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Hirata Shihoko - Shadow World (Game Size) [Osu|...

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Topic Starter
Chronotakular
This beatmap was submitted using in-game submission on Sunday, August 13, 2023 at 9:05:05 PM

Artist: Hirata Shihoko
Title: Shadow World (Game Size)
Source: Persona 4: The Golden
Tags: Shin Megami Tensei Opening Totoro le Pacha SyraxAxoJaxco
BPM: 116
Filesize: 17089kb
Play Time: 01:31
Difficulties Available:
  1. Easy (1.4 stars, 81 notes)
  2. Hard (2.9 stars, 216 notes)
  3. Insane (3.29 stars, 243 notes)
  4. Izanagi no Okami (3.23 stars, 316 notes)
  5. Normal (1.93 stars, 105 notes)
  6. Pacha's Futsuu (2.23 stars, 236 notes)
  7. Pacha's Oni (3.03 stars, 299 notes)
  8. Syrax's Hard (2.82 stars, 160 notes)
Download: Hirata Shihoko - Shadow World (Game Size)
Download: Hirata Shihoko - Shadow World (Game Size) (no video)
Information: Scores/Beatmap Listing
---------------
Let's try again! I've been playing osu! again after; nearly 10 years since I orignally submitted this. Let's see what the community think this map needs to get it passed the finish line!

Previous Update History:
v5 - SyraxAxoJaxco's guest hard difficulty has been added! Thanks again!
v4.5- Changed Hard's first 3 notes. Hopefully it is a little bit better now.
v4.4.1- I changed some things across all difficulties. Mainly removed the finish from the spinner, I don't think it fits the more I play the song. :x
v4.3- Taiko mod update! Might require a re-download, because of the difficulty name change, but maybe not.
v4.2.2- Moar mods. Hopefully fixed some weird stuff. O.o
v4.2.1- Hard Mode's intro has been changed slightly. Also, apparently, I had the artist's name listed incorrectly, despite numerous other charts having it the way I had orginally had it. ¯\_(ツ)_/¯
v.4.2- YAY MODS!
v4.1.1- Fixed a nasty overlap in the Hard map.
v4.1- I can't believe it's been almost 3 weeks since this has been updated! Anyways, mainly a Taiko update. Check the forum-thingy for details.
v4.0- L-let's not talk about this. View the map listing forum on the left if you want to see in depth changes. I'm so sick of modding right now I could puke :x
v3.4- Update time! Fixed some clunkyness and errors on the Hard chart, and some hit sound errors on the Normal and Easy charts.
v3.3.1- Oops! I messed up the Taiko charts last update. Pacha fixed them!
v3.3- Even more mods! Hitsounds/Tempo fixes. More Hard chart additions as well.
v3.2- More mods! The Hard chart went under some pretty big changes with this mod.
v3.1- More mods!
v3.0- It's been a while friends! I re-download will be required for this update, as I will explain below/now. I added some more mod requests, mainly spacing issues. I've deleted the Marie combo burst, due to the deletion of the Insane difficulty, it was no longer viewable in game. (In fact, I don't think the Teddie combo burst is viewable either, I'll have to double check. I'll leave it there for now.) In addition, all of the remaining combo bursts have had their size reduced, as apparently they were too big for rank requirements. (I was told to do this a while ago, but it's not very easy to reduce the size in freeware programs AND keep their transparency.)
v2.12- More mod stoof.
v2.11- Taiko difficulties have been modded/updated. Hard had some minor note adjustments.
v2.10- You can never have too many mods! Some hit sound errors have been fixed.
v2.9- Even more Mod suggestions!
v2.8- More Mod's suggestions! Insane removed, due to it being too similar too the Hard difficulty. It might make a comeback later, but I doubt it.
v2.7- Mod's suggestions have been added. Fixed some spacing and hitsounds on Insane.
v2.6- Mod's suggestions have been added.
v2.5- So many changes. Too much to write. All maps have been changed and have added mods suggestions. Insane has been completely remapped. (I have the old one saved, maybe I will upload this somewhere for fun at some point.) Silence from all maps have been removed. Various other things have been fixed. Background updated. Junk from folder removed. That's not everything, but those are the bigger changes.
v2.1.2- Fixed some random snapping issues on Hard and Insane. Removed Breaktimes from Hard and the Insane charts. I felt like it wasn't needed at all, and just took away from maintaining the beat. Fixed a major oops on my Insane chart.
v2.1.1- Fixed some snapping and sound effect issues on the Insane chart. Some notes have been added as well, mainly to keep the flow better.
v2.1.0- Mod's suggestions have been added. Insane's slider have been changed throughout the map to make it less jumpy at parts, and slightly more jumpy in others, and to have "prettier" shapes. Also boxed this, because it was kinda getting big.
v2.0- Fixed a map-breaking beat-snapping glitch. All notes should be snapped now. Mod's suggestions have been added. Hard and Insane have slightly faster slider velocities. All difficulites, besides Taiko, have been changed or reworked in someway. Tags have been updated. Shihoko's name in kanji has been added. Kiai time changed slightly. Audio preview changed slightly.
v1.9.0- Mod's suggestions have been added. The Easy map has been remade. BPM has been doubled, it should be accurate now.
v1.8.1- Fixed a sound effect error on Insane, made the first spinner a little bit easier.
v1.8.0- Normal Difficulty has been completely remade to better represent a Normal Difficulty.
v1.7.0- Mod's suggestions have been added. Taiko now has 2 difficulties.
v1.6.0- Huge update. Mods suggestions have been added. The Hard difficulty has been completely remapped. Insane had some major changes.
v1.5.0- I didn't want to update again until another mod, BUT... Insane went under some major changes. Medium/Hard had some minor ones, added Kiai time to Taiko.
v1.4.1- Some missing hitsounds/mistakes have been fixed.
v1.4.0- Made some note placement adjustments throughout the song for Hard and Insane. The ending of both these songs are a lot easier to hit now. This will probably be the last change, until the maps are modded more.
v1.3.1- Made the end of the song silent. It feels more natural and easier to hit now across all difficulties. Some other minor hit sound additions and note adjustments to Insane.
v1.3.0- Totoro le Pacha has charted Taiko! The difficulty has been added!
v1.2.1- Hastily uploaded, and forgot to save all changes before upload. Everything should be good now.
v1.2.0- A rather large update. Added Kiai time during the chorus, and slower sliders during the pre-chorus. The normal chart has had a good bit of sliders removed, and replaced with double circles.
v1.1.0- Mod's suggestions have been added, notes have been fixed accordingly.
v1.0.2- Fixed more typos, and fixed all errors (besides distance errors) that appared in AiMod.
v1.0.1- Fixed some things I noitced due to the submission stats screens, fixed some typos in the information section.
v1.0.0- Original submission.

The opening song to Persona 4: (The) Golden, Shadow World.

This is the version of the song that plays at the beginning of the game, and not the full version of the song.

Since this is my first submission, leave me some feedback please! I'll need all the help I can get to make sure this map satisfies all audiences!

I'd like to thank the following people for helping me out, and lending me their assests!

Special Thanks:
Totoro le Pacha: Charted Taiko! http://osu.ppy.sh/u/1449691
Louis Cyphre: For the inspiration and sound effects! http://osu.ppy.sh/u/Louis%20Cyphre
MLGnom: For creating the awesome skin! http://osu.ppy.sh/u/MLGnom
HeatKai: For the insipiration and pointing me in the right direction! http://osu.ppy.sh/u/heatkai
SyraxAxoJaxco: Guest difficulty! https://osu.ppy.sh/u/4119110

If you'd enjoyed the song, favorite the chart! If you didn't, tell me why not!

Thanks everyone!
Unsfamiliar
Hiya! M4M from your forum. Let's go:

General
Interesting hit sounds :)
Trippy bg video!
Consider adding kiai time. From here 01:02:110 to 01:20:731 for example.

Normal
00:18:403 (3,4) - Too close, considering there is a gap in the timeline.
Throughout this difficulty I think you overuse sliders. Consider adding some normal notes to spice it up a bit.

Hard
00:13:748 (4,5) - Please separate these, or at the very least align the end of (4) with the start of (5).
00:19:438 (6,7,8,9) - These are too close. Separate them be consistent with your other spacing. You would only expect clusters like that to be close if they are 1/8 beats for example.
00:29:007 (4) - NC?
00:31:852 (4,5,6,7,8) - These are too close.
00:57:714 (1,2,3,4) - ^
01:03:403 (5) - Move this to the same place as 01:02:369 (2) head of slider.
01:15:817 (8,1) - Too close.
01:24:869 (8) - NC

Insane
So many streams!
00:02:024 (1,2,3,4,5) - Sounds a bit weird imo. If you insist on having these notes here, move this 00:03:058 (5) to the red tick here 00:03:145 (5).
00:24:093 (5,6) - Too close.
00:27:196 (1,2) - ^
00:27:714 (2,1) - ^
00:28:231 (3,1) - ^
00:28:748 (3,1) - ^
00:35:989 (6,7,8,9) - Please align these.
00:48:662 (7,8,9) - Too close.
00:51:248 (7,1) - ^
00:52:541 (3,4,5) - Either stack these or move them apart.

Overall, nothing too major, just mainly spacing. It's ironic because my map had the same sort of problems...

I hope you found what I've said helpful. Just remember these are just suggestions, feel free to act upon them or not. Good luck! :D
Topic Starter
Chronotakular
Unsfamiliar, I know I have already thanked you a few times elsewhere, but I thought I would post here as well. Thanks for your mod! Your suggestions have made the map a lot better across all difficulties through play-testing. Thanks again! (:
YunoFanatic
My mod sorry for double post i cant delete this accidentally posted.
YunoFanatic
Hi from my queue i will only select hard and insane though cause only hard and insane has got some sence there.

[General]
-Uninherited timing points this is inconsistant unrankable
-Mapset needs atleast 2 taiko diff unrankable
-Insane and Hard have no breaktime consider finding one this is unrankable

[Hard]
-wrong flow X.X there one over here one over there plz follow the flow.
-why not use distance snap this is unrankable
00:57:438 object end pls snap
00:59:507 ^
- i will not mention more from this diff plz check all the notes again then snap uze DS plz if you didnt do this this is unrankable


[Insane]
- =w= why use 1/8? 1/4 is enough though you make your diff 10x more harder
00:11:162 nc
00:14:265 wtf is this slider O.O
00:16:334 plz fix this slider
00:17:369 nc
00:22:541 ^
00:25:645 snap diz plz
00:30 nc
00:33:989 ^
01:10:386 fix this plz or just straighten this to point out (2)
01:16:334 remap this until 01:17:110 cause of the notes shadow leaving cause of dizzy.
01:29:007 remove this slider wtf is this make this an spinner


i like insane from all of that diff insane makes good sense.. your hitsound is fabulous i might wanna use them later but im gonna ask you first wait for my pm :P
Ill be back if this happens to be improved.
Topic Starter
Chronotakular

YunoFanatic wrote:

Hi from my queue i will only select hard and insane though cause only hard and insane has got some sence there. Does this mean that easy and normal need to be redone?

[General]
-Uninherited timing points this is inconsistant unrankable Fixed. All points were just slightly off.
-Mapset needs atleast 2 taiko diff unrankable Totoro le Pacha has been messaged about another difficulty. It is currently being made.
-Insane and Hard have no breaktime consider finding one this is unrankable I thought the song was short enough to do without a break time, but okay. I have added a break time.

[Hard]
-wrong flow X.X there one over here one over there plz follow the flow. I'm sorry, but I'm not too sure what this means.
-why not use distance snap this is unrankable all distance snapping has been redone.
00:57:438 object end pls snap Snapped.
00:59:507 ^ Deleted for break time.
- i will not mention more from this diff plz check all the notes again then snap uze DS plz if you didnt do this this is unrankable

This map's spacing has been completely redone

[Insane]
- =w= why use 1/8? 1/4 is enough though you make your diff 10x more harder I made the beat 1/8th here, to offer something different in the insane difficulty as compared to hard, if 1/8th is a problem, I can completely redo this map.
00:11:162 nc Okay.
00:14:265 wtf is this slider O.O I have played various ranked songs with sliders like this, if this is a problem, I change it though. I left it for now.
00:16:334 plz fix this slider I got rid of the tight hook at the end
00:17:369 nc Okay.
00:22:541 ^ Okay.
00:25:645 snap diz plz Distance snapped accordingly.
00:30 nc Eh? This is in the middle of a stream.
00:33:989 ^ Okay.
01:10:386 fix this plz or just straighten this to point out (2) Done.
01:16:334 remap this until 01:17:110 cause of the notes shadow leaving cause of dizzy. This stream has been moved, other streams have been moved to compensate
01:29:007 remove this slider wtf is this make this an spinner Hmm. A spinner? I don't think a spinner really fits here. I guess I'll try it for now. I might revert it later if I don't like it.


i like insane from all of that diff insane makes good sense.. your hitsound is fabulous i might wanna use them later but im gonna ask you first wait for my pm :P Thanks. These hit sounds aren't mine though. They are Louis Cyphre's. Check the song description for a link to his profile. :D
Ill be back if this happens to be improved. Hehe. :oops:
Sorry this took so long! I had to go to sleep last night and do some other things once I got up. All suggestions should have been fixed. (except one or two things.) Thanks for your mod! :D
alvinheriadi
Text shown in red means unrankable stuff (you must fix it)
[General]
  1. BPM: 116 and Offset: 2,111 ms
[Easy]
  • SV: 1.25 and Tick Rate: 2
  1. Try to make curvy sliders, straight sliders are not good
[Normal]
  • SV: 1.25 and Tick Rate: 2
  1. Make this diff bit easier, it's hard in AIMod
[Hard]
  • SV: 1.8 and Tick Rate: 2
  1. 00:24:352 (4) - Add clap?
[Insanel]
  1. SV: 1.8 and Tick Rate: 2
Topic Starter
Chronotakular

alvinheriadi wrote:

Text shown in red means unrankable stuff (you must fix it)
[General]
  1. BPM: 116 and Offset: 2,111 ms
I have been questioning this myself lately, however there are 2-3 graveyard-ed maps with this as the BPM, so for now, I am going to leave as is. If a few more mods point this out, I will probably change.

[Easy]
  • SV: 1.25 and Tick Rate: 2
  1. Try to make curvy sliders, straight sliders are not good
I didn't think this was a big deal, but okay. I've made most slides curves.

[Normal]
  • SV: 1.25 and Tick Rate: 2
  1. Make this diff bit easier, it's hard in AIMod
Currently been trying to make this easier. It's pretty difficult in it's current state. A minor rework of this map is planned. Difficulty has been tweaked to make the difficulty 4 stars, currently.

[Hard]
  • SV: 1.8 and Tick Rate: 2
  1. 00:24:352 (4) - Add clap?
Good catch. That was unintentional.

[Insanel]
  1. SV: 1.8 and Tick Rate: 2
All of the non-BPM changes have been applied. I will figure all of that out later, if it persists as an issue.

Thanks for your mod!
AnreFM
M4M from your queue~

okay let's go

[General]
BPM 116.0
pffset 6295
this is what fits actually
01:02:111 - Kiai start here

[Easy]
nooooooo you MUST use a constant distance on easy. Use the distance snap tool here. Recommended 0.8 or 1.0
as of the distance then, i will not mod the placement as you may change it majorly :''
00:04:956 (1) - try to not use blue tick on easy as it may confuse beginners. move this to 00:04:015
00:08:317 (1) - overlaps aren't exactly good. try using another pattern that fits or at least don't overlap :o
00:44:525 - how about slider here till 00:45:042 - ?
01:01:594 - uhh why just circles here? the play will be really boring. Try using sliders or repeats here :)

[Normal]
00:09:353 (1,2) - make them symmetry
00:12:455 (1) - avoid overlap and make it like this http://osu.ppy.sh/ss/897127
00:15:560 - feels weird if you start it on blue tick like that. add a note here
00:40:128 (4,5) - might be too hard for normal. try to tone this down
00:45:560 (1,2,3) - make it like this? http://osu.ppy.sh/ss/897129
01:29:008 (5) - uhh use simpler shapes here

[Hard]
00:16:852 (6) - make it like this [url]osu.ppy.sh/ss/897136[/url]
00:18:922 (5) - this one isn't looked too good there. try moving to x152 y136
00:18:922 (5) - NC
00:21:766 (4) - remove clap on repeat. clap on tail instead
00:30:817 (1,2,3,4,5,6) - lol no need to do it all on same place like that. use better pattern here :o

[Insane]
wahhhh why do you use all stream here? Not really necessary for so :(. Umm I'm sorry but it seems this map needed at least 80% remapped :( Try to use many pattern beside streams. It doesn't really played well. Look at people's ranked maps for reference :D


uhh I think that's all. Sorry for the short mod, but i can't mod this map maximally because of many unrankable issues:(
If you still have question, you can always ask me via pm or chat :)
Good Luck!!
Topic Starter
Chronotakular

AnreFM wrote:

M4M from your queue~

okay let's go

[General]
BPM 116.0 Alright, you guys convinced me. I will update the BPM across all charts.
pffset 6295
this is what fits actually
01:02:111 - Kiai start here Doesn't seem like a huge deal, so I won't move. For now.

[Easy]
nooooooo you MUST use a constant distance on easy. Use the distance snap tool here. Recommended 0.8 or 1.0
as of the distance then, i will not mod the placement as you may change it majorly :'' Makes sense. I don't know why I neglected to distance snap after the last mod, where someone said to not use straight sliders.
00:04:956 (1) - try to not use blue tick on easy as it may confuse beginners. move this to 00:04:015 Good catch. I'll move this back a bit.
00:08:317 (1) - overlaps aren't exactly good. try using another pattern that fits or at least don't overlap :o Yeah, a lot of this chart is going to have to be redone, so I'll make sure to avoid these.
00:44:525 - how about slider here till 00:45:042 - ? Hmm. I'd hate to break the beat in half like that for an easy chart, but I'll consider it. This chart will have to be redone with a different distance snapping anyways.
01:01:594 - uhh why just circles here? the play will be really boring. Try using sliders or repeats here :) Okay, I'll try to mix it up here for the remake.

Map has been remade, with all changes above incorporated.

[Normal]
00:09:353 (1,2) - make them symmetry Done.
00:12:455 (1) - avoid overlap and make it like this http://osu.ppy.sh/ss/897127 Did something a little different here, to fit the distance snapping.
00:15:560 - feels weird if you start it on blue tick like that. add a note here Good catch. Done.
00:40:128 (4,5) - might be too hard for normal. try to tone this down Ah. This was unintentional. Fixed.
00:45:560 (1,2,3) - make it like this? http://osu.ppy.sh/ss/897129 Okay.
01:29:008 (5) - uhh use simpler shapes here Alright.

[Hard]
00:16:852 (6) - make it like this [url]osu.ppy.sh/ss/897136[/url] Done.
00:18:922 (5) - this one isn't looked too good there. try moving to x152 y136 Hmm. Okay. I think I fixed.
00:18:922 (5) - NC Done.
00:21:766 (4) - remove clap on repeat. clap on tail instead Also unintentional. Good catch.
00:30:817 (1,2,3,4,5,6) - lol no need to do it all on same place like that. use better pattern here :o Uh. Okay. This has been changed.

[Insane]
wahhhh why do you use all stream here? Not really necessary for so :(. Umm I'm sorry but it seems this map needed at least 80% remapped :( Try to use many pattern beside streams. It doesn't really played well. Look at people's ranked maps for reference :D Uh. Hmm. I don't think it plays bad, to be honest. However, you're not the first person to say this. I actually really like the way it plays now, but I'll think about a remake. I'm going to leave as is until I get some ideas, and if some other mods might it, I'll leave as is.


uhh I think that's all. Sorry for the short mod, but i can't mod this map maximally because of many unrankable issues:( I'm assuming you've mentioned all "unrankable" issues here.
If you still have question, you can always ask me via pm or chat :)
Good Luck!!
Thanks for your mod! I'll see what I can do about the insane and easy charts!
AnreFM
Glad to help you :)

If you want, I can make a Hard or Hard+ GD :D
zorefire
From modding queue
[Easy]
00:48:145 - add note here
00:54:352 - add note here
01:01:593 - why did you change the speed it's too fast for a beginner map use the same speed as before
[Normal]
01:06:249 (3) - new combo
01:07:284 (2) - revert combo
01:13:491 (4) - revert combo
01:14:525 (1) - new combo
01:17:369 (1) - new combo not needed
01:29:007 - spinner would be good here
01:31:076 - if you use spinner end it here
[Hard]
Map is good so I will check combo.
00:07:025 (1) - revert combo
00:08:060 (8) - new combo
00:09:093 (4) - revert combo
00:10:127 (1) - new combo
00:11:162 (4) - revert combo
00:15:041 (6) - revert combo
00:16:593 (1) - new combo
00:17:369 (1) - revert combo
00:18:403 (1) - revert combo
[Insane]
Is fine
Sleepy Tori
[general]
check your letterbox in breaks option
umm, you should put the epilepsy warning on because this map is pretty flashy.


easy
almost all of your objects are unsnapped. snap them by moving them slightly in place on the timeline above.
im not going to list out each one because there are just too many e.e.

no particular combo problema or placement problems

normal
again. you need to snap your objects when it needs to be.

00:24:870 (2) - this slider shape is kinda weird, try changing it
00:45:560 (1,2,3) - these sliders sound very off, especially the last one.
01:17:886 (2) - the end of this slider sounds off, try extending it by a little bit

[pachanagi taiko]
perfect. i love it XD

hard
snap your objects.

00:29:007 (1) - remove NC
00:29:524 (2) - NC
00:45:560 (6) - sounds very off, please snap this
00:47:370 (3) - ^ (there also may be a problem with the size of this slider so you may need to extend it after snapping)
00:51:508 (9) - ewww this slider sounds very off ^
00:55:646 (7) - ^

[pachanagi-no-okami]
(doesn't this translate to "Pachangi the Wolf" lol XD)

yet another perfect taiko :)

insane
snap your objects please
00:45:560 (7) - this slider should end 00:45:817 - here and this is terrible overlapping. please move the slider next to the 00:46:076 (8) - instead
00:47:110 (3) - this slider is off, snap and extend please
00:49:438 (1) - not only is this too fast, it's also off ,extend this
00:53:577 (1) - snap and extend, it sounds off
00:55:645 (7) - ^

and im done, hope this helped
Topic Starter
Chronotakular
Alright. So. I'd figured I'd write about this here, and search for a forum about this bug, starting now.

This chart is completely glitched. Every time I try to snap a beat, all the notes go wacky. The slider velocity either goes to 3000, or it goes to 0.2

What makes this even worse, saving the song does ABSOLUTELY NOTHING, except if a note has been deleted, those changes are saved.

So, I'm thinking what I have to do at this point, is delete all the notes from the song, and completely replace them manually, when all the notes have been deleted. So, if this is the case, I would expect a few days before I can reward kudos and apply the changes you guys have suggested.

Sorry about this. >:(
Topic Starter
Chronotakular
The glitch has been fixed! As for the feedback...

zorefire wrote:

From modding queue
[Easy]
00:48:145 - add note here
00:54:352 - add note here Sliders end here. I don't see a need for this.
01:01:593 - why did you change the speed it's too fast for a beginner map use the same speed as before I never changed the slider speed. This must have been glitched related. It's still pretty slow. I promise.
[Normal]
01:06:249 (3) - new combo
01:07:284 (2) - revert combo
01:13:491 (4) - revert combo
01:14:525 (1) - new combo
01:17:369 (1) - new combo not needed
01:29:007 - spinner would be good here
01:31:076 - if you use spinner end it here

Implemented all of these.
[Hard]
Map is good so I will check combo.
00:07:025 (1) - revert combo
00:08:060 (8) - new combo
00:09:093 (4) - revert combo
00:10:127 (1) - new combo
00:11:162 (4) - revert combo
00:15:041 (6) - revert combo
00:16:593 (1) - new combo
00:17:369 (1) - revert combo
00:18:403 (1) - revert combo

Implemented all of these.
[Insane]
Is fine
Yahoo! :D
Thanks for your mod! :lol:
Topic Starter
Chronotakular

snlrocks wrote:

[general]
check your letterbox in breaks option This was already checked when I went to go add this, so I'm assuming this was also glitch related.
umm, you should put the epilepsy warning on because this map is pretty flashy. Done.


easy
almost all of your objects are unsnapped. snap them by moving them slightly in place on the timeline above.
im not going to list out each one because there are just too many e.e. I literally went through hell and back to fix the beats on this chart. I took me an upwards of 5 hours to fix this glitch across all charts. Well. It's done now.

no particular combo problema or placement problems
Yay!

normal
again. you need to snap your objects when it needs to be.

00:24:870 (2) - this slider shape is kinda weird, try changing it Good call. Slightly reworked.
00:45:560 (1,2,3) - these sliders sound very off, especially the last one. I don't see the problem, but regardless, changed.
01:17:886 (2) - the end of this slider sounds off, try extending it by a little bit Again, don't see the issue, but I still changed.

[pachanagi taiko]
perfect. i love it XD Good work, Pacha!

hard
snap your objects.

00:29:007 (1) - remove NC Done.
00:29:524 (2) - NC Done.
00:45:560 (6) - sounds very off, please snap this
00:47:370 (3) - ^ (there also may be a problem with the size of this slider so you may need to extend it after snapping)
00:51:508 (9) - ewww this slider sounds very off ^
00:55:646 (7) - ^

The last 4 mods I assume were dealing with the glitchy of beat of the chart. I couldn't find what you were talking about to save my life.

[pachanagi-no-okami]
(doesn't this translate to "Pachangi the Wolf" lol XD) It sounds strange to someone who hasn't played the game, but those who have played it know exactly what it is referring to. ;)

yet another perfect taiko :) Pacha's on a roll!

insane
snap your objects please
00:45:560 (7) - this slider should end 00:45:817 - here and this is terrible overlapping. please move the slider next to the 00:46:076 (8) - instead Ah, that slider being too long was not intended. Good catch.
00:47:110 (3) - this slider is off, snap and extend please
00:49:438 (1) - not only is this too fast, it's also off ,extend this
00:53:577 (1) - snap and extend, it sounds off
00:55:645 (7) - ^

Everything else you stated here was stuff mapped to lyrics, which I'm guessing you didn't like. I didn't do exactly what you said, but I've reworked everything you mentioned in one way or another, so it closely matches the beat.

and im done, hope this helped
It did! Thank you for your mod! :)
LexiaLovesU
HELLO FROM LEXIA'S NYANYA MODDING QUEUE >W<
LEXIA HERE AND MOD IS STARTING
:)

[Easy]
at 00:35:735(3) move middle point in slider to x:144 y:32
at 00:45:046(3) use distant space on 3
at 01:21:770 - 01:28:494(2,3,1,2,3,1,2,) distant space this all (this is for beginners)
at 01:29:011(3) turn that to a spinner
nice easy :)
[Normal]
at 00:04:959(1) start the slider at 00:05:218
at 00:10:390(2) mirror (1)
at 00:11:425(3) mirror (1)
at 00:12:459(1) blanket (3)
at 00:19:701(2,3) move 2 to x:266 y:175 then move 3 to x:366 y:169
at 00:40:649(5) mirror 4
at 00:44:528(4) mirror 3
at 00:51:770(6) move (6) back to 00:51:511 then add a circle at 00:52:287
in all of kiai mirror all of your 1/1 sliders off your first 1/1 slider at 01:02:115
thats all
[Hard]
00:32:906 pls make that slider pretty
01:01:727 add note
make all 1/2 sliders in kiai match your first 1/2 slider at 01:02:373
[Insane]
Timing is fine
just you need to work on making prettier sliders and better placement

[Overall]
Great timing
great song
ok placement
meh sliders


thats all bye and good luck getting ranked :)
Topic Starter
Chronotakular

onepiece314 wrote:

HELLO FROM LEXIA'S NYANYA MODDING QUEUE >W<
LEXIA HERE AND MOD IS STARTING
:)

[Easy]
at 00:35:735(3) move middle point in slider to x:144 y:32 Done.
at 00:45:046(3) use distant space on 3 This was distant snapped, using .8 snapping (another mod recommended), so I just re-worked this.
at 01:21:770 - 01:28:494(2,3,1,2,3,1,2,) distant space this all (this is for beginners) Same comment as above.
at 01:29:011(3) turn that to a spinner Done.
nice easy :)
[Normal]
at 00:04:959(1) start the slider at 00:05:218 Okay.
at 00:10:390(2) mirror (1) Done.
at 00:11:425(3) mirror (1) Done.
at 00:12:459(1) blanket (3) Okay.
at 00:19:701(2,3) move 2 to x:266 y:175 then move 3 to x:366 y:169 Looks a lot better here now, thanks!
at 00:40:649(5) mirror 4 Done.
at 00:44:528(4) mirror 3 Okay.
at 00:51:770(6) move (6) back to 00:51:511 then add a circle at 00:52:287 Hmm. Okay.
in all of kiai mirror all of your 1/1 sliders off your first 1/1 slider at 01:02:115 I think I did what you said here?
thats all
[Hard]
00:32:906 pls make that slider pretty I didn't think this slider was ugly, but okay. I made it "pretty".
01:01:727 add note Uhh. I assume you mean the 1/2 beat here, and not the 1/4th beat. Added note on the 1/4th beat.
make all 1/2 sliders in kiai match your first 1/2 slider at 01:02:373 Again, I think I did this correctly.
[Insane]
Timing is fine
just you need to work on making prettier sliders and better placement Pretty vague comments, and that makes certain elements of the chart hard to improve specifically. I'll work on some distance snapping between streams, but it's hard for me to point out what is and isn't an ugly slider.

[Overall]
Great timing
great song
ok placement
meh sliders

Glad to hear it! :D

thats all bye and good luck getting ranked :)
Thanks for your mod! It helped a bunch!
LexiaLovesU
sorry i didnt mean it was ugly i meant it was like kinda odd sorry i should have worded it better
Topic Starter
Chronotakular
It's no problem! They kind of mean the same thing all in all, which is change or move around. I understood what you meant. :D
Yuzeyun
Let TEUTEUWEU Totoro le Pacha answer. Anyway I'll spam him in skype and if by September 3 he hasn't answered, I'll spam him IRL.

GEZ to TLP > Tu me rappelles dès que la map aura reçu une icône Taiko. Entre temps, chope une bonne poignée de mods. Si tu trouves personne, je peux toujours demander à des gars sur #taiko.

[Pachanagi]

Ta Pachanagi on dirait une futsuu on crack, et t'as beaucoup trop concentré ton mapping sur les lyrics, oublie pas que le Taiko c'est un jeu de tambour pour commencer ! (t'auras une baffe à la rentrée si tu corriges rien)
Dans ton kiai essaie d'ajouter plus de notes, histoire que le joueur s'amuse un peu plus et qu'il ressente un peu plus la musique (c'est quand même ASSEZ vide tu me diras)

1. Offset: 40ms BPM: 116,00
2. Offset: 62 115ms BPM: Inhereted (1x)
3. Offset: 80 858ms BPM: Inhereted (1x)

Place cette dernière là : 01:20:729

Quelques endroits où tu peux ajouter des notes sans problème et quelques changements
00:02:626 - ajoute un d ici. y'a un piano tu peux pas le louper.
00:13:488 - d
00:18:143 (43,44) - inverse ces deux notes : t'as un snare en 43 (mec tu composes comment peux tu passer à côté) qui est plus important que le lyric après imo. au pire tu peux garder 44 en k, et remplacer par k le 43.
00:18:919 (45,46) - dk, rien ne justifie kd. les paroles impliqueraient dk, et un snare est sur 46.
00:21:246 - d, ou k si t'as une bonne idée de pattern à côté
00:22:281 - ^
00:22:540 (55) - supprime le finish; il est pas vraiment nécessaire.
00:25:384 (62,63,64) - essaie de remplir un peu plus ce passage.
00:27:712 (66,67,68,69) - pareil ici
00:30:298 (69,70,71) - kdk : 70 est plus grave
00:34:177 - d
00:39:091 (92) - pareil que 55
00:37:281 (88,89,90,91,92) - en fait c'est pareil que 00:21:246 - LAWL
00:41:936 (99) - k, et ajoute un d avant, ça rendra beaucoup mieux
00:53:315 (125,126) - inverse ? t'as mis un k à 00:52:281 (123) -, ça rendra le tout bien plus consistent.
01:23:315 (47) - don ? consistence de hauteur
01:29:264 - c'est une note tenue, ajoute un spinner ici et finis le là 01:31:074 -

[Pachanagi no Okami]
T'ES SERIEUX
change ton HP et OD à 5 pour garder une consistance entre les diffs.
Même commentaires que ta futsuu on crack mais là c'est une muzu on crack.
Si je demande d'inverser les sons, c'est souvent pour une consistance avec le tambour.

00:02:626 - même raison que pachanagi
00:14:781 (41,42) - inverse les sons ?
00:18:143 (52,53) - ^
00:18:919 (54,55) - ^
00:19:695 (57,58,59,60,61,62) - je pense pas que ddd kkk soit adéquat ici. ici, ddk k d sonne bien mieux.
00:20:729 (62,63,64,65,66,67,68,69) - change un peu ? On dirait que t'as pas eu d'idée...
00:24:350 (76) - je te recommande un d à la place.
00:25:126 (78,79,80,81,82) - 80 dégage, et 79 devient un k. consistance avec le tambour.
00:25:902 (81) - optionnellement tu peux changer en d, mais libre à toi.
00:27:453 - ajoute un d, et change 00:27:712 (85,86) - en dkd (ajoute un k entre les deux). devine pourquoi :>
00:30:815 (99) - d simple, pas besoin de faire tout un plat pour une note
00:33:660 (108) - k, pour rester consistent avec le tambour
00:34:695 (111,112) - inverse
00:36:376 (117) - bouge là ici : 00:36:117 - et mets k. consistence yo
00:37:281 (121,122,123,124,125,126) - pas terrible, essaie de trouver mieux
00:44:264 (143,144,145,146,147,148) - fais la même chose que 00:36:376
00:50:212 - ajoute un k, con 6 tens'
00:51:246 (167,168) - inverse
00:52:540 (171,172,173,174,175,176) - quad-double pas très nécessaire. bouge 174 là : 00:53:057 (174) -
01:00:298 (203,204,205,206,207,208,209,210,211) - ce truc casse l'aspect simple de la map, coupe le.
01:06:764 (229,230) - inverse
01:08:833 (235) - ajoute un k, GEZO 6 DE TENS (oui je suis con)
01:19:177 (273) - y'a rien à redire mis à part le fait que t'aies fait une petite boulette : t'as mis une addition soft par accident. regarde à gauche de l'éditeur, et change le second truc par AUTO.
01:29:134 - pareli que PachanaGUI

chope plus de mods avant de me rappeler sinon tu subiras le courroux de LePivert.
Topic Starter
Chronotakular

_Gezo_ wrote:

Let TEUTEUWEU Totoro le Pacha answer. Anyway I'll spam him in skype and if by September 3 he hasn't answered, I'll spam him IRL.

GEZ to TLP > Tu me rappelles dès que la map aura reçu une icône Taiko. Entre temps, chope une bonne poignée de mods. Si tu trouves personne, je peux toujours demander à des gars sur #taiko.

[Pachanagi]

Ta Pachanagi on dirait une futsuu on crack, et t'as beaucoup trop concentré ton mapping sur les lyrics, oublie pas que le Taiko c'est un jeu de tambour pour commencer ! (t'auras une baffe à la rentrée si tu corriges rien)
Dans ton kiai essaie d'ajouter plus de notes, histoire que le joueur s'amuse un peu plus et qu'il ressente un peu plus la musique (c'est quand même ASSEZ vide tu me diras)

1. Offset: 40ms BPM: 116,00
2. Offset: 62 115ms BPM: Inhereted (1x)
3. Offset: 80 858ms BPM: Inhereted (1x)

Place cette dernière là : 01:20:729

Quelques endroits où tu peux ajouter des notes sans problème et quelques changements
00:02:626 - ajoute un d ici. y'a un piano tu peux pas le louper.
00:13:488 - d
00:18:143 (43,44) - inverse ces deux notes : t'as un snare en 43 (mec tu composes comment peux tu passer à côté) qui est plus important que le lyric après imo. au pire tu peux garder 44 en k, et remplacer par k le 43.
00:18:919 (45,46) - dk, rien ne justifie kd. les paroles impliqueraient dk, et un snare est sur 46.
00:21:246 - d, ou k si t'as une bonne idée de pattern à côté
00:22:281 - ^
00:22:540 (55) - supprime le finish; il est pas vraiment nécessaire.
00:25:384 (62,63,64) - essaie de remplir un peu plus ce passage.
00:27:712 (66,67,68,69) - pareil ici
00:30:298 (69,70,71) - kdk : 70 est plus grave
00:34:177 - d
00:39:091 (92) - pareil que 55
00:37:281 (88,89,90,91,92) - en fait c'est pareil que 00:21:246 - LAWL
00:41:936 (99) - k, et ajoute un d avant, ça rendra beaucoup mieux
00:53:315 (125,126) - inverse ? t'as mis un k à 00:52:281 (123) -, ça rendra le tout bien plus consistent.
01:23:315 (47) - don ? consistence de hauteur
01:29:264 - c'est une note tenue, ajoute un spinner ici et finis le là 01:31:074 -

[Pachanagi no Okami]
T'ES SERIEUX
change ton HP et OD à 5 pour garder une consistance entre les diffs.
Même commentaires que ta futsuu on crack mais là c'est une muzu on crack.
Si je demande d'inverser les sons, c'est souvent pour une consistance avec le tambour.

00:02:626 - même raison que pachanagi
00:14:781 (41,42) - inverse les sons ?
00:18:143 (52,53) - ^
00:18:919 (54,55) - ^
00:19:695 (57,58,59,60,61,62) - je pense pas que ddd kkk soit adéquat ici. ici, ddk k d sonne bien mieux.
00:20:729 (62,63,64,65,66,67,68,69) - change un peu ? On dirait que t'as pas eu d'idée...
00:24:350 (76) - je te recommande un d à la place.
00:25:126 (78,79,80,81,82) - 80 dégage, et 79 devient un k. consistance avec le tambour.
00:25:902 (81) - optionnellement tu peux changer en d, mais libre à toi.
00:27:453 - ajoute un d, et change 00:27:712 (85,86) - en dkd (ajoute un k entre les deux). devine pourquoi :>
00:30:815 (99) - d simple, pas besoin de faire tout un plat pour une note
00:33:660 (108) - k, pour rester consistent avec le tambour
00:34:695 (111,112) - inverse
00:36:376 (117) - bouge là ici : 00:36:117 - et mets k. consistence yo
00:37:281 (121,122,123,124,125,126) - pas terrible, essaie de trouver mieux
00:44:264 (143,144,145,146,147,148) - fais la même chose que 00:36:376
00:50:212 - ajoute un k, con 6 tens'
00:51:246 (167,168) - inverse
00:52:540 (171,172,173,174,175,176) - quad-double pas très nécessaire. bouge 174 là : 00:53:057 (174) -
01:00:298 (203,204,205,206,207,208,209,210,211) - ce truc casse l'aspect simple de la map, coupe le.
01:06:764 (229,230) - inverse
01:08:833 (235) - ajoute un k, GEZO 6 DE TENS (oui je suis con)
01:19:177 (273) - y'a rien à redire mis à part le fait que t'aies fait une petite boulette : t'as mis une addition soft par accident. regarde à gauche de l'éditeur, et change le second truc par AUTO.
01:29:134 - pareli que PachanaGUI

chope plus de mods avant de me rappeler sinon tu subiras le courroux de LePivert.
Will do! I'll give you some kudos right now though, this looks like an impressive mod!
Yuzeyun
Anyway, since we know each other IRL, I know why he doesn't answer to mods : He recently arrived to a friend's apartment and has a very bad speed (It's near 56k). I hope he answers to my text though, I told him I'd mod.

EDIT : It will take some time before he answers, his work is eating all his time and therefore he can't do anything. Please be patient !
Totoro le Pacha
ARG So much things wrong on my map, arg... (Yes, I'm at work, but nobody seems need me. o/ )

Thanks 4 your mod Gez, I'll work on it tonight !

Mais pour la futsuu on crack, c'est même une simple futsuu, je sais même pas pourquoi la SD atteint les 4 stars. Le BPM équivaut à 58
Tony
hi there. m4m from my queue :P

[Insane]
You need to work alot on the diff's fanciness. Slider shapes and circle/slider patterns are really weird.
Overall flow of this map isn't that bad.
Gonna point out really bad things you should fix.
00:02:761 (1,2) - I'm not hearing any sounds. I think you should increase volume ~
00:03:925 (3) - since there is a jump between this and the previous object I recommend you to start new combo here for a better readability.
00:07:028 (6) - add a new combo here and on each first circle of the streams in that section. You have jumps.
00:12:459 (1) - the vocals suggest a curved slider rather than a shakey one.
00:18:537 (2) - It would sound better on the next white tick instead.
00:24:615 (6) - add a new combo to split the combo pattern
00:27:201 (1) - there's not need for a new combo here.
00:28:494 (1) - ^
00:35:994 (6,7,8,9) - move them down. the spacing between 5 and 6 is too short.
00:38:580 (8,1) - fix spacing between them
01:18:666 (6) - waaat. new combo here.


[Hard]
The overall fanciness of this map is a bit better than [Insane]. I can say I like this more than insane.
Gonna point out some things you should fix.
00:24:615 (5) - look funny. Like I said in insane vocals suggest a curved slider rather than an "edgy" one lol. http://osu.ppy.sh/ss/905963
01:04:442 (3) - is the drum whistle intentional on the start of the slider. sounded random to me lol
01:14:787 (6) - you missed a calp on repeat :P

[Normal]
Pretty solid normal.
00:45:563 (5) - spilt the combo pattern here adding a new combo

[Easy]
Kinda boring easy. Maybe it's just me Loved the last part of the diff (right after the kiai)
01:02:115 - I'd add a circle here. Starting a kiai section without a note is kinda eww xD

nothing else to add. Loved the hitsounds you used. Didn't like the overall arrangement of the notes. But for a first map it's pretty awesome :P

Good luck with this map. Really enjoyed listening to this song :P
Frostmourne
hihi~ , a mod m4m from my modding queue !

General
- Combo color 4 is completely black, it can distract players at some part of the video for such as 00:15:304 (7,8,9) - 00:12:459 (1,2,3) - in hard that you barely see it.
- Try pressing "g" in your editor 3 times and it will show "Grid Size : Tiny" so that you can create better sliders with this grid. Some of their's shape can be improved.
- comboburst.png's dimensions must not be larger than 500x767. (copied from AIBat, it should be correct)
- You should use the size of 1024x768 for your Background or any recommended resolution.
- You don't have any break and you have a video so I think you should tick LetterboxInBreaks out for every diff.
- Inconsistent tag, you don't really need to use Persona 4 as a tag since it's already on your source.
- Offset for standard diff starts differently from Taiko diffs. Better use the taiko's one for the sake of consistency.

Easy
OD is kind of unforgiving atm. I suggest you not use your AR exceed the OD one , like AR3 with OD3, AR4 with OD4 , especially the easiest diff one like this. So please change this OD to 4 instead.
By the way, AR3 HP3 OD3 should be comfortable and fitting with this diff more than this. I would change to it.
00:06:252 (2) - 00:08:321 (1) - try moving these 2 sliders 1 grid up. Reason is 00:06:252 (2) - will stay apart from 00:04:701 (1) - (This is currently touching another slider which could look unclean(probably). The spacing is fine, don't worry
00:20:218 (3) - Too close from the previous slider (wrong spacing)
00:29:528 (4) - New combo here instead of 00:30:563 (1) - (remove NC at 00:30:563 (1) - )
01:02:115 (x) - I feel you should add a note at this point. The kiai is started here and it has kind of big beat in the music. So I guess add a note here won't ruin the song and also makes this position more fitting.
01:20:735 (1) - There is no reason to silence from this note to 01:27:977 (2) - . I guess they are unrankable. So I suggest you change to something different. 20% of volume for only slider's start instead of this silenced custom hitsound.
looks pretty good already. :)

Normal
AR5 is enough for this diff in my opinion. First off, the map has really low bpm and your map density is kind of light. So AR6 should be AR5 instead for this diff.
00:06:252 (2) - nazi, try moving it right 2 grids and left 2 grids, the pattern would look balance with 00:07:287 (3) - more than the current.
00:11:425 (3) - spacing
00:19:183 (1,2) - spacing (could be done better than the current)
00:20:735 (1) - clap tail
00:24:873 (2,3) - clap both tail for these sliders.
00:24:873 (2,3,4) - any reason as to why you suddenly changed from 1.0 to 0.8 ?
00:32:115 (1,2) - this spacing is wrong. I don't think it's for Normal diff.
00:35:218 (4) - clap tail
00:40:649 (5) - ^
00:45:563 (5) - New combo and beware the spacing with 00:46:856 (6) -
00:52:287 (7) - clap
01:19:701 (6) - New combo here, seeing spacing here, It's fine for you to keep it but it should be new combo here
01:20:477 (2) - spacing with the previous one
01:21:252 (1) - silenced hitsounding like I mentioned in Easy diff.
Beat placements sound good. Just only some spacings and hitsounds that you might have missed.

Hard
OD6 could be fitting for this diff.
00:20:994 (2,3) - spacing
00:23:580 (1) - actually spacing is correct, but you can see that it almost touches 00:23:063 (7) - that doesn't make it look good.
00:24:356 (4,5) - can improve about this , You may just reduce slider's length, and add a note after that.
Your slider actually follows vocal but you can shorten it a bit just to make it not too long like this.
01:12:201 (7,8) - similar to above
01:19:442 (6) - new combo
01:20:735 (1) - silenced notes like I mentioned in Easy diff.

Insane
HP Drain is way too high compare to the song. HP7 could be done better for it.
Let me be honest about it.
00:09:097 (6,7,8,9,10,1,2,3,4,5,1,2,3,4,5) - I don't really think things like these (5 streams) can work well with this song. This song doesn't provide any beat on such points.
btw, there are some points that you can use these streams as well. Example are 00:27:977 (1,2,3,1,2,3) - , 00:58:752 (4,5,6,7,1,2,3,4) -
Something that is on peaked parts, before choruses, or alike. But for normal parts, they shouldn't be overdone like these.
And about 00:02:761 (1,2) - , Silenced hitsounds could be done well if music on certain points sound nothing (which you don't really need to even add notes) I suggest you use your default hitsounds as intended in most of parts in this song. Only Spinner end that I think silenced hitsound is nice and rankable. Silenced note is unrankable.
00:38:580 (8,1) - this spacing is kind of unfitting.
Not really need to point out much. Only stream like 1,2,3,4,5 . You can remove 2 and 4 to make everything not too overmapped. And some sliders can be done better once you use Grid Size : Tiny as I mentioned in General.

Good luck for your map. ! :)
Topic Starter
Chronotakular

Tony wrote:

hi there. m4m from my queue :P

[Insane]
You need to work alot on the diff's fanciness. Slider shapes and circle/slider patterns are really weird.
Overall flow of this map isn't that bad.
Gonna point out really bad things you should fix.
00:02:761 (1,2) - I'm not hearing any sounds. I think you should increase volume ~ Added volume here, it's slightly reduced though.
00:03:925 (3) - since there is a jump between this and the previous object I recommend you to start new combo here for a better readability. Good suggestion. I added this.
00:07:028 (6) - add a new combo here and on each first circle of the streams in that section. You have jumps. Done.
00:12:459 (1) - the vocals suggest a curved slider rather than a shakey one. Aww. I liked that slider. Okay, it's a smooth, curved one now.
00:18:537 (2) - It would sound better on the next white tick instead. It was supposed to line up with the vocals here, but alright. Fixed.
00:24:615 (6) - add a new combo to split the combo pattern This was unintentional. Fixed.
00:27:201 (1) - there's not need for a new combo here. Removed.
00:28:494 (1) - ^ Also removed.
00:35:994 (6,7,8,9) - move them down. the spacing between 5 and 6 is too short. Unintentional after I re-did the sliders on this difficulty. Fixed.
00:38:580 (8,1) - fix spacing between them Done.
01:18:666 (6) - waaat. new combo here. Also unintentional. Fixed.


[Hard]
The overall fanciness of this map is a bit better than [Insane]. I can say I like this more than insane.
Gonna point out some things you should fix.
00:24:615 (5) - look funny. Like I said in insane vocals suggest a curved slider rather than an "edgy" one lol. http://osu.ppy.sh/ss/905963 For the life of me, I could not get the slider to look like that. I made it pretty close to it, I think.
01:04:442 (3) - is the drum whistle intentional on the start of the slider. sounded random to me lol It was, but now that you pointed this out, I don't like this sound effect here either.
01:14:787 (6) - you missed a calp on repeat :P Good catch. When I remade this note, I think quite possibly I forgot to put the sound back in.

[Normal]
Pretty solid normal.
00:45:563 (5) - spilt the combo pattern here adding a new combo I want to say this is unintentional, but I'm not too sure. Anyways, I fixed it.

[Easy]
Kinda boring easy. Maybe it's just me Loved the last part of the diff (right after the kiai) I think all easy difficulties are boring. (:
01:02:115 - I'd add a circle here. Starting a kiai section without a note is kinda eww xD Kiai time now has many more notes.

nothing else to add. Loved the hitsounds you used. Didn't like the overall arrangement of the notes. But for a first map it's pretty awesome :P

Good luck with this map. Really enjoyed listening to this song :P
Thanks for your mod! It helped a lot!
Totoro le Pacha
HAAAY Gez, j'ai effectué ton mod. Cependant, y'a deux-trois trucs que j'ai soit laissé, soit légèrement modifié. Y compris la partie que t'as trouvé qu'elle dénaturait la facilité de la map. Je trouve que, justement, cette partie correspond très bien à là où elle est. J'y tiens :P

Mais sinon j'ai pris presque tous tes conseils ERMAHGERZ. La map sera updated soon, hésite pas à y rejeter un coup d'oeil

Merci beaucoup, tu m'as beaucoup aidé sur ce coup là ! x']
Topic Starter
Chronotakular

Frostmourne wrote:

hihi~ , a mod m4m from my modding queue !

General
- Combo color 4 is completely black, it can distract players at some part of the video for such as 00:15:304 (7,8,9) - 00:12:459 (1,2,3) - in hard that you barely see it. I tried to avoid moments in the map like that, but you are right. I've lightened this combo color up a bit.
- Try pressing "g" in your editor 3 times and it will show "Grid Size : Tiny" so that you can create better sliders with this grid. Some of their's shape can be improved.Yeah, I figured this out a little bit too late. I'll try to redo some of the weirder looking sliders.
- comboburst.png's dimensions must not be larger than 500x767. (copied from AIBat, it should be correct) Hmm. Interesting. Considering I copied these dimensions off another ranked chart. I'll see what I can do here.
- You should use the size of 1024x768 for your Background or any recommended resolution. I've found a similar image with a 1024x768 resolution. The background has been replaced with it.
- You don't have any break and you have a video so I think you should tick LetterboxInBreaks out for every diff. Well, normal and easy have a short break. But I'll uncheck this for hard and insane.
- Inconsistent tag, you don't really need to use Persona 4 as a tag since it's already on your source.Yes, I removed this pretty recently.
- Offset for standard diff starts differently from Taiko diffs. Better use the taiko's one for the sake of consistency. Alright. Fixed.

Easy
OD is kind of unforgiving atm. I suggest you not use your AR exceed the OD one , like AR3 with OD3, AR4 with OD4 , especially the easiest diff one like this. So please change this OD to 4 instead.
By the way, AR3 HP3 OD3 should be comfortable and fitting with this diff more than this. I would change to it. I did just that.
00:06:252 (2) - 00:08:321 (1) - try moving these 2 sliders 1 grid up. Reason is 00:06:252 (2) - will stay apart from 00:04:701 (1) - (This is currently touching another slider which could look unclean(probably). The spacing is fine, don't worry Done.
00:20:218 (3) - Too close from the previous slider (wrong spacing) You are absolutely correct. Fixed.
00:29:528 (4) - New combo here instead of 00:30:563 (1) - (remove NC at 00:30:563 (1) - ) Fixed.
01:02:115 (x) - I feel you should add a note at this point. The kiai is started here and it has kind of big beat in the music. So I guess add a note here won't ruin the song and also makes this position more fitting. I've redone the kiai section slightly, as well as fixed this.
01:20:735 (1) - There is no reason to silence from this note to 01:27:977 (2) - . I guess they are unrankable. So I suggest you change to something different. 20% of volume for only slider's start instead of this silenced custom hitsound. This, across all difficulties, has been removed. I used quieter hit sounds instead.
looks pretty good already. :)

Normal
AR5 is enough for this diff in my opinion. First off, the map has really low bpm and your map density is kind of light. So AR6 should be AR5 instead for this diff. Alright.
00:06:252 (2) - nazi, try moving it right 2 grids and left 2 grids, the pattern would look balance with 00:07:287 (3) - more than the current. Done.
00:11:425 (3) - spacing This was distance snapped, but okay. I've changed this a bit.
00:19:183 (1,2) - spacing (could be done better than the current) Re-arranged this a bit.
00:20:735 (1) - clap tail Fixed.
00:24:873 (2,3) - clap both tail for these sliders. Fixed.
00:24:873 (2,3,4) - any reason as to why you suddenly changed from 1.0 to 0.8 ? Hmm. Nope. Probably unintentional. I've tried to fix these gaps.
00:32:115 (1,2) - this spacing is wrong. I don't think it's for Normal diff. You're correct. This was unintentional.
00:35:218 (4) - clap tail Fixed.
00:40:649 (5) - ^ Also fixed.
00:45:563 (5) - New combo and beware the spacing with 00:46:856 (6) - Fixed both.
00:52:287 (7) - clap Done.
01:19:701 (6) - New combo here, seeing spacing here, It's fine for you to keep it but it should be new combo here Fixed both.
01:20:477 (2) - spacing with the previous one
01:21:252 (1) - silenced hitsounding like I mentioned in Easy diff.
Beat placements sound good. Just only some spacings and hitsounds that you might have missed.

Hard
OD6 could be fitting for this diff. Alright.
00:20:994 (2,3) - spacing Distance snapping kept throwing this here, so I manually moved it.
00:23:580 (1) - actually spacing is correct, but you can see that it almost touches 00:23:063 (7) - that doesn't make it look good. I see what you are saying. I changed this.
00:24:356 (4,5) - can improve about this , You may just reduce slider's length, and add a note after that. Alright, I have done this.
Your slider actually follows vocal but you can shorten it a bit just to make it not too long like this.
01:12:201 (7,8) - similar to above Also did this.
01:19:442 (6) - new combo Done.
01:20:735 (1) - silenced notes like I mentioned in Easy diff.

Insane
HP Drain is way too high compare to the song. HP7 could be done better for it. Okay.
Let me be honest about it.
00:09:097 (6,7,8,9,10,1,2,3,4,5,1,2,3,4,5) - I don't really think things like these (5 streams) can work well with this song. This song doesn't provide any beat on such points.
btw, there are some points that you can use these streams as well. Example are 00:27:977 (1,2,3,1,2,3) - , 00:58:752 (4,5,6,7,1,2,3,4) -
Something that is on peaked parts, before choruses, or alike. But for normal parts, they shouldn't be overdone like these.

Thanks for being honest about this, instead of saying something like "THIS IS BAD REMAP. LOL" I'll see what I can do here, across this entire difficulty. I really like it as it is right now, and I'm afraid if I change it without the streams, it will be too much like Hard is mapped, currently.

And about 00:02:761 (1,2) - , Silenced hitsounds could be done well if music on certain points sound nothing (which you don't really need to even add notes) I suggest you use your default hitsounds as intended in most of parts in this song. Only Spinner end that I think silenced hitsound is nice and rankable. Silenced note is unrankable. Removed. I just made the hit sounds 30% instead.
00:38:580 (8,1) - this spacing is kind of unfitting. The last mod pointed this out, so yes. This was fixed.
Not really need to point out much. Only stream like 1,2,3,4,5 . You can remove 2 and 4 to make everything not too overmapped. And some sliders can be done better once you use Grid Size : Tiny as I mentioned in General. Going to see if I can come up with anything for Insane, without making it too much like Hard. I'll work on the sliders in this difficulty, in the mean time.

Good luck for your map. ! :)
Thanks for your, very large, mod! I've corrected almost everything. Insane will probably have to be remapped, but I really liked the streams in this map, I guess I'm the only one. D:
CrazyErrorMan
==Normal==
Between 01:02:108 and 01:18:660 is mostly just sliders.
I recommend that you use more circles between them
That is just my opinion.
That's all I've got to say for now.
Topic Starter
Chronotakular

CrazyErrorMan wrote:

==Normal==
Between 01:02:108 and 01:18:660 is mostly just sliders.
I recommend that you use more circles between them I didn't really do this, but I have removed some sliders and replaced with double circles.
That is just my opinion.
That's all I've got to say for now.
Thanks for your mod!
Alarido
Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things

♥ Easy diff is nice.

[Normal]
* This diff feels need a Hard work on placements and spacing too :s
00:09:350 (1) - Make it like this >> http://puu.sh/3UHh6.jpg
00:10:384 (2) - Move to x:232 y:104
00:11:419 (3) - Move to x:104 y:268 and then make the rotate like below:
00:40:126 (4,5) - NO! It's very confusing to read :( Make them better like >> http://puu.sh/3UHve.jpg
01:05:212 (3,1) - Try avoid these kind of overlaps.

[Hard]
01:26:677 (3) - Make it like >> http://puu.sh/3UHIE.jpg
01:27:453 (4) - Move to x:232 y:184

[Insane]
♥ Nice too.

That's it ^^

Hope to get ranked soon !!!!

Att.
Topic Starter
Chronotakular

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue -- ROUND VI

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No complaints on General Things (:

♥ Easy diff is nice. Good to hear!

[Normal]
* This diff feels need a Hard work on placements and spacing too :s Hmm. Really? I'll consider this. No one else seemed to say anything about this.
00:09:350 (1) - Make it like this >> http://puu.sh/3UHh6.jpg Okay.
00:10:384 (2) - Move to x:232 y:104 Done.
00:11:419 (3) - Move to x:104 y:268 and then make the rotate like below: Okay.
00:40:126 (4,5) - NO! It's very confusing to read :( Make them better like >> http://puu.sh/3UHve.jpg Ew. Yeah this is bad. I don't know why no one said anything about this before. I did what you recommended, and fixed a few notes after to avoid ugly overlaps.
01:05:212 (3,1) - Try avoid these kind of overlaps. Fixed this, and 4 or 5 notes have been moved after this to compensate.

[Hard]
01:26:677 (3) - Make it like >> http://puu.sh/3UHIE.jpg Alright.
01:27:453 (4) - Move to x:232 y:184 I actually moved it too this exact location after the mod before this, before I even read this. Hehe.

[Insane]
♥ Nice too. Wow?! Really?! I just remapped this completely! Good to hear! (:


That's it ^^

Hope to get ranked soon !!!! Me too! I think it will be a few more weeks though! (:

Att.
Thanks for your mod!
Shohei Ohtani
Oh hey it's this map

Overall:
Could someone get me the source for the title? Just to make sure :P

Do you really need an insane? I just decided to skim down the hard diff after modding the insane diff, and I notice that both diffs are VERY similar. They share the same SV and are pretty much follow the same 1/2 pattern (Especially in the chorus). I feel like this might be one of those maps that doesn't need an Insane. Idunno, the insane diff is fine with some working, but it's so similar to the hard diff that I'm contemplating if it should be there at all. (However, I didn't catch it until after I modded insane, so you get a mod for it anyway :P.)

Add Totoro le Pacha to the tags

Insane:
Map itself is kind of linear-esque. Which is apparently common in newer mappers so um yeah.
00:02:108 - Add note here? Mostly because the rhythm that you're mapping starts here
00:03:919 (1) - Weird jump here o-o
00:05:729 (1) - ^. Like I understand it's probably because of the drum hit there but it still seems a bit big? Maybe consider making it a 1.3 jump or something like that? Idunno
00:16:333 (5) - Push in the midpoints. Right now the slider is cramped because they're so far out
00:22:540 (1) - Adjust this to avoid overlap?
00:39:091 (1) - Consider adjusting the placement on this so it flows a bit nicer. Right now my arm is wanting to go to the right of the screen but I'm forced to go down and to the left.
00:52:798 (5) - Have the repeat below the beginning of the slider rather than above it
01:11:160 (3) - Adjust this so it's below the slider rather than above it, for flow reasons
01:14:264 (5) - Adjust it so it's to the right of the slider rather than the left, so it flows better
01:20:729 (1) - Eep! Pretty big jump here for a part that's supposed to be softer

Hard:
00:02:108 - Map this part, since you did it on insane?
00:11:677 (6) - Adjust the sliderpoints until the slider border is hugging (4) (Right now, the end is overlapping the note a little bit)
00:16:850 (2) - I know there's no real way to avoid this without like remapping, so consider having MORE overlap on the sliderslide so it looks intentional
00:25:384 (6) - This note goes in the opposite way that my hand wants it to go. You can re-make (5) or you can adjust the pattern so (6) and stuff after it is on the other side, and then readjust things until you catch up with the rest of the map owo
00:37:540 (3) - This curve is so unnoticable that it just looks like a mistake atm
00:47:367 (3) - It might be better to not have this stack with (1)
00:54:608 (4) - Is this misplaced? try having this in the regular Distance Spacing
01:14:264 (4) - Keep this note's spacing consistent :3
01:24:350 (7) - Adjust this so there isn't overlap

Normal:
00:02:108 - Start here?
00:10:384 (2) - I like how you have the pattern with (3) there. However, consider doing something with (1) too. Since that's the first to come up, (2) looks wrong
00:16:074 (2) - Add clap
00:25:902 (3) - Keep spacing consistent, especially in a normal
00:31:074 (3) - Copy-Paste (2) and make it symmetrical like that instead of doing it manually
00:47:367 (3) - Big jumps like this are frowned upon in normals

Easy:
00:02:108 - Start here?
Kawaii

I'd suggest talking to people about the Hard/Insane thing if you still want to run both or if you just wanna have Hard

Also, bug people about modding the taiko map :P. Take a look in the taiko subforum and look at the "Taiko Modders List." (Make sure to read the rules first tho because otherwise they'll be sad). Especially since Totoro is just starting too, it's important to get a decent amount of mods for taiko too :3.

I see potential with this map. Uguu.
Topic Starter
Chronotakular

CDFA wrote:

Oh hey it's this map Oh yes. This map. It's had it's fair share of problems, for sure. (:

Overall:
Could someone get me the source for the title? Just to make sure :P You mean to like, verify the name? Google-ing the title should do the trick.

Do you really need an insane? I just decided to skim down the hard diff after modding the insane diff, and I notice that both diffs are VERY similar. They share the same SV and are pretty much follow the same 1/2 pattern (Especially in the chorus). I feel like this might be one of those maps that doesn't need an Insane. Idunno, the insane diff is fine with some working, but it's so similar to the hard diff that I'm contemplating if it should be there at all. (However, I didn't catch it until after I modded insane, so you get a mod for it anyway :P.)

You make a really good point here, actually. Since Insane, literally 2 or 3 mods before this one, had multiple streams and was completely different overall. Then, I was told the map didn't really fit the song very well. So, after that, I completely remapped, and now I agree. It really does seem like a Hard difficulty. I think I will actually remove insane and if I can find some other way to change it so it isn't EXACTLY like hard, then I'll remap and add it.

Add Totoro le Pacha to the tags Okay, done.

Insane:
Map itself is kind of linear-esque. Which is apparently common in newer mappers so um yeah.
00:02:108 - Add note here? Mostly because the rhythm that you're mapping starts here
00:03:919 (1) - Weird jump here o-o
00:05:729 (1) - ^. Like I understand it's probably because of the drum hit there but it still seems a bit big? Maybe consider making it a 1.3 jump or something like that? Idunno
00:16:333 (5) - Push in the midpoints. Right now the slider is cramped because they're so far out
00:22:540 (1) - Adjust this to avoid overlap?
00:39:091 (1) - Consider adjusting the placement on this so it flows a bit nicer. Right now my arm is wanting to go to the right of the screen but I'm forced to go down and to the left.
00:52:798 (5) - Have the repeat below the beginning of the slider rather than above it
01:11:160 (3) - Adjust this so it's below the slider rather than above it, for flow reasons
01:14:264 (5) - Adjust it so it's to the right of the slider rather than the left, so it flows better
01:20:729 (1) - Eep! Pretty big jump here for a part that's supposed to be softer

Again, I am removing this difficulty, for now.

Hard:
00:02:108 - Map this part, since you did it on insane? Since Insane was removed, I don't think this matters too much. However, I did this anyways.
00:11:677 (6) - Adjust the sliderpoints until the slider border is hugging (4) (Right now, the end is overlapping the note a little bit) Fixed.
00:16:850 (2) - I know there's no real way to avoid this without like remapping, so consider having MORE overlap on the sliderslide so it looks intentional I actually remapped this and the notes around this, and it didn't screw with the distance spacing. So I guess that worked out.
00:25:384 (6) - This note goes in the opposite way that my hand wants it to go. You can re-make (5) or you can adjust the pattern so (6) and stuff after it is on the other side, and then readjust things until you catch up with the rest of the map owo I bascially vertical flipped this and remapped the notes around it.
00:37:540 (3) - This curve is so unnoticable that it just looks like a mistake atm I honestly think this was a mistake. Heh.
00:47:367 (3) - It might be better to not have this stack with (1) Okay. I moved 3, and then moved the notes after to compensate for the change.
00:54:608 (4) - Is this misplaced? try having this in the regular Distance Spacing Yes, it was. :3
01:14:264 (4) - Keep this note's spacing consistent :3 Done.
01:24:350 (7) - Adjust this so there isn't overlap Fixed.

Normal:
00:02:108 - Start here? Okay.
00:10:384 (2) - I like how you have the pattern with (3) there. However, consider doing something with (1) too. Since that's the first to come up, (2) looks wrong some mods ago, someone said the EXACT oppisite. I reverted the change.
00:16:074 (2) - Add clap Fixed.
00:25:902 (3) - Keep spacing consistent, especially in a normal Done.
00:31:074 (3) - Copy-Paste (2) and make it symmetrical like that instead of doing it manually I did this for most of the map, I don't know why I didn't do that here. O.o
00:47:367 (3) - Big jumps like this are frowned upon in normals I have no clue why this was even here to begin with. I fixed it, though. :D

Easy:
00:02:108 - Start here? Hmm. It's a little bit different from the last 2 difficulties, for the sake of staying on beat, but yeah, started a bit earlier.
Kawaii

I'd suggest talking to people about the Hard/Insane thing if you still want to run both or if you just wanna have Hard :3

Also, bug people about modding the taiko map :P. Take a look in the taiko subforum and look at the "Taiko Modders List." (Make sure to read the rules first tho because otherwise they'll be sad). Especially since Totoro is just starting too, it's important to get a decent amount of mods for taiko too :3. I think there are one or two mods I posted who will be modding Taiko. I will do this at some point soon, though.

I see potential with this map. Uguu.Wahoo!
Thanks for your very large and helpful mod! Good luck with your gig at some point in the future! :D
thzz
Hi~ from my queue

[Easy]
  1. You should try to keep same Distance spacing. Normally, you have to avoid from random spacing in Normal/Easy dif.
  2. 00:03:660 (1) - Make symmetry with Y-axis.
  3. 00:04:695 (2) - ^
  4. 00:06:246 (3,4,1,2,3) - Why are you using different shape? You should integrate all slider's shape by using Ctrl+C/V/G/H/J imo.
  5. 00:12:453 - Symbal is ringing at here, so I think you may add note.
  6. 00:45:557 - ^
  7. 00:57:971 - Begin break from here?
    1. 01:01:591 (1) - Remove finish.
    2. 01:02:108 (2) - Add finish.
[Normal]
  1. Please avoid from random spacing~
  2. 00:12:453 (1) - Add finish on head.
  3. 00:15:557 - You should add note here to keep beat for player imo.
  4. 00:18:660 - ^
  5. 00:45:557 (1) - Add finish on head.
  6. 00:54:867 (4) - Remove finish.
  7. 00:56:936 (2) - ^
  8. 00:57:971 - Begin break from here?
    1. 01:01:591 (1) - Remove finish.
    2. 01:02:108 (2) - Add finish.
  9. 01:10:384 (1) - Add finish on head.
[Hard]
  1. 00:39:091 (7) - How about to stack with 00:38:315 (5) - ?
  2. 00:45:557 (6) - Too near with 00:44:781 (5) - imo. I recomment taking more spacing and move it like this.
  3. 00:53:574 - I think you should put a note here. I suggest like this rhythm.
  4. 01:04:436 (3) - Ctrl+G? Just a suggestion.
  5. 01:20:729 (1) - Keep x0.9 spacing?
[Pachanagi]
  1. 00:02:108 (1) - change to small d. There're not any strong sounds.
  2. 00:23:574 - add a note? to follow vocal.
  3. 00:31:850 - ^
  4. 00:35:988 - ^
  5. 00:40:126 - ^
  6. 00:44:264 - ^
  7. 00:46:850 (122,123,124,125) - ddk--d => dkd--k
  8. 00:50:729 (130,131,132,133) - dkdd => ddkd
    1. 01:29:005 (63) - Remove this.
    2. 01:29:264 (1) - move to 01:29:005 -
[Pachanagi-no-Okami]
  1. 00:02:108 (1) - change to small d. There're not any strong sounds.
  2. 00:20:729 (62) - ^
  3. 00:22:540 (69) - change to small k. The reason is same as avobe.
  4. 00:37:281 (123) - change to small d. unrankable!
  5. 00:39:091 (132) - change to small k.
  6. 01:25:902 (298) - ^
    1. 01:29:005 (306) - Remove this.
    2. 01:29:134 (1) - move to 01:29:005 -
Good Luck~ ;)
Topic Starter
Chronotakular

Cah-m wrote:

Hi~ from my queue

[Easy]
  1. You should try to keep same Distance spacing. Normally, you have to avoid from random spacing in Normal/Easy dif. Okay. I went back and re-did the spacing for most of the chart.
  2. 00:03:660 (1) - Make symmetry with Y-axis. Okay. I did this.
  3. 00:04:695 (2) - ^
  4. 00:06:246 (3,4,1,2,3) - Why are you using different shape? You should integrate all slider's shape by using Ctrl+C/V/G/H/J imo. These are the same shape. Except for one of the notes. The reason that one note is a different shape is because on of the mods thought the same shape was hard to read for an easy difficulty.
  5. 00:12:453 - Symbal is ringing at here, so I think you may add note. Okay.
  6. 00:45:557 - ^
  7. 00:57:971 - Begin break from here? I don't think this really changes too much.
    1. 01:01:591 (1) - Remove finish.
    2. 01:02:108 (2) - Add finish.
I tried this, it just sounds weird and it doesn't fit in my opinion.

[Normal]
  1. Please avoid from random spacing~ The spacing on this map was pretty bad, wasn't it?
  2. 00:12:453 (1) - Add finish on head. Okay.
  3. 00:15:557 - You should add note here to keep beat for player imo. Okay.
  4. 00:18:660 - ^ Okay.
  5. 00:45:557 (1) - Add finish on head. Okay.
  6. 00:54:867 (4) - Remove finish. Done.
  7. 00:56:936 (2) - ^ Done.
  8. 00:57:971 - Begin break from here? Again, I don't think it makes too much of a difference.
    1. 01:01:591 (1) - Remove finish. View Easy's comment.
    2. 01:02:108 (2) - Add finish.
  9. 01:10:384 (1) - Add finish on head.
Okay.

[Hard]
  1. 00:39:091 (7) - How about to stack with 00:38:315 (5) - ? I think this was unintentional.
  2. 00:45:557 (6) - Too near with 00:44:781 (5) - imo. I recomment taking more spacing and move it like this. Okay.
  3. 00:53:574 - I think you should put a note here. I suggest like this rhythm. Okay.
  4. 01:04:436 (3) - Ctrl+G? Just a suggestion. I like this better, actually.
  5. 01:20:729 (1) - Keep x0.9 spacing?
I think that was unintentional.

I messaged Pancha.

[Pachanagi]
  1. 00:02:108 (1) - change to small d. There're not any strong sounds.
  2. 00:23:574 - add a note? to follow vocal.
  3. 00:31:850 - ^
  4. 00:35:988 - ^
  5. 00:40:126 - ^
  6. 00:44:264 - ^
  7. 00:46:850 (122,123,124,125) - ddk--d => dkd--k
  8. 00:50:729 (130,131,132,133) - dkdd => ddkd
    1. 01:29:005 (63) - Remove this.
    2. 01:29:264 (1) - move to 01:29:005 -
[Pachanagi-no-Okami]
  1. 00:02:108 (1) - change to small d. There're not any strong sounds.
  2. 00:20:729 (62) - ^
  3. 00:22:540 (69) - change to small k. The reason is same as avobe.
  4. 00:37:281 (123) - change to small d. unrankable!
  5. 00:39:091 (132) - change to small k.
  6. 01:25:902 (298) - ^
    1. 01:29:005 (306) - Remove this.
    2. 01:29:134 (1) - move to 01:29:005 -
Good Luck~ ;)
Thanks for your mod!
sheela
[General]
The kiai time should end at 01:20:729 I think.
Uncheck the Epilepsy Warning options. There's no flash, pulse or anything.

[Easy]
00:24:350 (1) - Remove new combo and move the new combo to 00:25:384 (2)
00:03:660 (1) - Curve the slider? Like a soft curve not a hard curve (I don't know if it called like this).

[Normal]
00:24:867 (2) - Move the little red square to x:380 y:284?
00:34:177 (3) - New combo?
00:53:833 (3) - Something like 00:24:867 (2)

[Hard]
00:16:850 (2) - The slider is outside of the mapset.
01:02:108 (2) - New combo?

Good Luck!
MFZ
From your modding queue :3

[Easy]
00:19:695 - add a note here
00:57:453 (1) - reNC
01:17:108 (2) - slider would fit the rhythm better

Everything else looks good
[]

[Normal]
00:15:557 (1,2,3) - I really don't like this overlap, consider moving (1) to x:272 y:372
00:19:695 (1) - reNC
00:43:488 (3) - remove this and put a circle on a previous red tick(00:43:229) and a 1/1 slider on the next red tick(00:43:746)

[]

Can't mod taiko, sorry ><

[Hard]
00:30:815 (1) - reNC
00:32:884 (8) - NC
00:33:919 (1) - reNC
00:58:746 - add a circle here

[]
Topic Starter
Chronotakular

sheela901 wrote:

[General]
The kiai time should end at 01:20:729 I think. I might change this later, but as of right now, it's not a big deal, the change is so small it won't affect the playing of the chart in anyway.
Uncheck the Epilepsy Warning options. There's no flash, pulse or anything. I disagree, the chorus of this video can get really trippy. I'll still consider this though.

[Easy]
00:24:350 (1) - Remove new combo and move the new combo to 00:25:384 (2) Eh. Alright.
00:03:660 (1) - Curve the slider? Like a soft curve not a hard curve (I don't know if it called like this). Okay.

[Normal]
00:24:867 (2) - Move the little red square to x:380 y:284? Okay.
00:34:177 (3) - New combo? Alright.
00:53:833 (3) - Something like 00:24:867 (2) This sounds good on paper, but the earlier slider is too big, and making this shape doesn't translate well. I just made the slider curved instead.

[Hard]
00:16:850 (2) - The slider is outside of the mapset. Just curious, did you play the song or just watch it? It looks bad in the editor, but it's fine if you play it. I'll consider this, but for now I'm going to leave as it is.
01:02:108 (2) - New combo? Eh. I don't think that really fits there too well.

Good Luck!
Thanks for your mod!
Topic Starter
Chronotakular

MFZ wrote:

From your modding queue :3

[Easy]
00:19:695 - add a note here Okay.
00:57:453 (1) - reNC Okay.
01:17:108 (2) - slider would fit the rhythm better You think? Alright. I'll try it out.

Everything else looks good (:
[]

[Normal]
00:15:557 (1,2,3) - I really don't like this overlap, consider moving (1) to x:272 y:372 Hmm. What you suggested I think makes the map worse. I've re-worked this whole section though, so the overlap doesn't occur.
00:19:695 (1) - reNC Okay.
00:43:488 (3) - remove this and put a circle on a previous red tick(00:43:229) and a 1/1 slider on the next red tick(00:43:746) Interesting suggestion. I think I've applied this as you wanted me to.

[]

Can't mod taiko, sorry >< No problem. (:

[Hard]
00:30:815 (1) - reNC Okay.
00:32:884 (8) - NC Okay.
00:33:919 (1) - reNC Eh. Nah. This is okay.
00:58:746 - add a circle here I feel like adding a circle here would ruin the beat for the few upcoming notes.

[]
Thanks for your mod! Your mod will come within a few days are so. I'm busy this week. School starts soon. ):
Totoro le Pacha

Cah-m wrote:

Hi~ from my queue

[Pachanagi]
  1. 00:02:108 (1) - change to small d. There're not any strong sounds. Done
  2. 00:23:574 - add a note? to follow vocal. Done, but I don't know... I think it makes the map harder.
  3. 00:31:850 - ^ Same
  4. 00:35:988 - ^
  5. 00:40:126 - ^
  6. 00:44:264 - ^
  7. 00:46:850 (122,123,124,125) - ddk--d => dkd--k I think it follows better the vocals the way it already is
  8. 00:50:729 (130,131,132,133) - dkdd => ddkd Done
    1. 01:29:005 (63) - Remove this. Done
    2. 01:29:264 (1) - move to 01:29:005 -
Done

[Pachanagi-no-Okami]
  1. 00:02:108 (1) - change to small d. There're not any strong sounds.
  2. 00:20:729 (62) - ^
  3. 00:22:540 (69) - change to small k. The reason is same as avobe.
  4. 00:37:281 (123) - change to small d. unrankable!
  5. 00:39:091 (132) - change to small k.
  6. 01:25:902 (298) - ^
    1. 01:29:005 (306) - Remove this.
    2. 01:29:134 (1) - move to 01:29:005 -
Done all the mods
Thanks for your very helpful mod ! :]
jtd1
M4M from your queue

General

Your Taiko difficulties have different 'Letterbox in breaks' to your osu! difficulties. I don't actually know whether this makes a difference or not, but AiMod shows it as a problem, so it's probably best to fix it. Go into The Notepad files of the Taiko difficulties and change it from 0 to 1. Save it and then F5 the beatmap list and it should be fixed.

Easy

00:17:115 (1) - Move to x:256 y:280
00:31:595 (3) - Move to x:512 y:60
00:34:690 (2) - Maybe move to y:244 ? Might look a bit better imo
00:36:770 (1) - Change x co-ordinate to x:300
00:42:965 (1) - Change y-co-ordinate to y:204
00:51:250 (2) - Change y co-ordinate to y:348

Normal

00:20:210 (5) - Move to x:328 y:136
00:35:208 (3) - Change y co-ordinate to y:120
00:49:167 (1) - Change x co-ordinate to x:76
00:49:697 (2) - Change x co-ordinate to x:184
00:53:320 (2) - Change y co-ordinate to y:200
00:55:380 (5) - Change y co-ordinate to y:248
00:57:465 (3) - Change x co-ordinate to x:52

Pachanagi and Pachanagi-no-Okami

Check AiMod, says a Kiai isn't snapped and something about slider velocity.
I can't mod Taiko

Hard

00:13:500 (3) - Change x co-ordinate to x:264
00:15:265 (7) - Change y co-ordinate to y:256
00:57:707 (6) - Change x co-ordinate to x:288
00:58:437 (9) - Change y co-ordinate to y:220

That's all from me, good luck with ranking this! :D
pife1
Hi:
Your map is very well
I am sorry but I don't play taiko
The KIAI turn off 01:07:281 and return or turn on 01:10:384

In Hard
00:27:971 (2,3,4,5,6,7) - In my opinion these notes affect the map's flow because all of the map have a circle or two circles and sliders successively but suddenly appear these notes, I advise remove and add a slider repetitive like this


Nice Song :)
Topic Starter
Chronotakular

jtd1 wrote:

M4M from your queue

General

Your Taiko difficulties have different 'Letterbox in breaks' to your osu! difficulties. I don't actually know whether this makes a difference or not, but AiMod shows it as a problem, so it's probably best to fix it. Go into The Notepad files of the Taiko difficulties and change it from 0 to 1. Save it and then F5 the beatmap list and it should be fixed. Taiko should never have letterbox during breaks. So if I were to enable letter box, it would just yell at me for doing that.

Easy

00:17:115 (1) - Move to x:256 y:280 Okay.
00:31:595 (3) - Move to x:512 y:60 Done.
00:34:690 (2) - Maybe move to y:244 ? Might look a bit better imo I agree. Done.
00:36:770 (1) - Change x co-ordinate to x:300 Okay.
00:42:965 (1) - Change y-co-ordinate to y:204 Mmkay.
00:51:250 (2) - Change y co-ordinate to y:348 Alright.

Normal

00:20:210 (5) - Move to x:328 y:136 Done.
00:35:208 (3) - Change y co-ordinate to y:120 Okay.
00:49:167 (1) - Change x co-ordinate to x:76 Alright.
00:49:697 (2) - Change x co-ordinate to x:184 Done.
00:53:320 (2) - Change y co-ordinate to y:200 Done.
00:55:380 (5) - Change y co-ordinate to y:248 Done.
00:57:465 (3) - Change x co-ordinate to x:52 Okay.

Pachanagi and Pachanagi-no-Okami

Check AiMod, says a Kiai isn't snapped and something about slider velocity. AiMod is weird sometimes. I've experimented with all of these errors before. If I were to change Kiai time to snap it, it would be different from the other maps, and if I were to change it on the other maps to make it the same, the Kiai time wouldn't be snapped on the other maps. As for the slider velocity, I have no idea why that error is there. The velocity is 1.4 or 1.6 from what I was looking at.
I can't mod Taiko

Hard

00:13:500 (3) - Change x co-ordinate to x:264 Okay.
00:15:265 (7) - Change y co-ordinate to y:256 Okay.
00:57:707 (6) - Change x co-ordinate to x:288 Okay.
00:58:437 (9) - Change y co-ordinate to y:220 Okay.

That's all from me, good luck with ranking this! :D
Thanks for your mod!
Topic Starter
Chronotakular

pife1 wrote:

Hi:
Your map is very well
I am sorry but I don't play taiko
The KIAI turn off 01:07:281 and return or turn on 01:10:384 Hmmm. This is an interesting suggestion. I'll consider it, but I think this would REALLY break the flow/be weird for the Taiko maps.

In Hard
00:27:971 (2,3,4,5,6,7) - In my opinion these notes affect the map's flow because all of the map have a circle or two circles and sliders successively but suddenly appear these notes, I advise remove and add a slider repetitive like this. It was like this until recently, but someone stated before that triplets would work here, I don't think it really breaks the beat either. Again, I'll consider this, but I'm going to wait for a few more mods suggestions on this.


Nice Song :) Thank you. (:
Thanks for your mod!
Kirin
Easy
00:31:591 (3) Object out of screen at least I think :\
00:40:902 (2) ^
00:44:005 (2) ^

Normal
Nothing wrong c:

Hard
00:16:850 (2) Object out of screen at least I think :\
00:27:712 (1) ^
01:10:643 (3) ^

For the timing i think it's all Ok btw good song :D
Topic Starter
Chronotakular

MasterKirin wrote:

Easy
00:31:591 (3) Object out of screen at least I think :\ Changed all of these notes, so that they aren't out of screen.
00:40:902 (2) ^
00:44:005 (2) ^

Normal
Nothing wrong c:

Hard
00:16:850 (2) Object out of screen at least I think :\ 2 or 3 mods ago, someone told me to move this here, and since I have done so, I've received mods telling me i'ts out of screen, it's not that bad at all if you play the song, but regardless, I've moved this.
00:27:712 (1) ^ There was an easy fix for this circle, just moved it down, and all distance spacing was kept. So I did that.
01:10:643 (3) ^ This one is okay, no need to fix.

For the timing i think it's all Ok btw good song :D
Thanks for your mod! If I can make a suggestion for the future, make sure you play the songs, and not just watch them in the editor. A lot of this is off the screen and this is on the screen can be easily seen if you're playing the song. The editor isn't the best judge for that.
Kirin

Chronotakular wrote:

MasterKirin wrote:

Easy
00:31:591 (3) Object out of screen at least I think :\ Changed all of these notes, so that they aren't out of screen.
00:40:902 (2) ^
00:44:005 (2) ^

Normal
Nothing wrong c:

Hard
00:16:850 (2) Object out of screen at least I think :\ 2 or 3 mods ago, someone told me to move this here, and since I have done so, I've received mods telling me i'ts out of screen, it's not that bad at all if you play the song, but regardless, I've moved this.
00:27:712 (1) ^ There was an easy fix for this circle, just moved it down, and all distance spacing was kept. So I did that.
01:10:643 (3) ^ This one is okay, no need to fix.

For the timing i think it's all Ok btw good song :D
Thanks for your mod! If I can make a suggestion for the future, make sure you play the songs, and not just watch them in the editor. A lot of this is off the screen and this is on the screen can be easily seen if you're playing the song. The editor isn't the best judge for that.
I played the song lel
Topic Starter
Chronotakular

MasterKirin wrote:

I played the song lel
Okay, sorry. "Lel" :P
Awaken
Sorry I can only mod Standard diffs
Don't mind my poor English Orz

[Hard]
some sliders seems not beautiful enough ..
SPOILER
00:24:608 (5) -
00:32:884 (5) -
00:18:919 (1) - maybe stack with 00:17:626 (4) this?
00:39:091 (7) - this slider doesn't blancket well with 00:39:867 (8) -
01:17:626 (5) - maybe it can be better
01:19:695 (2) - this one seems not stack with 01:17:626 (5) they have differences with 0.01
01:26:677 (3) - try ctrl+g . That makes flow better

[Normal]
maybe tickrate 1 is enough
HP-1 OD-1
00:23:833 (1) - maybe ctrl+g?
00:29:264 (4) - this one doesn't stack with 00:28:746 (3)'s end
01:06:246 (1,3) - exchange NC

[Easy]
the blanckets seem few..maybe use more to make it beautiful
00:15:040 (1) - no NC
00:49:177 (3) - I don't think this circle should be overlay

That's all :)
Good Luck~

my map: http://osu.ppy.sh/s/113626
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