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sakuzyo - Lexus cyanixs [Osu|Taiko]

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rezoons
Hi :),

Mod from my queue:

[Light]
  1. 00:33:657 (1,2,3,1,2,3) - It's weird. In the first part you followed the piano and the suddendly you stop following it. It's confusing, expecially for begginner player. And right after the spinner you start following the piano again.
  2. You should follow the piano here. Maybe follow something like this:
  3. 01:25:323 (1,2) - Move 2 a little bit lower in order to avoid the tiny overlapping.
  4. 02:10:490 (1,2,1,2,1) - These combo are weird. I don't hear in the music why do you se these. Besides you already have combo of length 6~7 in this diff so it can't be to avoid aving a long combo. I suggest you remove them.
  5. 02:14:657 (1) - Hyper and Another finished 1/2 beat earlier. Be consistent throughout your diff.
[Hyper]
  1. 00:56:990 - There is a note here.
  2. 00:57:157 - ^
  3. It's weird how in this kiai time sometimes you follow the piano and sometimes you don't. It was confusing when i played it and i think you should recheck this part.
  4. 01:08:991 (1,1,1,1,1,1) - Of all the ranked diff with this kind of pattern i've played not once had these NC. So i recommand to delete it. (But i think you can keep the last one on the final note)
  5. 01:17:658 (1) - Remove NC.
  6. 01:19:658 (1) - Move it to x=196 y=176 for center it better. Because it's currntly closer to 3 than 4.
  7. 01:37:658 (1) - Move the end point 2 grid up for a better blanket.
  8. 01:41:574 (2) - It should be a 1/4-beat long slider like 01:41:324 (1) if you listen carefully.
  9. 01:51:991 (1,1,1,1,1) - Same as 01:08:991.
  10. 01:56:323 - Add a note?
  11. 02:03:991 (1,1,1) - Same as 01:08:991.
[Another]
  1. 00:37:824 (1,2,1,2,1,2,1,2,1,2,1) - I'm pretty sure thid kind of NC is unrankable. If you doubt ask a BAT but i've never seen this in any diff.
  2. 00:48:658 (1,2,1,2,1,2,1,2,1) - ^
  3. 01:09:324 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This, you can! Even if i'd suggest you to remove half of the NC.
  4. 01:20:491 (7) - Move it to x=364 y=156 to make a parallelogram with 01:19:991 (4,5,6).
  5. 01:28:158 (1,2,3,1,2,3,1,2,3) - Again, these NC aren't really necessary and i don't remember sing this kind of NC anywhere.
  6. 01:31:158 (1,2,1,2,1,2,1,2,1,2,1) - .....
  7. 02:03:991 (1,1,1,1,1) - .....
Well, i had trouble playing it because sometimes it's hard seeing what you're following in the song and your NC are kinda weird sometimes. But the diff are still well mapped so i give you a star. ^^
But i suggest you should make your diff test by other people and ask them if at some point they had trouble understanding what the notes/sliders are following.
Topic Starter
-GN
rezoons

rezoons wrote:

Hi :),

Mod from my queue:

[Light]
  1. 00:33:657 (1,2,3,1,2,3) - It's weird. In the first part you followed the piano and the suddendly you stop following it. It's confusing, expecially for begginner player. And right after the spinner you start following the piano again. :arrow: I rearranged the pattern a bit so it follows the piano.
  2. 01:25:323 (1,2) - Move 2 a little bit lower in order to avoid the tiny overlapping. :arrow: Fixed. Had to increase spacing to 2x
  3. 02:10:490 (1,2,1,2,1) - These combo are weird. I don't hear in the music why do you se these. Besides you already have combo of length 6~7 in this diff so it can't be to avoid aving a long combo. I suggest you remove them. :arrow: The NCs are an aesthetic detail are based on the sliderstreams in Hyper and stream gradients in Another. Will keep them as is.
  4. 02:14:657 (1) - Hyper and Another finished 1/2 beat earlier. Be consistent throughout your diff. :arrow: whoops, fixed
[Hyper]
  1. 00:56:990 - There is a note here. :arrow: Ok, added a slider, but I do worry that it might be a bit complex for the average Hard player to read. Oh well, that'll be changed later if need be.
  2. 00:57:157 - ^ :arrow: ^
  3. It's weird how in this kiai time sometimes you follow the piano and sometimes you don't. It was confusing when i played it and i think you should recheck this part. :arrow: The thought behind it was to make simple patterns that would be decently easy to connect to the music, because the track is so horribly complex at this point, with tons of drums and noises in the background. I don't really get how I'm supposed to change it, because the difficulty of the map will increase by way more than it's supposed to if I try to map it accurately. Give me a couple suggestions, and I'll look into it, but I can't see anything to change right now.
  4. 01:08:991 (1,1,1,1,1,1) - Of all the ranked diff with this kind of pattern i've played not once had these NC. So i recommand to delete it. (But i think you can keep the last one on the final note) :arrow: It's a gradient matching the 1/2s in Light and stream gradients in Another. I consulted a couple high-standing members about this when I first created, and they said it was fine, so these will stay.
  5. 01:17:658 (1) - Remove NC. :arrow: sure
  6. 01:19:658 (1) - Move it to x=196 y=176 for center it better. Because it's currntly closer to 3 than 4. :arrow: It was never meant to be structured in the first place, but you've got a point so I changed it.
  7. 01:37:658 (1) - Move the end point 2 grid up for a better blanket. :arrow: Fixed
  8. 01:41:574 (2) - It should be a 1/4-beat long slider like 01:41:324 (1) if you listen carefully. :arrow: Fair enough
  9. 01:51:991 (1,1,1,1,1) - Same as 01:08:991. :arrow: same as 01:08:991
  10. 01:56:323 - Add a note? :arrow: ok
  11. 02:03:991 (1,1,1) - Same as 01:08:991.
:arrow: same as 01:08:991

[Another]
  1. 00:37:824 (1,2,1,2,1,2,1,2,1,2,1) - I'm pretty sure thid kind of NC is unrankable. If you doubt ask a BAT but i've never seen this in any diff. :arrow: as already stated, the people I've asked said it's fine, it's just for looks, and it's consistent with the other diffs. Will stay.
  2. 00:48:658 (1,2,1,2,1,2,1,2,1) - ^ :arrow: ^
  3. 01:09:324 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This, you can! Even if i'd suggest you to remove half of the NC. :arrow: It's the same thing
  4. 01:20:491 (7) - Move it to x=364 y=156 to make a parallelogram with 01:19:991 (4,5,6). :arrow: Hm, that makes more sense. Changed.
  5. 01:28:158 (1,2,3,1,2,3,1,2,3) - Again, these NC aren't really necessary and i don't remember sing this kind of NC anywhere. :arrow: same answer
  6. 01:31:158 (1,2,1,2,1,2,1,2,1,2,1) - ..... :arrow: ^
  7. 02:03:991 (1,1,1,1,1) - ..... :arrow: ^
Well, i had trouble playing it because sometimes it's hard seeing what you're following in the song and your NC are kinda weird sometimes. But the diff are still well mapped so i give you a star. ^^
But i suggest you should make your diff test by other people and ask them if at some point they had trouble understanding what the notes/sliders are following.

Great mod, thanks a lot for your help, even if there was some disagreement. :lol:
xChippy
Yo~ :3

I testplayed your another and there seems to be a mistake in something o-o While playing around 01:10:658 - 01:17:658 I suddenly get that Circle with goodjob (after a break) while there isn't one o-o
Screenshot: https://osu.ppy.sh/ss/853122
I'll mod this soon :3
x-treme
Have some stars :><:
Topic Starter
-GN

xChippy wrote:

Yo~ :3

I testplayed your another and there seems to be a mistake in something o-o While playing around 01:10:658 - 01:17:658 I suddenly get that Circle with goodjob (after a break) while there isn't one o-o
Screenshot: https://osu.ppy.sh/ss/853122
I'll mod this soon :3
Unable to reproduce. I did actually change the diff around it recently, so I can only guess it'll be fixed in the next update.
e: i was right, update and it'll be fixed

x-treme wrote:

Have some stars :><:
8-)
xChippy
M4M from my queue~

[General]
err I noticed something, AiMod doesn't mention it but the notes are a littleee unsnapped, Try moving a note slightly and you'll see it.
I find it a little lacking on hitsounds ><
[Another]
00:31:241 (2,4) - Why these claps? imo you should remove these claps they don't fit, since you dont have it in similiar parts too.
00:41:324 (7) - Add whistle head and tail
00:43:324 (1) - Add whistle
If you follow the piano you should add here a note too 00:45:698 listen carefully and you'll hear it :3 btw I recommend this rythm --> https://osu.ppy.sh/ss/854884 if you follow what I said.

[Hyper]
00:07:824 (3) - Center it (2 grids left)
00:20:490 Add reverse ---> https://osu.ppy.sh/ss/854905
01:08:658 (3) - 406|240 flows better imo and makes the triangle also look better

[Light]
as this is the easiest difficulty I recommend a consistent spacing
Firstly check the Aimod for some spacing issues, there are more spacing issues which the Aimod doesn't mention pls check them
01:06:157 (1,2,3,4,5) - Since you are following the piano here I suggest to add a note here: 01:08:490
02:14:323 (2) - Should be a finish imo

Goodluck~
Tur00
A mod from my queue c:

[Light]

00:11:990 - NC
00:33:657 - NC
00:34:823 - if you do ^ , NC here
00:35:657 (1) - ^ if you do , too here
00:35:990 - and NC too if you do all ^
00:52:823 (3,5) - Try to move (3) or (5) , that overlap is so weird in a "easy - normal" diff.
01:25:323 (1,2,3) - try to use only a distance snap in "easy-normal" diffs .
01:48:823 (1) - NC
02:11:157 (1) - ^
02:11:823 (1) - ^
02:12:323 (2) - if you do this ^ , NC
02:13:657 (1) - NC


[Hyper]

AR = -1

01:09:324 (1,1,1,1,1) - NC
01:52:324 (1,1,1,1) - ^
01:55:658 (6) - ^
01:56:491 (1) - if you do ^ , NC here
02:00:324 (1) - NC
02:04:657 (1,1,1) - NC

Good Luck
Topic Starter
-GN
xChippy

xChippy wrote:

M4M from my queue~

[General]
err I noticed something, AiMod doesn't mention it but the notes are a littleee unsnapped, Try moving a note slightly and you'll see it. :arrow: Seems like a 1ms offset error, It should be fixed now.
I find it a little lacking on hitsounds >< :arrow: D:
[Another]
00:31:241 (2,4) - Why these claps? imo you should remove these claps they don't fit, since you dont have it in similiar parts too. :arrow: removed these, and removed any inconsistencies between part after break and copypasta @ 1:30
00:41:324 (7) - Add whistle head and tail :arrow: hm, ok
00:43:324 (1) - Add whistle :arrow: done
If you follow the piano you should add here a note too 00:45:698 listen carefully and you'll hear it :3 btw I recommend this rythm --> https://osu.ppy.sh/ss/854884 if you follow what I said. :arrow: i can't hear anything from the piano, left unchanged

[Hyper]
00:07:824 (3) - Center it (2 grids left) :arrow: alright
00:20:490 Add reverse ---> https://osu.ppy.sh/ss/854905 :arrow: pause put in on purpose to give the player a bit of a break
01:08:658 (3) - 406|240 flows better imo and makes the triangle also look better :arrow: redid it a little, now the triangles are spot on

[Light]
as this is the easiest difficulty I recommend a consistent spacing :arrow: mostly everything is consistent except for certain structured patterns with i can expect from the player to follow - at least it seems so from the playtesting
Firstly check the Aimod for some spacing issues, there are more spacing issues which the Aimod doesn't mention pls check them
01:06:157 (1,2,3,4,5) - Since you are following the piano here I suggest to add a note here: 01:08:490 :arrow: seems ok, it's the end of the chorus after all
02:14:323 (2) - Should be a finish imo :arrow: agreed

Goodluck~ :arrow: thanks :)

Tur00

Tur00 wrote:

A mod from my queue c:

[Light]

00:11:990 - NC :arrow: ok
00:33:657 - NC
00:34:823 - if you do ^ , NC here
00:35:657 (1) - ^ if you do , too here
00:35:990 - and NC too if you do all ^ :arrow: all applied
00:52:823 (3,5) - Try to move (3) or (5) , that overlap is so weird in a "easy - normal" diff. :arrow: because the sliderend is stacked under the circle and not over, it's perfectly readable and I can't find a better way to structure the pattern
01:25:323 (1,2,3) - try to use only a distance snap in "easy-normal" diffs . :arrow: well after a bunch of people telling me to fix it i guess i should
01:48:823 (1) - NC :arrow: i don't agree
02:11:157 (1) - ^ :arrow: the gradient combos are a consistent throughout all the diffs, i'd rather keep them as is
02:11:823 (1) - ^ :arrow: ^
02:12:323 (2) - if you do this ^ , NC :arrow: ^
02:13:657 (1) - NC :arrow: ^


[Hyper]

AR = -1 :arrow: not sure on this, changed now but won't hesitate to change back if someone disagrees

01:09:324 (1,1,1,1,1) - NC :arrow: the gradients are staying
01:52:324 (1,1,1,1) - ^ :arrow: ^
01:55:658 (6) - ^ :arrow: ok
01:56:491 (1) - if you do ^ , NC here :arrow: sure
02:00:324 (1) - NC :arrow: i'd rather separate these
02:04:657 (1,1,1) - NC :arrow: ^

Good Luck

Thanks for mods, both of you.
Sey
Hi. Mod from my queue.

[Light]

  1. Really cool map, I hope to see this ranked soon. You really have a very neat and clean mapping style and most patterns make sense and fit well to the rhythm.
  2. 00:31:823 (4) - We may consider giving this slider a single combo because it is shorter and more remarkable than the others. You did something similar here if you don't know what I mean: 00:50:157 (1,1) -
  3. 00:35:990 (2) - If we listen close to the rhythm here the New Combo fits better here than at 00:35:657 (1) - .
  4. 00:55:990 (1,2,3) - To keep a better flow on this part you might think of changing the position a bit here because 1 and 2 should guide into the middle of the slider to make this part looking cleaner. Here a suggestion to solve this: http://osu.ppy.sh/ss/859345. If you think of doing this you might also not forget about the notes after this section to keep the 1,20 circle snap.
  5. 00:59:323 (6,7) - The flow might be nicer here if you change the slope of 00:59:323 (6) - It is strange that the circle doesn't appear in front of the slider though that's much better to play, like here: http://osu.ppy.sh/ss/859333
  6. 01:34:157 (1) - If you listen to the rhythm here carefully that slider might have a reverse arrow at 01:34:323 - . This is a bit more unexpected for the player because you always seemed to hold on your symmetry.
  7. 02:14:323 (2) - NC can be made here to make the ending drums more remarkable.
[Hyper]

  1. Same as above, the difficulty plays pretty well. I make you some suggestions what could look a bit nicer.
  2. 00:11:323 (5,6) - Look the spacing here. At the beginning of the song try to keep a constant 1,10/1,15 distance as you did on the rest of it. Also you can make this part more symmetrical. Maybe you might also think of making it a bit different cos the reverse arrows are not well readable since both sliders stack each other vehemently.
  3. 00:21:990 (4) - That's a bit nazi but if you round it a bit more it has a better symmetry to 00:21:657 (3) - like here: http://osu.ppy.sh/ss/859416
  4. 00:22:323 (5,6,7) - and 01:36:990 (5,6,7) - Ok excluding that this section is a whole copy&paste I suggest you to make this more proportional to the slider which comes after those sections. That makes the section more structured. Like here: http://osu.ppy.sh/ss/859422
  5. 02:14:323 (2) - Same as in the Light difficulty. A new combo could be suitable here.
Mh. That's probably one of the smallest mods I've ever made but the difficulty is really cool and it was quite difficult for me to find something really inevitable to change here. If you didn't like my mod there's no need to KDS it. Take a star instead.
Dolphin


holy shiet
Topic Starter
-GN
Sey

Sey wrote:

Hi. Mod from my queue.

[Light]

  1. Really cool map, I hope to see this ranked soon. You really have a very neat and clean mapping style and most patterns make sense and fit well to the rhythm. :arrow: Thanks for the great confidence boost :) I try as hard as I can.
  2. 00:31:823 (4) - We may consider giving this slider a single combo because it is shorter and more remarkable than the others. You did something similar here if you don't know what I mean: 00:50:157 (1,1) :arrow: understandable - did this.
  3. 00:35:990 (2) - If we listen close to the rhythm here the New Combo fits better here than at 00:35:657 (1) - . :arrow: changed
  4. 00:55:990 (1,2,3) - To keep a better flow on this part you might think of changing the position a bit here because 1 and 2 should guide into the middle of the slider to make this part looking cleaner. Here a suggestion to solve this: http://osu.ppy.sh/ss/859345. If you think of doing this you might also not forget about the notes after this section to keep the 1,20 circle snap. :arrow: I moved (1) and slider (6) from the previous section so it looks like the pattern you did, except rotated slightly - I liked my angled symmetry o:
  5. 00:59:323 (6,7) - The flow might be nicer here if you change the slope of 00:59:323 (6) - It is strange that the circle doesn't appear in front of the slider though that's much better to play, like here: http://osu.ppy.sh/ss/859333 :arrow: ok, fixed
  6. 01:34:157 (1) - If you listen to the rhythm here carefully that slider might have a reverse arrow at 01:34:323 - . This is a bit more unexpected for the player because you always seemed to hold on your symmetry. :arrow: I think I'll leave this as is so I don't break the consistency - it's supposed to be simple after all
  7. 02:14:323 (2) - NC can be made here to make the ending drums more remarkable. :arrow: i'll leave these like they are, as i want to keep these drums as related to each other as possible
[Hyper]

  1. Same as above, the difficulty plays pretty well. I make you some suggestions what could look a bit nicer.
  2. 00:11:323 (5,6) - Look the spacing here. At the beginning of the song try to keep a constant 1,10/1,15 distance as you did on the rest of it. Also you can make this part more symmetrical. Maybe you might also think of making it a bit different cos the reverse arrows are not well readable since both sliders stack each other vehemently. :arrow: ok, changed them and now they should be perfect
  3. 00:21:990 (4) - That's a bit nazi but if you round it a bit more it has a better symmetry to 00:21:657 (3) - like here: http://osu.ppy.sh/ss/859416 :arrow: nitpicky, but still changed ;)
  4. 00:22:323 (5,6,7) - and 01:36:990 (5,6,7) - Ok excluding that this section is a whole copy&paste I suggest you to make this more proportional to the slider which comes after those sections. That makes the section more structured. Like here: http://osu.ppy.sh/ss/859422 :arrow: good point, changed this
  5. 02:14:323 (2) - Same as in the Light difficulty. A new combo could be suitable here. :arrow: same reasoning as Light
Mh. That's probably one of the smallest mods I've ever made but the difficulty is really cool and it was quite difficult for me to find something really inevitable to change here. If you didn't like my mod there's no need to KDS it. Take a star instead. :arrow: thanks again :)
Nice mod focusing on details I didn't even realize until you pointed out to me. Thanks a lot!

also Current Priority: +47 (47 maps higher on the list) CHECK EM
YunoFanatic
From: Productive Mod Team!

Light
00:37:323 extend the spnner to 00:38:990 hmmp its pretty amazing that i have listening to this music and find a problem atleast 30 sec minimum other maps i will see an problem within 10 sec pretty impressive though
00:51:157 this slider is a bit lost in timing its okay to be on lost but not too much move it in here 00:50:990
-so dam good cant find major problem >w<

Hyper
Dam it no major problems as you see i deal with major problems and minor it looks cool right now YOU MUST GET AN BAT !

Another
okay! im done you win im the worst mapper your the greatest !! dam it you dont need mor request right now ... right now you need to get this ranked!


i perform more than easy and insane normal makes me just crazy!
Dolphin
Change the artist to 削除 (sakuzyo)

Don't need kudosu for this lol.
Topic Starter
-GN
YunoFanatic

YunoFanatic wrote:

Light
00:37:323 extend the spnner to 00:38:990 hmmp its pretty amazing that i have listening to this music and find a problem atleast 30 sec minimum other maps i will see an problem within 10 sec pretty impressive though :arrow: but then 00:38:657 sounds so empty D:
00:51:157 this slider is a bit lost in timing its okay to be on lost but not too much move it in here 00:50:990 :arrow: agreed to this. it makes it more straightforward which is good for an easy!
-so dam good cant find major problem >w< :arrow: \:D/

Hyper
Dam it no major problems as you see i deal with major problems and minor it looks cool right now YOU MUST GET AN BAT ! :arrow: \:D/

Another
okay! im done you win im the worst mapper your the greatest !! dam it you dont need mor request right now ... right now you need to get this ranked! :arrow: \:D/


i perform more than easy and insane normal makes me just crazy! :arrow: \:D/

Dolphin wrote:

Change the artist to 削除 (sakuzyo)

Don't need kudosu for this lol.
i was going to do this before you posted >:(
Dolphin

-GN wrote:

i was going to do this before you posted >:(
SORRY FOR LEAVING YOU A NICE REMINDER ;_; </3
-Kazu-
Taiko mod from OnosakiHito's Taiko Modding Team.
Greetings :D

Donphin Oni
General:
Why "Donphin Oni" and not "Donphin's Oni"?
Dont use "N:C1" (Normal,Custom 1) ,because it doesnt make any kind of change in the sounds reproduced.
Use a higher volume,actually i think its hard to mod because hitsounds are'nt so loud
00:44:157 - d
00:44:323 - d
00:44:490 - k
00:46:990 - k
01:11:990 - this part is SO mappeable wtf. Maybe try this (I heard it at 25% and sounds so well mapped) http://puu.sh/3CsuH.jpg
01:13:990 - ^. Use this http://puu.sh/3CsxG.jpg
01:30:657 - I liked how this sounds : > http://puu.sh/3CsEI.jpg
02:08:157 - This too : > http://puu.sh/3CsJg.jpg

Donphin Futsuu
General:
Why "Donphin Futsuu" and not "Donphin's Futsuu"?
Why Futsuu and no Muzukashii?
Why? WHy? WHY?
Why you used 100% volume here and in Oni you didn't?
WHY!?
00:55:157 (1) - Short slider? >:I
00:56:490 (2,3) - Slider spam? >:I (ignore if you want,you can't put a lot of notes to represent that noise)
00:56:490 (2,3) - Maybe a k here?
01:17:657 - another k here because of sounds
01:22:657 - d , 01:23:490 - k and 01:23:657 - k
Maybe you should do something with all those spaces
01:49:657 (2) - short spinner attacks again
01:55:490 (2,3,1,1,1,2,1) - omgomgomg so overmapper burn him ( erase 01:55:657 (3) - ,01:56:323 - and k in 01:55:657 (3) - )
01:58:490 (2) - k

With love ;D
Dolphin

kazukisinx wrote:

Taiko mod from OnosakiHito's Taiko Modding Team.
Greetings :D

Donphin Oni
General:
Why "Donphin Oni" and not "Donphin's Oni"? Donphin isn't my username. It's a gimmick and I'm sticking with a clean method of typing it without any punctuation etc. No change
Dont use "N:C1" (Normal,Custom 1) ,because it doesnt make any kind of change in the sounds reproduced. oh fak fixed lol
Use a higher volume,actually i think its hard to mod because hitsounds are'nt so loud Hm.. I don't think the hitsound audio is too low. But I use the taiko skin (so does most taiko players I think??) and the hitsounds are a bit loud on that skin. But it seems to me that hitsounds are too quiet in the editor or something. No change.
00:44:157 - d added
00:44:323 - d added
00:44:490 - k Old Mapping style, so no, I was mapping after obvious percussion/piano. For this I am sticking to my old mapping style.
00:46:990 - k no, same reason as above, although this is more obvious, it doesn't fit with the mapping style of choice.
01:11:990 - this part is SO mappeable wtf. Maybe try this (I heard it at 25% and sounds so well mapped) http://puu.sh/3CsuH.jpg almost did the same, so fixed.
01:13:990 - ^. Use this http://puu.sh/3CsxG.jpg fixed but not in the same way
01:30:657 - I liked how this sounds : > http://puu.sh/3CsEI.jpg \:D/
02:08:157 - This too : > http://puu.sh/3CsJg.jpg \:D/ I filled the empty spot though.

Donphin Futsuu
General:
Why "Donphin Futsuu" and not "Donphin's Futsuu"? Same reasoning
Why Futsuu and no Muzukashii? explained this on irc haha http://puu.sh/3CucF.jpg
Why? WHy? WHY?
Why you used 100% volume here and in Oni you didn't? because me le stupid. Fixed.
WHY!?
00:55:157 (1) - Short slider? >:I It's there to simulate the kkk from Oni but more beginner friendly.
00:56:490 (2,3) - Slider spam? >:I (ignore if you want,you can't put a lot of notes to represent that noise) hard to recreate the music in taiko format for futsuu diff.
00:56:490 (2,3) - Maybe a k here? you told me to ignore this on irc :> fixed when you found the correct time! lol
01:17:657 - another k here because of sounds put it on 01:17:323 - instead to reflect on oni a bit more.
01:22:657 - d , 01:23:490 - k and 01:23:657 - k d sounded better on 01:22:490 (3) - did the kats though
Maybe you should do something with all those spaces
01:49:657 (2) - short spinner attacks again slider* but yes, same explanation
01:55:490 (2,3,1,1,1,2,1) - omgomgomg so overmapper burn him ( erase 01:55:657 (3) - ,01:56:323 - and k in 01:55:657 (3) - ) fixed all
01:58:490 (2) - k fixed

With love ;D
Thanks for me mod Kazu! owo 'twas helpful, especially for the empty parts that me from 8 months ago didn't map for some odd reason.
I'm going to nag on -GN to gibs you kds whenever he logs back on. 8-)

Updated diffs here: https://dl.dropboxusercontent.com/u/509 ... yanixs.rar

Now we need to chase all the BATs here
Leorda
Hi there

sakuzyo - Lexus cyanixs


[General]
* Your current easier diff are way too hard for beginner because there are lots of tricky pattern and 1/2 timings.... Consider to make an easier diff?


[Light]
01:08:990 (1) - Do not use too much repeating slider, because beginners will confuse about when the slider is end
01:25:823 (2) - Move to X:224 and Y:48 for better flow. Your current placement is linear-flow pattern and off-path that makes break the flow


[Hyper]
00:34:323 (3,4) - Reverse this selection for creates a circular flow? Your current one makes break the flow....
01:08:990 (1,1,1,1,1,1) - These combo spam are useless.... it doesn't make sense
01:51:990 (1,1,1,1,1) - ^


[Another]
00:23:823 (8,1) - Swap new combo for preventing of long combos
00:34:323 (7) - New combo for preventing of long combos
00:55:657 - Add note here for following bass?
01:38:823 (11) - New combo for preventing of long combos
02:05:323 (1) - Unsnapped slider (repeat)
02:09:532 (2) - Unsnapped slider (end)
02:13:115 (2) - Unsnapped slider (end)


I was hesistate to bubble this due the easier diff is too hard for beginner.... maybe, let's see what other's said
Liiraye
Alloo, m4m!

My honest suggestion about your easy is that it's too hard. You should make it a normal and increase the difficulty of the map a bit, and maybe add a few more notes!

These are mainly suggestions, but some of them are imporant! :)

Hyper
00:44:823 (1) I felt like this should have more distance
01:01:323 (3) This slider sounds much better if it ends at the red tick and then another slider after it like this: https://osu.ppy.sh/ss/876323
01:17:657 this pause feels a bit weird, you could map something nice there instead. Example http://osu.ppy.sh/ss/876332
01:26:657 (1) distance here feels very awkward
01:35:490 (2) I'd like to see a repeat here and then flowing into the next combo somewhat like this maybe? http://osu.ppy.sh/ss/876338
01:48:823 (1) also a liiiittle bit more distance on this combo
02:06:240 (2) this slider is timed wrong, it ends here 02:06:532 and you can fix the slider by using 1/16 beat snap divisor.
02:08:490 (4,1) add and extra repeat on combo 4 and move combo 1 a 1/4 tick forward like this http://osu.ppy.sh/ss/876354

Another
00:37:990 (1,2,1,2,1,2,1,2,1) This stream would be better off being slides since the sound isn't really stream material. http://osu.ppy.sh/ss/876366 This sounds good (you could change it to your style ofc). Try to keep the SV the same until the last slider nr 3 where you change it to 0.75%
http://osu.ppy.sh/ss/876365 how the rest of it looks as I did it
00:55:157 (8,9) It feels weird that you follow the piano on the notes before and then make these drum sounds and then keep on the piano. It would sound much better if you started combo 9 from 00:55:323 and made a long slider that ends at 00:55:657
01:02:157 (1,2,3,4,5,6,7) this stream feels like it's timed wrong
02:00:657 (1) shorten this by 2 repeats

Overall, very fun map! Can't wait to see it ranked.
Topic Starter
-GN
Leorda

Leorda wrote:

Hi there :arrow: sup

[General]
* Your current easier diff are way too hard for beginner because there are lots of tricky pattern and 1/2 timings.... Consider to make an easier diff? :arrow: Never gotten this suggestion before - I'll ask around a bit, but I'm not sure if I could represent the map properly with a simpler difficulty than Light already is. It's definitely a valid concern, so I'll at the very least look into it.


[Light]
01:08:990 (1) - Do not use too much repeating slider, because beginners will confuse about when the slider is end :arrow: good point, changed.
01:25:823 (2) - Move to X:224 and Y:48 for better flow. Your current placement is linear-flow pattern and off-path that makes break the flow :arrow: that by itself makes the jump to (3) or the next combo too big. i changed it into something looking like what you suggested, but rotated a bit so the spacing is consistent


[Hyper]
00:34:323 (3,4) - Reverse this selection for creates a circular flow? Your current one makes break the flow.... :arrow: alright
01:08:990 (1,1,1,1,1,1) - These combo spam are useless.... it doesn't make sense :arrow: it's for looks, not functionality... but is it really so ugly looking that people feel the need to point it out? I'll consider changing it if someone else tells me to at this point, but i'd rather keep it since it's similar to Light's ending and every stream in Another.
01:51:990 (1,1,1,1,1) - ^ :arrow: ^


[Another]
00:23:823 (8,1) - Swap new combo for preventing of long combos :arrow: applied all NCs
00:34:323 (7) - New combo for preventing of long combos
00:55:657 - Add note here for following bass?
01:38:823 (11) - New combo for preventing of long combos :arrow: that becomes inconsistent with the first part, since this is a copypasta portion, but added NC to 01:38:490 (1)
02:05:323 (1) - Unsnapped slider (repeat) :arrow: they're all snapped to 1/12 for attempted accuracy. i agree it's questionable, but i don't have a good alternative, so until someone gives me advice on what to do, i don't want to change it
02:09:532 (2) - Unsnapped slider (end)
02:13:115 (2) - Unsnapped slider (end)


I was hesistate to bubble this due the easier diff is too hard for beginner.... maybe, let's see what other's said :arrow: it's a shame it hasn't been brought up until now, but i'll do what i can about it
Thanks for the mod and the bubbling consideration! I'll likely ask for a recheck later down the line.

Liiraye

Liiraye wrote:

Alloo, m4m! :arrow: :)

My honest suggestion about your easy is that it's too hard. You should make it a normal and increase the difficulty of the map a bit, and maybe add a few more notes! :arrow: noted, i'll see what i can do

These are mainly suggestions, but some of them are imporant! :)

Hyper
00:44:823 (1) I felt like this should have more distance :arrow: spaced a bit more. i can afford the increase
01:01:323 (3) This slider sounds much better if it ends at the red tick and then another slider after it like this: https://osu.ppy.sh/ss/876323 :arrow: applied. played nicely
01:17:657 this pause feels a bit weird, you could map something nice there instead. Example http://osu.ppy.sh/ss/876332 :arrow: it's consistent with Another. it feels weird because the break is a bit abrupt, but it's the best spot for it considering the calm(er) part in the music is very long
01:26:657 (1) distance here feels very awkward :arrow: i think it was accidentally moved in some way - thanks for pointing it out! fixed
01:35:490 (2) I'd like to see a repeat here and then flowing into the next combo somewhat like this maybe? http://osu.ppy.sh/ss/876338 :arrow: plays well, applied here and on its flipped counterpart 00:20:823 (2)
01:48:823 (1) also a liiiittle bit more distance on this combo :arrow: ok
02:06:240 (2) this slider is timed wrong, it ends here 02:06:532 and you can fix the slider by using 1/16 beat snap divisor. :arrow: you mean 1/12 right? in any case fixed, i forgot to fix it when i retimed the map and snapped everything to 1/4
02:08:490 (4,1) add and extra repeat on combo 4 and move combo 1 a 1/4 tick forward like this http://osu.ppy.sh/ss/876354 :arrow: that's not accurate as well as starting the slider on a blue tick - keeping my setup

Another
00:37:990 (1,2,1,2,1,2,1,2,1) This stream would be better off being slides since the sound isn't really stream material. http://osu.ppy.sh/ss/876366 This sounds good (you could change it to your style ofc). Try to keep the SV the same until the last slider nr 3 where you change it to 0.75%
http://osu.ppy.sh/ss/876365 how the rest of it looks as I did it :arrow: i disagree, i think the part is good for a stream
00:55:157 (8,9) It feels weird that you follow the piano on the notes before and then make these drum sounds and then keep on the piano. It would sound much better if you started combo 9 from 00:55:323 and made a long slider that ends at 00:55:657 :arrow: the switching is for variety's sake so i can get jumps in without worrying about the accuracy of the drums. i really like how this part plays, so i don't want to change to this version
01:02:157 (1,2,3,4,5,6,7) this stream feels like it's timed wrong :arrow: a recheck of the music does indeed show that it's supposed to start half a beat earlier - fixed.
02:00:657 (1) shorten this by 2 repeats :arrow: sure

Overall, very fun map! Can't wait to see it ranked.
Thanks for a good mod, as well as confirming a couple suspicions.
Coro
Next from Ono's Taiko Modding Team~
All are suggestions unless in red.

[Donphin Futsuu]
Disable letterboxing
00:45:657 (3) - I don't recommend using short silder, maybe replace with k
00:55:157 (1) - same here, replace with d maybe
01:08:490 (3) - remove, it may be too hard for futsuu
01:49:657 (2) - short slider, maybe replace with k
02:12:323 (1) - replace with D on 02:12:323, it's a bit hard to complete for futsuu

This diff is a bit hard for futsuu overall, maybe consider looking over and removing some notes to give more breaks during chorus

[Donphin Oni]
Disable letterboxing
00:04:323 (2) - use k? the pitch has gone up since 00:03:823 (1)
00:28:323 (2,1,1) - use k d k to match snare hit in background
00:41:490 - add d, there's a drumbeat here
00:41:657 - add d, ^
00:41:990 - add k, ^
00:42:157 - add d, ^
00:42:240 - add d, ^
00:44:490 - add ddk, ^
00:46:657 (2) - change to D, the pitch goes down
00:46:990 - add k to match drumbeat
01:45:657 - add d, ^
01:46:157 - add d, ^
01:46:323 (1) - change to k to match snare hit
01:48:157 - add d d d k, ^
-> 01:48:823 (2,3) - change to d and D if you make the above change
01:49:990 - add d, ^
01:50:657 (2) - change to D to match drumbeat
01:50:990 - add k, ^
Dolphin

CoroQuetz wrote:

Next from Ono's Taiko Modding Team~
All are suggestions unless in red.

[Donphin Futsuu]
Disable letterboxing oh fak. Hahaha, fixed this!
00:45:657 (3) - I don't recommend using short silder, maybe replace with k Well, using a slider make it possible to do kkk like in Oni, but short sliders like these are difficult for begginers, yeah, so fixed it by doing 1/2 kk.
00:55:157 (1) - same here, replace with d maybe fixed, 1/2 dd.
01:08:490 (3) - remove, it may be too hard for futsuu this is reasonable, fixed.
01:49:657 (2) - short slider, maybe replace with k fixed, 1/2 kk
02:12:323 (1) - replace with D on 02:12:323, it's a bit hard to complete for futsuu hm.. sure.

This diff is a bit hard for futsuu overall, maybe consider looking over and removing some notes to give more breaks during chorus will do.

[Donphin Oni]
Disable letterboxing fak me, fixed!
00:04:323 (2) - use k? the pitch has gone up since 00:03:823 (1) no, this note still have a very low pitch.
00:28:323 (2,1,1) - use k d k to match snare hit in background changed it to k d d instead.
00:41:490 - add d, there's a drumbeat here no mapping after drums really. Mapping after piano but filling in gaps to make it more entertaining. I blame myself for using this mapping style 8 months ago.
00:41:657 - add d, ^ okay, this fits with the old mapping style.
00:41:990 - add k, ^ no, this doesn't match well with my old mapping style.
00:42:157 - add d, ^ no, ^
00:42:240 - add d, ^ no, ^
00:44:490 - add ddk, ^ okay
00:46:657 (2) - change to D, the pitch goes down although it suits nicely for the cymbal crash, fixing this since I'm mostly following the piano.
00:46:990 - add k to match drumbeat ok
01:45:657 - add d, ^ okay
01:46:157 - add d, ^ no, this doesn't match well with the mapping style.
01:46:323 (1) - change to k to match snare hit no, I'm following the piano.
01:48:157 - add d d d k, ^ okay
-> 01:48:823 (2,3) - change to d and D if you make the above change nah, it sounds and plays well still imo.
01:49:990 - add d, ^ okay
01:50:657 (2) - change to D to match drumbeat okay
01:50:990 - add k, ^ okay
https://dl.dropboxusercontent.com/u/509 ... yanixs.rar <- gogogo

Thanks a lot for the mod!
Although kazu from Ono's Team already modded this but the more the merrier! :D
Topic Starter
-GN
Updated with Beginner difficulty. Now there shouldn't be any problems with the diff spread - however!

I've requested a Normal+ difficulty from Dizco as well. Once his is done - it should be around one week - I can push this for rank once more.
Dizco_old
I have made several updates to my difficulty including hitsounds, but some help would be apprechiated (frankly i just dont know how to properly use the soft sampleset).
I am going to say now that this is it from me, i am completely out of ideas on how to improve this map now.
I have increased some difficulty settings because i felt it was weird to have such low drain and od on this difficulty, suggestions for these are welcome aswell, this has resulted in a slight sr increase however the map is still by my estimate somewhere between normal and hard in terms of difficulty.

''Final'' version here:
http://puu.sh/3PdJx.zip

ミ☆
Mirage
Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
C ~ 02:18:990 - You should use the same spinner pattern on all diffs, even on Beginners, they are just spinners. Check Dizco's diff for appropriate spinners

Beginner
C ~ HP+1 because wtf 0
C ~ 01:54:157 - I highly suggest to remove this note, since its unexpected. You never used 1/2 before
S ~ 02:02:823 - Maybe add a slider here ; ends on 02:03:323 - ]
S ~ 02:03:990 - What about http://puu.sh/3Pk8R.jpg ?
S ~ 02:12:323 - Add a beat here?

Light
C ~ 00:18:990 (3) - I think this is offscreen, try to move the patterns lower
S ~ 01:18:990 (2) - It will be more appropriate if the slider ended on the red tick
C ~ 02:06:490 - Remove this beat, since the piano is pretty chaotic and doesnt follow the 1/4 measure
S ~ 02:12:990 - Make a slider that ends on 02:13:323 -

Dizco's Advanced
C ~ OD+1 , it's pretty hard for such low OD
C ~ 00:25:323 (1) - This is a bit confusing, move this note up to make a triangle, it's for the better
C ~ 01:02:823 (1,2,3,1,2,3) - This is very confusing as well, you could increase AR by one if you wanna keep this sort of things

Hyper
S ~ HP-1 AR+1
C ~ 00:15:907 (1) - Start the spinner on white tick
C ~ 02:01:990 - Since you mapped all the drums in the song, don't skip this one and 02:02:157 -

Another
S ~ Damn HP too high, do -2
C ~ 00:09:157 - Why do you skip this piano in the highest diff?
C ~ 00:15:907 - Check hyper
C ~ 00:47:657 - Stream starts here
C ~ 01:48:157 - Add beats here 01:48:323 - 01:48:657 -
C ~ 01:51:657 - Stream starts here
C ~ 02:10:990 - It's 1/8
Topic Starter
-GN
Maddy

Maddy wrote:

Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
C ~ 02:18:990 - You should use the same spinner pattern on all diffs, even on Beginners, they are just spinners. Check Dizco's diff for appropriate spinners :arrow: uhh... not sure what you mean here. the spinner on Beginner was slightly inconsistent(started on white tick instead of red), so changed that

Beginner
C ~ HP+1 because wtf 0 :arrow: sure, difficulty settings were done on a whim anyway
C ~ 01:54:157 - I highly suggest to remove this note, since its unexpected. You never used 1/2 before :arrow: alright although i can't find a better way to make the beats sound correct - i guess it's fine though
S ~ 02:02:823 - Maybe add a slider here ; ends on 02:03:323 :arrow: that's a good solution, thanks
S ~ 02:03:990 - What about http://puu.sh/3Pk8R.jpg ? :arrow: eh, i don't like that
S ~ 02:12:323 - Add a beat here? :arrow: sure

Light
C ~ 00:18:990 (3) - I think this is offscreen, try to move the patterns lower :arrow: alright, it should be ok now
S ~ 01:18:990 (2) - It will be more appropriate if the slider ended on the red tick :arrow: can't really see how, i also like this pattern D:
C ~ 02:06:490 - Remove this beat, since the piano is pretty chaotic and doesnt follow the 1/4 measure :arrow: there's a drum backbeat that this follows, and sounds nice with the piano, kept as is
S ~ 02:12:990 - Make a slider that ends on 02:13:323 :arrow: sounds neat, did this

Dizco's Advanced :arrow: leaving it to dizco

Hyper
S ~ HP-1 AR+1 :arrow: alright, i guess it's only fair because of the frequent 1/4s and few 1/8s
C ~ 00:15:907 (1) - Start the spinner on white tick :arrow: it's mapped to the "breathing" sound in the background, which starts on the blue tick
C ~ 02:01:990 - Since you mapped all the drums in the song, don't skip this one and 02:02:157 :arrow: ok, it should be more accurate now

Another
S ~ Damn HP too high, do -2 :arrow: i want to keep the players more on their toes, since this is a pretty non-stop song i think a higher pressure should be put on them as well as requiring a better performance. i feel the drain is reasonable here, left unchanged
C ~ 00:09:157 - Why do you skip this piano in the highest diff? :arrow: good point, added note
C ~ 00:15:907 - Check hyper :arrow: check hyper
C ~ 00:47:657 - Stream starts here :arrow: indeed it does, fixed
C ~ 01:48:157 - Add beats here 01:48:323 - 01:48:657 - :arrow: i feel a little bad for removing one of the very few small breathing spots from the player, but i added a slider and a circle and it flows well so why not
C ~ 01:51:657 - Stream starts here :arrow: fixed
C ~ 02:10:990 - It's 1/8 :arrow: i feel what i already have plays better
Nice mod, thanks! :)
Dizco_old
Dizco's Advanced
C ~ OD+1 , it's pretty hard for such low OD Done, i think od is 5 now i actually forgot what it was before lol, i thought to use lower because the song is pretty complex but i dont mind either way.
C ~ 00:25:323 (1) - This is a bit confusing, move this note up to make a triangle, it's for the better Done
C ~ 01:02:823 (1,2,3,1,2,3) - This is very confusing as well, you could increase AR by one if you wanna keep this sort of things I made some changes i hope its less confusing like this, the patterns themselves isnt really what i was going for here anyway, i dont have a problem with ar 7 either if its deemed appropriate for the spread, ill leave this decision to -GN

Thanks for Mad
Shohei Ohtani
Recheck request! Sorry it took so long to get to! ;AAAA;

Insane:
00:30:323 (6,7) - I know it looks ok pattern wise but with (5) being the way it is, it's breaks the flow having to completely change directions so quick, especially with the next note being a jump and all
01:47:323 (1,2,3) - This bugs me a little bit seeing as the main accentation I hear is more of like this, but I'm made to press in a 1/2 pattern
01:52:907 (1,2,3,1,2) - I don't get these combocolors since these seem to be just regular 16th notes rather than a triplet pattern

Hyper:
00:51:157 (1) - Seems like a bit of an odd jump considering most of the map hasn't had much jumps and there's nothing in the music calling for a significant change like that
00:55:407 (2) - Is there any way to move this to avoid overlap?
01:09:323 (1,1,1,1) - Why all of these new combos?
01:52:323 (1,1,1) - ^

Advanced:
00:17:323 (1) - Bit of an odd looking slider, especially since it's isolated from everything else. For the style of this map, or the style that's been established so far, a long slider doesn't seem really fitting
00:35:990 (5) - Seems like an odd jump considering that there's no real thing here except for a drumbeat
01:21:323 (1) - Stylistically it's not fitting, as I said for the first long slider. It's also long enough to the point where I don't immmediately register that it's part of a pattern. Like if you don't wanna change it, it isn't huge, just a bit concerning

Light:
Fine

Easy:
00:24:990 (3,4) - I'm a bit confused on what to say about this. In a flow sense, (3) should be below (2), but flipping (2) would cause the pattern previously to break. So like you can try adjusting (3), but if it doesn't work, don't worry about it
00:36:323 (3) - The distance spacing is so low that (3) is REALLY confusing on where it lands compared to (2). I know it's spaced correctly, but consider having a slider or something in the blank space to make it easier to play
02:10:823 (1,1) - Why these NCs here?

Sorry it took so long ;A;. Ima star to make up for the wait.
Topic Starter
-GN
CDFA 2: abbreviate harder

CDFA wrote:

Recheck request! Sorry it took so long to get to! ;AAAA;

Insane:
00:30:323 (6,7) - I know it looks ok pattern wise but with (5) being the way it is, it's breaks the flow having to completely change directions so quick, especially with the next note being a jump and all :arrow: hmm, changed somewhat so it's a bit easier on the eyes
01:47:323 (1,2,3) - This bugs me a little bit seeing as the main accentation I hear is more of like this, but I'm made to press in a 1/2 pattern :arrow: the start of (2) is mapped to a piano note in the background, which is a bit of an "excuse" but i think it flows great with the previous pattern which is the only reason i don't want to change it
01:52:907 (1,2,3,1,2) - I don't get these combocolors since these seem to be just regular 16th notes rather than a triplet pattern :arrow: fair point, changed into a 4-2-2-1 pattern instead - keeping the gradient though :V

Hyper:
00:51:157 (1) - Seems like a bit of an odd jump considering most of the map hasn't had much jumps and there's nothing in the music calling for a significant change like that :arrow: originally meant to split the patterns, sort of, but it's a good point and i'll change it to 1.3x instead which is much easier to play
00:55:407 (2) - Is there any way to move this to avoid overlap? :arrow: moved (2) a bit, no overlap
01:09:323 (1,1,1,1) - Why all of these new combos? :arrow: aesthetics with consistency
01:52:323 (1,1,1) - ^

Advanced:
00:17:323 (1) - Bit of an odd looking slider, especially since it's isolated from everything else. For the style of this map, or the style that's been established so far, a long slider doesn't seem really fitting :arrow: changed into a couple sliders and stuff
00:35:990 (5) - Seems like an odd jump considering that there's no real thing here except for a drumbeat :arrow: yeah, it's the result of me forgetting to move the circle after the blanket - fixed
01:21:323 (1) - Stylistically it's not fitting, as I said for the first long slider. It's also long enough to the point where I don't immmediately register that it's part of a pattern. Like if you don't wanna change it, it isn't huge, just a bit concerning :arrow: i'd rather not change this, i think it's fitting considering it's like a spinner at the end of a break, gameplay-wise

Light:
Fine :arrow: yay

Easy:
00:24:990 (3,4) - I'm a bit confused on what to say about this. In a flow sense, (3) should be below (2), but flipping (2) would cause the pattern previously to break. So like you can try adjusting (3), but if it doesn't work, don't worry about it :arrow: i'm no longer sure what you mean, i think i moved around a bunch of things here prior to your mod and never uploaded it, and i was met with a weirdly stacked wave slider and some other stuff. i think it plays ok now though
00:36:323 (3) - The distance spacing is so low that (3) is REALLY confusing on where it lands compared to (2). I know it's spaced correctly, but consider having a slider or something in the blank space to make it easier to play :arrow: fair point, added a 1/1 slider to 00:35:990
02:10:823 (1,1) - Why these NCs here? :arrow: just for the sake of looks, it's more or less consistent with Light so keeping

Sorry it took so long ;A;. Ima star to make up for the wait. :arrow: really not necessary but... thanks so much anyway ><
Thanks again for a double mod which was really neat. also thank you for the stars!!
Dolphin
Im a lazy person so I do IRC shit.

Chapter 1: The Beginning of the Modding Era.
00:00 Dolphin: MO
00:00 Dolphin: Im going to try and find shit in your map
00:00 Dolphin: :)
00:01 -GN: :)
00:01 Dolphin: 00:07:323 - For spots like these I'd recommend having normal-hitnormal as the soft-slidertick because it makes sense to all the other diffs and it sounds nice.
00:01 Dolphin: 00:09:990 - here too
00:03 -GN: i've always disliked emphasized ticks like that
00:03 -GN: i'll see how it sounds though
00:03 Dolphin: k
00:04 Dolphin: 00:28:323 - this is painful painful for newbies. Skipping a beat like this after following it steadily for so long. You should make this slider a repeat with clap on the slider end.
00:10 Dolphin: ANSWER MEEEEE
00:11 -GN: i
00:11 -GN: i'm doing stuff :v
00:11 Dolphin: k
00:12 -GN: it's a fair point
00:12 -GN: but the beat placement sounds rather awkward
00:12 -GN: and putting a repeat breaks the flow
00:12 Dolphin: not on that specific spot though? D:
00:12 Dolphin: its a nice transition
00:14 -GN: putting a repeat there puts the distance snap at 2.7x
00:14 Dolphin: You can move shet you know :D
00:14 -GN: which is a bit overkill for an easy
00:14 -GN: struggling to find a good solution
00:15 -GN: working on it though i guess
00:15 Dolphin: well if there is nothing that can be done, here is a bit more nitpicky one for artistic reasons
00:16 Dolphin: 00:57:323 (2) - This slider. Just all I want you to do is to align the curves with the previous slider. It looks nice.
00:16 Dolphin: Make it look something like this http://puu.sh/3T176.jpg
00:17 Dolphin: I didn't perfect that just saying
00:17 Dolphin: Make sure to fix the next note too because slider carpet
00:17 -GN: you mean blanket? :D
00:17 Dolphin: yeah whatever lol :D
00:18 -GN: ok did that
00:19 Dolphin: 01:02:657 (1) - The second half of this slider has too much of a curve. :D Try smoothening it out a bit more for more smexyness, also remember to fix the next slider because carpet.
00:19 Dolphin: I like being Norwegian because we are all born with the nitpicky gene
00:20 -GN: ha indeed
00:22 Dolphin: fix or no fix
00:22 -GN: fixed
00:22 Dolphin: yay
00:23 -GN: sliderart takes some time you know
00:23 Dolphin: yes but I am here for u bby
00:23 -GN: speaking of being here
00:23 -GN: i have some food to get to
00:23 Dolphin: Oh
00:29 -GN: done
00:30 Dolphin: GASP
00:32 Dolphin: 01:45:323 (2) - This slider looks like ass. Make it a bit more wavy and smexy. It looks mishaped. #harsh
00:33 Dolphin: thats basically all I have for beginner. I gotta say it still kinda is hard to newbs but then again the song is freaking complex
00:33 Dolphin: its Normal Level 6 on BMS. 2hard4me
00:34 -GN: lel
00:34 Dolphin: I can only play up to Level 5 :'(
00:34 -GN: good thing i'm not the only one with easy difficulty problems
00:34 -GN: ok, rather subtly blanketed it around the next (2)
00:34 -GN: using a red sliderpoint
00:34 Dolphin: neat
00:35 -GN: that went better than i thought it would
00:35 Dolphin: sweet
00:35 Dolphin: now Im going to swipe me ass on Dizco'
00:35 Dolphin: :D
00:35 -GN: it is now also probably the most complex shape except for the val slider on another
00:36 -GN: i think? i can't remember every single one sadly D:
00:36 -GN: wait, that's very wrong
00:36 -GN: dizco had a spiral and another a bit weird shape
00:37 Dolphin: DOES IT MATTER
00:37 Dolphin: :D
00:37 -GN: no :D
00:37 -GN: no :D
00:37 Dolphin: also for some reason Dizco's diff isn't here need to redownload
00:37 -GN: wow i can't align them
00:37 -GN: tfw no monospace
00:38 Dolphin: Monokuma :>
00:38 -GN: 02:06:657 (3) - i'm a bit surprised no one mentioned this on another though
00:39 -GN: it's mapped to a special sound so i guess it's ok
00:39 Dolphin: yey
00:40 Dolphin: osu! won't let me munch on Dizco's diff
00:40 Dolphin: okay there we go
00:41 Dolphin: woah this shit is complx
00:41 Dolphin: although why the hell are there so many inherited points
00:42 -GN: he did a lot of stuff with the hitsounds
00:42 Dolphin: k
00:42 Dolphin: 00:17:323 (1) - ew.
00:42 -GN: i'm thinking of removing some which seem unnecessary
00:42 Dolphin: Why is it not sexy. Why
00:42 Dolphin: WHY.
00:43 -GN: oh heh
00:43 -GN: that one is made to resemble the background i think
00:43 Dolphin: It doesn't work really
00:43 Dolphin: unless there is an obvious pattern that is.
00:44 -GN: i'll take your word for it
00:44 Dolphin: idk if you saw my map of D2 but in MX I had a slider shaped as a D at the very end
00:44 -GN: i don't know what to change it to yet
00:45 Dolphin: But it worked since there was a giant red D in the background and in the middle
00:45 -GN: so i'll take a look tomorrow
00:45 Dolphin: I would just change it to a normal wave
00:46 Dolphin: 00:19:990 (3) - This would sound better if the slider ended here and you placed a Note that was carpeted by the next slider :D
00:46 Dolphin: it would look AND sound nice
00:48 Dolphin: tell me if you do some fixy stuff or not. I have another nitpicky one
00:51 -GN: ok i need to go to bed apparently
00:51 Dolphin: oh cap
00:52 Dolphin: We can do Dizco later
00:52 -GN: i've savelogged this
00:52 -GN: alright
00:52 Dolphin: Coolio
Chapter 2: The very short story has come to an end.
00:25 *-GN slap
00:26 Dolphin: OW
00:26 Dolphin: WTF IS WRONG WITH YOU
00:26 Dolphin: I WANT A DIVORCE
00:26 *Dolphin runs out the room crying
00:27 Dolphin: okay serious business now
00:27 Dolphin: we do da lexus
00:27 Dolphin: rite
00:29 Dolphin: or
00:31 -GN: yes
00:31 Dolphin: i thought you died
00:31 -GN: i was put to work by nazis
00:31 Dolphin: 00:13:323 - storyboard fakkap?
00:32 -GN: i worked my ass of in 5 whole minutes
00:32 Dolphin: like it turns slightly into red
00:32 -GN: no that's to imitate the letterbox
00:32 -GN: and the red is for fail storyboard
00:32 -GN: just to tell you you should probably retry :D
00:32 Dolphin: mmkay just making suuure
00:32 -GN: yeah, marked as intended
00:32 Dolphin: last time's problem was this
00:32 Dolphin: 00:17:323 (1) -
00:33 -GN: did you download the new version
00:33 -GN: pretty sure i just updated
00:33 -GN: which changed that o:
00:33 Dolphin: ooooo fuk
00:33 Dolphin: lemme update
00:33 Dolphin: there we go
00:33 -GN: whoop
00:34 Dolphin: oh you completely revamped it
00:34 Dolphin: oh ok
00:34 -GN: CDFA pointed out it wouldn't be in the right style to have a long slider there
00:34 -GN: i agreed
00:34 Dolphin: I have to try and understand Dizco's mapping style
00:34 -GN: but i kept the second spiral slider at 1:30 or so
00:34 Dolphin: most of it is just... carpets.
00:34 -GN: because that's neat
00:34 -GN: yeah
00:35 Dolphin: blankets
00:35 -GN: i called it an "intricate blanketing network"
00:35 Dolphin: 2complex4me
00:35 -GN: which makes it a pain to change wrong stuff lol
00:36 Dolphin: 00:43:323 (1,2,1,2) - this shit bugs the crap out of me. Why ain't it aligned. It looks bad.
00:36 Dolphin: it should be aligned
00:36 Dolphin: why is it not aligned
00:36 Dolphin: make it aligned
00:37 -GN: lol ok
00:37 -GN: now that i think about it(oh no i'm thinking)
00:37 Dolphin: DON'T. THINK.
00:37 -GN: i should probably make that little bit 0.5x sv
00:38 Dolphin: kk
00:38 Dolphin: I'll look for more crap in the meanwhile
00:39 -GN: but i'm already done ;;
00:39 Dolphin: o
00:39 Dolphin: well incoming nitpick
00:40 Dolphin: 00:50:157 (2,3,4) - these three aren't properly placed like a good geometrical shape should be
00:40 Dolphin: 00:50:323 (3,4) - select both and move (3) to 275,342
00:41 Dolphin: of course try and fix the other notes too idk what they're supposed to be tho
00:41 -GN: that'd screw up the stacking
00:41 -GN: i'll just move (1,2) instead
00:42 Dolphin: okay
00:42 -GN: and bend the next combo a bit more as needed
00:43 -GN: i think i nailed it
00:43 Dolphin: well
00:43 Dolphin: 01:21:323 (1) - is this supposed to be a spiral
00:43 -GN: it's quite lopsided to accommodate for the blanketing of the next sliders
00:44 Dolphin: eh. fine
00:44 -GN: i'll have to refuse to change anything about that !!!
00:44 -GN: k
00:44 Dolphin: I'll skip it since I don't know jack shit about spiral sliders
00:44 -GN: me neither, dizco's idea
00:44 -GN: and i don't want to mess with that for an hour to get something i don't like lol
00:44 Dolphin: 01:27:157 (2,1) - ugly overlay
00:46 -GN: i love how these tricky things that i have to realign are always right in front of a spinner
00:46 Dolphin: :D
00:46 -GN: so i don't need to move around stuff half a minute into the song
00:46 -GN: but just leave the loose end another spot lel
00:47 Dolphin: meh thats it I can't understand the mapping well so I don't want to poke around any more.
00:47 Dolphin: imma post this and you give me kds k? k
give me ur fukking kds bitch
Topic Starter
-GN

Dolphin wrote:

give me ur fukking kds bitch
mean :(
Dolphin

-GN wrote:

Dolphin wrote:

give me ur fukking kds bitch
mean :(
Did you expect me to ask nicely?
kossc
Beginner diff


00:53:490 - Maybe place a single here.
00:55:323 (1) - Not quite sure how but i think that could be done another way to match the song better.
01:00:990 (2,3,4) - It seems to me that those three are a little early. (If its the piano you're supposed to follow)
01:54:323 (1) - Ending of this slider made no sense to me. Maybe replace it with a single? Or maybe a really short slider to hit both piano sounds?

That's all I got for now. ^^ And bear with me, I did this just half awake so i might have missed the point of some of those. xD
And I have no clue if this will even work since I've never done this before. ^^



Edit: It worked i think xD
Topic Starter
-GN
kossc

kossc wrote:

Beginner diff

00:53:490 - Maybe place a single here. :arrow: did that, i'm slightly worried it might be a bit complex though
00:55:323 (1) - Not quite sure how but i think that could be done another way to match the song better. :arrow: yeah, i moved the slider one 1/2 earlier so it starts with the piano - i think i accidentally moved it some time ago
01:00:990 (2,3,4) - It seems to me that those three are a little early. (If its the piano you're supposed to follow) :arrow: they follow the upbeats of the drums, the piano is close to this but it's too wonky to map an Easy to
01:54:323 (1) - Ending of this slider made no sense to me. Maybe replace it with a single? Or maybe a really short slider to hit both piano sounds? :arrow: i don't have a lot of options here, i can't map effectively to the piano because that'd be too complex, so i stuck to the drum upbeats a bit. i can't put beats before the ones i have, as to allow the player a break between the spinner and the next object

That's all I got for now. ^^ And bear with me, I did this just half awake so i might have missed the point of some of those. xD
And I have no clue if this will even work since I've never done this before. ^^ :arrow: you raised valid points and i found them meaningful. congrats, you've deserved a kudosu for doing what i requested. :D
Sey
Ugh, why is this still in pending? This map is awesome and deserves a rank.

Anyway, you asked me for a 2nd recheck. So here we go, I will not find much anymore, sorry for that. Well, I don't really know what to mod here anymore, orz.

SPOILER
Light
  1. 01:02:657 (1) - Just don't like the shape of this slider so much uguu... Maybe it looks better if you do it as here: http://osu.ppy.sh/ss/928369. Not 100% like that but it would be cool if it surrounds (4) a bit.
  2. 01:55:990 (4) - could have a similar shape as 01:54:323 (2) - maybe?
  3. 02:03:990 (2,3) - This part could be mapped far more interesting to create a better ending feeling. For example you can make two sliders. The first one from 02:03:990 - to 02:04:323 - , the second one from 02:04:657 - to 02:04:990 - . But don't make it too difficult cos it's still a Beginner diff.
  4. 02:10:157 (3,1,2,1,2,1) - Wow I find it very risky only using the 1/2 sections here. Highly suggest you to use 1/1's here instead because the rhythm sounds pretty off here with the drum voices in the background. I wouldn't do that in a Beginner difficulty at least.
  5. I really don't know what else to mod here ._. This difficulty is far more than just perfect.
._. Sorry but I checked the other diffs and found absolutely nothing. No KDS please, this was just a slight recheck. Do me the favor and find a BAT for this, please.
Dolphin

Sey wrote:

Ugh, why is this still in pending?
I ask myself that every morning when I wake up.
Topic Starter
-GN

Sey wrote:

Ugh, why is this still in pending? This map is awesome and deserves a rank.
Well,

uh,




LOOK OVER THERE ITS A BRICK WALL









Sey 2

Sey wrote:

Light
  1. 01:02:657 (1) - Just don't like the shape of this slider so much uguu... Maybe it looks better if you do it as here: http://osu.ppy.sh/ss/928369. Not 100% like that but it would be cool if it surrounds (4) a bit. :arrow: changed it to a blanket for (4), but made it a long s-like shape.
  2. 01:55:990 (4) - could have a similar shape as 01:54:323 (2) - maybe? :arrow: good point, changed it so that it looks like the shapes in Beginner(but not aligned the same, sadly)
  3. 02:03:990 (2,3) - This part could be mapped far more interesting to create a better ending feeling. For example you can make two sliders. The first one from 02:03:990 - to 02:04:323 - , the second one from 02:04:657 - to 02:04:990 - . But don't make it too difficult cos it's still a Beginner diff. :arrow: i did this - somewhat iffy on the placements, but i tried several solutions and i liked this the best so ehh
  4. 02:10:157 (3,1,2,1,2,1) - Wow I find it very risky only using the 1/2 sections here. Highly suggest you to use 1/1's here instead because the rhythm sounds pretty off here with the drum voices in the background. I wouldn't do that in a Beginner difficulty at least. :arrow: this is made to sound like the piano in the background, but done inituitively in 1/2 beats instead of a perfect fit - as well as putting a slightly higher strain on the player, because of difficulty progression. it should be ok
  5. I really don't know what else to mod here ._. This difficulty is far more than just perfect. :arrow: :)
._. Sorry but I checked the other diffs and found absolutely nothing. No KDS please, this was just a slight recheck. Do me the favor and find a BAT for this, please. :arrow: i'll do so immediately. thanks a lot, again. :arrow: e: http://puu.sh/42ZzM.jpg is it happening?
Itachi_Uchiha


Beginner
  1. 00:17:323 (1) - These Sliders look wether straight nor curvy / Try to make a noticable shape
     
  2. 00:18:657 (2) - ^
     
  3. 00:25:323 (4) - I give you a quick tutorial how to make a S Slider - The Startpoint and Endpoint should be on the same high - The 2 Middlepoints should be the same space away from Start/End - For Example | Startpoint - First Middlepoint 7 grids up/down and 10 grids right/left | The same with the other Middlepoint and the Endpoint | BUT the 2 Middlepoints should not be directly above each other | After that you can rotate the Slider how much you want | Here is an example for your Slider -  
  4. 00:26:657 (1,2) - I would suggest to adjust it like this to avoid an overlap with the S Slider -  
  5. 00:27:657 (3) - I would suggest to make it like this. This way you get a Burst on the new Slider together with the Piano. Also you can start a New COmbo there  
  6. 00:31:157 (4) - This one is a tiny little bit too low - Get to Grid:Tiny and adjust it
     
  7. 00:31:157 (4) - Also there is an Clap on this one, which, in my opinion, doesn´t sound right - You may want to change it?
     
  8. 00:32:823 (1) - The New Combo there doesn´t fit - You may want to change it?
     
  9. 00:44:823 (1,1) - So it does on these 2
     
  10. 01:27:990 (1) - Blank this with the previous (2) for a better flow
     
  11. 01:45:323 (2) - This one single sharp/curved Slider comes out of nothing - Try to make it to a straight/curved one too
     
  12. 02:10:823 (1,1) - Here again - Delete the New Combos
     
  13. 02:13:657 (1) - Here too
     
  14. 02:14:490 (1) - Start the Spinner here - 02:14:990 (1) - And let it End here - 02:18:657 (1) - So that New Players have more time to react that there is a Spinner

Light
  1. 00:22:990 (1,3) - These 2 End/Start way out of the grid - Try to put them more up
     
  2. 00:50:990 (1) - I would suggest that you start that Slider on the red tick - That way it starts with the Piano which is the main instrument you mapped on in this Part
     
  3. 01:02:657 (1) - It would be too awesome if you could add a note in the upper Space in the Slider :D
     
  4. 01:10:656 (1) - No need to New Combo there
     
  5. 02:14:490 (1) - Same as in Beginner

Disco's Advanced
  1. Are all these Inherited Points needed?
     
  2. The Placing and blanking is stunning - I would recommend AR=8 so that you can better play the hidden notes under some sliders

Hyper
  1. AR+1 would be perfect on the map^^
     
  2. 00:15:907 (1) - Why is this SPinner starting on a blue? Move it to the white and adjust the size
     
  3. 00:41:323 (3) - Make the Middlepoints a bit more up/down so that the Slider don`t have these sharp curves
     
  4. 00:43:323 (1,2) - Spacing is incorrect - Adjust it please
     
  5. 00:51:157 (1,2,3,4,5,6) - Make it a 6 Point Tornado so that the (6) is not on the same place as (1) for better flow
     
  6. 01:08:990 (1,1,1,1,1,1) - All these New Combos D:
     
  7. 01:17:323 (1,1) - Here too
     
  8. 01:51:990 (1,1,1,1,1) - Again >.<
     
  9. 02:03:990 (1,1,1) - Ahh I´m in New Combo Land xD

Another
  1. 00:15:990 (1) - Here too - Why on the blue?
     
  2. Not much to say here - The diff is good - Except some New Combos - These New Combos are on the same places as I mentioned them in the other diffs - Just look over it again and adjust them^^
Topic Starter
-GN
Itachi_Uchiha

Itachi_Uchiha wrote:

Beginner
  1. 00:17:323 (1) - These Sliders look wether straight nor curvy / Try to make a noticable shape :arrow: ok
     
  2. 00:18:657 (2) - ^
     
  3. 00:25:323 (4) - I give you a quick tutorial how to make a S Slider - The Startpoint and Endpoint should be on the same high - The 2 Middlepoints should be the same space away from Start/End - For Example | Startpoint - First Middlepoint 7 grids up/down and 10 grids right/left | The same with the other Middlepoint and the Endpoint | BUT the 2 Middlepoints should not be directly above each other | After that you can rotate the Slider how much you want | Here is an example for your Slider - slider.png :arrow: i swear, this slider gets exponentially more retarded the more i look at it. slider made into a more curvy shape
     
  4. 00:26:657 (1,2) - I would suggest to adjust it like this to avoid an overlap with the S Slider - adjustment.png :arrow: the (4) slider was moved slightly, no more overlap now
     
  5. 00:27:657 (3) - I would suggest to make it like this. This way you get a Burst on the new Slider together with the Piano. Also you can start a New COmbo there - replacement.png :arrow: reversed circle and slider, but removed the repeat and made it a 2/1 length instead
     
  6. 00:31:157 (4) - This one is a tiny little bit too low - Get to Grid:Tiny and adjust it :arrow: one osupixel, actually, but yes
     
  7. 00:31:157 (4) - Also there is an Clap on this one, which, in my opinion, doesn´t sound right - You may want to change it? :arrow: changed to whistle
     
  8. 00:32:823 (1) - The New Combo there doesn´t fit - You may want to change it? :arrow: i kept this for emphasis on the finish beat. it's been done like this in most other diffs
     
  9. 00:44:823 (1,1) - So it does on these 2 :arrow: this is a reference to Light's system for this part
     
  10. 01:27:990 (1) - Blank this with the previous (2) for a better flow :arrow: i assume you mean "stack", but done
     
  11. 01:45:323 (2) - This one single sharp/curved Slider comes out of nothing - Try to make it to a straight/curved one too :arrow: i'd like to keep it, it's subtly blanketed around the next (2) - it also doesn't feel out of place. i'll consider it if others think it's wrong, though
     
  12. 02:10:823 (1,1) - Here again - Delete the New Combos :arrow: this is one of the combo color gradients present in other parts of the mapset - it's an aesthetical, unifyingl feature and i'm not going to remove it until i get an actual reason for it, sorry
     
  13. 02:13:657 (1) - Here too :arrow: ^
     
  14. 02:14:490 (1) - Start the Spinner here - 02:14:990 (1) - And let it End here - 02:18:657 (1) - So that New Players have more time to react that there is a Spinner :arrow: i think it should be alright, it's four seconds long and does not require more than a 160-170 average spin to 300

Light
  1. 00:22:990 (1,3) - These 2 End/Start way out of the grid - Try to put them more up
     
  2. 00:50:990 (1) - I would suggest that you start that Slider on the red tick - That way it starts with the Piano which is the main instrument you mapped on in this Part :arrow: good point
     
  3. 01:02:657 (1) - It would be too awesome if you could add a note in the upper Space in the Slider :D :arrow: seems to work out nicely, did that
     
  4. 01:10:656 (1) - No need to New Combo there :arrow: emphasis on the finish is a valid reason imo
     
  5. 02:14:490 (1) - Same as in Beginner :arrow: same reason

Disco's Advanced
  1. Are all these Inherited Points needed? :arrow: well, it's his hitsounding style and i don't really think i should mess much with that
     
  2. The Placing and blanking is stunning - I would recommend AR=8 so that you can better play the hidden notes under some sliders :arrow: AR8 is total overkill considering Hyper is quite a bit harder and that one uses AR8 - put AR7 instead because of a suggestion by Maddy earlier

Hyper
  1. AR+1 would be perfect on the map^^ :arrow: AR9? are you suuuure that's a good idea, because i'm not
     
  2. 00:15:907 (1) - Why is this SPinner starting on a blue? Move it to the white and adjust the size :arrow: it's mapped to the breathing sound which starts on the blue tick
     
  3. 00:41:323 (3) - Make the Middlepoints a bit more up/down so that the Slider don`t have these sharp curves :arrow: slight change
     
  4. 00:43:323 (1,2) - Spacing is incorrect - Adjust it please :arrow: yeah i screwed up the snapping somehow, it should be ok now
     
  5. 00:51:157 (1,2,3,4,5,6) - Make it a 6 Point Tornado so that the (6) is not on the same place as (1) for better flow :arrow: i disagree, i like the full circling better
     
  6. 01:08:990 (1,1,1,1,1,1) - All these New Combos D: :arrow: dem gradients explained in Beginner
     
  7. 01:17:323 (1,1) - Here too
     
  8. 01:51:990 (1,1,1,1,1) - Again >.<
     
  9. 02:03:990 (1,1,1) - Ahh I´m in New Combo Land xD :arrow: :D

Another
  1. 00:15:990 (1) - Here too - Why on the blue? :arrow: mapped to breathing sound
     
  2. Not much to say here - The diff is good - Except some New Combos - These New Combos are on the same places as I mentioned them in the other diffs - Just look over it again and adjust them^^ :arrow: i think i denied all the NC suggestions with explanations, so i find every instance fitting here
Great mod, thanks. \:D/
Kecco
Hello! From the QAT Queue!



[General]
• Offset : +12. I recommend you to get in the Timing Panel, select all the timing section (CTRL+A) and move the offset of 12 with the specific feature. Example:
Resnap all notes afterwards.

• Fix these things reported by the AIMod on the Another diff. Make the Audio Lead-in the same for every diff. Same goes for letterbox during breaks.


[Another]
00:33:157 (1) - This is a bit tricky. Can you make it closer to 00:32:990 (7) - ?
00:56:490 (3,1) - Stack them. It's too frustrating like that.
01:03:823 - Add a note here? It really feels like something is missing in that time.
01:19:490 (1) - Move it just a little bit further from the 01:12:490 (3) - . Just for aesthetics. (I know there are plenty of other notes with the same distance, but on this part it feels different. The new combo would be perfect with a tiny space inbetween his previous slider.)
01:55:323 - Same suggestion of 01:03:823 -
01:58:740 - ^

[Hyper]
00:52:823 (2) - Can you move it a little more downwards? Feels too close.
00:53:490 (4) - ^
00:55:157 (1,2) - Mhmh. I think you can map this part in a better way.
01:53:657 (1) - Reduce it of 1/2 and place a note on the red tick that is gonna be empty. Better flow imo.
02:00:490 (2,3) - Way too frustrating. Try something like this and fix the spacing ofc.

[Dizco's Advanced]
00:06:657 (1,2,3,1,2,3,4,5,6,1,2,1,2) - In this part of the map you focus both on the bass/drum beats and piano. I suggest you to follow only one of them. For further informations, for these 00:06:657 (1,2,3,1,2,3) - you're following the bass/drum; for these 00:09:157 (4,5,6,1) - you're following the piano; and for these 00:10:990 (1,2) - you're back to following the bass/drum. Please rearrange the hitcircles and sliders, following only the bass/drum beats (You're supposed to modify only this part 00:09:157 (4,5,6,1) - ).
02:13:323 (2) - CTRL + G? Better flow.

Light and Beginner are fine.

Nice map. Good Luck.
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