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An - Xhroria [Osu|Taiko]

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Kurokotei

Kin wrote:

Hai
random taiko mod \o lel

Muzukashii :

00:10:235 (15,16) - c'est juste moi, mais j'ai une préférence pour le k d içi les deux notes du piano sont les mêmes (y'a juste le piano derrière qui fait une note légèrement plus haute), donc non
00:37:985 (4,5,6,7,8,9) - Je pense que k d d k k d suit mieux pour cette parti ouais mais après ca suit pas donc c'est pas très logique
00:45:035 (36,37) - switch en k d ? euh, ca sonne super mal comme ca
01:10:985 - si pour ce pattern tu suis le vocal, je te conseil d'add un kat, étant donné que le vocal accentu la note A de nouveau ( si tu préfère elle fait a a é) ajouté
01:11:135 (35,36,37,38) - c'est juste moi mais je préfère changer le 35 et 38 en don, je trouve que ça suit mieux le vocal ouais, modifié
01:30:335 (32,33,34,35,36,37,38,39) - perso je préfère en faire ajouter des finish pour accentuer la melody ouaip, ajouté

Oni :

00:21:935 (34,35,36) - kdk ? c'est toujours la même note, donc non
00:55:985 (170) - change le en k ? je trouve que ça sonne mieux avec les 2 patterns suivantes modifié
01:35:435 (26,27,28) - kkd ? modifié
01:43:385 - add un sv change içi ? c'est pas énorme, je préfère ne pas ajouter de sv
Merci pour le mod!

diffs: http://puu.sh/2RTNT.zip
Irreversible
hi, summoned via m4m

let's start then, this sounds interesting!

[General]

:idea: I think the diffnames are a bit messed up, why does another have less stars? :S
Also: could you fix "Hard"? i don't think it's fitting
I suggest: Beginner > Standard > Hyper > Another > Expert (or something like this) (because somehow your stars are messed up)
:!: I recommend using 1024x768 for your picture
:!: To get a better experience of the map, you should change your mp3 to 192 kBit/s instead of 128 kBit/s

The diffspread between easy and normal is a bit bad, but i don't think you wanna change it.

[Beginner]

02:00:035 (2) - make this one going upwards http://puu.sh/2RXWO.jpg



[Standard]

00:06:635 (3) - the distance snap between them isn't right

[Ex's Taiko Muzukashii]

00:07:685 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - in my opinion you used too many kantans here, you should consider making them some dons
00:56:585 (74) - finish?

I think the patterns used are a bit too hard for muzu, but ok

but i'm not really good at taiko so feel free to ignore xD

[Ex's Taiko Oni]

will skip this diff, because i can't play it

[Another]

00:50:660 (11,1,2,3) - make it straight, it kinda annoys me because it looks a bit weird.
00:59:435 (2) - move it next to the slider, nto above it
01:17:360 (1,1,1,1) - I think the new combo HERE is fine, because it's really hard diff, so you should leave it here but remove it on the other diffs.
01:41:585 (5) - NC

This map is fun, it has some nice jumps but also some not necessary ones, but that's how you want to map it, so i'm not going to mention them

[Hard]

In my opinion, you used a bit too less DS here, maybe increase it a bit. but it's alright

00:16:985 (5) - stack this under slider's end? o: i think its cool
01:09:785 (3) - move to x: 472 y: 144 ? it looks better there, because it's in the bow of the slider.
01:17:285 (1,1,1) - remove NC spam, same reason as i wrote in hyper

This diff looks good to me~

[Hyper]

00:16:985 (7,8,9) - http://puu.sh/2RXpA.jpg You could use this as pattern, looks a bit better imo
00:19:685 (7,8) - Can you make this look a bit betteR? (drag the second point a bit upwards), so it the circle will fit into the shape of the slider
00:22:385 (8) - Fix the distance snap, it's wrong here
00:56:435 (11) - finish on the end? kinda fits, but it's up to you
01:17:285 (1,1,1) - Remove the new combo spam please, otherwise this will just get very easy (you recover hp if there is a new combo)
01:31:835 (7) - if you look closely, you can see that this circle is a bit wrong placed -> move a bit upwards for keeping consistency with the pattern
01:32:135 (8) - ^ but downwards
01:49:385 - I recommend you map from here on.

This map is really enjoyable! :) (maybe there are some flow-fails, but it's ok)


good luck! :D
Kurokotei

Irreversible wrote:

[Ex's Taiko Muzukashii]

00:07:685 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - in my opinion you used too many kantans here, you should consider making them some dons the pitch is quite high, so it's normal
00:56:585 (74) - finish? nope, no reason to add finish here

I think the patterns used are a bit too hard for muzu, but ok

but i'm not really good at taiko so feel free to ignore xD
Topic Starter
Cherry Blossom
Hai !!! :D

Irreversible wrote:

hi, summoned via m4m

let's start then, this sounds interesting!

[General]

:idea: I think the diffnames are a bit messed up, why does another have less stars? :S => i don't know D:
Also: could you fix "Hard"? i don't think it's fitting
I suggest: Beginner > Standard > Hyper > Another > Expert (or something like this) (because somehow your stars are messed up) => let me think...
:!: I recommend using 1024x768 for your picture => i can't find the same, and bigger
:!: To get a better experience of the map, you should change your mp3 to 192 kBit/s instead of 128 kBit/s => i will...

The diffspread between easy and normal is a bit bad, but i don't think you wanna change it. =>thing to consider so...

[Beginner]

02:00:035 (2) - make this one going upwards http://puu.sh/2RXWO.jpg => Why not, done !



[Standard]

00:06:635 (3) - the distance snap between them isn't right => fixed !

[Ex's Taiko Muzukashii]

00:07:685 (6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - in my opinion you used too many kantans here, you should consider making them some dons
00:56:585 (74) - finish?

I think the patterns used are a bit too hard for muzu, but ok

but i'm not really good at taiko so feel free to ignore xD

[Ex's Taiko Oni]

will skip this diff, because i can't play it

[Another]

00:50:660 (11,1,2,3) - make it straight, it kinda annoys me because it looks a bit weird. => awh really ? D: , fixed...
00:59:435 (2) - move it next to the slider, nto above it => let me think...
01:17:360 (1,1,1,1) - I think the new combo HERE is fine, because it's really hard diff, so you should leave it here but remove it on the other diffs. => Finally removed it...
01:41:585 (5) - NC => Done !

This map is fun, it has some nice jumps but also some not necessary ones, but that's how you want to map it, so i'm not going to mention them

[Hard]

In my opinion, you used a bit too less DS here, maybe increase it a bit. but it's alright => I prefer to use 1.00x for a hard, because it's more natural to play...

00:16:985 (5) - stack this under slider's end? o: i think its cool => Let me think...
01:09:785 (3) - move to x: 472 y: 144 ? it looks better there, because it's in the bow of the slider. => Let me think because of spacing >.>
01:17:285 (1,1,1) - remove NC spam, same reason as i wrote in hyper => same a Another...

This diff looks good to me~

[Hyper]

00:16:985 (7,8,9) - http://puu.sh/2RXpA.jpg You could use this as pattern, looks a bit better imo => Done !
00:19:685 (7,8) - Can you make this look a bit betteR? (drag the second point a bit upwards), so it the circle will fit into the shape of the slider => Fixed twice a time lol
00:22:385 (8) - Fix the distance snap, it's wrong here => Fixed !
00:56:435 (11) - finish on the end? kinda fits, but it's up to you => my first idea, no finish, i added, removed, added, removed etc. finally it's calm so, no finish here :)
01:17:285 (1,1,1) - Remove the new combo spam please, otherwise this will just get very easy (you recover hp if there is a new combo) => Same as Another
01:31:835 (7) - if you look closely, you can see that this circle is a bit wrong placed -> move a bit upwards for keeping consistency with the pattern => awh i've used "rotate by", fixed...
01:32:135 (8) - ^ but downwards => ^
01:49:385 - I recommend you map from here on. => Already suggested, i said no D:

This map is really enjoyable! :) (maybe there are some flow-fails, but it's ok) => it's my first map @_@ !!! :D


good luck! :D

Thanks for you mod :3
Irreversible
About Nc spam in another: i would leave it there to recover HP, but in the other diffs it's just .. idk XD it'll get too easy then

good job on your first map!!

take my star :3
Topic Starter
Cherry Blossom

Irreversible wrote:

About Nc spam in another: i would leave it there to recover HP, but in the other diffs it's just .. idk XD it'll get too easy then

good job on your first map!!

take my star :3
Awh thanks :3
Saturnalize
From what It should be Beginner > Normal > Hyper > Another > Insane (Like rrtyui's lieselotte if I don't spell it wrong lol)

But I don't care.

Good luck.
Topic Starter
Cherry Blossom
i prefer Hard>Hyper>Another
but i know, a real "Hyper" should be easier... >.> but c'est la vie :D
Arrival
Tiens j'ai envie de te faire gagner du temps : Background correct
Topic Starter
Cherry Blossom
dèjà été changé, tu n'as pas re-dl nan ?
MineC24
Modding queue~

Beginner
00:10:985 (3) - imo, NC here and 00:11:885 (1) - remove NC
If you accept ^, 00:13:385 (2) - NC
00:51:785 (2,3) - Blanket
01:22:985 (3) - NC and 01:24:485 (1) - remove NC

Standard
00:35:585 (5) - looks bad slider shape...
01:23:285 (2) - more curve (01:32:885 (1))

Ex's Taiko Muzukashii
HP Drain - 1

00:14:285 (29) - remove finish
00:41:585 (20,21,22) - how about this pattern? -> k d d
00:46:685 (44) - d

Ex's Taiko Oni
00:14:285 (34) - remove finish
00:34:235 (38) - d
00:40:685 (31) - d
00:40:835 (32) - k
01:12:785 (65) - d
01:41:660 - add d?
01:41:735 (83) - k
01:41:810 - add d?

Hard
00:07:235 (5) - how about this? ->
00:10:985 (2) - more curve
01:03:785 (4) - Divide slider plz
01:09:785 (3) - Blanket

Hyper
imo, HP Drain + 1

00:14:585 (4) - looks bad slider...
00:31:085 (3) - curve plz
01:14:585 (1,2,3,4) - far more plz

Another
00:20:135 (6,7,8) - imo, change by slider
00:41:735 (4,5,6) - ^
00:50:435 (10,11,1,2,3) - change stream
00:55:835 (3,4,5) - change by slider
01:39:185 (3,4,5,6,7) - change stream

GL :)
Kurokotei

MineC24 wrote:

Ex's Taiko Muzukashii
HP Drain - 1 HP and OD -1

00:14:285 (29) - remove finish chord here, so no
00:41:585 (20,21,22) - how about this pattern? -> k d d oh, yeah, modified
00:46:685 (44) - d mmm, sounds a bit weird, no

Ex's Taiko Oni
00:14:285 (34) - remove finish same reason as in muzu
00:34:235 (38) - d modified
00:40:685 (31) - d the pitch is high here, so no
00:40:835 (32) - k the pitch is lowered here, so no
01:12:785 (65) - d no
01:41:660 - add d? oh yes, there is a note here, added
01:41:735 (83) - k nope, the pitch is lowered here
01:41:810 - add d? added
Thanks for the mod!
Topic Starter
Cherry Blossom
Hai !!! :D

MineC24 wrote:

Modding queue~

Beginner
00:10:985 (3) - imo, NC here and 00:11:885 (1) - remove NC => Done !
If you accept ^, 00:13:385 (2) - NC => Done !
00:51:785 (2,3) - Blanket => Let me think...
01:22:985 (3) - NC and 01:24:485 (1) - remove NC => Awh, Done !

Standard
00:35:585 (5) - looks bad slider shape... => Arranged !
01:23:285 (2) - more curve (01:32:885 (1)) => (2) Arranged, (1) didnt arrange

Ex's Taiko Muzukashii
HP Drain - 1

00:14:285 (29) - remove finish
00:41:585 (20,21,22) - how about this pattern? -> k d d
00:46:685 (44) - d

Ex's Taiko Oni
00:14:285 (34) - remove finish
00:34:235 (38) - d
00:40:685 (31) - d
00:40:835 (32) - k
01:12:785 (65) - d
01:41:660 - add d?
01:41:735 (83) - k
01:41:810 - add d?

Hard
00:07:235 (5) - how about this? -> => Changed
00:10:985 (2) - more curve => Arranged
01:03:785 (4) - Divide slider plz => let me think
01:09:785 (3) - Blanket => wut ? let me think

Hyper
imo, HP Drain + 1 => Done

00:14:585 (4) - looks bad slider... => Arranged
00:31:085 (3) - curve plz => Awh, Done
01:14:585 (1,2,3,4) - far more plz => let me think...

Another
00:20:135 (6,7,8) - imo, change by slider =>let me think...
00:41:735 (4,5,6) - ^ => hmm no because it is the same as other
00:50:435 (10,11,1,2,3) - change stream => Arranged
00:55:835 (3,4,5) - change by slider => Let me think...
01:39:185 (3,4,5,6,7) - change stream => Arranged

GL :)
Thanks for your mod :)
Leader
Hi, from my Modding Queue

[Beginner]

  • I'd increase a bit distance snap because 1/1 notes are touching themselves and this is bad in an Easy diff
  1. 01:15:785 (3) - Too many repeats
  2. 01:21:785 (1,2) - https://osu.ppy.sh/s/39804
[Standard]
  1. 01:38:585 (5,6,1,2,3,4) - Recheck claps here, they don't seem good..
    Pretty good and clean diff
[Hard]

  • CS+1?
    There's a huge whistle spam in first kiai.. ;_;
  1. 01:07:835 (5) - A slider like this doesn't really fit here
[Hyper]
  1. 01:05:585 (1,2) - Stack them
[Another]

  • Map the beginning like the other diffs o.o
  1. 00:50:660 (11) - NC should be here
General comment: I really like the map, but I'm not sure about hitsounds, they don't fit with song (which I love, An <3) and I'd personally choose other custom hitsounds besides soft-hitclap. I'd like to help you, but I'm not good at hitsounds, you have to ask someone else ;_; . Hope my mod is useful, if not, feel free to not kd me.

Good luck :3
Topic Starter
Cherry Blossom

Leader wrote:

Hi, from my Modding Queue Hai ! :D

[Beginner]

  • I'd increase a bit distance snap because 1/1 notes are touching themselves and this is bad in an Easy diff => 1 millimeter x_x, i will consider this.
  1. 01:15:785 (3) - Too many repeats => fixed.
  2. 01:21:785 (1,2) - https://osu.ppy.sh/s/39804 => wuuut ?! :D
[Standard]
  1. 01:38:585 (5,6,1,2,3,4) - Recheck claps here, they don't seem good.. => I removed clap on (5)
    Pretty good and clean diff
[Hard]

  • CS+1? => wut, CS ? :o i keep 4
    There's a huge whistle spam in first kiai.. ;_; => i just follow the song with whistle >.>
  1. 01:07:835 (5) - A slider like this doesn't really fit here => changed
[Hyper]
  1. 01:05:585 (1,2) - Stack them => Done
[Another]

  • Map the beginning like the other diffs o.o => you mean, follow the violin ? if yes... no :D
  1. 00:50:660 (11) - NC should be here => True. Fixed
General comment: I really like the map, but I'm not sure about hitsounds, they don't fit with song (which I love, An <3) and I'd personally choose other custom hitsounds besides soft-hitclap. I'd like to help you, but I'm not good at hitsounds, you have to ask someone else ;_; . Hope my mod is useful, if not, feel free to not kd me. => another custom hitsounds ? :D i will consider this.


Good luck :3
Thanks for your mod LEADER :D
Chyo-Kun
Since you were the first asking for a mod after a loooooooOOOOoong time in my modding queue,here's your mod,faster than light <3

[General]


  1. This hitsoud volume is really loud,what about 60% instead of 70?
  2. Hard and Hyper are supposed to be the same level of difficulty,choose another name for one of the two

    [Beginner]


    Note: Thiss diff has a not-intuitive timing and i'd rename it just "Easy",since a beginner would fail easily on this :| (Doesen't make much difference,but imagine a newbie tryng to find an easy song and fail on this,get mad and quit the game.. that's sad)

  3. 00:24:185 (1) - This spinner is ending nowhere,what about make it end 00:25:685 here?
  4. 00:51:485 (1) - Why is this beat here? Place it 00:51:335 here instead,sounds much better
  5. 00:52:535 (9) - NC?

    [Standard]

  6. 4.5 stars for a Normal? Seems a bit weird since the hard is 5 o.o
  7. 00:52:535 (3) - This slider is a little too fast for a Normal
  8. 01:13:385 (1) - A slider repeated four times is very unpredictable. I suggest to get only one repeat arrow and add a beat on 01:14:285 instead. (Beat goes on x:200 y:8)

    [Hard]

  9. Technically,silenced spinner ends (00:27:485 - 00:02:585 ) are unrankable,because you can't hear them. I don't really know if it's true,i'm just writing it here to warn you.

  10. 01:03:785 (4) - Use a slow stream instead of a slider repeated this much times.

    [Hyper]

  11. 00:19:385 (6,7) - Those repeated sliders doesen't fit much the rythm of the song..
  12. 00:21:785 (6,7) - ^
  13. 00:24:185 (4) - Space this beat correctly,or else it will be a 95% 100 for almost everyone imo
  14. 00:32:285 (8) - Finish?
  15. 01:05:585 (1,2) - Use a slider instead of two beats

    [Another]

    Stream madness,but i like it xD

  16. 00:25:835 (1) - Why this second spinner? Just get the first one longer till 00:27:635

Good luck :3
Topic Starter
Cherry Blossom

Chyo-Kun wrote:

Since you were the first asking for a mod after a loooooooOOOOoong time in my modding queue,here's your mod,faster than light <3
Faster than light ? sorry you are late, i was bored, next time, be faster than your speed :D, lol i'm joking

[General]


  1. This hitsoud volume is really loud,what about 60% instead of 70? => it can be possible, AWH NO, i have to change every control points !!!, i'm not lazy, don't worry x)
  2. Hard and Hyper are supposed to be the same level of difficulty,choose another name for one of the two => Hard<Hyper, BMS mapset, wth? why these names ? because this is the life D: x)

    [Beginner]


    Note: Thiss diff has a not-intuitive timing and i'd rename it just "Easy",since a beginner would fail easily on this :| (Doesen't make much difference,but imagine a newbie tryng to find an easy song and fail on this,get mad and quit the game.. that's sad) => same as Hyper >.>

  3. 00:24:185 (1) - This spinner is ending nowhere,what about make it end 00:25:685 here? => i just give time to begginers to spin x_x, not changed
  4. 00:51:485 (1) - Why is this beat here? Place it 00:51:335 here instead,sounds much better => let me think...
  5. 00:52:535 (9) - NC? => 9, there is no (9) i think you removed (1) and added a new circle without NC.

    [Standard]

  6. 4.5 stars for a Normal? Seems a bit weird since the hard is 5 o.o => when ive finished to map, the diff had 4 stars x_x, there were many changed with mods, that's why the difficulty increased.
  7. 00:52:535 (3) - This slider is a little too fast for a Normal => i arranged the slider, fixed.
  8. 01:13:385 (1) - A slider repeated four times is very unpredictable. I suggest to get only one repeat arrow and add a beat on 01:14:285 instead. (Beat goes on x:200 y:8) => Fixed, i found another solution, if you want to see :

    [Hard]

  9. Technically,silenced spinner ends (00:27:485 - 00:02:585 ) are unrankable,because you can't hear them. I don't really know if it's true,i'm just writing it here to warn you. => i will consider this, thanks.

  10. 01:03:785 (4) - Use a slow stream instead of a slider repeated this much times. => let me think...

    [Hyper]

  11. 00:19:385 (6,7) - Those repeated sliders doesen't fit much the rythm of the song.. => Let me think...
  12. 00:21:785 (6,7) - ^ => ^
  13. 00:24:185 (4) - Space this beat correctly,or else it will be a 95% 100 for almost everyone imo => Fixed (random spacing lol)
  14. 00:32:285 (8) - Finish? => where ? and no i prefer whistle.
  15. 01:05:585 (1,2) - Use a slider instead of two beats => Fixed

    [Another]

    Stream madness,but i like it xD

  16. 00:25:835 (1) - Why this second spinner? Just get the first one longer till 00:27:635 => i don't really like to place a long spinner on an insane diff.

Good luck :3
Thanks for your mod :)
Kayano
Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Should fixed
  3. Black - Just suggestion
  • General
  1. Fine

    Beginner
  2. Fine...I think. But it is really difficult for a beginner

    Standard
  3. 00:06:635 (3) - end at 00:07:085 is better i think
  4. 00:09:035 (2) - end at 00:09:485 ?
  5. 00:14:585 (2) - move to 00:14:735
  6. 01:57:785 (5) - delete clap

    Hard
  7. 01:07:835 (5) - break into a circle and a 1/1 slider

    Hyper
  8. 00:12:035 (4,5) - move to 00:11:885 -
  9. 00:12:935 (7) - move to 00:13:085 - ?
  10. 01:05:585 (1,2) -
  11. 01:07:685 (1,2) -

    Another
  12. Difficult for me to mod

    Well, it is really difficult to map before 00:15:785 -
    Good luck~
Topic Starter
Cherry Blossom
Hi :D

OniJAM wrote:

Mod req from my queue~

  1. Red - Unrankable
  2. Purple - Should fixed
  3. Black - Just suggestion
  • General
  1. Fine

    Beginner
  2. Fine...I think. But it is really difficult for a beginner => i think too.

    Standard
  3. 00:06:635 (3) - end at 00:07:085 is better i think => I agree, done !
  4. 00:09:035 (2) - end at 00:09:485 ? => if i follow the violin it's possible, done !
  5. 00:14:585 (2) - move to 00:14:735 => ^
  6. 01:57:785 (5) - delete clap => done !

    Hard
  7. 01:07:835 (5) - break into a circle and a 1/1 slider => awh, i see, done !

    Hyper
  8. 00:12:035 (4,5) - move to 00:11:885 - => here there is the problem where many people told me >.>, i dont follow the violin here i follow the piano.
  9. 00:12:935 (7) - move to 00:13:085 - ? => ^
  10. 01:05:585 (1,2) -
    => it can be possible if i dont follow the violin instead of the vocal, but i follow the vocal, so, i didn't change.
  11. 01:07:685 (1,2) -
    => Fixed

    Another
  12. Difficult for me to mod

    Well, it is really difficult to map before 00:15:785 - => yes, you can choose to follow the violin or the piano, it can be confusing.
    Good luck~
Thanks for your mod. :D
Setsurei


[General]
change the whistle sound more softer

sorry I can only mod the positions and blankets
some position suggestions - you may not follow them if you want to preserve some center-symmetrical position (I've found some of them)

[Beginner]
00:21:785 (2) - x 320 y 200
00:47:735 (3) - x 60 y 56
00:52:535 (3) - x 84 y 288
00:53:435 (4) - x 32 y 76
00:54:785 (6) - x 364 y 76

[Standard]
00:10:985 (2) - slider center point x 384 y 44
01:14:585 (3) - x 376 y 32
01:23:285 (2) - x112 y 140, center point x 192 y 116, tail point x 280 y 148
01:23:885 (3) - x 312 y 172
01:38:585 (5) - x 440 y 292
01:39:185 (6) - x 248 y 236
01:40:085 (1,2) - x 76 y 132
01:40:835 (3,4) - x 144 y 28
01:58:385 (6) - center point x 40 y 136, tail point x 28 y 236
01:59:285 (1) - x 132 y 204
02:00:035 (3) - x 328 y 204
02:00:635 (4) - x 256 y 120
02:00:935 (5) - x 364 y 92

[Hard]
00:44:285 (6) - tail point x 500 y 244
00:44:735 (1) - x 444 y 300
00:45:035 (2,3) - x 424 y 140
01:53:885 (7) - x 192 y 204

[Hyper]
00:21:185 (4) - center point x 240 y 12, tail point x 292 y 64
00:21:635 (5) - x 344 y 120
00:21:785 (6) - x 404 y 180
00:22:085 (7) - x 456 y 248
00:30:035 (4) - x 360 y 272
00:30:185 (1) - center point x 344 y 360, tail point x 280 y 292
00:30:635 (2) - x 240 y 240
00:31:085 (3) - x 40 y 164
00:49:085 (8) - center point x 80 y 276, tail point x 136 y 244
00:52:535 (4) - tail point x 204 y 168
00:52:985 (6) - tail point x 124 y 96
01:11:585 (4) - center point x 80 y 40, tail point x 132 y 116
01:12:035 (5) - x 192 y 156
01:26:285 (5) - center point x 128 y 156
01:29:585 (8) - center point x 424 y 116, tail point x 472 y 144
01:35:885 (4) - tail point x 20 y 224
01:38:585 (1) - tail point x 204 y 348
01:39:035 (2,3) - x 96 y 352
01:39:035 (2,3) - 2nd point (white) x 92 y 280
01:52:085 (1) - tail point x 428 y 224
01:53:885 (7) - center point x 152 y 24, tail point x 220 y 24
01:55:085 (2) - tail point x 36 y 260
01:55:535 (3) - x 136 y 272
01:55:685 (4) - center point x 136 y 364

good luck for ranked
Seyren Windsor
Hey i just saw your map and i loved the song ^^, i was wondering if you would accept any more guest diffs, i would like to do a mania one, but if you don't i would understand it since there are 2 already o.o.

Just let me know if you want to ^^, i would love to do it
Topic Starter
Cherry Blossom
Hai :D

Setsurei wrote:



[General]
change the whistle sound more softer => okay i will check parts.

sorry I can only mod the positions and blankets
some position suggestions - you may not follow them if you want to preserve some center-symmetrical position (I've found some of them)
=> Okay... LET'S BEGIN

[Beginner]
00:21:785 (2) - x 320 y 200 => Done !
00:47:735 (3) - x 60 y 56 => didn't change
00:52:535 (3) - x 84 y 288 => Done !
00:53:435 (4) - x 32 y 76 => didn't change
00:54:785 (6) - x 364 y 76 => ^

[Standard]
00:10:985 (2) - slider center point x 384 y 44 => Done !
01:14:585 (3) - x 376 y 32 => Done !
01:23:285 (2) - x112 y 140, center point x 192 y 116, tail point x 280 y 148 => Done !
01:23:885 (3) - x 312 y 172 => Done !
01:38:585 (5) - x 440 y 292 => Done !
01:39:185 (6) - x 248 y 236 => Done !
01:40:085 (1,2) - x 76 y 132 => Didn't change
01:40:835 (3,4) - x 144 y 28 => Done
01:58:385 (6) - center point x 40 y 136, tail point x 28 y 236 => Didn't change
01:59:285 (1) - x 132 y 204 => ^
02:00:035 (3) - x 328 y 204 => ^
02:00:635 (4) - x 256 y 120 => ^
02:00:935 (5) - x 364 y 92 => ^

[Hard]
00:44:285 (6) - tail point x 500 y 244
00:44:735 (1) - x 444 y 300
00:45:035 (2,3) - x 424 y 140
I see.. i've changed by another way, but still with your idea.
01:53:885 (7) - x 192 y 204 => the tail ? Done !

[Hyper]
00:21:185 (4) - center point x 240 y 12, tail point x 292 y 64 => Done !
00:21:635 (5) - x 344 y 120 => Done !
00:21:785 (6) - x 404 y 180 => Done !
00:22:085 (7) - x 456 y 248 => Done !
00:30:035 (4) - x 360 y 272 => already it is >.>
00:30:185 (1) - center point x 344 y 360, tail point x 280 y 292 => Didn't change
00:30:635 (2) - x 240 y 240 => ^
00:31:085 (3) - x 40 y 164 => ^
00:49:085 (8) - center point x 80 y 276, tail point x 136 y 244 => Didn't change because it's the copy of 00:49:535 (2)
00:52:535 (4) - tail point x 204 y 168 => Done !
00:52:985 (6) - tail point x 124 y 96 => Done !
01:11:585 (4) - center point x 80 y 40, tail point x 132 y 116 => Didn't change
01:12:035 (5) - x 192 y 156 => ^
01:26:285 (5) - center point x 128 y 156 => ^
01:29:585 (8) - center point x 424 y 116, tail point x 472 y 144 => Done !
01:35:885 (4) - tail point x 20 y 224 => didn't change
01:38:585 (1) - tail point x 204 y 348 => Done !
01:39:035 (2,3) - x 96 y 352 => Done !
01:39:035 (2,3) - 2nd point (white) x 92 y 280 => Done !
01:52:085 (1) - tail point x 428 y 224 => Didn't change
01:53:885 (7) - center point x 152 y 24, tail point x 220 y 24 => I prefer, no, because it is stacked on the scorebar >.>
01:55:085 (2) - tail point x 36 y 260 => Done !
01:55:535 (3) - x 136 y 272 => Done !
01:55:685 (4) - center point x 136 y 364 => Done !

good luck for ranked
Thanks for your mod :D
Topic Starter
Cherry Blossom

Seyren Windsor wrote:

Hey i just saw your map and i loved the song ^^, i was wondering if you would accept any more guest diffs, i would like to do a mania one, but if you don't i would understand it since there are 2 already o.o.

Just let me know if you want to ^^, i would love to do it
Sorry but it's too late for a new GD :(
yurunneram
EASY

00:08:585 (1) - Why not make it like 00:06:635 (2,3) (rhythm wise)

00:11:285 - Oh how nice it would be if you would fill up this awkward space

02:00:035 (2,3) - Follow the violin for this part.


NORMAL

00:06:785 - I assume you're following the crystal sounds so the slider should start here right? O_o

00:10:385 - Add note

00:20:285 - ^

SPOILER
ANOTHER

Ok you said no need. But you didn't say no. So I'll just mod it cuz I wana and you can ignore this if you wana

00:34:985 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Uh.. I dunno how many people would appreciate these kinds of extremely stacked streams. Space the notes out?

00:42:860 (3) - I think you should delete this one.

HARD

Wait- wait... Is this correct? "Hard" has more stars than "another"? My god, this is truly one of the times where star system is obviously screwed XD Found nothing wrong with this diff. it's not bad. Good job

HYPER

hahaha, this one too! peppy gotta change da system. This one has no probs either ^^ Great job~

You have been modded out by Yurun Ceroia Neram
Topic Starter
Cherry Blossom
Hai :D

yurunneram wrote:

EASY

00:08:585 (1) - Why not make it like 00:06:635 (2,3) (rhythm wise) => hmm yes it's possible, done.

00:11:285 - Oh how nice it would be if you would fill up this awkward space => i follow the violin >.>

02:00:035 (2,3) - Follow the violin for this part. => Done.


NORMAL

00:06:785 - I assume you're following the crystal sounds so the slider should start here right? O_o => i follow the violin

00:10:385 - Add note ^

00:20:285 - ^ => let me think.

SPOILER
ANOTHER

Ok you said no need. But you didn't say no. So I'll just mod it cuz I wana and you can ignore this if you wana

00:34:985 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Uh.. I dunno how many people would appreciate these kinds of extremely stacked streams. Space the notes out? => i will think about that >.>

00:42:860 (3) - I think you should delete this one. => uuh.. i don't know.

HARD

Wait- wait... Is this correct? "Hard" has more stars than "another"? My god, this is truly one of the times where star system is obviously screwed XD Found nothing wrong with this diff. it's not bad. Good job

HYPER

hahaha, this one too! peppy gotta change da system. This one has no probs either ^^ Great job~

Weird, yeah :D

You have been modded out by Yurun Ceroia Neram
Thanks for your mod :D
Konei
Offset sounds off to me, try 218 (+33)
Topic Starter
Cherry Blossom

Konei wrote:

Offset sounds off to me, try 218 (+33)
Wuut ? :o another offset change ?
Yes it's better Thanks. (i have to resnap everything now x_x)
Konei
uh, remember to resnap the green lines aswell.

If you dont know how to do everything at once, feel free to contact me.
Topic Starter
Cherry Blossom
too late :D i already did it.
blissfulyoshi
For rezoons success in my queue, here is my mod.

Please use this video http://puu.sh/3s5zY.avi
No taiko mods because I don't know how to mod them, sry
Also I know it is your style but transitioning from an arc slider to a v slider with red anchor points has a strange flow imo
The white combo color is a little hard to see against the bg/video (mostly the video), so you might want to change it (give it a slight blue tint?)
Is there a change a down beat at the end? The last chrous starts on a note one downbeat after the normal one (112118). If there is, you might need another timing section for it.

Beginner:
As a small note, most of your sliders are slightly asymmetric, so you might want to adjust the middle point so that they are symmetric
00:40:868 (5,3) - this overlap is barely visible, but it annoys me
01:39:218 (3) - move the middle point down a bit because the slider currently goes up a bit before going down
00:53:468 (4,6) - since these sliders are slightly asymmetric, you might want to consider a pattern like:

Standard:
00:32:018 (4,1) - please remove this overlap
01:17:018 (3) - this slider doesn't look that great, because it is not parallel with 01:16:418 (2) and it still has a sharp corner.

Hard:
00:00:218 (1) - this spinner does not fit the song very well imo
00:07:268 (5) - I would never recommend using red anchor points with these because they make the slider look like it has a sharp edge as it transfers from the start to the middle (more visible when playing for some reason)
00:08:618 (2) - blanket 00:08:318 (1) better
00:17:018 (5) - You should manually space this note so that it does not touch the previous note because most of the other notes on the map do not touch
00:17:618 (7) - ^ (I think you get the idea, so just remember to fix it, not going to say it anymore)
00:23:018 (1) - same as 00:07:268 (5)
00:39:518 (1) - should this belong with the previous combo to follow your pattern of new combo every 2 tall white ticks
00:44:318 (6) - blanket 00:44:768 (1) better (slightly imperfect as you can see on the left side of 1 in the picture)
01:12:818 (6,1) - the stacking creates an overlap with 01:12:518 (5), so I recommend rearranging the notes
01:38:168 (3,4) - ^

Hyper: (This diff is fairly well done)
00:00:218 (1) - this spinner does not fit the song very well imo
00:30:218 (1) - blanket 4 better?
01:10:868 (1,2) - remove 1's new combo and add a new combo to 2 to be consistent with 01:13:268 (9,1)
01:54:518 (9) - To follow your pattern every two large whiteticks, wouldn't the combo start here instead of at 01:54:968 (1)?
01:56:768 (1) - ^ (same scenario except with 01:56:918 (2) as the supposed start of the next combo)

Another:
The drain is a bit high with the double spinners (00:24:368 (1,1)) and the slow down section taking away a good chunk of your health
00:00:218 (1) - Do you really want to torture mappers? Every single time you retry this map, you have to go through a lead-in time and a 5s starting break...
00:54:218 (3,4,5,6,7,8) - unevenly spaced stream, you might want to fix it :(
01:01:868 (11) - blanket 9 better

=====================
Overall, your mapset is okay. The hardest 2 diffs were done really well, but the many red anchor points and the asymmetry create a more awkward flow in the easier diffs. Beyond that, I left a bunch of notes regarding other aspects of your map at the top of the mod, so please address those. If you want a remod, I can do so, but I can't bubble because I can't mod the taiko diffs.

On another note, I was a little lazy with the mod so I did not finish my combo mod nor check the timing.
Topic Starter
Cherry Blossom

blissfulyoshi wrote:

For rezoons success in my queue, here is my mod. => Pro, :D Great thanks to rezoons.

Please use this video http://puu.sh/3s5zY.avi => Done !
No taiko mods because I don't know how to mod them, sry
Also I know it is your style but transitioning from an arc slider to a v slider with red anchor points has a strange flow imo => really ? D: so we can say that is my style :D
The white combo color is a little hard to see against the bg/video (mostly the video), so you might want to change it (give it a slight blue tint?) => I gave a little blue tint.
Is there a change a down beat at the end? The last chrous starts on a note one downbeat after the normal one (112118). If there is, you might need another timing section for it. => is it really necessary ? i added a timing section.

Beginner:
As a small note, most of your sliders are slightly asymmetric, so you might want to adjust the middle point so that they are symmetric
00:40:868 (5,3) - this overlap is barely visible, but it annoys me => Fixed (arranged the curve of sliders)
01:39:218 (3) - move the middle point down a bit because the slider currently goes up a bit before going down => Fixed
00:53:468 (4,6) - since these sliders are slightly asymmetric, you might want to consider a pattern like:
=> Done

Standard:
00:32:018 (4,1) - please remove this overlap => Fixed
01:17:018 (3) - this slider doesn't look that great, because it is not parallel with 01:16:418 (2) and it still has a sharp corner. => Fixed

Hard:
00:00:218 (1) - this spinner does not fit the song very well imo => Finally removed...
00:07:268 (5) - I would never recommend using red anchor points with these because they make the slider look like it has a sharp edge as it transfers from the start to the middle (more visible when playing for some reason) => Slider changed.
00:08:618 (2) - blanket 00:08:318 (1) better => Fixed
00:17:018 (5) - You should manually space this note so that it does not touch the previous note because most of the other notes on the map do not touch => true, fixed
00:17:618 (7) - ^ (I think you get the idea, so just remember to fix it, not going to say it anymore) => Fixed, fixed, and fixed... D:
00:23:018 (1) - same as 00:07:268 (5) => Fixed
00:39:518 (1) - should this belong with the previous combo to follow your pattern of new combo every 2 tall white ticks => I've probably misplaced the new combo, fixed.
00:44:318 (6) - blanket 00:44:768 (1) better (slightly imperfect as you can see on the left side of 1 in the picture)
=> awh :o Fixed
01:12:818 (6,1) - the stacking creates an overlap with 01:12:518 (5), so I recommend rearranging the notes => Fixed.
01:38:168 (3,4) - ^ => Fixed

Hyper: (This diff is fairly well done)
00:00:218 (1) - this spinner does not fit the song very well imo => same as Hard.
00:30:218 (1) - blanket 4 better? => didn't change.
01:10:868 (1,2) - remove 1's new combo and add a new combo to 2 to be consistent with 01:13:268 (9,1) => Fixed
01:54:518 (9) - To follow your pattern every two large whiteticks, wouldn't the combo start here instead of at 01:54:968 (1)? => True, fixed
01:56:768 (1) - ^ (same scenario except with 01:56:918 (2) as the supposed start of the next combo) => Didn't change.

Another:
The drain is a bit high with the double spinners (00:24:368 (1,1)) and the slow down section taking away a good chunk of your health => Really ? Let me think...
00:00:218 (1) - Do you really want to torture mappers? Every single time you retry this map, you have to go through a lead-in time and a 5s starting break... => Finally removed ... D:
00:54:218 (3,4,5,6,7,8) - unevenly spaced stream, you might want to fix it :( => Fixed >.>
01:01:868 (11) - blanket 9 better => Fixed (With Grid level 4 >.>)

=====================
Overall, your mapset is okay. The hardest 2 diffs were done really well, but the many red anchor points and the asymmetry create a more awkward flow in the easier diffs. Beyond that, I left a bunch of notes regarding other aspects of your map at the top of the mod, so please address those. If you want a remod, I can do so, but I can't bubble because I can't mod the taiko diffs.

On another note, I was a little lazy with the mod so I did not finish my combo mod nor check the timing.
Very useful mod, i need a BAT who knows taiko modding now D:
Thanks for your mod :D
rezoons

blissfulyoshi wrote:

Pro, :D Great thanks to rezoons.
Pas de bubble? Mince alors va falloir que je me trouve un autre escalve. XD
Topic Starter
Cherry Blossom
HAN toi alors... :D
rezoons
Eh! Par simple curiosité j'ai reregarder ta map et mon ancien mod.C'est complètement pourri!!!!!!! (Mon mod pas ta map XD) donc j'ai décidé de t'en refaire un pour pas t'avoir trop t'arnaquer (Mais tu me refiles quand même des kudosu!). Et tant que j'y suis j'ai décidé de te faire gouter à mon spécial-nazi-mod-Rezoons-style-de-la-mort. C'est parti!!!!!!!

!Attention! Ce que vous allez voir a été écrit par un être humain en manque de sommeil, de sanité d'esprit, de cours d'orthographe et de petite copine. Par conséquent il ne faut pas forcemment prendre au sérieux tout ce qu'il va dire. Il faut pas non plus tout ignorer parce qu'il y a quand même passé pas mal de temps dessus. Donc dans la mesure du possible: Enjoy!

[Général]
  1. Grid level <4 = Your map suck!!!!!!!!!
[Begginer]
  1. 00:24:218 (1) - A vrai dire vu que c'est une Easy diff et que il y a un gros silence ici je ne conseillerais pas trop le spinner. Un break est plus approprié ici. Met une note en 00:24:218 et retire le spinner.
  2. 00:33:368 (2,3,4,5) - La fin de 2 et le début de 4 sont au même abscisse donc logiquement le début de 3 et 5 devraient l'être aussi.
  3. 00:39:518 (3) - Passe en Grid 4 bouge le deuxième point a x=68 y=144 et le dernier à x=64 y=200 et la symmetrie avec 00:37:418 (1) sera parfaite (teste avec CTRL+H)
  4. 00:40:868 (5) - Pas super symmetrique. Pourquoi pas prendre comme 00:38:618 (2) mais retourné?
  5. 00:47:768 (3) - Tu pourrais le courber un peu plus pour avoir une blanket....
  6. 00:51:518 (1,2,3) - Voilà, comme ça!
  7. 00:59:018 (1) - Mauvaise symmetrie.
  8. 01:08:618 (1) - Pourquoi pas x=168 y=60 pour avoir une sorte de blanket avec 01:07:418 (3).
  9. 01:12:218 (2,3) - Avant tes notes étaient porchent mais ne se touchaient pas. A vrai dire je trouve que l'overlap fait pas très bien mais bon c'est que mon opinion....
  10. 01:21:818 (1,2,1) - Utlise grid 4 pour éviter ce genre de cas où on a un overlap puis pas. Surtout que ça se voit en plus.
  11. 01:25:718 (3,4,1,2,3) - C'est quoi toutes ses lignes droites! On dirait -Umi- qui mappe!
  12. 01:30:218 (1) - Et bien là tu écartes ta note un peu plus. Pourquoi ne pas le faire partout?
  13. 01:40:118 (1,2) - A vrai dire je trouve que le flow est meilleur si on a d'abbord celui qui pointe vers le bas et ensuite celui qui pointe vers le haut.
  14. 01:41:618 (3) - Du coup décale-le si tu as fait ce que je viens de dire.
  15. 02:00:218 (2,3) - C.f. 00:47:768. Et si tu veux pas décale quand même 02:01:118 (3) à x=268 y=140 pour qu'il soit bien centré par rapport au slider. Et si tu veux être vraiment classe tu peux faire ça:
[Standard]
  1. 00:11:018 (2,3,4) - C'est exactement à ça que je pensais pour 01:40:118 (1,2) de la diff précédente.
  2. 00:15:218 (3,4,1) - Le rythme utilise nous confuse pas mal lorsqu'on joue. Je te conseillerais plutôt d'utiliser
  3. 00:30:068 (1,2) - Utilise plutôt car le blanc dans la musique est quand même bien marqué à 00:30:518.
  4. 00:33:368 (2,4) - Hihihi! Je m'apelle cherry et mes sliders sont pas symétriques parce que je MAPPPE EN GRID LEVEL 3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  5. 01:06:068 (2) - Rajoute une flèche à la fin?
  6. 01:27:518 (6,2) - Overlapping!
  7. 01:33:518 (2,3,4,5) - 2 et 4 -> même hauteur. 3 et 5 -> Pas la même hauteur. ERROR! DOES NOT COMPUTE!
  8. 01:53:318 (3,6) - Presque symétrique.
  9. 01:58:418 (6,1) - Bad blanket! Bouge le 1 à x=148 y=208 ou si t'as la flemme de refaire le pattern d'après bouge le deuxième slider point de devine qui à x=56 y=144 et le dernier point à x=64 y=128.
  10. 01:59:318 (1,2,3,4,5) - Alors là t'as voulu faire de la symétrie à la fin mais ça a planté. XD
    Je te propose un pattern alternatif:

    Oui, j'adore les étoiles. Oui je compte les imposées dans toutes les map du monde.
[Another]
  1. 00:05:918 (3,1) - Alors, la diff vient tout juste de commencer et C'EST PAS SYMMETRIQUEfDFSFDQGSTQCHDVGF............ Je sens qu'il va être looooong ce mod.
  2. 00:09:968 (1) - Bouge-le à x=104 y=368 pour un quadrilatère parfait avec 00:09:068 (5,6,7,1).
  3. 00:11:768 (5) - x=256 y=36? Devine pourquoi.....
  4. 00:13:718 (2,3,4) - *profonde inspiration* UTILISE GRID LEVEL 4!!!!!!!!!
  5. 00:16:868 (7) - NC pour indiquer le jump?
  6. 00:17:018 (8) - Tu sais que si tu bouges le end point de 3 crans (GL=4) vers le haut et PAF! ça fait des chocapic une blanket....
  7. 00:21:818 (6,7,8) - Je trouve que le flow est pas génial ici. Tu forces a faire un mouvement pas très.... Je sais pas comment l'expliquer mais j'aime pas XD
  8. 00:23:018 (2,3,4,5) - 2 et 3 = symétrie centrale. 4 et 5 = pas symétrie centrale..... WTF!!!
  9. 00:44:018 (9) - x=180 y=280 pour un parallélogramme parfait avec 00:43:418 (6,7,8).
  10. 00:48:218 (6,1) - C'est pas symétrique lalalala.
  11. 00:51:818 (10) - x=296 y=280 pour un parfait parallélogramme tralala.
  12. 01:13:418 (3,4,5,6,7,8,9,10) - A refaire c'est pas bon du tout!!!!!!!!!! 6 doit être à x=216 y=216, 7 à x=136 y=272 etc.....
  13. 01:14:618 (1,2,3,4,5,6,7,8) - Pareil... A moins que tu ne l'es fait pas exprès dans ce cas-là..... Fais ce que je dis le moddeur à toujours raison, surtout quand le moddeur c'est moi MOUAHAHAHAH....... J'ai besoin de café.....
  14. 01:25:418 (1,2,3) - Place 3 bien au milieu de 1 et 2.
  15. 01:34:418 (6) - x=388 y=36 pour une meilleur blanket (et un plus gros jump....)
  16. 01:35:018 (1) - Pas symétrique.....
  17. 01:38:318 (7) - Un petit peu abusé ce jump..... Non parce que du x3.2 entre deux 1/2 à 200 BPM........
  18. 01:51:968 (2) - C'est peut-être unrankable mais ce qui correspond le mieux à la musique c'est
  19. 02:00:968 (8,10) - CTRL+G si tu veux la symétrie. En plus je préfère le flow dans ce cas-là.
[Hard]
  1. 00:32:918 (1,2,3) - Que ce soit 2 ou 1 et 3 c'est pas symétrique.
  2. 01:08:618 (1,2) - Ecarte-les un petit peu plus.
  3. 01:17:918 (3,1) - ^
  4. 01:21:818 (1,2,3,4) - Pareil. En plus 1 et 3 s'overlap.
  5. 01:30:968 (4,6) - CTRL+G pour un pattern encore plus COOL!
[Hyper]
  1. 00:11:018 (2,3) - et 00:08:618 (2,3) - Je vais essayer de jouer au jeu du ni "oui" ni "non" ni "utilise grid level 4 pour un spacing constant"..... Je suis pas sûr d'y arriver.......
  2. 00:22:118 (7) - x=460 y=256? Je le trouve plutôt collé avec 6 et assez loin de 8.
  3. 00:29:018 - Euh.... Il y a une note ici.....
  4. 00:29:918 (3) - Mais pas ici.....
  5. 00:59:918 (2,3,1,2,3,4) - utilise grid level 4 pour un spacing constant.... Et zut! J'ai perdu!
  6. 01:32:468 (9) - Perdu! Il doit être à x=200 y=132.
Matte ça comment mon mod il est plus gros que celui du BAT. XD
Et oui! C'est dans cet état d'esprit que je mappe et que je modde. Ça explique tellement de choses......

Bpn, si avec ça tu rankes pas ta map et bien.... Passe en Grid Levfd gfdctfd fvgfdvgfdcgfgfd.
Kurokotei
u mad rezoons (dat nazi mod)
rezoons

dialgadu77 wrote:

u mad rezoons (dat nazi mod)
Dommage qu'on puisse pas nazi mod le taiko..... En tout cas ça va lui donner du boulot à Cherry ^^
Kurokotei

rezoons wrote:

Dommage qu'on puisse pas nazi mod le taiko..... En tout cas ça va lui donner du boulot à Cherry ^^
Ouais, en tout cas j'espère que ce sera rankable après
rezoons

dialgadu77 wrote:

rezoons wrote:

Dommage qu'on puisse pas nazi mod le taiko..... En tout cas ça va lui donner du boulot à Cherry ^^
Ouais, en tout cas j'espère que ce sera rankable après
Euh..... Faut trouver un taiko BAT pour ça. Mais sinon elle sera surement ready pour le rank après ce mod. Mise à part peut-être que Cherry devrait recheck les combos. Ils me semblaient un peu long dans la deuxième motié de la première diff et assez random dans certaine partie des autres. Le BAT l'avait mentionné aussi mais je l'ai pas trop checké.....
Topic Starter
Cherry Blossom
You mad...

rezoons wrote:

Eh! Par simple curiosité j'ai reregarder ta map et mon ancien mod.C'est complètement pourri!!!!!!! (Mon mod pas ta map XD) donc j'ai décidé de t'en refaire un pour pas t'avoir trop t'arnaquer (Mais tu me refiles quand même des kudosu!). Et tant que j'y suis j'ai décidé de te faire gouter à mon spécial-nazi-mod-Rezoons-style-de-la-mort. C'est parti!!!!!!!

!Attention! Ce que vous allez voir a été écrit par un être humain en manque de sommeil, de sanité d'esprit, de cours d'orthographe et de petite copine. Par conséquent il ne faut pas forcemment prendre au sérieux tout ce qu'il va dire. Il faut pas non plus tout ignorer parce qu'il y a quand même passé pas mal de temps dessus. Donc dans la mesure du possible: Enjoy! => L'hopital est ton meilleur ami :)

[Général]
  1. Grid level <4 = Your map suck!!!!!!!!!
=> problem ? :o it's just my style...

[Begginer]
  1. 00:24:218 (1) - A vrai dire vu que c'est une Easy diff et que il y a un gros silence ici je ne conseillerais pas trop le spinner. Un break est plus approprié ici. Met une note en 00:24:218 et retire le spinner. => Nan, je fais comme les autres diffs, je met un spinner, même si c'est easy.
  2. 00:33:368 (2,3,4,5) - La fin de 2 et le début de 4 sont au même abscisse donc logiquement le début de 3 et 5 devraient l'être aussi. => pas nécéssaire de changer, ça va casser le pattern avec (6)
  3. 00:39:518 (3) - Passe en Grid 4 bouge le deuxième point a x=68 y=144 et le dernier à x=64 y=200 et la symmetrie avec 00:37:418 (1) sera parfaite (teste avec CTRL+H) => Pareil, ça va tuer le pattern (triangle).
  4. 00:40:868 (5) - Pas super symmetrique. Pourquoi pas prendre comme 00:38:618 (2) mais retourné? => Done.
  5. 00:47:768 (3) - Tu pourrais le courber un peu plus pour avoir une blanket.... => Disons que j'aurais pu mais ce slider est le même que (4)
  6. 00:51:518 (1,2,3) - Voilà, comme ça!
  7. 00:59:018 (1) - Mauvaise symmetrie. => Arranged.
  8. 01:08:618 (1) - Pourquoi pas x=168 y=60 pour avoir une sorte de blanket avec 01:07:418 (3). => ouais, nan.
  9. 01:12:218 (2,3) - Avant tes notes étaient porchent mais ne se touchaient pas. A vrai dire je trouve que l'overlap fait pas très bien mais bon c'est que mon opinion.... => j'ai à peine décalé manuellement au dessus le slider, okay.
  10. 01:21:818 (1,2,1) - Utlise grid 4 pour éviter ce genre de cas où on a un overlap puis pas. Surtout que ça se voit en plus. => Done.
  11. 01:25:718 (3,4,1,2,3) - C'est quoi toutes ses lignes droites! On dirait -Umi- qui mappe! => Fixed.
  12. 01:30:218 (1) - Et bien là tu écartes ta note un peu plus. Pourquoi ne pas le faire partout? => pour le blanket ici.
  13. 01:40:118 (1,2) - A vrai dire je trouve que le flow est meilleur si on a d'abbord celui qui pointe vers le bas et ensuite celui qui pointe vers le haut. => Fixed.
  14. 01:41:618 (3) - Du coup décale-le si tu as fait ce que je viens de dire. => Done.
  15. 02:00:218 (2,3) - C.f. 00:47:768. Et si tu veux pas décale quand même 02:01:118 (3) à x=268 y=140 pour qu'il soit bien centré par rapport au slider. Et si tu veux être vraiment classe tu peux faire ça:
=> Fixed (autre solution).

[Standard]
  1. 00:11:018 (2,3,4) - C'est exactement à ça que je pensais pour 01:40:118 (1,2) de la diff précédente. => zzzZZZzzzZZZzzzZZZ
  2. 00:15:218 (3,4,1) - Le rythme utilise nous confuse pas mal lorsqu'on joue. Je te conseillerais plutôt d'utiliser
    => j'ai pas changé, j'ai juste fixed par un NC
  3. 00:30:068 (1,2) - Utilise plutôt car le blanc dans la musique est quand même bien marqué à 00:30:518. => Done.
  4. 00:33:368 (2,4) - Hihihi! Je m'apelle cherry et mes sliders sont pas symétriques parce que je MAPPPE EN GRID LEVEL 3!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! => i.e Koumaihime beatrix.
  5. 01:06:068 (2) - Rajoute une flèche à la fin? => I follow vocal.
  6. 01:27:518 (6,2) - Overlapping! => Fixed mais pas nécéssaire si c'est un slider avec reverse.
  7. 01:33:518 (2,3,4,5) - 2 et 4 -> même hauteur. 3 et 5 -> Pas la même hauteur. ERROR! DOES NOT COMPUTE! => Fixed.
  8. 01:53:318 (3,6) - Presque symétrique. => Négligeable.
  9. 01:58:418 (6,1) - Bad blanket! Bouge le 1 à x=148 y=208 ou si t'as la flemme de refaire le pattern d'après bouge le deuxième slider point de devine qui à x=56 y=144 et le dernier point à x=64 y=128. => Arrangé d'une autre façon.
  10. 01:59:318 (1,2,3,4,5) - Alors là t'as voulu faire de la symétrie à la fin mais ça a planté. XD
    Je te propose un pattern alternatif:

    Oui, j'adore les étoiles. Oui je compte les imposées dans toutes les map du monde. => j'aime pas les étoiles c'est trop girly /me hides, didn't change.
[Another]
  1. 00:05:918 (3,1) - Alors, la diff vient tout juste de commencer et C'EST PAS SYMMETRIQUEfDFSFDQGSTQCHDVGF............ Je sens qu'il va être looooong ce mod. Fixed et toujours négligeable.
  2. 00:09:968 (1) - Bouge-le à x=104 y=368 pour un quadrilatère parfait avec 00:09:068 (5,6,7,1). => ^
  3. 00:11:768 (5) - x=256 y=36? Devine pourquoi..... => ah oui t'aime le random placement, back to old mapping :), didn't change
  4. 00:13:718 (2,3,4) - *profonde inspiration* UTILISE GRID LEVEL 4!!!!!!!!! => TGEYGEY :D
  5. 00:16:868 (7) - NC pour indiquer le jump? => Je l'avais oublié ici >.> Fixed.
  6. 00:17:018 (8) - Tu sais que si tu bouges le end point de 3 crans (GL=4) vers le haut et PAF! ça fait des chocapic une blanket.... => Done.
  7. 00:21:818 (6,7,8) - Je trouve que le flow est pas génial ici. Tu forces a faire un mouvement pas très.... Je sais pas comment l'expliquer mais j'aime pas XD => look a Cherry Blossom Style AR9 /me hides.
  8. 00:23:018 (2,3,4,5) - 2 et 3 = symétrie centrale. 4 et 5 = pas symétrie centrale..... WTF!!! => c'était mon idée de départ, done.
  9. 00:44:018 (9) - x=180 y=280 pour un parallélogramme parfait avec 00:43:418 (6,7,8). => you ignored DS D:
  10. 00:48:218 (6,1) - C'est pas symétrique lalalala. => lalalala
  11. 00:51:818 (10) - x=296 y=280 pour un parfait parallélogramme tralala. => mon style, mapper en triangle, pas en parallélogramme>.>
  12. 01:13:418 (3,4,5,6,7,8,9,10) - A refaire c'est pas bon du tout!!!!!!!!!! 6 doit être à x=216 y=216, 7 à x=136 y=272 etc.....
  13. 01:14:618 (1,2,3,4,5,6,7,8) - Pareil... A moins que tu ne l'es fait pas exprès dans ce cas-là..... Fais ce que je dis le moddeur à toujours raison, surtout quand le moddeur c'est moi MOUAHAHAHAH....... J'ai besoin de café.....
    => et surtout qu'il doit fermer sa gueule :D, fixed par répétitions.
  14. 01:25:418 (1,2,3) - Place 3 bien au milieu de 1 et 2. => fixed.
  15. 01:34:418 (6) - x=388 y=36 pour une meilleur blanket (et un plus gros jump....) => fixed (autre solution).
  16. 01:35:018 (1) - Pas symétrique..... => si tu tiens tellement aux petit détails comme ça, fixed.
  17. 01:38:318 (7) - Un petit peu abusé ce jump..... Non parce que du x3.2 entre deux 1/2 à 200 BPM........=> T nul stoo :o c'est beaucoup trop lent D:
  18. 01:51:968 (2) - C'est peut-être unrankable mais ce qui correspond le mieux à la musique c'est
    => Oh mais tu casses mon inspiration D: this unrankable ? nan tu peux trouver ce genre de choses partout.
  19. 02:00:968 (8,10) - CTRL+G si tu veux la symétrie. En plus je préfère le flow dans ce cas-là. => please j'ai enfin trouvé ce qu'il y avait de mieu à jouer dans ce pattern, je garde, pas question de changer :o
[Hard]
  1. 00:32:918 (1,2,3) - Que ce soit 2 ou 1 et 3 c'est pas symétrique. => possible mais je laisse comme ça.
  2. 01:08:618 (1,2) - Ecarte-les un petit peu plus. => fixed.
  3. 01:17:918 (3,1) - ^ => fixed.
  4. 01:21:818 (1,2,3,4) - Pareil. En plus 1 et 3 s'overlap. => fixed.
  5. 01:30:968 (4,6) - CTRL+G pour un pattern encore plus COOL! => teygey D: Done.
[Hyper]
  1. 00:11:018 (2,3) - et 00:08:618 (2,3) - Je vais essayer de jouer au jeu du ni "oui" ni "non" ni "utilise grid level 4 pour un spacing constant"..... Je suis pas sûr d'y arriver....... => eh bah go grid level 3 :D
  2. 00:22:118 (7) - x=460 y=256? Je le trouve plutôt collé avec 6 et assez loin de 8. => Fixed.
  3. 00:29:018 - Euh.... Il y a une note ici..... => ouais nan.
  4. 00:29:918 (3) - Mais pas ici..... => hmm ouais nan :D
  5. 00:59:918 (2,3,1,2,3,4) - utilise grid level 4 pour un spacing constant.... Et zut! J'ai perdu! => You see this pattern ? :o
  6. 01:32:468 (9) - Perdu! Il doit être à x=200 y=132. => négligeable.
Matte ça comment mon mod il est plus gros que celui du BAT. XD
Et oui! C'est dans cet état d'esprit que je mappe et que je modde. Ça explique tellement de choses......

Bpn, si avec ça tu rankes pas ta map et bien.... Passe en Grid Levfd gfdctfd fvgfdvgfdcgfgfd.
Bah tu sais quoije vais te faire chier je vais la graveyard
Thanks for your 2nd mod.
rezoons

Cherry wrote:

you ignored DS D:
Who cares about DS in an Insane+ diff!!!!!!!!!!!!!!! XD

Sinon, wouah! Je penserais que tu ignorerais beaucoup plus de truc que ça. Faut croire que tu es aussi maso que moi ^^

=> L'hopital est ton meilleur ami :)
Ils veulent plus de moi :(

=> problem ? :o it's just my style...
Your style suck!
Topic Starter
Cherry Blossom
j'aurais l'occasion de me venger :D
rezoons
Petite précision:
Oh mais tu casses mon inspiration D: this unrankable ? nan tu peux trouver ce genre de choses partout.
Je ne parlais pas de ce que tu avais fait mais de ce que je proposait. C'est juste qu'un slider 1/8 correspond mieux à la musique qu'un slider 1/4 dans ce cas-là et je te proposait de remplacer ton slider 1/4 par un slider 1/8 mais je n'était pas sur si ce que je te proposais c'était rankable.

Mais, sinon ouais ce que tu as fait c'est assez classique comme pattern il n'y a pas de problème :D.

P.S. Tu es mon 100ème kudosu ^^
Topic Starter
Cherry Blossom
zzzZZZzzzzzZZZzzzzzZZZzzzzzZZZZzzzZZZZ
Creuvard de kd :D
MMzz
Modding the Taikos as requested.

[Oni]
OD and HP 6, 5 is too low for Oni.
00:06:218 (4,5) - How come these are finishers? Assuming they are either resembling those violin strokes or bells, would every other one of those sounds be a finisher? If so, you should do that, or these shouldn't be finishers, because they aren't making sense to this section of music.
00:51:518 (126,127,128,129,130) - This is extremely awkward to play, it is so different from the other patterns you are using, and isn't blending in too well. I would reccomend kdddk or kkddk.
01:15:818 (77,78,79,80,81,82,83,84) - You should really bring out that drum roll in the music more, it overpowers the vocals so it is more ideal to map.
01:56:318 - Why the sudden drop in beat? Nothing in the music signals it so you should continue the flow of notes in place. It will also make the stop here: 01:57:218 more significant and stand out more, because it is signaled in the music.

[Muzukashii]
OD and HP 5, 4 is too low for a Muzukashii.
00:47:768 (49) - Why did you stop using the 1/2 patterns? This drop in beat isn't consistent or making sense to the difficulty you were setting in place. I highly suggest you add at least a few more 1/2 here for the sake of proper difficulty and consistency.
00:52:118 (61) - ^ Counts for here too.
01:11:018 (35) - Delete this note and make 01:10:718 (33,34) - to establish a better rhythm while still maintaining the vocal's rhythm.

The only major issue with this set is that the difficulty jump from this to Oni is way too high, this is almost easy enough to be considered a high level Futsuu. You need to add some more density to this diff, mainly 1/2, and some more 1/4 here and there. So that there is a decent jump in difficulty to the Oni.

You should get some more taiko mods on this before going for rank.
Kurokotei

MMzz wrote:

Modding the Taikos as requested.

[Oni]
OD and HP 6, 5 is too low for Oni. okay, changed
00:06:218 (4,5) - How come these are finishers? Assuming they are either resembling those violin strokes or bells, would every other one of those sounds be a finisher? If so, you should do that, or these shouldn't be finishers, because they aren't making sense to this section of music. removed these finisher
00:51:518 (126,127,128,129,130) - This is extremely awkward to play, it is so different from the other patterns you are using, and isn't blending in too well. I would reccomend kdddk or kkddk. changed to ddkkd
01:15:818 (77,78,79,80,81,82,83,84) - You should really bring out that drum roll in the music more, it overpowers the vocals so it is more ideal to map. changed
01:56:318 - Why the sudden drop in beat? Nothing in the music signals it so you should continue the flow of notes in place. It will also make the stop here: 01:57:218 more significant and stand out more, because it is signaled in the music. added a d here

[Muzukashii]
OD and HP 5, 4 is too low for a Muzukashii.
00:47:768 (49) - Why did you stop using the 1/2 patterns? This drop in beat isn't consistent or making sense to the difficulty you were setting in place. I highly suggest you add at least a few more 1/2 here for the sake of proper difficulty and consistency. okay, changed to 1/
00:52:118 (61) - ^ Counts for here too. ^
01:11:018 (35) - Delete this note and make 01:10:718 (33,34) - to establish a better rhythm while still maintaining the vocal's rhythm. deleted

The only major issue with this set is that the difficulty jump from this to Oni is way too high, this is almost easy enough to be considered a high level Futsuu. You need to add some more density to this diff, mainly 1/2, and some more 1/4 here and there. So that there is a decent jump in difficulty to the Oni.

You should get some more taiko mods on this before going for rank.
I've added some 1/2 and 1/4 in the Muzukashii, it should be a bit harder now. Can you do a recheck please?

@Cherry: pourquoi t'as ajouté un Timing point à 01:52:118 ? Il n'est pas nécessaire de reset le métronome ici. je l'ai enlevé dans mes diffs et tu devrais l'enlever dans les autres diffs aussi.

Diffs: http://puu.sh/3u0qo.zip
Topic Starter
Cherry Blossom
Donc il faudra + de taiko mod hmm...
Demmon
Yo, mod parce que mod

[Muzukashii]

00:17:168 (42) - tu peux le mettre là 00:17:243 - ça suit mieux la musique
00:17:468 - d ? (écoute la musique ^)
00:19:118 (50,51) - Delete ? Y'a pas de son ici
00:19:568 (53) - met le à 00:19:643 - sinon ça suit pas le rythme D:
00:19:868 - d ?
00:38:318 - k ? Si t'écoutes bien on entend ça suit mieux le rythme
00:38:468 (6) - delete ? Pas de son ici
00:38:843 - d ? ça suit mieux le rythme là aussi
00:41:543 - d ? ça suit mieux le rythme, tu l'auras deviné
00:41:918 (22) - k ?
00:42:743 - d ? pour la même raison que les autres
00:43:643 - ^
00:46:343 - ^
00:47:543 - ^
00:47:918 - k ? Si t'écoutes bien on entend ça suit mieux le rythme (Je me répète D: )
00:48:068 (50) - delete ? Pas de son ici
00:48:443 - d ? ça suit mieux le rythme là aussi
00:49:718 - k ?
00:49:868 (58) - pourquoi pas le mettre là 00:49:943 - ?
00:52:343 - d ? ça rend bien
00:54:599 - ^
01:10:043 - d ? pour le rythme
01:10:568 (37) - delete ? ça rend pas très bien
01:11:018 - d ? pour le rythme aussi
01:11:168 (40) - pour un d là ? Delete D:
01:11:618 - k ? ça rend bien là aussi
01:11:768 (42) -
01:12:218 - d, ça suit la musique
01:12:368 (44) - k ? (Bruit aigu)
01:12:443 - d ?
01:12:668 - d ? (Pour le rythme D: )
01:23:318 (2,3,4) - k d k ?
01:24:668 - d ? Rythme
01:24:818 (8) - pourquoi y'a un k là ? ça rend pas bien :<
01:24:968 - d ? pour le rythme, encore et toujours
01:29:318 (29) - k ? ça rend vraiment mieux
01:29:618 (31) - pourquoi un k là, il va pas avec la musique D:
01:29:768 - un d ? Si t'écoute bien y'a de quoi en mettre un
01:29:918 (32) - k ? ça rend bien mieux
01:35:168 - d ?
01:39:518 - k ?
01:58:718 - k ?
02:01:118 (44) - k ? C'est le même son que la note d'après, et comme c'est un k, autant mettre un k là

[Onii]

00:40:118 (26) - k ? ça rend très bien
01:10:043 - d ?
01:10:268 (50,51) - d k suit mieux la musique
01:35:318 (25) - un k rend mieux

Pas grand chose d'autre à dire, en tout cas je vois que t'aime pas suivre les percu toi D: (Contrairement à moi, donc désolé si beaucoup de mes suggestions ne vont pas avec ton style)
Kurokotei
[quote="Demmon"e23]Yo, mod parce que mod

[Muzukashii]

00:17:168 (42) - tu peux le mettre là 00:17:243 - ça suit mieux la musique [color=#FF0000e23]oé[/colore23]
00:17:468 - d ? (écoute la musique ^) [color=#FF0000e23]oé[/colore23]
00:19:118 (50,51) - Delete ? Y'a pas de son ici [color=#FF0000e23]oé[/colore23]
00:19:568 (53) - met le à 00:193 - sinon ça suit pas le rythme D: [color=#FF0000e23]oé[/colore23]
00:19:868 - d ? [color=#FF0000e23]oé[/colore23]
00:38:318 - k ? Si t'écoutes bien on entend ça suit mieux le rythme [color=#FF0000e23]oé[/colore23]
00:38:468 (6) - delete ? Pas de son ici [color=#FF0000e23]oé[/colore23]
00:38:843 - d ? ça suit mieux le rythme là aussi [color=#FF0000e23]oé[/colore23]
00:41:543 - d ? ça suit mieux le rythme, tu l'auras deviné [color=#FF0000e23]oé[/colore23]
00:41:918 (22) - k ? [color=#FF0000e23]oé[/colore23]
00:42:743 - d ? pour la même raison que les autres [color=#FF0000e23]oé[/colore23]
00:433 - ^ [color=#FF0000e23]oé[/colore23]
00:46:343 - ^ [color=#FF0000e23]oé[/colore23]
00:47:543 - ^ [color=#FF0000e23]oé[/colore23]
00:47:918 - k ? Si t'écoutes bien on entend ça suit mieux le rythme (Je me répète D: ) [color=#FF0000e23]oé[/colore23]
00:48:068 (50) - delete ? Pas de son ici [color=#FF0000e23]oé[/colore23]
00:48:443 - d ? ça suit mieux le rythme là aussi [color=#FF0000e23]oé[/colore23]
00:49:718 - k ? [color=#FF0000e23]oé[/colore23]
00:49:868 (58) - pourquoi pas le mettre là 00:49:943 - ? [color=#FF0000e23]oé[/colore23]
00:52:343 - d ? ça rend bien [color=#FF0000e23]oé[/colore23]
00:54:599 - ^ [color=#FF0000e23]oé[/colore23]
01:10:043 - d ? pour le rythme [color=#FF0000e23]oé[/colore23]
01:10:568 (37) - delete ? ça rend pas très bien [color=#FF0000e23]nope (PREMIERE FOIS QUE JE DIS NON DANS CE MOD WAHOOOOOO), je suis la voix ici[/colore23]
01:11:018 - d ? pour le rythme aussi [color=#FF0000e23]^[/colore23]
01:11:168 (40) - pour un d là ? Delete D: [color=#FF0000e23]^[/colore23]
01:11:618 - k ? ça rend bien là aussi [color=#FF0000e23]^[/colore23]
01:11:768 (42) - [color=#FF0000e23]t'as oublié de marquer quelque chose je crois lol[/colore23]
01:12:218 - d, ça suit la musique [color=#FF0000e23]je suis la voix (non, aucune référence a SS)[/colore23]
01:12:368 (44) - k ? (Bruit aigu) [color=#FF0000e23]oé[/colore23]
01:12:443 - d ? [color=#BFFF00e23]WUT KDD SUR UNE MUZU A 200 BPM C'EST BEAUCOUP TROP DUR[/colore23]
01:12:668 - d ? (Pour le rythme D: ) [color=#FF0000e23]nope[/colore23]
01:23:318 (2,3,4) - k d k ? [color=#FF0000e23]nope[/colore23]
01:24:668 - d ? Rythme [color=#FF0000e23]oé[/colore23]
01:24:818 (8) - pourquoi y'a un k là ? ça rend pas bien :< [color=#FF0000e23]oé[/colore23]
01:24:968 - d ? pour le rythme, encore et toujours [color=#FF0000e23]oé[/colore23]
01:29:318 (29) - k ? ça rend vraiment mieux [color=#FF0000e23]oé[/colore23]
01:29:618 (31) - pourquoi un k là, il va pas avec la musique D: [color=#FF0000e23]si, la voix est aigüe ici[/colore23]
01:29:768 - un d ? Si t'écoute bien y'a de quoi en mettre un [color=#FF0000e23]oé[/colore23]
01:29:918 (32) - k ? ça rend bien mieux [color=#FF0000e23]oé[/colore23]
01:35:168 - d ? [color=#FF0000e23]oé[/colore23]
01:39:518 - k ? [color=#FF0000e23]oé[/colore23]
01:58:718 - k ? [color=#FF0000e23]oé[/colore23]
02:01:118 (44) - k ? C'est le même son que la note d'après, et comme c'est un k, autant mettre un k là [color=#FF0000e23]oé[/colore23]

[Onii]

00:40:118 (26) - k ? ça rend très bien [color=#FF0000e23]oé[/colore23]
01:10:043 - d ? [color=#FF0000e23]oé[/colore23]
01:10:268 (50,51) - d k suit mieux la musique [color=#FF0000e23]oé[/colore23]
01:35:318 (25) - un k rend mieux [color=#FF0000e23]oé[/colore23]

Pas grand chose d'autre à dire, en tout cas je vois que t'aime pas suivre les percu toi D: (Contrairement à moi, donc désolé si beaucoup de mes suggestions ne vont pas avec ton style)[/quotee23]

Merci pour le mod!

http://puu.sh/3GvDP.zip

EDIT: FFFFFFFFFFFFF LE BBCODE S'EST CASSE
Topic Starter
Cherry Blossom
Merci Demmo Chéri ♥ i love you ♥
Demmon

dialgadu77 wrote:

01:11:768 (42) - t'as oublié de marquer quelque chose je crois lol
oops nan, j'ai oublié de le supprimer xD

Aller go for rank <3
Krah
Pouet,
J'aimais bien la musique et puis french quoi :o

_______________________

STD

[Beginner]

- 01:28:568 (2) - Aligne début et fin ? Ya un léger décalage.
- 01:29:318 (3) - ^


[Standard]

- 00:09:668 (3) - Pourquoi pas courbé ? Plus logique par rapport à 00:09:068 (2) et rend un peu mieux visuellement je trouve
- 00:53:468 (4) - A part un slider "à la rezoons" c'est le seul de ton kiai à pas être courbé. Harmonise le avec le reste.


[Hard]

- 00:59:018 (1) - Je trouve qu'il sonne mieux allonger d'un demi-temps mais ça dépend sur quoi tu map. A ce moment le décaler pour éviter un souci de distance.
- 01:20:468 (5) - Aligne le avec 01:19:268 (3,4)
- 01:30:368 (2,3,4,5,6,7) - Ya pas les mêmes décales en x entre tes colonnes. T'as un écart de 112 en (2,5) et (3,6) et un écart de 120 entre (3,6) et (4,7)
- 01:56:318 (6) - Harmonise le avec 01:55:718 (4) et seul slider du kiai à faire un angle.


[Hyper]

- 00:16:418 (5,6,7) - Ca serait plus plus beau comme ça ? http://puu.sh/3J8bK/a6555d733e.jpg
- 00:32:918 (1,2) - Pourquoi qu'ils ont pas la même tête ?
- 00:59:018 (1) - Idem qu'en Hard
- 01:03:068 (2) - Définitivement je pige pas pourquoi t'as des sliders qui font des angles qui spawn comme ça en random.


[Another]

- 00:24:368 (1,1) - Pourquoi t'en as fait 2spinners ?
- 01:53:318 (6) - Encore un slider à angle qui débarque en random.



_______________________

TAIKO

[Général]

- J'ai un peu de mal à entendre les hitsound durant les kiai time. Remonte le volume à 60-65% ?

Très peu de choses à dire sinon sur la map en elle-même.

[Ex's Taiko Muzukashii]

- 00:56:618 (99) - D pour marquer la fin du kiai ou sinon le mettre à (96) il s'y prête peut-être un peu mieux musicalement


[Ex's Taiko Oni]

- 00:45:443 (73) - J'entend pas le bruit de fond qui justifie dans le reste de ton kiai time tes 1/4. Supprime cette note
- 00:47:918 (93,94) - T'as une reprise dans la musique que j'arrive pas parfaitement à distinguer entre ces deux notes. Peut-être supprimer une des deux.
Topic Starter
Cherry Blossom
Hai ! :)

Krah wrote:

Pouet,
J'aimais bien la musique et puis french quoi :o

_______________________

STD

[Beginner]

- 01:28:568 (2) - Aligne début et fin ? Ya un léger décalage.
- 01:29:318 (3) - ^
=> je préfère pas car il y aura overlap avec le slider au dessus, de + ça fera un trop gros décalage avec le circle après.


[Standard]

- 00:09:668 (3) - Pourquoi pas courbé ? Plus logique par rapport à 00:09:068 (2) et rend un peu mieux visuellement je trouve => Done.
- 00:53:468 (4) - A part un slider "à la rezoons" c'est le seul de ton kiai à pas être courbé. Harmonise le avec le reste. => Done


[Hard]

- 00:59:018 (1) - Je trouve qu'il sonne mieux allonger d'un demi-temps mais ça dépend sur quoi tu map. A ce moment le décaler pour éviter un souci de distance. => je suis pas le vocal ici, donc non.
- 01:20:468 (5) - Aligne le avec 01:19:268 (3,4) => Done
- 01:30:368 (2,3,4,5,6,7) - Ya pas les mêmes décales en x entre tes colonnes. T'as un écart de 112 en (2,5) et (3,6) et un écart de 120 entre (3,6) et (4,7) => c'est le pattern, c'est du 1/1 donc le spacing peut être négligeable.
- 01:56:318 (6) - Harmonise le avec 01:55:718 (4) et seul slider du kiai à faire un angle. => Done


[Hyper]

- 00:16:418 (5,6,7) - Ca serait plus plus beau comme ça ? http://puu.sh/3J8bK/a6555d733e.jpg => c'est plus beau mais en ce qui est mouvement c'est + dure, donc je n'ai pas changé.
- 00:32:918 (1,2) - Pourquoi qu'ils ont pas la même tête ?
- 00:59:018 (1) - Idem qu'en Hard
- 01:03:068 (2) - Définitivement je pige pas pourquoi t'as des sliders qui font des angles qui spawn comme ça en random.

=> Sur la Hyper je préfère garder les sliders comme ça, puis :

blissfulyoshi wrote:

Also I know it is your style but transitioning from an arc slider to a v slider with red anchor points has a strange flow imo => really ? D: so we can say that is my style :D

[Another]

- 00:24:368 (1,1) - Pourquoi t'en as fait 2spinners ? => j'aime pas laisser des long spinner sur du insane c'est tout D: /me runs
- 01:53:318 (6) - Encore un slider à angle qui débarque en random. => Same as Hyper.
Thanks for your mod :)
Dialga va peut être mettre du temps à répondre lol
Kurokotei
Ouais je vais mettre du temps, je suis en vacances et je viens de trouver un point WiFi
Cyclohexane
Star.
Topic Starter
Cherry Blossom

Mr Color wrote:

Star.
Thanks ! :D
Kurokotei

Krah wrote:

TAIKO

[Général]

- J'ai un peu de mal à entendre les hitsound durant les kiai time. Remonte le volume à 60-65% ? Monté à 63%

Très peu de choses à dire sinon sur la map en elle-même.

[Ex's Taiko Muzukashii]

- 00:56:618 (99) - D pour marquer la fin du kiai ou sinon le mettre à (96) il s'y prête peut-être un peu mieux musicalement nope, aucun truc qui pousse a mettre un D ici


[Ex's Taiko Oni]

- 00:45:443 (73) - J'entend pas le bruit de fond qui justifie dans le reste de ton kiai time tes 1/4. Supprime cette note nope, je fais pas par rapport a la musique de fond ici
- 00:47:918 (93,94) - T'as une reprise dans la musique que j'arrive pas parfaitement à distinguer entre ces deux notes. Peut-être supprimer une des deux. même raison que au dessus
Cherry, tu peux changer le volume pour moi stp?

Sinon merci pour le mod!
Cyclohexane
Quick notice on the Oni, something that I think you should change

01:08:618 (41) - This right here should be back to 1.00x SV, for two reasons. First, 01:15:818 (78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94) - is much easier to hit/read (tripped me up on sightread), and on 01:22:418 (14,15,16,17,18,19,20,21,22) - the transition from 21 to 22 is fixed, whereas in how it is now, the pattern is absolutely heinous to read.
Kurokotei
Cherry, tu peux changer ca pour moi stp?
Topic Starter
Cherry Blossom
Done/Fixed. Thanks Color. :D
Aurele
yo' random mod.

Beginner
  1. 00:08:618 (1,2) - Personellement, je trouve que ça sonne très mal et que le cercle (2) est un peu trop décalé du slider précédent. J'ai demandé l'aide de jericho2442 et il m'a confirmé que ça sonnait plus ou moins bien. Alors, il m'a suggéré ceci: http://puu.sh/42Eyf.jpg , mais, je trouve que c'est pas très bien non plus. Bref, j'ai essayé d'autre pattern et j'ai tombé sur celui-ci, qui sonne très bien et qui suit la mélodie. Puisque dans le pattern que je t'ai montré il y avait un 1/4, je te suggère plus fortement ceci.. Voici un log avec jericho, c:
    log with jericho2442
    07:07 *Gabe is editing [http://osu.ppy.sh/b/230413 An - Xhroria [Beginner]]
    07:07 Gabe: 00:08:618 (1,2) - I feel like this is totally wrong, can you look at it with me? o3o
    07:09 jericho2442: sure
    07:09 jericho2442: dling...........slow
    07:09 Gabe: lawl
    07:11 Gabe: okay so, the slider (1) is placed on a downbeat and ends on a downbeat but, the next circle is placed on the second red line after the end of the slider, which sounds like the circle is way too far from it.
    07:13 jericho2442: ok got the song now
    07:14 jericho2442: yup sour right its wrong
    07:14 jericho2442: your right*
    07:14 Gabe: sour right
    07:14 jericho2442: sorry xD typo
    07:14 Gabe: that's fine, it was just funny
    07:14 Gabe: :3
    07:16 jericho2442: try this http://puu.sh/42Eyf.jpg
    07:16 jericho2442: or you could use a slider instead of two notes in the screen
    07:16 jericho2442: and afk gonna go eating with bouncebabe
    07:17 Gabe: alright o3o
    07:17 Gabe: have a nice meal :D/
    07:17 jericho2442: it better?
    07:20 jericho2442: hello? xD
    07:21 Gabe: ohohosorry
    07:21 Gabe: http://puu.sh/42EGV.jpg
    07:21 Gabe: I guess this sounds better o:
    07:21 jericho2442: i did that too atfirst, but its a 1/2 in a easy
    07:21 Gabe: yeah..
    07:22 jericho2442: well yup you now have two suggestions
    07:22 jericho2442: and the reason the way it is sounds wrong atm is because its a red tick pattern
    07:22 jericho2442: and he has only mapped white ticks
    07:22 Gabe: or even this, which is the same thing http://puu.sh/42EIx.jpg
    07:22 jericho2442: yea thats better, a 1/2 slider is acceptable
    07:24 jericho2442: ok afk food
    07:24 Gabe: alright!
  2. 00:32:018 (2) - Avec le Grid Size 4, essaye d'avoir un spacing plus consistent avec l'object précédent et suivant car, présentement, c'est un peu décalé.
  3. 01:13:418 (1) - Not a big deal mais, comme à la suggestion précédente.
  4. 01:55:718 (2) - Le flow me trouble un peu car le slider précédent courbe vers le haut tandis que ce slider est placé en bas du slider précédent. Mais bref, c'est pas si "bad" que ça..
Standuuuurrr
  1. 00:11:768 (3) - Ça sonne.. très mal? Je te suggère fortement de supprimer ce slider et d'y ajouter un cercle à 00:11:918 - .
  2. 01:36:518 (1,2,3) - Y'a une illusion avec le spacing ici. Puisque les deux slider sont très près et qu'il y a seulement qu'un cercle qui les séparent à x:432 y:104, l'illusion fait que les prochains objets sembles plus loin qu'ils le sont vraiment. C'est pas terrible mais, ça trompe l’œil.
Hard
  1. 00:06:218 (3,4,5) - Ces deux sliders peuvent être placé à x:336 y:112 (si tu les highlights). Pourquoi? Parce que esthétiquement, les deux sliders vont être placé entre le cercle précédent, ce qui est mieux.
  2. 00:37:418 (1) - Le spacing est très inconsistent ici, on vois la différence.
  3. 01:03:818 (4) - Trop, juste trop de reverse, un joueur peut être facilement confus à cause de ces reverses. Je te suggère de le séparé en deux slider, dont un reverse chaque. C'est le même son mais avec un objet en plus.
Hyper
  1. 00:00:218 (1) - Je ne comprend pas pourquoi il y a un spinner ici lorsque tout les diffs en ont pas. Ça ne fait pas trop de sens.. Pour que les difficultées commencent en même temps, je te suggère de le supprimer.
Good o3ob

Another
  1. 2 hard 4 me mais, c'est bon :3
Je te souhaite bonne chance!
Topic Starter
Cherry Blossom

Gabe wrote:

yo' random mod. => HELLO !!!!!! ♥

Beginner
  1. 00:08:618 (1,2) - Personellement, je trouve que ça sonne très mal et que le cercle (2) est un peu trop décalé du slider précédent. J'ai demandé l'aide de jericho2442 et il m'a confirmé que ça sonnait plus ou moins bien. Alors, il m'a suggéré ceci: http://puu.sh/42Eyf.jpg , mais, je trouve que c'est pas très bien non plus. Bref, j'ai essayé d'autre pattern et j'ai tombé sur celui-ci, qui sonne très bien et qui suit la mélodie. Puisque dans le pattern que je t'ai montré il y avait un 1/4, je te suggère plus fortement ceci.. Voici un log avec jericho, c:
    log with jericho2442
    07:07 *Gabe is editing [http://osu.ppy.sh/b/230413 An - Xhroria [Beginner]]
    07:07 Gabe: 00:08:618 (1,2) - I feel like this is totally wrong, can you look at it with me? o3o
    07:09 jericho2442: sure
    07:09 jericho2442: dling...........slow
    07:09 Gabe: lawl
    07:11 Gabe: okay so, the slider (1) is placed on a downbeat and ends on a downbeat but, the next circle is placed on the second red line after the end of the slider, which sounds like the circle is way too far from it.
    07:13 jericho2442: ok got the song now
    07:14 jericho2442: yup sour right its wrong
    07:14 jericho2442: your right*
    07:14 Gabe: sour right
    07:14 jericho2442: sorry xD typo
    07:14 Gabe: that's fine, it was just funny
    07:14 Gabe: :3
    07:16 jericho2442: try this http://puu.sh/42Eyf.jpg
    07:16 jericho2442: or you could use a slider instead of two notes in the screen
    07:16 jericho2442: and afk gonna go eating with bouncebabe
    07:17 Gabe: alright o3o
    07:17 Gabe: have a nice meal :D/
    07:17 jericho2442: it better?
    07:20 jericho2442: hello? xD
    07:21 Gabe: ohohosorry
    07:21 Gabe: http://puu.sh/42EGV.jpg
    07:21 Gabe: I guess this sounds better o:
    07:21 jericho2442: i did that too atfirst, but its a 1/2 in a easy
    07:21 Gabe: yeah..
    07:22 jericho2442: well yup you now have two suggestions
    07:22 jericho2442: and the reason the way it is sounds wrong atm is because its a red tick pattern
    07:22 jericho2442: and he has only mapped white ticks
    07:22 Gabe: or even this, which is the same thing http://puu.sh/42EIx.jpg
    07:22 jericho2442: yea thats better, a 1/2 slider is acceptable
    07:24 jericho2442: ok afk food
    07:24 Gabe: alright!
    => J'ai pris le pattern de jericho, pas de 1/2 sur easy lol.
  2. 00:32:018 (2) - Avec le Grid Size 4, essaye d'avoir un spacing plus consistent avec l'object précédent et suivant car, présentement, c'est un peu décalé. => fixed.
  3. 01:13:418 (1) - Not a big deal mais, comme à la suggestion précédente. => ^
  4. 01:55:718 (2) - Le flow me trouble un peu car le slider précédent courbe vers le haut tandis que ce slider est placé en bas du slider précédent. Mais bref, c'est pas si "bad" que ça..=> Changé la courbe du slider.
Standuuuurrr
  1. 00:11:768 (3) - Ça sonne.. très mal? Je te suggère fortement de supprimer ce slider et d'y ajouter un cercle à 00:11:918 - .=> yea, better :)
  2. 01:36:518 (1,2,3) - Y'a une illusion avec le spacing ici. Puisque les deux slider sont très près et qu'il y a seulement qu'un cercle qui les séparent à x:432 y:104, l'illusion fait que les prochains objets sembles plus loin qu'ils le sont vraiment. C'est pas terrible mais, ça trompe l’œil.=> o.o found another issue.
Hard
  1. 00:06:218 (3,4,5) - Ces deux sliders peuvent être placé à x:336 y:112 (si tu les highlights). Pourquoi? Parce que esthétiquement, les deux sliders vont être placé entre le cercle précédent, ce qui est mieux. => Je vois ce que tu veux me dire, je l'ai pas mis exactement là mais j'ai compris.
  2. 00:37:418 (1) - Le spacing est très inconsistent ici, on vois la différence. => SV change ? i consider this.
  3. 01:03:818 (4) - Trop, juste trop de reverse, un joueur peut être facilement confus à cause de ces reverses. Je te suggère de le séparé en deux slider, dont un reverse chaque. C'est le même son mais avec un objet en plus.=> Fixed.
Hyper
  1. 00:00:218 (1) - Je ne comprend pas pourquoi il y a un spinner ici lorsque tout les diffs en ont pas. Ça ne fait pas trop de sens.. Pour que les difficultées commencent en même temps, je te suggère de le supprimer. => oops, j'avais oublié de le remove (ça remonte au mod de blissfulyoshi lol) merci.
Good o3ob

Another
  1. 2 hard 4 me mais, c'est bon :3
Je te souhaite bonne chance!

Gabe, j'attendais l'arrivée d'une personne tant aimé, une personne traversant les mille cieux parcourant jours et nuit les chemins ardents pour aider une pauvre personne, misérable que je suis. Vous m'avez donné une étoile, une étoile venant de votre coeur, un étoile étincelante dont la lumière traverse mon âme sensible à votre lueur positive :3 Je ne vous oublierais jamais ♥


Thanks for you mod and the star icon, now let's find tBAT !!! D:
Arrival
Petit recheck, vu le temps que j'ai pas fait de mods !
[General Swag]
Je sais pas pourquoi mais j'ai l'impression qu'il y a un décalage sur certaines notes.
Sinon le hitsounding est toujours très pauvre.

[Another Swag]
00:09:368 (6) - A partir d'ici je te suis plus, car pour moi le violon est l'instrument principal, mais je te l'ai déjà dit :D
00:24:218 (1) - Il me semble décalé, le verrai sur le tick bleu personnelement, essayes et tu verra que ça sonne mieux. Meme si ça parait bizarre.
01:02:318 (1,2,3,4,5,1,2,3,4,5,6,7) - Tu suis tout, sauf le rythme de la musique.
01:13:418 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - C'est moche, y'a pas vraiment de symmetrie, ça serait mieux de faire des paterns en triangle ou en carré tout en respectant le flow imo.
01:18:968 (1,2,3,4,5,6) - J'ai vraiment l'impression qu'il y a un décalage.
Voila voilà

[Hyper Swag]
01:13:385 (1) - Ce genre de pattern est beaucoup plus beau, 8 sliders comme tu fais c'est trop chiant a jouer : http://puu.sh/4aIlq.jpg
02:00:935 (6) - Génial de finir une map sur un slider reverse. CHANGE

Flemme de faire le reste, j'éditerai dès que j'aurai l'envie. bisous mon amour <3
Topic Starter
Cherry Blossom

Arrival wrote:

Petit recheck, vu le temps que j'ai pas fait de mods !
[General Swag]
Je sais pas pourquoi mais j'ai l'impression qu'il y a un décalage sur certaines notes.
Sinon le hitsounding est toujours très pauvre.
La flemme de lire /me runs

[Another Swag]
00:09:368 (6) - A partir d'ici je te suis plus, car pour moi le violon est l'instrument principal, mais je te l'ai déjà dit :D => Si tu écoutes toute la partie, je suis le piano
00:24:218 (1) - Il me semble décalé, le verrai sur le tick bleu personnelement, essayes et tu verra que ça sonne mieux. Meme si ça parait bizarre. => uuh non
01:02:318 (1,2,3,4,5,1,2,3,4,5,6,7) - Tu suis tout, sauf le rythme de la musique. => oops, non mais merci pour la reflexion, j'ai changé le hitsounding here lol
01:13:418 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - C'est moche, y'a pas vraiment de symmetrie, ça serait mieux de faire des paterns en triangle ou en carré tout en respectant le flow imo. => je sais, mais la flemme de trouver une autre issue lol
01:18:968 (1,2,3,4,5,6) - J'ai vraiment l'impression qu'il y a un décalage. => t'as du prendre trop de champignons qu'A K A i me filait hmm..
Voila voilà

[Hyper Swag]
01:13:385 (1) - Ce genre de pattern est beaucoup plus beau, 8 sliders comme tu fais c'est trop chiant a jouer : http://puu.sh/4aIlq.jpg => consider
02:00:935 (6) - Génial de finir une map sur un slider reverse. CHANGE => Done.

Flemme de faire le reste, j'éditerai dès que j'aurai l'envie. bisous mon amour <3
Thanks for your mod CREUVARD :)
11t
It's QATime!



[General]
01:52:118 - Remove red timing point. Even though a strong cymbal hit occurs here, this is a delayed hit, and no actual timing change occurs in the music. The downbeat should still be located at 01:51:818 for this measure, and the next measure's downbeat should be at 01:53:018 . Listen to the snare drum hits in this section: they should land on every 2nd and 4th white tick, not every 1st and 3rd.
[Hyper]
00:05:468 - Your hitsounds in this section do not follow the accents in the music. Rather than focusing whistles on the head of your sliders I think you should add whistles on every note that's mapped to (what I'm assuming to be) the xylophone, so for example:
  1. 00:10:718 (1)
  2. 00:12:068 (4)
  3. 00:13:568 (1) - Here especially, I think a whistle is necessary because the emphasis on this note in the music is the same as at 00:13:718 , and putting a whistle on one but not the other disrupts the rhythm of accents.
  4. 00:14:318 (3)
There are others, but these are the ones that most significantly need whistle hitsounds in my opinion.

00:12:368 (5,6,7,1,2) - The rhythm here is strange and does not flow well. You're following the strings with your (6) and (7) sliders (because the xylophone doesn't play any note where you start the (6)) and then you skip over the note at 00:13:418 . If you add a whistle hitsound to (1) as I've mentioned above I think it make this section seem less awkward. I don't have any other ideas ;_;

00:14:318 (3,4) - Consider unstacking, especially since this is surrounded by 00:13:568 (1,2) and 00:16:268 (4,5) .

00:21:218 (4) - Fix blanket. Midpoint to 241,6; endpoint to 294,64; readjust placement of 00:21:668 (5) for consistent distance snapping.

00:37:418 - Your use of stacks in this section is inconsistent.
  1. There are stacks at 00:41:168 (5,6) and 00:50:768 (6,7) and 00:55:568 (5,6) but not at 00:45:968 (6,7)
  2. There are stacks at 00:42:068 (1,2) and 00:51:668 (1,2) but not at 00:46:868 (1,2)
  3. There's a stack at 00:43:718 (7,8) but not at 00:38:618 (5,6) or 00:50:018 (4,5)
  4. There are stacks at 00:44:618 (1,2) and 00:49:418 (1,2) but not at 00:39:818 (1,2)
  5. There's a stack at 00:45:518 (4,5) but not at 00:40:418 (3,4) or 00:50:018 (4,5)
  6. There's a stack at 00:52:868 (5,6) but not at 00:38:468 (4,5) or 00:43:268 (5,6) or 00:47:768 (4,5)
This is not an inclusive list. This whole Kiai is pretty much the same musical section repeated four times, yet you switch around which notes you decide to stack in every iteration. While variation is sometimes good and prevents overly-repetitive play, here it just seems inconsistent, and really the question to ask is:

Why stack these particular notes? Is there anything in the music to you that suggests stacks at these particular sections? And if there are, considering that this part is the same musical phrase repeated three times - so everything you hear in one repeated section is still there in the next - why is your stacking not consistent?

To me, because of the inconsistency, some of these stacks just seem arbitrarily placed, or placed solely for the sake of mapping convenience. Overall I think most of these stacks disrupt the flow more than they facilitate it, and this problem is augmented due to their increased unpredictability arising from inconsistency.

But I do like your variation of hitobject patterns in this Kiai. For example, 00:53:468 (7,8) where you've previously used shorter sliders and hitcircles. For circumstances like this I think having inconsistencies in stacking is acceptable because you're using different objects, but there are many scenarios where you have the same objects, yet you don't stack where you have previously.

01:23:018 - Hitsounds in this section are inconsistent with the music.
  1. 01:28:568 (5) - This one is debatable. There seems to be somewhat of a snare hit here, but there's an even stronger one 1/2 beats later at 01:28:718 . I won't make suggestions for this one, since having Claps on either one seems to work.
  2. 01:29:018 (6) - Remove Clap from start of slider; add Clap to end of slider.
  3. 01:29:618 (8) - Remove Clap from start of slider; add Clap to end of slider.
  4. 01:38:168 (4) - Remove Clap from start of slider; add Clap to end of slider.
  5. 01:38:618 (1) - Remove Clap from start of slider; add Clap to end of slider.
  6. 01:39:218 (3) - Remove Clap from start of slider; add Clap to end of slider.
  7. 01:39:818 (2) - Remove Clap from start of slider; add Clap to end of slider.
  8. 01:40:268 (3) - Remove all Claps.
  9. 01:40:718 (4) - Remove Clap from repeat; add Clap to start of slider.
If you slow down the music here and listen to it through the Timing tab or whatever you'll notice that the snare drum keeps the same rhythm throughout this entire section: there's a snare hit at every 2nd and 4th white tick of each measure, and this doesn't change. Though the Clap rhythm you have currently is sort of cool I guess, they're mistimed with respect to the music, and will sound awkward for anyone who has their volume turned up enough to be able to hear the snare hits in song. It's best if you use hitsounds in a manner that's consistent with the music.

01:30:218 (1,2,3,4,5,6,7,8,9) - Consider making this pattern neater by using Ctrl+Shift+D (Create Polygon Circles) with Beat Snap Divisor set to 1/1. Set Points to 9, Distance Snap to about 0.4x, and Offset Angle to around 10 degrees. It might be more accurate if you set the Beat Snap Divisor to 1/2 and use 0.7x Distance Snapping instead.

Or here, let me do that for you:
.osu code
162,88,90218,5,0,0:0:0:0:
162,88,90368,1,0,0:0:0:0:
125,298,90668,1,0,0:0:0:0:
88,88,90968,1,0,0:0:0:0:
195,273,91268,1,0,0:0:0:0:
31,135,91568,1,0,0:0:0:0:
232,209,91868,1,0,0:0:0:0:
18,209,92168,1,0,0:0:0:0:
219,135,92468,2,0,P|315:103|427:103,1,212.5

01:54:518 (1) - Fix blanket. Midpoint to 478,135; endpoint to 393,194.

01:55:118 (3) - Fix blanket. Midpoint to 88,183. Sorry orz

01:56:618 - More hitsound inconsistencies.
  1. 01:57:368 (4) - Remove Clap from start; add Clap to repeat.
  2. 01:57:818 (5) - Remove Clap from start; add Clap to end.
  3. 01:58:418 (7) - Remove Clap from start; add Clap to end.
  4. 01:59:018 (9) - Remove Clap.
See above for reasoning.
[Hard]
00:12:818 (5,6) - Again, awkward rhythm, but again, as with Hyper, I'm not sure how you can fix this orz

00:36:068 - Consider mapping with a hitcircle. You've been following the xylophone for this part, and then you skip over this xylophone note. You could also try extending 00:35:618 (5) to the red tick.

01:02:768 (1,2) - Consider unstacking. I think this stack is somewhat unnecessary, and it's also confusing given that your other double stacks have all been 1/2 beats.

01:12:818 (6,1) - Consider unstacking. Same reasoning as above. You could try something like this:
Since you don't have any overlapped triples in this difficulty, this arrangement wouldn't be particularly hard to read in my opinion. If you happen to like this arrangement, you could also try doing the same at 00:15:218 (1,2,3) .

01:17:318 (1,2,3) - Overmap. There are only two sounds here, and both of them are sustained string notes. Something like this would avoid overmapping and would play better in my opinion:
The 1/4 gap between the multirepeat and the long slider isn't a huge issue because the multiple repeats give the player time to accurately read the approach circle for the slider. Make sure that you overlap the start of the slider with the repeat, so that there's no spatial gap when slider leniency is taken into account. Also consider using slower SV and/or crumpling for the long slider.

01:23:018 - Hitsound inconsistencies.
  1. 01:28:568 (3) - See Hyper (same time) for this one.
  2. 01:29:018 (5,6) - Remove Claps. These sliders are somewhat unfortunate in the fact that the snare hits in the music occur at 01:29:318 and 01:29:918 , which are points in the middle of your sliders. If you want to have Claps at these locations you'll either need to choose a different object pattern or use a custom slidertick hitsound.
  3. 01:38:168 (3) - Remove Clap.
  4. 01:38:318 (4) - Add Clap to start.
  5. 01:38:618 (5,6) - Remove Claps. More unfortunate sliders.
  6. 01:40:568 (3) - Remove Clap.
  7. 01:41:018 (4) - Remove Clap from start; add Clap to end.
  8. 01:41:468 (5) - Remove Clap from start; consider adding Clap to end.
  9. 01:57:368 (2) - Remove Clap from start; add Clap to repeat.
  10. 01:57:818 (3) - Remove Clap from start; add to end.
  11. 01:58:418 (5) - Remove Clap from start; add to end.
  12. 01:59:018 (7) - Remove Clap.
[Standard]
01:58:418 (6) - Fix blanket. Start 161,89; mid 60,133; end 54,240.
[Beginner]
This difficulty plays somewhat awkwardly for me, especially in those areas where you mix in rhythms that fall on red ticks. This is mostly the song's fault, though, and I don't think there's an easy way for you to make this difficulty any less awkward.

01:23:018 - Hitsound issues.
  1. 01:28:568 (2) - Remove Clap from end.
  2. 01:38:168 (2) - Remove Clap from end.
  3. 01:39:218 (3) - Remove Clap from end.
  4. 01:40:118 (1) - Remove Clap from end, add Clap to start.
  5. 01:56:918 (1) - Remove Clap from end.
  6. 01:57:818 (2) - Remove all Claps.
  7. 01:58:718 (3) - Remove Clap from end, add Clap to start.
[Closing]Overall, this is a solid mapset. Your arrangements look clean and your spacing is consistent. In every difficulty there were some issues with rhythm, and this might be unavoidable due to the nature of the song, but I would definitely advise you to look for ways to reduce rhythm awkwardness, especially in those sections without a steady percussive beat. I've skipped over Another because it's beyond my difficulty range, but you'll want to apply any changes you make to hitsounding there as well.

Good work, and good luck!
Kecco


Hello! From the QAT Queue!

[General]
- The BG is low quality. Consider finding a better one?

[Hyper]
- I know this isn't the hardest difficulty of the mapset, but I strongly recommend that you follow every suggestion I did for this diff since they would definitely give a better look. Plus, at the current status, this diff looks pretty similar to the Hard. There's only a tiny difficulty gap between the two. So I'd suggest you to increase the difficulty of the Hyper, since it's an Insane afterall, by considering the suggestions (especially the ones about 1/4 notes etc) down below.
00:08:618 (2,3) - Make them more curvy? You'd give a way better look and flow to the gameplay. Here's a suggestion.
00:11:018 (2,3) - ^
00:12:518 (6,7) - ^ and move the 00:12:968 (7) - a bit to the right for better flow.
00:13:718 (2) - Make it more curvy: Middle sliderpoint 1 grid down.
00:16:418 (5,6) - Make a blanket? Way better look and flow. Also, move the 00:17:018 (7) - like I did on the screenshot down below.
00:17:618 (9) - Make it more curvy? Would look better.
00:19:418 (6,7) - Why don't you turn them into hitcircles? It's an Insane after all. Way more fun to play.
00:19:718 (7,8) - Mhmh, the blanket is not properly done. Fix it?
00:21:818 (6,7) - Same suggestion of 00:19:418 (6,7) - .
00:32:318 (8) - ^
00:36:218 (1,2,3,4) - This linear position you gave them doesn't look good imo. You would probably do better by using something like this:
00:36:818 (4) - I'd turn this into hitcircles.
00:37:418 (1) - This feels too close to the previous objects imo. Why don't you move it downwards and make a sort of blanket with this slider 00:37:718 (2) - ? Something like this:
Or you could actually make a mirrored 00:38:168 (3) - ; resulting in ↓
00:40:418 (3) - Make it more curvy? This would be perfect, cause it also makes a nice play-feeling with the previous slider.
00:42:518 (3) - Make it more curvy?
00:44:768 (2) - ^
00:46:568 (9) - Turn this into hitcircles? Triplet, that is.
00:50:018 (4) - ^
00:55:718 (6) - New combo.
01:01:268 (3) - I'd turn this into a slider with a single sliderarrow. Plays way better. Explanatory pic:
01:05:918 - I'd add a note here and I'd shorten this slider 01:06:068 (2) - of 1/2 and remove its sliderarrow. The whole thing that would come out from these suggestions would play way better imo. Explanatory pic:
01:06:899 - If you follow the suggestion up ↑ you should add a hitcircle here to be consistent with the song.
01:08:018 (6,7) - Turn these into hitcircles? As I said, it's an Insane. More fun to play.
01:08:618 (1) - More curvy.
01:10:118 (6) - Turn this into hitcircles?
01:10:418 (7) - More curvy to give a better look to the slider cross with 01:11:018 (1) - .
01:12:518 (6) - Same suggestion of 01:10:118 (6) - .
01:13:418 (1,2,3,4,1,2,3,4,1,2,3,4) - Huh? Come on! You could map this part in a better way! I'd give you some suggestions.
I'd turn these sliders 01:14:018 (3,4) - 01:15:218 (3,4) - 01:15:818 (1,2,3,4) - into hitcircles and then I'd care about the disposition of the notes:
I'd suggest you to do a sort of difficulty escalation, given by increasing jump-lenghts.
Here's an example (and also the code): I tried to respect your mapping style as much as I could.
Code. Don't worry about the hitsounds, I used exactly the same ones
384,328,73268,1,0,0:0:0:0:
384,328,73418,6,0,L|280:328,1,85
128,256,73718,2,0,L|213:256,1,85,8|0,0:0|0:0,0:0:0:0:
304,176,74018,1,0,0:0:0:0:
208,176,74168,1,0,0:0:0:0:
376,176,74318,1,8,0:0:0:0:
136,176,74468,1,0,0:0:0:0:
344,40,74618,6,0,L|272:112,1,85
168,344,74918,2,0,L|240:272,1,85,8|0,0:0|0:0,0:0:0:0:
112,72,75218,1,0,0:0:0:0:
176,240,75368,1,0,0:0:0:0:
288,72,75518,1,8,0:0:0:0:
352,240,75668,1,0,0:0:0:0:
464,72,75818,1,8,0:0:0:0:
456,87,75893,1,8,0:0:0:0:
448,102,75968,1,8,0:0:0:0:
441,117,76043,1,8,0:0:0:0:
433,132,76118,1,12,0:0:0:0:
425,148,76193,1,8,0:0:0:0:
430,162,76268,1,8,0:0:0:0:
438,177,76343,1,8,0:0:0:0:
447,192,76418,1,8,0:0:0:0:
456,206,76493,1,8,0:0:0:0:
464,221,76568,1,8,0:0:0:0:
473,236,76643,1,8,0:0:0:0:
478,251,76718,1,12,0:0:0:0:
470,266,76793,1,8,0:0:0:0:
463,281,76868,1,8,0:0:0:0:
455,296,76943,1,8,0:0:0:0:
448,311,77018,1,12,0:0:0:0:
01:17:318 (1,2,3) - I'd delete these sliders and place a spinner instead. It would start on this blue tick 01:17:093 - and end on this red tick 01:18:068 - .
01:20:468 (10) - New combo? Emphatizes this part.
01:22:418 (3,4) - I'd replace these sliders with a single stream. Plays way better imo. Example:
Make a slider, shape it like the stream in the pic and then use the "Convert slider to stream..." option.
01:23:918 (4) - Make it more curvy? Like this maybe 01:23:468 (3) -
01:26:918 (7) - More curvy?
01:32:468 (9) - ^
01:33:518 (3) - ^
01:34:718 (7) - ^
01:41:618 - Mhmh, starting from here and ending here 01:42:218 - , you can actually hear 1/4 beats in the song. What about making a stream on them instead of using these 01:41:768 (8,9) - ?
01:56:318 (8) - More curvy?
02:00:968 (2,3,4) - Increase the distance between the notes? It's an Insane, would be a better way to finish it. Explanatory image:

[Hard]
00:11:018 (2) - Center this and make a perfect blanket with 00:10:718 (1) - for a better looking.
00:12:068 (4) - Curve this a bit more?
00:53:918 (6) - Mhmh, you could blanket this as follows ↓ The current position ruins the flow a bit imo.
01:10:418 (5) - I'd switch this with a 1/1 slider. Be sure to give the slider a nice look.
01:20:468 (5) - New combo? Emphatizes this part.

[Another]
00:06:218 (1) - Give it a better look?
00:09:968 (1,2,3) - Give them a better look?
00:32:318 (1,2,3,4,5) - Mhmhmh, I would stack them. And I'm saying this because we're still in the first part of the map here, which is calm, and I don't think it matches in a nice way those unstacked circles.
00:38:468 (7,8) - They should be placed higher for simmetry with 00:37:568 (2,3,4) -
00:38:918 (9,10,11) - Mhmh, give to these notes a better look? Also, I don't think that the triplet should be placed here, it ruins the flow. You should place the triplet here 00:38:468 - for consistency with 00:37:568 (2,3,4) - . Way better flow.
00:42:818 (2,3,4) - Flow issue here too. You are placing this triplet on the white tick whilst in the parts before you placed it on the red tick. You should be placed it here 00:43:268 - , also because you would be more consistent with the upcoming triplet 00:44:168 (1,2,3) - .
00:48:068 (5,6,7,8,9,10,11) - Mhmh, these notes feel weird on flow. Between the 5 and 6 there's a considerable jump, but then between 6 and 7,8,9 there's a little distance. Plays very weirdly. I'd suggest you to move the notes as I did on the screenshot (flow is much better):
00:59:018 (1) - Make it more curvy?
01:00:068 (4) - ^
01:00:518 (5) - New combo for consistency with the song.
01:07:568 (6,7) - Mhmh, I wouldn't map this part like that. I'd prefer 1/2 notes and some triplets. I'll leave this to you.
01:20:468 (6) - New combo. Emphatizes this part.
01:58:418 (3,4,5) - Give them a better shape?
The last part is mapped way better! I liked it. There's still some inconsistency with the combos. But I'm sure somebody will mod them.

Nice map. Good luck. :3

Topic Starter
Cherry Blossom
Thank you all :)
I will reply to mods later (i may edit this post) and i'm currently busy with IRL things etc. And i spend A LOT of my free-time to apply your mods, so give me time to reply please :3
And i'm very sorry but... don't give me osu file codes because i have problems with my computer for reading osu files... It will be fixed soon...
Kecco

Cherry Blossom wrote:


And i'm very sorry but... don't give me osu file codes because i have problems with my computer for reading osu files... It will be fixed soon...
You should open them with the notepad.
Topic Starter
Cherry Blossom

Kecco wrote:

Cherry Blossom wrote:


And i'm very sorry but... don't give me osu file codes because i have problems with my computer for reading osu files... It will be fixed soon...
You should open them with the notepad.

yes but i have problem with my notepad on my computer it will be fixed soon D:
Topic Starter
Cherry Blossom
It's time to apply your mods.
Well, mod reply.


11t's mod

11t wrote:

It's QATime!



[General]
01:52:118 - Remove red timing point. Even though a strong cymbal hit occurs here, this is a delayed hit, and no actual timing change occurs in the music. The downbeat should still be located at 01:51:818 for this measure, and the next measure's downbeat should be at 01:53:018 . Listen to the snare drum hits in this section: they should land on every 2nd and 4th white tick, not every 1st and 3rd. =>

blissfulyoshi wrote:

Is there a change a down beat at the end? The last chrous starts on a note one downbeat after the normal one (112118). If there is, you might need another timing section for it.
I removed the red timing section here but if another BAT tell me to add one i will re-do it.

[Hyper]
00:05:468 - Your hitsounds in this section do not follow the accents in the music. Rather than focusing whistles on the head of your sliders I think you should add whistles on every note that's mapped to (what I'm assuming to be) the xylophone, so for example:
  1. 00:10:718 (1)
  2. 00:12:068 (4)
  3. 00:13:568 (1) - Here especially, I think a whistle is necessary because the emphasis on this note in the music is the same as at 00:13:718 , and putting a whistle on one but not the other disrupts the rhythm of accents.
  4. 00:14:318 (3)
There are others, but these are the ones that most significantly need whistle hitsounds in my opinion.
=> All fixed

00:12:368 (5,6,7,1,2) - The rhythm here is strange and does not flow well. You're following the strings with your (6) and (7) sliders (because the xylophone doesn't play any note where you start the (6)) and then you skip over the note at 00:13:418 . If you add a whistle hitsound to (1) as I've mentioned above I think it make this section seem less awkward. I don't have any other ideas ;_; => i added a whistle for now but let me think for a better way to get rid of that problem D:

00:14:318 (3,4) - Consider unstacking, especially since this is surrounded by 00:13:568 (1,2) and 00:16:268 (4,5) . => i unstacked.

00:21:218 (4) - Fix blanket. Midpoint to 241,6; endpoint to 294,64; readjust placement of 00:21:668 (5) for consistent distance snapping. => almost fixed.

00:37:418 - Your use of stacks in this section is inconsistent.
  1. There are stacks at 00:41:168 (5,6) and 00:50:768 (6,7) and 00:55:568 (5,6) but not at 00:45:968 (6,7)
  2. There are stacks at 00:42:068 (1,2) and 00:51:668 (1,2) but not at 00:46:868 (1,2)
    fixed ^
  3. There's a stack at 00:43:718 (7,8) but not at 00:38:618 (5,6) or 00:50:018 (4,5)
    didn't fix ^
  4. There are stacks at 00:44:618 (1,2) and 00:49:418 (1,2) but not at 00:39:818 (1,2)
  5. There's a stack at 00:45:518 (4,5) but not at 00:40:418 (3,4) or 00:50:018 (4,5)
    ^ Fixed
  6. There's a stack at 00:52:868 (5,6) but not at 00:38:468 (4,5) or 00:43:268 (5,6) or 00:47:768 (4,5)
    =>^ Didn't fix
This is not an inclusive list. This whole Kiai is pretty much the same musical section repeated four times, yet you switch around which notes you decide to stack in every iteration. While variation is sometimes good and prevents overly-repetitive play, here it just seems inconsistent, and really the question to ask is:

Why stack these particular notes? Is there anything in the music to you that suggests stacks at these particular sections? And if there are, considering that this part is the same musical phrase repeated three times - so everything you hear in one repeated section is still there in the next - why is your stacking not consistent?

To me, because of the inconsistency, some of these stacks just seem arbitrarily placed, or placed solely for the sake of mapping convenience. Overall I think most of these stacks disrupt the flow more than they facilitate it, and this problem is augmented due to their increased unpredictability arising from inconsistency. True.... but i didnt know that consistency in stacking objects is really important D: i'm still a noob mapper/modder... D:

But I do like your variation of hitobject patterns in this Kiai. For example, 00:53:468 (7,8) where you've previously used shorter sliders and hitcircles. For circumstances like this I think having inconsistencies in stacking is acceptable because you're using different objects, but there are many scenarios where you have the same objects, yet you don't stack where you have previously.

01:23:018 - Hitsounds in this section are inconsistent with the music.
  1. 01:28:568 (5) - This one is debatable. There seems to be somewhat of a snare hit here, but there's an even stronger one 1/2 beats later at 01:28:718 . I won't make suggestions for this one, since having Claps on either one seems to work. => i prefer to keep
  2. 01:29:018 (6) - Remove Clap from start of slider; add Clap to end of slider.
  3. 01:29:618 (8) - Remove Clap from start of slider; add Clap to end of slider.
  4. 01:38:168 (4) - Remove Clap from start of slider; add Clap to end of slider.
  5. 01:38:618 (1) - Remove Clap from start of slider; add Clap to end of slider.
  6. 01:39:218 (3) - Remove Clap from start of slider; add Clap to end of slider.
  7. 01:39:818 (2) - Remove Clap from start of slider; add Clap to end of slider.
  8. 01:40:268 (3) - Remove all Claps.
  9. 01:40:718 (4) - Remove Clap from repeat; add Clap to start of slider.
    All fixed ^
If you slow down the music here and listen to it through the Timing tab or whatever you'll notice that the snare drum keeps the same rhythm throughout this entire section: there's a snare hit at every 2nd and 4th white tick of each measure, and this doesn't change. Though the Clap rhythm you have currently is sort of cool I guess, they're mistimed with respect to the music, and will sound awkward for anyone who has their volume turned up enough to be able to hear the snare hits in song. It's best if you use hitsounds in a manner that's consistent with the music. => Okay i trust you :)

01:30:218 (1,2,3,4,5,6,7,8,9) - Consider making this pattern neater by using Ctrl+Shift+D (Create Polygon Circles) with Beat Snap Divisor set to 1/1. Set Points to 9, Distance Snap to about 0.4x, and Offset Angle to around 10 degrees. It might be more accurate if you set the Beat Snap Divisor to 1/2 and use 0.7x Distance Snapping instead.

Or here, let me do that for you:
.osu code
162,88,90218,5,0,0:0:0:0:
162,88,90368,1,0,0:0:0:0:
125,298,90668,1,0,0:0:0:0:
88,88,90968,1,0,0:0:0:0:
195,273,91268,1,0,0:0:0:0:
31,135,91568,1,0,0:0:0:0:
232,209,91868,1,0,0:0:0:0:
18,209,92168,1,0,0:0:0:0:
219,135,92468,2,0,P|315:103|427:103,1,212.5
=> Awh thanks but i have problem with osu files with my computer i dit it manually...

01:54:518 (1) - Fix blanket. Midpoint to 478,135; endpoint to 393,194. => almost fixed.

01:55:118 (3) - Fix blanket. Midpoint to 88,183. Sorry orz => my osu can't D:

01:56:618 - More hitsound inconsistencies.
  1. 01:57:368 (4) - Remove Clap from start; add Clap to repeat.
  2. 01:57:818 (5) - Remove Clap from start; add Clap to end.
  3. 01:58:418 (7) - Remove Clap from start; add Clap to end.
  4. 01:59:018 (9) - Remove Clap.
    All fixed.
See above for reasoning.



[Hard]
00:12:818 (5,6) - Again, awkward rhythm, but again, as with Hyper, I'm not sure how you can fix this orz => I fixed it :D

00:36:068 - Consider mapping with a hitcircle. You've been following the xylophone for this part, and then you skip over this xylophone note. You could also try extending 00:35:618 (5) to the red tick. => Fixed.

01:02:768 (1,2) - Consider unstacking. I think this stack is somewhat unnecessary, and it's also confusing given that your other double stacks have all been 1/2 beats. => Fixed

01:12:818 (6,1) - Consider unstacking. Same reasoning as above. You could try something like this:
Since you don't have any overlapped triples in this difficulty, this arrangement wouldn't be particularly hard to read in my opinion. If you happen to like this arrangement, you could also try doing the same at 00:15:218 (1,2,3) .
I like your idea, done.

01:17:318 (1,2,3) - Overmap. There are only two sounds here, and both of them are sustained string notes. Something like this would avoid overmapping and would play better in my opinion:
The 1/4 gap between the multirepeat and the long slider isn't a huge issue because the multiple repeats give the player time to accurately read the approach circle for the slider. Make sure that you overlap the start of the slider with the repeat, so that there's no spatial gap when slider leniency is taken into account. Also consider using slower SV and/or crumpling for the long slider.=> I made a funny slider D: Fixed.

01:23:018 - Hitsound inconsistencies.
  1. 01:28:568 (3) - See Hyper (same time) for this one.
  2. 01:29:018 (5,6) - Remove Claps. These sliders are somewhat unfortunate in the fact that the snare hits in the music occur at 01:29:318 and 01:29:918 , which are points in the middle of your sliders. If you want to have Claps at these locations you'll either need to choose a different object pattern or use a custom slidertick hitsound.
  3. 01:38:168 (3) - Remove Clap.
  4. 01:38:318 (4) - Add Clap to start.
    all fixed ^
  5. 01:38:618 (5,6) - Remove Claps. More unfortunate sliders.
  6. 01:40:568 (3) - Remove Clap.
    Did that same as you told me.
  7. 01:41:018 (4) - Remove Clap from start; add Clap to end.
  8. 01:41:468 (5) - Remove Clap from start; consider adding Clap to end.
  9. 01:57:368 (2) - Remove Clap from start; add Clap to repeat.
  10. 01:57:818 (3) - Remove Clap from start; add to end.
  11. 01:58:418 (5) - Remove Clap from start; add to end.
  12. 01:59:018 (7) - Remove Clap.
    All fixed ^


[Standard]
01:58:418 (6) - Fix blanket. Start 161,89; mid 60,133; end 54,240. => Almost fixed.

[Beginner]
This difficulty plays somewhat awkwardly for me, especially in those areas where you mix in rhythms that fall on red ticks. This is mostly the song's fault, though, and I don't think there's an easy way for you to make this difficulty any less awkward.

01:23:018 - Hitsound issues.
  1. 01:28:568 (2) - Remove Clap from end.
  2. 01:38:168 (2) - Remove Clap from end.
  3. 01:39:218 (3) - Remove Clap from end.
  4. 01:40:118 (1) - Remove Clap from end, add Clap to start.
  5. 01:56:918 (1) - Remove Clap from end.
  6. 01:57:818 (2) - Remove all Claps.
  7. 01:58:718 (3) - Remove Clap from end, add Clap to start.
    All fixed ^
[Closing]Overall, this is a solid mapset. Your arrangements look clean and your spacing is consistent. In every difficulty there were some issues with rhythm, and this might be unavoidable due to the nature of the song, but I would definitely advise you to look for ways to reduce rhythm awkwardness, especially in those sections without a steady percussive beat. I've skipped over Another because it's beyond my difficulty range, but you'll want to apply any changes you make to hitsounding there as well.

Good work, and good luck!
Kecco's mod.

Kecco wrote:



Hello! From the QAT Queue!

[General]
- The BG is low quality. Consider finding a better one? => it's okay, i will pick another one from reku (the Artist)'s pixiv...

[Hyper]
- I know this isn't the hardest difficulty of the mapset, but I strongly recommend that you follow every suggestion I did for this diff since they would definitely give a better look. Plus, at the current status, this diff looks pretty similar to the Hard. There's only a tiny difficulty gap between the two. So I'd suggest you to increase the difficulty of the Hyper, since it's an Insane afterall, by considering the suggestions (especially the ones about 1/4 notes etc) down below. => That's okay !

00:08:618 (2,3) - Make them more curvy? You'd give a way better look and flow to the gameplay. Here's a suggestion. => Done.
00:11:018 (2,3) - ^ => Done.
00:12:518 (6,7) - ^ and move the 00:12:968 (7) - a bit to the right for better flow. => Done.
00:13:718 (2) - Make it more curvy: Middle sliderpoint 1 grid down.=> Done.
00:16:418 (5,6) - Make a blanket? Way better look and flow. Also, move the 00:17:018 (7) - like I did on the screenshot down below. => Done.
00:17:618 (9) - Make it more curvy? Would look better. => Done.
00:19:418 (6,7) - Why don't you turn them into hitcircles? It's an Insane after all. Way more fun to play. => More fun to play but 2 triplets with 200BPM is .... really hard for this diff imo, let me think.
00:19:718 (7,8) - Mhmh, the blanket is not properly done. Fix it? => almost fixed.
00:21:818 (6,7) - Same suggestion of 00:19:418 (6,7) - .=> same answer.
00:32:318 (8) - ^ => i agree here, done.
00:36:218 (1,2,3,4) - This linear position you gave them doesn't look good imo. You would probably do better by using something like this => Yes... done.:
00:36:818 (4) - I'd turn this into hitcircles. => Done.
00:37:418 (1) - This feels too close to the previous objects imo. Why don't you move it downwards and make a sort of blanket with this slider 00:37:718 (2) - ? Something like this:

Or you could actually make a mirrored 00:38:168 (3) - ; resulting in ↓
How to mirror ? D: Done.

00:40:418 (3) - Make it more curvy? This would be perfect, cause it also makes a nice play-feeling with the previous slider.
=> Done.
00:42:518 (3) - Make it more curvy? => Done.
00:44:768 (2) - ^ => Done.
00:46:568 (9) - Turn this into hitcircles? Triplet, that is. => Done.
00:50:018 (4) - ^ => You mean more curvy ? Done.
00:55:718 (6) - New combo. => Done.
01:01:268 (3) - I'd turn this into a slider with a single sliderarrow. Plays way better. Explanatory pic:
=> Yes it's nice but i prefer to keep my pattern.
01:05:918 - I'd add a note here and I'd shorten this slider 01:06:068 (2) - of 1/2 and remove its sliderarrow. The whole thing that would come out from these suggestions would play way better imo. Explanatory pic:
01:06:899 - If you follow the suggestion up ↑ you should add a hitcircle here to be consistent with the song. what the ? o.o i prefer here : 01:06:968
01:08:018 (6,7) - Turn these into hitcircles? As I said, it's an Insane. More fun to play. => Done, seems "too Insane" imo
01:08:618 (1) - More curvy. => Done.
01:10:118 (6) - Turn this into hitcircles? => No...
01:10:418 (7) - More curvy to give a better look to the slider cross with 01:11:018 (1) - .=> Done.
01:12:518 (6) - Same suggestion of 01:10:118 (6) - .=> No...
01:13:418 (1,2,3,4,1,2,3,4,1,2,3,4) - Huh? Come on! You could map this part in a better way! I'd give you some suggestions.
I'd turn these sliders 01:14:018 (3,4) - 01:15:218 (3,4) - 01:15:818 (1,2,3,4) - into hitcircles and then I'd care about the disposition of the notes:
I'd suggest you to do a sort of difficulty escalation, given by increasing jump-lenghts.
Here's an example (and also the code): I tried to respect your mapping style as much as I could.
Code. Don't worry about the hitsounds, I used exactly the same ones
384,328,73268,1,0,0:0:0:0:
384,328,73418,6,0,L|280:328,1,85
128,256,73718,2,0,L|213:256,1,85,8|0,0:0|0:0,0:0:0:0:
304,176,74018,1,0,0:0:0:0:
208,176,74168,1,0,0:0:0:0:
376,176,74318,1,8,0:0:0:0:
136,176,74468,1,0,0:0:0:0:
344,40,74618,6,0,L|272:112,1,85
168,344,74918,2,0,L|240:272,1,85,8|0,0:0|0:0,0:0:0:0:
112,72,75218,1,0,0:0:0:0:
176,240,75368,1,0,0:0:0:0:
288,72,75518,1,8,0:0:0:0:
352,240,75668,1,0,0:0:0:0:
464,72,75818,1,8,0:0:0:0:
456,87,75893,1,8,0:0:0:0:
448,102,75968,1,8,0:0:0:0:
441,117,76043,1,8,0:0:0:0:
433,132,76118,1,12,0:0:0:0:
425,148,76193,1,8,0:0:0:0:
430,162,76268,1,8,0:0:0:0:
438,177,76343,1,8,0:0:0:0:
447,192,76418,1,8,0:0:0:0:
456,206,76493,1,8,0:0:0:0:
464,221,76568,1,8,0:0:0:0:
473,236,76643,1,8,0:0:0:0:
478,251,76718,1,12,0:0:0:0:
470,266,76793,1,8,0:0:0:0:
463,281,76868,1,8,0:0:0:0:
455,296,76943,1,8,0:0:0:0:
448,311,77018,1,12,0:0:0:0:
=> OMG, it is really nice but i said it "too insane" for this diff imo... i remapped this part, hope you will like it D:
01:17:318 (1,2,3) - I'd delete these sliders and place a spinner instead. It would start on this blue tick 01:17:093 - and end on this red tick 01:18:068 - . => Done.
01:20:468 (10) - New combo? Emphatizes this part. => Done.
01:22:418 (3,4) - I'd replace these sliders with a single stream. Plays way better imo. Example:
=> I prefer to keep my pattern.
Make a slider, shape it like the stream in the pic and then use the "Convert slider to stream..." option.
01:23:918 (4) - Make it more curvy? Like this maybe 01:23:468 (3) - => Done.
01:26:918 (7) - More curvy? => Not necessary.
01:32:468 (9) - ^ => Done.
01:33:518 (3) - ^ => Not necessary
01:34:718 (7) - ^ => Almost done.
01:41:618 - Mhmh, starting from here and ending here 01:42:218 - , you can actually hear 1/4 beats in the song. What about making a stream on them instead of using these 01:41:768 (8,9) - ? => Done.
01:56:318 (8) - More curvy? => Done.
02:00:968 (2,3,4) - Increase the distance between the notes? It's an Insane, would be a better way to finish it. Explanatory image:
=> Done @_@

[Hard]
00:11:018 (2) - Center this and make a perfect blanket with 00:10:718 (1) - for a better looking. => Done.
00:12:068 (4) - Curve this a bit more? => Done.
00:53:918 (6) - Mhmh, you could blanket this as follows ↓ The current position ruins the flow a bit imo. => Fixed.
01:10:418 (5) - I'd switch this with a 1/1 slider. Be sure to give the slider a nice look. => i prefer to use clap on a circle so, i didn't change.
01:20:468 (5) - New combo? Emphatizes this part. => Done.

[Another]
00:06:218 (1) - Give it a better look? => Almost done.
00:09:968 (1,2,3) - Give them a better look?
00:32:318 (1,2,3,4,5) - Mhmhmh, I would stack them. And I'm saying this because we're still in the first part of the map here, which is calm, and I don't think it matches in a nice way those unstacked circles. => i don't really want to change it...
00:38:468 (7,8) - They should be placed higher for simmetry with 00:37:568 (2,3,4) - =>You mean with center ? no... i would do it, it is a symmetry but not with the center.
00:38:918 (9,10,11) - Mhmh, give to these notes a better look? Also, I don't think that the triplet should be placed here, it ruins the flow. You should place the triplet here 00:38:468 - for consistency with 00:37:568 (2,3,4) - . Way better flow. => Done, nice.
00:42:818 (2,3,4) - Flow issue here too. You are placing this triplet on the white tick whilst in the parts before you placed it on the red tick. You should be placed it here 00:43:268 - , also because you would be more consistent with the upcoming triplet 00:44:168 (1,2,3) - . => Baka mapper, fixed.
00:48:068 (5,6,7,8,9,10,11) - Mhmh, these notes feel weird on flow. Between the 5 and 6 there's a considerable jump, but then between 6 and 7,8,9 there's a little distance. Plays very weirdly. I'd suggest you to move the notes as I did on the screenshot (flow is much better):
=> Done.
00:59:018 (1) - Make it more curvy? => almost done.
01:00:068 (4) - ^ => ^
01:00:518 (5) - New combo for consistency with the song. => Done.
01:07:568 (6,7) - Mhmh, I wouldn't map this part like that. I'd prefer 1/2 notes and some triplets. I'll leave this to you. => I keep these reversed sliders.
01:20:468 (6) - New combo. Emphatizes this part. => Done.
01:58:418 (3,4,5) - Give them a better shape? => not really necessary imo.
The last part is mapped way better! I liked it. There's still some inconsistency with the combos. But I'm sure somebody will mod them.

Nice map. Good luck. :3



Awh god, thank you guys for modding, thanks to QAT too. You taught me further things about mapping theories @_@ wow really nice. I wish i could improve my mapping style and my skills at modding/mapping. This map is my first map for ranking i was baka mapper 6 months ago :( but i'm still baka mapper D:
Kecco

Cherry Blossom wrote:

Awh god, thank you guys for modding, thanks to QAT too. You taught me further things about mapping theories @_@ wow really nice. I wish i could improve my mapping style and my skills at modding/mapping. This map is my first map for ranking i was baka mapper 6 months ago :( but i'm still baka mapper D:
It's still a really nice map as a first map. And we're glad you think we've been helpful!

Again, Good Luck!

Kecco
Just a quick recheck for the Hyper.

[Hyper]
00:17:018 (7,8) - Distance error between these 2 notes.
00:42:218 (2,3) - Mhmh, flow issue. Align the end of the (2) and the begin of the (3). Look at the image below (and don't forget to fix the spacing with the other following objects if you fix this).
01:06:668 - A note here is really strongy recommended.
Topic Starter
Cherry Blossom

Kecco wrote:

Just a quick recheck for the Hyper.

[Hyper]
00:17:018 (7,8) - Distance error between these 2 notes.
00:42:218 (2,3) - Mhmh, flow issue. Align the end of the (2) and the begin of the (3). Look at the image below (and don't forget to fix the spacing with the other following objects if you fix this).
01:06:668 - A note here is really strongy recommended.

All fixed, thanks for rechecking :3
Itachi_Uchiha


3rd QAT Post :D

Beginner
  1. 00:20:618 (1) - 3rg point x:458 y:209 for better blanking with 2
     
  2. 00:24:218 (1) - I´d suggest do end the SPinner on the previous white tick - sounds better
     
  3. 00:58:418 (1,2) - If you would add 2 Circles 1/1 before the Slider you can get rid of this really short break

Standard
  1. 00:11:018 (2) - 2nd Point x:396 y:42 for better blanking
     
  2. 00:48:668 (4) - Take this Code for a symmetric Slider - You just need to rotate it and put it in the right place
    176,184,48668,2,0,B|220:168|256:187|256:187|292:168|336:184,1,165.0000050354,2|10,0:0|0:0,0:0:0:0:
     
  3. 00:51:818 (1,2) - Because nearly every other Circle SLider Stack in this diff is based on 1/2 I guess many will click the Slider too early
     
  4. 01:08:618 (2) - 2nd Point x:37 y:171 3rd Point x:77 y:233 for Better blanking
     
  5. 01:13:418 (1) - 2nd Point x:218 y:147 for better blanking
     
  6. 01:13:418 (1) - 2nd Point x:382 y:81 for better blanking

Another
  1. Not much to say - Diff is good except that one mega stack - Maybe you could replace it?

Hard
  1. 00:15:218 (1,3) - Is it intented that these are not in a Line? If not align them^^
     
  2. 00:53:918 (6) - 2nd Point x:416 y:128 for better blanking
     
  3. 01:17:018 (1) - If you press ctrl+h on this SLider you can see that it is not symmetrical
     

Hyper

  • Nothing to say here - It was the diff which made the most fun to play :D

Really good work - Keep up :D
Topic Starter
Cherry Blossom
Hello :)

Itachi_Uchiha wrote:



3rd QAT Post :D

Beginner
  1. 00:20:618 (1) - 3rg point x:458 y:209 for better blanking with 2 => Almost fixed.
     
  2. 00:24:218 (1) - I´d suggest do end the SPinner on the previous white tick - sounds better => Done.
     
  3. 00:58:418 (1,2) - If you would add 2 Circles 1/1 before the Slider you can get rid of this really short break => I prefer no...

Standard
  1. 00:11:018 (2) - 2nd Point x:396 y:42 for better blanking => Done.
     
  2. 00:48:668 (4) - Take this Code for a symmetric Slider - You just need to rotate it and put it in the right place
    176,184,48668,2,0,B|220:168|256:187|256:187|292:168|336:184,1,165.0000050354,2|10,0:0|0:0,0:0:0:0:
    Almost fixed...
     
  3. 00:51:818 (1,2) - Because nearly every other Circle SLider Stack in this diff is based on 1/2 I guess many will click the Slider too early => Fixed.
     
  4. 01:08:618 (2) - 2nd Point x:37 y:171 3rd Point x:77 y:233 for Better blanking => almost fixed.
     
  5. 01:13:418 (1) - 2nd Point x:218 y:147 for better blanking => ^
     
  6. 01:13:418 (1) - 2nd Point x:382 y:81 for better blanking => ^

Another
  1. Not much to say - Diff is good except that one mega stack - Maybe you could replace it? => I prefer no but if it really annoys BATs etc. i will probably change it.

Hard
  1. 00:15:218 (1,3) - Is it intented that these are not in a Line? If not align them^^ => Fixed.
     
  2. 00:53:918 (6) - 2nd Point x:416 y:128 for better blanking => Almost done.
     
  3. 01:17:018 (1) - If you press ctrl+h on this SLider you can see that it is not symmetrical => really ? D: almost fixed.
     

Hyper

  • Nothing to say here - It was the diff which made the most fun to play :D

Really good work - Keep up :D

Thanks for your mod :)
BeatofIke
More QAT modding incoming. Stay tuned hehe! 8-)
Topic Starter
Cherry Blossom

BeatofIke wrote:

More QAT modding incoming. Stay tuned hehe! 8-)

Hehe don't worry, i'm still watching :) 24/24h
quiz-chan_DELETED


Hi~ from the QAT's queue!!

[General]
AIMod indicates errors, please check!

Otherwise, everything is shipshape!

[Beginner]
OK, I think I will start off with something very basic and yet crucial. First of all, this is the easiest diff in this mapset. That said, it is not recommended at all to place objects in a way that they need to be clicked at indefinite time points.
00:27:818 (1,2,3,1,2) - This explains pretty much what I mean. These can confuse new players thoroughly, making the name Beginner completely unfitting. You need to do something about this.
01:37:418 (1,2) - There are many before this, but this is really unbelievably hard for players to recognize!

Personally disliked the diff. Mostly in terms of difficulty, but I don't like the diff in general. You need to get rid of wrong s.c. polarities (best explained by Charles445). That pretty much is what I am talking about above.


[Standard]
00:39:968 (2,3) - Not saying this is offbeat, but this is mostly what I mentioned above. Maybe this diff is harder, but still, that might be hard to hit correctly.
01:31:868 (4,1) - Spacing issue? This can be mistaken for the same time gap between the previous sliders.

This diff is a lot better than Beginner, so thumbs up to this.

[Hard]
00:54:818 (3,4) - Little blanketing issue.
01:03:518 (3,4,5) - The current arrangement of (4,5)(overlapping) is not beautiful at all, but in order to improve it, it is necessary that you re-arrange (3) as well. Please try to think of another pattern.

Not that bad, impressive actually.

[Hyper]
00:19:418 (6,7) - There is no such beat in the song, only three beats 3/4-wise. Either adjust the sliders to the rhythm or make the hitsounds more subtle, so it doesn't shine over the feeling of the song.
00:20:018 (8) - Unappealing blanketing. Better use one more node.
00:21:818 (6,7) - Same as first aspect.
00:29:468 (1) - Remove NC to match the next combo or make both combos equally long, just for the sake of consistence.
00:32:318 (8,9,10,11,12) - I've listened to the song in slow-mo and noticed that (9) is redundant, erase it. Then, stack (10,12) onto where (11) is. A little jump just like that sure wouldn't hurt~
01:07:868 (1,2,3,4,5,6,7,8,9,10) - There is nothing in the background that makes these objects reasonably placed, erase them.

This diff is fun, not bad!

[Another]
00:16:343 (5) - Unnecessary (overmapping). I'd strooooongly recommend erasing this object.
00:17:543 (5) - Same goes for this.
00:19:418 (3,4) - Not sure about this one, better wait for more opinions.
00:19:418 (3,4) - Also, I think this is redundant too, just there to make the map harder.

Please consider fixing overmapping on your own accord, I will no longer point them out, unless extraordinarily particular.

00:21:818 (6,7,8) - Not only is (7) redundant here, it also makes the pattern itself look bad. You need to erase it.
00:22:718 (1,2,3,4,1) - Nice idea, hehehe.
00:47:768 (4) - Ctrl G on this makes this pattern somewhat unique and creative, but for better flow, I'd still make (3) on (4)'s head after Ctrl G.
01:06:068 (3) - I'd use a smooth slider pattern, just sticking to my style though. I mostly only use red nodes when song allows it. Here, it doesn't. But again, my style.

All in all, the diff would work as a whole.... if there weren't these overmapped sections. Please fix them on your own accord.

Otherwise, the map is quite ok. I wish you luck~

Best of luck to you!

Topic Starter
Cherry Blossom
Hello :)

Quiz-chan wrote:



Hi~ from the QAT's queue!!

[General]
AIMod indicates errors, please check!

Otherwise, everything is shipshape!

[Beginner]
OK, I think I will start off with something very basic and yet crucial. First of all, this is the easiest diff in this mapset. That said, it is not recommended at all to place objects in a way that they need to be clicked at indefinite time points.
00:27:818 (1,2,3,1,2) - This explains pretty much what I mean. These can confuse new players thoroughly, making the name Beginner completely unfitting. You need to do something about this.
01:37:418 (1,2) - There are many before this, but this is really unbelievably hard for players to recognize! => Fixed.

Personally disliked the diff. Mostly in terms of difficulty, but I don't like the diff in general. You need to get rid of wrong s.c. polarities (best explained by Charles445). That pretty much is what I am talking about above.[/color]
About Polarity i fixed some, but as 11t says, it might be unavoidable due to the nature of the song...

[Standard]
00:39:968 (2,3) - Not saying this is offbeat, but this is mostly what I mentioned above. Maybe this diff is harder, but still, that might be hard to hit correctly. Let me think...
01:31:868 (4,1) - Spacing issue? This can be mistaken for the same time gap between the previous sliders. => The new combo can justify it, but i prefer to follow your suggestion. Fixed

This diff is a lot better than Beginner, so thumbs up to this.

[Hard]
00:54:818 (3,4) - Little blanketing issue. => Fixed.
01:03:518 (3,4,5) - The current arrangement of (4,5)(overlapping) is not beautiful at all, but in order to improve it, it is necessary that you re-arrange (3) as well. Please try to think of another pattern. => Done.

Not that bad, impressive actually.

[Hyper]
00:19:418 (6,7) - There is no such beat in the song, only three beats 3/4-wise. Either adjust the sliders to the rhythm or make the hitsounds more subtle, so it doesn't shine over the feeling of the song. Let me think about that.
00:20:018 (8) - Unappealing blanketing. Better use one more node. => fixed.
00:21:818 (6,7) - Same as first aspect.
00:29:468 (1) - Remove NC to match the next combo or make both combos equally long, just for the sake of consistence. => Fixed.
00:32:318 (8,9,10,11,12) - I've listened to the song in slow-mo and noticed that (9) is redundant, erase it. Then, stack (10,12) onto where (11) is. A little jump just like that sure wouldn't hurt~ Done.
01:07:868 (1,2,3,4,5,6,7,8,9,10) - There is nothing in the background that makes these objects reasonably placed, erase them. What do you mean by "nothing in the background" ? and, Hyper is a hard+/insane diff, i know that this stream may be really hard but the diff spread must be consistent.

This diff is fun, not bad!

[Another]
00:16:343 (5) - Unnecessary (overmapping). I'd strooooongly recommend erasing this object.
00:17:543 (5) - Same goes for this.
00:19:418 (3,4) - Not sure about this one, better wait for more opinions.
00:19:418 (3,4) - Also, I think this is redundant too, just there to make the map harder.
let me think about these ^
Please consider fixing overmapping on your own accord, I will no longer point them out, unless extraordinarily particular.

00:21:818 (6,7,8) - Not only is (7) redundant here, it also makes the pattern itself look bad. You need to erase it. => i consider.
00:22:718 (1,2,3,4,1) - Nice idea, hehehe. really ? D: hehe
00:47:768 (4) - Ctrl G on this makes this pattern somewhat unique and creative, but for better flow, I'd still make (3) on (4)'s head after Ctrl G. yes true, done !
01:06:068 (3) - I'd use a smooth slider pattern, just sticking to my style though. I mostly only use red nodes when song allows it. Here, it doesn't. But again, my style. You mean wubwubwubwabwabwab style ? :D well i consider.

All in all, the diff would work as a whole.... if there weren't these overmapped sections. Please fix them on your own accord.

Otherwise, the map is quite ok. I wish you luck~

Best of luck to you!

Thanks for your mod :)
Secretpipe
Good luck for rank :D/
BeatofIke
I agree that polarity is quite difficult to manage on the easier difficulties (similar to this map). In this case, you might have to break some polarity and/or use semi-polarity. I'll try to explain that in my mod post. Stay tuned hehe.
Topic Starter
Cherry Blossom
if i really have to remap Beginner because of polarity issues, i could do so if i have time...
BeatofIke
You don't have to remap the entire map! D:
That would be a hassle! ._. I remember doing that for my 2nd map! :(

Just try to readjust the rhythms in a way so that is more readable for an average novice player.
Try to focus on the most prominent instruments playing in the background music. :D
Topic Starter
Cherry Blossom
That's okay :) Now i'm waiting for more mods, thanks in advance :)
BeatofIke

Another QAT mod storm incoming. More to come! 8-)

[General]
  1. Why does the Taiko difficulties has a 63% hitsound volume (seems kind of random)? Should it be 60% just like the standard difficulties? o.o
  2. According to the AIMod, the Uninherited (red) Timing Section conflicts with the other difficulties other than your Standard difficulty, which is unrankable.
    Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
    Basically, you have an extra Uninherited (red) Timing section at 01:52:118 on your Standard difficulty. To fix this problem, simply replace it with an Inherited (green) Timing Section.
[Beginner]
  1. 00:06:218 (1,2) - Try not to start a rhythm with a hitcircle followed by a red tick slider as it is possible for novice players to miss. Instead, use a 3/2 reverse slider followed by a 1/1 slider (or a hitcircle) at 00:07:718 (2). That way this rhythm will be more readable and at the same time, have good polarity.
  2. 00:09:368 (2,3) - Optional, but you could turn these 2 circles into a 1/1 slider for simplicity.
  3. 00:11:018 (1,2) - Same as above: This rhythm can be more readable.
  4. 00:56:318 (1) - A new combo is not necessary here since there is a break time afterwards. Also to be consistent with your other difficulties as you didn't add combo at the same spot.
  5. 00:29:168 (2) - This part looks undermapped. Try adding a hitcircle here so it is easier to follow the rhythm.
  6. 01:25:718 (3) - I would insert a new combo here (and at 01:27:818 (5)) for better consistency with the musical sections.
[Standard]
  1. See General. Other than that, the map seem to be fine. Although using a white tick circle followed by a red tick slider in some notes can result in strange flow at times (semi-polarity). It's advised to use as many good polarities as possible. :3
SPOILER
According to the AIMod, the Uninherited (red) Timing Section conflicts with the other difficulties other than your Standard difficulty, which is unrankable.
Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
Basically, you have an extra Uninherited (red) Timing section at 01:52:118 on your Standard difficulty. To fix this problem, simply replace it with an Inherited (green) Timing Section.

[Another]
  1. I'm not skilled enough to pass this difficulty, so I won't be able to mod this difficulty well. Expect only a few suggestions.
  2. 00:47:618 (3,4) - The hit circle is not perfectly stacked with the slider at 00:47:768 (4). I would consider this a nazi suggestion, thus you can feel free to ignore this suggestion as it does not affect gameplay at the slightest.
  3. 00:52:868 (4,5,6) - Similar suggestion as above (again feel free to ignore nazi suggestions if you disagree). It would look nice if you stack this pattern with the previous pattern at 00:51:368 (6,7,8).
That's pretty much it! Hard and Hyper seems fine! Your map is getting hotter! Good Luck! :)
Topic Starter
Cherry Blossom
Hello :)

BeatofIke wrote:


Another QAT mod storm incoming. More to come! 8-)

[General]
  1. Why does the Taiko difficulties has a 63% hitsound volume (seems kind of random)? Should it be 60% just like the standard difficulties? o.o => I don't know lol, i will ask dialga.
  2. According to the AIMod, the Uninherited (red) Timing Section conflicts with the other difficulties other than your Standard difficulty, which is unrankable.
    Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
    Basically, you have an extra Uninherited (red) Timing section at 01:52:118 on your Standard difficulty. To fix this problem, simply replace it with an Inherited (green) Timing Section. I forgot to remove this timing point x_x baka mapper.
[Beginner]
  1. 00:06:218 (1,2) - Try not to start a rhythm with a hitcircle followed by a red tick slider as it is possible for novice players to miss. Instead, use a 3/2 reverse slider followed by a 1/1 slider (or a hitcircle) at 00:07:718 (2). That way this rhythm will be more readable and at the same time, have good polarity.
    Done !
  2. 00:09:368 (2,3) - Optional, but you could turn these 2 circles into a 1/1 slider for simplicity. i prefer to keep these circles.
  3. 00:11:018 (1,2) - Same as above: This rhythm can be more readable. => Done.
  4. 00:56:318 (1) - A new combo is not necessary here since there is a break time afterwards. Also to be consistent with your other difficulties as you didn't add combo at the same spot. => Fixed
  5. 00:29:168 (2) - This part looks undermapped. Try adding a hitcircle here so it is easier to follow the rhythm. I consider this.
  6. 01:25:718 (3) - I would insert a new combo here (and at 01:27:818 (5)) for better consistency with the musical sections. => Done.
[Standard]
  1. See General. Other than that, the map seem to be fine. Although using a white tick circle followed by a red tick slider in some notes can result in strange flow at times (semi-polarity). It's advised to use as many good polarities as possible. :3 => yes but it's my first map for ranking i was lost @_@ lol
SPOILER
According to the AIMod, the Uninherited (red) Timing Section conflicts with the other difficulties other than your Standard difficulty, which is unrankable.
Uninherited timing sections must be the same in every difficulty of the mapset. That is, each section must have the same BPM and offset in each difficulty. Furthermore, there must not be extra or missing uninherited sections in any difficulty. A song's timing doesn't change between difficulties, so there's no sense in having different uninherited sections per difficulty.
Basically, you have an extra Uninherited (red) Timing section at 01:52:118 on your Standard difficulty. To fix this problem, simply replace it with an Inherited (green) Timing Section.

[Another]
  1. I'm not skilled enough to pass this difficulty, so I won't be able to mod this difficulty well. Expect only a few suggestions.
  2. 00:47:618 (3,4) - The hit circle is not perfectly stacked with the slider at 00:47:768 (4). I would consider this a nazi suggestion, thus you can feel free to ignore this suggestion as it does not affect gameplay at the slightest.
  3. 00:52:868 (4,5,6) - Similar suggestion as above (again feel free to ignore nazi suggestions if you disagree). It would look nice if you stack this pattern with the previous pattern at 00:51:368 (6,7,8).
    You know that i hate nazi modder but i love nazi suggestion awh yeaaa /me runs far away
    All fixed
That's pretty much it! Hard and Hyper seems fine! Your map is getting hotter! Good Luck! :)

Getting hotter, wow :) Thanks for your mod ! :)
Jenny

Quick check on Another



  • 00:16:418 (6) - this would look better as a wiggly slider, just as having two curves like this next to each other feels meh
    00:17:318 (3) - I'd rather space this to somewhere around 2|118, as there's a strong beat here and therefore, it feels more natural to move a bit more to the beat
    00:23:468 (3) - you can make that blanket 4 better (and adjust 2 then)
    00:28:718 (6) - would rather not stack this on 7, as then the vastly (to me, anyways) different piano sound on there doesn't get accentuated too well; i'd rather make it a bit of a jump - 327|312 feels nice to me
    00:29:468 (1) - similar; here, I'd suggest 22|180
    00:35:018 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I'd rather suggest you to make this a 0.1x spacing stream, as currently, the osu! stacking makes it look fairly meh ingame
    00:38:018 (5) - again, stacking this takes away the pressure from each note; I'd rather have it put at 255|198 as that compliments both curves well and lets you have a curve-snap-curve transition; just plays very well for me
    00:40:268 (4) - similar; 279|362 could be a neat spot to put it
    00:44:618 (4,5,6,7,8,9) - same kind of thing
    00:47:618 (3) - ^
    00:49:418 (4) - ^
    00:50:468 (10) - I'd rather put this as two circles, as the big white tick is mostly something you should really hit on, and having a stream start on a slider and end on a slider at the same time just feels weird
    00:53:318 (7,8,1,2) - same thing as earlier, please don't stack these
    00:55:118 (12) - ^
    01:01:718 (6) - there's nothing this note lies on; it just feels overdone, so please remove it
    01:02:918 (4) - there should be a 1/1 slider here, as you have long vocalstring and also the violins (?) in the background going here and there's really no reason for the following slider, which just feels unnatural to hit
    01:03:368 (1,2) - swap NC
    01:06:068 (3) - this slider doesn't start on anything in the song; the vocals start on the blue tick before - also, I don't see a reason for this to be so wiggled, but that may just be me .-.
    01:04:868 (7,1) - swap NC
    01:07:568 (6,7) - there's no reason for 1/4 here, please change this (also, NC on 6)
    01:13:418 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - this whole part just feels too "hard" - not like, difficulty hard, but hard in terms of the angles of the notes; you currently have to snap to every single of them and not play them as a melody, but rather as single objects, so to speak - I hope you understand me? this just makes it feel like it was meant to be on a beatheavy part and while there are beats here, they're really not the main focus, as that's still part of the background-ensamble themed part of the song, so I'd really advise you to change this
    01:16:118 (5,9,13) - add new combos here, just feels more in order that way and else, NC on 01:17:018 (1) - feels absolutely off
    01:32:768 (10,1) - I'd swap NC here, as 10 and 11 feel like an introduction and so, part of the next combo rather than still part of the previous one (specifically as they're nearly inaudible while the rest of the combo was fairly loud)
    01:51:968 (2,1) - ^
    01:54:068 (8,1) - as with earlier, the stack takes away pressure from the notes, which you really don't want in a kiai time
    01:54:818 (3,4) - ^

Fairly neat, just make sure to have an eye on this stuff o3o
rezoons
85646464eme QAT post.

Wow! T'es en train de péter tout tes records cherry! Même après tous les mods que t'as eu, les nouveau que tu reçois sont toujours aussi long!
Je sent que toutes la QAT va y passer sur ta map et la refaire complètement XD. (Tiens je devrais faire un 3eme mod sur ta map, ça pourrait être fun! Apparemment il y a encore plein de truc a dire)

En tout cas ceci est un post d'encouragement!!!! Je sais que ça ressemble à un troll post mais je t'assures que non! Bon courage Cherry! Tiens le coup et tu vas la ranker cette fichu map!!!!!!!!!!!
Topic Starter
Cherry Blossom
Hello :)

Jenny wrote:


Quick check on Another



  • 00:16:418 (6) - this would look better as a wiggly slider, just as having two curves like this next to each other feels meh => Changed the slider.
    00:17:318 (3) - I'd rather space this to somewhere around 2|118, as there's a strong beat here and therefore, it feels more natural to move a bit more to the beat => hmm i prefer to keep my idea.
    00:23:468 (3) - you can make that blanket 4 better (and adjust 2 then) => fixed.
    00:28:718 (6) - would rather not stack this on 7, as then the vastly (to me, anyways) different piano sound on there doesn't get accentuated too well; i'd rather make it a bit of a jump - 327|312 feels nice to me
    00:29:468 (1) - similar; here, I'd suggest 22|180
    Both done.
    00:35:018 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - I'd rather suggest you to make this a 0.1x spacing stream, as currently, the osu! stacking makes it look fairly meh ingame
    I FINALLY CHANGED IT D:
    00:38:018 (5) - again, stacking this takes away the pressure from each note; I'd rather have it put at 255|198 as that compliments both curves well and lets you have a curve-snap-curve transition; just plays very well for me => Done.
    00:40:268 (4) - similar; 279|362 could be a neat spot to put it => done, (different way)
    00:44:618 (4,5,6,7,8,9) - same kind of thing
    00:47:618 (3) - ^
    00:49:418 (4) - ^
    fixed.
    00:50:468 (10) - I'd rather put this as two circles, as the big white tick is mostly something you should really hit on, and having a stream start on a slider and end on a slider at the same time just feels weird => i consider.
    00:53:318 (7,8,1,2) - same thing as earlier, please don't stack these
    00:55:118 (12) - ^
    fixed.
    01:01:718 (6) - there's nothing this note lies on; it just feels overdone, so please remove it => Done.
    01:02:918 (4) - there should be a 1/1 slider here, as you have long vocalstring and also the violins (?) in the background going here and there's really no reason for the following slider, which just feels unnatural to hit => done.
    01:03:368 (1,2) - swap NC => done.
    01:06:068 (3) - this slider doesn't start on anything in the song; the vocals start on the blue tick before - also, I don't see a reason for this to be so wiggled, but that may just be me .-. x_x
    01:04:868 (7,1) - swap NC => Done.
    01:07:568 (6,7) - there's no reason for 1/4 here, please change this (also, NC on 6) => You hear something here, it's 1/8 or over, but i prefer to keep 1/4...
    01:13:418 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - this whole part just feels too "hard" - not like, difficulty hard, but hard in terms of the angles of the notes; you currently have to snap to every single of them and not play them as a melody, but rather as single objects, so to speak - I hope you understand me? this just makes it feel like it was meant to be on a beatheavy part and while there are beats here, they're really not the main focus, as that's still part of the background-ensamble themed part of the song, so I'd really advise you to change this => I understand but i want to keep this beat before a stream, just my style o.o
    01:16:118 (5,9,13) - add new combos here, just feels more in order that way and else, NC on 01:17:018 (1) - feels absolutely off => done.
    01:32:768 (10,1) - I'd swap NC here, as 10 and 11 feel like an introduction and so, part of the next combo rather than still part of the previous one (specifically as they're nearly inaudible while the rest of the combo was fairly loud)
    01:51:968 (2,1) - ^
    both done
    01:54:068 (8,1) - as with earlier, the stack takes away pressure from the notes, which you really don't want in a kiai time => changed.
    01:54:818 (3,4) - ^ => didn't change because i want to keep the flow here. (and i really like it)

Fairly neat, just make sure to have an eye on this stuff o3o
Thanks for your mod :)
Topic Starter
Cherry Blossom

rezoons wrote:

85646464eme QAT post.

Wow! T'es en train de péter tout tes records cherry! Même après tous les mods que t'as eu, les nouveau que tu reçois sont toujours aussi long!
Je sent que toutes la QAT va y passer sur ta map et la refaire complètement XD. (Tiens je devrais faire un 3eme mod sur ta map, ça pourrait être fun! Apparemment il y a encore plein de truc a dire)

En tout cas ceci est un post d'encouragement!!!! Je sais que ça ressemble à un troll post mais je t'assures que non! Bon courage Cherry! Tiens le coup et tu vas la ranker cette fichu map!!!!!!!!!!!

Uuuuuh nan c'est bon, casse toi pas Q pour me mod hehe :)

awh god double post
Secretpipe
GO FIND A BAT BAKA
-GN

Secretpipe wrote:

GO FIND A BAT BAKA
^ D:
Topic Starter
Cherry Blossom
I'm a baka, problem ? :D
well,"TBAT*", not "BAT" BAKA !!!! (also "BAT" because my map will not be ranked lol)

/me runs far away, that's the only way :(
but thanks for supporting all :)
Kurokotei
This should really be ranked.
Revive CB! Don't give up!!
MAAAAAAAAAAAAAS
Good !
aabc271
As requested by Cherry Blossom, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Ex's Taiko Oni]

01:23:018 (23,24) - I'd suggest changing this green line to x0.9, and adding a x1.0 green line at 01:23:168, like this. ( This is to avoid having speed change in between of a 1/4 section which can be confusing at 1st sight )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:13:268 (31) - Red note ? ( Since (32,33) have a significantly higher pitch than 31. By referring to the hitsounds patterns, I guess you're at least following instrumental pitch at an extent. So d kk fits quite nice imo )

00:14:318 (34,35) - o o ? ( I can't really understand the reasons for using K d, so I'll just throw out a suggestion of following instrumental pitch which mostly fits the previous parts of your diff :3 )

00:23:018 (40~42) - O O O / O O O ? ( This time I can guess that you used K D K to fit the background instrument. But I personally prefer following the pitch more because this sounds more intuitively closer to music. Optional but I think this will fit well :3 )

01:19:268 (6~10) - O O O O O ? ( Again pitch consideration. See if you agree this fits to the music more closely )

Overall ok
The feeling of the song is expressed nicely, accompanied by appropriate patterns and hitsounds ~

-----------------------

[ Ex's Taiko Muzukashii]

01:08:618 (27,28) - Similar to 01:23:018 in oni, move the green line to 01:08:918 ? ( This is to start the x0.87 section at 29 instead of 28 which provides more space between acceleration parts )

01:10:043 (34~40) - Consider this ? ( This helps reduce the difficulty of this section a bit, and fits the music more closely too imo )

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:13:268 (29) - Red note ? ( Same as oni )

00:14:318 (32,33) - o o ? ( Also same as oni )

00:24:218 (73,74) - Delete 74, and change 73 into red note ? ( The beat at 74 is too insignificant compared to (67~73), so I'd suggest deleting that )

00:45:518 (42,43) - o o ? ( Hitsound consistency with the previous parts of kiai. Suggested k d because the previous parts are made of dk / kd, and also pitch consideration )
00:54:218 (86,87) - o o ? ( ^, similar reason )

01:20:168 (10,11) - o O ? ( Refer to what I said in oni 01:19:268 )

01:28:118 (24,25) - o o ? ( Again pitch consideration, since I noticed you followed the main instrument at (26~30) )

Also overall ok
Could be quite for muzu, but imo acceptable because oni is acutally quite advanced

-----------------------

Both diffs look fine imo, so I think I'll taiko icon this after fixing :3

Star and good luck ~ ;)
Irreversible
Alright, if you have the taiko icon, QAT will check the standards :3
Kurokotei
Finally!
Will fix this tomorrow

Let's do it today

aabc271 wrote:

As requested by Cherry Blossom, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Ex's Taiko Oni]

01:23:018 (23,24) - I'd suggest changing this green line to x0.9, and adding a x1.0 green line at 01:23:168, like this. ( This is to avoid having speed change in between of a 1/4 section which can be confusing at 1st sight ) I prefer to keep it like this, because I don't like to put SV x0.9 on a kiai

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:13:268 (31) - Red note ? ( Since (32,33) have a significantly higher pitch than 31. By referring to the hitsounds patterns, I guess you're at least following instrumental pitch at an extent. So d kk fits quite nice imo ) yeah, but the previous sound has a lower pitch so i keep like this

00:14:318 (34,35) - o o ? ( I can't really understand the reasons for using K d, so I'll just throw out a suggestion of following instrumental pitch which mostly fits the previous parts of your diff :3 ) removed finisher

00:23:018 (40~42) - O O O / O O O ? ( This time I can guess that you used K D K to fit the background instrument. But I personally prefer following the pitch more because this sounds more intuitively closer to music. Optional but I think this will fit well :3 ) changed as K D D

01:19:268 (6~10) - O O O O O ? ( Again pitch consideration. See if you agree this fits to the music more closely ) sounds better like this, changed

Overall ok
The feeling of the song is expressed nicely, accompanied by appropriate patterns and hitsounds ~

-----------------------

[ Ex's Taiko Muzukashii]

01:08:618 (27,28) - Similar to 01:23:018 in oni, move the green line to 01:08:918 ? ( This is to start the x0.87 section at 29 instead of 28 which provides more space between acceleration parts ) No, same reason as Oni

01:10:043 (34~40) - Consider this ? ( This helps reduce the difficulty of this section a bit, and fits the music more closely too imo ) changed

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:13:268 (29) - Red note ? ( Same as oni ) same as Oni

00:14:318 (32,33) - o o ? ( Also same as oni ) removed finisher

00:24:218 (73,74) - Delete 74, and change 73 into red note ? ( The beat at 74 is too insignificant compared to (67~73), so I'd suggest deleting that ) changed

00:45:518 (42,43) - o o ? ( Hitsound consistency with the previous parts of kiai. Suggested k d because the previous parts are made of dk / kd, and also pitch consideration ) changed
00:54:218 (86,87) - o o ? ( ^, similar reason ) changed

01:20:168 (10,11) - o O ? ( Refer to what I said in oni 01:19:268 ) changed

01:28:118 (24,25) - o o ? ( Again pitch consideration, since I noticed you followed the main instrument at (26~30) ) changed

Also overall ok
Could be quite for muzu, but imo acceptable because oni is acutally quite advanced

-----------------------

Both diffs look fine imo, so I think I'll taiko icon this after fixing :3

Star and good luck ~ ;)
Thanks! I was waiting for this for a very long time, it finally happened!
Diffs updated: http://puu.sh/5eza7.zip
Topic Starter
Cherry Blossom
Finally updated ! :) Thanks a lot, and lets rank it !
Arrival
Bon tu la rank ou tu te touches encore longtemps ? :D
BeatofIke
Rank Go Go! :3
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