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Mary - Artificial Rose [Osu|Taiko]

posted
Total Posts
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Topic Starter
Leiwa
This beatmap was submitted using in-game submission on 2013年10月20日 at 14:23:08

Artist: Mary
Title: Artificial Rose
Source: BMS
Tags: BOF 2012 Intelligence Arts TKSalt ゲルテナ展覧会 Geltena Tenrankai 8284
BPM: 175
Filesize: 5250kb
Play Time: 02:26
Difficulties Available:
  1. Another (4.89 stars, 689 notes)
  2. Beginner (1.94 stars, 120 notes)
  3. Hyper (4.98 stars, 334 notes)
  4. Standard (3.56 stars, 162 notes)
  5. TK'S Muzukashii (4.75 stars, 555 notes)
  6. TK'S Oni (4.89 stars, 902 notes)
Download: Mary - Artificial Rose
Information: Scores/Beatmap Listing
---------------
TK'S Muzukashii and TK'S Oni by TKSalt

I hope you enjoy this!

EmingK
from #modreqs

I'm a newbie modder point out my mistake plz ._.
can't mod taiko diff, skipped QwQ

  1. red=unrankable issue
  2. purple=should fix
  3. black=my suggestion
  4. gray=feel free to ignore

[Beginner]
01:19:478 (2,3) - overlapping in easy should be avoided.
01:50:678 (3,1) - ^
02:03:021 (2,3) - ^
01:51:535 (2) - tail 1 grid down to make blanket

[Standard]
00:29:764 - add note
00:35:249 - ^
00:45:192 (1) - middle point 1 grid down
00:46:392 (2,3) - make parallel
01:42:792 (1) - add points to make nice blanket
01:50:164 (1) - overlapped by slidertrack
02:00:621 (3) - tail 1 grid down to make blanket
02:15:707 (1) - it looks weird D:
01:51:021 (2) - NC

[Hyper]
00:18:449 (3) - start at 00:18:621 (follow the drum ._.)
00:21:192 (2) - ^
01:03:707 (1) - start at 01:03:878
01:33:364 - oh i think here is so nice to use a 1/6 reverse slider
00:46:392 (5) - tail 1 grid left
01:45:535 (1) - Ctrl-g
02:10:564 (2) - ^
01:11:935 (3,4,5,6,7,8,9,10) - the placement isn't very nice. Try these patterns:
01:38:678 (1) - such a long straight slider looks bad D:
02:02:507 (3) - tail right 3 grid
00:39:021 (7) - tail whistle
00:02:507 (1) - remove NC (similar position after this is all not NC, try make unified)
01:14:849 (4) - NC
01:17:421 (4) - ^
01:20:335 (8) - ^

[Another]
;w; i'm noob, modding this diff is hard for me
01:15:107 (2) - remove this or add note at 01:15:192
00:06:107 (8) - full overlap under (6)?
00:06:107 (8) - drum here add some stuff
00:06:107 (8) - ^
01:29:764 (3,4) - make blanket
00:06:964 (2) - tail whistle
00:09:878 (2) - whistle
00:50:678 - whistle in this section is a bit too loud
01:09:878 (8,1) - exchange NC

like this song ._.
NewRulerNA
hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. mp3のビットレートが何故か32kbpsになってます。実際聞いた感じではそこまで低いことはまずありませんが、ルールに正確に従って行くならば、mp3は128~192kbpsのいずれかに設定する必要があります。曲の長さも13分と表記されている当たり、このmp3の表記にはなんらかの不具合があると思います。
[Beginner]
  1. 00:01:992 (2) - これは一体どこの音を拾っているのでしょうか?
    裏の音を拾っているならば00:01:992 - 00:02:164 - 00:02:335 - 00:02:507 - の4箇所を意識する必要がありますし、他の楽器の強音を意識した場合は00:02:164 - を拾う必要があります。
    多分前者の方に合わせているのだと思いますが、このパートがいずれも中途半端で、どちらの音を拾ったものかが分からず、ほとんど勘で書いているので、どこを優先して音取りしているのかを考えて、そちらで判断して採用してください。
    ただ後者の音取りをするとかなり複雑になり、Easy Normalとしては分かりにくい音取りになる可能性が高いという点には注意してください。
    1. 前者

      1. 00:01:992 (2) - 3/2 slider + reverse
    2. 後者

      1. 00:02:164 (2) - circle
      2. 00:02:507 (3) - 3/2 slider
  2. 00:04:735 (2) - ^
  3. 00:06:792 (1,2,3,4) - なぜここの部分の音取りが他の部分と異なっているのでしょうか?
    ここには大きな変化もなくそれより前のパートと何も変わっていないように感じました。
    実際00:07:135 - などにも音があり、それらと異なる音取りをするメリットはほとんど無いように感じます。
  4. 00:09:535 (1,2) - 言いたいこと自体は上に同じ。
  5. 00:13:135 - なぜここの音のようにoff beat上にある音を拾わないのでしょうか?
    downbeatのみの音を拾うことそのものは条件付きで良いと思いますが、この曲/譜面の場合音付けがそれにフィットするような設計になっているので、このようなポイントを拾わないことは理にかなっておらず、難易度下方修正としても決して良い音取りだとは思いません。
    裏の音を取るのでなければ、また別の解釈もできますが、特にここにはそういった要素もないのでnoteを置くことを強く推します。またoffbeatが難易度上不安ならば、そこから3/2スライダーを使い、次のサークルと統合させることで難易度を下げることもできます。
  6. 00:14:507 - ^
  7. 00:15:878 - ^
  8. 00:17:078 (5) - 00:17:249 に関して ^
  9. 00:18:449 (2,3) - ^ ここで裏の音に変わっていますが、この中途半端なタイミングでの変化追加は多くの人が不自然に感じるはずです。
  10. 00:21:192 (2,3) - ^
  11. 00:28:735 (1) - 始点と終点で拾っている音が異なっており、それに違和感を感じました。始点に合わせていくならば00:29:592 - でスライダーが終わり、終点に合わせるならばon beatの00:29:078 - の音もしっかり拾う必要性があります。
    PS. この後をずっと見て行くとon beat基準にしたほうが修正が楽なのはありますが、Normalとの難易度差が埋まってしまい、難易度バランス的に良くないというのはあります。
    前者の案を採用したならば00:50:678 - まで全てそれで統一させる必要があります。
  12. 00:30:107 (2) - ^
    (1)の始点基準ならば00:29:935 - からスタートで00:30:792 か00:31:135 - に終点、後者なら00:30:449 - をリズムとして優先させ拾っていく必要があります。
  13. 00:31:478 (1,2,3,4) - ここからbreakまで取っている音が変わってませんか・・・?
  14. 01:01:649 (1,2,3) - (1)のパターンで揃えたい所。そして01:12:621 - 付近までそれを継続させたい。
    ここで長いスライダーを緩く使っていくことでEasyでありながらこの譜面の難易度にバラつきを生じさせることが出来、いいアクセントとなると思います。
    もちろん後者(2,3)のパターンで揃えてしまっても構いませんが、好みで言えば(1)でいきたいです
  15. 01:12:621 (1,2) - (3)の音取りの感じで行くと

    1. 01:12:621 (1) - 1/1 slider
    2. 01:13:478 (2) - circle
    こうなるのでは・・・・?音のとり方次第ではまた(2)が変わってきますが・・・
    後ろの音拾っていくとすると00:28:735 - のdownbeatのパターンのようになります
  16. 01:15:364 (1,2) - ^
  17. 01:18:107 (1) - ^
  18. 01:20:849 (1,2) - ^
  19. 01:25:307 - この後の静かな部分を考慮してここで音を拾いたい。01:24:964 を1/1スライダーにするのはどうだろう。
  20. 01:27:707 (3) - 01:28:392 に終わりを移動。
    01:28:392 - で上のと同じように静かになって雰囲気変わるので、その直前でスライダーを終わらせて、はっきり区別をさせたいところ。
  21. 01:33:192 (2) - ^ 加えて、この場合リバースを追加するのがいいかもしれません。
  22. 01:45:535 (3,1) - NC(NewCombo)入れ替え・・・?
  23. 01:46:221 (1,2) - (nazi) サークルを下側へ移動。この重なりがうるさい人はしつこく指摘してきます。
[Standard]
  1. この譜面は全体的に各オブジェクト間の距離が広く、Normalとしてはこの難易度バランスに難があるように感じました。
    配置に関しては距離をもっと詰めてリマップを視野に入れる必要があります。
    このスライダー速度ならDS設定はは0.7~0.8程度がベターで、ちょっと難しく難易度設計をしたとしても0.9あたりがNormalとしての限界だと思います。
    BPMは決して低くないので、今のあなたの考え方で行くとかなり抑えたくらいが丁度よくなると思います。
    かなり大雑把な指摘ですがこれは避けて通れない道です。現段階ではこれ以上言えることはありません。
  2. 00:08:335 - add note here.
    この後の(1)のほうが音が強いので、この2箇所のどちらか一方だけを拾うならばこの拾い方は良いと思いますが、00:02:849 (4) のように音の小さい方もフォローしているので、ここにもある小さい音を拾うのがベターです。
    一貫性抜きにしてもここは置いておきたいところです。
  3. 00:13:135 - add clap
    00:12:278 - の音の拾い方、音の付け方を考慮すると、後ろで同じ音が鳴っているそこにclapを入れない理由はないように思えました。
    この後のbreakまで見てもこれと同じようなポイントがあるので、そちらで確認して修正してください。
  4. 00:39:707 (1,2,3,4) - この後からずっと音のとり方が変わっているのでは?

    1. 00:39:707 (1) - cricle
    2. 00:40:049 (2) - 3/2 slider
    3. 00:40:907 (3) - 1/1 slider
    4. 00:41:421 (4) - cricle
    5. 00:41:764 (5) - ^
  5. 00:42:449 (1,2) - ^ 上の(1,2,3)参考に修正
  6. 00:45:192 (1,2,3) - ^ 全体を参考に修正
  7. 00:47:935 (1,2,3) - ^
  8. 01:11:249 (1,1) - スピナー直後のサークルは初心者がコンボブレイクを起こす可能性があります。
    特にスピナーが合っているようにも感じず、代わりに長いスライダーを使うのがベストだと思います。
  9. 01:24:964 (5) - 01:25:478 まで延長。今の状態だと終わるのが少し早いイメージ。
  10. 01:27:707 (5) - ^
  11. 01:30:449 (3) - ^
  12. 01:33:192 (5) - ^
  13. 01:34:564 (1) - リバースの位置が中途半端でどこの音も拾えていないように感じました。
    4/1の2回リバースにして強拍に合わせたほうが曲とも合うと思います。
    ちなみにそれが嫌ならばリバースを使わずにとても長いスライダーを使うことになります。
  14. 01:42:792 (1) - これもリバースが何も拾えていないのが問題です。
    今の拾い方だとリバースを削除しただの長いスライダーに変更するのがベストです。
  15. 01:51:535 (3) - リバースを削除し以下の提案

    1. 01:51:535 (3) - 1/1 slider
    2. 01:52:221 (4) - 5/2
    3. 01:53:421 (5) - circle
[Hyper]
  1. AR+1?
    サークルが何度も続いているような箇所があり、今現在の設定ではそれらが見にくく感じやすくなると思います。
  2. 00:03:878 - 後ろで00:03:535 - と同じ音が鳴っているようなのでここにもnote置きたい。
  3. 00:08:507 (6,7) - このジャンプが強引すぎるように思えます。
    こういうのはどうでしょう?
  4. 00:09:878 (2,3) - このoverlapは外観的な意味で悪く思えました。

    (2)コピペ+X,Y軸反転 x224 y200
    ^提案
  5. 01:37:135 (8,1) - Hardにおいてこれは視認性が悪くコンボブレイクを起こしやすいポイントで、修正も安易な場所なので修正を推します。
    あまり1/4の3連打の一部としての使用は好きではありませんが、これならば視認性を向上させることが出来ます。
  6. 01:45:535 (1) - 画面外に触れているスライダー
    少し上に移動させて画面内に全てが収まるように調節してください。
[Another]
  1. 00:06:792 (1,2,3) - 前のパターンに対して大きく飛び過ぎです。ここに曲調的大きな変化はなく、これが単に不必要に大きなジャンプを加えているだけのように感じました。
    下方修正してバランスを保つ方が私は良いと思います。
  2. 00:08:507 (6,7) - ^

    00:07:992 (5,6,7,8) - 含めての修正案
  3. 01:03:021 - ここの音を拾っていないのにはなにか理由が?
  4. 01:05:764 - ^
  5. 01:08:507 - ^
  6. 01:15:107 (2) - overmapped
    ピアノの反響した音を拾うのは実際理にかなっておらず、これが音を余分に取っているように感じられました。
  7. ルールに違反した点はなし
Hyper, AnotherでもStandard以下程ではないにせよ多くのmodが必要です

mod time: 4 hours

gl
Topic Starter
Leiwa
EmingK

EmingK wrote:

from #modreqs

I'm a newbie modder point out my mistake plz ._.
can't mod taiko diff, skipped QwQ

  1. red=unrankable issue
  2. purple=should fix
  3. black=my suggestion
  4. gray=feel free to ignore

[Beginner]
01:19:478 (2,3) - overlapping in easy should be avoided.done
01:50:678 (3,1) - ^done
02:03:021 (2,3) - ^done
01:51:535 (2) - tail 1 grid down to make blanketdone

[Standard]
00:29:764 - add notedone
00:35:249 - ^none
00:45:192 (1) - middle point 1 grid downdone
00:46:392 (2,3) - make paralleldone(maybe, some people says not parallel :( )
01:42:792 (1) - add points to make nice blanketnone
01:50:164 (1) - overlapped by slidertrackdone
02:00:621 (3) - tail 1 grid down to make blanketdone
02:15:707 (1) - it looks weird D: haha
01:51:021 (2) - NCdone

[Hyper]
00:18:449 (3) - start at 00:18:621 (follow the drum ._.)none
00:21:192 (2) - ^none
01:03:707 (1) - start at 01:03:878 done
01:33:364 - oh i think here is so nice to use a 1/6 reverse sliderdone
00:46:392 (5) - tail 1 grid leftdone
01:45:535 (1) - Ctrl-gdone
02:10:564 (2) - ^done
01:11:935 (3,4,5,6,7,8,9,10) - the placement isn't very nice. Try these patterns:done
01:38:678 (1) - such a long straight slider looks bad D:
02:02:507 (3) - tail right 3 griddone
00:39:021 (7) - tail whistledone
00:02:507 (1) - remove NC (similar position after this is all not NC, try make unified)done
01:14:849 (4) - NCdone
01:17:421 (4) - ^done
01:20:335 (8) - ^done

[Another]
;w; i'm noob, modding this diff is hard for me
01:15:107 (2) - remove this or add note at 01:15:192 done
00:06:107 (8) - full overlap under (6)?保留
00:06:107 (8) - drum here add some stuff?
00:06:107 (8) - ^?
01:29:764 (3,4) - make blanketdone
00:06:964 (2) - tail whistledone
00:09:878 (2) - whistledone
00:50:678 - whistle in this section is a bit too loudI tried soft-whistle
01:09:878 (8,1) - exchange NC
done

like this song ._.

Thank you!

SPOILER

NewRulerNA wrote:

hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. mp3のビットレートが何故か32kbpsになってます。実際聞いた感じではそこまで低いことはまずありませんが、ルールに正確に従って行くならば、mp3は128~192kbpsのいずれかに設定する必要があります。曲の長さも13分と表記されている当たり、このmp3の表記にはなんらかの不具合があると思います。 mp3のプロパティで確認したところ曲の長さが2:27、ビットも192kbpsと表示されており、何の異常も確認されませんでした
[Beginner]
  1. 00:01:992 (2) - これは一体どこの音を拾っているのでしょうか?
    裏の音を拾っているならば00:01:992 - 00:02:164 - 00:02:335 - 00:02:507 - の4箇所を意識する必要がありますし、他の楽器の強音を意識した場合は00:02:164 - を拾う必要があります。
    多分前者の方に合わせているのだと思いますが、このパートがいずれも中途半端で、どちらの音を拾ったものかが分からず、ほとんど勘で書いているので、どこを優先して音取りしているのかを考えて、そちらで判断して採用してください。
    ただ後者の音取りをするとかなり複雑になり、Easy Normalとしては分かりにくい音取りになる可能性が高いという点には注意してください。
    1. 前者

      1. 00:01:992 (2) - 3/2 slider + reverse
      done
    2. 後者

      1. 00:02:164 (2) - circle
      2. 00:02:507 (3) - 3/2 slider
  2. 00:04:735 (2) - ^ done
  3. 00:06:792 (1,2,3,4) - なぜここの部分の音取りが他の部分と異なっているのでしょうか?done
    ここには大きな変化もなくそれより前のパートと何も変わっていないように感じました。
    実際00:07:135 - などにも音があり、それらと異なる音取りをするメリットはほとんど無いように感じます。
  4. 00:09:535 (1,2) - 言いたいこと自体は上に同じ。done
  5. 00:13:135 - なぜここの音のようにoff beat上にある音を拾わないのでしょうか?done
    downbeatのみの音を拾うことそのものは条件付きで良いと思いますが、この曲/譜面の場合音付けがそれにフィットするような設計になっているので、このようなポイントを拾わないことは理にかなっておらず、難易度下方修正としても決して良い音取りだとは思いません。
    裏の音を取るのでなければ、また別の解釈もできますが、特にここにはそういった要素もないのでnoteを置くことを強く推します。またoffbeatが難易度上不安ならば、そこから3/2スライダーを使い、次のサークルと統合させることで難易度を下げることもできます。
  6. 00:14:507 - ^done
  7. 00:15:878 - ^done
  8. 00:17:078 (5) - 00:17:249 に関して ^done
  9. 00:18:449 (2,3) - ^ ここで裏の音に変わっていますが、この中途半端なタイミングでの変化追加は多くの人が不自然に感じるはずです。ここから裏の音が出てきたのだから違和感はないと思われます
  10. 00:21:192 (2,3) - ^ 音とりに問題を発見したので変更しました
  11. 00:28:735 (1) - 始点と終点で拾っている音が異なっており、それに違和感を感じました。始点に合わせていくならば00:29:592 - でスライダーが終わり、終点に合わせるならばon beatの00:29:078 - の音もしっかり拾う必要性があります。
    PS. この後をずっと見て行くとon beat基準にしたほうが修正が楽なのはありますが、Normalとの難易度差が埋まってしまい、難易度バランス的に良くないというのはあります。
    前者の案を採用したならば00:50:678 - まで全てそれで統一させる必要があります。00:31:478- からの音とりに合わせました
  12. 00:30:107 (2) - ^
    (1)の始点基準ならば00:29:935 - からスタートで00:30:792 か00:31:135 - に終点、後者なら00:30:449 - をリズムとして優先させ拾っていく必要があります。^
  13. 00:31:478 (1,2,3,4) - ここからbreakまで取っている音が変わってませんか・・・?^
  14. 01:01:649 (1,2,3) - (1)のパターンで揃えたい所。そして01:12:621 - 付近までそれを継続させたい。
    ここで長いスライダーを緩く使っていくことでEasyでありながらこの譜面の難易度にバラつきを生じさせることが出来、いいアクセントとなると思います。
    もちろん後者(2,3)のパターンで揃えてしまっても構いませんが、好みで言えば(1)でいきたいです
  15. 01:12:621 (1,2) - (3)の音取りの感じで行くと

    1. 01:12:621 (1) - 1/1 slider
    2. 01:13:478 (2) - circle
    こうなるのでは・・・・?音のとり方次第ではまた(2)が変わってきますが・・・
    後ろの音拾っていくとすると00:28:735 - のdownbeatのパターンのようになります none
  16. 01:15:364 (1,2) - ^ ^
  17. 01:18:107 (1) - ^ ^
  18. 01:20:849 (1,2) - ^ ^
  19. 01:25:307 - この後の静かな部分を考慮してここで音を拾いたい。01:24:964 を1/1スライダーにするのはどうだろう。done
  20. 01:27:707 (3) - 01:28:392 に終わりを移動。
    01:28:392 - で上のと同じように静かになって雰囲気変わるので、その直前でスライダーを終わらせて、はっきり区別をさせたいところ。done
  21. 01:33:192 (2) - ^ 加えて、この場合リバースを追加するのがいいかもしれません。none ここは無音で
  22. 01:45:535 (3,1) - NC(NewCombo)入れ替え・・・?done
  23. 01:46:221 (1,2) - (nazi) サークルを下側へ移動。この重なりがうるさい人はしつこく指摘してきます。done
[Standard]
  1. この譜面は全体的に各オブジェクト間の距離が広く、Normalとしてはこの難易度バランスに難があるように感じました。
    配置に関しては距離をもっと詰めてリマップを視野に入れる必要があります。
    このスライダー速度ならDS設定はは0.7~0.8程度がベターで、ちょっと難しく難易度設計をしたとしても0.9あたりがNormalとしての限界だと思います。
    BPMは決して低くないので、今のあなたの考え方で行くとかなり抑えたくらいが丁度よくなると思います。
    かなり大雑把な指摘ですがこれは避けて通れない道です。現段階ではこれ以上言えることはありません。
  2. 00:08:335 - add note here.done
    この後の(1)のほうが音が強いので、この2箇所のどちらか一方だけを拾うならばこの拾い方は良いと思いますが、00:02:849 (4) のように音の小さい方もフォローしているので、ここにもある小さい音を拾うのがベターです。
    一貫性抜きにしてもここは置いておきたいところです。
  3. 00:13:135 - add clapdone
    00:12:278 - の音の拾い方、音の付け方を考慮すると、後ろで同じ音が鳴っているそこにclapを入れない理由はないように思えました。
    この後のbreakまで見てもこれと同じようなポイントがあるので、そちらで確認して修正してください。
  4. 00:39:707 (1,2,3,4) - この後からずっと音のとり方が変わっているのでは?none.00:45:192 まで変わってません

    1. 00:39:707 (1) - cricle
    2. 00:40:049 (2) - 3/2 slider
    3. 00:40:907 (3) - 1/1 slider
    4. 00:41:421 (4) - cricle
    5. 00:41:764 (5) - ^
  5. 00:42:449 (1,2) - ^ 上の(1,2,3)参考に修正
  6. 00:45:192 (1,2,3) - ^ 全体を参考に修正修正
  7. 00:47:935 (1,2,3) - ^^
  8. 01:11:249 (1,1) - スピナー直後のサークルは初心者がコンボブレイクを起こす可能性があります。
    特にスピナーが合っているようにも感じず、代わりに長いスライダーを使うのがベストだと思います。
    done
  9. 01:24:964 (5) - 01:25:478 まで延長。今の状態だと終わるのが少し早いイメージ。キックに合わせてあります
  10. 01:27:707 (5) - ^ ^
  11. 01:30:449 (3) - ^ ^
  12. 01:33:192 (5) - ^ ^
  13. 01:34:564 (1) - リバースの位置が中途半端でどこの音も拾えていないように感じました。done
    4/1の2回リバースにして強拍に合わせたほうが曲とも合うと思います。
    ちなみにそれが嫌ならばリバースを使わずにとても長いスライダーを使うことになります。
  14. 01:42:792 (1) - これもリバースが何も拾えていないのが問題です。done
    今の拾い方だとリバースを削除しただの長いスライダーに変更するのがベストです。
  15. 01:51:535 (3) - リバースを削除し以下の提案done

    1. 01:51:535 (3) - 1/1 slider
    2. 01:52:221 (4) - 5/2
    3. 01:53:421 (5) - circle
[Hyper]
  1. AR+1?done
    サークルが何度も続いているような箇所があり、今現在の設定ではそれらが見にくく感じやすくなると思います。
  2. 00:03:878 - 後ろで00:03:535 - と同じ音が鳴っているようなのでここにもnote置きたい。done
  3. 00:08:507 (6,7) - このジャンプが強引すぎるように思えます。
    こういうのはどうでしょう?done
  4. 00:09:878 (2,3) - このoverlapは外観的な意味で悪く思えました。(3)によって視認しにくかった(5)(6)は修正しましたが、(3)自体は音的にも繰り返しであってるのでnone

    (2)コピペ+X,Y軸反転 x224 y200
    ^提案
  5. 01:37:135 (8,1) - Hardにおいてこれは視認性が悪くコンボブレイクを起こしやすいポイントで、修正も安易な場所なので修正を推します。done
    あまり1/4の3連打の一部としての使用は好きではありませんが、これならば視認性を向上させることが出来ます。
  6. 01:45:535 (1) - 画面外に触れているスライダー
    少し上に移動させて画面内に全てが収まるように調節してください。
    done
[Another]
  1. 00:06:792 (1,2,3) - 前のパターンに対して大きく飛び過ぎです。ここに曲調的大きな変化はなく、これが単に不必要に大きなジャンプを加えているだけのように感じました。
    下方修正してバランスを保つ方が私は良いと思います。確かにここだけジャンプが大きいのは見た目不自然ですがflowでは非常に自然に感じるので、少し考えてみます
  2. 00:08:507 (6,7) - ^

    00:07:992 (5,6,7,8) - 含めての修正案
    少し形を変えましたがdone
  3. 01:03:021 - ここの音を拾っていないのにはなにか理由が?裏の音のみを取っているからです
  4. 01:05:764 - ^ ^
  5. 01:08:507 - ^ ^
  6. 01:15:107 (2) - overmapped
    ピアノの反響した音を拾うのは実際理にかなっておらず、これが音を余分に取っているように感じられました。ちゃんとキックに従ってあります
  7. ルールに違反した点はなし
Hyper, AnotherでもStandard以下程ではないにせよ多くのmodが必要です

mod time: 4 hours

gl

膨大な量のMODありがとうございます。
[Seraphin]
New modder, orz.
Can't mod taiko, sorry

Red - unrankable
Blue - try to fix
Green - my suggestions
Pink - very minor things that bother me

Beginner
00:42:792 (1,2,3,4) - the circle-slider-cirle-slider thing here feels a little bit harder than the rest of the beatmap
00:47:935 (1,2) - hard for beginners to make this jump --- the slider does not end near the start of the next slider, and when I was a beginner this was very confusing, even though there is plenty of time to make it from (1) to (2). Suggestion: something to the effect of http://puu.sh/3m17u.jpg
02:18:449 (1,2,3,4,5,6) - A little hard for easy, two singles with a short slider than another 2 singles -- remove 2,5?
Standard
02:07:478 (1,2) - add repeat on 1, remove 2 - feels way too hard of a jump for normal, even if it complies with distance snap. Also doesn't feel right with the beatmap.
Hyper
00:09:878 (2,3) - Make the sliders overlap less, kind of like this http://puu.sh/3m1NH.jpg
01:03:707 (1) - Curve like http://puu.sh/3m1Zp.jpg. Does not match the feel of the beatmap.
01:15:364 (1) - Curve like above
Another
Nothing I can see.

Probably missed some read: a lot of things in, sorry. :(
Topic Starter
Leiwa

[Seraphin] wrote:

New modder, orz.
Can't mod taiko, sorry

Red - unrankable
Blue - try to fix
Green - my suggestions
Pink - very minor things that bother me

Beginner
00:42:792 (1,2,3,4) - the circle-slider-cirle-slider thing here feels a little bit harder than the rest of the beatmapdone
00:47:935 (1,2) - hard for beginners to make this jump --- the slider does not end near the start of the next slider, and when I was a beginner this was very confusing, even though there is plenty of time to make it from (1) to (2). Suggestion: something to the effect of http://puu.sh/3m17u.jpgfixed
02:18:449 (1,2,3,4,5,6) - A little hard for easy, two singles with a short slider than another 2 singles -- remove 2,5?I don't think Easy diff needs only easy point.
Standard
02:07:478 (1,2) - add repeat on 1, remove 2 - feels way too hard of a jump for normal, even if it complies with distance snap. Also doesn't feel right with the beatmap.So hard? I feel your suggestion makes this harder.()
Hyper
00:09:878 (2,3) - Make the sliders overlap less, kind of like this http://puu.sh/3m1NH.jpgdone
01:03:707 (1) - Curve like http://puu.sh/3m1Zp.jpg. Does not match the feel of the beatmap.done
01:15:364 (1) - Curve like aboveI don't think this doesn't match.
Another
Nothing I can see.

Probably missed some read: a lot of things in, sorry. :(
Thank you for Modding!
Wakia_old
Hi,#Modreq
気に入らないModは無視してください。

SPOILER
General
個人的にはKIAI TIMEのスタートを01:59:249からの方が好きです。

Standard

00:39:707 (1) - 1拍子目ですがホイッスルがありません
00:47:249 (5) - 8拍子目のホイッスルがありません
00:50:678 (7) - 休憩前にフィニッシュサウンドを入れてみてはどうでしょう?

01:11:249 (2) - 01:22:735 (5)の間はヒットサウンドをSoftCustum1にしてみるのはどうでしょうか


Hyper

00:17:764 (1,2) - あまり整っていないスペーシングに見えます
00:30:792 (10) - これ以降の個所では8拍子目と1拍子目にホイッスルが入っていますが、ここだけ7拍子目にホイッスルなので違和感があります
00:34:735 (3,5) - ここはもう少し間隔を離した方が見た目的には良くなりそうです
00:44:507 (7) - 個人的には今までのヒットサウンドと同じように8拍子目にホイッスルを入れられるスライダーに変更したほうがよく聞こえます
00:49:992 (10) - 休憩前にフィニッシュサウンドを入れてみてはどうでしょう?

01:07:307 (1) - もう少し綺麗なスペーシングにした方がいいです
01:57:878 (1,2,3,4) - 音量をだんだん小さく、もしくはだんだん大きくして盛り上げるアクセントにしてみると面白いかもしれません

KIAI TIMEの中の1拍子目にフィニッシュサウンドを入れると少し迫力が増すと思います。


Another

00:06:107 (8) - ホイッスルを入れた方が最初のリズムと合います
00:07:992 (5,6,8) - ^
00:11:249 (5,10) - リズムとしては5にホイッスル追加、10を削除
00:12:792 (2,3,4,5,6) - もう少し綺麗なスペーシングにした方がいいです
00:22:907 (5) - ここのクラップは入れない方がいいか次の1コンボ目に回すべきです
00:33:535 (9) - 1つ目のホイッスル削除

02:12:192 (5) - ここは同じリズムを刻めるよう、クラップを入れられるスライダー又はサークルにしたほうがいいと思います


非常にヒットサウンドも多く、この譜面に掛けた時間や気持ちが伝わってきます。
しかし、00:50:678 (1) - 01:00:107 (1)
これほど長く音に途切れの無いストリームは僕がプレーした記憶のあるRankedMapにはありません。
難易度は上がっていますが、曲を楽しむという観点で見るとここまで長いのは微妙な気もします。
個人的には譜面の間に音の切れ目を入れることでリズムが今以上に取り易くなります。
(例えば00:51:707 (7,8)のどちらか、または8のみを単発サークルにする等)

それと、この途切れの無いストリームの中でDSが2を超えるのはかなり厳しいです。
ここ以外の細かいスペーシングにも多少問題はあるように感じましたが、まずはここを直すべきだと思います。

難易度も全体的に高く、ヒットサウンドも曲も綺麗ですから、もっとスムーズに曲に乗れるような譜面になれば…
今以上に面白くなりそうで、高いポテンシャルを秘めた曲と譜面だな感じました。
Topic Starter
Leiwa

Wakia wrote:

Hi,#Modreq
気に入らないModは無視してください。

SPOILER
General
個人的にはKIAI TIMEのスタートを01:59:249からの方が好きです。今のままの方が盛り上がりに重なっていると思うので・・・

Standard

00:39:707 (1) - 1拍子目ですがホイッスルがありませんdone
00:47:249 (5) - 8拍子目のホイッスルがありませんdone
00:50:678 (7) - 休憩前にフィニッシュサウンドを入れてみてはどうでしょう?done

01:11:249 (2) - 01:22:735 (5)の間はヒットサウンドをSoftCustum1にしてみるのはどうでしょうか全てのDiffにてNormalで統一してあり、また曲に反しているようには感じられません


Hyper

00:17:764 (1,2) - あまり整っていないスペーシングに見えますfixed
00:30:792 (10) - これ以降の個所では8拍子目と1拍子目にホイッスルが入っていますが、ここだけ7拍子目にホイッスルなので違和感がありますfixed
00:34:735 (3,5) - ここはもう少し間隔を離した方が見た目的には良くなりそうですfixed
00:44:507 (7) - 個人的には今までのヒットサウンドと同じように8拍子目にホイッスルを入れられるスライダーに変更したほうがよく聞こえますdone
00:49:992 (10) - 休憩前にフィニッシュサウンドを入れてみてはどうでしょう?done

01:07:307 (1) - もう少し綺麗なスペーシングにした方がいいですdone
01:57:878 (1,2,3,4) - 音量をだんだん小さく、もしくはだんだん大きくして盛り上げるアクセントにしてみると面白いかもしれませんdone

KIAI TIMEの中の1拍子目にフィニッシュサウンドを入れると少し迫力が増すと思います。考えてみます


Another

00:06:107 (8) - ホイッスルを入れた方が最初のリズムと合いますdone
00:07:992 (5,6,8) - ^done
00:11:249 (5,10) - リズムとしては5にホイッスル追加、10を削除done
00:12:792 (2,3,4,5,6) - もう少し綺麗なスペーシングにした方がいいですfixed
00:22:907 (5) - ここのクラップは入れない方がいいか次の1コンボ目に回すべきですdone
00:33:535 (9) - 1つ目のホイッスル削除done

02:12:192 (5) - ここは同じリズムを刻めるよう、クラップを入れられるスライダー又はサークルにしたほうがいいと思いますdone


非常にヒットサウンドも多く、この譜面に掛けた時間や気持ちが伝わってきます。
しかし、00:50:678 (1) - 01:00:107 (1)
これほど長く音に途切れの無いストリームは僕がプレーした記憶のあるRankedMapにはありません。別にこの程度の長さのストリームならいくらでもあるので大丈夫だと思いますが、考えてみます
難易度は上がっていますが、曲を楽しむという観点で見るとここまで長いのは微妙な気もします。
個人的には譜面の間に音の切れ目を入れることでリズムが今以上に取り易くなります。
(例えば00:51:707 (7,8)のどちらか、または8のみを単発サークルにする等)

それと、この途切れの無いストリームの中でDSが2を超えるのはかなり厳しいです。
ここ以外の細かいスペーシングにも多少問題はあるように感じましたが、まずはここを直すべきだと思います。

難易度も全体的に高く、ヒットサウンドも曲も
綺麗ですから、もっとスムーズに曲に乗れるような譜面になれば…
今以上に面白くなりそうで、高いポテンシャルを秘めた曲と譜面だな感じました。
返信遅れて申し訳ありません
MODありがとうございました
Cherry Blossom
Hai, random mod (i was just looking for maps, and i got this map lol) :D
I can't mod taiko, sorry TKS :D

[General]
You can add "Ein Neuer Heiliger Krieg" to tags.

[Beginner]

00:12:278 (1) - more above, i know that is auto-fixed when you play it but it's better to put this slider more above.
00:18:449 (2) - move this slider to : 00:18:621, if you did it, shorten the slider on 00:19:135, better rhythm and feeling for a beginner
00:19:821 (3) - ^ (move & shorten)
00:21:192 (2) - ^ (move & shorten), you should do this to give time to the beginner, it's seems a bit overmapped for an easy diff
00:36:964 (1) - i don't really like long straight slider, it's boring, you can add a second point to make a little curve like this :
00:49:307 (2,3) - this can be more cute :
01:05:764 (3) - You can do this, more cute :
02:21:192 (1) - i prefer using soft hitsound for this spinner

01:34:564 (1) - awh god...


[Standard]

OD+1 or 2
Your diff is really hard for newbie players.

01:05:249 (6,7) - a bit lower, it is stacked on the scorebar, you can also flip horizontally with 01:06:621 (8)
01:29:764 (2) - more above, you know why.
01:40:049 (1) - nice but the part around the circle is not well round. i arranged it :
:!: after the red point : first x320 y28, second x372 y-4, third x444 y-4, fourth x480 y44, 5th x484 y96, 6th x476 y128, 7th x464 y160, 8th x440 y184, 9th x408 y184, 10th x380 y192, red point x360 y200

02:00:621 (3) - better blanket : second point x260 y292, tail x164 y232

Well, solid diff, but maybe has things that i didn't find.

[Hyper]

AR8 ? make sure that the diff is mapped for playing with AR8. (jumps etc.)

00:01:992 (4) - for a better blanket : x448 y336
00:35:249 (4) - put this circle elsewhere, i doesn't fit imo.
00:38:678 (6) - Blanket :
00:46:907 (6,7) - i suggest you this :
SPOILER

[:spoilerbox]
don't forget to hitsound the tail.

01:03:707 (1) - move this slider to 01:03:878 and shorten by one 1/2 tick
01:38:678 (1) - you know what i will say... awh you can make a lighting slider like this :
[spoilerbox]
http://osu.ppy.sh/ss/832004

[Another]

OD8 please, OD7 is borrrriiiing D:

00:25:992 (1,2,3,4,5) - i prefer using soft hitsounds.
00:55:135 (5) - if you space, NC here.
00:55:478 (9) - ^
01:03:021 - add a note.
01:05:764 - ^
01:08:507 - ^
01:08:678 - ^
01:24:792 (5,6) - closer, (5) is stacked on the scorebar.
01:29:078 (1,2) - i suggest you to put these notes further, more jump.
02:04:221 (1,1,1) - don't spam with NC here, just one is useful.
02:20:678 (6) - NC


Not bad, i like it, i like the music too x).
Good Luck ~
Topic Starter
Leiwa

Cherry Blossom wrote:

Hai, random mod (i was just looking for maps, and i got this map lol) :D
I can't mod taiko, sorry TKS :D

[General]
You can add "Ein Neuer Heiliger Krieg" to tags.No one search this words.IMO :o

[Beginner]All done!!

00:12:278 (1) - more above, i know that is auto-fixed when you play it but it's better to put this slider more above.
00:18:449 (2) - move this slider to : 00:18:621, if you did it, shorten the slider on 00:19:135, better rhythm and feeling for a beginner
00:19:821 (3) - ^ (move & shorten)
00:21:192 (2) - ^ (move & shorten), you should do this to give time to the beginner, it's seems a bit overmapped for an easy diff
00:36:964 (1) - i don't really like long straight slider, it's boring, you can add a second point to make a little curve like this :
00:49:307 (2,3) - this can be more cute :
01:05:764 (3) - You can do this, more cute :
02:21:192 (1) - i prefer using soft hitsound for this spinner

01:34:564 (1) - awh god...


[Standard]All done!

OD+1 or 2OD+1
Your diff is really hard for newbie players.

01:05:249 (6,7) - a bit lower, it is stacked on the scorebar, you can also flip horizontally with 01:06:621 (8)
01:29:764 (2) - more above, you know why.
01:40:049 (1) - nice but the part around the circle is not well round. i arranged it :
:!: after the red point : first x320 y28, second x372 y-4, third x444 y-4, fourth x480 y44, 5th x484 y96, 6th x476 y128, 7th x464 y160, 8th x440 y184, 9th x408 y184, 10th x380 y192, red point x360 y200

02:00:621 (3) - better blanket : second point x260 y292, tail x164 y232

Well, solid diff, but maybe has things that i didn't find.

[Hyper]All done!

AR8 ? make sure that the diff is mapped for playing with AR8. (jumps etc.)fixed

00:01:992 (4) - for a better blanket : x448 y336
00:35:249 (4) - put this circle elsewhere, i doesn't fit imo.
00:38:678 (6) - Blanket :
00:46:907 (6,7) - i suggest you this :
SPOILER

[:spoilerbox]
don't forget to hitsound the tail.

01:03:707 (1) - move this slider to 01:03:878 and shorten by one 1/2 tick
01:38:678 (1) - you know what i will say... awh you can make a lighting slider like this :
[spoilerbox]
http://osu.ppy.sh/ss/832004

[Another]Alomost done without one

OD8 please, OD7 is borrrriiiing D:

00:25:992 (1,2,3,4,5) - i prefer using soft hitsounds.
00:55:135 (5) - if you space, NC here.
00:55:478 (9) - ^
01:03:021 - add a note.
01:05:764 - ^
01:08:507 - ^
01:08:678 - ^ no, it doesn't match the rhythm I follow.
01:24:792 (5,6) - closer, (5) is stacked on the scorebar.
01:29:078 (1,2) - i suggest you to put these notes further, more jump.
02:04:221 (1,1,1) - don't spam with NC here, just one is useful.
02:20:678 (6) - NC


Not bad, i like it, i like the music too x).
Good Luck ~
Thank you for Modding~ :)
sheela
Hi! From my queue~

[General]
Maybe when is kiai time, put the volume at 70%?

[Beginner]
Lol. Weird sliders like 01:34:564 (1) :D No change need
00:01:307 (1) - It came in my head. This?
01:13:992 (3) - At the end, whistle
01:16:735 (3) - ^
01:19:478 (2) - Whistle
01:22:907 (4) - At the end, whistle
01:30:449 (2) - ^
01:34:221 (3) - Whistle
02:03:364 (3) - At the end, whistle

[Standard]
00:06:792 (3) - Try this?
00:28:735 (1) - Copy 00:29:249 (2) and Ctrl+H and Ctrl+J
01:11:249 (2) - Change the slider?
01:18:107 (5) - Make the same slider as 01:19:478 (7) and flip. If so, 01:18:107 (5,6,7) change position something like that?
02:14:678 (4) - At the end, whistle

[Another]
00:11:935 (10) - x:180 y:252
00:12:107 (11) - x: 296 y:224

Good Luck and star!
Topic Starter
Leiwa

sheela901 wrote:

Hi! From my queue~

[General]
Maybe when is kiai time, put the volume at 70%?Good! done :)

[Beginner]
Lol. Weird sliders like 01:34:564 (1) :D No change need
00:01:307 (1) - It came in my head. This?I think this is hard for Beginners. :o
01:13:992 (3) - At the end, whistlenone
01:16:735 (3) - ^^
01:19:478 (2) - Whistle^
01:22:907 (4) - At the end, whistle^
01:30:449 (2) - ^^
01:34:221 (3) - Whistle^
02:03:364 (3) - At the end, whistle^

[Standard]
00:06:792 (3) - Try this?DS is not 1.0 :(
00:28:735 (1) - Copy 00:29:249 (2) and Ctrl+H and Ctrl+Jdone
01:11:249 (2) - Change the slider?No, but I remenber this mod.
01:18:107 (5) - Make the same slider as 01:19:478 (7) and flip. done
If so, 01:18:107 (5,6,7) change position something like that?none. It doesn't follow DS
02:14:678 (4) - At the end, whistlewhy here? none

[Another]
00:11:935 (10) - x:180 y:252184,256? done
00:12:107 (11) - x: 296 y:224done

Good Luck and star!
Thank you for Modding!
Jerry
Taiko mod requested via forum PM~

Most of these are just suggestions, you can choose to ignore some of them if you like.

  • [TK'S Muzukashii]
  1. 00:11:249 (35) - add a don here because it sounds too empty ><
  2. 00:43:821 (142) - this note is not needed because there is no sound here in the music, move it to 00:43:992
  3. 00:49:307 (166) - same for this one, move it to 00:49:478
  4. 02:06:621 (448) - move to 02:06:449
  5. 02:17:592 (505) - kat fits better here imo ><
  6. 02:26:678 (553) - add Finish

    [TK'S Oni]
  7. 00:24:964 (116) - change this to kat because the piano in this part has a higher pitch than the others
  8. 00:32:335 (173) - change to kat, the violin has high pitch
  9. 00:35:249 (194) - ^
  10. 01:28:221 (460) - change this to a don and then change 01:28:392 (461) to kat because i think d k d k fits this part better ><
  11. 01:32:678 (486) - change to don and change 01:33:021 (488) to kat (?) sounds better in my opinion
  12. 01:34:564 (500) - add Finish here because the beat here is strong
  13. 01:35:849 - add don here to get a ddk so that it sound more continuous :3
  14. 01:47:421 (597) - kat fits better here
  15. 01:48:621 (607) - ^
  16. 02:26:164 (895) - the kat here sounds kinda weird, how about changing it to a don so that you can get a kdddkkkkd? :3
Epic song and map, had fun modding this =w=
Good luck!
JUDYDANNY
Hi~ Urushi38 TKSalt~. From PM.
I'm a moding beginner for Taiko mode .
I am glad if it becomes helpful.
意見として出します。気にいらない部分は無言スルーでokです。
I begin mod for suggestions.

[General]

  • None.
    d=don(Red note)
    D=Big don (Finish)
    k=katsu(Blue note)
    K=Big katsu(Finish)
[Muzukashii]
  1. 01:35:592 - add notes?
  2. 01:34:564 (321,322,323,324,325,326,327,328,329,330,331,332) -
    01:35:592 - の間が気になりました。もしここの間を作るならその後(01:36:278 (329,330,331,332,333,334) -)もnoteを減らすと個人的にはいいと思います。あと、01:36:449 - にノーツが欲しかったですね。
    01:35:592 - add d
    01:36:792 - move →01:36:449 -
    └------------------------------------------------------
  3. 02:09:364 (463) - remove
  4. 02:20:078 - add notes ただ、ここの連打がddkになってしまうので、addすると前後のdかkを変える必要が出るかな?
[Oni]
  1. 00:32:335 (173) - k
  2. 00:37:821 (211) - k
  3. 00:45:021 - add notes?
  4. 00:50:507 - add notes
  5. 01:27:192 (455) - ,01:32:678 (486) - try to change d?
  6. 01:35:849 - add d
  7. 01:35:678 - if add 01:35:849 - and, you want.. add ?
  8. 01:36:107 - add d
  9. Either
    01:38:592 - addk
    01:39:107 - remove *I think better.
    └---------------------------------------
  10. 01:44:078 - try to change k?
  11. 01:47:335 - add k
  12. 01:47:678 -remeve or move →01:47:849 -
  13. 01:50:592 - add d
  14. 01:52:307 -k ?

以上です。実際にやってみて両難易度とも楽しい譜面でした!
I thank you for reading it through
I wish you good luck :D
これからも頑張ってください~
TKS

Jerry wrote:

Taiko mod requested via forum PM~

Most of these are just suggestions, you can choose to ignore some of them if you like.

  • [TK'S Muzukashii]
  1. 00:11:249 (35) - add a don here because it sounds too empty >< - fixed.
  2. 00:43:821 (142) - this note is not needed because there is no sound here in the music, move it to 00:43:992 - nope. fit the bass drum.
  3. 00:49:307 (166) - same for this one, move it to 00:49:478 - ^
  4. 02:06:621 (448) - move to 02:06:449 - fixed. nice!! ;w;
  5. 02:17:592 (505) - kat fits better here imo >< - fixed.
  6. 02:26:678 (553) - add Finish - fixed.

    [TK'S Oni]
  7. 00:24:964 (116) - change this to kat because the piano in this part has a higher pitch than the others - fixed.
  8. 00:32:335 (173) - change to kat, the violin has high pitch - fixed.
  9. 00:35:249 (194) - ^ - fixed.
  10. 01:28:221 (460) - change this to a don and then change 01:28:392 (461) to kat because i think d k d k fits this part better >< - fixed.
  11. 01:32:678 (486) - change to don and change 01:33:021 (488) to kat (?) sounds better in my opinion - nope.
  12. 01:34:564 (500) - add Finish here because the beat here is strong - fixed.
  13. 01:35:849 - add don here to get a ddk so that it sound more continuous :3 - fixed.
  14. 01:47:421 (597) - kat fits better here - hm.. but fit the bass drum..
  15. 01:48:621 (607) - ^ - nope.
  16. 02:26:164 (895) - the kat here sounds kinda weird, how about changing it to a don so that you can get a kdddkkkkd? :3- could be. but probably no problem ._.


Epic song and map, had fun modding this =w=
Good luck!
thanks for modding Jerry-san!! :)

JUDYDANNY wrote:

Hi~ Urushi38 TKSalt~. From PM.
I'm a moding beginner for Taiko mode .
I am glad if it becomes helpful.
意見として出します。気にいらない部分は無言スルーでokです。
I begin mod for suggestions.

[General]

  • None.
    d=don(Red note)
    D=Big don (Finish)
    k=katsu(Blue note)
    K=Big katsu(Finish)
[Muzukashii]
  1. 01:35:592 - add notes? - アクセントのつもりだったのかわからないけどここだけ無いのは不自然でしたね…
  2. 01:34:564 (321,322,323,324,325,326,327,328,329,330,331,332) -
    01:35:592 - の間が気になりました。もしここの間を作るならその後(01:36:278 (329,330,331,332,333,334) -)もnoteを減らすと個人的にはいいと思います。あと、01:36:449 - にノーツが欲しかったですね。 - 確かに抑揚は欲しかったのですがMuzukashiiだとちょっと退屈になりすぎちゃうのでそのままにしてます… ._.
    01:35:592 - add d
    01:36:792 - move →01:36:449 - - fixed.
    └------------------------------------------------------
  3. 02:09:364 (463) - remove - fixed.
  4. 02:20:078 - add notes ただ、ここの連打がddkになってしまうので、addすると前後のdかkを変える必要が出るかな? - それっぽく修正しました!.
[Oni]
  1. 00:32:335 (173) - k - fixed. same as Jarry's mod
  2. 00:37:821 (211) - k - fixed.
  3. 00:45:021 - add notes? - nope.
  4. 00:50:507 - add notes - nope. これらのパートはまだ休む場所があっても良い気がします…!
  5. 01:27:192 (455) - ,01:32:678 (486) - try to change d? - 最初作った時、kkdkにしようか悩んでたのですが 01:27:878 のノートに合わせて今の形が無難だと判断しました。
  6. 01:35:849 - add d - fixed. same as Jarry's mod
  7. 01:35:678 - if add 01:35:849 - and, you want.. add ? - そのままで!
  8. 01:36:107 - add d - ここも気持ち休ませてるパートなのでそのままにします!
  9. Either
    01:38:592 - addk
    01:39:107 - remove *I think better. - 悩みましたがこちらにします
    └---------------------------------------
  10. 01:44:078 - try to change k? - nope.
  11. 01:47:335 - add k - なんとなくバスドラだけに合わせたいのでそのままで!
  12. 01:47:678 -remeve or move →01:47:849 - - ここもそのままで!
  13. 01:50:592 - add d - 試しに置いてみます!nice :)
  14. 01:52:307 -k ? - nope.

以上です。実際にやってみて両難易度とも楽しい譜面でした!
I thank you for reading it through
I wish you good luck :D
これからも頑張ってください~
thanks for modding. 頑張ります! :)

updateお願いします! : Link
Topic Starter
Leiwa
Update :)
Rizia
Newbie mod

Good Map and Goog song :3
If you think this is a poor mod , just don't give kds
Some diff is pass because they are great
From #modreqs

[Standard]
00:29:935 (4) - Try to make like this(!?)
http://puu.sh/3sv4s.jpg
00:35:421 (3) - ^
00:38:164 (4) - ^
00:46:392 (4) - ^
00:49:135 (5) - ^

[Hyper]
00:13:135 (2,4,6,8) - NC

[Another]
01:28:392 (1,2,3,4) - More Straight?
01:40:049 (1,2,3,4) - No Symmetry
01:59:764 (2,3,4,5,6,7,1) - Can more like a star(!?)
Topic Starter
Leiwa

Kawaiwkyik wrote:

Newbie mod

Good Map and Goog song :3
If you think this is a poor mod , just don't give kds
Some diff is pass because they are great
From #modreqs

[Standard]
00:29:935 (4) - Try to make like this(!?)done
http://puu.sh/3sv4s.jpg
00:35:421 (3) - ^None. You may feel strange about this partly fix, but I don't think that we put notes on all sounds
00:38:164 (4) - ^^
00:46:392 (4) - ^^
00:49:135 (5) - ^done

[Hyper]
00:13:135 (2,4,6,8) - NC

[Another]
01:28:392 (1,2,3,4) - More Straight?fixed
01:40:049 (1,2,3,4) - No SymmetryNone. I can't find any issues :(
01:59:764 (2,3,4,5,6,7,1) - Can more like a star(!?)fixed
Yours is not poor MOD! Thank you! :)
Rakuen
DEAncientNaga's Mod Queue

[General]
Nicely mapped

Feels like almost the whole song should be KIAI time lol (just kidding)
Toggle off Letterbox during break, feels better :3

[Easy]
00:31:821 - Add something here, maybe a slider or 2 circle

[Normal]
00:43:821 - Add circle

[Hyper]
>.o)b

[Another]
>.o)b

Not much to mod, it's quite nice for me
Topic Starter
Leiwa

DEAncientNaga wrote:

DEAncientNaga's Mod Queue

[General]
Nicely mapped

Feels like almost the whole song should be KIAI time lol (just kidding)
Toggle off Letterbox during break, feels better :3Looks good!

[Easy]
00:31:821 - Add something here, maybe a slider or 2 circledone

[Normal]
00:43:821 - Add circlenone. I don't feel it's good.

[Hyper]
>.o)b

[Another]
>.o)b

Not much to mod, it's quite nice for me
Thank you for Modding! :)
Satellite


[General]
白いカラーはkiaitimeでの発光が凄く眩しく感じます。変更してはどうでしょう?
ヒットサウンド控え目と書いてありますが、Rankまで持っていくのであればもっと入れていったほうがいいと思います。
Taiko tagはいらないそうですが、removeしてみてはどうですか?確かなソースはありません :cry:

[Beginner]
OD+1 (OD1は低いと思います。)
00:08:849 (3) - 最低難易度ではnoteが被らないほうが好ましいと思います。
00:20:849 (1) - DSは統一するべきです。(ほかにも 00:35:592 (2) - こことかあるのですべて統一してください。最低難易度では全て揃えるべきです)
00:31:821 (2,3) - 音取りでは好ましいかもしれませんが、最低難易度なのでたたき辛いと感じました。以下をお試しください

00:43:478 (2,3) - どこの音を拾っているのかわかりませんでした。このようにしてみるのはどうでしょうか?

00:45:878 (2,3) - メロディをフォローするのであればこちらの音取りのほうが好ましいと思います。


[Standard]
この難易度も非常にDSの乱れが目立ちました。整えてください
01:11:249 (2) - 前のスライダーに被っているので汚く見えました
01:46:221 (2) - フォローするのであればもっと1を綺麗に囲むべきだと思います
まだまだ汚いけどこんな感じ?
よろしければcode"2だけの"をお使いください(上記SSの)
72,44,106221,6,0,B|128:80|184:128|212:172|236:228|248:284|256:348|256:348|316:312|368:284|416:276|416:276|424:228|424:212|424:212|368:232|280:228|220:172|204:28|264:-16|328:-28|376:-48|424:-20|468:-32|496:40|512:68|508:112|492:136|480:168|472:172,1,1260,8|8,0:0|0:0,0:0:0:0:

Hyper and Anotherは別の人がmodしてくれるので少々お待ちを~~・・・。
たくさんの形のスライダーがあってとても面白くよく練られて作られてると思いますが
細かなミス(DS)で汚く見えてしまう部分が多々ありました。good luckです :)
Topic Starter
Leiwa

Satellite wrote:



[General]
白いカラーはkiaitimeでの発光が凄く眩しく感じます。変更してはどうでしょう?薔薇なので赤にしてみました
ヒットサウンド控え目と書いてありますが、Rankまで持っていくのであればもっと入れていったほうがいいと思います。rankには十分な量があると思います
Taiko tagはいらないそうですが、removeしてみてはどうですか?確かなソースはありません :cry: よく考えたらmode検索で十分ですね。removed

[Beginner]all done
OD+1 (OD1は低いと思います。)
00:08:849 (3) - 最低難易度ではnoteが被らないほうが好ましいと思います。
00:20:849 (1) - DSは統一するべきです。(ほかにも 00:35:592 (2) - こことかあるのですべて統一してください。最低難易度では全て揃えるべきです)
00:31:821 (2,3) - 音取りでは好ましいかもしれませんが、最低難易度なのでたたき辛いと感じました。以下をお試しください

00:43:478 (2,3) - どこの音を拾っているのかわかりませんでした。このようにしてみるのはどうでしょうか?

00:45:878 (2,3) - メロディをフォローするのであればこちらの音取りのほうが好ましいと思います。


[Standard]Almost done without one
この難易度も非常にDSの乱れが目立ちました。整えてくださいおそらくは01:01:649 (1) - (9)の事かと思われますが、リズムは明確であり、曲に沿っていると自負しております
01:11:249 (2) - 前のスライダーに被っているので汚く見えました
01:46:221 (2) - フォローするのであればもっと1を綺麗に囲むべきだと思います
まだまだ汚いけどこんな感じ?Beautiful!
よろしければcode"2だけの"をお使いください(上記SSの)
72,44,106221,6,0,B|128:80|184:128|212:172|236:228|248:284|256:348|256:348|316:312|368:284|416:276|416:276|424:228|424:212|424:212|368:232|280:228|220:172|204:28|264:-16|328:-28|376:-48|424:-20|468:-32|496:40|512:68|508:112|492:136|480:168|472:172,1,1260,8|8,0:0|0:0,0:0:0:0:

Hyper and Anotherは別の人がmodしてくれるので少々お待ちを~~・・・。
たくさんの形のスライダーがあってとても面白くよく練られて作られてると思いますが
細かなミス(DS)で汚く見えてしまう部分が多々ありました。good luckです :)
丁寧なMODありがとうございました :)
litoluna
hi~
[General]
  1. HitColorが順番的に赤➩濃赤になるので一つColorをたすかどちらかを変えてみてはどうでしょうか。
    薔薇をイメージしているのなら緑とかでもいいと思います。
::idea::
[Hyper]
  1. 00:40:907 (4,5,6) - DSを狭くすると連打はしやすいとおもうのですがこういったところがみにくくなってしまうので(5,6)の流れをFollowしてあげると良いと思います。
  2. 01:05:764 (1) - MODのHardRockを付けた際に大きくスコアのところにはみ出てしまうので移動したほうがいいと思います
  3. 01:51:535 (1) - Backの音と合ってないと思います。単調ではありますがこのような音取りはどうでしょうか
  4. 02:10:564 (2) - Ctrl+g?

[Another]
  1. 00:19:135 (5) - NC
  2. 00:27:364 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - NCの区切りで音量に変化をつけてみてはどうでしょうか
  3. 01:37:649 (3,4,5,6,7,8) - 綺麗な六芒星にできるとより良くなると思います。
    綺麗な三角形を作りCtrl+c,v,j
  4. 02:04:907 (2,3,4,5,6) - ここのDSは一定にしたほうがいいと思います。
  5. 02:18:278 (4) - NC
Good Luckです!
Topic Starter
Leiwa

litoluna wrote:

hi~
[General]
  1. HitColorが順番的に赤➩濃赤になるので一つColorをたすかどちらかを変えてみてはどうでしょうか。緑を追加してみました
    薔薇をイメージしているのなら緑とかでもいいと思います。
::idea::
[Hyper]
  1. 00:40:907 (4,5,6) - DSを狭くすると連打はしやすいとおもうのですがこういったところがみにくくなってしまうので(5,6)の流れをFollowしてあげると良いと思います。fixed
  2. 01:05:764 (1) - MODのHardRockを付けた際に大きくスコアのところにはみ出てしまうので移動したほうがいいと思いますfixed
  3. 01:51:535 (1) - Backの音と合ってないと思います。単調ではありますがこのような音取りはどうでしょうかdone
  4. 02:10:564 (2) - Ctrl+g?done
[Another]
  1. 00:19:135 (5) - NCfixed
  2. 00:27:364 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - NCの区切りで音量に変化をつけてみてはどうでしょうかdone
  3. 01:37:649 (3,4,5,6,7,8) - 綺麗な六芒星にできるとより良くなると思います。fixed
    綺麗な三角形を作りCtrl+c,v,j
  4. 02:04:907 (2,3,4,5,6) - ここのDSは一定にしたほうがいいと思います。done
  5. 02:18:278 (4) - NC
fixed

Good Luckです!

MODありがとうございました :D
rezoons
Hi :),

Mod from my queue:

[Général]
  1. Your kiai is a little bit short. Why not starting it at 01:59:249? The song isn't less intense than in your current kiai.
[Beginner]
  1. 00:08:849 (3) - Whistle on the head?
  2. 00:16:392 (4,5,1,2,3,1,2,3) - This part is weird to play. The song is more intense than the start of the song but there are less notes and sliders. Besides the rythm is different but the song is nearly the same as before.
  3. 00:47:935 (1) - Curve it in order to avoid the overlap and have a blanket.
  4. 01:09:878 (2) - Move it to x=32 y=308?
  5. 01:40:049 (1,2) - Try avoiding the overlap.....
  6. 01:53:078 (1) - I find it weird when your spinner is shorter than some of your sliders....
  7. 02:10:221 (1) - Same as 00:47:935 (1).
  8. 02:16:735 (2,3) - They are stuck to each other but the other notes aren't so you should use a little bit higher spacing right here.
[Standard]
  1. 00:16:392 (2,3,4,5) - Maybe you could do somthing like this:
  2. 00:29:764 (3,4) - Move 3 to x=396 y=228 and 4 to x=340 y=284 in order to avoid the overlap and have a nice blanket. ^^
  3. 01:07:135 (1,2) - Maybe something like this:
    In this case you can stretch out the DS a little bit.
  4. 01:21:878 (3) - Make symetrical to the tail of 01:20:849 (1)?
  5. 01:33:878 (1) - This lonely combo doesn't have any purpose.
  6. 01:42:449 (1) - ^
  7. 01:46:049 (1,2) - A x5.21 Jump in a NORMAL!!!!!!! There is a problem somewhere......
  8. 01:50:164 (1,1,1) - These NC don't have any purpose.
  9. 02:17:078 (2,1) - This overlap is pointless. Try avoiding it.
[Another]
  1. 00:05:249 (6) - Move it to x=52 y=64.
  2. 00:11:421 (6,7,8,9,10,11) - Maybe you could use a NC for making it easier to read.
  3. 00:26:764 (4) - CTRL+G if we follow the logic of upside/down/upside/down etc... (Then CTRL+G also on 00:27:021 (5))
  4. 00:31:478 (1,2) - gives a better flow imo.
  5. 00:37:821 (4,5,6) - All these overlapping doesn't look really good....
  6. 00:41:078 (8) - NC?
  7. 00:49:821 (12,13) - I find this jump a little bit exagerated.....
  8. 00:49:478 (9) - NC? (When your combo goes to 14 without any stream maybe you should look for a NC....)
  9. 01:22:735 (7,8) - It' hard to see that they are 1/4 beat apart while playing.....
[Hyper]
  1. 00:45:707 (3,4,5) - Avoid the pointless overlap. You can do something like this for example:
    For example.
  2. 01:05:764 (1) - Remove NC.
  3. 01:22:735 (6,1) - Guess....
I can clearly see at your mapping style that you enjoyed way more to do the Another diff than the others XD
Anyway, ~Good Luck~
Topic Starter
Leiwa

rezoons wrote:

Hi :),

Mod from my queue:

[Général]
  1. Your kiai is a little bit short. Why not starting it at 01:59:249? The song isn't less intense than in your current kiai.
[Beginner]
  1. 00:08:849 (3) - Whistle on the head?done
  2. 00:16:392 (4,5,1,2,3,1,2,3) - This part is weird to play. The song is more intense than the start of the song but there are less notes and sliders. Besides the rythm is different but the song is nearly the same as before. Intense is not more notes.
  3. 00:47:935 (1) - Curve it in order to avoid the overlap and have a blanket.done
  4. 01:09:878 (2) - Move it to x=32 y=308?done
  5. 01:40:049 (1,2) - Try avoiding the overlap.....I had tried, but I couldn't get good anything. And this isn't problem of playing, doesn't make so ugly. IMO
  6. 01:53:078 (1) - I find it weird when your spinner is shorter than some of your sliders....this spinner is fine. Only some slider are bit longer.
  7. 02:10:221 (1) - Same as 00:47:935 (1).done
  8. 02:16:735 (2,3) - They are stuck to each other but the other notes aren't so you should use a little bit higher spacing right here.foxed
[Standard]
  1. 00:16:392 (2,3,4,5) - Maybe you could do somthing like this:done
  2. 00:29:764 (3,4) - Move 3 to x=396 y=228 and 4 to x=340 y=284 in order to avoid the overlap and have a nice blanket. ^^done
  3. 01:07:135 (1,2) - Maybe something like this:done
    In this case you can stretch out the DS a little bit.
  4. 01:21:878 (3) - Make symetrical to the tail of 01:20:849 (1)?done
  5. 01:33:878 (1) - This lonely combo doesn't have any purpose.done
  6. 01:42:449 (1) - ^done
  7. 01:46:049 (1,2) - A x5.21 Jump in a NORMAL!!!!!!! There is a problem somewhere......done
  8. 01:50:164 (1,1,1) - These NC don't have any purpose.done
  9. 02:17:078 (2,1) - This overlap is pointless. Try avoiding it.done
[Another]
  1. 00:05:249 (6) - Move it to x=52 y=64.done
  2. 00:11:421 (6,7,8,9,10,11) - Maybe you could use a NC for making it easier to read.done
  3. 00:26:764 (4) - CTRL+G if we follow the logic of upside/down/upside/down etc... (Then CTRL+G also on 00:27:021 (5))done
  4. 00:31:478 (1,2) - gives a better flow imo.none
  5. 00:37:821 (4,5,6) - All these overlapping doesn't look really good....done
  6. 00:41:078 (8) - NC?done
  7. 00:49:821 (12,13) - I find this jump a little bit exagerated.....none
  8. 00:49:478 (9) - NC? (When your combo goes to 14 without any stream maybe you should look for a NC....)done
  9. 01:22:735 (7,8) - It' hard to see that they are 1/4 beat apart while playing.....none
[Hyper]
  1. 00:45:707 (3,4,5) - Avoid the pointless overlap. You can do something like this for example:done
    For example.
  2. 01:05:764 (1) - Remove NC.done
  3. 01:22:735 (6,1) - Guess....done
I can clearly see at your mapping style that you enjoyed way more to do the Another diff than the others XD
Anyway, ~Good Luck~
Thank you for Modding! :)
Flower
Hi~

[General]
if possible, I recommend you changing the whistle to soft or some special one like this: http://puu.sh/3yAPt.wav
lack of hitsounds in the kiai of most easier diffs. please think of some cool sound pattern.

[Another]
00:04:907 (4,5) - Highly recommend that you ctrl+G, as the jump feels more "dynamic".
00:07:478 (4) - reverse arrow partially overlapped. please consider this.
00:07:649 - add whistle? it represents a rising atmosphere
00:09:192 - ^
00:10:392 - ^
00:17:507 - add a note? sounds more intense
00:29:078 (2) - missing soft clap?
00:29:249 - add whistle? the 3/2 whistle pattern sounds more regular
00:30:792 - add soft clap?
00:34:564 (2) - ^
00:34:735 - add whistle?
00:40:049 - add soft clap?
00:42:792 (2) - ^
00:45:535 - ^
00:48:278 (2) - ^
00:49:992 (5) - not sure. extend by 1/4? plays cooler
00:52:478 (4) - it should be at 00:52:649 - imo.
01:13:992 (5) - try moving 1/2 earlier. if so, also move 01:16:735 (5) - 01:19:478 (5) - 01:22:221 (5) -
01:56:849 (4) - move 1/4 later? it sounds better.
02:04:049 (1,2,3,4) - looks quite like 1/4 stream, especially as after the 1/4 slider. try this:

[Hyper]
00:07:649 - 00:10:392 - add whistle? same as Another
00:41:764 (7) - increase spacing imo. not so goodlooking
01:37:307 - try removing the whistle. if so, also add whistle to 01:37:478 - 01:37:992 - 01:38:507 - .
(then adjust some other hitsound pattern lol)
01:42:792 (2,4) - 4's reverse arrow is overlapped. make some rotation.
01:46:907 (3) - space more

[Standard]
cool sliders...
00:34:221 (1) - rotate this so that the following 3 won't overlap it's tail
00:40:564 (2,3,4) - tiny spacing inconsistency
00:45:707 (2,3,4) - ^
01:04:392 (5) - NC? 8 notes in a combo seems too long as a normal level.
01:20:849 (4) - ^
01:53:764 (1) - finish
01:56:507 - better add a break here
02:19:821 (2) - simply copy 1? current pattern looks not so good just like a toilet lid

[Beginner]
00:07:478 (2,3,1) - tiny spacing inconsistency
00:28:735 (1,2,3) - ^
00:32:849 (4,5,1) - ^
01:05:764 (3) - try this?
368,144,65764,2,0,B|383:185|423:202|461:184|461:184|496:136,2,160,4|0|4,0:0|0:0|0:0,0:0:0:0:
01:53:078 (1) - finish
02:18:449 (1,2,3) - tiny spacing inconsistency

[TK'S Oni]
00:06:107 (26) - change to d? responds better to the previous bars. if so, do the same to 00:08:849 (40) -
01:01:821 - 01:04:564 - add k? sounds cooler imo
01:13:992 (400) - move 1/2 early? if so, do the same to 01:16:735 (408) - 01:19:478 (418) - 01:22:221 (426) -
02:12:364 (789) - k?
02:17:849 (837) - ^

[TK'S Muzukashii]
01:52:907 (406) - k?
02:04:221 (441) - ^
02:08:507 (459,460) - k d, imo

Good luck~
Topic Starter
Leiwa

Flower wrote:

Hi~

[General]
if possible, I recommend you changing the whistle to soft or some special one like this: http://puu.sh/3yAPt.wav
lack of hitsounds in the kiai of most easier diffs. please think of some cool sound pattern.ok, I'll try.

[Another]About Done
00:04:907 (4,5) - Highly recommend that you ctrl+G, as the jump feels more "dynamic".
00:07:478 (4) - reverse arrow partially overlapped. please consider this.
00:07:649 - add whistle? it represents a rising atmosphere
00:09:192 - ^
00:10:392 - ^
00:17:507 - add a note? sounds more intense
00:29:078 (2) - missing soft clap?
00:29:249 - add whistle? the 3/2 whistle pattern sounds more regular
00:30:792 - add soft clap?
00:34:564 (2) - ^
00:34:735 - add whistle?
00:40:049 - add soft clap?
00:42:792 (2) - ^
00:45:535 - ^
00:48:278 (2) - ^
00:49:992 (5) - not sure. extend by 1/4? plays cooler
00:52:478 (4) - it should be at 00:52:649 - imo.none
01:13:992 (5) - try moving 1/2 earlier. if so, also move 01:16:735 (5) - 01:19:478 (5) - 01:22:221 (5) -
01:56:849 (4) - move 1/4 later? it sounds better.
02:04:049 (1,2,3,4) - looks quite like 1/4 stream, especially as after the 1/4 slider. try this:

[Hyper]About Done
00:07:649 - 00:10:392 - add whistle? same as Another
00:41:764 (7) - increase spacing imo. not so goodlooking
01:37:307 - try removing the whistle. if so, also add whistle to 01:37:478 - 01:37:992 - 01:38:507 - . I look for new hitsound. I consider after that
(then adjust some other hitsound pattern lol)
01:42:792 (2,4) - 4's reverse arrow is overlapped. make some rotation.
01:46:907 (3) - space more

[Standard]All done!
cool sliders...
00:34:221 (1) - rotate this so that the following 3 won't overlap it's tail
00:40:564 (2,3,4) - tiny spacing inconsistency
00:45:707 (2,3,4) - ^
01:04:392 (5) - NC? 8 notes in a combo seems too long as a normal level.
01:20:849 (4) - ^
01:53:764 (1) - finish
01:56:507 - better add a break here
02:19:821 (2) - simply copy 1? current pattern looks not so good just like a toilet lid

[Beginner]All done!
00:07:478 (2,3,1) - tiny spacing inconsistency
00:28:735 (1,2,3) - ^
00:32:849 (4,5,1) - ^
01:05:764 (3) - try this?really cool
368,144,65764,2,0,B|383:185|423:202|461:184|461:184|496:136,2,160,4|0|4,0:0|0:0|0:0,0:0:0:0:
01:53:078 (1) - finish
02:18:449 (1,2,3) - tiny spacing inconsistency

Good luck~
Thank you Great Modding! :)
TKS

Flower wrote:

Hi~

[TK'S Oni]
00:06:107 (26) - change to d? responds better to the previous bars. if so, do the same to 00:08:849 (40) - - fixed.
01:01:821 - 01:04:564 - add k? sounds cooler imo - nope. its a little unnatural ;_;
01:13:992 (400) - move 1/2 early? if so, do the same to 01:16:735 (408) - 01:19:478 (418) - 01:22:221 (426) - good...but i want to fit the bassdrum :3
02:12:364 (789) - k?
02:17:849 (837) - ^ - really good as a change of accent. fixed these and the peripheral.

[TK'S Muzukashii]
01:52:907 (406) - k?
02:04:221 (441) - ^
02:08:507 (459,460) - k d, imo - all no change ;_; but fixed some sounds.

Good luck~
thanks for mod!! :oops:

updateお願いします! Link
Topic Starter
Leiwa
Update :)
ts8zs
M4M:3
Taiko
Oni
00:26:507 (126,127,128,129,130,131) - kk dd k d
00:29:764 (156) - k
00:52:392 (310) - del?
01:11:935 (385,386,387,388,389,390,391,392,393) - kdkdddkdd
01:32:849 (486,487) - dk
01:58:649 (679) - k?
02:01:821 (705,706,707) - kkd?
02:15:021 (810,811,812,813,814,815,816,817,818) - kkddkkkkd
02:25:392 - d
>02:23:935 (873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891) - ddddkkkkddkkdkdkkdk
02:26:421 (899) - d
(Fogotten updated:P Will Edit latter)
Muzu
00:29:764 (83) - k
00:33:535 (98,99,100) - dkk
00:35:078 (104,105,106) - dkk
00:39:021 (120,121,122) - ddk
00:59:935 (200,201,202) - kK?
01:17:764 (251) - d
01:19:478 (257,258) - kd
01:23:421 - k
01:31:307 - d?
Standard as gift :3
Another
00:04:906 (4,5) - I don't think this is a good idea:3 swap it.
00:42:964 (3,5) - swap:3
01:11:935 (7) - NC?
01:13:649 (4) - move to 01:13:478 -
01:16:392 (4) - move to 01:16:221 - Why do you did this:3
01:19:135 (4) - ...
...etc
01:46:307 (5) - moveto 256,328
Extra: 01:27:535 (6) - wow http://osu.ppy.sh/ss/859117 2points can make a smooth 180° :3
Hyper
00:13:135 (1) - note?
Standard(I think this is simmilar with Normal:3)
01:34:564 (1) - So this is more like Easy:3
02:21:192 (1) - End at 02:23:764 -
Beginner:3
02:21:192 (1) - End at 02:23:764 -
Topic Starter
Leiwa

ts8zs wrote:

M4M:3

Standard as gift :3
Another
00:04:906 (4,5) - I don't think this is a good idea:3 swap it.done
00:42:964 (3,5) - swap:3[done
01:11:935 (7) - NC?done
01:13:649 (4) - move to 01:13:478 - fixed
01:16:392 (4) - move to 01:16:221 - Why do you did this:3^ maybe, I look up to every suggestion.
01:19:135 (4) - ...^
...etc
01:46:307 (5) - moveto 256,328none
Extra: 01:27:535 (6) - wow http://osu.ppy.sh/ss/859117 2points can make a smooth 180° :3lol
Hyper
00:13:135 (1) - note?slider
Standard(I think this is simmilar with Normal:3)
01:34:564 (1) - So this is more like Easy:3tried
02:21:192 (1) - End at 02:23:764 -done
Beginner:3
02:21:192 (1) - End at 02:23:764 -done
TKS

ts8zs wrote:

M4M:3
Taiko
Oni
00:26:507 (126,127,128,129,130,131) - kk dd k d
00:29:764 (156) - k
00:52:392 (310) - del?
01:11:935 (385,386,387,388,389,390,391,392,393) - kdkdddkdd
01:32:849 (486,487) - dk - fixed.
01:58:649 (679) - k?
02:01:821 (705,706,707) - kkd?
02:15:021 (810,811,812,813,814,815,816,817,818) - kkddkkkkd - fixed.
02:25:392 - d
>02:23:935 (873,874,875,876,877,878,879,880,881,882,883,884,885,886,887,888,889,890,891) - ddddkkkkddkkdkdkkdk
02:26:421 (899) - d - fixed.
(Fogotten updated:P Will Edit latter)
Muzu
00:29:764 (83) - k
00:33:535 (98,99,100) - dkk
00:35:078 (104,105,106) - dkk
00:39:021 (120,121,122) - ddk
00:59:935 (200,201,202) - kK?
01:17:764 (251) - d - fixed.
01:19:478 (257,258) - kd
01:23:421 - k
01:31:307 - d?
thanks for modding!! :oops:

updateお願いします。 Link
Topic Starter
Leiwa
update :)
Helios_Zul
Hello ! Mod From My Queue

Nice Instrumental Like It !

Beginner
00:33:535(5) Change It Like This?

00:39:707(1,2) ^

01:50:164(3) Move To x:256 y:328
01:50:678(4) Move Down 1 grid
01:51:535(1) Make It Like This (Looks More Better)

Standard
00:01:307(1,2) Make It Like This

00:04:735(2) Move To x:68 y:364
00:05:249(3) Move To x:112 y:184
00:36:278(4) Make It Stack With Behind Slider Like This

00:42:964(2) Move To x:388 y:304
00:44:507(4) Move To x:20 y:260 Then 00:44:849(5) Move To x:148 y:176 (so it looks Neat)
00:46:392(4) Move Middle Point Of Slider To x:500 y:224
01:13:307(2) Make It Straight Line

Another
01:54:449(5) Move To x:192 y:52
Well I'm Not Good On Modding Insane Maybe Other modder will help you

That's All I Can Found.
Good Luck And GO RANKED!
Topic Starter
Leiwa

Helios_Zul wrote:

Hello ! Mod From My Queue

Nice Instrumental Like It !

Beginner
00:33:535(5) Change It Like This?done

00:39:707(1,2) ^done

01:50:164(3) Move To x:256 y:328done
01:50:678(4) Move Down 1 grid1grid up looks better
01:51:535(1) Make It Like This (Looks More Better)none

Standard
00:01:307(1,2) Make It Like Thisdone

00:04:735(2) Move To x:68 y:364done
00:05:249(3) Move To x:112 y:184done
00:36:278(4) Make It Stack With Behind Slider Like Thistoo hard :o

00:42:964(2) Move To x:388 y:304done
00:44:507(4) Move To x:20 y:260 Then 00:44:849(5) Move To x:148 y:176 (so it looks Neat)I don't think so...
00:46:392(4) Move Middle Point Of Slider To x:500 y:224none
01:13:307(2) Make It Straight Linenone

Another
01:54:449(5) Move To x:192 y:52done
Well I'm Not Good On Modding Insane Maybe Other modder will help you

That's All I Can Found.
Good Luck And GO RANKED!
Thank you for Modding! :)
HelloSCV
here's your ticket

General

  1. try offset 1298(-9)

Beginnre

nothing :/

Standard

01:39:192 (1) - delete NC
01:46:221 (2) - touching HP bar end litle bit imo
01:50:164 (1) - delete NC

Hyper

00:03:364 (8) - wjistle on start
00:27:364 (1) - decrease spinner's length by 00:28:392 - here? plays and hears better
01:36:278 (2) - little bit off-screen, please fix this
01:40:049 (1,2,3) - try to avoid stack? maybe triangle pattern works

Another

00:08:849 (8,9) - reverse this rhythm?
00:30:792 (6) - maybe DS mistake?
00:42:964 (3) - add whistle 00:43:135 (5) - delete whistle
00:49:821 (4,5) - i don't recommend such as these things, it nearly looks like 1/2 beat so i suggest to reduce DS little ( oh yes other parts have similar pattern like here but those are quite nice )
01:25:821 (1,2) - hmm maybe soft sampleset?


Good luck~
Topic Starter
Leiwa

HelloSCV wrote:

here's your ticket

General

  1. try offset 1298(-9)

Beginnre

nothing :/

Standard

01:39:192 (1) - delete NCdone
01:46:221 (2) - touching HP bar end litle bit imodone
01:50:164 (1) - delete NCdone

Hyper

00:03:364 (8) - wjistle on startfixed
00:27:364 (1) - decrease spinner's length by 00:28:392 - here? plays and hears betterdone
01:36:278 (2) - little bit off-screen, please fix thisfixed
01:40:049 (1,2,3) - try to avoid stack? maybe triangle pattern works none

Another

00:08:849 (8,9) - reverse this rhythm?none
00:30:792 (6) - maybe DS mistake?fixed
00:42:964 (3) - add whistle 00:43:135 (5) - delete whistle
00:49:821 (4,5) - i don't recommend such as these things, it nearly looks like 1/2 beat so i suggest to reduce DS little ( oh yes other parts have similar pattern like here but those are quite nice )done
01:25:821 (1,2) - hmm maybe soft sampleset?fixed


Good luck~
Thank you for Modding!! :)
Kinomi
Hi~from my queue
normal mod

Sorry for late

General
Nice rhythm,so much better than me
clap is strange...hitsound is abit weak in beginner and standard

Beginner
01:31:812 (1,2) - I think they should have same shape..

Standard
I think you should keep adding whistle in kiai but not stop at02:15:698
01:31:812 (1,2,3,4,5) - a bit hard for beginners imo

Another
00:36:955 (1,2) - I think you should shorten their spacing,It is hard to read
00:06:783 (1,2) - a bit sudden big spacing..
00:11:926 remove NC
01:45:183 (7) - NC? sudden 1/8

Hyper
00:12:269 - 00:22:898 I think so many NC is unnecessary because of Sparse rhythm ,add NC every 2 long white line
and same suggestion about similar patterns
01:40:555 (4) - NC here
02:20:669 add whistle here?

good luck!
Topic Starter
Leiwa

baldrace wrote:

Hi~from my queue
normal mod

Sorry for late

General
Nice rhythm,so much better than me
clap is strange...hitsound is abit weak in beginner and standardsome added

Beginner
01:31:812 (1,2) - I think they should have same shape..I don't think sharp, but make more strange

Standard
I think you should keep adding whistle in kiai but not stop at02:15:698done
01:31:812 (1,2,3,4,5) - a bit hard for beginners imodone

Another
00:36:955 (1,2) - I think you should shorten their spacing,It is hard to readdone
00:06:783 (1,2) - a bit sudden big spacing..done
00:11:926 remove NCdone
01:45:183 (7) - NC? sudden 1/8none

Hyper
00:12:269 - 00:22:898 I think so many NC is unnecessary because of Sparse rhythm ,add NC every 2 long white line
and same suggestion about similar patternsnone
01:40:555 (4) - NC heredone
02:20:669 add whistle here?done

good luck!
Thank you for Modding!! :)
GIDZ
Hi~ From modding queue: t/139620/start=0

Easy:
~00:09:526 (1) - Put this slightly down for better flow.
~00:41:069 (3) - ^
~01:09:869 (2) - ^
~01:34:555 (1,1,2,1,2) - Those sliders 0.o I am fine with it, but I dunno if beginners can follow that 0.o
~02:23:926 (1) - I don't think double spinners are for beginners.

Standard:
~01:03:012 (1) - Remove NC.
~01:03:869 (2) - NC here instead.
~01:05:240 (2) - ^
~01:23:583 (1,2,3,4) - Jumps too far away for Normal diff.Distance snap them closer.
~01:31:812 (1,2,3,4) - ^
~01:34:555 (1) - -1 reverse arrow for Normal.
~01:38:840 (1) - Snap it to the down beat before.
~01:39:183 - Add a circle.
~01:39:698 (2) - Snap to downbeat. After those, it'll look like this --> http://puu.sh/3Dmej.jpg
~01:42:440 (2) - Distance snap it by 1x and move to X:488 Y:332
~01:45:526 (1) - ^and move to X:0 Y:148

Another:
~00:18:012 (1) - Remove this note, it's unnecessary.
~00:20:755 (2) - ^
~01:23:069 (8) - Stack it on top of slider 7's head?
~01:45:869 (2,3) - Playing with triplets going that direction is quite uncomfortable, try to make it flow like this 01:48:955 (3,4,5)
~01:53:669 (6,1) - Make it a triplet instead?
~02:07:640 (2) - Remove this note and move the slider to 02:07:640
~02:07:983 (4) - ^Move slider to 02:07:983
~02:16:983 (6,1) - Confusing :?

Hyper:
~00:33:526 (7) - Stack this perfectly on slider 6's end.
~I think this diff is fine. :3

That's all from me ^^ Good luck!
Topic Starter
Leiwa

gideon5504 wrote:

Hi~ From modding queue: t/139620/start=0

Easy:
~00:09:526 (1) - Put this slightly down for better flow.done
~00:41:069 (3) - ^none
~01:09:869 (2) - ^none
~01:34:555 (1,1,2,1,2) - Those sliders 0.o I am fine with it, but I dunno if beginners can follow that 0.oBeginners in my head can pass this 8-)
~02:23:926 (1) - I don't think double spinners are for beginners.Follow song, enough long, so They can pass 300 without knowledge about this.IMO

Standard:
~01:03:012 (1) - Remove NC.done
~01:03:869 (2) - NC here instead.done
~01:05:240 (2) - ^done
~01:23:583 (1,2,3,4) - Jumps too far away for Normal diff.Distance snap them closer.done
~01:31:812 (1,2,3,4) - ^done
~01:34:555 (1) - -1 reverse arrow for Normal.this is readable
~01:38:840 (1) - Snap it to the down beat before.none
~01:39:183 - Add a circle.already there...
~01:39:698 (2) - Snap to downbeat. After those, it'll look like this --> http://puu.sh/3Dmej.jpgnone
~01:42:440 (2) - Distance snap it by 1x and move to X:488 Y:332none
~01:45:526 (1) - ^and move to X:0 Y:148none

Another:
~00:18:012 (1) - Remove this note, it's unnecessary.not unnecessary
~00:20:755 (2) - ^^
~01:23:069 (8) - Stack it on top of slider 7's head?no. too hard.
~01:45:869 (2,3) - Playing with triplets going that direction is quite uncomfortable, try to make it flow like this 01:48:955 (3,4,5)none
~01:53:669 (6,1) - Make it a triplet instead?none
~02:07:640 (2) - Remove this note and move the slider to 02:07:640none
~02:07:983 (4) - ^Move slider to 02:07:983^
~02:16:983 (6,1) - Confusing :?No Problem.IMO

Hyper:
~00:33:526 (7) - Stack this perfectly on slider 6's end.done
~I think this diff is fine. :3

That's all from me ^^ Good luck!
Thank you for Modding!! :)
- Miomio Chii -
Hi, Here is my mod. From Queue.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Beginner-
  1. 00:08:840 (3,1) - you can blanket it, i think this overlap looks not pretty
  2. 02:12:955 (1,2,3) - blanket it better
  3. 00:43:298 (2) - i think its a little hard even its a slider x.x
  4. 00:46:555 (3) - same as ^
-------------------------------------------------
-Standard-
  1. 00:05:240 (3,2,3) - blanket it better
  2. 01:18:783 (2,3) - same as ^
  3. 01:20:840 (1,2) - same as ^
  4. 01:50:155 (3) - lol
-------------------------------------------------
:!: Not end of this mod, tomorrow i will mod other diffs.
Take a break :P

edit :
Ok, here are other diff's mod ;)

-Hyper-
  1. 00:04:040 (1,2) - blanket it better
  2. 00:05:240 (4,5) - same as ^
  3. 00:07:983 (5,7) - same as ^
  4. 00:19:469 (1,2,3) - same as ^ blanket it pretty
  5. 00:42:440 (1,2) - blanket it better
  6. 00:43:469 (4,5) - same as ^
  7. 00:44:498 (7,2) - same as ^
  8. 00:45:355 (2,3,4) - same as ^
  9. 01:27:012 (3,4) - same as ^
  10. 01:30:783 (1,1) - same as ^
  11. 01:45:526 (1) - end's dot left a grid
  12. 01:45:526 (1,2) - blanket it better
-------------------------------------------------
-Another-
  1. 00:09:526 (1) - end's dot right a grid
  2. 00:13:298 (6,1) - blanket it better
  3. 00:19:812 (6,1) - same as ^
  4. 00:36:955 (1,2) - same as ^
  5. 00:45:698 (3) - end's dot right a grid
  6. 00:49:812 (4,6) - blanket it maybe will looks more pretty
  7. 01:09:526 (6,1) - blanket it better
  8. 01:25:469 - add a note
  9. 01:27:012 (5,6,7) - blanket it better
  10. 01:30:955 - add a note
-------------------------------------------------
End of this mod,
Nice song !
頑張ってねぇ ~ ;)
Topic Starter
Leiwa

- Miomio Chii - wrote:

Hi, Here is my mod. From Queue.
-------------------------------------------------
-General-
Okay.
-------------------------------------------------
-Beginner-
  1. 00:08:840 (3,1) - you can blanket it, i think this overlap looks not prettydone
  2. 02:12:955 (1,2,3) - blanket it betternone
  3. 00:43:298 (2) - i think its a little hard even its a slider x.xdone
  4. 00:46:555 (3) - same as ^none
-------------------------------------------------
-Standard-
  1. 00:05:240 (3,2,3) - blanket it betterdone
  2. 01:18:783 (2,3) - same as ^done
  3. 01:20:840 (1,2) - same as ^done
  4. 01:50:155 (3) - lol 8-)
-------------------------------------------------
:!: Not end of this mod, tomorrow i will mod other diffs.
Take a break :P

edit :
Ok, here are other diff's mod ;)

-Hyper-
  1. 00:04:040 (1,2) - blanket it betternone
  2. 00:05:240 (4,5) - same as ^none
  3. 00:07:983 (5,7) - same as ^none
  4. 00:19:469 (1,2,3) - same as ^ blanket it prettynone
  5. 00:42:440 (1,2) - blanket it betternone
  6. 00:43:469 (4,5) - same as ^done
  7. 00:44:498 (7,2) - same as ^none
  8. 00:45:355 (2,3,4) - same as ^none
  9. 01:27:012 (3,4) - same as ^none
  10. 01:30:783 (1,1) - same as ^none
  11. 01:45:526 (1) - end's dot left a griddone
  12. 01:45:526 (1,2) - blanket it betterdone
-------------------------------------------------
-Another-
  1. 00:09:526 (1) - end's dot right a griddone
  2. 00:13:298 (6,1) - blanket it betternone
  3. 00:19:812 (6,1) - same as ^done
  4. 00:36:955 (1,2) - same as ^done
  5. 00:45:698 (3) - end's dot right a griddone
  6. 00:49:812 (4,6) - blanket it maybe will looks more prettydone
  7. 01:09:526 (6,1) - blanket it betterdone
  8. 01:25:469 - add a notenone
  9. 01:27:012 (5,6,7) - blanket it betterdone
  10. 01:30:955 - add a notenone
-------------------------------------------------
End of this mod,
Nice song !
頑張ってねぇ ~ ;)
Thank you for Modding~
頑張ります :)
alvinheriadi
Text shown in red means unrankable stuff (you must fix it)
[Standard]
  1. 00:07:469 (4) - A simple carb curve slider looks good
Text shown in red means unrankable stuff (you must fix it)
[Hyper]
AR 7 Please
  1. 01:07:298 (1) - Move it to x:492 y:156
  2. 01:47:583 (5) - Slider like this is ugly
  3. 02:19:983 (2) - 1/8 beat doesn't exist in this song, better replace with 1/4 repeating slider
[Another]
  1. 00:49:126 (8) - Change it to 1/4 repeating slider, cuz 1/8 beat doesn't exist
  2. 00:58:040 (1,2,3,1) - Make these more smooth please
Topic Starter
Leiwa

alvinheriadi wrote:

Text shown in red means unrankable stuff (you must fix it)
[Standard]
  1. 00:07:469 (4) - A simple carb curve slider looks gooddone
Text shown in red means unrankable stuff (you must fix it)
[Hyper]
AR 7 PleaseI don't think so...
  1. 01:07:298 (1) - Move it to x:492 y:156It break DS.none
  2. 01:47:583 (5) - Slider like this is uglyfixed
  3. 02:19:983 (2) - 1/8 beat doesn't exist in this song, better replace with 1/4 repeating slidernone. This is 1/8 beat.
[Another]
  1. 00:49:126 (8) - Change it to 1/4 repeating slider, cuz 1/8 beat doesn't existnone
  2. 00:58:040 (1,2,3,1) - Make these more smooth pleasenone

Thank you for Modding! :)
MMzz
Taiko mod requested by TKSalt.

[Oni]
HP and OD 6? 5 is really easy.
00:50:669 (304) - Finisher?
01:22:383 (424,425,426,427) - Resnap to 1/6. Must have gotten messed up if you resnapped all notes.
01:33:355 (489,490,491,492) - ^
01:44:069 (568) - k? I can hear a really soft snare here, it also makes the pattern a bit more fun too.
01:47:412 (595) - k? Just to break up the long string of d notes, they feel really weird to play in this section because there is a lot happening.
01:48:440 (604) - ^
01:49:555 - add a note here? You can hear the triplet easily in the music, why not map it.
02:19:983 (853,854,855,856) - Resnap to 1/6.

[Muzukashii]
OD 5 HP 5.
00:28:726 (79) - Finisher?
00:50:669 (173) - ^
01:34:555 (322) - ^
01:59:240 (420) - ^

Nice map as always TKS! Things in red need to be changed then I can give the seal of approval for these taiko diffs.
TKS

MMzz wrote:

Taiko mod requested by TKSalt.

[Oni]
HP and OD 6? 5 is really easy. - agree to it, because this song have simple rhythm.
00:50:669 (304) - Finisher?
01:22:383 (424,425,426,427) - Resnap to 1/6. Must have gotten messed up if you resnapped all notes. - im baka mapper ;_;
01:33:355 (489,490,491,492) - ^
01:44:069 (568) - k? I can hear a really soft snare here, it also makes the pattern a bit more fun too.
01:47:412 (595) - k? Just to break up the long string of d notes, they feel really weird to play in this section because there is a lot happening.
01:48:440 (604) - ^
01:49:555 - add a note here? You can hear the triplet easily in the music, why not map it.
02:19:983 (853,854,855,856) - Resnap to 1/6.
- all fixed. :) yay

[Muzukashii]
OD 5 HP 5.
00:28:726 (79) - Finisher?
00:50:669 (173) - ^
01:34:555 (322) - ^
01:59:240 (420) - ^
- all fixed again.

Nice map as always TKS! Things in red need to be changed then I can give the seal of approval for these taiko diffs.
thanks for modding mitten! :D

update お願いします 8-) Link
Topic Starter
Leiwa
update :)
MMzz
Taikos are good to go!
RandF
From my queue~
こんにちは~

[General]
  1. Airtistは"メアリー"では? よく知っているわけではないので間違ってたらすみません
[Beginner]
  1. 00:40:383 (2,3) - Easy-diffでこういう重なりは避けた方が良いと思います
  2. 01:04:383 (2) - 終わりが01:05:240の方がバックの音とマッチするかなと
  3. 01:08:498 (1,2) - ここも重なりを避けた方が良いです
  4. 01:33:183 (2) - 01:34:555 (1) - ときちんと重ねた方がきれいです
    436,94,93183,2,0,P|360:63|273:83,1,160,8|0,0:0|0:0,0:0:0:0:
  5. 01:42:783 (2) - end at 01:44:840
[Normal]
  1. 01:42:783 (1) - end at 01:45:183
  2. 01:51:526 (2) - 終わりは01:52:040が良いと思います。が、normalにしてはちょっと難しくなるのでremapしないのであればそのままの方がいいかも
  3. 02:15:698 (1) - 折り返した後重ならないようにsliderを作ることをお勧めします
[Hyper]
  1. 01:51:183 (6,1) - not stack
  2. 02:20:498- add a note
[Another]
  1. 00:22:212 (2,3) - この重なりは避けるべき
  2. 01:09:526 (6,7) - 逆の配置の方が好きです
  3. 01:22:726 (7,8) - この重なりは避けるべき
  4. 01:37:640 (3,4,5,6,7,8) - Good!
TaikoはOKもらったようでおめでとうございます。standardの方も頑張ってください ;)
~Good Luck~
Topic Starter
Leiwa

RandomEffect wrote:

From my queue~
こんにちは~

[General]
  1. Airtistは"メアリー"では? よく知っているわけではないので間違ってたらすみません確認したところゲルテナ展覧会はチーム名でした。訂正します
[Beginner]
  1. 00:40:383 (2,3) - Easy-diffでこういう重なりは避けた方が良いと思いますdone
  2. 01:04:383 (2) - 終わりが01:05:240の方がバックの音とマッチするかなとdone
  3. 01:08:498 (1,2) - ここも重なりを避けた方が良いです
  4. 01:33:183 (2) - 01:34:555 (1) - ときちんと重ねた方がきれいです完全に重ねてしまうかは悩んでいるので保留します
    436,94,93183,2,0,P|360:63|273:83,1,160,8|0,0:0|0:0,0:0:0:0:
  5. 01:42:783 (2) - end at 01:44:840done
[Normal]
  1. 01:42:783 (1) - end at 01:45:183done
  2. 01:51:526 (2) - 終わりは01:52:040が良いと思います。が、normalにしてはちょっと難しくなるのでremapしないのであればそのままの方がいいかもnone
  3. 02:15:698 (1) - 折り返した後重ならないようにsliderを作ることをお勧めしますdone
[Hyper]
  1. 01:51:183 (6,1) - not stack
  2. 02:20:498- add a noteここに拾ってる音はありません
[Another]
  1. 00:22:212 (2,3) - この重なりは避けるべきdone
  2. 01:09:526 (6,7) - 逆の配置の方が好きですdone
  3. 01:22:726 (7,8) - この重なりは避けるべきdone
  4. 01:37:640 (3,4,5,6,7,8) - Good!
TaikoはOKもらったようでおめでとうございます。standardの方も頑張ってください ;)
~Good Luck~
Moddingありがとうございました :)
fanzhen0019
Hi :3 From my queue

General
  • Just curious about your .mp3 file... It's 32kpbs and the length is 13min. But it finially stops at 2min37.Idk if this is ok..
Consider add a silenced normal-sliderslide2.wav?
Beginner

Hitsounds
  1. 00:09:183 - Whsitle?
Arrangement & Design
  • lol love these sliders :)
  1. 01:46:212 (2,4) - Touched x.x
  2. 02:04:726 (1) -


Standard

Hitsounds
  • Fine.
Arrangement & Design
  • Unsnapped green line at: 00:12:369 - snap to 00:12:440
  1. 00:06:783 (3) - New combo? Remove this newcombo 00:08:326 (1) -
  2. 00:09:526 (3) - And add new combo here
  3. 01:19:469 (3,1) - As you did I think you can stack them again.
  4. 01:24:269 (2) - Move right 2 grid will not hurt.(grid lv4)
  5. 02:07:126 (4,1) - Move 4 1grid up and 1 1grid down.(grid lv4)

    AWESOME SLIDERS

Hyper

Hitsounds
  1. 00:03:698 - Whistle
  2. 00:06:440 - Whistle



Arrangement & Design
  1. 01:28:383 (1,2,3,4) - I suggest use a bigger spacing. I get confused when I try the map first time.This really like a 1/4 distance.
  2. 02:07:126 (4) - Move to x144 y336

Another

Hitsounds
  • Uh, I realized it isn't you missed them.. But I recommend you add whistle as I said in Hyper. I think they should be there at the same point of Hyper
    Stream part's hitsounds are epic :)
  1. 02:16:212 - and 02:16:726 - Add whistle sounds better.
Arrangement & Design
  1. 00:42:955 (3,4,5) - Plays weird. It looks like a flow-breaker.. If you dont want to change it , I think change this(00:43:298 (6) - ) is better.
    Like this:
  2. 01:28:383 (1,2,3,4) - Again, Same as I said in Hyper. Bigger the distance plz :o
    Also this: 02:04:040 (1,2,3,4) -
  3. 01:37:298 (1,2) - Try this.
  4. 01:42:955 (1,2) - Plays bad.My suggestion:


AWESOME job!
Star! Good luck~ :)
Topic Starter
Leiwa

fanzhen0019 wrote:

Hi :3 From my queue

General
  • Just curious about your .mp3 file... It's 32kpbs and the length is 13min. But it finially stops at 2min37.Idk if this is ok.. [/color]I tried to make new mp3. I hope this works well... :?
Consider add a silenced normal-sliderslide2.wav?Sounds cool! Added!
Beginner

Hitsounds
  1. 00:09:183 - Whsitle?done
Arrangement & Design
  • lol love these sliders :)
  1. 01:46:212 (2,4) - Touched x.xdone
  2. 02:04:726 (1) - done

Standard

Hitsounds
  • Fine.
Arrangement & Design
  • Unsnapped green line at: 00:12:369 - snap to 00:12:440
  1. 00:06:783 (3) - New combo? Remove this newcombo 00:08:326 (1) - done
  2. 00:09:526 (3) - And add new combo heredone
  3. 01:19:469 (3,1) - As you did I think you can stack them again.
  4. 01:24:269 (2) - Move right 2 grid will not hurt.(grid lv4)done
  5. 02:07:126 (4,1) - Move 4 1grid up and 1 1grid down.(grid lv4)done

    AWESOME SLIDERS

Hyper

Hitsounds
  1. 00:03:698 - Whistledone
  2. 00:06:440 - Whistledone
Arrangement & Design
  1. 01:28:383 (1,2,3,4) - I suggest use a bigger spacing. I get confused when I try the map first time.This really like a 1/4 distance.done☆
  2. 02:07:126 (4) - Move to x144 y336done

Another

Hitsounds
  • Uh, I realized it isn't you missed them.. But I recommend you add whistle as I said in Hyper. I think they should be there at the same point of Hyper
    Stream part's hitsounds are epic :)
  1. 02:16:212 - and 02:16:726 - Add whistle sounds better.done
Arrangement & Design
  1. 00:42:955 (3,4,5) - Plays weird. It looks like a flow-breaker.. If you dont want to change it , I think change this(00:43:298 (6) - ) is better.done
    Like this:
  2. 01:28:383 (1,2,3,4) - Again, Same as I said in Hyper. Bigger the distance plz :o
    Also this: 02:04:040 (1,2,3,4) - both done
  3. 01:37:298 (1,2) - Try this.done
  4. 01:42:955 (1,2) - Plays bad.My suggestion:done

AWESOME job!
Star! Good luck~ :)
Thank you MOD and star! :)
zorefire
From modding queue
[Beginner]
00:43:298 (2) - I think this could go on the previous white tick sounds better to me
[Standard]
Good to go.
[Hyper]
Very well mapped I think there is no further mods needed on this diff
[Another]
Another is suppose to be harder than Hyper >w<
that all i have to say for this
i think higher approach rate should do it

P.S - sorry for poor mod that's all I could find
Topic Starter
Leiwa

zorefire wrote:

From modding queue
[Beginner]
00:43:298 (2) - I think this could go on the previous white tick sounds better to meI don't think so. It doesn't follow music.
[Standard]
Good to go.
[Hyper]
Very well mapped I think there is no further mods needed on this diff
[Another]
Another is suppose to be harder than Hyper >w<
that all i have to say for this
i think higher approach rate should do itYou should know that this is bug. And AR10 is too fast to play.

P.S - sorry for poor mod that's all I could find
Sorry, no changed. So no kds
woshiguabi
hi ;)
from my modding queue
i'm a new modder,this is my second mod,and i can't mod taiko diff,sorryQAQ
;w;my english is poor,can i use img to express my ideas?if u don't understand,plz PM me in game :D

[Beginner]
  1. 00:22:383 (2) - try this rhythm?
  2. 01:50:155 (3) - is this rhythm to hard for beginner?my opinion:move note to x296 y364 and 01:49:983 (3) - ,change new combo
[Standard]
  1. 01:06:955 (1) - add a note and new combo
  2. 01:51:526 (2) - make this slider longer?
    SPOILER
    plz don't care about the shape >< i don't know how to place them
  3. 02:08:840 (3) - sounds uncomfortable :cry:
[Hyper]
  1. 01:17:926 (2) - change the hitsound?
  2. 01:18:955 (5) - too long distance?
  3. 02:07:383 (5) - add a note?
[Another]
  1. 01:14:840 (7) - try use short slider?add green lines,turn vol. to 20%
  2. 02:04:983 (3) - :P strange note,move this note to another place??
  3. 02:23:926 (1) - is it too easy for a end of Another diff? :P :P :P turn the last spinner into stream or sliders
Because of webpage closed unexpectedly I had to rewrite this mod once more :(

I love this music very much! :D
Topic Starter
Leiwa

woshiguabi wrote:

hi ;)
from my modding queue
i'm a new modder,this is my second mod,and i can't mod taiko diff,sorryQAQ
;w;my english is poor,can i use img to express my ideas?if u don't understand,plz PM me in game :D

[Beginner]
  1. 00:22:383 (2) - try this rhythm?done
  2. 01:50:155 (3) - is this rhythm to hard for beginner?my opinion:move note to x296 y364 and 01:49:983 (3) - ,change new combonone.This Does't match song.
[Standard]
  1. 01:06:955 (1) - add a note and new combonone. It's hard.
  2. 01:51:526 (2) - make this slider longer?done!
    SPOILER
    plz don't care about the shape >< i don't know how to place themdone
  3. 02:08:840 (3) - sounds uncomfortable :cry:none.This Does't match song.
[Hyper]
  1. 01:17:926 (2) - change the hitsound?none.
  2. 01:18:955 (5) - too long distance?none. Sliders are easy to play, so I think this is fine.
  3. 02:07:383 (5) - add a note?ofc, there are some sounds. But I don't take them in Hyper diff.
[Another]
  1. 01:14:840 (7) - try use short slider?add green lines,turn vol. to 20%none. I don't think so.
  2. 02:04:983 (3) - :P strange note,move this note to another place??fixed
  3. 02:23:926 (1) - is it too easy for a end of Another diff? :P :P :P turn the last spinner into stream or slidersnone. Spinner matches the song, And I like these spinner end. lol
Because of webpage closed unexpectedly I had to rewrite this mod once more :(

I love this music very much! :D
Thank you for Modding! And I love this too!! :)
BounceBabe


You should change these things on every difficultie:

Combo colours:
You have a bright blue-white background, and then you have colours like green and (red)brown in your combo colours. This doesn't fit very good. The BG is very bright as well, not having 1 bit of darker colour in it. I'd suggest using colours like:
- Yellow, Magenta, Skyblue, Grey
- I made a collection of these, maybe you like them:

[Colours]
Combo1 : 255,255,0
Combo2 : 119,187,255
Combo3 : 192,192,192
Combo4 : 128,255,128

Consistancy:
One Another and Hyper you have a lot of inconsistancy going, you should try improving it so the gameplay gets better and its more enjoyable when you actually are able to read what you play!

Easy

00:11:926 - Add a circle to improve the transition from slider to slider. It is better to keep the "rythm" consistant, so beginners don't get confused. Its always good to put slider/circles on white ticks, so they have a consistant clicking. For a beginner, they expect it to be that way.
00:15:012 (3) - This overlap is fine. Though, i'd say i wouldnt advise you to use this in a Easy difficutlie. Beginner start to learn how to play, the basics. These are pattern which should appear on Hard.
00:15:012 (3,4) - If you think about it, when you move with you hand right when the pervious slider is ending upwards, you should keep playing this way. Its a little blocky, if you play to the side, and then up again. Might be a little uncomfy for newbies.
00:18:612 (2) - For a beginner, it is harder to play 1/2 than 1/1. It is not too hard, but its also not very easy to read for them. If i may suggest another pattern which goes better that way in playment.
Starting at 00:18:440 - Now you have 2 sliders each starting at a white tick, so its easier to play and doesnt confuse much.
00:43:298 (2) - Your consistancy is bad here; you had 1/1 and then you go 1/2. Its not wrong, it'd just confuse new players. Why not moving it 1/2 beat ahead to 00:43:469 -
- Imo, this would also fit the violin better!
01:24:955 (3,1) - I don't agree with this pattern. For a beginner, as already said, you should go flowy and not making such "back"-going sliders/circles. It isn't good for beginners to move the mouse (most of the time they use mouse) this way as well.
01:33:183 (2,1) - This overlap is really really disturbing
- First because it overlaps
- Second it should be so clustered
Beginners would might missclick it!
01:50:155 (3,4) - This pattern is a little harder to read again. You have this more sooth part mapped slowly, and then you have this 1/2 pattern. It might confuse! Try making 1 slider going from 01:50:155 - to 01:50:669 - and then start the next slider at 01:51:183 - . You will see it flows better, isnt too hard and more readable, and your consistancy is also better!

Kiai part is a perfect 1/1 part!

The beginner difficultie is pretty well mapped, just i don't really agree with the 1/2 1/1 changes, which might confuse.

Normal

- The spacing on this difficultie is a little high; its 1,3x when you already have such a fast BPM you should make the spacing so high.


00:01:983 (3) - Curve this slider towards 00:02:840 (4) - so the transition and gameplay is better.
00:19:126 (1,2,3) - An advise. Its not really an issue nor a suggestion. You shouldn't have such a circle pattern when its played like something else. Maybe they expect a 1/1 slider row which is shaped into a circle and play it this way. I'd change it but you don't have to. I'd would just be a little confusing i guess.
01:04:383 (2,1) - Spacing here is completely wrong and should be consistant since its no harder diff yet.
01:27:698 (5,1) - , 01:30:440 (3,1) - , 01:13:983 (3,1) - , 01:16:726 (4,1) - I don't suggest having this stacked, even though there is a big tming zone between it, they might missclick it and read it wrong.
01:53:412 (4) - Move this circle lower, so the player doesnt need to go up and click it on a wrong or unusual place. Spacing is correct ofc, but i dont advise to have it like this. It's pretty much not comfy to play.
- Same here with this slider 02:18:440 (1) -

It's a good diff, though i find still some things what could be improved more. Next time you should use such big spacing.

Hard+

00:10:383 (3,4) - This stack is unneeded and not good to play imo. You had from the start to this point no stack, and this stack breaks this consistancy. Also, i tried it and it would play alot better if you unstack it.
00:15:869 (1,2) - The spacing change here destroys your flow and consistancy, it also doesn't fit very well. Consider making normal spacing.
00:17:583 (2,1) - Spacing change at this part is unexpected tbh. You have these stack stop patterns, and then suggenly a spacing change as jump. I'd keep it normal spacing here and let if flow in later how its here 00:18:098 (2) -
00:15:869 (1,2) - Just a little note:
- You have consistant pattern following the exact same melody in the song then you have 00:17:755 (1,2,3,1,2,3,1,2,3,1,2,3) - a melody change.
-> This can lead to confusements as well! Please consider NOT using this the next time.
00:35:412 (5,6) - Jump is unexpected and not fitting. You always break your consistancy with these jumps, when you have a good flow. Why dont you make the stream going upwards to the next slider 00:36:269 (10) -
01:04:298 (2) - Circle should be here, there is no sound to it, right? Why this overmapping.
01:09:698 (7) - This circle is disturbing. I played it as 01:09:526 (6,1) - not 01:09:526 (6,7,1) - . I actually didnt expect a circle here. Also, you follow the drums, 01:09:698 - here is none
01:18:612 (3) - ^
01:26:069 (3,4) - Overmapped part again, this tripple isnt in the melody you follow or anything. You should remove these two circles. Also you have a silent part, soothing and silent. Not streamy
01:37:126 (8,1) - This little annoying slider 01:37:126 (8) - is ruining the pattern you was after. You tried to make a "tripple" slider continuing with the long slider. As in you have 01:37:126 - 01:37:212 - 01:37:298 - . But, when you play this little slider and wanting to click the longer one in the way you put them, you missclick this.
- Why not making 2 circles?
01:37:640 (2) - Move this circle onto 01:37:983 (4) - stack it! It gives a better flow and playment.
02:18:612 (2,3) - Dont symmetricly spacing change them.
- First it doesn't fit to the consistancy
- Second it doesn't flow as good

Difficultie is well mapped, but it needs more improvment in flow and consistancy.

Extra

Improvments highly suggested on: Consistancy, Flow and Overmapping!

Consistancy of Spacing and (or) flow:
00:06:783 (1,2,3) - Spacing isn't the same, not consistant, which looks and plays not good.
00:09:526 (1,2) - Spacing isnt the same as 00:10:040 (3,4) - , you should improve this
00:16:383 (1,2) - and 00:16:726 (2,3) -
00:20:498 (1,2) -
00:22:212 (2,3) - It doesn't play well and it's hard to read due to the consistant rythm and then change.
00:33:183 (5,6,7) - Doesn't play well and it destroys your consistancy
00:36:269 (4) - Try stacking this with 00:36:612 (6) - to make a nice jump and to improve the flow. It'd also only just play better.
00:36:955 (1,2) - First you have a spacing change here, and then you stack 00:37:298 (2,3) - this. That's a no-go. Either keep it consistant or you imrprove the stacking as in, unstack. You might think, you have to stream it too.
00:49:726 (3,4) - Think about it; you have this consistant stream, spacing and timing wise, then 00:49:812 (4,5) - the spacing change which is completely nonsense and also timing wise the same but spacing wise incorrect. You should keep it consistant
00:52:040 (1,2) - Why this jump? There is no need for it and also it doesnt fit one bit. It only destroys the playment and consistancy.
00:52:726 (1,2) - They are stacked onto each other, why? You have a stream, you can't play this well, when it's stacked.
00:54:098 (1,2) - I understand the red short sliders, your choice, but why this. It's a new pattern and you shouldnt follow your previous one only because its "the same". It is not readable enough so play it good.
- 00:50:755 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,1,2,3,4,5,6,1,2,3,4,5,6) - At this part
-> You should ONLY, if you really want to keep and make them, make them kind of jumps on white ticks. It is not readable enough to play it well and it destroys the streaming and gameplay.
01:36:098 (1,2,3,4) - These are way to annoying to play and hard to read. Consider making sliders!
01:36:783 (6,7) - You have the same spacing like 01:37:126 (7,1) - here, why? The timings are completely different and should be spacing wise, the same.
- Same on these: 01:38:498 (8,1) - 01:39:869 (6,1) - 01:41:583 (1,2,3) - ( look at this 01:41:755 (2,3,4) - , the spacing is almost the same, but timewise not)
01:46:040 (4,5,6) - Ok now this is really incorret and not good to play and too hard to read so you can actually play this.
01:47:240 (2,3,4,5) - ^
01:56:155 (1,2,3,4,1) - ^
02:01:640 (8,9,1) -, 02:01:983 (1,2,3) Spacing is similar but you still have this 1/4 to 1/2 though and not keeping the spacing you should.
02:03:869 (3,1) - Spacing towards this 02:04:040 (1,2) - doesnt make sense, you have this big spacing change and then again.
02:05:926 (8) - Place this 02:05:755 (7,1) - between them, so you have a better transition. Also, towards your consistancy, it would confuse less.
02:06:098 (1,2,3) - Spacing is almost the same again, you should improve it.
02:07:469 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - ^ This is just so unreadable, really.
02:12:098 (4,5) - You didn't have this before, why do you suddenly make such a change. Its also hard to play, and during the hectic gameplay, you might not make this.
02:17:069 (1,2) - This spacing change is just so weird and incorrect towards your actuall spacing. You have this constant jump spacing change spacing and then an antijump which is in the middle of this part so nonsense. Stack it or make normal spacing.
- 02:17:069 (1,2,3) - Also, these are just so inconsistant, you really have to improve this.

Overmapping:
I most of the time only here a constant 1/1 melody, not streams.

00:20:755 (2) - 00:20:755 (2,4,5) - , 00:43:040 (4) - 00:46:469 (2) - , 01:43:298 - These should be existent
01:56:155 (1,2,3,4,1) - 01:58:898 (1) - ( It's a consistant stream and the melody doesn't change) These should be existent
- First for the reason its doesnt fit the music
- Second, it doesnt play well
- Third, you overmap the song
- Fourth, there is no sound to map to when you had it consistant
02:19:812 - The correct rythm actually is:

Read the "testplayers opinions" in my queue, to get more opinions about Hyper , Another and the Taiko difficutlies!

IRC - One of my testplayers agrees with me about the fact, the streams being unreadable sometimes:
14:31 Sephibro: the overlapped streams are hardly readable
14:31 BounceBabe: i know
14:31 BounceBabe: thats a big problem
14:32 BounceBabe: its not easy to read which leads to missunderstood patterns

You need to improve a lot in spacing consistancy on this difficultie. It's a complete mess sometimes and they are nonsense and really hard to read. The map overall has great flow and potential in becoming a good map. Good luck with improving!
Topic Starter
Leiwa

BounceBabe wrote:



You should change these things on every difficultie:

Combo colours:looks great! done!
You have a bright blue-white background, and then you have colours like green and (red)brown in your combo colours. This doesn't fit very good. The BG is very bright as well, not having 1 bit of darker colour in it. I'd suggest using colours like:
- Yellow, Magenta, Skyblue, Grey
- I made a collection of these, maybe you like them:

[Colours]
Combo1 : 255,255,0
Combo2 : 119,187,255
Combo3 : 192,192,192
Combo4 : 128,255,128

Consistancy:
One Another and Hyper you have a lot of inconsistancy going, you should try improving it so the gameplay gets better and its more enjoyable when you actually are able to read what you play!

Easy

00:11:926 - Add a circle to improve the transition from slider to slider. It is better to keep the "rythm" consistant, so beginners don't get confused. Its always good to put slider/circles on white ticks, so they have a consistant clicking. For a beginner, they expect it to be that way.done
00:15:012 (3) - This overlap is fine. Though, i'd say i wouldnt advise you to use this in a Easy difficutlie. Beginner start to learn how to play, the basics. These are pattern which should appear on Hard.done
00:15:012 (3,4) - If you think about it, when you move with you hand right when the pervious slider is ending upwards, you should keep playing this way. Its a little blocky, if you play to the side, and then up again. Might be a little uncomfy for newbies.
00:18:612 (2) - For a beginner, it is harder to play 1/2 than 1/1. It is not too hard, but its also not very easy to read for them. If i may suggest another pattern which goes better that way in playment.none. You said, this is not too hard. and this has clearly rhythm. so newbie player can play this easily too.IMO
Starting at 00:18:440 - Now you have 2 sliders each starting at a white tick, so its easier to play and doesnt confuse much.
00:43:298 (2) - Your consistancy is bad here; you had 1/1 and then you go 1/2. Its not wrong, it'd just confuse new players. Why not moving it 1/2 beat ahead to 00:43:469 -done
- Imo, this would also fit the violin better!
01:24:955 (3,1) - I don't agree with this pattern. For a beginner, as already said, you should go flowy and not making such "back"-going sliders/circles. It isn't good for beginners to move the mouse (most of the time they use mouse) this way as well.done
01:33:183 (2,1) - This overlap is really really disturbingdone
- First because it overlaps
- Second it should be so clustered
Beginners would might missclick it!
01:50:155 (3,4) - This pattern is a little harder to read again. You have this more sooth part mapped slowly, and then you have this 1/2 pattern. It might confuse! Try making 1 slider going from 01:50:155 - to 01:50:669 - and then start the next slider at 01:51:183 - . You will see it flows better, isnt too hard and more readable, and your consistancy is also better!not as you write, but done

Kiai part is a perfect 1/1 part!

The beginner difficultie is pretty well mapped, just i don't really agree with the 1/2 1/1 changes, which might confuse.

Normal

- The spacing on this difficultie is a little high; its 1,3x when you already have such a fast BPM you should make the spacing so high.


00:01:983 (3) - Curve this slider towards 00:02:840 (4) - so the transition and gameplay is better.done
00:19:126 (1,2,3) - An advise. Its not really an issue nor a suggestion. You shouldn't have such a circle pattern when its played like something else. Maybe they expect a 1/1 slider row which is shaped into a circle and play it this way. I'd change it but you don't have to. I'd would just be a little confusing i guess.umm, none, but I remember this is harder placement.
01:04:383 (2,1) - Spacing here is completely wrong and should be consistant since its no harder diff yet.I know this spacing is wrong. but this rhythm is really clear. So I think "Standard player" can pass this.
01:27:698 (5,1) - , 01:30:440 (3,1) - , 01:13:983 (3,1) - , 01:16:726 (4,1) - I don't suggest having this stacked, even though there is a big tming zone between it, they might missclick it and read it wrong.^
01:53:412 (4) - Move this circle lower, so the player doesnt need to go up and click it on a wrong or unusual place. Spacing is correct ofc, but i dont advise to have it like this. It's pretty much not comfy to play.done
- Same here with this slider 02:18:440 (1) - fixed

It's a good diff, though i find still some things what could be improved more. Next time you should use such big spacing.

Hard+

00:10:383 (3,4) - This stack is unneeded and not good to play imo. You had from the start to this point no stack, and this stack breaks this consistancy. Also, i tried it and it would play alot better if you unstack it.done
00:15:869 (1,2) - The spacing change here destroys your flow and consistancy, it also doesn't fit very well. Consider making normal spacing.done
00:17:583 (2,1) - Spacing change at this part is unexpected tbh. You have these stack stop patterns, and then suggenly a spacing change as jump. I'd keep it normal spacing here and let if flow in later how its here 00:18:098 (2) - done
00:15:869 (1,2) - Just a little note:
- You have consistant pattern following the exact same melody in the song then you have 00:17:755 (1,2,3,1,2,3,1,2,3,1,2,3) - a melody change.
-> This can lead to confusements as well! Please consider NOT using this the next time.
00:35:412 (5,6) - Jump is unexpected and not fitting. You always break your consistancy with these jumps, when you have a good flow. Why dont you make the stream going upwards to the next slider 00:36:269 (10) - done
01:04:298 (2) - Circle should be here, there is no sound to it, right? Why this overmapping.done
01:09:698 (7) - This circle is disturbing. I played it as 01:09:526 (6,1) - not 01:09:526 (6,7,1) - . I actually didnt expect a circle here. Also, you follow the drums, 01:09:698 - here is nonedone
01:18:612 (3) - ^done
01:26:069 (3,4) - Overmapped part again, this tripple isnt in the melody you follow or anything. You should remove these two circles. Also you have a silent part, soothing and silent. Not streamydone
01:37:126 (8,1) - This little annoying slider 01:37:126 (8) - is ruining the pattern you was after. You tried to make a "tripple" slider continuing with the long slider. As in you have 01:37:126 - 01:37:212 - 01:37:298 - . But, when you play this little slider and wanting to click the longer one in the way you put them, you missclick this.
- Why not making 2 circles? instead of 2circles, other kick sliders.
01:37:640 (2) - Move this circle onto 01:37:983 (4) - stack it! It gives a better flow and playment.
02:18:612 (2,3) - Dont symmetricly spacing change them. done
- First it doesn't fit to the consistancy
- Second it doesn't flow as good

Difficultie is well mapped, but it needs more improvment in flow and consistancy.

Extra

Improvments highly suggested on: Consistancy, Flow and Overmapping!

Consistancy of Spacing and (or) flow:
00:06:783 (1,2,3) - Spacing isn't the same, not consistant, which looks and plays not good.done
00:09:526 (1,2) - Spacing isnt the same as 00:10:040 (3,4) - , you should improve thisdone
00:16:383 (1,2) - and 00:16:726 (2,3) - done
00:20:498 (1,2) - done
00:22:212 (2,3) - It doesn't play well and it's hard to read due to the consistant rythm and then change.none. it doesn't break.
00:33:183 (5,6,7) - Doesn't play well and it destroys your consistancynone, this works fine.
00:36:269 (4) - Try stacking this with 00:36:612 (6) - to make a nice jump and to improve the flow. It'd also only just play better.done
00:36:955 (1,2) - First you have a spacing change here, and then you stack 00:37:298 (2,3) - this. That's a no-go. Either keep it consistant or you imrprove the stacking as in, unstack. You might think, you have to stream it too.I can't understand what's wrong with this placement. This "Stop and go" flow is very fun for me.
00:49:726 (3,4) - Think about it; you have this consistant stream, spacing and timing wise, then 00:49:812 (4,5) - the spacing change which is completely nonsense and also timing wise the same but spacing wise incorrect. You should keep it consistantAs you know,slider to slider jump is easier than circle to circle and circle to slider jump. so I think this fine to play and readable with AR9
00:52:040 (1,2) - Why this jump? There is no need for it and also it doesnt fit one bit. It only destroys the playment and consistancy.fixed
00:52:726 (1,2) - They are stacked onto each other, why? You have a stream, you can't play this well, when it's stacked.doneand why I stacked them is These two are not clear sound as the later. Yes, I felt two are different from later. So I stacked them.
00:54:098 (1,2) - I understand the red short sliders, your choice, but why this. It's a new pattern and you shouldnt follow your previous one only because its "the same". It is not readable enough so play it good.none, it's not "same". Please hear music carefully. there is a
- 00:50:755 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,1,1,2,3,4,5,6,1,2,3,4,5,6) - At this part
-> You should ONLY, if you really want to keep and make them, make them kind of jumps on white ticks. It is not readable enough to play it well and it destroys the streaming and gameplay.
01:36:098 (1,2,3,4) - These are way to annoying to play and hard to read. Consider making sliders!done
01:36:783 (6,7) - You have the same spacing like 01:37:126 (7,1) - here, why? The timings are completely different and should be spacing wise, the same.
- Same on these: 01:38:498 (8,1) - 01:39:869 (6,1) - 01:41:583 (1,2,3) - ( look at this 01:41:755 (2,3,4) - , the spacing is almost the same, but timewise not)done
01:46:040 (4,5,6) - Ok now this is really incorret and not good to play and too hard to read so you can actually play this.done
01:47:240 (2,3,4,5) - ^done
01:56:155 (1,2,3,4,1) - ^fixed
02:01:640 (8,9,1) -, 02:01:983 (1,2,3) Spacing is similar but you still have this 1/4 to 1/2 though and not keeping the spacing you should.done
02:03:869 (3,1) - Spacing towards this 02:04:040 (1,2) - doesnt make sense, you have this big spacing change and then again.done
02:05:926 (8) - Place this 02:05:755 (7,1) - between them, so you have a better transition. Also, towards your consistancy, it would confuse less.done
02:06:098 (1,2,3) - Spacing is almost the same again, you should improve it. done
02:07:469 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,1) - ^ This is just so unreadable, really.some fixed
02:12:098 (4,5) - You didn't have this before, why do you suddenly make such a change. Its also hard to play, and during the hectic gameplay, you might not make this.done
02:17:069 (1,2) - This spacing change is just so weird and incorrect towards your actuall spacing. You have this constant jump spacing change spacing and then an antijump which is in the middle of this part so nonsense. Stack it or make normal spacing.done
- 02:17:069 (1,2,3) - Also, these are just so inconsistant, you really have to improve this. done

Overmapping:
I most of the time only here a constant 1/1 melody, not streams.

00:20:755 (2) - 00:20:755 (2,4,5) - , 00:43:040 (4) - 00:46:469 (2) - , 01:43:298 - doneThese should be existent
01:56:155 (1,2,3,4,1) - 01:58:898 (1) - ( It's a consistant stream and the melody doesn't change) These should be existentnone.I don't thisk this is overmapped. I follow back-drums. and there are these rhythm.
- First for the reason its doesnt fit the music
- Second, it doesnt play well
- Third, you overmap the song
- Fourth, there is no sound to map to when you had it consistant
02:19:812 - The correct rythm actually is:remove 02:20:240 (4). I feel this is best way.

Read the "testplayers opinions" in my queue, to get more opinions about Hyper , Another and the Taiko difficutlies!

IRC - One of my testplayers agrees with me about the fact, the streams being unreadable sometimes:
14:31 Sephibro: the overlapped streams are hardly readable
14:31 BounceBabe: i know
14:31 BounceBabe: thats a big problem
14:32 BounceBabe: its not easy to read which leads to missunderstood patterns

You need to improve a lot in spacing consistancy on this difficultie. It's a complete mess sometimes and they are nonsense and really hard to read. The map overall has great flow and potential in becoming a good map. Good luck with improving!
Thanks a lot Bouncebabe ♡
Topic Starter
Leiwa
sorry Double post
DeletedUser_2010275
Hi ~ :3

[Beginner]
  • 00:04:726 (2) - opposite slider. it look like better ~
    00:17:069 (5,1) - i think this rhythm is hard for beginner ;w;
    00:31:812 (2,3) - ^
    01:04:383 (2,3) - blanket
    01:16:726 (3) - add more bent
    01:22:898 (4) - opposite slider.
    01:34:555 (1) - wow O_o , nice slider ! i like it >w<
    02:04:726 (1,2) - makes to same slider shape
    02:08:155 (2,3) - blanket

    [Standard]
    • Umm.. i think SV and DS is too big ;w;
      00:04:040 (1) - opposite slider.
      00:13:126 (2) - please curve further
      00:40:555 (2,3) - i think this rhythm is hard for beginner
      00:45:698 (2,3,4) - ^
      01:50:155 (3) - consider putting in other place

      [Hyper]
      • 00:05:240 (4) - opposite slider.
        00:07:126 (3,4) - blanket
        00:11:926 (7) - opposite slider.
        00:13:126 (1,2,1,2) - it seems more interesting if avoid overlapping
        00:32:669 (5) - opposite slider.
        01:21:183 (2,3) - blanket
        01:22:726 (6,1) - ^
        01:28:383 (1,2,3,4,1) - i like it ~ :3
        01:46:898 (3) - NC
        02:04:726 (1) - opposite slider.
        02:08:669 (1,2) - blanket

        [Another]
        • funny :) nice ! :3
Topic Starter
Leiwa

-Srui- wrote:

Hi ~ :3

You wrote a lot of "opposite slider", but I like shape flows. So most of them were refused."blanket" too.

[Beginner]
  • 00:04:726 (2) - opposite slider. it look like better ~none
    00:17:069 (5,1) - i think this rhythm is hard for beginner ;w;none
    00:31:812 (2,3) - ^none
    01:04:383 (2,3) - blanketnone
    01:16:726 (3) - add more bentdone
    01:22:898 (4) - opposite slider.none
    01:34:555 (1) - wow O_o , nice slider ! i like it >w<thanks :)
    02:04:726 (1,2) - makes to same slider shapedone
    02:08:155 (2,3) - blanketdone

    [Standard]
    • Umm.. i think SV and DS is too big ;w;
      00:04:040 (1) - opposite slider.none
      00:13:126 (2) - please curve furthertried
      00:40:555 (2,3) - i think this rhythm is hard for beginnernone
      00:45:698 (2,3,4) - ^none
      01:50:155 (3) - consider putting in other place none, unfortunately, This is best place I can.

      [Hyper]
      • 00:05:240 (4) - opposite slider.none
        00:07:126 (3,4) - blanketnone
        00:11:926 (7) - opposite slider.none
        00:13:126 (1,2,1,2) - it seems more interesting if avoid overlappingnone
        00:32:669 (5) - opposite slider.none
        01:21:183 (2,3) - blanketnone
        01:22:726 (6,1) - ^none
        01:28:383 (1,2,3,4,1) - i like it ~ :3
        01:46:898 (3) - NCdone
        02:04:726 (1) - opposite slider.none
        02:08:669 (1,2) - blanketnone

        [Another]
        • funny :) nice ! :3
Thank you for Modding!
Cherry Blossom
Hello.

I think that the real artist is 8284. just look at this page
It is displayed 8284 (Mary), it's like "orangentle (Papyrus)" if you know it...

Consider adding 8284 to tags or change the artist's name.

No kd for this post please.
Topic Starter
Leiwa

Cherry Blossom wrote:

Hello.

I think that the real artist is 8284. just look at this page
It is displayed 8284 (Mary), it's like "orangentle (Papyrus)" if you know it...

Consider adding 8284 to tags or change the artist's name.

No kd for this post please.
Sorry for late. and OK, I added 8284 to tags.
Natsu
HI~ Urushi38 M4M from my queue

General:
  1. Your mp3 is unrankable use this:
    http://puu.sh/4Mdem.mp3
  2. You should add normal-sliderslide

Hyper:
  1. HP +1 (6)
  2. 00:01:298 I preffer if you start the song with a whistle sound really nice for me
  3. 00:13:126 clap on the head since you add it in other symilar place in this sections
  4. 00:14:498 same as above
  5. 00:14:498 also here is kinda weird you use 1/2 repeat slider since I preffer if you use a 1/1 slider like you did in all the other places like: 00:13:126 (1) - 00:15:869 just for consistency
  6. 00:15:869 add clap here too same explain as before
  7. 00:17:240 (1,2) - same here this really need clap for empathize the song better imo
  8. 00:18:440 (3) - I dont like this repeat since it ignore the important sound on 00:18:612 maybe you want to try some rhythm like:
  9. 00:18:612 If you follow my previous suggestion add clap here too
  10. 00:19:812 same here the rhythm actually is bad do somethink symilar like I suggest you in 00:18:440
  11. 00:20:840 (1,2) - turn off grid snap and stack this perfect
  12. 00:20:840 (1,2) - btw the rhythm here dont follow the music really well try to use this one:
  13. 00:21:355 If you follow the previous suggestion add clap here
  14. 00:22:383 remove whistle from last point and add clap
  15. 00:22:726 add clap here too
  16. 00:22:898 (3) - clap in the tail you can hear it
  17. 00:28:726 remove whistle and add finish
  18. 00:46:555 this sound is kinda important should be mapped imo
  19. 01:00:098 add soft whistles on the three repeat of this slider sound really nice try it
  20. 01:05:755 this long repeat slider dont follow the song really nice maybe try this rhythm:
  21. 01:12:612 remove clap and add soft finish
  22. 01:18:783 add a circle the map feel very empty without it
  23. 01:25:812 (1,2) - this follow alot better the music if you stack they like you did on previous
  24. 01:31:298 this slider dont follow the music really nice since you should do like 01:25:812 just two circles with whistles sound alot bbetter
  25. 01:33:440 here a 1/8 repeat slider sound really nice like:
  26. 01:34:555 maybe up the volume I cant hear the hitsounds in this section :c
  27. 02:03:355 this place feel really empty try to map it maybe:
  28. 02:10:212 remove whistle and clap and add finish
  29. 02:12:269 (3,1) - turn off gridsnap and stack this perfect
  30. 02:20:326 convert this one in a slider finishing it on 02:20:498

Another:
  1. OD -1 this map with alot of streams I preffer od7 on it
  2. 00:01:298 same as Hyper add whistle
  3. 00:06:098 (8) - this is not rankable I think is almost cover by previous slider check the img is almost unreadable in first try:
    try to make it clean better ^
  4. 00:06:955 remove whistle from the tail sound really bad there
  5. 00:06:783 if you follow previous suggestion add whistle here this is the place when it really fit
  6. 00:10:040 conver this in 1/2 slider since the pause feel really antinatural and break the flow of your map, cuz the sound here 00:10:212 cant be ignored
  7. 00:11:755 add whistle here too it got the same sound as 00:11:583 (8,10) -
  8. 00:12:269 clap and finish sound really nice here
  9. 00:23:240 (1,2,3,4,5,6,7,8,9,10) - that claps sound really bad x_x orz dont fit with the song maybe try this clap instead (note: you can use it on the other diffs too for this section):
    http://puu.sh/4Mfaf.wav
  10. 00:27:012 this one sound really overmapped remove it and try this rhythm:
  11. 00:30:783 (6) - try to make this shape a little more symetrical gonna look really better maybe like:
  12. 00:32:669 again this not follow the song and feel overmapped try:
  13. 00:33:012 here should be a 1/4 slider listen to the song at 25%
  14. 00:39:355 (8) - again here this dont fit the song try 1/4 repeat slider sound alot better
  15. 00:49:126 (8) - ^
  16. 00:50:669 same here maybe is just my preference but I think up the volume is a cool idea
  17. 01:03:012 add NC for make the antijump more readable also it follow your stanzas pattern
  18. 01:03:526 remove NC from here
  19. 01:05:755 (8,1) - swap NC same explain as the other one
  20. 01:07:640 (3,4) - really confuse pattern what is the head and what is the tail ofthe slider really hard to read maybe try another one here imo
  21. 01:08:840 should be a circle here is a triplet like the other one 01:09:183 (3,4,5) -
  22. 01:12:612 add finish
  23. 01:14:840 this slider dont fit really nice here try 2 circles like you did in other symilar parts represent the song alot better
  24. 01:34:555 up the volume a little here x_x
  25. 02:10:212 remove the clap and add finish
  26. 02:10:555 (3,4) - turn off gridsnap and stack this perfect
    02:21:183 (1) - spinner should finish in 02:23:755

Standard:
  1. HP +1 (4) for better diff spread
  2. 00:01:640 move this one to x:196 y:72 to make a perfect triangle also this fix the distance
  3. 00:04:726 remove the whistle on the tail sound really bad there
  4. 00:07:469 this slider sound kinda bad there try this rhythm for consistency with previous 00:04:726 (2,3) - also sound alot better
  5. 00:11:240 (3) - move thius 1 grid right kinda nazi but look better huehue
  6. 00:28:726 finish fit alot better here
  7. 00:37:640 add a circle here actually sound better with it if you do fix the distance
  8. 00:39:012 move this 1 grid down too yeah nazi
  9. 00:42:955 (2,3) - Fix the distance here o.o
  10. 00:44:498 (4,5,1) - same here .-.
  11. 00:50:669 add NC here is necesary following your stanzas pattern also it mark the end of the section
  12. 01:05:755 (1,1) - this stack is hard to read for newbies take in consideration tu use a properly distance like you did on previous slider also this kill the flow a little imo
  13. 01:07:126 (1,2,3) - fix the distance also the same as the stacks x_x
  14. 02:02:669 move this to x:340 y:208
  15. Nice slider Art


Beginner:
  1. 00:01:983 add whistle in the repeat sound really nice
  2. 00:07:469 same as above
  3. 00:11:583 (3,1) - Fix the distance
  4. 00:12:269 (1) - remove clap finish is enought imo
  5. 00:15:012 move this to x:252 y:144 for fix the little distance also this improve the next blanket :3
  6. 00:28:726 remove the whistle just keep the finish is alot better
  7. 00:31:812 (2,3) - not a fan of this slider in a easy diff maybe try anothe easy rhythm but up to you
  8. 00:33:526 (5,1) - fix the distance here
  9. 00:38:326 (2,3,4) - I preffer id you make a straight line here like:
  10. 00:47:926 1 grid to the left improve the blanket really nazi
  11. 00:48:955 this place feel really empty Ipreffer if you add a circle here
  12. 01:04:383 (2,3) - I dont like this flow I mean this shape 01:05:755 (3) - is really weird what about to try a new one ?
  13. 01:19:469 move this to x:188 y:156 really nazi again
  14. 01:22:212 (3,4) - Fix the distance
  15. 01:34:212 (3,1) - lookreally nice sadly fix the distance you can try to keep the blanket x_x

GLwith this :3
Aldwych
Hi! #Sandwych's modding queue!

[General]

Wait what hyper has more stars than another? Oo"

[Easy]

00:04:764 : For the main rythm, i suggest you to start 1/2 after, or make a reverse arrow like before.
01:34:593 : Stange slider, i suggest you to make it symetrical.
01:42:821 ; Try to make it symetrical.

Anyway that's a good map!

[Standard]

I'm wondering if the cap hitsound were normal, more over on 2 / 1 tick and not on 1 / 1 tick (on the begining for example).
And also, why there are not clap hitsound on others o!std diff?

01:01:678 : Why all these NC? Because a little bit after you don't NC on all sliders.
01:34:593 : After this part that missing some hitsound. :/

[Hyper]

01:18:564 : Why circle here and not on red tick? Oo

[Another]

00:06:136 : Remove NC or add at 00:08:878.
00:27:393+ : Imo this stream looks like a bit ugly. Re-make it?
00:45:739 : Try to stack the end better.
00:50:707+ : Why on this stream there are different DS?
01:09:736 : Make the same DS between the next and the previous one?
01:12:650 + : This part is a bit boring imo. Remake it a bit harder? :/
01:47:707 : This slider is confuse, moreover when it's white.


That's all i can say! GJ dude! ;)
Topic Starter
Leiwa
Natsu

Natsu wrote:

HI~ Urushi38 M4M from my queue

General:
  1. Your mp3 is unrankable use this:
    http://puu.sh/4Mdem.mp3
  2. You should add normal-sliderslide

Hyper:almost done
  1. HP +1 (6)
  2. 00:01:298 I preffer if you start the song with a whistle sound really nice for me
  3. 00:13:126 clap on the head since you add it in other symilar place in this sections
  4. 00:14:498 same as above
  5. 00:14:498 also here is kinda weird you use 1/2 repeat slider since I preffer if you use a 1/1 slider like you did in all the other places like: 00:13:126 (1) - 00:15:869 just for consistency
  6. 00:15:869 add clap here too same explain as before
  7. 00:17:240 (1,2) - same here this really need clap for empathize the song better imo
  8. 00:18:440 (3) - I dont like this repeat since it ignore the important sound on 00:18:612 maybe you want to try some rhythm like:follow main sound.
  9. 00:18:612 If you follow my previous suggestion add clap here too
  10. 00:19:812 same here the rhythm actually is bad do somethink symilar like I suggest you in 00:18:440
  11. 00:20:840 (1,2) - turn off grid snap and stack this perfect
  12. 00:20:840 (1,2) - btw the rhythm here dont follow the music really well try to use this one:follow main sound.
  13. 00:21:355 If you follow the previous suggestion add clap here
  14. 00:22:383 remove whistle from last point and add clap
  15. 00:22:726 add clap here too
  16. 00:22:898 (3) - clap in the tail you can hear it
  17. 00:28:726 remove whistle and add finishonly add finish
  18. 00:46:555 this sound is kinda important should be mapped imoIt break rhythm pattern
  19. 01:00:098 add soft whistles on the three repeat of this slider sound really nice try it
  20. 01:05:755 this long repeat slider dont follow the song really nice maybe try this rhythm:
  21. 01:12:612 remove clap and add soft finish
  22. 01:18:783 add a circle the map feel very empty without it 01:18:098 (1,2,3) this tells the change of rhythm.
  23. 01:25:812 (1,2) - this follow alot better the music if you stack they like you did on previous
  24. 01:31:298 this slider dont follow the music really nice since you should do like 01:25:812 just two circles with whistles sound alot bbetter
  25. 01:33:440 here a 1/8 repeat slider sound really nice like:This is not insane diff. that's why.
  26. 01:34:555 maybe up the volume I cant hear the hitsounds in this section :c
  27. 02:03:355 this place feel really empty try to map it maybe:This is not insane diff. that's why.again
  28. 02:10:212 remove whistle and clap and add finish
  29. 02:12:269 (3,1) - turn off gridsnap and stack this perfect
  30. 02:20:326 convert this one in a slider finishing it on 02:20:498why? slider doesn't match.

Another:almost done
  1. OD -1 this map with alot of streams I preffer od7 on itThere are alot of OD8 stream maps in the osu...
  2. 00:01:298 same as Hyper add whistle
  3. 00:06:098 (8) - this is not rankable I think is almost cover by previous slider check the img is almost unreadable in first try:
    try to make it clean better ^
  4. 00:06:955 remove whistle from the tail sound really bad there
  5. 00:06:783 if you follow previous suggestion add whistle here this is the place when it really fit
  6. 00:10:040 conver this in 1/2 slider since the pause feel really antinatural and break the flow of your map, cuz the sound here 00:10:212 cant be ignored1, this follow music well. 2, what is flowbreak? stop and go is fine
  7. 00:11:755 add whistle here too it got the same sound as 00:11:583 (8,10) -
  8. 00:12:269 clap and finish sound really nice here
  9. 00:23:240 (1,2,3,4,5,6,7,8,9,10) - that claps sound really bad x_x orz dont fit with the song maybe try this clap instead (note: you can use it on the other diffs too for this section):I don't think so.
    http://puu.sh/4Mfaf.wav
  10. 00:27:012 this one sound really overmapped remove it and try this rhythm:This is not overmapped
  11. 00:30:783 (6) - try to make this shape a little more symetrical gonna look really better maybe like:
  12. 00:32:669 again this not follow the song and feel overmapped try:
  13. 00:33:012 here should be a 1/4 slider listen to the song at 25%It's break rhythm pattern
  14. 00:39:355 (8) - again here this dont fit the song try 1/4 repeat slider sound alot bettergive me time to consider... I think these 1/8 match song well.
  15. 00:49:126 (8) - ^^
  16. 00:50:669 same here maybe is just my preference but I think up the volume is a cool idea
  17. 01:03:012 add NC for make the antijump more readable also it follow your stanzas pattern
  18. 01:03:526 remove NC from here
  19. 01:05:755 (8,1) - swap NC same explain as the other one
  20. 01:07:640 (3,4) - really confuse pattern what is the head and what is the tail ofthe slider really hard to read maybe try another one here imo
  21. 01:08:840 should be a circle here is a triplet like the other one 01:09:183 (3,4,5) - It's break rhythm pattern
  22. 01:12:612 add finish
  23. 01:14:840 this slider dont fit really nice here try 2 circles like you did in other symilar parts represent the song alot better
  24. 01:34:555 up the volume a little here x_x
  25. 02:10:212 remove the clap and add finish
  26. 02:10:555 (3,4) - turn off gridsnap and stack this perfectonly add finish
    02:21:183 (1) - spinner should finish in 02:23:755

Standard:All done :)
  1. HP +1 (4) for better diff spread
  2. 00:01:640 move this one to x:196 y:72 to make a perfect triangle also this fix the distance
  3. 00:04:726 remove the whistle on the tail sound really bad there
  4. 00:07:469 this slider sound kinda bad there try this rhythm for consistency with previous 00:04:726 (2,3) - also sound alot better
  5. 00:11:240 (3) - move thius 1 grid right kinda nazi but look better huehue
  6. 00:28:726 finish fit alot better here
  7. 00:37:640 add a circle here actually sound better with it if you do fix the distance
  8. 00:39:012 move this 1 grid down too yeah nazi
  9. 00:42:955 (2,3) - Fix the distance here o.o
  10. 00:44:498 (4,5,1) - same here .-.
  11. 00:50:669 add NC here is necesary following your stanzas pattern also it mark the end of the section
  12. 01:05:755 (1,1) - this stack is hard to read for newbies take in consideration tu use a properly distance like you did on previous slider also this kill the flow a little imo
  13. 01:07:126 (1,2,3) - fix the distance also the same as the stacks x_x
  14. 02:02:669 move this to x:340 y:208
  15. Nice slider Art


Beginner:
  1. 00:01:983 add whistle in the repeat sound really nice
  2. 00:07:469 same as above
  3. 00:11:583 (3,1) - Fix the distance
  4. 00:12:269 (1) - remove clap finish is enought imoI prefer mine
  5. 00:15:012 move this to x:252 y:144 for fix the little distance also this improve the next blanket :3
  6. 00:28:726 remove the whistle just keep the finish is alot better
  7. 00:31:812 (2,3) - not a fan of this slider in a easy diff maybe try anothe easy rhythm but up to you
  8. 00:33:526 (5,1) - fix the distance here
  9. 00:38:326 (2,3,4) - I preffer id you make a straight line here like:
  10. 00:47:926 1 grid to the left improve the blanket really nazi
  11. 00:48:955 this place feel really empty Ipreffer if you add a circle here
  12. 01:04:383 (2,3) - I dont like this flow I mean this shape 01:05:755 (3) - is really weird what about to try a new one ?
  13. 01:19:469 move this to x:188 y:156 really nazi again
  14. 01:22:212 (3,4) - Fix the distance
  15. 01:34:212 (3,1) - lookreally nice sadly fix the distance you can try to keep the blanket x_xUmm... I wait others opinion (yes, I don't want to do this slider.)

GLwith this :3

Aldwych

Aldwych wrote:

Hi! #Sandwych's modding queue!

[General]

Wait what hyper has more stars than another? Oo"please ask peppy about this bug. Idk why

[Easy]

00:04:764 : For the main rythm, i suggest you to start 1/2 after, or make a reverse arrow like before.none,It's hard for begginers.
01:34:593 : Stange slider, i suggest you to make it symetrical.none, there is no reason
01:42:821 ; Try to make it symetrical.fixed

Anyway that's a good map!

[Standard]

I'm wondering if the cap hitsound were normal, more over on 2 / 1 tick and not on 1 / 1 tick (on the begining for example).
And also, why there are not clap hitsound on others o!std diff?

01:01:678 : Why all these NC? Because a little bit after you don't NC on all sliders.please hear change of music
01:34:593 : After this part that missing some hitsound. :/some added

[Hyper]

01:18:564 : Why circle here and not on red tick? Oodone

[Another]

00:06:136 : Remove NC or add at 00:08:878.remove
00:27:393+ : Imo this stream looks like a bit ugly. Re-make it?this is fine
00:45:739 : Try to stack the end better.I tried many times, but this can't stack well ( ;_;)
00:50:707+ : Why on this stream there are different DS?Representation of music
01:09:736 : Make the same DS between the next and the previous one?done
01:12:650 + : This part is a bit boring imo. Remake it a bit harder? :/Map haven't to be always hard, doesn't it?
01:47:707 : This slider is confuse, moreover when it's white.I can't see any confuse point here...


That's all i can say! GJ dude! ;)

Thanks!!
fanzhen0019
ohhhh find a bat rank it !!!!
Topic Starter
Leiwa

fanzhen0019 wrote:

ohhhh find a bat rank it !!!!
I wanna do that!! But BAT is nowhere haha.
UnitedWeSin

Urushi38 wrote:

BAT is nowhere haha.
Hi. :)

[Another]
  1. 00:15:050 (1) - It feels a bit scrunched in play, I recommend to move it upwards and make 1.0 spacing to 00:15:564 (2).
  2. 01:00:136 (6) - Try adding a NC here, seems to fit your patterns and will accent this break nicely.
  3. 01:20:364 (1) - How about remove the repeat from here. Seems to follow the song nicer.
  4. 01:36:393 (2) - This slider misses the music a bit. I suggest move it to 01:36:307 and add a repeat. Then move the 01:36:307 (2) closer to the 1 so there is more distance to 01:36:650 (3).
  5. 01:45:436 - Hmm why did you make this hit 5% volume? I think it's best to raise the volume to avoid inaudible hitsound troubles.
  6. 01:47:707 (4) - That rhythm is a bit strange to read. I'd suggest to delete this slider and put triplet at 01:47:793 instead.
    Example

    01:46:936 (1) to 01:48:478 (1)
    Here's an example placement:
  7. 01:52:764 (2) - It's easy to mistake for 1/4 imo. I suggest move 01:52:764 (2,3) a bit upwards and stack the tails of 01:52:936 (3,5). It reads better imo. Try it and see if you like it.
  8. 02:07:507 (1) - Move to (172,52) for your square pattern with 02:07:678 (2,3,4,5,6).
  9. 02:09:650 (10) - Try deleting this and placing the triplet at 02:09:393 in a line pattern with 02:08:707 (1,2,3,4,5,6). Follows music more nicely imo. Here is an example of what I mean:
  10. 02:16:250 (5,6,7) - It would read nicer if you made more spacing to the 6. I suggest unstack 5-7 and move them a bit up.
  11. 02:20:707 (5) - Try adding a NC here and see if you like it. I like the last three hits to be one combo. :D
  12. 02:21:221 - Since the music is so loud, I don't really like silencing these spinners. In the easier diffs you don't silence them. I recommend 60% volume for the first spinner, then at 02:23:964 you could add a green line and increase volume. It will fit the song nicely. :D
[Hyper]

  1. 01:00:478 (2,3) - Since you're only following the piano/strings in this section, I think it would be better to delete these two notes.
  2. 01:04:421 (2) - To me it's nicer to extend this slider by 1/2.
  3. 01:13:336 (2,3) - I'd move them up two grids to avoid overlap with 01:12:650 (1). The overlap feels unintentional.
  4. 01:18:136 to 01:22:250 - I'd suggest to make each hit that isn't on a white line a soft hit. For example, soft hits at 01:18:307 - 01:18:564 - 01:18:650 - 01:18:993 - 01:19:336 and so on. It will sound nicer with the music.
  5. 01:18:478 (2,3) - Would be nicer to simplify this to a 1/2 slider imo. The 1/4 rhythm here is a bit surprising for the player in this slow section.
  6. 01:30:821 (6) - Try replacing with 1/2 slider instead to better follow the music. Then stack 01:31:336 (1,2) on then end of it.
    Example

    01:29:964 (4) to 01:31:850 (1)
  7. 01:40:078 (1,2,3,1,2,3,4,5) - Really difficult to read with AR 8 imo. I suggest delete 01:40:678 (2) and NC on 01:40:764 (3) instead. Then unstack the triplet.
  8. 02:21:221 - Same as Extra. Give the spinners some volume might be nicer.
[Standard]

  1. 00:05:793 (1) - Remove NC if you'd like consistency with 00:11:278 (3).
  2. 00:12:307 to 00:23:278 - Some claps in this section are default soft claps because you didn't change to Normal addition. If it's intentional that's fine, just wanted to mention. In the other diffs you use Normal sample set here.
  3. 01:03:050 (1) - Remove NC, it feels really extra here and messy.
  4. 01:05:793 (1) - ^ Same I'd suggest remove NC.
  5. 01:12:993 (1) - How about move it a bit upwards (244,44) for more curved flow and fix spacing on 01:13:336 (2,3).
  6. 01:22:250 (4) - Try changing to a 1/2 slider instead since the music is really active at 01:22:421 and it will make 01:22:764 (5) nicer to read.
  7. 01:24:993 (3) - The 3 has very conflicting flow with 01:23:621 (1,2,3). Try using a curve and making a blanket with 2 instead. Here's and example:
  8. 01:27:736 (5) - Add a repeat and make the end a soft hit with a whistle on it.
  9. 01:52:250 (3) - Move up and right a few grids (332,60) to complete circle pattern with 01:51:564 (2). Right now it's a bit off.
  10. 02:23:964 - If you do so in the other diffs, try increasing volume for the spinner. Use the same volumes in each diff though.
[Beginner]
  1. 00:04:764 (2) - Whistle on the end is nice.
  2. 00:07:507 (2) - Too many whistles here, I suggest remove the whistle from the repeat to follow your pattern better.
  3. 00:10:764 (2) - Whistle on head is nice.
  4. 00:11:621 (3) - How about whistle on head and end.
  5. 00:31:850 (2,3) - Confusing rhythm, try not to use small sliders like 2 in a Beginner diff. I suggest delete the 3 and extend the 2 to 00:32:536 like this:
  6. 00:42:821 (1,2,3) - Again really confusing rhythm for a Beginner diff. I suggest delete 00:43:336 (2) and use slider at 00:43:507 instead. Try to avoid switching to 1/2 unless you have to.
    Example

    00:41:107 (3) to 00:45:221 (1)
  7. 01:42:821 (2) - Try to even out the middle area a bit. Move the circled point to (388,112).
  8. 02:23:964 - If you do in other diffs, make the last spinner a louder volume.
Awesome map. :)

Check these and call me back.
Topic Starter
Leiwa

UnitedWeSin wrote:

Urushi38 wrote:

BAT is now/here haha.
:D
Hi. :)

[Another]All done!
  1. 00:15:050 (1) - It feels a bit scrunched in play, I recommend to move it upwards and make 1.0 spacing to 00:15:564 (2).
  2. 01:00:136 (6) - Try adding a NC here, seems to fit your patterns and will accent this break nicely.
  3. 01:20:364 (1) - How about remove the repeat from here. Seems to follow the song nicer.
  4. 01:36:393 (2) - This slider misses the music a bit. I suggest move it to 01:36:307 and add a repeat. Then move the 01:36:307 (2) closer to the 1 so there is more distance to 01:36:650 (3).
  5. 01:45:436 - Hmm why did you make this hit 5% volume? I think it's best to raise the volume to avoid inaudible hitsound troubles.
  6. 01:47:707 (4) - That rhythm is a bit strange to read. I'd suggest to delete this slider and put triplet at 01:47:793 instead.
    Example

    01:46:936 (1) to 01:48:478 (1)
    Here's an example placement:
  7. 01:52:764 (2) - It's easy to mistake for 1/4 imo. I suggest move 01:52:764 (2,3) a bit upwards and stack the tails of 01:52:936 (3,5). It reads better imo. Try it and see if you like it.
  8. 02:07:507 (1) - Move to (172,52) for your square pattern with 02:07:678 (2,3,4,5,6).
  9. 02:09:650 (10) - Try deleting this and placing the triplet at 02:09:393 in a line pattern with 02:08:707 (1,2,3,4,5,6). Follows music more nicely imo. Here is an example of what I mean:
  10. 02:16:250 (5,6,7) - It would read nicer if you made more spacing to the 6. I suggest unstack 5-7 and move them a bit up.
  11. 02:20:707 (5) - Try adding a NC here and see if you like it. I like the last three hits to be one combo. :D
  12. 02:21:221 - Since the music is so loud, I don't really like silencing these spinners. In the easier diffs you don't silence them. I recommend 60% volume for the first spinner, then at 02:23:964 you could add a green line and increase volume. It will fit the song nicely. :D
[Hyper]Almost done!

  1. 01:00:478 (2,3) - Since you're only following the piano/strings in this section, I think it would be better to delete these two notes.
  2. 01:04:421 (2) - To me it's nicer to extend this slider by 1/2.
  3. 01:13:336 (2,3) - I'd move them up two grids to avoid overlap with 01:12:650 (1). The overlap feels unintentional.
  4. 01:18:136 to 01:22:250 - I'd suggest to make each hit that isn't on a white line a soft hit. For example, soft hits at 01:18:307 - 01:18:564 - 01:18:650 - 01:18:993 - 01:19:336 and so on. It will sound nicer with the music.01:21:736 (3) - only this head was rejected. I feel It's better to play
  5. 01:18:478 (2,3) - Would be nicer to simplify this to a 1/2 slider imo. The 1/4 rhythm here is a bit surprising for the player in this slow section.
  6. 01:30:821 (6) - Try replacing with 1/2 slider instead to better follow the music. Then stack 01:31:336 (1,2) on then end of it.
    Example

    01:29:964 (4) to 01:31:850 (1)
  7. 01:40:078 (1,2,3,1,2,3,4,5) - Really difficult to read with AR 8 imo. I suggest delete 01:40:678 (2) and NC on 01:40:764 (3) instead. Then unstack the triplet.
  8. 02:21:221 - Same as Extra. Give the spinners some volume might be nicer.
[Standard]Almost done!

  1. 00:05:793 (1) - Remove NC if you'd like consistency with 00:11:278 (3).
  2. 00:12:307 to 00:23:278 - Some claps in this section are default soft claps because you didn't change to Normal addition. If it's intentional that's fine, just wanted to mention. In the other diffs you use Normal sample set here.
  3. 01:03:050 (1) - Remove NC, it feels really extra here and messy.
  4. 01:05:793 (1) - ^ Same I'd suggest remove NC.
  5. 01:12:993 (1) - How about move it a bit upwards (244,44) for more curved flow and fix spacing on 01:13:336 (2,3).
  6. 01:22:250 (4) - Try changing to a 1/2 slider instead since the music is really active at 01:22:421 and it will make 01:22:764 (5) nicer to read.
  7. 01:24:993 (3) - The 3 has very conflicting flow with 01:23:621 (1,2,3). Try using a curve and making a blanket with 2 instead. Here's and example:
  8. 01:27:736 (5) - Add a repeat and make the end a soft hit with a whistle on it.
  9. 01:52:250 (3) - Move up and right a few grids (332,60) to complete circle pattern with 01:51:564 (2). Right now it's a bit off.Umm, I prefer mine. It looks really circle.
  10. 02:23:964 - If you do so in the other diffs, try increasing volume for the spinner. Use the same volumes in each diff though.
[Beginner]All done!
  1. 00:04:764 (2) - Whistle on the end is nice.
  2. 00:07:507 (2) - Too many whistles here, I suggest remove the whistle from the repeat to follow your pattern better.
  3. 00:10:764 (2) - Whistle on head is nice.
  4. 00:11:621 (3) - How about whistle on head and end.
  5. 00:31:850 (2,3) - Confusing rhythm, try not to use small sliders like 2 in a Beginner diff. I suggest delete the 3 and extend the 2 to 00:32:536 like this:
  6. 00:42:821 (1,2,3) - Again really confusing rhythm for a Beginner diff. I suggest delete 00:43:336 (2) and use slider at 00:43:507 instead. Try to avoid switching to 1/2 unless you have to.
    Example

    00:41:107 (3) to 00:45:221 (1)
  7. 01:42:821 (2) - Try to even out the middle area a bit. Move the circled point to (388,112).I tried my best :)
  8. 02:23:964 - If you do in other diffs, make the last spinner a louder volume.
Awesome map. :)

Check these and call me back.
Really thanks!!
UnitedWeSin
Hey. Really sorry for taking so long.

No KD for this.

[Another]
  1. 01:20:364 (1) - You forgot to make the head and tail soft hits and add soft whistles.
  2. 01:36:650 (3) - Try to make more spacing to the 3 it will read nicer, try around (4,180).
  3. 01:47:793 (4,5) - Please unstack the 5 or stack them both on the 6. It's very awkward to read the way you placed it because of autostacking. How about like this?
[Hyper]
  1. 01:00:136 (1) - On second thought I feel it's better to delete this slider and start play at 01:00:993.
  2. 01:12:650 (1) - Remove soft addition from head so we have Normal finish?
[Standard]
  1. 01:01:678 (1,2,1,2) - Why finish on ends of these? I suggest remove all finishes and just place on heads of 01:01:678 (1,1).
  2. 01:11:278 (4) - Finish on the end instead of clap?
[Beginner]
  1. 01:04:421 (2) - Finish on head. Remove finish from end.
  2. 01:05:793 (3) - Remove finish from head.
  3. 01:12:650 (1) - Replace clap with finish is nice.
  4. 02:15:736 - After this point, all of your whistles are Soft instead of Normal whistles, is this on purpose? If not, make sure to remove the soft addition.
Let me know when you're finished.
Topic Starter
Leiwa

UnitedWeSin wrote:

Hey. Really sorry for taking so long.

No KD for this.

[Another]
  1. 01:20:364 (1) - You forgot to make the head and tail soft hits and add soft whistles.done
  2. 01:36:650 (3) - Try to make more spacing to the 3 it will read nicer, try around (4,180).done in another pattern :P
  3. 01:47:793 (4,5) - Please unstack the 5 or stack them both on the 6. It's very awkward to read the way you placed it because of autostacking. How about like this?done
[Hyper]
  1. 01:00:136 (1) - On second thought I feel it's better to delete this slider and start play at 01:00:993.umm, I think this is really nice as sign of starting.
  2. 01:12:650 (1) - Remove soft addition from head so we have Normal finish?[done/list]

    [Standard]
    1. 01:01:678 (1,2,1,2) - Why finish on ends of these? I suggest remove all finishes and just place on heads of 01:01:678 (1,1).done
    2. 01:11:278 (4) - Finish on the end instead of clap?done
    [Beginner]
    1. 01:04:421 (2) - Finish on head. Remove finish from end.done
    2. 01:05:793 (3) - Remove finish from head.done
    3. 01:12:650 (1) - Replace clap with finish is nice.done
    4. 02:15:736 - After this point, all of your whistles are Soft instead of Normal whistles, is this on purpose? If not, make sure to remove the soft addition.
      I thought soft whistle fits better in this diff. (Excuse me, I can't tell well in English...)
Let me know when you're finished.
:)
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