forum

Meramipop - Sono Tobira no Mukou ni

posted
Total Posts
85
Topic Starter
Diasios
This beatmap was submitted using in-game submission on martedì 25 giugno 2013 at 21:45:52

Artist: Meramipop
Title: Sono Tobira no Mukou ni
Source: Touhou
Tags: Beyond that Door ZUN TH5 TH05 Kaikidan Mystic Square Grimoire of Alice Margatroid Extra Stage Boss Theme Reimu Marisa Mima Yuuka Sara Louise Yuki Mai Yumeko Shinki Byakuren Sakuya Wonderland RD-Sounds cRyo[iceeicee] DakeDekaane alacat CXu Andrea osuplayer111 Collaboration
BPM: 140
Filesize: 22988kb
Play Time: 06:24
Difficulties Available:
  1. Hard (4,92 stars, 866 notes)
  2. Normal (2,81 stars, 406 notes)
Download: Meramipop - Sono Tobira no Mukou ni
Download: Meramipop - Sono Tobira no Mukou ni (no video)
Information: Scores/Beatmap Listing
---------------
Name: その扉の向こうに
Original: 不思議の国のアリス & The Grimoire of Alice
Source: 東方怪綺談 ~ Mystic Square

Vocal: めらみぽっぷ
Arranger: RD-Sounds
Circle: 凋叶棕
Album:
Release: Comic Market 81

Vocal arrange of MS's Extra Stage and Alice Margatroid's theme, hope you'll enjoy this!


Normal
00:28:178 - 00:41:892 = xxheroxx
00:41:892 - 00:55:607 = Andrea
00:55:607 - 01:09:321 = BREAK
01:09:321 - 01:23:035 = xxheroxx
01:23:035 - 01:40:178 = Andrea
01:40:178 - 01:53:892 = xxheroxx
01:53:892 - 02:07:607 = Andrea
02:07:607 - 02:21:321 = xxheroxx
02:21:321 - 02:36:750 = Andrea
02:36:750 - 02:50:464 = xxheroxx
02:50:464 - 03:11:035 = Andrea
03:11:035 - 03:24:750 = BREAK
03:24:750 - 03:38:464 = xxheroxx
03:38:464 - 03:55:607 = Andrea
03:55:607 - 04:09:321 = xxheroxx
04:09:321 - 04:23:035 = Andrea
04:23:035 - 04:36:750 = xxheroxx
04:36:750 - 04:52:178 =Andrea
04:52:178 - 05:05:892 = xxheroxx
05:05:892 - 05:19:607 = Andrea
05:19:607 - 05:31:607 = BREAK
05:31:607 - 05:45:321 = xxheroxx
05:45:321 - 05:59:035 = Andrea
05:59:035 - 06:12:750 = xxheroxx
06:12:750 - 06:26:464 = Andrea

Hard
00:28:178 - 00:41:892 = xxheroxx
00:41:892 - 00:55:607 = alacat
00:55:607 - 01:09:321 = BREAK
01:09:321 - 01:23:035 = DakeDekaane
01:23:035 - 01:40:178 = xxheroxx
01:40:178 - 01:53:892 = CXu
01:53:892 - 02:07:607 = cRyo[iceeicee]
02:07:607 - 02:21:321 = alacat
02:21:321 - 02:36:750 = DakeDekaane
02:36:750 - 02:50:464 = xxheroxx
02:50:464 - 03:11:035 = CXu
03:11:035 - 03:24:750 = BREAK
03:24:750 - 03:38:464 = DakeDekaane
03:38:464 - 03:55:607 = cRyo[iceeicee]
03:55:607 - 04:09:321 = xxheroxx
04:09:321 - 04:23:035 = cRyo[iceeicee]
04:23:035 - 04:36:750 = CXu
04:36:750 - 04:52:178 = DakeDekaane
04:52:178 - 05:05:892 = xxheroxx
05:05:892 - 05:19:607 = alacat
05:19:607 - 05:31:607 = BREAK
05:31:607 - 05:45:321 = CXu
05:45:321 - 05:59:035 = cRyo[iceeicee]
05:59:035 - 06:12:750 = alacat
06:12:750 - 06:26:464 = xxheroxx
Andrea
Good luck with this :3
alacat
Merami Pop *-*
Topic Starter
Diasios
Oh, I forgot to say something important, if you're interested in joining this collab then let me know! Once I finish mapping all my parts I'll choose all the guest mappers.
CXu
I have some exams the next 2 weeks, so I probably wont have a lot of time to map until after that. Hopefully everything works out though.

01:40:178 - 01:53:892
02:50:464 - 03:11:035
04:23:035 - 04:36:750
05:31:607 - 05:45:321

If that's fine~
Topic Starter
Diasios
Ok, don't worry! :)
CXu
All right!
On another note, here's a video http://www.mediafire.com/?3t4fu40439uia94
Check if it's okay =3=
Topic Starter
Diasios
Thanks but 17,8 MB is still too much, look.
I want to rename this diff but the video is still too big and it doesn't allow me to do it D: (yes, if you call a diff "marathon" you can upload big sized mapsets)
CXu
Oh, how big do you need it?

Edit: Probably some quality loss but ehh see if it's okay. http://www.mediafire.com/?cgx8ecb35qc1ijb
h3k1ru
well.. to know exact video size will make things easier..

anyway here my attempt, its 11.3 mb, pretty good quality for such long video and small video size, and original aspect ratio to keep character proportions (i dont know why do u guys force 4:3, it looks ugly if the original one was 16:9)

http://yadi.sk/d/6yskozAn50M_J

let me know if u need adjust something
Topic Starter
Diasios
omg h3k1ru the quality of that video is gorgeous, thanks a lot! :)
CXu
Oh, encoding from the original (?) source. Good idea, haha.
cRyo[iceeicee]
01:53:892 - 02:07:607
03:38:464 - 03:55:607
04:09:321 - 04:23:035
05:45:321 - 05:59:035
Topic Starter
Diasios
Alright, every part has been chosen! \:D/
cRyo[iceeicee]
Topic Starter
Diasios
Wow so fast, updated!
cRyo[iceeicee]
Topic Starter
Diasios
Fixed, thanks.
alacat
(「・ω・)「 My part : http://puu.sh/38gLd.zip
Topic Starter
Diasios
Updated! :)
CXu
Hi, I'm slowest =3=/~
http://puu.sh/39TC2.zip
Topic Starter
Diasios
Draining Time: 5:20 :cry:
This mapset will be ranked obviously, I'm going to map a Normal diff so don't worry, just wait a bit.

Anyway, I like how the collab turned out, I'm just a bit worried about alacat and cRyo's parts, you guys made a lot of jumps and your parts are harder than ours, it would be better to keep the same level of difficulty.
rezoons
Hi :),

M4M:

[Normal]
  1. 00:40:392 (3) - Maybe a littl curved end for having a small blanket like this:
  2. 01:12:321 (5,2) - Try to stack them, maybe.
  3. 01:20:464 (2,3) - Maybe curved 3 a little bit to do a blanket with the begining of 2 in addition of the one with the begining of 3.
  4. 01:32:892 (3) - I think you can put an arrow on this one and it will match the music.
  5. 01:36:750 (1) - You have a very long slider. Why not put an original shape, something less plain.... Or a spinner. XD
  6. 01:46:392 (6,1) - The overlapping doesn't look very good imo.
  7. 01:53:892 (1) - Same as 01:36:750 (1)
  8. 02:33:321 (3) - ^ etc...... same suggest for all it's copy-paste and the other as long.
  9. 02:35:892 (1,2) - Maybe put 2 1/2 beat long slider and the second with an arrow starting at 02:35:678
  10. 03:27:750 (5,2) - stack?
  11. 04:25:178 (4) - x=196 y=100 do a better blanket imo.
  12. 04:32:035 (1) - NC? Otherwise the combo is a little but long.
  13. 04:51:321 (1,2,1) - If you want to keep the symmetry try something like this:

    Or it's CTRL+H version ^^
  14. 04:53:464 (2) - Rotate it 180° to do a blanket with 04:52:178 (1).
  15. 05:06:320 (2) - According to the AImod it's end isn't snapped.
  16. 06:23:035 (4) - Maybe you should finish with a symmetrical slider since there are a lot of symmetry in your map.
[Hard]
  1. 00:31:178 (4) - Move the second point to x=396 y=292 for a better vlanket.
  2. 01:21:535 (1) - Move it to x=164 y=140 for a better overlapping.
  3. 01:53:250 (1,1) - Stack them properly?
  4. 02:09:321 (1,2,3,4) - 3 are in one direction and 1 in the opposite. Maybe make 2-2 it would be better imo.
  5. 03:04:178 (1,2,3,4,1) - I think you could do better with these five notes because currently they seems a little bit randomly placed.
  6. 03:42:964 (2,3) - I think CTRL+G plays better.
  7. 03:50:035 (1) - Remove NC?
  8. 04:10:178 - Add a note? It fits better imo.
  9. 04:10:607 - ^
  10. 04:36:321 (1) - Remove NC?
  11. 04:51:428 (3) - Move it to x=136 y=324.
  12. 04:57:964 (4) - Move it to x=76 y=256.
  13. 05:15:536 (5) - I think you need a 1/4-beat-long slider here too.
  14. 06:06:321 (2) - Move it to x=348 y=72 for a better blanket.
~Good Luck~
RikiH_
Ciao, m4m dalla tua queue.

Normal

00:39:321 (2,3) - Non so, io li blanketterei, secondo me stanno meglio
01:20:464 (2,3) - Anche questi
01:39:321 (2) - Finish qui?
01:40:178 (1,2) - Neanche questo blanket mi piace molto...
02:01:607 (3) - Io qua ci farei uno slider tondo come gli altri, non so come spiegare, la voce della tizia è molto "morbida" e uno slider secco così secondo me non ci sta bene, ecco
02:22:178 (3) - Raddrizzalo un po' mettendo l'ultimo sliderpoint in 184|68
02:33:107 (2,3) - Uhm, io unirei la nota allo slider e creerei uno slider unico per seguire meglio la voce, o magari ci metterei uno spinner dato che ne avete messo solo uno in questa diff
02:41:892 (3) - Pensavo che gli oggetti che coprono la reverse-arrow fossero unrankabili, non so se sia ancora così, comunque voi lo sapete meglio, volevo solo farvelo notare D:
02:55:607 (2,3) - Non dico di blankettare ogni singola cosa esistente al mondo, però potresti blankettare queste due note
02:59:035 (2) - Beh che dire, è brutto secondo me
03:07:607 (3) - Così forse flowwa meglio
03:27:750 (5,2) - Non dovrebbero essere stackati?
03:35:892 (2,3) - Blanket? Te lo dico perchè prima avevo detto lo stesso con un pattern molto simile
03:44:464 (3) - Uhm, questo non mi piace, sul repeat cambia del tutto la canzone, non so come spiegare xD Dividilo in due slider. Il primo inizialo in 03:44:464 e finiscilo in 03:44:892 Mentre il secondo inizialo in 03:45:321 e finiscilo in 03:46:178
03:46:607 - Aggiungi una nota
03:50:464 (2) - 2nd sliderpoint: 424|233 3rd sliderpoint: 368|160
03:54:750 (2) - Finish?
04:13:178 (3) - 24|192 flowwa meglio secondo me
04:17:035 (3) - Lo stesso di 02:01:607 (3)
04:30:750 (3,4) - Questo non mi piace, io farei lo slider (3) così, in modo da incastrarsi bene con il (4) senza andare a rovinare il blanket di quest'ultimo con il (5)
04:48:535 (2,3) - Come 02:33:107 (2,3)
05:14:464 (2) - Brutto
05:39:107 (3) - Fai iniziare questo slider 1/2 dopo, al momento non suona molto bene

Hard

01:09:321 (1) - Finish at the beginning?
01:10:178 (2,3) - I'd make a blanket here
01:14:464 (6) - Ctrl+g for a better flow
02:09:750 (2,3,4) - (nazi) Ctrl+g on all these sliders
02:25:607 (3,4) - Ctrl+g on both sliders, imo it flows better
03:38:035 (1) - Too near to the slider imo, I'd make it this way
04:23:892 (4,5) - Blanket?
04:51:000 (1,2,3) - Can you re-arrange these sliders in order not to overlap them?
04:57:964 (4) - Dovrebbe essere stackato sotto l'(1) secondo me, non sotto il (2)

_____________________

Nice map, take a star
Loooctav
Hi~ M4M
[General]
Name of Song: Sono Tob ira no Mokou ni

[Normal]
00:31:607 (1) No like overlap
00:33:321 (3) ^
00:53:464 (1,2,3,4) ^
01:12:321 (5) x279 y:174
05:09:750 (1) No Like overlap, change please, it's only normal

Good Diff~

[Hard]
02:35:571 (3,4,5) Something hard
02:42:750 Delete new combo
02:55:821 (2,3) Ctrl + G please
04:58:178 Delete new combo
06:03:750 Delete new combo

Good Work
STAR~

Sorry for poor mod, but your map is very good
Satellite
hi~ from your queue
try M4M :)


[General]


you forget Sono Tobira no Mukou "ni"

[Normal]

check AIMOD

xxheroxx part
02:42:535 (4,5) - I think 1/2 slider follow



[Hard]
xxheroxx part
00:37:607 (3,4) - humm..I think Lyrics follow so try this.

02:40:178 (1) - Ctrl+G so better?
02:48:321 (6) - ^
02:51:321 (3) - ^

alacat part
00:41:892 (1,2) - More better rhythm,follow with lyrics,like this.

00:42:535 (3) - 00:42:964 - add whistle?
00:45:321 (1) - nazi 4 th grid point 1grid left better.
00:46:821 (4) - Move x404 y248.
02:11:892 (4,5,6) - More better rhythm,follow with lyrics,like this.

and my idea
328,120,131035,6,0,P|368:124|408:116,1,80,10|0,0:0|0:0,0:0:0:0:
484,60,131464,1,8,0:0:0:0:
396,24,131678,1,0,0:0:0:0:
328,120,131892,2,0,P|320:160|316:200,1,80,0|10,0:0|0:0,0:0:0:0:
396,256,132321,1,8,0:0:0:0:
412,160,132535,1,0,0:0:0:0:
06:12:750 (1) - keep?

DakeDekaane part
01:09:321 (1) - 01:09:535 - add whistle.
01:10:821 (3) - follow 01:10:178 (2) -
01:18:964 (4) - follow 01:17:892 (1) -
01:20:250 (2,3) - more beautiful.
460,60,80250,5,0,0:0:0:0:
448,140,80464,2,0,P|376:168|296:152,1,160,8|0,0:0|0:0,0:0:0:0:
01:21:535 (1) - nazi sorry 1grid down so fit.
02:25:607 (3,4) - Ctrl+G try it.
02:35:035 (1,2,3,4,5) - you are choice Rhythm so hard try this. ( melody follow )

04:50:464 (1,2,1,2,3) - The same as before

CXu part
01:41:678 (5) - try this.
04:27:107 (3) - move 04:25:392 (2) - here stack so better.

cRyo[iceeicee] part
looks good really awesome!

good luck~~ :)
Konei
m4m here o/


[General]

  1. I'd increase hitsound volume by 5 ~ 10 % per section as it sounds q bit quiet for some parts.

  2. Collab isn't needed in tags as you have Collaboration.

  3. Correct song title should be" Sono Tobira no Mokou ni"

[Normal]

  1. 01:36:750 (1) - Clap the end? It feels like the same sound as on the start.
  2. 01:39:321 (2,3) - Try to clap those two aswell, it gives a cool emphasize in my opinion.
  3. 01:51:321 (3) - Whistle on the end? Sounds very well with the piano.
  4. 02:08:464 (2) - Whistle on the end? Feels better with the downbeat.
  5. 02:11:035 (1) - And whislte on the start here, it follow the piano/whatever high sound here lol.
  6. 02:14:464 (1) - Same here.
  7. 02:15:321 (3) - Whistle the end?
  8. 02:17:892 (1) - Whistle on the head?
  9. 02:19:607 (2) - Same as above.
  10. 02:21:321 (1) - Whistle?
  11. 02:25:178 (2) - Whistle? It will be consistent with 02:21:750 (2) -
  12. 02:30:750 (3) - Whistle on the start? The vocal sounds high.
  13. 02:33:321 (3) - Whistle on the start to emphasize the vocal?
  14. 02:57:321 (1) - Whistle on the start? Emphasizes the downbeat very well.
  15. 03:00:750 (1) - Same here.
  16. 03:33:321 (3) - Whistle on the end? Follows the piano.
  17. 03:38:464 (1) - Whislte? Follows the piano.
  18. 03:41:036 (5) - Whistle on the start? Follows perfectly with the whistles on 3.
  19. 03:41:893 (1) - Whistle on the start and end to follow the piano?
  20. 03:44:464 (3) - Same
  21. 03:52:178 (1) - Add a clap on the end to keep consistency.
  22. 03:54:750 (2,3) - 3 is not placed that well imo, try to move 2 and 3 up to stack 3 with 1's end.
  23. 04:33:321 (5) - End should really have a whistle, did you miss it?
  24. 04:35:035 (6) - Try to whislte the start here aswell.
  25. 04:41:036 (3) - Whistle on the end? Sounds very well.
  26. 04:57:321 (5) - Whistle the start and the end?
  27. 05:16:178 (1) - Try CTRL + J and G, looks smoother in my opinion.
  28. 05:57:750 (7) - Whistle on the start and end?
  29. 06:23:035 (4) - Try a whistle or a finish on the start, the start feels to heavy to make it having a simple clap.

[Hard]

  1. 01:50:464 (1) - Whistle on the start?
  2. 01:53:250 (1) - NC feels odd and unfiting, remove it?
  3. 02:10:607 (4) - Spacing is much too huge, so that it comes unexpected, please reduce the jump a bit.
  4. 02:27:750 (7) - Missing a clap?
  5. 02:27:964 (8) - Whistle would fit to the ones before, try it.
  6. 03:01:392 (2) - Increase the spacing a bit? Feels weird considering 1 ending on a blue tick.
  7. 03:29:035 (4) - This shape looks more wry than good D: Could you adjust it a bit?
  8. 04:17:035 (2) - Meh, I think this is unnecesarry orz extend it by 1/4 and delete the circle? It doesn't fit into the map's style.
  9. 04:27:750 (5) - Ctrl + G? Flows much smoother imo.
  10. 04:29:892 (5) - Start NC here instead of 1?
  11. 04:42:750 (8) - Whistle the start or the end?
  12. 05:31:607 (1) - Really a nice shape :3
  13. 06:24:321 (3) - Add a whistle?


Ehh, really exhausted and tired.

Sorry for my hitsound mod on Normal xD placement is really flawless there.

Good luck on the way, starred~
Andrea
Will check the mods tomorrow.

Thanks everyone!
Topic Starter
Diasios
Thanks for the mods! :)


Andrea, alacat, cRyo, CXu, Dake: I didn't change anything in your parts, check these mods when you have some free time and tell me what do you want to fix.
DakeDekaane
Whoa >-<

rezoons

rezoons wrote:

Hi :),

01:21:535 (1) - Move it to x=164 y=140 for a better overlapping. /*I get your point but, the reverse arrow is getting covered partially and doesn't look good, I tried giving a different curve, but doesn't change too much.
RikiH_

RikiH_ wrote:

Ciao, m4m dalla tua queue.

01:09:321 (1) - Finish at the beginning? /*I don't think it fits.
01:10:178 (2,3) - I'd make a blanket here /*Ok.
01:14:464 (6) - Ctrl+g for a better flow /*I want to keep the stack with (7) here and it's not that bad flow, I might change with later mods though.
02:25:607 (3,4) - Ctrl+g on both sliders, imo it flows better /*Ok
03:38:035 (1) - Too near to the slider imo, I'd make it this way /*Ok
04:51:000 (1,2,3) - Can you re-arrange these sliders in order not to overlap them? /*Re-arranged, but slightly overlapped.
ThoomyyxD

ThoomyyxD wrote:

Hi~ M4M

02:35:571 (3,4,5) Something hard /*Like what?
Satellite

Satellite wrote:

hi~ from your queue

DakeDekaane part
01:09:321 (1) - 01:09:535 - add whistle. /*Added only in the beginning.
01:10:821 (3) - follow 01:10:178 (2) - /*Ok
01:18:964 (4) - follow 01:17:892 (1) - /*I prefer how is the flow here.
01:20:250 (2,3) - more beautiful. /*It breaks my spacing consistency here, but made a tiny adjust.
460,60,80250,5,0,0:0:0:0:
448,140,80464,2,0,P|376:168|296:152,1,160,8|0,0:0|0:0,0:0:0:0:
01:21:535 (1) - nazi sorry 1grid down so fit. /*Oh you, well, it's fine.
02:25:607 (3,4) - Ctrl+G try it. /*Ok
02:35:035 (1,2,3,4,5) - you are choice Rhythm so hard try this. ( melody follow ) /*I'm trying to build up some tension before the next part, which has increased speed, so I think it's fine.

04:50:464 (1,2,1,2,3) - The same as before /*^
Konei

Konei wrote:

m4m here o/

02:27:750 (7) - Missing a clap? /*Oops
02:27:964 (8) - Whistle would fit to the ones before, try it. /*I liked.
03:29:035 (4) - This shape looks more wry than good D: Could you adjust it a bit? /*I think it looks fine, you didn't complain of (6), they blanket each other :p
04:42:750 (8) - Whistle the start or the end? /*Ok

Thanks for modding :3
My parts fixed (everything is together): http://puu.sh/3fZ3Z.osu
Topic Starter
Diasios
Updated!
CXu
This is the [Hard] diff with my changes.
http://puu.sh/3gnfl.osu
If you need it in a separate .osu or something, poke me~

I'm too lazy to respond to every post, but I did change a few things :P
Topic Starter
Diasios
Updated! (as long you make your changes on the latest version of the map it's not necessary to make a separate .osu file :P)
cRyo[iceeicee]
rezoons

rezoons wrote:

[Hard]
[*]03:42:964 (2,3) - I think CTRL+G plays better. current cursor moving give me better feeling o.o
[*]03:50:035 (1) - Remove NC? NC for speedup
[*]04:10:178 - Add a note? It fits better imo. I found this pattern more interesting then regular note/slider spam :3
[*]04:10:607 - ^
Konei

Konei wrote:

[Hard]

[*] 04:17:035 (2) - Meh, I think this is unnecesarry orz extend it by 1/4 and delete the circle? It doesn't fit into the map's style. its rather adding some variety to the map, then ruining it :3
[/list]
---->xxheroxx
Tell me what you want me to change, and i will try to change it (oT-T)尸
http://puu.sh/3gV03.osu
Topic Starter
Diasios
Updated!



cRyo[iceeicee] wrote:

---->xxheroxx
Tell me what you want me to change, and i will try to change it (oT-T)尸

xxheroxx wrote:

I like how the collab turned out, I'm just a bit worried about alacat and cRyo's parts, you guys made a lot of jumps and your parts are harder than ours, it would be better to keep the same level of difficulty.
Just watch CXu and Dake's parts, removing some big jumps would be enough, if you don't know which one let me know and I'll help you.
alacat
rezoons

rezoons wrote:

[Hard]
  1. 02:09:321 (1,2,3,4) - 3 are in one direction and 1 in the opposite. Maybe make 2-2 it would be better imo. no change.
  2. 05:15:536 (5) - I think you need a 1/4-beat-long slider here too. fix :3
  3. 06:06:321 (2) - Move it to x=348 y=72 for a better blanket. ^

RikiH_

RikiH_ wrote:

Hard
02:09:750 (2,3,4) - (nazi) Ctrl+g on all these sliders emm... no change.

ThoomyyxD

ThoomyyxD wrote:

[Hard]

06:03:750 Delete new combo why ? D:

Satellite

Satellite wrote:

[Hard]
alacat part
00:41:892 (1,2) - More better rhythm,follow with lyrics,like this. not fit for me.

00:42:535 (3) - 00:42:964 - add whistle? I feel that these consecutive a whistle does not match.
00:45:321 (1) - nazi 4 th grid point 1grid left better. :o ... ?
00:46:821 (4) - Move x404 y248. no change.
02:11:892 (4,5,6) - More better rhythm,follow with lyrics,like this. put another pattern here. 02:11:035 (1,2,3) -

and my idea
328,120,131035,6,0,P|368:124|408:116,1,80,10|0,0:0|0:0,0:0:0:0:
484,60,131464,1,8,0:0:0:0:
396,24,131678,1,0,0:0:0:0:
328,120,131892,2,0,P|320:160|316:200,1,80,0|10,0:0|0:0,0:0:0:0:
396,256,132321,1,8,0:0:0:0:
412,160,132535,1,0,0:0:0:0:
06:12:750 (1) - keep? it is hero's part . :?

Konei

Konei wrote:

[Hard]

  1. 02:10:607 (4) - Spacing is much too huge, so that it comes unexpected, please reduce the jump a bit. hmm... no problem imo.

Thank you for modding :)

http://puu.sh/3h5BK.osu
Topic Starter
Diasios
Updated!
Shohei Ohtani
#UnhelpfulModTime

Doing the whole format thing because you asked me to

General[/size]
Idunno, I'm feeling that the claps you use should be actual bass drum beats rather than hitnormals. I tried using drumfinish and it was ok but it wasn't the best, and you'd have to lower the volume manually so it wasn't overbearing. But a bass drum would be cool.

Normal

General:
Starting from 03:24:750 to 05:19:607 a lot of this is copypaste so apply mods from the corresponding parts. Like there's some moved notes around but for the most part it's like almost the exact same thing flipped horizontally and vertically. Which for normal players, isn't very fun. I personally like to copy-paste choruses once, but entire almost 2 minute segments of a song? nope.avi.

Andrea
00:55:178 (4) - Add finish on end of slider
01:36:750 (1) - It's an ok slider but I feel you can make something much more interesting than a curve. Especially one that just kind of leads to space and just dies off.
01:53:892 (1) - ^
02:33:321 (3) - ^
02:50:892 (2,3) - Perfect time for drumwhistles
02:59:035 (2) - Why the random straight slider, when there's no musical cue for it?


xxheroxx
00:39:321 (2) - Maybe make this straight to match (3) and (4)?
01:39:321 (3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4) - Why is there so much focus on red ticks? For the easiest difficulty, they're really hard to follow. I understand some lyrics land on them, but for a lot of them, there's no lyrics.
02:36:750 (1,2) - Perfect time for drumwhistles
02:43:178 (6) - Could you prettypattern this with (3,4,5)? Right now it really looks like it wants to. Having it where it is now just makes it look wrong, even if it is correctly spaced.


Hard

alacat
00:55:607 (2) - Add finish here
02:23:892 (8) - Idunno it'd be cool to add a curved slider here rather than a straight slider, making it more coherent with the beginning of (7)
05:06:321 (3,4) - There's like literally pefect timing to use drumwhistles
05:15:321 (4) - A triangle with (3) and (5) would be cool
05:59:464 (3,4,5) - Same as 5:06

cRyo[iceeicee]
General suggestion: The entire map is following a not really jumpy style. Your parts seems to be the biggest culprit of breaking this.
01:54:964 (2,3,4,5) - This would be MUCH better as a regular diamond pattern. Especially since there's no real reason to increase spacing here anyway.
02:05:035 (2,3) - To follow the melody more, use this? http://osu.ppy.sh/ss/818729
02:08:464 (5) - This jump why
02:11:678 (3) - Even the spacing between (2) and (4)
04:09:321 (2,1,2,3,4) - I'd suggest mapping the cool bass part that comes out of here rather than random off-beats
04:16:178 (5) - This would look much nicer in a traingle with (3) and (4)
05:45:321 (1,2,3) - Perfect time to use drumwhistles
05:51:321 (5) - This doesn't feel natural at all. For a map like this, where most of it has been feeling calming and natural, this is no good. My hand wants something like the slider being CTRL + Gd or something.
05:52:178 (2) - This would look better symmetrical, since you're not really blanketing anything, only avoiding the HP bar.


CXu
03:05:892 (1,2,1,2,3) - To ensure that people hit this properly, make it slider-circle-slider-circle rather than circle-slider-circle-slider. This is because players, unless they're 100% familiar with the song, won't realize the change from straight quarters, to quarter note triplets. Alternatively, you can have repeat slider - circle-cirlce-circle, and that might actually be easier.
05:43:607 (1,2) - Right now (1) and (2) don't seem to be working together. Maybe reformat it something like this? (Or make it look better, I'm awful at sliders, lol: http://osu.ppy.sh/ss/818738

DakeDekaane
01:09:321 (1) - Add finish on beginning of slider
01:19:607 (1) - I guess it's ok since it's like making blankets but when this first appears, it looks like a hunchbacked slider. Maybe something like this would be better: http://osu.ppy.sh/ss/818724
04:36:750 - Add claps on the white ticks here since the bass drum that the claps are following hasn't changed.

xxheroxx
01:28:821 (2) - Add clap on end of slider
01:39:321 (3,4) - For the beginning of these two sliders, use drumwhistles to match the high hat?
04:03:107 (4) - To follow the lyrics better, since you've been really on that the entire song, remove (5), move this slider down 1/2, and add a note where this began.
04:52:607 (2,3) - Pefect time to use drumwhistles
05:02:035 (3,4,5,6) - This curve is really thin. Think about starting (3) a bit higher so you're not reaching to hit (1), and can curve the stream more.
06:13:178 (2,3,4) - Same as 4:52

It's a cool map but I'm still bothered that literally 2 minutes are mostly copy-paste in the normal diff.
Niko-nyan
looks good for me catch my moe star plz
Flower
General

  1. The hitsounds in this map are a bit too weak imo. I suggest increase all sample volume by 1 dB with audio editing tools.
  2. reduce Hard's OD to 6? since it's Hard diff

Normal

Andrea
  1. 01:36:750 (1) - the shape is weird. why not try something cool?
  2. 02:22:178 (3) - make more symmetrical
    348,72,142178,2,8,P|268:99|179:70,2,180
  3. 02:59:035 (2) - Try this:
    184,160,179035,2,8,B|256:192|328:160|328:160|456:260,1,300,10|8,0:0|0:0,0:0:0:0:
  4. 03:52:178 (1) - same as above. also, copy-pasting on this slider is lazy imo.
  5. 05:14:463 (2) - same as 02:59:035 (2) -
  6. 05:55:392 (2) - move upwards by 1 grid or two to make it look more dynamic
xxheroxx
  1. 02:41:892 (3) - not recommend hiding note under the slider end. slightly move away by a grid.
  2. 06:08:892 (7) - move to somewhere else? I don't like the stack here

Hard

alacat
  1. 00:44:035 (2,3,4) - move to x:128 y:264 to keep the flow
  2. 02:07:607 (1,2,3,4,5) - this jump breaks flow. try moving 02:08:249 (4) - to x:88,y:200 and 02:08:464 (5) - ctrl+G
  3. 02:17:892 (1) - I suggest shorten by 1/4 and add note at 02:18:750 - . if you think it overmapping then ignorethis.
  4. 05:11:464 (5,6) - make them parallel, like
  5. 05:59:035 (1) - jump smaller
  6. 06:03:750 (1,2,3) - Don't think the jump is necessary here. Also, I think the NC here is messy.
  7. 06:03:535 (5,8,9) - move to x:252 y:188, as blanket better and better spacing (and stacked with 06:03:535 (5) - , though not noticeable)
cRyo[iceeicee]
  1. 01:53:892 (1) - reversing arrow overlapped
  2. 02:04:178 (1) - too far jump as Hard imo. rotate by 25 degree clock wise, the tail as the center.
  3. 04:18:535 (1,2,3) - slightly reduce spacing
  4. 04:22:392 (1,2,3,4) - breaking flow imo. also, switch NC of 04:23:035 (4,1) - , then adjust again.
  5. 05:51:321 (5) - Ctrl+G
  6. 05:57:107 (5,1,2,3,4,5,6,7,1) - reduce spacing? not a pattern that should be in Hard
CXu
  1. 01:45:535 (2,3,1) - use same spacing?
  2. 02:58:821 (5,6,1) - slightly move downwards, because auto-stack makes 5 appear higher than in editor
  3. 03:03:321 (2) - suggest slowdown starting at this slider
  4. 04:26:892 (2) - not recommended hiding the note directly under the reverse arrow. manual stack.
  5. 04:29:892 (5,1) - switch NC
  6. 05:31:607 (1) - Move tail to x:344 y:168?
  7. 05:37:607 (1,2,3,4,5) - changing to 3 single notes plays better
DakeDekaane
  1. 01:14:464 (6) - reversing arrow overlapped
  2. 02:36:321 (1) - move to 02:36:214 - ? background music has sound here
  3. 04:39:535 (8) - reduce repeating by 2. making a 1 beat break is not a bad idea.
  4. 04:46:178 (6) - slightly move up. auto-stack on 04:46:821 (7) - spoils the spacing
  5. 04:51:000 (1,2,3) - messy as Hard diff, imo
xxheroxx
  1. 01:39:750 (4) - try this:
  2. 02:38:357 - add a note?
  3. 02:42:750 (1,2,3,4,5,6,7,8) - plays better if you change it to 4 single notes. overmapping imo.
Good luck~
Raose
General

such a sweet song :Dd


Normal

Andrea
  • • 01:31:178 - add a note here maybe?
    • 02:24:321 (1,2) - I think switching these 2 on timeline would match vocals better
    06:23:035 (4) - think it'd be an epic end to add a finish to start, repeat, and end :)
xxheroxx
  • • 01:13:607 (2) - the end isn't perfectly stacked on top of 01:12:321 (5)
    • 01:42:107 (3) - how about moving this to the next white tick so it fits vocals better?
    • 01:47:035 (1,2,3,4) - how about this setup? to me, the objects on the red ticks dont' sound so good
    • 02:41:892 (3) - not perfectly stacked on top of 2
    • 04:25:178 (4) - ctrl+G for better flow?
    05:39:107 (3) - the lyric doesn't start til 05:39:321, so I recommend moving the slider to there and end it where it originally ended, shortening the sldier by 1/2
Hard

alacat
  • • 00:41:892 (1,2,3) - I feel like switchign these objects around on timeline would match the beats (and the "oohhh") in the background better :O here's an example:
    • 05:15:321 (4) - why such a big jump? ):
cRyo[iceeicee]
  • • 03:45:750 (2,3,4) - make a triangle out of these?
    • 05:51:321 (5) - ctrl + G would improve the circular flow here imo
CXu
  • • 01:46:607 (2,3,4) - make the spacing equal here?
DakeDekaane
  • • 02:23:892 (8) - just an idea, maybe you can curve the slider so that it blankets 7?
    • 02:29:464 (4) - not perfectly stacked on the tail of 1 D:
    • 03:33:321 (1,2,3,4) - imo, ctrl+G all of these will have a smoother flow, like this: (AR lowered)
xxheroxx
  • • 01:28:821 (2) - not perfectly stacked on 4
    • 03:59:678 (4) - I think it'd fit vocals better if you replaced this slider with a circle and 1/2 repeating slider
goodluckkkkk
Loooctav
Hi again (Need your mod xxheroxx)


Normal

Andrea
01:31:178 add note o3o
01:33:750 ^
02:01:607 (3) Ugly >.<.. Don't use red points <3
02:06:964 (3,4) use slider. imo
02:25:607 (3,4,1) moar moe 05:45:750 (2,3,4) Use slider pls

xxheroxx
01:12:321 (5) x:280 y:195 Better~
01:46:392 (6,1) Ugly Overlap >.<
03:27:750 (5) x:232 y:188 Better~
04:23:892 (3) It's more moe <3 04:30:750 (3) moar moe 04:53:464 (2) moar moe 06:08:035 (5,7) Hard overlap :3

Hard

alacat
02:14:035 (2,3,4,5,6) use slider, it's more moe
05:11:035 (1,2,3,4,5,6,7,8,9,10) WTF!? This does not make much sense
06:03:750 (1) Delete New Combo
06:12:107 (1,2,3,4,5,6) Use slider, moar moe

cRyo[iceeicee]
Nothing~

CXu
04:25:607 (3) this is better

DakeDekeJakeFakeMakemnfiasndgidbsagldf
02:28:178 (1) Ugly slider >.<


xxheroxx
00:31:178 (4,1,2,3) don't have much sense, change this pls
02:50:357 Add note eweeee
04:56:464 (3) The tip of the slider at the tip end of this 04:55:607 (1)
05:05:357 (3) This is wrong located, does not look good

My mod complete, Sorry for before, i hope what this mod it's good
Zero__wind
Hi :3 m4m4 here

sorry to spam with claps but I think you should keep consistency

Hard

try to use "collab" or a custom diff name would be better, for with many streams and especially the 1/4 sliders, the diff is much harder than a Hard

alacat
00:51:964 (4) - maybe also add whistle to this
02:20:892 (1) - the NC seems not neccessary, even this one 02:19:607 (1) -
05:11:785 (6) - clap at end

cRyo[iceeicee]
01:53:892 (1) - the reverse arrow was overlapped by 01:53:250 (2) - 's hitburst, and this seems to be unrankable ?
02:00:750 (4,1) - maybe exchange NC
02:05:035 (2,3) - the rhythm for this place is not really intuitive imo, for there's only one vocal sound and the players need to hit two cricles, naybe remove #3 and replace #2 with a 1/2 slider then rearrange their placing
04:09:107 (1,1) - remove both NC and NC on 04:09:321 (2) - ?
04:11:035 (4) - the rhythm for this place is not intuitive, readable though. Because refering to 04:10:178 - and 04:10:607 - , players would mostly think you are following the melody in the background instead of drum at this part, because you just simply left two drum beats blank. But, you suddenly switched back to a drum beat with 04:11:035 (4) - , which made the rhythm quite weird, put 04:11:035 (4) - at 04:11:250 - may make more sense

CXu
04:23:035 (4,1) - maybe just exchange NC, for downbeat, and for a new sentence started

DakeDekaane
01:09:321 (1) - clap at end ?
01:10:178 (2) - ^
01:11:892 (5) - ^
01:12:964 (2) - ^
01:13:607 (4) - ^
01:11:464 (4) - clap
01:14:464 (6) - clap at reverse point
01:15:750 (7) - clap
01:16:178 (1) - clap at end
01:17:035 (3) - ^
01:18:964 (4) - clap at reverse point
01:19:607 (1) - clap at end
01:20:464 (3) - ^
01:21:535 (1) - remove both the NC on it and on 01:22:607 (1) - , or only remove the NC on 01:22:607 (1) -
02:21:750 (3) - clap
02:23:035 (7) - clap at end
02:23:892 (8) - ^
02:26:464 (5) - ^
02:28:178 (1) - ^
02:30:750 (6) - ^
02:32:035 (2) - clap
03:24:750 (1) - also add clap at end
03:25:607 (3) - ^
03:27:321 (6) - ^
03:28:607 (2) - clap
03:29:035 (4) - clap both on head and tail
03:29:892 (6) - clap and reverse point
03:31:178 (7) - clap
03:31:607 (1) - clap both on head and tail
03:32:464 (3) - clap at end
03:36:964 (2) - clap both on head and tail
03:37:607 (3) - clap on tail ?
04:37:179 (3,5) - clap
04:38:464 (7) - add clap on head and reverse point
04:39:535 (8) - add clap on second reverse point (white tick)
04:41:464 (4) - clap on head
04:41:893 (5) - clap at end
04:43:607 (1) - ^
04:45:321 (5) - ^
04:46:178 (6) - ^
04:44:892 (4) - clap on head
04:47:464 (2) - clap
04:47:893 (4) - clap at end

xxheroxx
00:39:964 (3) - maybe use whistles instead of claps for this one because it's actually not following the drum (or add both)
01:25:178 (2) - also add whistle on it ?
01:28:821 (2) - clap at end instead of on head ?
04:00:535 (1) - remove clap on head ?
04:01:392 (3) - ^
04:02:249 (5) - remove clap ?
04:03:107 (4,1) - remove clap on head ?
05:01:392 (2) - replace the clap on head with a whistle instead and remove the clap on tail
add another spinner at end which start at 06:26:571 - and end at 06:28:607 - , also, for Normal

Normal

xxheroxx
01:46:392 (6,1) - the overlap don't look good, just make it like this ? http://puu.sh/3iafK.jpg
01:50:892 (2) - clap
02:09:750 (3,5) - maybe also clap to them and clap on its tail, refering to 02:11:035 (1) - . It's a matter of consistency
02:16:607 (4,6) - clap
02:41:464 (2) - too high, touched the HP bar, which don't look nice
03:26:893 (3,5) - clap
03:30:321 (3,5) - ^
03:32:893 (2) - ^
03:31:607 (1) - clap at reverse
03:36:964 (3) - also whistle at end
03:57:535 (4) - replace clap with whistle, as you're simply not following the drum at this part
04:04:392 (4) - ^
04:32:035 (4) - clap both on head and tail
06:07:178 (3,4,5,6,7) - those whistles really needed ? suggest to remove half

Andrea
06:21:321 (7,1) - ehchange NC ?

tat's all
good luck
Topic Starter
Diasios
Thanks, changed a few things.
Andrea
http://puu.sh/3inA6

Here's my fixes :3
CXu
CDFA

CDFA wrote:

CXu
03:05:892 (1,2,1,2,3) - To ensure that people hit this properly, make it slider-circle-slider-circle rather than circle-slider-circle-slider. This is because players, unless they're 100% familiar with the song, won't realize the change from straight quarters, to quarter note triplets. Alternatively, you can have repeat slider - circle-cirlce-circle, and that might actually be easier. - Hmm, possibly. I'll see what more people think first :P
05:43:607 (1,2) - Right now (1) and (2) don't seem to be working together. Maybe reformat it something like this? (Or make it look better, I'm awful at sliders, lol: http://osu.ppy.sh/ss/818738 - For me, the 3/4 makes it feel like a break in the lyrics, so I think that not "flowing" into the slider works better.
Flower

Flower wrote:

CXu
  1. 01:45:535 (2,3,1) - use same spacing? - Actually yeah, maybe that works better.
  2. 02:58:821 (5,6,1) - slightly move downwards, because auto-stack makes 5 appear higher than in editor - Mm, I think I got it better now.
  3. 03:03:321 (2) - suggest slowdown starting at this slider - This slider feels like a part of 03:00:750 (1,2), and the new part of the music starting at 03:04:178, so no changes.
  4. 04:26:892 (2) - not recommended hiding the note directly under the reverse arrow. manual stack. - This should work fine, approach circles exist for a reason :P
  5. 04:29:892 (5,1) - switch NC - It's to keep the same pattern as 04:23:035 (4,1) and 04:25:607 (3,1). I could probably change it if it's a very big deal but yeah.
  6. 05:31:607 (1) - Move tail to x:344 y:168? - Eh sure.
  7. 05:37:607 (1,2,3,4,5) - changing to 3 single notes plays better - Not sure what you mean, but follows the same thing as 05:37:607 (1,2,3,4,5), so should be fine.
Raose

Raose wrote:

CXu
  • • 01:46:607 (2,3,4) - make the spacing equal here? - This part was intentional, so no changes.
ThoomyyxD

ThoomyyxD wrote:

CXu
04:25:607 (3) this is better - You mean the blanket? well tbh, I doubt anyone would actually see that, but fixed nonetheless.
Zero__wind

Zero__wind wrote:

CXu
04:23:035 (4,1) - maybe just exchange NC, for downbeat, and for a new sentence started - Well, if cRyo's happy with that, then sure I guess? :P

aaaaaaa
Topic Starter
Diasios
Updated!
Konei
On Normal:

01:13:607 (2) - Is this end intended to be stacked with the previous 5? If yes, fix it.

Besides this, I think silencing Sliderslide and Slidertick at the same time is unrankable, am I right?

Just some things I missed u.u
Topic Starter
Diasios

Konei wrote:

On Normal:

01:13:607 (2) - Is this end intended to be stacked with the previous 5? If yes, fix it. While playing you don't notice it so it's not necessary, I don't want to break my spacing consistencies.

Besides this, I think silencing Sliderslide and Slidertick at the same time is unrankable, am I right? Uh... slidertick is not muted and you can hear it while playing.
Konei
In my opinion the Slidertick sound is way too quiet :<

Try setting Slidertick rate to 4 and make a giant Slider, you will barely hear anything.

Maybe it's just me tho.
Topic Starter
Diasios
Made on purpose, I don't really like how a slidertick with a higher volume sounds, I'll increase it a little if more people will complain about it.
Irreversible

Konei wrote:

On Normal:

01:13:607 (2) - Is this end intended to be stacked with the previous 5? If yes, fix it.

Besides this, I think silencing Sliderslide and Slidertick at the same time is unrankable, am I right?

Just some things I missed u.u
no kd for you.. xDDD
Konei

Irreversible wrote:

Konei wrote:

On Normal:

01:13:607 (2) - Is this end intended to be stacked with the previous 5? If yes, fix it.

Besides this, I think silencing Sliderslide and Slidertick at the same time is unrankable, am I right?

Just some things I missed u.u
no kd for you.. xDDD
LOL xD

not like I didnt already get one
DakeDekaane
;n;
CDFA

CDFA wrote:

#UnhelpfulModTime

DakeDekaane
01:09:321 (1) - Add finish on beginning of slider /*Ok.
01:19:607 (1) - I guess it's ok since it's like making blankets but when this first appears, it looks like a hunchbacked slider. Maybe something like this would be better: http://osu.ppy.sh/ss/818724 /*Did something similar
04:36:750 - Add claps on the white ticks here since the bass drum that the claps are following hasn't changed. /*Ok
Flower

Flower wrote:

DakeDekaane
  1. 01:14:464 (6) - reversing arrow overlapped /*Fixed somehow following CDFA's suggestion.
  2. 02:36:321 (1) - move to 02:36:214 - ? background music has sound here /*There is, but I'm following the kicks? I don't know how it's called, but putting a note there doesn't fit too much imo.
  3. 04:39:535 (8) - reduce repeating by 2. making a 1 beat break is not a bad idea. /*Reduced the repeats, but added a circle in 04:39:964 - as it sounds empty imo
  4. 04:46:178 (6) - slightly move up. auto-stack on 04:46:821 (7) - spoils the spacing /*I think I get it, did something
  5. 04:51:000 (1,2,3) - messy as Hard diff, imo /*Did something similar to my previous part
Raose

Raose wrote:

DakeDekaane
  • • 02:23:892 (8) - just an idea, maybe you can curve the slider so that it blankets 7? /*Actually the overlap is intentional, otherwise I'd be abusing of blankets :p
    • 02:29:464 (4) - not perfectly stacked on the tail of 1 D: /*Oh you~, well, I can't achieve a perfect blanket and stack that are almost unnoticeable but did something.
    • 03:33:321 (1,2,3,4) - imo, ctrl+G all of these will have a smoother flow, like this: (AR lowered) /*Ok.
ThoomyyxD

ThoomyyxD wrote:

DakeDekeJakeFakeMakemnfiasndgidbsagldf
02:28:178 (1) Ugly slider >.< /*Why? It's symmetrically perfect.
@Zero__wind: I'm really afraid I missed all those claps, skimmed some and noticed they were on white ticks, with some exceptions though, but all should be its place now. Also that NC you pointed, thanks.

Thanks everyone.
All with my parts fixed: http://puu.sh/3iHFy.osu
Topic Starter
Diasios
Updated!
alacat
CDFA

CDFA wrote:

alacat
00:55:607 (2) - Add finish here too loud imo.
02:23:892 (8) - Idunno it'd be cool to add a curved slider here rather than a straight slider, making it more coherent with the beginning of (7) it is DakeDekaane's part :?
05:06:321 (3,4) - There's like literally pefect timing to use drumwhistles not fit for me.
05:15:321 (4) - A triangle with (3) and (5) would be cool put a jump :3
05:59:464 (3,4,5) - Same as 5:06 same.

Flower

Flower wrote:

alacat
  1. 00:44:035 (2,3,4) - move to x:128 y:264 to keep the flow emm...no.
  2. 02:07:607 (1,2,3,4,5) - this jump breaks flow. try moving 02:08:249 (4) - to x:88,y:200 and 02:08:464 (5) - ctrl+G ok:3
  3. 02:17:892 (1) - I suggest shorten by 1/4 and add note at 02:18:750 - . if you think it overmapping then ignorethis. yea keep on now.
  4. 05:11:464 (5,6) - make them parallel, like no.
  5. 05:59:035 (1) - jump smaller ^
  6. 06:03:750 (1,2,3) - Don't think the jump is necessary here. Also, I think the NC here is messy. kk :)
  7. 06:03:535 (5,8,9) - move to x:252 y:188, as blanket better and better spacing (and stacked with 06:03:535 (5) - , though not noticeable) no.

Raose

Raose wrote:

alacat
  • • 00:41:892 (1,2,3) - I feel like switchign these objects around on timeline would match the beats (and the "oohhh") in the background better :O here's an example: no change.
    • 05:15:321 (4) - why such a big jump? ): fix.

ThoomyyxD

ThoomyyxD wrote:

alacat
02:14:035 (2,3,4,5,6) use slider, it's more moe
05:11:035 (1,2,3,4,5,6,7,8,9,10) WTF!? This does not make much sense
06:03:750 (1) Delete New Combo ok.
06:12:107 (1,2,3,4,5,6) Use slider, moar moe
I cant understand your mod :?  What should I change?

Zero__wind

Zero__wind wrote:

alacat
00:51:964 (4) - maybe also add whistle to this no.
02:20:892 (1) - the NC seems not neccessary, even this one 02:19:607 (1) - ok!
05:11:785 (6) - clap at end ok~

Thank you for modding  :D

http://puu.sh/3kGnW
Topic Starter
Diasios
Updated!
cRyo[iceeicee]
CDFA

CDFA wrote:

Hard
cRyo[iceeicee]
General suggestion: The entire map is following a not really jumpy style. Your parts seems to be the biggest culprit of breaking this. i think my parts easy enough ._.
01:54:964 (2,3,4,5) - This would be MUCH better as a regular diamond pattern. Especially since there's no real reason to increase spacing here anyway. increasing spacing fits
02:05:035 (2,3) - To follow the melody more, use this? http://osu.ppy.sh/ss/818729 they both follow
02:08:464 (5) - This jump why idk, but probably because its alacat's part x .x
02:11:678 (3) - Even the spacing between (2) and (4) i'm fine with this jump, since its alacat's part also x...x
04:09:321 (2,1,2,3,4) - I'd suggest mapping the cool bass part that comes out of here rather than random off-beats current one is more interesting for me
04:16:178 (5) - This would look much nicer in a traingle with (3) and (4) #5 should have jump
05:45:321 (1,2,3) - Perfect time to use drumwhistles dont hear drum w
05:51:321 (5) - This doesn't feel natural at all. For a map like this, where most of it has been feeling calming and natural, this is no good. My hand wants something like the slider being CTRL + Gd or something. ok
05:52:178 (2) - This would look better symmetrical, since you're not really blanketing anything, only avoiding the HP bar. changed little bit, but dont want symmetrical
Flower

Flower wrote:



[size=150]Hard



cRyo[iceeicee]
  1. 01:53:892 (1) - reversing arrow overlapped i have no idea why CXu decided to hide my reverce arrow (´Д`)
  2. 02:04:178 (1) - too far jump as Hard imo. rotate by 25 degree clock wise, the tail as the center. did smth else
  3. 04:18:535 (1,2,3) - slightly reduce spacing ok
  4. 04:22:392 (1,2,3,4) - breaking flow imo. also, switch NC of 04:23:035 (4,1) - , then adjust again. NC clearly readable
  5. 05:51:321 (5) - Ctrl+G ok
  6. 05:57:107 (5,1,2,3,4,5,6,7,1) - reduce spacing? not a pattern that should be in Hard ok
Raose

Raose wrote:

General


cRyo[iceeicee]
  • • 03:45:750 (2,3,4) - make a triangle out of these? i like current one >_<
    • 05:51:321 (5) - ctrl + G would improve the circular flow here imo ok
Zero__wind

Zero__wind wrote:

cRyo[iceeicee]
01:53:892 (1) - the reverse arrow was overlapped by 01:53:250 (2) - 's hitburst, and this seems to be unrankable ? CXu CXu CXu o(-`д´- 。)
02:00:750 (4,1) - maybe exchange NC no current one follow vocal/spacing o.o
02:05:035 (2,3) - the rhythm for this place is not really intuitive imo, for there's only one vocal sound and the players need to hit two cricles, naybe remove #3 and replace #2 with a 1/2 slider then rearrange their placing ok
04:09:107 (1,1) - remove both NC and NC on 04:09:321 (2) - ? first NC started with my part, second because rhytm change
04:11:035 (4) - the rhythm for this place is not intuitive, readable though. Because refering to 04:10:178 - and 04:10:607 - , players would mostly think you are following the melody in the background instead of drum at this part, because you just simply left two drum beats blank. But, you suddenly switched back to a drum beat with 04:11:035 (4) - , which made the rhythm quite weird, put 04:11:035 (4) - at 04:11:250 - may make more sense well i think its readable due to slow bpm/AR8, i know its ignoring beat etc, just wanted to bring some variety to white tick beat spam
Thx mod!
http://puu.sh/3lUXs.osu
CXu
Just to clarify, I'm pretty sure the ranking criteria is just for the default skin, and with the new overhauled default skin, hitbursts end up underneath new objects, and you can see the reverse arrow very clearly before you need to hit it:

I don't know if hiding hitbursts underneath new objects is new behviour over all skins though, and I need to go sleep soon, so I don't feel like checking it right now, lol.
Topic Starter
Diasios
Updated!



CXu:
As you can see the reverse arrow is hidden if you use a different skin so it's better if you avoid this.
Though I wonder how many people nowadays still use non-transparent hitbursts.
CXu
Problem with using custom skins to determine something is that some skins might have modifications that make certain patterns easier/harder/impossible to read. If the hitbursts are big, some sliders might look like circles because they're completely covered. My own skin has a white circle around the reverse arrow that's a bit bigger than the hitcircle, so I see reverses even if they're covered by a previous note or something. Which is probably why you usually go with the default skin when checking for rankability. We can't assume that players have invisible hitbursts, but we can't assume they have very big hitbursts either, so yeah.

Well anyhow, it doesn't make that much of a difference to me either way, so here we go:
202,177,112821,6,0,L|250:89,1,80,0|8,0:0|0:0,0:0:0:0:
280,32,113250,1,2,0:0:0:0:
Topic Starter
Diasios
Alright, updated.
Natsu
Hi from your Queue

General

  1. Clean

Normal

Andrea
  1. 00:53:464 (1,2,3,4) - avoid the stacks can be confuse for newbies imo Iknow about new skin but anyways this is hard for newbies they click all fast orz
  2. 03:54:321 add somethink here gonna be really good for rhythm actually feel empty
xxheroxx
  1. 00:27:750 add somethink here for consistency with the other diff
  2. 01:12:321 (5) - try to stack this with 01:13:607 (2) - tail
  3. 01:46:392 (6,1) - try another placement actually look really confuse and overlaped imo
  4. 05:36:750 (3,4,5,6,7,8) - trhy to make some slider there actually really hard for a newbie

Hard

[*]HP + 1 actually 6 so low but maybe is just me

alacat
  1. 00:41:892 remove NC then add NC here 00:41:678 to be consistent with like xhero did on 00:27:750 (1,2,3) -
  2. 00:47:035 add a circle with clap here then start spinner on 00:47:142 gonna be better for hitsounds
  3. 00:54:964 whistle on the tail too for consistency with th music and with the one you add on the head
  4. 05:11:678 add a circle here feel weird when you play it
cRyo[iceeicee]
  1. 04:17:464 stack it under the tail of previous slider
  2. 05:52:821 (3,4,5) - keep the 0.50 distance here imo
CXu
  1. 01:46:607 (2,3,4) - why the distance is not the same? i preffer if you make a perfec triangle here
  2. 03:00:750 is better if you finish this on 03:01:178 Or if you add a beat 03:01:178 following vocals
  3. 03:01:392 ^
  4. 03:02:464 conver this one in a 1/2 slider following vocals? gonna fit better here imo
  5. 03:08:035 - 03:08:464 map this parts like you did on symilar place like 03:04:178 (1,2,3,4) -
  6. 03:08:035 ^
DakeDekaane
  1. 01:15:750 just saying the most of players dont like this circle hidden under sliders maybe you want to try another placement
  2. 02:22:392 (6,7,8) - this pattern gonna look alot better if you stack 7 head with 8 body imo
  3. 02:31:607 this gonna follow better vocals if you do a 1/2 slider in there imo
  4. 02:33:321 (1,2,3,4,1) - this patter look kinda random and bored to play imo why you dont try some start or triangle patterns on that part gonna be more fun
  5. 02:36:214 add somethink here since you map the before 1/4 and i dont understand why you ignore the last with some important beat there
  6. 03:30:964 you ignore this but you map the same sound on 03:31:392
  7. 04:50:250 add somethink here feel really empty when you play it
  8. 04:51:642 again you ignore the strong sound here better add somethink imo
xxheroxx
  1. 00:29:892 I think you should map this part maybe conver this 00:29:678 in 1/2 slider also if you map that part gonna be good for your clap patter imo
  2. 00:30:321 same here is weird how you ignore the vocal in here better map it gonna feel better for gameplay
  3. 01:31:178 ^
  4. 01:36:750 (1,2,3,4) - gonna be really fun If you add some 1/4 repeats slider or atleast 1/2 slider to fit the music better
  5. 04:08:785 (1,2) - why you ignore the 1/4 music in this art I think gonna be better if you map it
  6. 05:02:463 (1,2) - convert they 2 in a 1/2 slider since finish a stream with a slider fit better aso is better for gameplay imo
  7. 06:24:535 - 06:24:642 - 06:24:750 add circles there the start spinner on 06:24:857 gonna follow better the music
Well thats all I can suggest here also shooting a star i really like this song and map
[ Zzz ]
Normal

Andrea

03:03:321 (3) - Prev0.98>1.00 Is better to change the good things

I think good! ↓

SPOILER
05:06:321 (2) - x310 y279

05:07:607 (4) - x433 y52

05:09:320 (6) - x434 y331

05:18:749 (3) - prev 0.97 > 1.00 !

xxheroxx

01:13:607 (2) - I think is better ...

03:29:036 (2) - ^


Hard

alacat

02:10:178 (3,4) - 3.32 before and after the interval, I think I'd like a little serious ...

02:13:392 (2) - Down a little.

02:16:178 (1) - Seems to be a little obscured

cRyo[iceeicee]

01:55:392 (4) - Delete or Urge you to narrow gap a little bit of back and forth ...?

CXu

01:45:535 (2,3,1) - Prev 1.10>1.00 Can you try?

DakeDekaane

01:21:535 (1) - x164 y138 Can you try?

xxheroxx
Megurine Luka
Hello from your queue

General

  • • No

Normal

Andrea
  • • 01:23:035 (1) - kinda nazi but one grid down makes it on the same line with previous slider
    01:25:607 (5) - I think this makes the flow more fluent

    02:33:107 (2,3) - I think del 2 and move 3 to 02:33:107 then makes it longer fit the vocal more.
    02:56:892 (3) - try x=324 y=348 makes the previous slider surround the circle, and you don't need to change the following slider since it also fits distance snapping
    03:50:464 (2) - make the end point a little bit right to make a better encircle for 1?
    04:15:750 (1) - try x= 244 y = 104 and makes it like

    04:48:321 (1,2,3) - same with previous
xxheroxx
  • • 01:13:607 (2) - I do think the slider end can stack 01:12:321 (5) - which makes the map more clean and beautiful

    01:21:535 (3) - why not curved slider like

    03:29:036 (2) - the same with previous
    04:23:892 (3) - make a parallelogram shape with 04:22:607 (4,1,2) - ?
    05:43:821 (6) - try

Hard

alacat
  • • 02:20:250 (2) - I think if you can copy a 02:19:607 (1) - and ctrl g makes the map more fun and prettier than current , and somehow it fits the vocal
    like:
cRyo[iceeicee]
  • I like your part. Very much.
CXu
  • 01:52:821 (1) - I think ctrl+g seems have a better flow
xxheroxx
  • 01:35:035 (1) - stack the end of 01:33:321 (1) - maybe?
That's all I got~

Good Luck
Topic Starter
Diasios
Thanks guys! :)


cRyo: feel free to edit this 04:08:250 (2,3,4,5,6,7,1) if you don't like it, I personally think it's a mediocre pattern but I don't want to change your patterns without your permission.
CXu
Natsu

Natsu wrote:

CXu
  1. 01:46:607 (2,3,4) - why the distance is not the same? i preffer if you make a perfec triangle here - Well since people keep complaining about this, I'll make this even :P
  2. 03:00:750 is better if you finish this on 03:01:178 Or if you add a beat 03:01:178 following vocals - Not following vocals here.
  3. 03:01:392 ^
  4. 03:02:464 conver this one in a 1/2 slider following vocals? gonna fit better here imo - Sounds weird to me, and feels off.
  5. 03:08:035 - 03:08:464 map this parts like you did on symilar place like 03:04:178 (1,2,3,4) - - Doesn't make sense to map the drum when I switched from the drum at 03:05:892 (1) -
  6. 03:08:035 ^

[box=[ Zzz:6217c]]

[ Zzz ] wrote:

CXu

01:45:535 (2,3,1) - Prev 1.10>1.00 Can you try? - Can I try what?

Megurine Luka

Megurine Luka wrote:

CXu
  • 01:52:821 (1) - I think ctrl+g seems have a better flow - Well, I agree, but that might end up covering the reverse arrow later again, so I'll refrain from doing this :P

bbbbbbbbbb
Topic Starter
Diasios
Updated!
alacat
Natsu

Natsu wrote:

alacat
  1. 00:41:892 remove NC then add NC here 00:41:678 to be consistent with like xhero did on 00:27:750 (1,2,3) - keep on now.
  2. 00:47:035 add a circle with clap here then start spinner on 00:47:142 gonna be better for hitsounds emm...not fit for me.
  3. 00:54:964 whistle on the tail too for consistency with th music and with the one you add on the head no.
  4. 05:11:678 add a circle here feel weird when you play it ^same x.x

Zzz

Zzz wrote:

alacat

02:10:178 (3,4) - 3.32 before and after the interval, I think I'd like a little serious ... emm... no problem imo.

02:13:392 (2) - Down a little. ...? keep on now.

02:16:178 (1) - Seems to be a little obscured ^same.

Megurine Luka

Megurine Luka wrote:

alacat
  • • 02:20:250 (2) - I think if you can copy a 02:19:607 (1) - and ctrl g makes the map more fun and prettier than current , and somehow it fits the vocal
    like: no change.

Thank you for modding.
DakeDekaane

Natsu wrote:

Hi from your Queue

DakeDekaane
  1. 01:15:750 just saying the most of players dont like this circle hidden under sliders maybe you want to try another placement /*That stack fits nicely with vocals imo
  2. 02:22:392 (6,7,8) - this pattern gonna look alot better if you stack 7 head with 8 body imo /*Made a bit bigger the overlap, but not totally covered.
  3. 02:31:607 this gonna follow better vocals if you do a 1/2 slider in there imo /*Joint (2,3) into a slider, I think it fits better.
  4. 02:33:321 (1,2,3,4,1) - this patter look kinda random and bored to play imo why you dont try some start or triangle patterns on that part gonna be more fun /*I remapped a bit this part due to previous suggestion, and it was no random :c
  5. 02:36:214 add somethink here since you map the before 1/4 and i dont understand why you ignore the last with some important beat there /*I'm following the bassy percusion sounds (idk how it's called orz) so I think it's fine, I tried adding something there but sounds a bit weird to me.
  6. 03:30:964 you ignore this but you map the same sound on 03:31:392 /*Added note.
  7. 04:50:250 add somethink here feel really empty when you play it /*I think it's ok to have a tiny gap, as the next part builds a bit of tension for the kiai
  8. 04:51:642 again you ignore the strong sound here better add somethink imo /*As my previous part.
Well thats all I can suggest here also shooting a star i really like this song and map
@[ Zzz ]:I tried the coordinate you suggested but the repeat arrow would be slighty overlapped by previous slider, a bit hard to move and keep the actual shape and flow.

Thanks for modding o/

The update: http://puu.sh/3oaAV.osu :3
Topic Starter
Diasios
Updated!
Nymph
:3 nice one, nothing to complain about so bubbled.
Andrea
Rank this <3
Topic Starter
Diasios
omg thanks Nymph! :)
Scorpiour
wonderful song~~

Ranked~~!!
show more
Please sign in to reply.

New reply