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Tamura Yukari feat. motsu from m.o.v.e - You & Me [Taiko|Osu

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Kitsuneko
Hi Hi!
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. needs one more Taiko Diff.
  2. kiaitime do not use?
  3. Combo Colors 2 and 4 are too similar.

    Please tell me source of BG so cute >w<

Easy


  • Setting

  1. Clear
Hitsounding

  1. Okay~
Mapping

  1. 02:46:729 (1,2) - I prefer a slider by here~

Normal


  • Setting

  1. Clear
Hitsounding

  1. 01:55:354 (2) - Whistle?
Mapping

  1. Okay :3

Hard


  • Setting

  1. 03:53:104 - Useless Green line.
Hitsounding

  1. good job
Mapping

  1. 00:57:229 (1,1,1) - this NC patterns makes confuse to me. but just suggestion. :o
    also other same pattern is same as above.

Insane


  • Setting

  1. Clear
Hitsounding

  1. 01:23:760 - Volume 55%? or
Mapping

  1. omg nothing to say from me. Beautiful map.

Hi-Quality... sorry short modding ;_;
\cRyo moe mapper/ pro mapper!


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Dooms
Actually, I'm just going to make a quick post here regarding the Taiko Oni difficulty, since the other Taiko is perfectly fine imo.

The only thing I can say about it is that you should really make the Kiai times all the same amount of difficulty or make them progress in difficulty (1 is easier than 2, which is easier than 3). It's like you threw all of the difficulty to the last part of the song, which is not a great idea in my opinion. The best way to fix this would be to make the first two kiai times more difficult like the third one. You use a lot of the DDKDK pattern in the first kiai time. Maybe add in some other patterns along with a 7-9 note pattern or two? For 5 note patterns, DKDDK, KDKKD, and KDKKK along with the KKKDK you used in the other kiai times would probably work.

Same for the second kiai time. Just try to even out the difficulty in the kiai times at least. Throwing all of the difficulty at the player in one portion of the song is a really bad idea in my opinion, especially when the end of the song isn't the only kiai time. I could understand if you just made the triplet part difficult, as that is a new feature in the song and shows a dominant rhythmic portion of the song as well, but carrying it to the kiai time when the other kiai times are easy... It doesn't fit well in the map at all, especially when you consider the fact that all three kiai times have the same melody.

All in my opinion of course, but yeah. Also just a suggestion. Not trying to offend or anything. Sorry if it comes across that way! ;_;.
787B
Hi.
From my Modding Queue.
Sorry to have keep you waiting, but I'm here.
Let's go!

General
Looks fine!

Easy
00:47:854 (3,4,5) - Feels kinda hard the sudden change of instruments to vocals here. Try to avoid this.
01:45:979 (3) - Move a grid down to improve flow.
01:49:354 (4) - Remove NC
01:50:104 (6) - NC
01:51:979 (1) - Remove NC
02:15:604 (3,1) - Blanket?

Normal
01:40:541 (5) - NC? Feels nice because it will match with vocals: "One-Two!"
01:45:041 (3) - ^
02:44:104 - Add break.

Hard
02:49:354 (1) - Remoce NC, it will be perfect to match with "Two!" imo.
02:53:104 (1) - NC?

Insane
00:24:041 (5) - NC fits good here.
00:24:041 (5) - ^
Nothing much to add here, nice diff.

Kind of a nazi mod, but well, this map is bubble-ready imo.
Here's a star:
Good luck!
Verlaren
Hai ~cRyo~

From Aincrad's Modding queue~

General

  1. KARORYYYYY ♥
  2. bg is moe~ moe~ moe~ moe~ moe~ moe~ moe~ moe~ moe~ moe~ Want pick up himself >3<


Easy

  1. 00:21:604(1) - remove finish. Does not sound very nice. Even a slightly cut ear. IMO
  2. 00:43:729 - maybe remove whistle? Does not sound very nice.
  3. 00:55:354(2) - remove whistle.
  4. 02:00:229 - this whistle... does not sound very nice.


Normal

  1. 00:21:604(1) - remove finish. Does not sound very nice. Even a slightly cut ear. IMO
  2. 00:44:479 - maybe add whistle on slider's end?
  3. 02:51:604(3) - this whistle sound is strange. Maybe remove him?
  4. 03:08:104(3) - remove whistle.


Hard

  1. 00:21:604(1) - remove finish. Does not sound very nice. Even a slightly cut ear. IMO
  2. 00:43:729 - maybe remove whistle? Does not sound very nice.


Insane

  1. AR -1
  2. DR -1? That is much better.
Good job!
Good luck! ;)
Cirno
49 favs whatthe.. Hi. I chose Normal and Hard since your map is too long and you didn't specify.

[Hard]

  1. 00:27:416 (1) - Can't hear whatever you're following, provided that you havn't added any hitsounds to 00:27:510 either, suggest reverting to a simple 1/2 (00:27:416, 00:27:604)
  2. 00:47:479 (4) - To better follow the kicks you may try reduce 1 repeat, move to 00:47:854 and place a circle at 00:47:666
  3. 02:01:166 (1,2,3,4,5) - Really strange flow here, following the track of 02:00:604 (4) - player would expect to go up. Try the sequence (1,3,2,5,4)
  4. 02:03:979 (4) - Same suggestions as 00:47:479 (4)
[Normal]

  1. 00:06:604 (1) - Start at 00:06:229 as in other diffs? (remove 00:06:229 (4) - )
  2. 00:26:666 (5) - Maybe it's easier for beginners if you end at 00:27:041
  3. 01:40:541 (5) - Maybe NC for the "one two" as you did in other diffs?
  4. 02:23:666 (3,5) - Without these circles the rhythm get better punctuated imo
  5. 03:19:166 (3,5) - ^
  6. 03:48:416 (6) - Remove clap?
That's all, pretty nice map, didn't come up with anything of real significance orz. Good luck~
Topic Starter
cRyo[iceeicee]
Kitsuneko

Kitsuneko wrote:

Hi Hi! (´∇ノ`*)ノ
from \( 'ω')/Kitsuneko's Modding Queue\('ω' )/

General



  1. needs one more Taiko Diff.
  2. kiaitime do not use? maybe add later >_<
  3. Combo Colors 2 and 4 are too similar. yeah thats why i separated them with light blue and dark blue combo xD (and they match with bg oo!)

    Please tell me source of BG so cute >w<
because KARORYYYYYYYY >3333<

Easy


  • Setting

  1. Clear
Hitsounding

  1. Okay~
Mapping

  1. 02:46:729 (1,2) - I prefer a slider by here~
i think 2 notes fits better >_<

Normal


  • Setting

  1. Clear
Hitsounding

  1. 01:55:354 (2) - Whistle?
Mapping

  1. Okay :3

Hard


  • Setting

  1. 03:53:104 - Useless Green line.
Hitsounding

  1. good job
Mapping

  1. 00:57:229 (1,1,1) - this NC patterns makes confuse to me. but just suggestion. :o
    also other same pattern is same as above.
dont have any idea how to make them look better, even if i remove NC from second note it will be the same (2 different color aproach cirles in 1 spot) so it doesnt matter 2 or 3 xD

Insane


  • Setting

  1. Clear
Hitsounding

  1. 01:23:760 - Volume 55%? or made 60%
Mapping

  1. omg nothing to say from me. Beautiful map.

Hi-Quality... sorry short modding ;_;
\cRyo moe mapper/ pro mapper!


Black = suggestions. Does not mean that must be changed / Blue = recommend to change / Red = Unrankable issues
Wolf

Wolf wrote:

Hi. Hi hi oo/
From my Modding Queue.
Sorry to have keep you waiting, but I'm here.
Let's go!

General
Looks fine!

Easy
00:47:854 (3,4,5) - Feels kinda hard the sudden change of instruments to vocals here. Try to avoid this. there is no change, pattern following both vocal/instrument, about shifting from white to red ticks i dont think its hard when it following same 1/1 rhytm
01:45:979 (3) - Move a grid down to improve flow. i think current one is better
01:49:354 (4) - Remove NC
01:50:104 (6) - NC
01:51:979 (1) - Remove NC ^ this 3 NC following vocal
02:15:604 (3,1) - Blanket? its not supposed to be blanket :P

Normal
01:40:541 (5) - NC? Feels nice because it will match with vocals: "One-Two!"
01:45:041 (3) - ^
02:44:104 - Add break.

Hard
02:49:354 (1) - Remoce NC, it will be perfect to match with "Two!" imo. its like 3 words 3 NC notes, if i remove this one previous 1note NC will be weird o_o
02:53:104 (1) - NC? dont like last note NC

Insane
00:24:041 (5) - NC fits good here. short 2notes NC is unnecessary
00:24:041 (5) - ^
Nothing much to add here, nice diff.

Kind of a nazi mod, but well, this map is bubble-ready imo.
Here's a star: Thanks >3</
Good luck!
Verlaren

Verlaren wrote:

Hai ~cRyo~ Hi hi o.o/

From Aincrad's Modding queue~

General

  1. KARORYYYYY ♥
  2. bg is moe~ moe~ moe~ moe~ moe~ moe~ moe~ moe~ moe~ moe~ Want pick up himself >3<


Easy

  1. 00:21:604(1) - remove finish. Does not sound very nice. Even a slightly cut ear. IMO but its perfectly following music, i even think finish in music is even louder >_<
  2. 00:43:729 - maybe remove whistle? Does not sound very nice. i think its funny, used it in every diff
  3. 00:55:354(2) - remove whistle. i think its fine o:
  4. 02:00:229 - this whistle... does not sound very nice. same as before :P


Normal

  1. 00:21:604(1) - remove finish. Does not sound very nice. Even a slightly cut ear. IMO same as easy
  2. 00:44:479 - maybe add whistle on slider's end? there is whistle already o.o
  3. 02:51:604(3) - this whistle sound is strange. Maybe remove him? sounds fine for me
  4. 03:08:104(3) - remove whistle. this one also >.<


Hard

  1. 00:21:604(1) - remove finish. Does not sound very nice. Even a slightly cut ear. IMO if you remove it you will hear same finish in bgm >_<
  2. 00:43:729 - maybe remove whistle? Does not sound very nice. i think it fits


Insane

  1. AR -1 i like AR9 more o:
  2. DR -1? That is much better. i dont think HP7 is high, its not that crazy stream map o:
Good job!
Good luck! ;)
Cirno

Cirno wrote:

49 favs whatthe.. Hi. I chose Normal and Hard since your map is too long and you didn't specify.

[Hard]

  1. 00:27:416 (1) - Can't hear whatever you're following, provided that you havn't added any hitsounds to 00:27:510 either, suggest reverting to a simple 1/2 (00:27:416, 00:27:604) added whistle, but didnt change kickslider, triplet sound fits better for me
  2. 00:47:479 (4) - To better follow the kicks you may try reduce 1 repeat, move to 00:47:854 and place a circle at 00:47:666 no.....repeat fits better
  3. 02:01:166 (1,2,3,4,5) - Really strange flow here, following the track of 02:00:604 (4) - player would expect to go up. Try the sequence (1,3,2,5,4) idk didnt feel anything strange here
  4. 02:03:979 (4) - Same suggestions as 00:47:479 (4) repeat better >_<
[Normal]

  1. 00:06:604 (1) - Start at 00:06:229 as in other diffs? (remove 00:06:229 (4) - ) dont want to break current pattern, pre-spinner note wont hurt anyone :P
  2. 00:26:666 (5) - Maybe it's easier for beginners if you end at 00:27:041 its not hard ._.
  3. 01:40:541 (5) - Maybe NC for the "one two" as you did in other diffs?
  4. 02:23:666 (3,5) - Without these circles the rhythm get better punctuated imo they fits with vocal o:
  5. 03:19:166 (3,5) - ^
  6. 03:48:416 (6) - Remove clap? i think it sounds finre
That's all, pretty nice map, didn't come up with anything of real significance orz. Good luck~
Changed everything i didnt replied, thanks ! ;)
Hatori-kun
This song *o*


General

  1. Easy and Normal have a kiai in 00:32:666-00:33:041, why Hard and Insane don't have a kiai here too?
Easy

  1. 01:23:104 (3,4): Maybe put a NC here?
  2. 02:38:104 (1): Move to x:188 y:256.
  3. 02:39:604 (3,4): Same as 01:23:104.
  4. 03:35:104 (3,4): ^

Normal

  1. 01:42:604 (3,4): Imo i think this is better:
    SPOILER
    http://puu.sh/2C0wA
    But actual works too.

    Normal is great! :)
Hard

  1. 00:57:229 (1,1,1): Seems a bit confuse when stacked, maybe unstack them?
  2. 01:09:229 (1,1,1): ^
  3. 02:13:729 (1,1,1): ^
  4. 02:25:729 (1,1,1): ^
  5. 02:29:104 (5): NC
  6. 02:29:479 (1): Remove NC
  7. 02:30:229 (5): NC
  8. 02:53:104 (3):^ looks more interesting imo.
  9. 03:09:229 (1,1,1): Same as 00:57:229.
  10. 03:21:229 (1,1,1): ^
  11. 03:42:229 (1,1,1): ^
  12. 03:48:229 (1,1,1): ^
Insane

  1. 01:26:104 (4): A jump here could be good, NC too.
This map looks so great! Good Luck for you :D
Totoro
Yo! From my modding Queue

[General]

why is there no kiai time in the beatmap? Please add it. And preview point is 00:57:604

Overall, very nice song and mapset. Good Luck!

[Easy]

00:23:104 (3) - second dot two grid right for better blanket

00:30:604 (1,1) - not perfectly stacked

00:54:979 (1,2,3,4) - looks better if it's symmetrical

01:00:229 (1) - remove NC

01:00:604 (2) - NC

01:06:229 (1) - Remove NC

01:06:604 (2) - NC

[Normal]

Use 1/4 beat snap divisor...

Nice Diff

[Hard]

Use 1/4 beat snape divisor

00:29:479 (4) - ctrl+g for better flow and jump imo

01:05:104 (1,2,3) - perfect triangle suits better

01:05:479 (2,3) - ctrl+g for better flow

01:10:729 (1,2,3,4,1) - the overlap ruins the perfection of the shape. Consider fixing this

02:29:479 (1,2,3,4) - not symmetrical

[Insane]

Nice Diff
quiz-chan_DELETED
Hi~ from my queue

[General]
Some unrankabilites in Insane, but they can be fixed quickly.
Besides, Y U NO add KIAI?

[Easy]
00:53:104 (3) - I would really like to see a perfect wave here:
00:56:104 (4) - Please don't make this slider soo narrow.
01:50:104 (3) - I personally don't like the shape, but meh.
02:27:604 (3) - Make this a better blanket for the next (1).

[Normal]
Nothing to mention here. Really.

[Hard]
02:22:354 (4) - I don't think this wiggled one here doesn't fit at all. Maybe make one or two tight curves, but no more. I, for example, use wiggles when there's a fast and audible sound in the background.
02:47:854 (1,1,1) - I think that one NC would be completely enough, since there are fast sliders following which restore the health after that.... "drain section".
03:30:604 (1,2) - These shapes are really not suitable for sliders in general. End of sliders should never overlap the track itself. Or at least not in such a... conspicuous way.

[Insane]
HPDR -1?
AR -1, because on AR9, even if there are some jumps, the rest just appears too fast for the "speed" in this song and map.
AIMod says something about unsnapped objects in this diff. Didn't take an in-depth look at it, definitely check that out.

00:02:666 (4) - On slider start and on first repeat, you should set the sampleset to Soft, because the slider represents that rapid snare in the background. But that isn't audible on.... yeah again, slider start and first repeat.
03:52:166 (1,1,1,2,1) - Remove new combos where possible. Oh yeah, and the last two sliders make a horrible pattern together. Re-arrange this.

Duh... good luck!
Lundlerol
hi
Taikio mod req from my queue


[Taiko Oni]
00:05:479 (1,2,3) - d d Dとなっていますが D D dの方が合っていると思います。00:06:229 (3) - ここはDよりもdの方が音とフィットしていると感じたのとシンバル等の目立った音はないと感じたので。
00:10:354 (3) - k? 音のアクセントがあるのでkでフォローしてあげるといいかもしれません。
00:14:760 - add d? 音もあるのでdを置いて4連にする方が違和感はないと思います。
00:16:166 (1,2,3) - ddk? or kkd? 00:16:916 (1,2,1) - このddkと同じ音なのでddkを推しますが差別化を図るという意味であればkkd?もしくは此方をkkdにして前の方をddkにするなど。
01:21:416 - k? スローで聞くとスネアの様な音が聞こえるので。もちろん今のままでも構いません。
01:26:854 (3) - k? アクセントがあるのでkでフォロー。
01:50:104 (10) - ting音?スネア?が聞こえたので最後だけkにして見るのはどうでしょうか。そして叩きやすいです。
01:50:104 (10) - 上記と同じkで。
03:33:604 (7) - ^
03:40:354 (3) -  上記と同じkで。
03:46:354 (3) -  ^

[Climbb & aabc's Taiko]
00:08:572 - add k?
00:51:604 (3) - k? forgot it? same this sound 00:52:354 (1) -
03:05:166 (103) - delete. overmap.
03:07:041 (118) - ^
03:15:604 (3) - k? this sound the accent

good luck~
XeVary
Good song!
i like this song :D
Topic Starter
cRyo[iceeicee]
Hatori-kun

Hatori-kun wrote:

This song *o* yes it is *o*


General

  1. Easy and Normal have a kiai in 00:32:666-00:33:041, why Hard and Insane don't have a kiai here too?
Easy

  1. 01:23:104 (3,4): Maybe put a NC here? ok
  2. 02:38:104 (1): Move to x:188 y:256.
  3. 02:39:604 (3,4): Same as 01:23:104.
  4. 03:35:104 (3,4): ^ i think this 3 NC ^ unnesessary o.o

Normal

  1. 01:42:604 (3,4): Imo i think this is better i like current *clicking* :3
    But actual works too.

    Normal is great! :)
Hard

  1. 00:57:229 (1,1,1): Seems a bit confuse when stacked, maybe unstack them? i think stacked better o:
  2. 01:09:229 (1,1,1): ^
  3. 02:13:729 (1,1,1): ^
  4. 02:25:729 (1,1,1): ^
  5. 02:29:104 (5): NC
  6. 02:29:479 (1): Remove NC
  7. 02:30:229 (5): NC
  8. 02:53:104 (3):^ looks more interesting imo.
  9. 03:09:229 (1,1,1): Same as 00:57:229.
  10. 03:21:229 (1,1,1): ^
  11. 03:42:229 (1,1,1): ^
  12. 03:48:229 (1,1,1): ^ changed only 1,1,1 spam, other no change due to self preference
Insane

[list][*]01:26:104 (4): A jump here could be good, NC too. unnesesarry here >_<

This map looks so great! Good Luck for you :D thanks >3</
-iCo-

-iCo- wrote:

Yo! From my modding Queue Yooo!

[General]

why is there no kiai time in the beatmap? Please add it. And preview point is 00:57:604

Overall, very nice song and mapset. Good Luck!

[Easy]

00:23:104 (3) - second dot two grid right for better blanket ok

00:30:604 (1,1) - not perfectly stacked umm they not supposed to be stacked o.o

00:54:979 (1,2,3,4) - looks better if it's symmetrical dont understand, current one fine too

01:00:229 (1) - remove NC

01:00:604 (2) - NC

01:06:229 (1) - Remove NC

01:06:604 (2) - NC changed last 2, first 2 wanted to follow vocal instead downbeat NC

[Normal]

Use 1/4 beat snap divisor...

Nice Diff

[Hard]

Use 1/4 beat snape divisor

00:29:479 (4) - ctrl+g for better flow and jump imo i think current angle better

01:05:104 (1,2,3) - perfect triangle suits better dont understand o.o

01:05:479 (2,3) - ctrl+g for better flow ok

01:10:729 (1,2,3,4,1) - the overlap ruins the perfection of the shape. Consider fixing this dont understand what shape was ruined by overlap o:

02:29:479 (1,2,3,4) - not symmetrical they shouldnt be >_<

[Insane]

Nice Diff
Quiz-chan

Quiz-chan wrote:

Hi~ from my queue Hi hi oo/

[General]
Some unrankabilites in Insane, but they can be fixed quickly.
Besides, Y U NO add KIAI?

[Easy]
00:53:104 (3) - I would really like to see a perfect wave here: ok
00:56:104 (4) - Please don't make this slider soo narrow. its funny >_<!
01:50:104 (3) - I personally don't like the shape, but meh. changed
02:27:604 (3) - Make this a better blanket for the next (1). ok

[Normal]
Nothing to mention here. Really.

[Hard]
02:22:354 (4) - I don't think this wiggled one here doesn't fit at all. Maybe make one or two tight curves, but no more. I, for example, use wiggles when there's a fast and audible sound in the background. i think also fits ._.
02:47:854 (1,1,1) - I think that one NC would be completely enough, since there are fast sliders following which restore the health after that.... "drain section".
03:30:604 (1,2) - These shapes are really not suitable for sliders in general. End of sliders should never overlap the track itself. Or at least not in such a... conspicuous way. changed

[Insane]
HPDR -1? 7/7 is fine, i dont think it needs HP 6, its not so crazy stream map to use HP6 o:
AR -1, because on AR9, even if there are some jumps, the rest just appears too fast for the "speed" in this song and map. ar9 gives better feeling
AIMod says something about unsnapped objects in this diff. Didn't take an in-depth look at it, definitely check that out.

00:02:666 (4) - On slider start and on first repeat, you should set the sampleset to Soft, because the slider represents that rapid snare in the background. But that isn't audible on.... yeah again, slider start and first repeat. dont understand this head/arrow soft stuff, but i tried and didnt like, current one sounds better for me ._.
03:52:166 (1,1,1,2,1) - Remove new combos where possible. Oh yeah, and the last two sliders make a horrible pattern together. Re-arrange this. keep ugly sliders yey

Duh... good luck! thanks!
Thanks for mods ! :)
----->Lundlerol
Thx for taiko mod, need to slap poke aabc =3=
----->XeVary
I like too w!
orioncomet
[General]
- use "田村ゆかり feat. motsu from m.o.v.e" for artist unicode?
- [Climbb & aabc's Taiko Oni] is missing "inaba-tan" on tag.
- [Climbb & aabc's Taiko Oni] missed out 11secs for audio lead-in, if you don't mind changing.

[Insane]
03:45:135 (2) - Suggestion, a bit too jumppy, maybe reduce spacing by half? It's as fine as it is, if you don't want to~

[Hard]
- Hmm.. imo, this diff is cool too, but spacing is kinda huge.

[aabc's Taiko Muzukashii]
03:53:479 (1) - Suggestion, remove k?


Overall mapset is fine, taiko diffs sounded nice.
Recheck all those and call me back~ :)
aabc271

orioncomet wrote:

[General]
- use "田村ゆかり feat. motsu from m.o.v.e" for artist unicode? Will leave this to cRyo to decide :3
- [Climbb & aabc's Taiko Oni] is missing "inaba-tan" on tag. k fixed ~
- [Climbb & aabc's Taiko Oni] missed out 11secs for audio lead-in, if you don't mind changing. Changed to 1500 ~

[aabc's Taiko Muzukashii]
03:53:479 (1) - Suggestion, remove k? I personally think it's odd to leave that main beat empty, but I kind of understand why you pointed this out. Decided to follow the hitsounds used in oni to fix this ~


Overall mapset is fine, taiko diffs sounded nice. Thx :3 ~
Recheck all those and call me back~ :)
Thx for mod :)

Update : aabc's Taiko Muzu ( Changed diff name, last part's hitsounds and some other minor changes )[url]
Climbb & aabc's Taiko Oni ( Fixed tag & lead-in mentioned in the mod )
Topic Starter
cRyo[iceeicee]
---->orioncomet
fixed everything exept jump on Insane, want to keep current one because i think its not that big >_<
Thanks for mod (:
orioncomet
Nice map, bubbled!
xsrsbsns
omg bubbled
OMG orioncomet
Zero__wind
What ! I remembered to call the BAT but forgot to shoot a star ???
hurry before it gets ranked :3
Kawayi Rika
Hi ~ moe cRyo :3



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Please kiai time for 'normal,easy' diff,it's unnecessary.
  2. Move both taiko BG,looks better to me,like this.
    Screenshot and Code

    0,0,"BG.jpg",0,60

[Insane]


  1. 03:05:361 (2,4,6,3,4,3,4) - Please snap to 1/3.

[Hard]


  1. 03:52:541 (1) - Move 1 gird down,symmetrical 03:51:791 (2) - .

Always nice job ~ Call me back ~ ;)
Topic Starter
cRyo[iceeicee]
fixed everything, trying to update w
Thanks Rika :3

---->Zero__wind
Thx for star :)
Kawayi Rika
OK ~ Looks much better ~

Moe Moe Yukari <3


Topic Starter
cRyo[iceeicee]
Thanks Rika & orioncomet :)
Verlaren
Congrats cRyo~
10nya
grats _(┐「ε:)_
Pururut
grats :)
Apricot
-15~20ms
Synchrostar
yay ranked~~
Satellite
congratz~!!
Zero__wind
oops so fast
alacat

cRyo[iceeicee] wrote:

\Staphobia/
gratz!! :)
Natteke
grats
meiikyuu
<3
Aqo
best map+song ever

grats on rank! ヾ(>ワ<)ノ♪
hoLysoup
congrats desu :D
ryuu
icee-nyan is the best! ;w;
icee-nyan's maps should rank every week :о
Mythol
karoRyo
h3k1ru
hryu
BeatofIke
cRyo moe <3
Congrats!
Rare
gratzgratzgratzgratzgratzgratzgratzgratz
Laurier

Mythol wrote:

karoRyo


Congratulations
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