノ☆
Topic Starter
Frostmourne
Fixed , Thank you for modding Natsu :D
Thank you for star too Natsu&mintong89 !
Alumetorz
Finally got stars to shoot this. frost best

Good luck \:D/
Kotayo
this map is one of the most beatiful maps i have ever seen, it's so beautiful i'm almost crying ;w;

shot my first ever star on this~
lolcubes
yoooooooo

take mah stars
CXu
Yo, m4m from my queue. =3=~
You were last on the list, so it took a while to get to your map, sorry~

Stop making good maps :(

[General]
  1. Add "新世界より" and "shinsekai" ("shinsekai yori" is how this anime is listed on anidb and myanimelist) to tags.
  2. Does the (Taneda Risa) part need to be in the artist? If not, remove it and add it to tags instead. I know the other ranked map of this song has it, but yeah. I'm not sure how characters are handled on osu!, so yeah. If she should be in the artist field, then change it to (CV: Taneda Risa) I guess. Source: http://i.imgur.com/ew38vlZ.jpg
  3. Hmm, for the non-kiai parts, I kinda miss the regular soft-whistles. I thnk they go pretty nicely with that guitar. Consider adding some in all diffs =3= asdfasdf you updated while I was modding. The new hitnormal sounds great xD Volume might be a bit low for sections like 00:25:002 - though.
[Normal]
  1. AR4? You have some spacing that might be pretty hard to catch with low AR, such as 00:01:002 (1,2) - , 00:09:002 (1,2), 00:14:002 (2,1) - etc
  2. Add delayed breaks at 00:39:002, 01:51:002 and 03:19:002 ? I think it's pretty neat :D
  3. 00:03:002 (3) - New combo. Consistent with 00:07:002 (1) - , as well as when the vocals kick inn.
  4. 00:25:002 (1) - Finish? I think it fits pretty well here, as it's right before the break :P
  5. 00:45:002 (1,2,3) - I thnk (2) should be above (1)'s sliderend, mostly because of how the spacing between (1,2) looks. When it's where it is now, the sliderpath of (1) may make this part look mis-spaced. It's not a big deal, but since this is one of those 3/4 parts, you might want to fix it anyway. I don't think moving it up will hurt anything either :P
  6. 01:01:877 (2,3) - Same with (1,2) here as above. I also think placing (3) there is kinda ugly, because of the overlap. Consider moving (3) somewhere else. While you generally have some overlapping notes, and any 1/2 has some slight overlap, this pattern is the only pattern where more than 1/4 of the note is covered, so it looks out of place as well imo.
  7. 01:22:002 (1,2) - I know this follows the backing vocals, and there's nothing wrong with this pattern at all. But because of how this is all 1/2, and 01:25:002 (1,2) - actually looks pretty similar to this pattern in terms of being one long slider, and one shorter slider, it can be pretty confusing with the different timing. I can't think of anything to improve this part though. Maybe rework the whole rhythm for 01:22:002 (1,2) - ?
  8. 01:37:002 (1) - Same as before. You use a finish at 03:05:002 (3) - , which is similar, so yeah.
  9. 02:17:002 (1,2,3) - Sounds and plays pretty awkward when there's suddenly 3 notes in a row. This is the only time you use 3 notes in a row for the kiai parts (and I think this is 1 of 2 times overall in the map). Imo, I think you should just keep using the same rhythm as you've done before, either by making a slider from 02:17:002 - to 02:17:502 - , or just delete (2).
  10. 03:01:752 (3) - Hmm, I'd rather delete this, just to keep the difficulty clean for 3 notes in a row (you only use it twice in the whole mapset anyway, and I didn't like the one before either). It does follow the guitar pretty nicely though, but if you want to keep it you should add a note at 03:02:752 - as well. Works much better, and makes sense because of the guitar.
  11. 03:33:877 (2,3) - Again, I don't like the sliderpath overlap here. It's a bit better than the other one, as (3) is a slider, but I still think you should move (3) up-left a bit.
  12. 03:37:877 (2,3) - You probably know what I wanna complain about :P Move (3) somewhere else, as the overlap looks bad imo, and you don't have such heavy overlaps elsewhere in the map.
  13. 03:41:877 (2) - I would move this down a bit, mostly because of how close it is to 03:40:002 (2) - .
  14. 03:50:502 (3,1,2) - It kinda annoys me that all three sliders aren't evenly spaced :P
  15. 03:57:002 (1,2) - It's hard to tell that (1) is ending on a blue tick. Arranging the rhythm like this works for me: http://i.imgur.com/GOKNYaJ.png
[Hard]
  1. AR8? I know it's a pretty slow song, but because of the more complex rhythm with 3/4's like 00:05:502 (3,4) , 00:35:002 (3,4,5) and whatnot, I think it's easier to read with AR8.
  2. 00:06:252 - Speaking of those 3/4 rhythms; add a note here? It makes playing these parts much easier.
  3. 00:10:377 (4) - ^ Same as above, and for every other instance of this.
  4. 00:31:002 (1) - Remove new combo, for consistency.
  5. 00:43:002 (1,2,3,4,5) - I actually geneally just didn't like the look of this pattern very much. Maybe it's because it looks so straight, despite having curves in it.
  6. 01:17:377 - Add note? I think it works because of the vocals here, to have a triple.
  7. 01:23:002 (3) - New combo for consistency.
  8. 01:32:252 (3) - Either move this to 01:32:127 - , or remove 1 repeat. It makes more sense to end at 01:32:377 - , because it makes more sense to follo guitars than the backing vocals imo. It's also more consistent with everything else, as you skip the backing vocals and this beat at 01:30:502 - .
  9. 01:54:002 - Add note? You're geneally consistent with this 3/4, so you don't have to, but I think it plays better, as well as fits. It gives the same sense of rhythm as 00:41:502 (2,3) - , and since they're both in a similar section :P This goes for 01:58:018 - etc as well of course.
  10. 02:09:002 (1,2) - Ehh, just how these two look together is kinda bleh imo. Maybe rework it a bit? http://i.imgur.com/ZEHQiBk.png
  11. 02:31:002 (1) - Remove NC here. (Alternatively, you can add NC on 01:18:502 (4) - and 03:58:502 (4) - , though I think removing the NC is better)
  12. 02:53:002 (1,2,3) - Not sure if you're following the drums or guitar here. Anyhow, (2,3) plays pretty awkwardly imo. If you're trying to follow the guitar, try this? http://i.imgur.com/sqJsfjt.png
  13. 02:55:752 - There should be a note here if you're going for the guitar. Either make 02:55:502 (2) - a repeatslider, or add a note I guess.
  14. I really like the way you map the last chorus here, with the use of doubles and everything. It feels much better than the occasional triple you use in the other kiai's. Consider mapping similarily for the other choruses as well?
[Insane]
  1. 00:01:502 (2,3) - This part of the guitar sounds like 1/6. Applies to similar parts of the guitar, but tbh, it might as well just be the guitar being a little off. Just using 1/4 plays just fine, so decide for yourself if you want to "fix" this, or just keeping it.
  2. 00:02:002 (4,5) - Add some slight upward curves to these? Since the guitar goes higher at the end.
  3. 00:18:002 (1) - Remove NC. It's more consistent with your other NCs. If you want to, you can add a NC on 00:18:502 (3).
  4. 00:24:002 (1) - ^
  5. 00:36:002 (3) - I don't like this so much, because of how empty 00:36:002 - sounds to me (as the guitar doesn't play there). Might be better to add a repeat on 00:35:377 (2) - , and add a note/slider at 00:36:252 - imo.
  6. 00:39:002 (2,1) - Why not stack the (1) end onto (2) :P They're spread apart far enough on the timeline that there won't be a problem with unreadable sliderrepeat.
  7. 00:51:127 (1,2) - This is the only place in this kiai that you don't have a 1/2 gap like 00:52:502 (6,7) - or 00:42:252 (5,6) - . It sounds a bit too busy for me, and it also requires a 1/4 jump that feels out of place for me. Consider just removing 00:51:127 (1) (Will probably require a little rework on the next pattern).
  8. 00:58:252 (5) - 1 gridlvl4 to the left? :P Just looks a little more even to me, haha.
  9. 01:05:002 (2,5) - I don't like this overlap too much. Well, it's probably a bit difficult to avoid it and still keep about the same pattern, but ehh thought I'd just point it out. You could move 01:05:377 (3,4,5) - up, but yeah.
  10. 01:07:002 (1,2,3,4,5,6) - This part sounds better to me if you remove 01:07:377 (2) - imo. If you remove it, you can reverse the 01:08:002 (4) - slider so you get more sensible spacing. http://i.imgur.com/JpWBax3.png
  11. 01:02:252 (1) - Remove NC. You have a NC every stanza for the kiai, so breaking it here is weird.
  12. 01:24:377 (4,5) - There is this backing vocal that's long on (5), but for me, this part still follows the guitar, as that's the most prominent part here imo Consider having (5) start at 01:24:377 - instead. This could also make it possible for you to add one of those small repeatsliders at 01:25:002 - :P
  13. 01:39:002 (4) - Add NC | 01:42:627 (1,2) - swap NC. Makes the NC here consistent.
  14. 01:36:002 (3) - ctrl+g seems to be better flow for me, as you get a down-up-down-up motion instead of down-up-up-down.
  15. 01:45:002 (1) - Depends on how much you care, but maybe move this up a bit, as it's pretty close to the bottom of the screen, and with the newly added hit error gauges and stuff, it gets a bit covered by that :P
  16. 01:50:627 (1,2) - Maybe spread out these a little bit more. Compared to the huge jump at 00:38:752 (1,2) - this is pretty small :P Because they're sliders, you can do this part by hitting the heads on both, so the distance isn't that big, so yeah. Move (2) down a bit more.
  17. 01:53:002 - You should go over your new combos here. Might be a good idea to add a NC every 2 stanzas, to be consistent with your first kiai section. Anyhow, currently you switch between 1 NC every stanza, or 2 NC every stanza, so it's pretty inconsistent.
  18. 01:57:377 (2) - Get the sliderend of this to stack with head of 01:56:252 (3) - ?
  19. 02:03:502 (3,4,5) - I don't like the flow too much on this, mostly because of the stack on (4,5). I don't think the song warrants such different spacing between (3,4,5) that there is a 1/4 jump between (3,4) and a stack between (4,5). Maybe it's only me though, but I'd prefer to unstack (4).
  20. 02:04:377 (6,7) - Yeah, not sure if I like the flow here either, as it feels kind of forced to move so fast in a back-forth kind of flow. The vocals are pretty fleety, so a more circular/curvy flow seems to work better for me.
  21. 02:11:877 (4,5) - Yupp, same as 02:03:502 (3,4,5) , but yeah as I said, might just be me :P You can stack the (4) at 02:11:252 (2) - sliderhead. Anyhow, if you change these, remember to change other instances as well. Oh and I'm generally fine with 00:55:377 (2,3,4,5) - , since they're spaced closely.
  22. 02:21:002 (1,3) - So close makes me sad :( Spread out a little?
  23. 02:30:752 (5) - New combo? Since you NC'd at 01:18:752 (1,2) . I also think it gives a nice effect.
  24. 02:34:502 (2) - I think the head is a little too quiet here, as the music doesn't lower the volume that much I think. 45% works better for me anyhow.
  25. 02:53:502 (2,3,4,5) - I like most of the rhythm you got here for the guitar solo part, but not this one, as I have no idea what I'm actually hitting when I hit 02:53:877 (3,4) - . Consider changing the rhythm here to something else.
  26. 03:20:002 (2) - Probably more consistent if you add a new combo here as well, looking at 01:50:627 (1,2,1) - and 00:38:752 (1,2,1) -
  27. 03:41:877 (1) | 03:44:627 (1) | 03:52:377 (1) - Remove NCs for consistency.
  28. 03:31:877 (4) - Move this more to the right so it's not as close to sliderend of 03:31:252 (2) - ?
  29. 03:35:502 (3,4,5) - Yeah, don't particularily like this flow, but feel free to keep it. I actually think stacking (4) on (5) works better here :P (even though I complain about those stackings at other places, haha).
  30. 03:52:502 (2,3) - Make these identical? Either make (2) straight or (3) curved. I can see you blanketing 03:52:002 (5) - with (3), so maybe straighten (2)? Just looks neater imo.
  31. 03:58:752 (7) - NC? Same reason as before.
I generally really like this Insane, and it's fun to play~ I just don't like some of those double 1/4 jumps as I said in my mod :P There're probably a few other subjective points in my mod as well, so feel free to disagree with me on those. Anyhow, good luck!
Topic Starter
Frostmourne

CXu wrote:

Yo, m4m from my queue. =3=~
You were last on the list, so it took a while to get to your map, sorry~

Stop making good maps :(

[General]
  1. Add "新世界より" and "shinsekai" ("shinsekai yori" is how this anime is listed on anidb and myanimelist) to tags. done
  2. Does the (Taneda Risa) part need to be in the artist? If not, remove it and add it to tags instead. I know the other ranked map of this song has it, but yeah. I'm not sure how characters are handled on osu!, so yeah. If she should be in the artist field, then change it to (CV: Taneda Risa) I guess. Source: http://i.imgur.com/ew38vlZ.jpg I'm kind of worried from this post as it is confirmed by something concrete as a CD p/2016150 Not sure if it can apply with this full version. I will ask Colin to assure this is correct or wrong again.
  3. Hmm, for the non-kiai parts, I kinda miss the regular soft-whistles. I thnk they go pretty nicely with that guitar. Consider adding some in all diffs =3= asdfasdf you updated while I was modding. The new hitnormal sounds great xD Volume might be a bit low for sections like 00:25:002 - though.:D
[Normal]
  1. AR4? You have some spacing that might be pretty hard to catch with low AR, such as 00:01:002 (1,2) - , 00:09:002 (1,2), 00:14:002 (2,1) - etc done
  2. Add delayed breaks at 00:39:002, 01:51:002 and 03:19:002 ? I think it's pretty neat :D so swag idea. done
  3. 00:03:002 (3) - New combo. Consistent with 00:07:002 (1) - , as well as when the vocals kick inn. done
  4. 00:25:002 (1) - Finish? I think it fits pretty well here, as it's right before the break :P quite really a good idea but this point starts for the next lower volume section(for the song itself not my hitsounding) that finish could distract this calm part. So I just leave it here as I do with 01:37:002 (1) -
  5. 00:45:002 (1,2,3) - I thnk (2) should be above (1)'s sliderend, mostly because of how the spacing between (1,2) looks. When it's where it is now, the sliderpath of (1) may make this part look mis-spaced. It's not a big deal, but since this is one of those 3/4 parts, you might want to fix it anyway. I don't think moving it up will hurt anything either :P curved for life at 00:45:002 (1) - when I feel moving (2) up is not what I feel like to do it (I don't like playing with that :(((
  6. 01:01:877 (2,3) - Same with (1,2) here as above. I also think placing (3) there is kinda ugly, because of the overlap. Consider moving (3) somewhere else. While you generally have some overlapping notes, and any 1/2 has some slight overlap, this pattern is the only pattern where more than 1/4 of the note is covered, so it looks out of place as well imo. just a bit decoration , it might look ugly but I feel this is really comfortable to play and hit. It's out of place yes, but it's not what you can see most of the time in ordinary normal heuheueheueahue
  7. 01:22:002 (1,2) - I know this follows the backing vocals, and there's nothing wrong with this pattern at all. But because of how this is all 1/2, and 01:25:002 (1,2) - actually looks pretty similar to this pattern in terms of being one long slider, and one shorter slider, it can be pretty confusing with the different timing. I can't think of anything to improve this part though. Maybe rework the whole rhythm for 01:22:002 (1,2) - ? change 01:25:002 (1) - with an only a repeated slider here. I hope it should work fine already.
  8. 01:37:002 (1) - Same as before. You use a finish at 03:05:002 (3) - , which is similar, so yeah. 03:05:002 (3) - has strong clash sound in the background but this doesn't. So I will do the same as I previously did.
  9. 02:17:002 (1,2,3) - Sounds and plays pretty awkward when there's suddenly 3 notes in a row. This is the only time you use 3 notes in a row for the kiai parts (and I think this is 1 of 2 times overall in the map). Imo, I think you should just keep using the same rhythm as you've done before, either by making a slider from 02:17:002 - to 02:17:502 - , or just delete (2). changed
  10. 03:01:752 (3) - Hmm, I'd rather delete this, just to keep the difficulty clean for 3 notes in a row (you only use it twice in the whole mapset anyway, and I didn't like the one before either). It does follow the guitar pretty nicely though, but if you want to keep it you should add a note at 03:02:752 - as well. Works much better, and makes sense because of the guitar. add a note at 03:02:752 (6) - accordingly. You are totally right, it's about guitar that I want to follow and I missed this one :\\
  11. 03:33:877 (2,3) - Again, I don't like the sliderpath overlap here. It's a bit better than the other one, as (3) is a slider, but I still think you should move (3) up-left a bit. but I like ;w;
  12. 03:37:877 (2,3) - You probably know what I wanna complain about :P Move (3) somewhere else, as the overlap looks bad imo, and you don't have such heavy overlaps elsewhere in the map. I LIKEEEEEEEEEEEEE IT PLZZZ SHOES ;;;;;
  13. 03:41:877 (2) - I would move this down a bit, mostly because of how close it is to 03:40:002 (2) - . did something that spacing tells it right.
  14. 03:50:502 (3,1,2) - It kinda annoys me that all three sliders aren't evenly spaced :P '_'"a
  15. 03:57:002 (1,2) - It's hard to tell that (1) is ending on a blue tick. Arranging the rhythm like this works for me: http://i.imgur.com/GOKNYaJ.png changed to something different.
[Hard]
  1. AR8? I know it's a pretty slow song, but because of the more complex rhythm with 3/4's like 00:05:502 (3,4) , 00:35:002 (3,4,5) and whatnot, I think it's easier to read with AR8. I even first used AR6 but I changed to AR7 so no. It's uncomfortable to play with DT at least.
  2. 00:06:252 - Speaking of those 3/4 rhythms; add a note here? It makes playing these parts much easier. I just want various rhythms in the map so I didn't do it.
  3. 00:10:377 (4) - ^ Same as above, and for every other instance of this. ^
  4. 00:31:002 (1) - Remove new combo, for consistency. done
  5. 00:43:002 (1,2,3,4,5) - I actually geneally just didn't like the look of this pattern very much. Maybe it's because it looks so straight, despite having curves in it. straight best
  6. 01:17:377 - Add note? I think it works because of the vocals here, to have a triple. done
  7. 01:23:002 (3) - New combo for consistency. done
  8. 01:32:252 (3) - Either move this to 01:32:127 - , or remove 1 repeat. It makes more sense to end at 01:32:377 - , because it makes more sense to follo guitars than the backing vocals imo. It's also more consistent with everything else, as you skip the backing vocals and this beat at 01:30:502 - .
    changed to something that makes much more sense but not repeated slider since this whole part isn't supposed to be too much 1/4 as intended.
  9. 01:54:002 - Add note? You're geneally consistent with this 3/4, so you don't have to, but I think it plays better, as well as fits. It gives the same sense of rhythm as 00:41:502 (2,3) - , and since they're both in a similar section :P This goes for 01:58:018 - etc as well of course.done
  10. 02:09:002 (1,2) - Ehh, just how these two look together is kinda bleh imo. Maybe rework it a bit? http://i.imgur.com/ZEHQiBk.png em.. I'm not concerned for aesthetic stuff that much so I will leave it here. I guess it's fine.
  11. 02:31:002 (1) - Remove NC here. (Alternatively, you can add NC on 01:18:502 (4) - and 03:58:502 (4) - , though I think removing the NC is better) done
  12. 02:53:002 (1,2,3) - Not sure if you're following the drums or guitar here. Anyhow, (2,3) plays pretty awkwardly imo. If you're trying to follow the guitar, try this? http://i.imgur.com/sqJsfjt.png done accordingly also reworked it at around 02:51:002 (1,2,3) -
  13. 02:55:752 - There should be a note here if you're going for the guitar. Either make 02:55:502 (2) - a repeatslider, or add a note I guess. done
  14. I really like the way you map the last chorus here, with the use of doubles and everything. It feels much better than the occasional triple you use in the other kiai's. Consider mapping similarily for the other choruses as well? glad to hear that :D I think it's good to leave "bad portion" in the set mixed with "good portion" so the map will look much more interesting in some way hopefully.
[Insane]
  1. 00:01:502 (2,3) - This part of the guitar sounds like 1/6. Applies to similar parts of the guitar, but tbh, it might as well just be the guitar being a little off. Just using 1/4 plays just fine, so decide for yourself if you want to "fix" this, or just keeping it.
  2. 00:02:002 (4,5) - Add some slight upward curves to these? Since the guitar goes higher at the end.
  3. 00:18:002 (1) - Remove NC. It's more consistent with your other NCs. If you want to, you can add a NC on 00:18:502 (3).
  4. 00:24:002 (1) - ^
  5. 00:36:002 (3) - I don't like this so much, because of how empty 00:36:002 - sounds to me (as the guitar doesn't play there). Might be better to add a repeat on 00:35:377 (2) - , and add a note/slider at 00:36:252 - imo.
  6. 00:39:002 (2,1) - Why not stack the (1) end onto (2) :P They're spread apart far enough on the timeline that there won't be a problem with unreadable sliderrepeat.
  7. 00:51:127 (1,2) - This is the only place in this kiai that you don't have a 1/2 gap like 00:52:502 (6,7) - or 00:42:252 (5,6) - . It sounds a bit too busy for me, and it also requires a 1/4 jump that feels out of place for me. Consider just removing 00:51:127 (1) (Will probably require a little rework on the next pattern).
  8. 00:58:252 (5) - 1 gridlvl4 to the left? :P Just looks a little more even to me, haha.
  9. 01:05:002 (2,5) - I don't like this overlap too much. Well, it's probably a bit difficult to avoid it and still keep about the same pattern, but ehh thought I'd just point it out. You could move 01:05:377 (3,4,5) - up, but yeah.
  10. 01:07:002 (1,2,3,4,5,6) - This part sounds better to me if you remove 01:07:377 (2) - imo. If you remove it, you can reverse the 01:08:002 (4) - slider so you get more sensible spacing. http://i.imgur.com/JpWBax3.png
  11. 01:02:252 (1) - Remove NC. You have a NC every stanza for the kiai, so breaking it here is weird.
  12. 01:24:377 (4,5) - There is this backing vocal that's long on (5), but for me, this part still follows the guitar, as that's the most prominent part here imo Consider having (5) start at 01:24:377 - instead. This could also make it possible for you to add one of those small repeatsliders at 01:25:002 - :P
  13. 01:39:002 (4) - Add NC | 01:42:627 (1,2) - swap NC. Makes the NC here consistent.
  14. 01:36:002 (3) - ctrl+g seems to be better flow for me, as you get a down-up-down-up motion instead of down-up-up-down.
  15. 01:45:002 (1) - Depends on how much you care, but maybe move this up a bit, as it's pretty close to the bottom of the screen, and with the newly added hit error gauges and stuff, it gets a bit covered by that :P
  16. 01:50:627 (1,2) - Maybe spread out these a little bit more. Compared to the huge jump at 00:38:752 (1,2) - this is pretty small :P Because they're sliders, you can do this part by hitting the heads on both, so the distance isn't that big, so yeah. Move (2) down a bit more.
  17. 01:53:002 - You should go over your new combos here. Might be a good idea to add a NC every 2 stanzas, to be consistent with your first kiai section. Anyhow, currently you switch between 1 NC every stanza, or 2 NC every stanza, so it's pretty inconsistent.
  18. 01:57:377 (2) - Get the sliderend of this to stack with head of 01:56:252 (3) - ?
  19. 02:03:502 (3,4,5) - I don't like the flow too much on this, mostly because of the stack on (4,5). I don't think the song warrants such different spacing between (3,4,5) that there is a 1/4 jump between (3,4) and a stack between (4,5). Maybe it's only me though, but I'd prefer to unstack (4).
  20. 02:04:377 (6,7) - Yeah, not sure if I like the flow here either, as it feels kind of forced to move so fast in a back-forth kind of flow. The vocals are pretty fleety, so a more circular/curvy flow seems to work better for me.
  21. 02:11:877 (4,5) - Yupp, same as 02:03:502 (3,4,5) , but yeah as I said, might just be me :P You can stack the (4) at 02:11:252 (2) - sliderhead. Anyhow, if you change these, remember to change other instances as well. Oh and I'm generally fine with 00:55:377 (2,3,4,5) - , since they're spaced closely.
  22. 02:21:002 (1,3) - So close makes me sad :( Spread out a little?
  23. 02:30:752 (5) - New combo? Since you NC'd at 01:18:752 (1,2) . I also think it gives a nice effect.
  24. 02:34:502 (2) - I think the head is a little too quiet here, as the music doesn't lower the volume that much I think. 45% works better for me anyhow.
  25. 02:53:502 (2,3,4,5) - I like most of the rhythm you got here for the guitar solo part, but not this one, as I have no idea what I'm actually hitting when I hit 02:53:877 (3,4) - . Consider changing the rhythm here to something else.
  26. 03:20:002 (2) - Probably more consistent if you add a new combo here as well, looking at 01:50:627 (1,2,1) - and 00:38:752 (1,2,1) -
  27. 03:41:877 (1) | 03:44:627 (1) | 03:52:377 (1) - Remove NCs for consistency.
  28. 03:31:877 (4) - Move this more to the right so it's not as close to sliderend of 03:31:252 (2) - ?
  29. 03:35:502 (3,4,5) - Yeah, don't particularily like this flow, but feel free to keep it. I actually think stacking (4) on (5) works better here :P (even though I complain about those stackings at other places, haha).
  30. 03:52:502 (2,3) - Make these identical? Either make (2) straight or (3) curved. I can see you blanketing 03:52:002 (5) - with (3), so maybe straighten (2)? Just looks neater imo.
  31. 03:58:752 (7) - NC? Same reason as before.
I generally really like this Insane, and it's fun to play~ I just don't like some of those double 1/4 jumps as I said in my mod :P There're probably a few other subjective points in my mod as well, so feel free to disagree with me on those. Anyhow, good luck!
I will edit my Insane reply next time I can get online. Now I have to sleepppp.
Thank you for modding CXu :D

Also Thank you for your star Alu,Kotayo and cubes \:D/ !!!!!!!!!!!!!!!!!!!!!!
CXu
About the artist, that image was from scans of http://vgmdb.net/album/36473
Now I need to go sleep, haha.
Topic Starter
Frostmourne
Changed artist.
About Insane mod, I disagree all NC mod. It sounds harsh but they are intentional as for their patterns,an amount of them,hitsound,spacing,etc that I have been using them so far and it has worked all the time for my Insane. Hopefully Normal and Hard are nc'd precisely, but not an Insane one.
Most of flows mod are changed but most of patterns that are related to curvy thing, stacking, could be no change when I think players wouldn't even notice them while playing :<
CXu
Haha don't worry about it :P
I'm mostly just speaking my mind here, and I did say there were a bunch of subjective points, so no worries. I just point out things I find off or weird, so disagreeing with me is a mappers right. I do think that fleshing out inconsistencies, or small aestethic points (basically nazi) is a good thing though. The map should first and foremost play well of course, but if it can be fixed, I think it should be even if "players won't notice". If you take a drawing as an example, for most people a general drawing will look decent/good, but it still might be worth it to work on the small details to make it look even better. But that's just my own look at mapping though. Everyone has their own approach, and I respect that. I just can't mod if I don't base it off of myself first, haha.

Anyhow, since I don't know what you actually changed or didn't change in Insane, I can't really comment much more on it.

About NCs, it's mostly only the 2nd kiai. In both the 1st and 3rd one, you're pretty consistent with them, but in the 2nd one they feel more random. Maybe it's just me, but it just strikes me a bit odd when the song is pretty much the same for all three kiai sections.

Oh and I forgot your star ><
Damnae
Hello, just one thing for hard:

00:45:375 (2) - I see you're following the voice here, but it's weird how you skip the sound at 00:45:500 -
Try something like this https://osu.ppy.sh/ss/911719 (clap on repeat) ?

That's all!
Topic Starter
Frostmourne

CXu wrote:

it's mostly only the 2nd kiai. In both the 1st and 3rd one, you're pretty consistent with them, but in the 2nd one they feel more random. Maybe it's just me, but it just strikes me a bit odd when the song is pretty much the same for all three kiai sections.
I find the second kiai is a bit different apart from 1st and 3rd (mainly on lyric) but that isn't a reason though :?
also IT'S SO HARD TO MAP REPETITIVE MAP ;_____;. my life :<<<<<<<<<<<

also Thank you for your input and star too CXu \:D/!!!

Damnae wrote:

Hello, just one thing for hard:

00:45:375 (2) - I see you're following the voice here, but it's weird how you skip the sound at 00:45:500 -
Try something like this https://osu.ppy.sh/ss/911719 (clap on repeat) ?

That's all!
Great point, done accordingly
Thank you Damnae ! :)
jonathanlfj
just came by to say this is awsume please rank it asap xD
starrrr
Topic Starter
Frostmourne

jonathanlfj wrote:

just came by to say this is awsume please rank it asap xD
starrrr
Thank you for star jonathanlfj :)
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