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Hirata Shihoko - Shadow World (Game Size) [Osu|...

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sheela
[General]
The kiai time should end at 01:20:729 I think.
Uncheck the Epilepsy Warning options. There's no flash, pulse or anything.

[Easy]
00:24:350 (1) - Remove new combo and move the new combo to 00:25:384 (2)
00:03:660 (1) - Curve the slider? Like a soft curve not a hard curve (I don't know if it called like this).

[Normal]
00:24:867 (2) - Move the little red square to x:380 y:284?
00:34:177 (3) - New combo?
00:53:833 (3) - Something like 00:24:867 (2)

[Hard]
00:16:850 (2) - The slider is outside of the mapset.
01:02:108 (2) - New combo?

Good Luck!
MFZ
From your modding queue :3

[Easy]
00:19:695 - add a note here
00:57:453 (1) - reNC
01:17:108 (2) - slider would fit the rhythm better

Everything else looks good
[]

[Normal]
00:15:557 (1,2,3) - I really don't like this overlap, consider moving (1) to x:272 y:372
00:19:695 (1) - reNC
00:43:488 (3) - remove this and put a circle on a previous red tick(00:43:229) and a 1/1 slider on the next red tick(00:43:746)

[]

Can't mod taiko, sorry ><

[Hard]
00:30:815 (1) - reNC
00:32:884 (8) - NC
00:33:919 (1) - reNC
00:58:746 - add a circle here

[]
Topic Starter
Chronotakular

sheela901 wrote:

[General]
The kiai time should end at 01:20:729 I think. I might change this later, but as of right now, it's not a big deal, the change is so small it won't affect the playing of the chart in anyway.
Uncheck the Epilepsy Warning options. There's no flash, pulse or anything. I disagree, the chorus of this video can get really trippy. I'll still consider this though.

[Easy]
00:24:350 (1) - Remove new combo and move the new combo to 00:25:384 (2) Eh. Alright.
00:03:660 (1) - Curve the slider? Like a soft curve not a hard curve (I don't know if it called like this). Okay.

[Normal]
00:24:867 (2) - Move the little red square to x:380 y:284? Okay.
00:34:177 (3) - New combo? Alright.
00:53:833 (3) - Something like 00:24:867 (2) This sounds good on paper, but the earlier slider is too big, and making this shape doesn't translate well. I just made the slider curved instead.

[Hard]
00:16:850 (2) - The slider is outside of the mapset. Just curious, did you play the song or just watch it? It looks bad in the editor, but it's fine if you play it. I'll consider this, but for now I'm going to leave as it is.
01:02:108 (2) - New combo? Eh. I don't think that really fits there too well.

Good Luck!
Thanks for your mod!
Topic Starter
Chronotakular

MFZ wrote:

From your modding queue :3

[Easy]
00:19:695 - add a note here Okay.
00:57:453 (1) - reNC Okay.
01:17:108 (2) - slider would fit the rhythm better You think? Alright. I'll try it out.

Everything else looks good (:
[]

[Normal]
00:15:557 (1,2,3) - I really don't like this overlap, consider moving (1) to x:272 y:372 Hmm. What you suggested I think makes the map worse. I've re-worked this whole section though, so the overlap doesn't occur.
00:19:695 (1) - reNC Okay.
00:43:488 (3) - remove this and put a circle on a previous red tick(00:43:229) and a 1/1 slider on the next red tick(00:43:746) Interesting suggestion. I think I've applied this as you wanted me to.

[]

Can't mod taiko, sorry >< No problem. (:

[Hard]
00:30:815 (1) - reNC Okay.
00:32:884 (8) - NC Okay.
00:33:919 (1) - reNC Eh. Nah. This is okay.
00:58:746 - add a circle here I feel like adding a circle here would ruin the beat for the few upcoming notes.

[]
Thanks for your mod! Your mod will come within a few days are so. I'm busy this week. School starts soon. ):
Totoro le Pacha

Cah-m wrote:

Hi~ from my queue

[Pachanagi]
  1. 00:02:108 (1) - change to small d. There're not any strong sounds. Done
  2. 00:23:574 - add a note? to follow vocal. Done, but I don't know... I think it makes the map harder.
  3. 00:31:850 - ^ Same
  4. 00:35:988 - ^
  5. 00:40:126 - ^
  6. 00:44:264 - ^
  7. 00:46:850 (122,123,124,125) - ddk--d => dkd--k I think it follows better the vocals the way it already is
  8. 00:50:729 (130,131,132,133) - dkdd => ddkd Done
    1. 01:29:005 (63) - Remove this. Done
    2. 01:29:264 (1) - move to 01:29:005 -
Done

[Pachanagi-no-Okami]
  1. 00:02:108 (1) - change to small d. There're not any strong sounds.
  2. 00:20:729 (62) - ^
  3. 00:22:540 (69) - change to small k. The reason is same as avobe.
  4. 00:37:281 (123) - change to small d. unrankable!
  5. 00:39:091 (132) - change to small k.
  6. 01:25:902 (298) - ^
    1. 01:29:005 (306) - Remove this.
    2. 01:29:134 (1) - move to 01:29:005 -
Done all the mods
Thanks for your very helpful mod ! :]
jtd1
M4M from your queue

General

Your Taiko difficulties have different 'Letterbox in breaks' to your osu! difficulties. I don't actually know whether this makes a difference or not, but AiMod shows it as a problem, so it's probably best to fix it. Go into The Notepad files of the Taiko difficulties and change it from 0 to 1. Save it and then F5 the beatmap list and it should be fixed.

Easy

00:17:115 (1) - Move to x:256 y:280
00:31:595 (3) - Move to x:512 y:60
00:34:690 (2) - Maybe move to y:244 ? Might look a bit better imo
00:36:770 (1) - Change x co-ordinate to x:300
00:42:965 (1) - Change y-co-ordinate to y:204
00:51:250 (2) - Change y co-ordinate to y:348

Normal

00:20:210 (5) - Move to x:328 y:136
00:35:208 (3) - Change y co-ordinate to y:120
00:49:167 (1) - Change x co-ordinate to x:76
00:49:697 (2) - Change x co-ordinate to x:184
00:53:320 (2) - Change y co-ordinate to y:200
00:55:380 (5) - Change y co-ordinate to y:248
00:57:465 (3) - Change x co-ordinate to x:52

Pachanagi and Pachanagi-no-Okami

Check AiMod, says a Kiai isn't snapped and something about slider velocity.
I can't mod Taiko

Hard

00:13:500 (3) - Change x co-ordinate to x:264
00:15:265 (7) - Change y co-ordinate to y:256
00:57:707 (6) - Change x co-ordinate to x:288
00:58:437 (9) - Change y co-ordinate to y:220

That's all from me, good luck with ranking this! :D
pife1
Hi:
Your map is very well
I am sorry but I don't play taiko
The KIAI turn off 01:07:281 and return or turn on 01:10:384

In Hard
00:27:971 (2,3,4,5,6,7) - In my opinion these notes affect the map's flow because all of the map have a circle or two circles and sliders successively but suddenly appear these notes, I advise remove and add a slider repetitive like this


Nice Song :)
Topic Starter
Chronotakular

jtd1 wrote:

M4M from your queue

General

Your Taiko difficulties have different 'Letterbox in breaks' to your osu! difficulties. I don't actually know whether this makes a difference or not, but AiMod shows it as a problem, so it's probably best to fix it. Go into The Notepad files of the Taiko difficulties and change it from 0 to 1. Save it and then F5 the beatmap list and it should be fixed. Taiko should never have letterbox during breaks. So if I were to enable letter box, it would just yell at me for doing that.

Easy

00:17:115 (1) - Move to x:256 y:280 Okay.
00:31:595 (3) - Move to x:512 y:60 Done.
00:34:690 (2) - Maybe move to y:244 ? Might look a bit better imo I agree. Done.
00:36:770 (1) - Change x co-ordinate to x:300 Okay.
00:42:965 (1) - Change y-co-ordinate to y:204 Mmkay.
00:51:250 (2) - Change y co-ordinate to y:348 Alright.

Normal

00:20:210 (5) - Move to x:328 y:136 Done.
00:35:208 (3) - Change y co-ordinate to y:120 Okay.
00:49:167 (1) - Change x co-ordinate to x:76 Alright.
00:49:697 (2) - Change x co-ordinate to x:184 Done.
00:53:320 (2) - Change y co-ordinate to y:200 Done.
00:55:380 (5) - Change y co-ordinate to y:248 Done.
00:57:465 (3) - Change x co-ordinate to x:52 Okay.

Pachanagi and Pachanagi-no-Okami

Check AiMod, says a Kiai isn't snapped and something about slider velocity. AiMod is weird sometimes. I've experimented with all of these errors before. If I were to change Kiai time to snap it, it would be different from the other maps, and if I were to change it on the other maps to make it the same, the Kiai time wouldn't be snapped on the other maps. As for the slider velocity, I have no idea why that error is there. The velocity is 1.4 or 1.6 from what I was looking at.
I can't mod Taiko

Hard

00:13:500 (3) - Change x co-ordinate to x:264 Okay.
00:15:265 (7) - Change y co-ordinate to y:256 Okay.
00:57:707 (6) - Change x co-ordinate to x:288 Okay.
00:58:437 (9) - Change y co-ordinate to y:220 Okay.

That's all from me, good luck with ranking this! :D
Thanks for your mod!
Topic Starter
Chronotakular

pife1 wrote:

Hi:
Your map is very well
I am sorry but I don't play taiko
The KIAI turn off 01:07:281 and return or turn on 01:10:384 Hmmm. This is an interesting suggestion. I'll consider it, but I think this would REALLY break the flow/be weird for the Taiko maps.

In Hard
00:27:971 (2,3,4,5,6,7) - In my opinion these notes affect the map's flow because all of the map have a circle or two circles and sliders successively but suddenly appear these notes, I advise remove and add a slider repetitive like this. It was like this until recently, but someone stated before that triplets would work here, I don't think it really breaks the beat either. Again, I'll consider this, but I'm going to wait for a few more mods suggestions on this.


Nice Song :) Thank you. (:
Thanks for your mod!
Kirin
Easy
00:31:591 (3) Object out of screen at least I think :\
00:40:902 (2) ^
00:44:005 (2) ^

Normal
Nothing wrong c:

Hard
00:16:850 (2) Object out of screen at least I think :\
00:27:712 (1) ^
01:10:643 (3) ^

For the timing i think it's all Ok btw good song :D
Topic Starter
Chronotakular

MasterKirin wrote:

Easy
00:31:591 (3) Object out of screen at least I think :\ Changed all of these notes, so that they aren't out of screen.
00:40:902 (2) ^
00:44:005 (2) ^

Normal
Nothing wrong c:

Hard
00:16:850 (2) Object out of screen at least I think :\ 2 or 3 mods ago, someone told me to move this here, and since I have done so, I've received mods telling me i'ts out of screen, it's not that bad at all if you play the song, but regardless, I've moved this.
00:27:712 (1) ^ There was an easy fix for this circle, just moved it down, and all distance spacing was kept. So I did that.
01:10:643 (3) ^ This one is okay, no need to fix.

For the timing i think it's all Ok btw good song :D
Thanks for your mod! If I can make a suggestion for the future, make sure you play the songs, and not just watch them in the editor. A lot of this is off the screen and this is on the screen can be easily seen if you're playing the song. The editor isn't the best judge for that.
Kirin

Chronotakular wrote:

MasterKirin wrote:

Easy
00:31:591 (3) Object out of screen at least I think :\ Changed all of these notes, so that they aren't out of screen.
00:40:902 (2) ^
00:44:005 (2) ^

Normal
Nothing wrong c:

Hard
00:16:850 (2) Object out of screen at least I think :\ 2 or 3 mods ago, someone told me to move this here, and since I have done so, I've received mods telling me i'ts out of screen, it's not that bad at all if you play the song, but regardless, I've moved this.
00:27:712 (1) ^ There was an easy fix for this circle, just moved it down, and all distance spacing was kept. So I did that.
01:10:643 (3) ^ This one is okay, no need to fix.

For the timing i think it's all Ok btw good song :D
Thanks for your mod! If I can make a suggestion for the future, make sure you play the songs, and not just watch them in the editor. A lot of this is off the screen and this is on the screen can be easily seen if you're playing the song. The editor isn't the best judge for that.
I played the song lel
Topic Starter
Chronotakular

MasterKirin wrote:

I played the song lel
Okay, sorry. "Lel" :P
Awaken
Sorry I can only mod Standard diffs
Don't mind my poor English Orz

[Hard]
some sliders seems not beautiful enough ..
SPOILER
00:24:608 (5) -
00:32:884 (5) -
00:18:919 (1) - maybe stack with 00:17:626 (4) this?
00:39:091 (7) - this slider doesn't blancket well with 00:39:867 (8) -
01:17:626 (5) - maybe it can be better
01:19:695 (2) - this one seems not stack with 01:17:626 (5) they have differences with 0.01
01:26:677 (3) - try ctrl+g . That makes flow better

[Normal]
maybe tickrate 1 is enough
HP-1 OD-1
00:23:833 (1) - maybe ctrl+g?
00:29:264 (4) - this one doesn't stack with 00:28:746 (3)'s end
01:06:246 (1,3) - exchange NC

[Easy]
the blanckets seem few..maybe use more to make it beautiful
00:15:040 (1) - no NC
00:49:177 (3) - I don't think this circle should be overlay

That's all :)
Good Luck~

my map: http://osu.ppy.sh/s/113626
Topic Starter
Chronotakular

Awaken wrote:

Sorry I can only mod Standard diffs
Don't mind my poor English Orz

[Hard]
some sliders seems not beautiful enough .. Honestly, both these sliders are long, but they don't really look ugly to me.
SPOILER
00:24:608 (5) -
00:32:884 (5) -
00:18:919 (1) - maybe stack with 00:17:626 (4) this? Okay.
00:39:091 (7) - this slider doesn't blancket well with 00:39:867 (8) - Changed.
01:17:626 (5) - maybe it can be better I changed this note. Made it a little more swirly. Not what you did though, from my point of view, that didn't change anything.
01:19:695 (2) - this one seems not stack with 01:17:626 (5) they have differences with 0.01 Stacked.
01:26:677 (3) - try ctrl+g . That makes flow better It adds a jump, but alright. I added it.

[Normal]
maybe tickrate 1 is enough Tickrate is 2 in other songs, leaving it at 2 for consistency.
HP-1 OD-1 I believe a BAT told me what's what with the difficulty settings really early on. I'm not going to mess with this.
00:23:833 (1) - maybe ctrl+g? Nah, that spacing would be too intense.
00:29:264 (4) - this one doesn't stack with 00:28:746 (3)'s end You are referring to a note that doesn't exist?
01:06:246 (1,3) - exchange NC Ehhh. I don't think this matters. If it clearly stuck to the beat, I would do it, but I don't think it does, not more than the previous layout of combos anyways.

[Easy]
the blanckets seem few..maybe use more to make it beautiful I'll consider it, although I might need some examples as to where to put them, instead of just randomly placing them.
00:15:040 (1) - no NC Okay.
00:49:177 (3) - I don't think this circle should be overlay Alright. Moved slightly.

That's all :)
Good Luck~

my map: http://osu.ppy.sh/s/113626
I'm assuming you wanted a Mod4Mod, even though you didn't post on the queue or send me a message that you wanted your map modded. The only thing you did was post a link at the end of this post. Regardless, thanks for your mod!
Awaken

Chronotakular wrote:

Awaken wrote:

Sorry I can only mod Standard diffs
Don't mind my poor English Orz

[Hard]
some sliders seems not beautiful enough .. Honestly, both these sliders are long, but they don't really look ugly to me.
SPOILER
00:24:608 (5) -
00:32:884 (5) -
00:18:919 (1) - maybe stack with 00:17:626 (4) this? Okay.
00:39:091 (7) - this slider doesn't blancket well with 00:39:867 (8) - Changed.
01:17:626 (5) - maybe it can be better I changed this note. Made it a little more swirly. Not what you did though, from my point of view, that didn't change anything.
01:19:695 (2) - this one seems not stack with 01:17:626 (5) they have differences with 0.01 Stacked.
01:26:677 (3) - try ctrl+g . That makes flow better It adds a jump, but alright. I added it.

[Normal]
maybe tickrate 1 is enough Tickrate is 2 in other songs, leaving it at 2 for consistency.
HP-1 OD-1 I believe a BAT told me what's what with the difficulty settings really early on. I'm not going to mess with this.
00:23:833 (1) - maybe ctrl+g? Nah, that spacing would be too intense.
00:29:264 (4) - this one doesn't stack with 00:28:746 (3)'s end You are referring to a note that doesn't exist?
01:06:246 (1,3) - exchange NC Ehhh. I don't think this matters. If it clearly stuck to the beat, I would do it, but I don't think it does, not more than the previous layout of combos anyways.

[Easy]
the blanckets seem few..maybe use more to make it beautiful I'll consider it, although I might need some examples as to where to put them, instead of just randomly placing them.
00:15:040 (1) - no NC Okay.
00:49:177 (3) - I don't think this circle should be overlay Alright. Moved slightly.

That's all :)
Good Luck~

my map: http://osu.ppy.sh/s/113626
I'm assuming you wanted a Mod4Mod, even though you didn't post on the queue or send me a message that you wanted your map modded. The only thing you did was post a link at the end of this post. Regardless, thanks for your mod!
umm..ok i'll post in your queue :?
lupcha
Hey, M4M Request here! ( ´ ▽ ` )ノ

General

I have a few suggestions for the volume! ~
  1. 00:06:764 (3) - increase the volume to ~ 60% maybe?
  2. 00:12:453 (1) - decrease the volume to ~ 40% maybe?
  3. 00:29:005 (8) - increase the volume to ~ 50% again?
  4. 00:37:281 (1) - ^ to ~ 60% maybe?
  5. 00:45:557 (6) - decrease the volume to ~ 40% maybe?
  6. 00:57:971 (1) - ^ to 20% maybe?
  7. 01:02:108 (2) - increase the volume to ~ 60% maybe?
  8. 01:09:608 (7) - ^ to ~ 70% maybe?
  9. uhm, I think the kiai time should start and end on the downbeat (or at least the white line), so I would end it at 01:20:729 (1). And the hitsounds in Hard could be applied to the other Diffs as well.

Hard

Hitsounds
  1. 00:06:246 (2) - add a Finish?
  2. 00:10:384 (2) - ^
  3. 00:12:453 (1) - add a Finish (with normal sampleset) at the start?
  4. 00:16:591 (1) - add a Finish at the start?
  5. 00:22:798 (6) - add a Finish?
  6. 00:26:936 (4) - ^
  7. 00:37:281 (1) - maybe remove the whistle here and add a Finish (with normal sampleset)?
  8. 00:43:488 (12) - add a Finish?
  9. 00:57:712 (6) - I would remove the Finish here and add it here 00:57:971 (7) - instead.
  10. 01:02:108 (2) - add a Finish?
  11. 01:04:177 (9) - ^
  12. 01:08:315 (2) - ^
  13. 01:14:522 (5) - add a Finish (with normal sampleset) at the start?
  14. 01:20:729 (1) - add a Finish?
  15. 01:24:867 (1) - ^ at the start?
  1. 00:06:505 (3) - I would change it to something like this. You can hear that the music gets louder at 00:06:764, but with the current (3) it would be at the slider end and because of that it's not really emphasized.
  2. 00:08:315 (2) - I think this rhythm would be more fitting.
  3. 00:10:643 (3) - ^ maybe something like this?
  4. 00:13:488 (3) - move this note a bit to the right so that it's completly stacked with (1)'s slider end.
  5. 00:13:746 (4) - move this slider a little so that it doesn't touch the approach circle from the previous note (nazi =v=).
  6. 00:14:264 (5) - move this slider a little for a better blanket?
  7. 00:15:040 (6) - 00:18:402 (6) a really personal suggestion for the look. I think something like this would just look a bit better.
  8. 00:17:884 (5) - if you don't want to change anything mayor here, I would at least move this slider a little so that it doesn't touch any previous notes (nazi =v=).
  9. 00:21:505 (3) - 00:21:764 (4) try to make a better blanket? (nazi =v=)
  10. 00:25:643 (1) - I would turn these two notes into one slider I think it fits the music more. ~
  11. 00:26:160 (2) - 00:26:677 (3) try to make a better blanket? (nazi =v=)
  12. 00:37:022 (1) - again, a more personal suggestion: maybe remove this note (there's nothing really in the music here) and add a little jump at 00:37:281 (9) to make this part more interesting?
  13. 00:38:574 (5) - 00:39:091 (6) try to make a better blanket? (nazi =v=)
  14. 00:41:160 (4) - 00:43:488 (2) hmm, I think something like this would be more fitting?
  15. 00:52:798 (1) - 00:53:574 (4) idk, I think this is personal, but a normal pattern like this would look better (for me at least)
  16. 00:57:971 (1) - maybe a NC because of the new "part" (and here's the downbeat too)? If yes, then I would remove the other NC at 00:59:005 (1) and add it here 01:00:040 (3).
  17. 01:02:108 (2) - rest of the kiai time: Hmm, the sliders + two notes patterns are fine for the most part, but I think the kiai time could be a bit more "exciting", especially because you don't have an Insane Diff so I think a bit more variety would be more fun! You could also consider to increase the SV maybe a bit in this section (to 1,2x for example), but the current one is fine as well.
  18. 01:03:402 (6) - 01:04:177 (9) maybe add a triplet here?
  19. 01:05:988 (1) - 01:06:246 (2) change the two notes into this?
  20. 01:08:315 (2) - 01:10:126 (1) I think this would be a nice part to increase the DS a bit, maybe to 1x - 1.2x to make it a bit more challenging (and to add some variety)?
  21. 01:09:350 (5) - 01:09:608 (7) add a triplet maybe?
  22. 01:13:488 (2) - 01:13:746 (3) try to make a better blanket? (nazi =v=)
  23. 01:14:522 (5) I think this would be more fitting?

Normal

  1. 00:08:315 (5) - I would try to avoid overlaps like this. I think a blanket would look much better here.
  2. 00:20:729 (1) - ^ move this slider a bit up to avoid touching the previous note?
  3. 00:22:798 (3) - 00:23:833 (1) I think this would sound better.
  4. 00:30:815 (3) - maybe add a note here?
  5. 00:42:453 (2) - 00:43:229 (3) try to make a better blanket? (nazi =v=)

Easy

  1. 00:19:695 (3) - 00:20:212 (4) try to make a better blanket? (nazi =v=) And move it a bit away so that it doesn't touch the previous slider.
  2. Yep, not much to point out here. Nice Diff!

Hope I could help a bit. Good Luck! O(≧∇≦)O
Yuzeyun
I'm addressing to Chrono, Totoro doesn't have internet for now, so don't worry about him being late.
IF HIS BOX COULD BE SENT
Totoro le Pacha
Thanks for prevent Chrono Gez, but I'm here, and it seems I have no mods uh
Yuzeyun
HOW COULD I KNOW FUUU
Topic Starter
Chronotakular

lupcha wrote:

Hey, M4M Request here! ( ´ ▽ ` )ノ Holy crap, this mod is huge, for it being this late in the game.

General

I have a few suggestions for the volume! ~
  1. 00:06:764 (3) - increase the volume to ~ 60% maybe?
  2. 00:12:453 (1) - decrease the volume to ~ 40% maybe?
  3. 00:29:005 (8) - increase the volume to ~ 50% again?
  4. 00:37:281 (1) - ^ to ~ 60% maybe?
  5. 00:45:557 (6) - decrease the volume to ~ 40% maybe?
  6. 00:57:971 (1) - ^ to 20% maybe?
  7. 01:02:108 (2) - increase the volume to ~ 60% maybe?
  8. 01:09:608 (7) - ^ to ~ 70% maybe?
  9. uhm, I think the kiai time should start and end on the downbeat (or at least the white line), so I would end it at 01:20:729 (1). And the hitsounds in Hard could be applied to the other Diffs as well.
I applied all of these changes, except I'm a little confused at the Hard hitsounds comment. All of the maps should have the same hit sounds, unless there are mistakes somewhere? OH. I see, the hitsound stuff in Hard you've added. GOT IT. (:

Hard

Hitsounds
  1. 00:06:246 (2) - add a Finish?
  2. 00:10:384 (2) - ^
  3. 00:12:453 (1) - add a Finish (with normal sampleset) at the start?
  4. 00:16:591 (1) - add a Finish at the start?
  5. 00:22:798 (6) - add a Finish?
  6. 00:26:936 (4) - ^ Didn't add this one, sounded weird.
  7. 00:37:281 (1) - maybe remove the whistle here and add a Finish (with normal sampleset)?
  8. 00:43:488 (12) - add a Finish?
  9. 00:57:712 (6) - I would remove the Finish here and add it here 00:57:971 (7) - instead.
  10. 01:02:108 (2) - add a Finish?
  11. 01:04:177 (9) - ^
  12. 01:08:315 (2) - ^
  13. 01:14:522 (5) - add a Finish (with normal sampleset) at the start?
  14. 01:20:729 (1) - add a Finish? Didn't add this one, sounded weird to me.
  15. 01:24:867 (1) - ^ at the start?I've done most of these, but some 1-2 of them sounded really weird to me, so I didn't do those. :P
  1. 00:06:505 (3) - I would change it to something like this. You can hear that the music gets louder at 00:06:764, but with the current (3) it would be at the slider end and because of that it's not really emphasized. I'm honestly confused by this. I see what you are saying, but I don't know how to go about fixing it, even with the image provided.
  2. 00:08:315 (2) - I think this rhythm would be more fitting. Didn't do exactly this, but I did something similar.
  3. 00:10:643 (3) - ^ maybe something like this? Me likey!
  4. 00:13:488 (3) - move this note a bit to the right so that it's completly stacked with (1)'s slider end. Okay.
  5. 00:13:746 (4) - move this slider a little so that it doesn't touch the approach circle from the previous note (nazi =v=). Done.
  6. 00:14:264 (5) - move this slider a little for a better blanket? Okay.
  7. 00:15:040 (6) - 00:18:402 (6) a really personal suggestion for the look. I think something like this would just look a bit better. We'll try it and see!
  8. 00:17:884 (5) - if you don't want to change anything mayor here, I would at least move this slider a little so that it doesn't touch any previous notes (nazi =v=).:3
  9. 00:21:505 (3) - 00:21:764 (4) try to make a better blanket? (nazi =v=) Done.
  10. 00:25:643 (1) - I would turn these two notes into one slider I think it fits the music more. ~Okay.
  11. 00:26:160 (2) - 00:26:677 (3) try to make a better blanket? Okay.(nazi =v=)
  12. 00:37:022 (1) - again, a more personal suggestion: maybe remove this note (there's nothing really in the music here) and add a little jump at 00:37:281 (9) to make this part more interesting?Cool.
  13. 00:38:574 (5) - 00:39:091 (6) try to make a better blanket? (nazi =v=)
  14. 00:41:160 (4) - 00:43:488 (2) hmm, I think something like this would be more fitting?Okeeyy.
  15. 00:52:798 (1) - 00:53:574 (4) idk, I think this is personal, but a normal pattern like this would look better (for me at least)Alright.
  16. 00:57:971 (1) - maybe a NC because of the new "part" (and here's the downbeat too)? If yes, then I would remove the other NC at 00:59:005 (1) and add it here 01:00:040 (3).Alright.
  17. 01:02:108 (2) - rest of the kiai time: Hmm, the sliders + two notes patterns are fine for the most part, but I think the kiai time could be a bit more "exciting", especially because you don't have an Insane Diff so I think a bit more variety would be more fun! You could also consider to increase the SV maybe a bit in this section (to 1,2x for example), but the current one is fine as well.I'll keep this in mind for future and see what I can do.
  18. 01:03:402 (6) - 01:04:177 (9) maybe add a triplet here?How could I say no to a triplet?
  19. 01:05:988 (1) - 01:06:246 (2) change the two notes into this?Alright.
  20. 01:08:315 (2) - 01:10:126 (1) I think this would be a nice part to increase the DS a bit, maybe to 1x - 1.2x to make it a bit more challenging (and to add some variety)? Okay.
  21. 01:09:350 (5) - 01:09:608 (7) add a triplet maybe?Made it a quintuplet, fits nicely, imo.
  22. 01:13:488 (2) - 01:13:746 (3) try to make a better blanket?Okay. (nazi =v=)
  23. 01:14:522 (5) I think this would be more fitting?Alrighty.

Normal

  1. 00:08:315 (5) - I would try to avoid overlaps like this. I think a blanket would look much better here. Okay.
  2. 00:20:729 (1) - ^ move this slider a bit up to avoid touching the previous note?I'll do this, but I know for a fact, someone will yell at me for having it out of the grid.
  3. 00:22:798 (3) - 00:23:833 (1) I think this would sound better.Alright.
  4. 00:30:815 (3) - maybe add a note here? Done.
  5. 00:42:453 (2) - 00:43:229 (3) try to make a better blanket? Mmkay.(nazi =v=)

Easy

  1. 00:19:695 (3) - 00:20:212 (4) try to make a better blanket? (nazi =v=) And move it a bit away so that it doesn't touch the previous slider. Hmm. I didn't do this, because of the giant jump it creates, and I think you should avoid that on easier difficulties.
  2. Yep, not much to point out here. Nice Diff! :D

Hope I could help a bit. Good Luck! O(≧∇≦)O
Thanks for your huge mod! Extremely helpful! Kudos well earned! Thanks sooo much!
Topic Starter
Chronotakular
Also, _Gezo_ and Pacha, you guys make me laugh. :D
Boncho
M4M

Persona 4 FTW :)

Hard

00:45:557 (4) - make this slider longer (til 00:46:074)
00:48:014 - remove the timing section here because you should not put it into the slider, recommend to use it at 00:48:919
00:47:367 (3) - make this slider longer ( until 00:48:919)

Quick summary of the 2 above

before : http://puu.sh/4l7pR.PNG

after : http://puu.sh/4l7rN.PNG


01:07:410 - I would put a note, but its your decision^^

Normal

00:20:729 (1) - add finish
00:45:560 - remove this timing section so the notes must be normal now

Easy

00:21:246 (1) - add finish
00:25:384 (1) - add finish
00:47:108 (2) - make this slider longer ( until 00:48:143)
00:45:557 - remove this timing section so the notes must be normal now
01:10:902 (2) - add finish

Nice map and good Luck! :D
lupcha

Chronotakular wrote:

lupcha wrote:

  1. 00:06:505 (3) - I would change it to something like this. You can hear that the music gets louder at 00:06:764, but with the current (3) it would be at the slider end and because of that it's not really emphasized. I'm honestly confused by this. I see what you are saying, but I don't know how to go about fixing it, even with the image provided.
Thanks for your huge mod! Extremely helpful! Kudos well earned! Thanks sooo much!
Ahh, yay, thank you! ;w;

And uhm, I mean something like this? Just delete the slider, add a note there instead and a shorter slider after that.
Topic Starter
Chronotakular

Bonch0 wrote:

M4M

Persona 4 Wtf :) ;)

Hard

00:45:557 (4) - make this slider longer (til 00:46:074) Yeah, something went weird here when I messed with the timing secitons. Velocity but itself at 1x instead of the .75x it should have been at. This has been fixed.
00:48:014 - remove the timing section here because you should not put it into the slider, recommend to use it at 00:48:919 Okay.
00:47:367 (3) - make this slider longer ( until 00:48:919) Same comment above.

Quick summary of the 2 above

before : http://puu.sh/4l7pR.PNG

after : http://puu.sh/4l7rN.PNG


01:07:410 - I would put a note, but its your decision^^ Normal

00:20:729 (1) - add finish Alright.
00:45:560 - remove this timing section so the notes must be normal now I copied all timing sections after your hard mod, on to the other difficulties, so this should be fixed on Easy and Taiko charts too.

Easy

00:21:246 (1) - add finish Okay.
00:25:384 (1) - add finish Last mod told me to do this, still sounds really weird to me. I'll consider it.
00:47:108 (2) - make this slider longer ( until 00:48:143)
00:45:557 - remove this timing section so the notes must be normal now
01:10:902 (2) - add finish Finish on the note before it, I don't want there to really be two in a row again. It also doesn't sound super great to me, regardless.

Nice map and good Luck! :D
Thanks for your mod!
Topic Starter
Chronotakular

lupcha wrote:

lupcha wrote:

  1. 00:06:505 (3) - I would change it to something like this. You can hear that the music gets louder at 00:06:764, but with the current (3) it would be at the slider end and because of that it's not really emphasized. I'm honestly confused by this. I see what you are saying, but I don't know how to go about fixing it, even with the image provided.
Ahh, yay, thank you! ;w;

And uhm, I mean something like this? Just delete the slider, add a note there instead and a shorter slider after that.
Ah okay. Got it! Thank you sir!
Hinsvar
So uh, hi.

The promised mod is here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

*Put the mod in boxes because... Uh, just see by yourself?

Easy
  1. I'd like to see the rhythm more varied than what it is currently. Most of the time, you only mapped the second and fourth white ticks...
  2. 00:02:108 - 00:03:143 - I think you should make a 2/1 slider here. This part feels weird if unmapped.
  3. 00:06:246 (3) - If you want to give an NC every two stanzas, NC this one instead of 00:08:315 (1). The current NC pattern is incorrect.
  4. 00:10:384 (3) - It will look neater here if this slider is placed like this.
  5. 00:11:936 (1,2) - Swap NC here to follow the stanza.
  6. 00:17:108 (1) - Remove the finish here. There is nothing that indicates the need for one.
  7. 00:20:212 (4,1) - The spacing is inconsistent here.
  8. 00:23:315 (3) - Also remove the finish here; it's unnecessary, according to the song's instruments.
  9. 00:24:350 (4) - Hmm, it feels so awkward to have a slider like this placed on the far left from 00:23:315 (3). This should work better, IMO.
  10. 00:27:453 (1) - Remove the NC here to make the combo pattern consistent, please.
  11. 00:32:626 - Add a clap here so the hitsound pattern can be consistent.
  12. 00:37:798 (2) - Also remove the finish for obvious reasons.
  13. 00:36:764 (1,2,3,1,2,3,1) - Uhm, I'm confused with the combo pattern here. Keep the combo pattern like usual please. The current pattern doesn't reflect the song correctly.
  14. 00:44:005 - No, a finish won't fit here. Remove it and use a whistle and clap instead.
  15. 00:44:005 (2,3,4) - The pattern looks very messy, IMO. Try this instead.
  16. 00:45:557 (4,1) - The finish usage here is correct, but... Swap NC to follow the song (stanza) correctly please.
  17. 00:45:557 - 00:57:453 - Hmm, it's not really fine to change the sliders' speed like this, I guess... But remember to use 1.0x so the spacing will be consistent with the rest of the map if you still insist on doing that.
  18. 00:53:315 (1,2) - Hmm, swap NC here because (1) starts before the tall white tick?
  19. 01:09:867 (1,2) - ^
  20. 01:16:074 (1,2) - ^
  21. 01:20:729 - 01:27:971 - Add a whistle every two beats (white ticks) here to emphasize the instrument? Seriously, this section feels really empty with only claps around.
  22. 01:24:867 - This finish is not necessary since it doesn't correlate with anything in the song at all, so remove?

Normal
  1. 00:02:108 - 00:03:919 - Umm... Just try to map this part. There's no reason to leave this part unmapped.
  2. 00:06:246 (3) - Umm, add NC here because the music's rhythm changes?
  3. 00:09:350 (1,2) - Also, if you want to place an NC every two stanzas, the current combo pattern is wrong, so swap NC please.
  4. 00:12:453 (1) - Not really a suggestion, but I just want to say that the NC here is already correct since it follows the song's rhythm.
  5. 00:14:005 (3) - Clearly needs a clap, don't you think?
  6. 00:19:177 (3) - ^
  7. 00:20:212 (5) - ^
  8. 00:20:729 (1) - This looks neater, IMO. The current pattern seems to be kinda messy.
  9. 00:24:350 (4) - Also clap, maybe? And I recommend you to place this at (60,348); also looks tidier, at least for me.
  10. 00:30:040 (2) - This flows better, I think.
  11. 00:43:746 - Remove the finish here please; it just doesn't fit the song and is too loud.
  12. 00:45:557 - 00:57:453 - Like what I've said, I think it's pretty fine to place a slowdown part, although I'm not too sure... If you still want to make the sliders here slower, though, make sure to use 1.73x as your default distance snapping here so the spacing will be consistent.
  13. 00:48:143 - Hmm, clap?
  14. 00:51:505 (6) - This slider's shape looks kinda random... But it's okay, I guess.
  15. 01:02:108 (2,3,1) - Hmm, I'm afraid this kind of pattern is going to confuse players, since the objects' flow doesn't really connect well. Maybe copy-pasting (2) to (3)'s place, rotating it 180 degrees, and placing it to the right and a bit below (3)'s tail will do, and then move (1) so (3)'s tail will point at it.
  16. 01:05:212 (3,1,2) - Similar problem like the one above.
  17. 01:14:005 (5) - Also forgot a clap?
  18. 01:17:367 (4) - Add a whistle to emphasize the instrument?
  19. 01:18:660 - Umm, remove the clap here? There isn't anything in the song that supports it.
  20. 01:19:695 (1) - Lengthen this to 01:20:212 so the slider will follow the instrument? It sounds far better than following the vocal here. Don't forget to add a clap on the tail if you're really going to do this.
  21. 01:20:471 (2) - A clap doesn't fit here, so I think you should remove it.
  22. 01:21:764 - 01:27:971 - Also add a whistle every two beats here? I mean, I don't see why should you leave those ticks unhitsounded... They just feel so empty.

Hard
  1. 00:02:108 - 00:03:790 - I think you know what do I want to say here.
  2. 00:05:729 - Add a clap to follow the instrument?
  3. 00:05:988 (1,2) - Swap NC to follow the stanza?
  4. 00:06:893 - Umm, this spot is overmapped, just saying. Make 00:06:764 (4) a circle instead?
  5. 00:08:703 - ^
  6. 00:10:384 (2) - Remove the finish here; it doesn't fit at all with the song. (Also did you notice that I didn't complain about 00:08:057 (1,2) and 00:10:126 (1,2)'s combo pattern? It's because they actually works and follows the instrument.)
  7. 00:13:746 (4,5) - Hmm, this flows better here. Try it?
  8. 00:14:264 (5) - NC? Fits with the vocal and instrument.
  9. 00:15:557 (8,9) - (8)'s hitburst overlaps (9)'s repeat temporarily. Still rankable, but it might be confusing. Maybe place (9)'s tail below the head instead in the left of it?
  10. 00:17:367 (3,4) - The spacing is only 0.75x. Just saying, again.
  11. 00:20:988 (2,3) - Uh, this slight jump doesn't represent anything in the song... Just make the spacing consistent here.
  12. 00:22:540 (5,1) - Also swap NC? I don't think I need to say the reason again.
  13. 00:22:798 (6) - Remove finish? I think you know why.
  14. 00:24:608 (5,1) - Yep, try to swap NC?
  15. 00:25:643 (1,2,3,4,5) - Hmm, the overall flow here is awkward. Maybe this and this will give you some idea.
  16. 00:27:971 (2,5) - Hmm, add claps here to emphasize the instrument?
  17. 00:28:100 (3,6) - You're also overmapping here, but these ones are still fine I guess. Well, as long as they still flow well with the instrument and vocal, slight overmaps are acceptable.
  18. 00:29:005 (8,1) - NC swap please. I think you know why, again.
  19. 00:30:815 (6,1) - ^ (I won't mention NC swaps again; I think you have understood about how to organize/set the correct combo pattern.)
  20. 00:31:850 (1,2,3,4) - This looks tidier for me. Just make them look well-curved.
  21. 00:36:246 (7) - Add a whistle to emphasize the instrument and vocal?
  22. 00:36:505 (8,1) - The spacing is inconsistent here. Fix it please.
  23. 00:37:540 (2) - Place the slider like this? Looks better for me...
  24. 00:38:574 (5,6) - The spacing here is also inconsistent. Now that we're at it, make it a small jump?
  25. 00:40:126 (1,2) - ^ (But make this one consistent instead.)
  26. 00:41:160 (4,5,6) - No, this just looks messy and confusing because (4) slightly touches 00:40:643 (3), and the flow is also awkward. Try this instead.
  27. 00:42:971 - Definitely need a clap here, don't you think?
  28. 00:43:100 (11) - There isn't anything on the blue ticks here. It isn't following anything in the song. Remove this slider and add a circle at 00:43:229 to follow the vocal.
  29. 00:43:488 (12) - Uh, remove the finish?
  30. 00:44:393 - Add a whistle here to follow the instrument?
  31. 00:44:781 - And remove the whistle here. It doesn't follow anything, whether it be the song or the hitsound's pattern, therefore it's unnecessary.
  32. 00:45:557 - Oh, and this is the perfect place to add a finish, so... add one?
  33. 00:47:367 - ^
  34. 00:49:695 - ^
  35. 00:52:798 (1) - Whistle? (From now on, assume that all hitsound suggestions from me have a reasoning somewhere around the line of "This fits the song/instrument/vocal nicely". It's getting boring to write that line and its varieties.)
  36. 00:53:315 (3) - Clap?
  37. 00:53:574 - Finish?
  38. 00:54:867 - Map this spot? It just feels wrong to leave the instrument here unmapped. Make sure to add a clap too if you mapped it.
  39. 00:55:643 - ^
  40. 00:57:453 - Clap?
  41. 00:59:005 (4,5) - Looks kinda messy for me. Try this maybe?
  42. 01:01:074 (3,4) - More spacing inconsistency...
  43. 01:01:850 (1) - There is nothing here. Nothing at all. This spot is supposed to be empty, so remove it please.
  44. 01:02:108 (2,3) - Make them look like this so the design will look better? (Yep, I already removed 01:01:850 (1) here.)
  45. 01:03:531 (6) - Bad overmap. Please remove this as it doesn't follow anything on the song and it doesn't fit with the rhythm of the objects here.
  46. 01:06:117 - ^
  47. 01:06:376 - ^ (Don't map here and there, basically.)
  48. 01:07:281 (10,11,12) - This will look much better here.
  49. 01:08:574 (3) - Something like this will flow and look much better.
  50. 01:09:221 (5,7) - Overmapped, yeah.
  51. 01:09:350 (6) - Not quite sure here, but try to add a finish to follow the instrument?
  52. 01:10:643 (3,4,5,6,7,8) - Umm, I just wanna say that the flow is really weird here. Can't really give a pictured suggestion, but try to use a linear curved flow here instead? This one is really awkward.
  53. 01:15:040 (7,8) - Also more spacing inconsistency.
  54. 01:19:695 - Whistle?
  55. 01:20:729 - 01:27:712 - Like Easy and Normal, try to add some whistles here and there to make this part feels less silent?
  56. 01:24:867 - Remove finish?
  57. 01:25:902 - ^

Okay, that's enough.

This map really needs a lot of work. I hope you noticed that I'm talking about hitsound, NC, and placements mostly. They really need to be improved, although a bit of work on the rhythm might help too.

Well, just get more modders, especially the more patient ones. I'm sure enough I skipped a lot of minor problems on the way so this mod won't get really long.

Good luck on the way 8-)
Topic Starter
Chronotakular

Hinsvar wrote:

So uh, hi.

The promised mod is here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset. You were pretty thorough about those hit-sounds on every difficulty, I don't think I have to worry about this.

*Put the mod in boxes because... Uh, just see by yourself? Yikes. Here we go.

Easy
  1. I'd like to see the rhythm more varied than what it is currently. Most of the time, you only mapped the second and fourth white ticks... Okay. I hate to be that guy, but this was varied, then a bunch of mods told me to keep it simple, as it is the easy difficulty, if I recall correctly. Besides, there is some truth to that statement, and I kinda agree.
  2. 00:02:108 - 00:03:143 - I think you should make a 2/1 slider here. This part feels weird if unmapped. Alright.
  3. 00:06:246 (3) - If you want to give an NC every two stanzas, NC this one instead of 00:08:315 (1). The current NC pattern is incorrect. Uh, I think I fixed this?
  4. 00:10:384 (3) - It will look neater here if this slider is placed like this. Okay, I also made sure spacing was .8 afterwards.
  5. 00:11:936 (1,2) - Swap NC here to follow the stanza. Okay.
  6. 00:17:108 (1) - Remove the finish here. There is nothing that indicates the need for one. >.> Alright.
  7. 00:20:212 (4,1) - The spacing is inconsistent here. I didn't think it was. Regardless, I changed it.
  8. 00:23:315 (3) - Also remove the finish here; it's unnecessary, according to the song's instruments. Okay.
  9. 00:24:350 (4) - Hmm, it feels so awkward to have a slider like this placed on the far left from 00:23:315 (3).[/color]This should work better, IMO. Alright. Moved and fixed spacing afterwards.
  10. 00:27:453 (1) - Remove the NC here to make the combo pattern consistent, please. Alright.
  11. 00:32:626 - Add a clap here so the hitsound pattern can be consistent. Okay, dunno how this didn't have a clap to begin with.
  12. 00:37:798 (2) - Also remove the finish for obvious reasons. Yup.
  13. 00:36:764 (1,2,3,1,2,3,1) - Uhm, I'm confused with the combo pattern here. Keep the combo pattern like usual please. The current pattern doesn't reflect the song correctly. Okay, fixed.
  14. 00:44:005 - No, a finish won't fit here. Remove it and use a whistle and clap instead. Alright.
  15. 00:44:005 (2,3,4) - The pattern looks very messy, IMO. Try this instead.
  16. 00:45:557 (4,1) - The finish usage here is correct, but... Swap NC to follow the song (stanza) correctly please.Okay.
  17. 00:45:557 - 00:57:453 - Hmm, it's not really fine to change the sliders' speed like this, I guess... But remember to use 1.0x so the spacing will be consistent with the rest of the map if you still insist on doing that.The song takes a noticeable slow down here. I think it's necessary. So I've upped the distance spacing to 1.0x.
  18. 00:53:315 (1,2) - Hmm, swap NC here because (1) starts before the tall white tick?
  19. 01:09:867 (1,2) - ^
  20. 01:16:074 (1,2) - ^ Swapped all of these.
  21. 01:20:729 - 01:27:971 - Add a whistle every two beats (white ticks) here to emphasize the instrument? Seriously, this section feels really empty with only claps around.Alright.
  22. 01:24:867 - This finish is not necessary since it doesn't correlate with anything in the song at all, so remove?Okay, removed.

Normal
  1. 00:02:108 - 00:03:919 - Umm... Just try to map this part. There's no reason to leave this part unmapped.Now that I think about it, last time I had this map, a few mods told me it played weird. However, we'll try it again, I guess.
  2. 00:06:246 (3) - Umm, add NC here because the music's rhythm changes?Okay.
  3. 00:09:350 (1,2) - Also, if you want to place an NC every two stanzas, the current combo pattern is wrong, so swap NC please.Okay.
  4. 00:12:453 (1) - Not really a suggestion, but I just want to say that the NC here is already correct since it follows the song's rhythm.Looks like I finally did something right. (:
  5. 00:14:005 (3) - Clearly needs a clap, don't you think? Yup. No idea why it didn't have one in the first place.
  6. 00:19:177 (3) - ^
  7. 00:20:212 (5) - ^ Dunno why these didn't have claps. More surprising that I never caught these errors.
  8. 00:20:729 (1) - This looks neater, IMO. The current pattern seems to be kinda messy.Okay. Much better now.
  9. 00:24:350 (4) - Also clap, maybe? And I recommend you to place this at (60,348); also looks tidier, at least for me. Clap added. If those are X and Y coordinates, they take me to the bottom left corner, I don't think that's what you meant.
  10. 00:30:040 (2) - This flows better, I think. I thought this was okay, but I changed.
  11. 00:43:746 - Remove the finish here please; it just doesn't fit the song and is too loud.Okay.
  12. 00:45:557 - 00:57:453 - Like what I've said, I think it's pretty fine to place a slowdown part, although I'm not too sure... If you still want to make the sliders here slower, though, make sure to use 1.73x as your default distance snapping here so the spacing will be consistent.I like the slow down here. So, snapping updated.
  13. 00:48:143 - Hmm, clap? Yup.
  14. 00:51:505 (6) - This slider's shape looks kinda random... But it's okay, I guess. I had to redo this section anyways with different snapping, so this changed a little. Still the same kinda shape though.
  15. 01:02:108 (2,3,1) - Hmm, I'm afraid this kind of pattern is going to confuse players, since the objects' flow doesn't really connect well. Maybe copy-pasting (2) to (3)'s place, rotating it 180 degrees, and placing it to the right and a bit below (3)'s tail will do, and then move (1) so (3)'s tail will point at it. I just re-did this whole thing.
  16. 01:05:212 (3,1,2) - Similar problem like the one above.Above comment.
  17. 01:14:005 (5) - Also forgot a clap? Yup.
  18. 01:17:367 (4) - Add a whistle to emphasize the instrument? Okay.
  19. 01:18:660 - Umm, remove the clap here? There isn't anything in the song that supports it. Eh? There is no clap anywhere near here.
  20. 01:19:695 (1) - Lengthen this to 01:20:212 so the slider will follow the instrument? It sounds far better than following the vocal here. Don't forget to add a clap on the tail if you're really going to do this. Okay. Did both.
  21. 01:20:471 (2) - A clap doesn't fit here, so I think you should remove it. Again, there is no clap here. O.o
  22. 01:21:764 - 01:27:971 - Also add a whistle every two beats here? I mean, I don't see why should you leave those ticks unhitsounded... They just feel so empty.Yup.

Hard
  1. 00:02:108 - 00:03:790 - I think you know what do I want to say here. Again, we'll see how it goes. Not very easy to map, doesn't really have a clear beat.
  2. 00:05:729 - Add a clap to follow the instrument? Yup.
  3. 00:05:988 (1,2) - Swap NC to follow the stanza? Okay.
  4. 00:06:893 - Umm, this spot is overmapped, just saying. Make 00:06:764 (4) a circle instead? Okay.
  5. 00:08:703 - ^ Added 2 circles instead of one, obviously.
  6. 00:10:384 (2) - Remove the finish here; it doesn't fit at all with the song. (Also did you notice that I didn't complain about 00:08:057 (1,2) and 00:10:126 (1,2)'s combo pattern? It's because they actually works and follows the instrument.) Okay. Yes, I get it. Sometimes I do things right.
  7. 00:13:746 (4,5) - Hmm, this flows better here. Try it? Okay, that works.
  8. 00:14:264 (5) - NC? Fits with the vocal and instrument. Yup.
  9. 00:15:557 (8,9) - (8)'s hitburst overlaps (9)'s repeat temporarily. Still rankable, but it might be confusing. Maybe place (9)'s tail below the head instead in the left of it? Re-did slider 9.
  10. 00:17:367 (3,4) - The spacing is only 0.75x. Just saying, again. Again? That's the first time you've mentioned spacing on this difficulty by number like that, I think. Regardless, fixed.
  11. 00:20:988 (2,3) - Uh, this slight jump doesn't represent anything in the song... Just make the spacing consistent here.To be honest, I have no idea why that was there.
  12. 00:22:540 (5,1) - Also swap NC? I don't think I need to say the reason again. >.>
  13. 00:22:798 (6) - Remove finish? I think you know why. Yup.
  14. 00:24:608 (5,1) - Yep, try to swap NC? Okay.
  15. 00:25:643 (1,2,3,4,5) - Hmm, the overall flow here is awkward. Maybe this and this will give you some idea. I hope I fixed it. :x
  16. 00:27:971 (2,5) - Hmm, add claps here to emphasize the instrument? Okay. I like it.
  17. 00:28:100 (3,6) - You're also overmapping here, but these ones are still fine I guess. Well, as long as they still flow well with the instrument and vocal, slight overmaps are acceptable. Wasn't like this originally, but I remember specifically, (Yeah, I'll call him out) Frostmourne said the triplets will work here.
  18. 00:29:005 (8,1) - NC swap please. I think you know why, again. :x
  19. 00:30:815 (6,1) - ^ (I won't mention NC swaps again; I think you have understood about how to organize/set the correct combo pattern.) ... ): S-sorry s-senpai... (Hopefully I did these okay.)
  20. 00:31:850 (1,2,3,4) - This looks tidier for me. Just make them look well-curved. OKay, I tried my best.
  21. 00:36:246 (7) - Add a whistle to emphasize the instrument and vocal? Kaykay.
  22. 00:36:505 (8,1) - The spacing is inconsistent here. Fix it please. Fixed.
  23. 00:37:540 (2) - Place the slider like this? Looks better for me... Okay.
  24. 00:38:574 (5,6) - The spacing here is also inconsistent. Now that we're at it, make it a small jump? Spacing fixed and jump added.
  25. 00:40:126 (1,2) - ^ (But make this one consistent instead.) Alright.
  26. 00:41:160 (4,5,6) - No, this just looks messy and confusing because (4) slightly touches 00:40:643 (3), and the flow is also awkward. Try this instead. Alrighty.
  27. 00:42:971 - Definitely need a clap here, don't you think? Yes.
  28. 00:43:100 (11) - There isn't anything on the blue ticks here. It isn't following anything in the song. Remove this slider and add a circle at 00:43:229 to follow the vocal. Okay.
  29. 00:43:488 (12) - Uh, remove the finish? Yup.
  30. 00:44:393 - Add a whistle here to follow the instrument? Okay.
  31. 00:44:781 - And remove the whistle here. It doesn't follow anything, whether it be the song or the hitsound's pattern, therefore it's unnecessary. Alright.
  32. 00:45:557 - Oh, and this is the perfect place to add a finish, so... add one? Coulda sworn there was one here already...
  33. 00:47:367 - ^ Okay.
  34. 00:49:695 - ^ Alright.
  35. 00:52:798 (1) - Whistle? (From now on, assume that all hitsound suggestions from me have a reasoning somewhere around the line of "This fits the song/instrument/vocal nicely". It's getting boring to write that line and its varieties.)
  36. 00:53:315 (3) - Clap? Okay.
  37. 00:53:574 - Finish? Kaykay.
  38. 00:54:867 - Map this spot? It just feels wrong to leave the instrument here unmapped. Make sure to add a clap too if you mapped it. Mapped, although a clap doesn't fit there. I think you may have meant whistle, which I added.
  39. 00:55:643 - ^ Added whistle, not a clap.
  40. 00:57:453 - Clap? Okay.
  41. 00:59:005 (4,5) - Looks kinda messy for me. Try this maybe? I honestly think this is okay.
  42. 01:01:074 (3,4) - More spacing inconsistency... Fixed.
  43. 01:01:850 (1) - There is nothing here. Nothing at all. This spot is supposed to be empty, so remove it please. Removed.
  44. 01:02:108 (2,3) - Make them look like this so the design will look better? (Yep, I already removed 01:01:850 (1) here.) Okay.
  45. 01:03:531 (6) - Bad overmap. Please remove this as it doesn't follow anything on the song and it doesn't fit with the rhythm of the objects here. Okay.
  46. 01:06:117 - ^ Removed.
  47. 01:06:376 - ^ (Don't map here and there, basically.) Removed.
  48. 01:07:281 (10,11,12) - This will look much better here. Okay.
  49. 01:08:574 (3) - Something like this will flow and look much better. Okay.
  50. 01:09:221 (5,7) - Overmapped, yeah. Removed 5, not 7. Since there were triplets before that didn't bug you.
  51. 01:09:350 (6) - Not quite sure here, but try to add a finish to follow the instrument? A finish sounds really weird and off there to me.
  52. 01:10:643 (3,4,5,6,7,8) - Umm, I just wanna say that the flow is really weird here. Can't really give a pictured suggestion, but try to use a linear curved flow here instead? This one is really awkward. I did a thing here. It's fixed now.
  53. 01:15:040 (7,8) - Also more spacing inconsistency. -.- fixed.
  54. 01:19:695 - Whistle? Okay.
  55. 01:20:729 - 01:27:712 - Like Easy and Normal, try to add some whistles here and there to make this part feels less silent? Mmkay.
  56. 01:24:867 - Remove finish? yep.
  57. 01:25:902 - ^ Yep.

Okay, that's enough.

This map really needs a lot of work. I hope you noticed that I'm talking about hitsound, NC, and placements mostly. They really need to be improved, although a bit of work on the rhythm might help too.

Well, just get more modders, especially the more patient ones. I'm sure enough I skipped a lot of minor problems on the way so this mod won't get really long.

Good luck on the way 8-)
Well, first off. Thanks for your mod. Extremely huge. Very helpful.

I should say I'm sorry my map frustrated you. Don't try to say it didn't, because it clearly did. A lot, a lot of these mods were reverts. I guess, I'm trusting the people who mod my map too much, and putting a bunch of stupid stuff into my maps. So I need to be more careful about that in the future. Sorry if I ever sound liked a dick in my comments. It's frustrating to me (and you) to spend hours making changes, only to revert them. Again, sorry my map wasn't of outstanding caliber, it is my first map, after all. I'll work on the things you've mentioned, and continue play testing it. Of course, I will still try to get mods, but you've made it very clear I need to be extremely careful about what I am adding/changing.

Thanks again for your mod. :)
Krah
Hi Taiko Mod request by Totowo le procrastinateur


Just a fast check of the std.

General :
00:45:557 - Useless green lines
01:01:691 - Useless green lines
Recheck your green line they aren't properly snapped (it's not a big issue because the kiai is ok)

Easy :
00:35:729 (3) - It would be better if your slider curves bottom instead of curving top.(better flow)
00:45:040 (4,5,1) - Small change in distance spacing. It's not really a problem so do as you want '-'

Normal :
00:03:143 (2,4) - Not perfectly stack



And now it's time for serious things è_é


C'est fun sur toute la première partie de la vidéo en taiko on voit que des jambes '-'


[Pachanagi]

On se fait un peu chier dans le kiai quand même, ça fait vraiment plus futsuu comme partie :s
En général ta muzu est pas très compliquée (bien loin de tes shitty triplets de grave of being), ya pas de longs 1/2 et même pas de 1/4.

- 00:02:884 (3,4) - kd au lieu de dk ?
- 00:16:591 (41) - k, j'aime pas trop comment le pattern sonne et j'ai pas trouvé mieux :s
- 00:27:453 - Ajoute un k et 00:27:712 (73) - devient un d
- 00:34:695 (91,92) - kd
- 00:35:471 (93,94) - dk
- 01:08:057 - Ajoute un k
- 01:08:574 - ^
- 01:15:040 - ^ et 01:15:298 (30) - devient un d
- 01:17:884 (37,38) - Ajoute un k entre les deux mais je te laisse choisir ou (j'arrive pas a me décider en fait ...)
- 01:20:471 (43) - K

[Pachanagi-no-okami]
- 00:02:108 (1) - d, ya pas de raison pour un D la
- 00:20:729 (63,64,65,66,67,68,69,70) - Ca sonne bizarrement je trouve. J'ai essayé 2-3trucs mais rien qui me convient. Donc bon ...
- 01:12:841 - Ajoute un d
- 01:20:729 (287) - d pas de nécessité pour un D
Topic Starter
Chronotakular

Krah wrote:

Hi Taiko Mod request by Totowo le procrastinateur lol.


Just a fast check of the std.

General :
00:45:557 - Useless green lines
01:01:691 - Useless green lines
Recheck your green line they aren't properly snapped (it's not a big issue because the kiai is ok) The green lines are for hitsound volume, they aren't useless. They do look like they are in weird spots, but they have a purpose. You are also right, there is one that isn't snapped correctly, but, it's not a big deal.

Easy :
00:35:729 (3) - It would be better if your slider curves bottom instead of curving top.(better flow) Without a specific example, I'm not 100% sure what you are referring too.
00:45:040 (4,5,1) - Small change in distance spacing. It's not really a problem so do as you want '-' The last mod and I talked about this. Since I slowed the slider velocity down and made the beat slower, the distance snapping should be larger here.

Normal :
00:03:143 (2,4) - Not perfectly stack You're right. Fixed.

I'm sure Pacha got an email, but I'll send him a message too, just in case. Thanks for your mod!

And now it's time for serious things è_é


C'est fun sur toute la première partie de la vidéo en taiko on voit que des jambes '-'


[Pachanagi]

On se fait un peu chier dans le kiai quand même, ça fait vraiment plus futsuu comme partie :s
En général ta muzu est pas très compliquée (bien loin de tes shitty triplets de grave of being), ya pas de longs 1/2 et même pas de 1/4.

- 00:02:884 (3,4) - kd au lieu de dk ?
- 00:16:591 (41) - k, j'aime pas trop comment le pattern sonne et j'ai pas trouvé mieux :s
- 00:27:453 - Ajoute un k et 00:27:712 (73) - devient un d
- 00:34:695 (91,92) - kd
- 00:35:471 (93,94) - dk
- 01:08:057 - Ajoute un k
- 01:08:574 - ^
- 01:15:040 - ^ et 01:15:298 (30) - devient un d
- 01:17:884 (37,38) - Ajoute un k entre les deux mais je te laisse choisir ou (j'arrive pas a me décider en fait ...)
- 01:20:471 (43) - K

[Pachanagi-no-okami]
- 00:02:108 (1) - d, ya pas de raison pour un D la
- 00:20:729 (63,64,65,66,67,68,69,70) - Ca sonne bizarrement je trouve. J'ai essayé 2-3trucs mais rien qui me convient. Donc bon ...
- 01:12:841 - Ajoute un d
- 01:20:729 (287) - d pas de nécessité pour un D
Totoro le Pacha

Krah wrote:

Hi Taiko Mod request by Totowo le procrastinateur

And now it's time for serious things è_é
Let'sa go

C'est fun sur toute la première partie de la vidéo en taiko on voit que des jambes '-'
Ben j'ai pensé à mettre une image de background à la place de la vidéo, mais la vidéo est jolie, ce serait dommage de ne pas la voir même à moitié ? o/

[Pachanagi]

On se fait un peu chier dans le kiai quand même, ça fait vraiment plus futsuu comme partie :s Ben c'est une futsuu à la base... o/ C'est la Pachanagi-no-Okami qui est une Muzu-Oni low-BPM.
En général ta muzu est pas très compliquée (bien loin de tes shitty triplets de grave of being), ya pas de longs 1/2 et même pas de 1/4.

- 00:02:884 (3,4) - kd au lieu de dk ? Ajouté
- 00:16:591 (41) - k, j'aime pas trop comment le pattern sonne et j'ai pas trouvé mieux :s Le 41 et la 42, le dk, suit bien le rythme des basses comme ça.
- 00:27:453 - Ajoute un k et 00:27:712 (73) - devient un d Mieux comme ça, ajouté : )
- 00:34:695 (91,92) - kd Fixed
- 00:35:471 (93,94) - dk Fixed
- 01:08:057 - Ajoute un k Fixed
- 01:08:574 - ^ Fixed
- 01:15:040 - ^ et 01:15:298 (30) - devient un d Fixed à moitié, car comme la voix monte, j'ai opté pour un dk plutôt qu'un kd
- 01:17:884 (37,38) - Ajoute un k entre les deux mais je te laisse choisir ou (j'arrive pas a me décider en fait ...)
- 01:20:471 (43) - K

[Pachanagi-no-okami]
- 00:02:108 (1) - d, ya pas de raison pour un D la Fixed
- 00:20:729 (63,64,65,66,67,68,69,70) - Ca sonne bizarrement je trouve. J'ai essayé 2-3trucs mais rien qui me convient. Donc bon ... J'ai essayé une autre combinaison qui vaut plus le coup je trouve, regarde
- 01:12:841 - Ajoute un d Fixed
- 01:20:729 (287) - d pas de nécessité pour un D
Fixed

Gros merci pour ce beau mod Krah ! J'espère que les maps t'ont plu quand même :D Je frapperai Gezo quand il osera dire du mal de toi. Du genre Mimi Krahkrah. Compte sur moi.
ichivictus
[Easy]
00:18:143 (2) - This slider still has a tick in it and should be removed since it's just a straight slider.
00:21:246 (1) - x:256 y:80
01:02:108 (2,3) - I'd make this a slider

[Normal]
00:21:764 (2) - I think it would look better flipped like this http://i.imgur.com/RgNXlhL.png
00:22:798 (3) - ^ http://i.imgur.com/o4uat8c.png
00:45:557 (1) - Similar flip (rotate 180 and ctrl+g) http://i.imgur.com/T0DS9QK.png

[Hard]
I love this diff :)
01:28:488 (4) - I think it would be better with a circle instead of a slider at that point.


Good job with the hitsounds, I like it. Very nice.
HeatKai
Hi
Topic Starter
Chronotakular

ichivictus wrote:

[Easy]
00:18:143 (2) - This slider still has a tick in it and should be removed since it's just a straight slider. That's interesting. First time I've ever really heard of something like this being a thing. I made this slider curvy to fix this. (Straight sliders are boring anyways)
00:21:246 (1) - x:256 y:80 Moved.
01:02:108 (2,3) - I'd make this a slider Good call.

[Normal]
00:21:764 (2) - I think it would look better flipped like this http://i.imgur.com/RgNXlhL.png Incorporated.
00:22:798 (3) - ^ http://i.imgur.com/o4uat8c.png Only issue I have with this is it creates a nasty overlap with (1) for which I'm sure will upset someone, for now, I'll incorporate it, and we'll see.
00:45:557 (1) - Similar flip (rotate 180 and ctrl+g) http://i.imgur.com/T0DS9QK.png Cool. Looks a lot better now. :3

[Hard]
I love this diff :) <3
01:28:488 (4) - I think it would be better with a circle instead of a slider at that point. Hmm. They both work. They both work so well I can't decide. Really. I'll implement yours for now.


Good job with the hitsounds, I like it. Very nice.(: I made sure I got the permission for these hitsounds before I mapped. They are too lovely.
Thanks for your mod! It simply took me so long to implement because, well, college ):
Sorry about that, also thank you much for the star! Much appreciated! (:
Topic Starter
Chronotakular

HeatKai wrote:

Hi
Hello! :) :)
Totoro le Pacha

HeatKai wrote:

Hi
Teehee, hi mister BAT
KSHR

Ranking Criteria wrote:

Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.
(http://osu.ppy.sh/wiki/Ranking_Criteria)

so the correct Artist should be Hirata Shihoko. no kds plz
Topic Starter
Chronotakular

KSHR wrote:

Ranking Criteria wrote:

Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.
(http://osu.ppy.sh/wiki/Ranking_Criteria)

so the correct Artist should be Hirata Shihoko. no kds plz
I did read this rule. However, there are many, many ranked beatmaps with her name listed as Shihoko Hirata. I can change it, I guess? But I guess my question is why those maps are under that name?
KSHR
that's because most of maps you pointed out was ranked before this rule was made.
however as you can search, there are some maps which was ranked with "first name - surname" format lately. (for example: http://osu.ppy.sh/s/93135)
I fortunately could find your map and tell you about the incorrect artist this time. but someone normally should confirm whether Artist / Title etc. are romanized correctly before ranking / bubbling or not. (regarding this, I will do my best to find as much as possible.)

anyway good luck ;p
Topic Starter
Chronotakular

KSHR wrote:

that's because most of maps you pointed out was ranked before this rule was made.
however as you can search, there are some maps which was ranked with "first name - surname" format lately. (for example: http://osu.ppy.sh/s/93135)
I fortunately could find your map and tell you about the incorrect artist this time. but someone normally should confirm whether Artist / Title etc. are romanized correctly before ranking / bubbling or not. (regarding this, I will do my best to find as much as possible.)

anyway good luck ;p
Ah, okay. I just remembering reading in that rule that if you weren't sure, to look up beatmaps of the same artist, and to use that.

I'm sure you noticed, but I did implement the change.

Thanks again!
Coro
Taiko mod~
All are suggestions unless in red.

[Pachanagi]
Use default hitsounds. I think that you can use flat 1.0SV as well, so delete the unnecessary timing points.
00:04:695 (8,9,10,11,12,13) - maybe swap around to become dkk kdd since that will fit the drums better

[Pachanagi-no-Okami]
Use default hitsounds. I think that you can use flat 1.0SV as well, so delete the unnecessary timing points.
00:06:246 (16) - d

not bad~
good luck for rank~
Aldwych
Hi! #Mod Req by pacha :

[General]

The video.... I don't want to mod these kind of map anymore. T_T

01:01:721 : I don't understand this timing bar, it's useless on the o!std diff (maybe it's on taiko but you're obligated to have the same timing bar as the taiko mapper).
01:28:876 : Move this timing bar to 01:29:005. And why the SV is x1.10?

[Easy]

00:12:971 : Move it to 440;132 for having a perfect line (visible on the DS of each).
00:14:005 : By this way move the others for Y pos (or try to make this one at 256;69 and the next one (00:15:040) at 72;132)
00:19:695 : Y position (80).
00:32:626 : Is it normal that this object isn't stack with the circle n°2?
01:02:108+ : The kiaï part is a bit "horizontal / vertical" by your line sliders. Try to curve somes?

[Normal]

Please try to make a constant DS, sometimes it's 1,20 and sometimes it's 1.40.

00:25:902 : Copy/paste the previous slider and replace it?
00:49:177+ : I'm feel umconfortable with this jump (yea i know you decrease the SV).
00:53:833 : THe slider position could be confuse for new players.
01:09:350 : Put the same Y position than the previous circle.

[Hard]

Imo, the combo are not regular on this diff dunno why.

[Pachanagi]

00:48:143 : k?
01:01:591 : no D?

That's all i can say. Gl hf for rank. :)
Topic Starter
Chronotakular
Hey-o!

Aldwych wrote:

Hi! #Mod Req by pacha :

[General]

The video.... I don't want to mod these kind of map anymore. T_T Hehe. There is an epilepsy warning on for a reason xD

01:01:721 : I don't understand this timing bar, it's useless on the o!std diff (maybe it's on taiko but you're obligated to have the same timing bar as the taiko mapper). Hmm. I think at some point there was something here, but it was probably removed. So yeah, I'll remove it. It's not doing anything.
01:28:876 : Move this timing bar to 01:29:005. And why the SV is x1.10? I honestly think the position is fine, it's in a strange spot, I'll move it I guess. Velocity is 1.1 because this used to be a slider on all difficulties, and then a lot of people said a spinner should be at the end, and the timing never got changed.

[Easy]

00:12:971 : Move it to 440;132 for having a perfect line (visible on the DS of each). Okay.
00:14:005 : By this way move the others for Y pos (or try to make this one at 256;69 and the next one (00:15:040) at 72;132)Okay.
00:19:695 : Y position (80). Okay.
00:32:626 : Is it normal that this object isn't stack with the circle n°2? Hmm. I'll stack it.
01:02:108+ : The kiaï part is a bit "horizontal / vertical" by your line sliders. Try to curve somes? I think this is okay for an easy difficulty.

[Normal]

Please try to make a constant DS, sometimes it's 1,20 and sometimes it's 1.40. I moved some notes that were bad, but most of the time it's pretty consistent around 1.3, if it's not around 1.3, it's for the sake of making the map pretty, and even then, those parts aren't bad.

00:25:902 : Copy/paste the previous slider and replace it? Nah, but the slider before this was ugly, so I made it look nicer.
00:49:177+ : I'm feel uncomfortable with this jump (yea i know you decrease the SV). Yeah you're right. Kinda awkward. I fixed up a lot of that section.
00:53:833 : THe slider position could be confuse for new players. Hmm. I don't think this is that bad, but I moved it to make it have a clearer read.
01:09:350 : Put the same Y position than the previous circle.Okay. I want to say this was an accident but who knows.

[Hard]

Imo, the combo are not regular on this diff dunno why. Welp, without a solid example or a suggestion, it's hard to change. :x

[Pachanagi]

00:48:143 : k?
01:01:591 : no D?

That's all i can say. Gl hf for rank. :)
Thanks for your mod!
Yuzeyun
Bon...
Totoro, j'ai une bien triste nouvelle.
Tu vas devoir te séparer de tes noms de difficultés. De tels noms ne sont plus autorisés.
Au passage, mets hitnormal et désactive les custom overrides.

[Pachanagi]
00:20:729 (53,54,55,56) - Je te propose de faire dkkd ici, histoire que tu puisses garder ton aspect vocal et aussi mixer avec la percussion.
Si tu acceptes^ tu peux faire kkd sur 00:22:022 (57,58,59) - .
00:25:126 - Ajoute un d ici, et remplace 00:25:384 (67) - par k, et ensuite retire 00:25:902 (70) - . La première note te servira en tant qu'arrêt de la note que tu commences en 00:24:608 (66) - , la seconde c'est parce qu'elle tient la route en drum mais aussi en vocal ! La troisième est parce qu'elle sert pas à grand chose.
00:26:160 (70,71,72) - dkd, histoire de rester consistent avec ^
00:30:298 (80,81,82) - dkd, ça tiendra mieux sur le vocal.
00:42:453 (116) - d, comme tu as mappé sur le vocal, kk passe pas super ici.
00:46:850 (127) - k, ça donnera plus de relief à ton vocal car sur cette note en particulier t'as un synthé qui se joue.
00:48:143 (130) - k ? Je suis assez sceptique de ce point de vue.
01:00:557 (161) - k, donne plus de relief ! Et aussi, ça donnera une certaine consistence : 00:57:971 (153,154,155,156,157,158) - sera le même que 01:00:040 (159,160,161,162,163,164) - .

Au passage, reste constant en SV sur cette diff, de tels trucs ça se voit pas trop sur les difficultés inférieures à Oni.

[Pachanagi no Okami]
Le 1.2x au début est vraiment pas nécessaire, honnêtement.
00:05:729 (14) - Mets un K ? un son lourd et fort est audible alors...
00:10:643 (29,30,31) - Sur ce truc, en fait le mieux c'est kdk car d'abord ça descend et ça remonte à la fin.
00:13:746 (38,39,40) - Ici reste en 1/2 et fais dk. Si tu as envie de garder ton 1/4, ça sera ddk.
Et si tu as appliqué ^, change la note après en d histoire que ça sonne pas bizarre par rapport au vocal
00:20:083 (60) - Je pense pas que cette note soit nécessaire dans le cadre de cette portion, ça casse un peu le flow imo
00:20:729 (61,62,63,64,65,66,67,68,69,70) - Les k here sont trop nombreux, fais attention ! Aussi, je te recommende de rester autant que tu peux en 1/2, ça sonne assez wtf en l'état.
00:24:608 (78) - k ? Ca donnera plus de flow même si c'est pas 100% vocal.
00:25:126 (79,80,81,82) - dkkd, je pense que niveau vocal tu vois plus ou moins pourquoi.
00:27:453 (86,87,88) - Reste en 1/2 et applique kd. Sinon, kkd si tu désires garder ton 1/4. Ca suit la percu mais aussi le vocal, vu que la dernière note est un d.
00:36:247 (119,120,121,122,123) - Reste en 1/2, je pense pas vraiment qu'un 1/4 soit bon ici, en vocal ça m'a semblé bizarre.
00:37:281 (124,125,126,127,128,129,130,131,132,133) - Pareil que 00:20:729 (61,62,63,64,65,66,67,68,69,70) - .
00:49:695 (170) - don ? ça rendra mieux sur le flow.
00:52:540 (179,180,181,182,183,184) - Pas très nécessaire ici. Garde ton pattern simple !
00:54:091 (186,187,188) - dkd/dkk, pour avoir un flow drum-vocal plus joli.
01:00:040 (210) - kat ? ça m'a l'air plus haut.

Bon j'ai fini de recheck, j'attends de voir si aabc271 accepte de voir la map.
Topic Starter
Chronotakular
Does this mean Pacha is coming back from the dead? xD
Totoro le Pacha
I am not dead ! x] I just had a lot of work to do, and during the holidays, I can't play osu!. I'll try to mod it during the following days. I promise.
Topic Starter
Chronotakular
Haha. Alright! Take your time. (:
Totoro le Pacha

_Gezo_ wrote:

Bon...
Totoro, j'ai une bien triste nouvelle.
Tu vas devoir te séparer de tes noms de difficultés. De tels noms ne sont plus autorisés. AH MAIS NON ? MAIS NON, ma référence de la mort au jeu... Règles de m....ercredi.
Au passage, mets hitnormal et désactive les custom overrides.

[Pachanagi]
00:20:729 (53,54,55,56) - Je te propose de faire dkkd ici, histoire que tu puisses garder ton aspect vocal et aussi mixer avec la percussion.
Si tu acceptes^ tu peux faire kkd sur 00:22:022 (57,58,59) - .
00:25:126 - Ajoute un d ici, et remplace 00:25:384 (67) - par k, et ensuite retire 00:25:902 (70) - . La première note te servira en tant qu'arrêt de la note que tu commences en 00:24:608 (66) - , la seconde c'est parce qu'elle tient la route en drum mais aussi en vocal ! La troisième est parce qu'elle sert pas à grand chose.
00:26:160 (70,71,72) - dkd, histoire de rester consistent avec ^
00:30:298 (80,81,82) - dkd, ça tiendra mieux sur le vocal.
00:42:453 (116) - d, comme tu as mappé sur le vocal, kk passe pas super ici.
00:46:850 (127) - k, ça donnera plus de relief à ton vocal car sur cette note en particulier t'as un synthé qui se joue.
J'ai appliqué tous les précédents mods
00:48:143 (130) - k ? Je suis assez sceptique de ce point de vue. Je change pas par contre ici, ça suit la vocal, et en même temps la drum derrière
01:00:557 (161) - k, donne plus de relief ! Et aussi, ça donnera une certaine consistence : 00:57:971 (153,154,155,156,157,158) - sera le même que 01:00:040 (159,160,161,162,163,164) - . ... J'applique, mais je suis pas super convaincu, le ddd suivait la vocal, mais bon.

Au passage, reste constant en SV sur cette diff, de tels trucs ça se voit pas trop sur les difficultés inférieures à Oni. Done

[Pachanagi no Okami]
Le 1.2x au début est vraiment pas nécessaire, honnêtement. Done
00:05:729 (14) - Mets un K ? un son lourd et fort est audible alors... Euh ? J'y aurais pas pensé, mais pourquoi pas xD
00:10:643 (29,30,31) - Sur ce truc, en fait le mieux c'est kdk car d'abord ça descend et ça remonte à la fin. Done
00:13:746 (38,39,40) - Ici reste en 1/2 et fais dk. Si tu as envie de garder ton 1/4, ça sera ddk.C'était un précédent mod qui m'a dit de changer, c'était déjà comme ça à l'origine..
Et si tu as appliqué ^, change la note après en d histoire que ça sonne pas bizarre par rapport au vocal
00:20:083 (60) - Je pense pas que cette note soit nécessaire dans le cadre de cette portion, ça casse un peu le flow imo Done
00:20:729 (61,62,63,64,65,66,67,68,69,70) - Les k here sont trop nombreux, fais attention ! Aussi, je te recommende de rester autant que tu peux en 1/2, ça sonne assez wtf en l'état. Done
00:24:608 (78) - k ? Ca donnera plus de flow même si c'est pas 100% vocal. Modifié à moitié, j'ai changé le passage pour que ça rende mieux
00:25:126 (79,80,81,82) - dkkd, je pense que niveau vocal tu vois plus ou moins pourquoi. Nah, le pitch de la voix reste constant dans le bas, ça rend bien ici
00:27:453 (86,87,88) - Reste en 1/2 et applique kd. Sinon, kkd si tu désires garder ton 1/4. Ca suit la percu mais aussi le vocal, vu que la dernière note est un d. Modifié le passage, t'en penses quoi ?
00:36:247 (119,120,121,122,123) - Reste en 1/2, je pense pas vraiment qu'un 1/4 soit bon ici, en vocal ça m'a semblé bizarre. Done
00:37:281 (124,125,126,127,128,129,130,131,132,133) - Pareil que 00:20:729 (61,62,63,64,65,66,67,68,69,70) - . Done
00:49:695 (170) - don ? ça rendra mieux sur le flow. Done
00:52:540 (179,180,181,182,183,184) - Pas très nécessaire ici. Garde ton pattern simple ! Ah non, j'l'aime bien cette partie là. ♫
00:54:091 (186,187,188) - dkd/dkk, pour avoir un flow drum-vocal plus joli.
01:00:040 (210) - kat ? ça m'a l'air plus haut.

Bon j'ai fini de recheck, j'attends de voir si aabc271 accepte de voir la map.
https://www.dropbox.com/s/pr8rtoqhzsvia ... suu%5D.osu

https://www.dropbox.com/s/z3auj6sv8skmu ... Oni%5D.osu

Merci pour les mods. Par contre, faudrait regarder ce que ça en résulte, deux-trois passages ne me paraissent toujours pas tip top
Topic Starter
Chronotakular
Are those links for me Pacha to update the map? Or not yet?
Totoro le Pacha
Yes, these are the new .osu files ! :D
Topic Starter
Chronotakular
Cool! I'll update now!
BanchoBot
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