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Enya - China Roses

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Total Posts
44
Topic Starter
Mismagius
This beatmap was submitted using in-game submission on domingo, 2 de junho de 2013 at 02:08:18

Artist: Enya
Title: China Roses
Tags: the memory of trees brennan
BPM: 114,39
Filesize: 3895kb
Play Time: 02:56
Difficulties Available:
  1. Easy (0,63 stars, 69 notes)
  2. Normal (1,51 stars, 115 notes)
Download: Enya - China Roses
Information: Scores/Beatmap Listing
---------------


Enya Maps

[Luanny]
ok

[General]

http://puu.sh/2WkxX.rar plsplsplspls

[TimingPoints]
15540,524.521374246001,3,2,0,40,1,0
20260,-100,3,2,0,30,0,0
22358,-100,3,2,0,40,0,0
24981,-100,3,2,0,30,0,0
27866,-100,3,2,0,25,0,0
28653,-100,3,2,0,40,0,0
31275,-100,3,2,0,30,0,0
40717,-100,3,2,0,40,0,0
45437,-100,3,2,0,30,0,0
47011,-100,3,2,0,20,0,0
47535,-100,3,2,0,40,0,0
50158,-100,3,2,0,30,0,0
52781,-100,3,2,0,20,0,0
53043,-100,3,2,0,30,0,0
53305,-100,3,2,0,40,0,0
62746,-100,3,2,0,30,0,0
89497,-100,3,2,0,40,0,0
94218,-100,3,2,0,30,0,0
96316,-100,3,2,0,40,0,0
98938,-100,3,2,0,30,0,0
101823,-100,3,2,0,20,0,0
102086,-100,3,2,0,40,0,0
113100,-100,3,2,0,20,0,0
114674,-100,3,2,0,30,0,0
117821,-100,3,2,0,40,0,0
154013,-90.9090909090909,3,2,0,75,0,1
179190,-100,3,2,0,75,0,0

use if you want.
made for normal, do whatever you want for easy

[Normal]


[Easy]

00:42:290 (2) - I see you like offgrid sliders...
01:36:316 (2) - curve more like..
01:51:002 (1) - this spinner should start here 01:51:527 - it is just nonsense the way it is now o-o
01:51:002 - add note if you changed this^
01:57:821 (1) - why so many repeats? let it repeat only once and map the rest
02:11:983 (3) -
02:20:376 (5,1) - NAZI!!!!!!!!!!!!!!!!!!!!!! blanket is not right

gimme your cu
dosu
riffy
Hi. Random check.

[General]
  1. I'd try to map a [Hard]. Well.. It's up to you, but [y] diff would be awesome here.
  2. You should add tag Brennan because her real name is Enya Brennan
  3. 01:27:923 - try to drag end of the break here. Looks much better. :)
[Easy]
  1. Try to reduce HP Drain by one or two tcks. (Personally, I'd recommend HP Drain 1) to keep diff more balanced.
  2. 00:31:275 (2,3) - nazi - you can make anawesome blanket-pattern here.
    Note: almost the same happens at 01:45:233 (1,2) and 02:49:749 (2,3)
    See if you like it

    388,88,31275,2,0,P|294:52|223:126,1,200,2|0,0:0|0:0,0:0:0:0:
    316,144,32849,2,0,P|299:50|208:16,1,200,2|0,0:0|0:0,0:0:0:0:
  3. 00:53:830 (1) - it's quite clear, that his combo is oo short and feels off vocals. Let's try to re-arrange comboing here a bit.
    combo mod goes here

    1. 00:56:452 (1,2) - swap new combos here to follow vocals closer.
    2. 01:02:746 (1) - remove this new combo. It is not neededhere anymore.

      It will fit with lyrics perfectly.
  4. 01:51:527 (1) - try to replace this spinner with a circle. to spinners in a row may stress beginnrs, what's more slider here sounds a bit better, somehow.
  5. 02:02:542 (3) - have you missed a new combo here? It feels like this combo is much longer than other combos. :<
  6. 02:27:719 (3) - nazi - if you place end of this slider directly in the center of playfield, it'll look awesome! You should try to do it!
  7. 02:30:997 (1) - I'd use whistle hitsound here to make sound a bit softer. Finish sounds kinda..loud here, imo.
[Normal]
  1. Try to do reduce HP Drain by 1 and OD by 2 ticks. It will make diff spread mre balanced. You're mapping a calm song, there's no need to use high OD and HP Drain, this diff should be relaxing!
  2. 00:19:736 (1) - here and so on - if it is possible to keep consistent spacing here - do it. Jumps and spacing changes may stress players a bit.
  3. 00:42:290 (2) - nazi - try to end this sider 1/2 earlier and place a circle at 00:43:601 - to make awesome and cute sliders example
  4. 01:38:938 (5) - uh.. This combo looks a bit too long, consider placing a new combo at this slider to make comboing a bit more consistent.
  5. 02:04:115 (2) - nazi - can't you make loop in the middle of this slider a bit more readable. It my confuse some players. :<
  6. 02:29:817 (1,2) - claps here sound off the music, can't you use something softer here.. like whistles or something?
Well mapped. Cute sliders and nice flow. I like it.
~~~~~~~~~~~~
Star! ~

Good luck.
Topic Starter
Mismagius

-Bakari- wrote:

Hi. Random check.

[General]
  1. I'd try to map a [Hard]. Well.. It's up to you, but [y] diff would be awesome here. I really dunno about this, I think it'd be forced too much, but let's see.
  2. You should add tag Brennan because her real name is Enya Brennan ok
  3. 01:27:923 - try to drag end of the break here. Looks much better. :) done as well
[Easy]
  1. Try to reduce HP Drain by one or two tcks. (Personally, I'd recommend HP Drain 1) to keep diff more balanced. done
  2. 00:31:275 (2,3) - nazi - you can make anawesome blanket-pattern here. I think the sliders feel way too curved this way... I won't change it.
  3. 00:53:830 (1) - it's quite clear, that his combo is oo short and feels off vocals. Let's try to re-arrange comboing here a bit. done everything
  4. 01:51:527 (1) - try to replace this spinner with a circle. to spinners in a row may stress beginnrs, what's more slider here sounds a bit better, somehow. Since the spinners are a bit far away from each other, I don't think it's a problem. Besides, I think it fits the song really nicely.
  5. 02:02:542 (3) - have you missed a new combo here? It feels like this combo is much longer than other combos. :< okaay
  6. 02:27:719 (3) - nazi - if you place end of this slider directly in the center of playfield, it'll look awesome! You should try to do it! I changed the slider because it was too ugly >:
  7. 02:30:997 (1) - I'd use whistle hitsound here to make sound a bit softer. Finish sounds kinda..loud here, imo. fixed
[Normal]
  1. Try to do reduce HP Drain by 1 and OD by 2 ticks. It will make diff spread mre balanced. You're mapping a calm song, there's no need to use high OD and HP Drain, this diff should be relaxing! Done, I guess
  2. 00:19:736 (1) - here and so on - if it is possible to keep consistent spacing here - do it. Jumps and spacing changes may stress players a bit. Nah.. this diff was made to not follow the common rules on beatmaps to make the 'floating' feel of the song better.
  3. 00:42:290 (2) - nazi - try to end this sider 1/2 earlier and place a circle at 00:43:601 - to make awesome and cute sliders example nah, I love these <3
  4. 01:38:938 (5) - uh.. This combo looks a bit too long, consider placing a new combo at this slider to make comboing a bit more consistent. hmm, done
  5. 02:04:115 (2) - nazi - can't you make loop in the middle of this slider a bit more readable. It my confuse some players. :< Done
  6. 02:29:817 (1,2) - claps here sound off the music, can't you use something softer here.. like whistles or something? I thought I fixed that before lol, fixed
Well mapped. Cute sliders and nice flow. I like it.
~~~~~~~~~~~~
Star! ~

Good luck.
Thank you for this great mod~
Andrea
I love this, keep up the good work.
cheesiest
Normal diff mod, since easy is perfect

01:36:316 (1) - idk spacing
02:03:591 (1,2) - I think the way I did it is better
300,58,124115,2,0,B|344:72|392:168|320:232|256:234|256:234|220:280|256:279|292:280|256:234|256:234|192:232|120:168|168:72|212:58,1,600
02:47:126 (1,3) - Bad blanket



I guess the rest is fine idk
Topic Starter
Mismagius

cheesiest wrote:

Normal diff mod, since easy is perfect

01:36:316 (1) - idk spacing should be fine
02:03:591 (1,2) - I think the way I did it is better the blanketing is better, but it kinda flows badly
02:47:126 (1,3) - Bad blanket fixed



I guess the rest is fine idk
Thank you for modding~

Also, thank you Andrea. :)
shikyu
hello, from your and Luanny's M4M queue~

[General]
Fine~

[Normal]
00:35:996 (2) - curve it opposite? something like this http://puu.sh/2YAZh.jpg current one flow a bit weird
00:56:452 (2) - make this slider end more blanket with 00:58:026 (3)
00:58:026 (3) - different spacing (0.83), fix it and don't forget to fix notes after this
01:32:382 (3) - too linear imo, suggest to place it a bit to the left http://puu.sh/2YB5P.jpg
02:34:013 - consider to lower volume a bit? around 60% enough imo, current one pretty loud
02:37:160 (1) - just suggestion, change oopsition of head and slider tail, it looks better http://puu.sh/2YBe6.jpg , if this apllied, 02:38:734 (3) - can be apply this too
02:47:126 (1) - make this more blanket with 02:48:700 (3)

will mod easy later, have to go for a while~ back to mod easy

[Easy]
01:29:497 (1) - spacing 0,96 , is this alright?
01:38:938 (1) - different spacing (0,98), fix this
01:48:380 (3) - imo spacing 0,95 (1 grid down) still not make it look stacked
02:02:542 (1,2) - not really neat, something like this? http://puu.sh/2YGmh.jpg if this applied, don't forget to adjust notes after this
02:27:719 (3) - /me try to make this neater, maybe you can make it like this http://puu.sh/2YGs0.jpg
346,261,147719,2,0,B|312:208|312:208|356:128|332:64|296:4|216:0|164:16|120:56|108:120|116:176|172:228|236:208|240:160,1,600,2|2,0:0|0:0,0:0:0:0:
02:34:013 - same as normal
02:44:504 (3) - place this a bit down (x:100 y:228), then you can place 02:45:553 (4) is same line with 0,9 spacing
02:56:174 (1) - why not use soft finish like normal? drum here is weird

I think that's all, rhythm is pretty good, just some placement mods :D
hope this helpful, good luck~
Melan Blue
Hello. From the M4M queue.

[General]
Hey, it would be nice if this had a full sb, with lyrics and everything. I think it would be much more interesting to play, even for "shitretarded insane players". :>

[Easy]
Maybe it's crazy, but I suggest to set AR to 1. Looks much better with it, imo.
01:32:644 (1) - Remove NC.
01:36:316 (4) - Add NC.
01:38:938 (1) - Remove NC.
01:42:610 (4) - Add NC.
01:43:135 (1) - Remove NC.
01:45:233 (1) - ^
01:48:380 (5) - Add NC.
02:21:425 (1) - Add whistle on the very beginning?
02:30:997 (1) - How about changing this section's volume to 30~40% and making a Finish with normal sampleset?
02:56:174 (1) - A soft whistle would work better here. Or maybe a soft finish, if you decrease the volume a bit.

[Normal]
01:54:674 (1) - Add whistle at the end.
02:08:836 (2) - Make it curvy like this: http://puu.sh/2Z2b1.png
02:13:557 (4) - Finish is too loud and out of place. Replace it with another whistle? Or at least lower the volume.
02:24:572 (1,2,3,1,2,3) - Zzz. How about this pattern? http://puu.sh/2Z2jg.png
02:34:013 (1) - Already mentiond the hs in Easy.
02:40:307 (1) - Replace finish with whistle.
02:43:455 (1) - Remove finish from the end, or replace it with whistle.
02:48:700 (3) - Replace finish with whistle.
02:52:896 (4) - ^
02:56:043 (2) - Again, whistle here would sound better.

That's all. I hope I hepled even a little bit. >< This mapset is just flawless.
Topic Starter
Mismagius

shikyu wrote:

hello, from your and Luanny's M4M queue~

[General]
Fine~

[Normal]
00:35:996 (2) - curve it opposite? something like this http://puu.sh/2YAZh.jpg current one flow a bit weird done
00:56:452 (2) - make this slider end more blanket with 00:58:026 (3) i tried to fix it because it was too ugly
00:58:026 (3) - different spacing (0.83), fix it and don't forget to fix notes after this done
01:32:382 (3) - too linear imo, suggest to place it a bit to the left http://puu.sh/2YB5P.jpg done
02:34:013 - consider to lower volume a bit? around 60% enough imo, current one pretty loud done
02:37:160 (1) - just suggestion, change oopsition of head and slider tail, it looks better http://puu.sh/2YBe6.jpg , if this apllied, 02:38:734 (3) - can be apply this too I think it flows better this way
02:47:126 (1) - make this more blanket with 02:48:700 (3) hm? it already does o.o

will mod easy later, have to go for a while~ back to mod easy

[Easy]
01:29:497 (1) - spacing 0,96 , is this alright? symmetry
01:38:938 (1) - different spacing (0,98), fix this oops, fixed
01:48:380 (3) - imo spacing 0,95 (1 grid down) still not make it look stacked tried to do something about this
02:02:542 (1,2) - not really neat, something like this? http://puu.sh/2YGmh.jpg if this applied, don't forget to adjust notes after this fixed
02:27:719 (3) - /me try to make this neater, maybe you can make it like this http://puu.sh/2YGs0.jpg did minor fixing to mine, but i prefer my version
02:34:013 - same as normal done
02:44:504 (3) - place this a bit down (x:100 y:228), then you can place 02:45:553 (4) is same line with 0,9 spacing done
02:56:174 (1) - why not use soft finish like normal? drum here is weird probably a mistake.. fixed

I think that's all, rhythm is pretty good, just some placement mods :D
hope this helpful, good luck~

Leyko wrote:

Hello. From the M4M queue.

[General]
Hey, it would be nice if this had a full sb, with lyrics and everything. I think it would be much more interesting to play, even for "shitretarded insane players". :> I personally think that a simple map/song should have a simple SB. What I want here is to people to focus on the map (there won't be many people who will play it, but still) and not the SB, or anything.

[Easy]
Maybe it's crazy, but I suggest to set AR to 1. Looks much better with it, imo. I don't think it makes much difference, but I'll keep it this way for now
01:32:644 (1) - Remove NC. done
01:36:316 (4) - Add NC. done
01:38:938 (1) - Remove NC. done
01:42:610 (4) - Add NC. I think it fits better on 01:42:610 (1)
01:43:135 (1) - Remove NC. done
01:45:233 (1) - ^ nah
01:48:380 (5) - Add NC. nah
02:21:425 (1) - Add whistle on the very beginning? sounds weird with the previously whistle D:
02:30:997 (1) - How about changing this section's volume to 30~40% and making a Finish with normal sampleset? hmmm... nah, that would be kinda cool but it's not what I'm looking for here
02:56:174 (1) - A soft whistle would work better here. Or maybe a soft finish, if you decrease the volume a bit. decreased volume

[Normal]
01:54:674 (1) - Add whistle at the end. not sure about this... well, w/e, added
02:08:836 (2) - Make it curvy like this: http://puu.sh/2Z2b1.png done
02:13:557 (4) - Finish is too loud and out of place. Replace it with another whistle? Or at least lower the volume. wtf why is this even here
02:24:572 (1,2,3,1,2,3) - Zzz. How about this pattern? http://puu.sh/2Z2jg.png The low note density here is on purpose ;P
02:34:013 (1) - Already mentiond the hs in Easy. uguu
02:40:307 (1) - Replace finish with whistle.
02:43:455 (1) - Remove finish from the end, or replace it with whistle.
02:48:700 (3) - Replace finish with whistle.
02:52:896 (4) - ^
02:56:043 (2) - Again, whistle here would sound better. I like those finishes >:

That's all. I hope I hepled even a little bit. >< This mapset is just flawless.
Thank you guys! :D Your mods were really nice.
[Luanny]
ok rank pls
Parachute
Easy
02:47:126 (1) - add whistle at the beginning of the slider

Normal
00:19:736 (1) - remove whistle and add it on the next slider on the beginning
00:31:275 (1) - remove whistle on the end of that slider
00:49:109 (1) - remove nc
01:32:644 (4) - remove whistle at the end
01:36:316 (1) - add whistle
01:45:233 (2) - add whistle at the end
02:15:130 (1) - 02:18:278 (4) - the whistle at these sliders is kinda weird.. maybe reduce volume a bit for that?
02:51:322 (3) - add whistle at the end
This diff is awesome.

So well good luck with it^^
Topic Starter
Mismagius

Parachute wrote:

Easy
02:47:126 (1) - add whistle at the beginning of the slider done

Normal
00:19:736 (1) - remove whistle and add it on the next slider on the beginning done
00:31:275 (1) - remove whistle on the end of that slider done
00:49:109 (1) - remove nc done
01:32:644 (4) - remove whistle at the end nah
01:36:316 (1) - add whistle nop
01:45:233 (2) - add whistle at the end no
02:15:130 (1) - 02:18:278 (4) - the whistle at these sliders is kinda weird.. maybe reduce volume a bit for that? done
02:51:322 (3) - add whistle at the end done
This diff is awesome.

So well good luck with it^^
Thank you. Sorry for the delay, I'll be getting to your map soon.
Teara
Yea, good stuff here.

Only thing that concerns me is the timing.

Maybe try the following offset? 15 536

*Edit

Granted, my timing as always been subpar. Get a timing verification for this, then call me back :)
Topic Starter
Mismagius

Teara wrote:

Yea, good stuff here.

Only thing that concerns me is the timing.

Maybe try the following offset? 15 536

*Edit

Granted, my timing as always been subpar. Get a timing verification for this, then call me back :)


Got a verification from lolcubes
Teara
Alright.

Simple, lovely slow song.

mancuso_JM_
Oh.. Enya :3. Let's mod this

[Easy:]

Settings:
--> I'd increase the HP Drain Rate and Overall Difficulty in 1 Tick, because the map is sooooooooooooooooooo easy xD. Hmm.. for a better spread too (HP,OD+1)

• 00:15:540 (T) - The beginning of the map sounds kinda annoy to me, would be better if you reduce the hitsounds volume in this line. I'd use 40% as you did in Normal
• 00:27:603 - I'd add a finish here at the slider end, with 30% in volume, to emphasize better the piano.
• 00:52:781 (4) - I think it is a good idea if you emphasize the piano adding finishes at the beginning and end of this Slider. If you decide to do so, reduce the volume in the green line in 00:52:781 till 20%
• 01:42:086 - Add a finish to emphasize the piano, as I said before
• 02:13:557 - Use a 30% finish here pls.
• 02:17:228 (3) - For consistency, add a whistle at the slider beginning and remove it from the slider end.
• 02:20:376 (5) - (^), sounds better too imo.
• 02:45:553 (4) - To emphasize the piano (again), reduce a bit the volume in the reverse arrow and at the slider end and add a Finish in these points.

- There is no much to mod here, just some hitsounds, the map itself is pretty good. Just a last recommendation, the hitsounds sound too high when you use sections with 70% or 85%, I highly recommend to reduce the volume in those sections as you did in Normal, it is better if you keep consistency in that kind of things between the difficulties.

[Normal:]

• 00:27:603 (1,3) - In these Notes would be better if you use finishes with 30% in volume, to emphasize the piano (yeah, always the same reason xD)
• 00:31:275 (1) - I'd add a Whistle in the reverse arrow
• 00:50:158 (4) - Weird slider is weird. Can you make it a bit better? I'm not totally inspiered to show you a screenshoot, sorry ;_;
• 00:52:781 (1,3) - Use finishes in these notes as I said you before
• 01:40:512 (2) - Add a finish at the slider end (i'll not repeat the reason again xD)
• 01:42:086 (4) - And.. Other finish in this note sounds well too
• 01:59:919 - 02:00:444 - What about adding 2 notes or a 1/1 Slider in these places to don't leave those beats empty? I think it makes sense
• 02:13:557 (4) - Use a 30% finish in this note pls.
• 02:15:130 (1,2) - I think follow much better the music if you remove the whistle from the end of the slider (1) and add a whistle in (2)
• 02:18:278 (4,5) - Similar as above, remove the whistle from the end of the Slider (4) and add it in (5)

- Sorry for bothering with hitsounds again, but there is no much more things to mod here. The map is simple and well structured.

Yeah! i liked both difficulties :D.
Call me back later!
Topic Starter
Mismagius

mancusojuanmattos wrote:

Oh.. Enya :3. Let's mod this

[Easy:]

Settings:
--> I'd increase the HP Drain Rate and Overall Difficulty in 1 Tick, because the map is sooooooooooooooooooo easy xD. Hmm.. for a better spread too (HP,OD+1) done

• 00:15:540 (T) - The beginning of the map sounds kinda annoy to me, would be better if you reduce the hitsounds volume in this line. I'd use 40% as you did in Normal my mistake
• 00:27:603 - I'd add a finish here at the slider end, with 30% in volume, to emphasize better the piano. imo a whistle fits better
• 00:52:781 (4) - I think it is a good idea if you emphasize the piano adding finishes at the beginning and end of this Slider. If you decide to do so, reduce the volume in the green line in 00:52:781 till 20% added whistle at the start and finish at end
• 01:42:086 - Add a finish to emphasize the piano, as I said before done
• 02:13:557 - Use a 30% finish here pls. done
• 02:17:228 (3) - For consistency, add a whistle at the slider beginning and remove it from the slider end.
• 02:20:376 (5) - (^), sounds better too imo. done both
• 02:45:553 (4) - To emphasize the piano (again), reduce a bit the volume in the reverse arrow and at the slider end and add a Finish in these points. done but not in the reverse

- There is no much to mod here, just some hitsounds, the map itself is pretty good. Just a last recommendation, the hitsounds sound too high when you use sections with 70% or 85%, I highly recommend to reduce the volume in those sections as you did in Normal, it is better if you keep consistency in that kind of things between the difficulties. - imho the 70% ones are fine, but anything higher than that I agree

[Normal:]

• 00:27:603 (1,3) - In these Notes would be better if you use finishes with 30% in volume, to emphasize the piano (yeah, always the same reason xD) added a finish on (3)
• 00:31:275 (1) - I'd add a Whistle in the reverse arrow I decided to keep this because it represents the lower pitch
• 00:50:158 (4) - Weird slider is weird. Can you make it a bit better? I'm not totally inspiered to show you a screenshoot, sorry ;_; it's supposed to be a kriss-kross but i've made it a bit different
• 00:52:781 (1,3) - Use finishes in these notes as I said you before done
• 01:40:512 (2) - Add a finish at the slider end (i'll not repeat the reason again xD) (4) better
• 01:42:086 (4) - And.. Other finish in this note sounds well too ^
• 01:59:919 - 02:00:444 - What about adding 2 notes or a 1/1 Slider in these places to don't leave those beats empty? I think it makes sense nah, I wanted to represent exactly her voice in this part
• 02:13:557 (4) - Use a 30% finish in this note pls. done
• 02:15:130 (1,2) - I think follow much better the music if you remove the whistle from the end of the slider (1) and add a whistle in (2) done
• 02:18:278 (4,5) - Similar as above, remove the whistle from the end of the Slider (4) and add it in (5) done

- Sorry for bothering with hitsounds again, but there is no much more things to mod here. The map is simple and well structured.

Yeah! i liked both difficulties :D.
Call me back later!
Thank you for modding!
mancuso_JM_
Yeah, these hitsounds sound better to me now :D
Simple and clean mapset, I really like to play that kind of relaxing stuff sometimes.
Ranked!
Topic Starter
Mismagius
Thank you :)
Lach
Congratulations
P o M u T a
yeah!
Raging Bull
Weird to see you map easy map haha. Congrats.
dedaloodak
gosh... the background of this beatmap is so f***n ugly, i've never seen an uglier girl xD
(btw count this post as modding, change BG!)
Lolicakey

dedaloodak wrote:

gosh... the background of this beatmap is so f***n ugly, i've never seen an uglier girl xD
(btw count this post as modding, change BG!)
that's really subjetive, lol.
btw congratz
vipto
Lovely!
Gratz man
Andrea
Glad to see this ranked.

Great job BD :)
Teara
Jeez, the map deserves better ratings then it currently has. Can't people enjoy slow songs anymore?

Congrats :)
[Luanny]

Raging Bull wrote:

Weird to see you map easy map haha. Congrats.
HAUEAHEAUHEAUEHAUEAHEUAHEUAHEAUEHAUE DAMN I TOTALLY AGREE

Btw best rating ever
Grats
Loooctav
Congratz~
Topic Starter
Mismagius
Didn't expect anything from a community that chooses Freedom Dive as their best map.
By the way, where are the people who keep saying "BD only makes shitty hard maps like Big Black"? I don't see them anywhere now.
[Luanny]

Blue Dragon wrote:

Didn't expect anything from a community that chooses Freedom Dive as their best map.
By the way, where are the people who keep saying "BD only makes shitty hard maps like Big Black"? I don't see them anywhere now.
seriously stop complaining
if you want something with good rating go map anime.
if you want attention go back to your retarded maps.
who enjoyed the map, enjoyed. complaining in this thread won't help anything. if you want people to like you, do what they want. your choice.
now stop blaming the WHOLE COMMUNITY who will probably vote YOUR lapfoxed forever as best of 2013.

at least have some respect for those who like your maps and stop caring about who doesn't. you're looking to the wrong people.
Mashley
I really don't see what's stopping you from making a harder difficulty to this. Difficulty spread works both ways.
Topic Starter
Mismagius
I don't see where a Hard difficulty fits with the song, and I don't want to force small CS or overmap stuff for that.
Birdy
Late congrats.

Map anything non-Japanese under 200 BPM = Prepare for a rating under 9.00
DJ Angel
Mas q viadice
quanto n valia uma música moemoe anime kawaii uguu desu
Mashley

Blue Dragon wrote:

I don't see where a Hard difficulty fits with the song, and I don't want to force small CS or overmap stuff for that.
There's a constant 1/2 rhythm throughout the song, there's so much you can do with that.
Shohei Ohtani

Static Noise Bird wrote:

Late congrats.

Map anything non-Japanese under 200 BPM = Prepare for a rating under 9.00
https://osu.ppy.sh/s/17217

#LivinThe9.0Lyfe
Kurowolfe

Static Noise Bird wrote:

Late congrats.

Map anything non-Japanese under 200 BPM = Prepare for a rating under 9.00
The players in general, sadly. And I agree with Blue Dragon with not creating tougher diffs for this song, it would be out of place.
Anyways, late congratz, and nice slider designs in Normal :D
Royston

Static Noise Bird wrote:

Map anything non-Japanese under 200 BPM = Prepare for a rating under 9.00
It would be funny if it weren't so sad.

Congrats.
Fudgebrownie
I love Enya. Congrats
[Luanny]

Royston wrote:

It would be funny if it weren't so sad.
well you have been replaced, I don't need anyone now

./portal2
nvrsebas
Congtz fast rank ;)
D33d
I just played [Normal]. It's nice, but I feel that you could've been a lot more creative with the hitsounds, since the soft whistles are pretty repetitious. Custom drum sounds could've worked nicely for ascending and descending drum figures--perhaps something along the lines of Latin percussion to give it a pulse.

I definitely agree with Mashley about there being room for a hard difficulty. [Normal] itself would have been nice and smooth with a higher SV setting, but adding a faster difficulty would've lifted this quite a bit. In a hard diff, II feel like some hitsound volume gimmicks could've worked with the background arpeggios, such as volume swells.

In all, the map was tight, but I feel like there's room for much more momentum in this kind of song, since a faster pace would allow for a semblance of a gliding motion, as opposed to a plodding motion. Besides, I'd be happy with an 8 for this kind of song--Xgor's map got an atrocious rating, even though it actually flowed really nicely and had plenty of impetus. Really, you mapped this song on your own head, knowing fully well that you'd be limited and that it wouldn't have the same appeal as your ridiculous maps. It'd be nice to see you map a moderate song with some, but not loads of, activity.
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