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Nekomata Master+ feat. JUNE - being torn the sky

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Topic Starter
Leader
This beatmap was submitted using in-game submission on giovedì 4 luglio 2013 at 20:51:45

Artist: Nekomata Master+ feat. JUNE
Title: being torn the sky
Source: beatmania IIDX
Tags: 17 SIRIUS Leyko Nemis Electro Pop OST
BPM: 102
Filesize: 4299kb
Play Time: 02:14
Difficulties Available:
  1. Another (4,8 stars, 318 notes)
  2. Hyper (4,48 stars, 250 notes)
  3. Normal (2,52 stars, 144 notes)
Download: Nekomata Master+ feat. JUNE - being torn the sky
Information: Scores/Beatmap Listing
---------------
Hyper by Leyko
Normal by Nemis
riffy
Hey! Will mod 4 food

[General]
  1. Consider adding more tags? Techno and OST tags will fit here!
  2. Why don't you map a [Beginner] diff? first of all, this is your mapset, so we want to see more diffs from you! Secondly, only three diffs for such a short song? Looks like you're too lazy :< THink about mapping a [Beginner] diff!
  3. Try to kieep tick rate consistent? I'd recommend you to keep Slider Tick Rate 2 for all diffs.
  4. Disable letterboxes during breaks? Seems like those letterboxes hurt your cute BG :<
[Standard]
  1. Looks like this diff is the easiest here. Consider reducing HP Drain by one tick to make this diff easier-playable for beginner players.
    Note: If Leader ill map a [Beginner] diff, you should think about reducing HP Drain here, anyway. Just to keep mapset more balanced.
  2. 00:25:639 (3) - try to use circle+1/2 slider here instead? I feel like it will fith background music the way better. example
  3. 00:35:344 - if you agree with the suggestion above, add circle here. The same sound should have the same rhythm :)
  4. 00:46:521 (5) - consider removing that circle, because it doesn't really fits with your rhythm, try to remove it. Pattern sounds much better without it
  5. 00:49:168 (3) - it sounds quite weird, that vocals start in the end of this slider. Try to Ctr+G - 00:49:168 (3,4) this pattern. Don't forget to fix hitsounds after swapping objects!
  6. 00:55:639 (5) - this is the easiest diff, and double-reversed sliders are quite a bad idea here. Why? Because second reverse-arrow appears too son and beginners have no time to notice/read it properly. This is the easiest diff, so replacing your slider with something like this will be a good idea.
  7. 01:34:756 - remove this green line. Seems like this one is not in use. Same for 01:36:227 - this one
  8. 01:46:815 - you can use custom slidertick here to put a clap hitsound here. It will give you consistent clap-pattern.
  9. 02:16:815 - I'd finish the spinner here. It will give you some consistency with other diffs, and it also sounds much better, imo.
[Hyper]
  1. Consider using AR6 and OD/HP:5 to keep mapset more balanced. You will have AR4 on Standard/ AR:6 on Hyper / AR8 on Another. Sounds like a giood idea, right?
  2. 00:37:256 - 00:37:403 - I'd map one or both of those beats to keep consistent rhythm here. Personally, I'd recommend you to try something more creative. Probably this pattern will work here better.
  3. 00:43:286 - you can map that 1/4 triplet that starts here. It will make your rhythm a bit mre interesting for players. You can do it in two ways: 1 and 2. Same rhythm, but second example is alittle bit harder.
  4. 00:53:286 (3) - and 00:55:639 (1,2) - have some repeats and it's hard to guess how many repeats does each slider have. It makes this patten kinda hard to play. Consider using same number of reverses for each slider?
    Note: same as above for 01:13:286 (1,2,3,4). (4) will stress players a lot. Don't trust me? Test it by yourself!
  5. 01:19:756 (6) - x2.5+ jump after 1/4 slider for a calm song may be too hard for plyers. Try to reduce jump distance if it is possible? feel like you don't need to place here tht hard jump
  6. 02:07:403 (4) - 1 grid down for a perfect stack, please. /-Nazi- :3
[Another]
  1. 00:05:933 (4,5,6,7,8) - nazi - you can change direction of this stream, to make this 1/8 slider easier understandable for players. like this
  2. 00:10:639 (4,5) - nazi - I'd prefer to see consistent jumps between those notes. Jump between (4) and (5) flows weird and sounds random :< You can be more creative, this is [Another] diff, after all!
  3. 00:41:227 (8,3) - actually, I should say, that those claps sound pretty weird because there's no any claps in music :V
  4. 00:49:756 (3) - no, really. Those calps don't fit here. Sounds pretty weird. Check the whole map, I bet you'll find out that a lot of claps should be removed.
  5. 00:55:639 (1,2,3) - almost the same as above. But this time you can simply reduce volume of those claps.
  6. 01:21:080 (2,3,4) - 1/4>1/8>1/4 how do you want players to play it? try to replace (2,3,4) with 1/8 slider to make that pattern easier playable.
  7. 01:42:697 (5) - reverse arrow is overlapped with skin elements (scores) and it looks pretty messy here. Can you find a way to avoid that awkward overlap here? I bet you can fix it!
  8. 02:14:462 (1) - can't say that I like your velocity changes here. It is qute hard to play, but it fits here with kiai end. It may confuse players, but as long as this is the hardest diff - it's ok.
~~~~~~~~~~~~~~~~~~

Good luck!
Topic Starter
Leader
-Bakari-

-Bakari- wrote:

Hey! Will mod 4 food

[General]
  1. Consider adding more tags? Techno and OST tags will fit here! I'll add some soon.
  2. Why don't you map a [Beginner] diff? first of all, this is your mapset, so we want to see more diffs from you! Secondly, only three diffs for such a short song? Looks like you're too lazy :< THink about mapping a [Beginner] diff! The song is rather calm and I don't see the need of an easier diff than Standard, it will be TOO boring imo.
  3. Try to kieep tick rate consistent? I'd recommend you to keep Slider Tick Rate 2 for all diffs. Ok
  4. Disable letterboxes during breaks? Seems like those letterboxes hurt your cute BG :< You're right!
[Another]
  1. 00:05:933 (4,5,6,7,8) - nazi - you can change direction of this stream, to make this 1/8 slider easier understandable for players. like this Fixed
  2. 00:10:639 (4,5) - nazi - I'd prefer to see consistent jumps between those notes. Jump between (4) and (5) flows weird and sounds random :< You can be more creative, this is [Another] diff, after all! That jump is fine imo, hoping it's not just me.. x.x
  3. 00:41:227 (8,3) - actually, I should say, that those claps sound pretty weird because there's no any claps in music :V Fixed
  4. 00:49:756 (3) - no, really. Those calps don't fit here. Sounds pretty weird. Check the whole map, I bet you'll find out that a lot of claps should be removed. Removed some
  5. 00:55:639 (1,2,3) - almost the same as above. But this time you can simply reduce volume of those claps. I like claps here because you can clearly listen them in the songs, so yeah, reduced volume to ~35%
  6. 01:21:080 (2,3,4) - 1/4>1/8>1/4 how do you want players to play it? try to replace (2,3,4) with 1/8 slider to make that pattern easier playable. Fixed
  7. 01:42:697 (5) - reverse arrow is overlapped with skin elements (scores) and it looks pretty messy here. Can you find a way to avoid that awkward overlap here? I bet you can fix it! My bad, should be fine now
  8. 02:14:462 (1) - can't say that I like your velocity changes here. It is qute hard to play, but it fits here with kiai end. It may confuse players, but as long as this is the hardest diff - it's ok. I'l see what to do soon, I'll keep this for now.
~~~~~~~~~~~~~~~~~~

Good luck! Thank you!

Thank you for mod!
Melan Blue

-Bakari- wrote:

Hey! Will mod 4 food
/gives Baka some food :c

[Hyper]
  1. 00:53:286 (3) - and 00:55:639 (1,2) - have some repeats and it's hard to guess how many repeats does each slider have. It makes this patten kinda hard to play. Consider using same number of reverses for each slider? I think most experienced players would pass this part with no problem. o3o So no change.
    Note: same as above for 01:13:286 (1,2,3,4). (4) will stress players a lot. Don't trust me? Test it by yourself! It's fine. :c
Good luck!
Everything else fixed. Thanks! :3
http://puu.sh/2K4kZ.txt
Nemis
All fixed except the difficulty settings.

Duplica il file soft-hitclap2 e rinominalo soft-slidertick3 per favore :D

http://puu.sh/2KGol.osu
DeletedUser_1574070
Good Song~ ( I love nekomata :D )
for m4m
since I'm not a good modder, I've pointed just a simple and trivial things.... sorry.. :(

General
bitrate cool, bg cool.
TAG suggestion : Electro Pop, OST
Please match Audio-Lead-in
Plz Turn off Countdown, Letterbox
Preview Point is not set on Hyper diff

Standard

00:28:580 (1) - Rhythm suggestion. Placement is on your own http://osu.ppy.sh/ss/738096
01:20:344 (1) - the first red-tick will be better if it is placed on (196, 284)

that's all cool map :)

Hyper
00:06:521 (3) - nazi (52, 312) for the balance
01:01:227 (1) - IDK what others would say but I think this is awkward one. I think this one better works here http://osu.ppy.sh/ss/738110
01:34:462 (1) - remove whistle?
01:49:756 (3,4,5,6) - spacing inconsistency (but I think its okay)

Another
Drain 6, OD 8?
Your custom clap is too loud imo..

00:09:756 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2) - here.. too loud considering atmosphere of the song. need lower sample volume
Hyper was fine so do like Hyper OR

here is hitsound suggestion below (You don't have to do this since I thought that pattern is kinda messy one)

  • first 8 circles 1 2 3 4 5 6 7 8 (FC) (N) (N) (N) (C) (N) (N) (N)
    next 8 circles 1 2 3 4 5 6 7 8 (C) (N) (C) (N) (C) (N) (C) (N)
    next 4 sliders same
    the last 2 sliders <- keep that
00:21:521 (1) - intentional unstacking?
00:32:697 (5) - not effective stack I think. consider unstacking it
01:52:403 (1) - awkward spinner. I think proceeding this part with notes is better idea.
02:01:227 (3) - to follow vocals as you did, i suggest this rhythm http://osu.ppy.sh/ss/738130

Good Song with Good map! I hope to play this with ranked form :)
DJNightmare
Hey! Here's your mod :3

Blue = Suggestion
Red = Recommended
Green = Comments

Another
00:01:080 (2) - Move up by 1 Grid (level 4 grid)
00:05:050 (1) - Move to the left by 2 grid and down by 1 grid
00:12:697 (3) - Move to the right by 1 grid
00:13:874 (7) - Move to the left by 1 grid
00:17:992 (3) - Perhaps moving to this coordinate? X:0 Y:160
00:19:168 (1) - If ^ is accepted, move this to coordinate X:24 Y:276
00:21:521 (1) - Move to the right by 2 grid
00:31:521 (2) - Move to X:112 Y:124
00:32:403 (4) - Move down by 1 grid
01:21:815 (6) - Move to X:220 Y:320
01:21:962 (7) - Move down by 1 grid
01:31:374 (7) - Move down by 1 grid
01:46:227 (7) - You should add a Crash Cymbal sound to the start of the slider
02:06:080 (2) - Move down by 1 grid
02:16:521 (7) - Move right by 1 grid

Hyper
01:50:344 (5) - Move to the right by 1 grid

Standard
Great Diff :D

Good luck on ranking this map :3
Melan Blue

Kloyd wrote:

Hyper
01:01:227 (1) - IDK what others would say but I think this is awkward one. I think this one better works here http://osu.ppy.sh/ss/738110 Nope. >3<'
01:34:462 (1) - remove whistle? Nope.
01:49:756 (3,4,5,6) - spacing inconsistency (but I think its okay) I think it's okay too. o.o
Everything else fixed(...I hope). :3 Thank you!
http://puu.sh/2NhZi.txt
Kryptogram
Hi !

General


  1. The tags are not the same for every diff, make then the same for every difficult

    Standard: Leyko Nemis
    Hyper: Leyko Nemis Electro Pop OST
    Another: Leyko Nemis Electro Pop OST
Standard

  1. 00:00:345 (1) - A whistle at the begin sounds good whit the instrumental
  2. 00:23:286 (5) - Add a whistle there, it totally fits whit the high sound of the instrumental
  3. 00:56:815 (1) - Add a finish at the begin to follow the instrumental
  4. 01:15:639 (1,2) - This partnern will confuse new players since there is no spacing between those notes they'll confuse when they're gonna hit, try something like this http://puu.sh/2Pm7T.jpg
  5. 01:15:933 (2) - Add a whistle at the begin, it follows the instrumental
  6. 01:18:286 (4) - I think you've missed a clap at the end there since you're following the instrumental, add it
  7. 01:23:286 (4) - Same here, but add it on this note
  8. 01:25:050 (1) - A finish there may sound good whit the song, try it
  9. 01:25:344 (2) - Add a whistle at the begin, to follow the instrumental
  10. 01:27:403 (3) - I think you've missed a clap at the end there since you're following the instrumental, add it
  11. 01:29:756 (1) - Same here
  12. 01:32:109 (4) - Same here
  13. 01:46:227 (1) - Add a finish at the begin to follow the instrumental
  14. 01:53:286 (3) - Make this slider more focused in the shape http://puu.sh/2Pmja.jpg it really looks better
  15. 02:05:050 (1) - Add a finish at the begin to follow the instrumental, aslo i think that slider doesn´t flow very well try something more curve http://puu.sh/2Pmnb.jpg its just a suggestion
Hyper

  1. 00:00:345 (1,2,3) - When i played on the first time i really get confused about the spacing, imo make the space consistent at the begin of a song to get an idea of how the space between the notes should be, then you can add jumps,etc.
  2. 00:09:756 (x) - The sound of this timeline its really low, 30~40 at volume should work better IMO
  3. 00:55:639 (1,2) - I think that the jump between those slider may get confusing while you play, if you end (1) where it started it should play better
  4. 02:14:609 (1) - I think that this slider sounds better if you end it on 02:16:668 (x), try it
Another

  1. 00:01:227 (3) - Make this slider more curve, the shape of it it's really boring and doesn't flow very well http://puu.sh/2PmHP.jpg
  2. 00:03:580 (3) - Same here
  3. 00:09:756 (x) - The sound of this timeline its really low, 30~40 at volume should work better
  4. 00:10:933 (5) - This finish is really unnecessary, remove it
  5. 00:19:168 (1) - To 01:10:639 (6) those finish sounds good at the begin but then you start to hate them, use the same hitsounds technic that the other diffs used it really sounds better, be carefull of how you use hitsounds
  6. 00:25:933 (1,3) - Add a whistle in those notes, that sounds good whit the instrumental
  7. 00:35:344 (1,3) - Same as above
  8. 00:43:286 (4,6) - Same as above
  9. 01:11:521 (1) - Add finish in that spinner and remove it from the begin of the next slider 01:15:933 (1) maybe add a whistle instead of finish
  10. 01:46:227 (7) - Add a finish at the begin at the slider to follow the instrumental
  11. 02:16:962 (1) - I think you should end like the other Diffs, so maybe just end mapping at 02:16:668 (8) i think that spinner at the end really kills the song end and doesn't fit too well there

I like this song it's so relaxing, and you did a great job mapping it, hope my mod was helpfull


Good Luck !
Topic Starter
Leader
Thank you guys!
I'll write what I've fixed soon, I'm kinda lazy now. =w=
Melan Blue

[Te][Amo] wrote:

Hyper

  1. 00:00:345 (1,2,3) - When i played on the first time i really get confused about the spacing, imo make the space consistent at the begin of a song to get an idea of how the space between the notes should be, then you can add jumps,etc. Mmm, I don't wanna remove them ;~; I mean, you can always restart. It prepares you for what's coming next >:D
  2. 00:55:639 (1,2) - I think that the jump between those slider may get confusing while you play, if you end (1) where it started it should play better Any experienced player would just press and hold still, untill the other slider appears. And I don't see no jumps here.
  3. 02:14:609 (1) - I think that this slider sounds better if you end it on 02:16:668 (x), try it Nope. >3<
Thank you for modding! x3
http://puu.sh/2QoaO.txt

Leader baka
Neliel
Yo!

This is my mod, as promised a few days ago. Most changes are just suggestions. You don't have to take my changes. But I think some might look better.
Don't expect a pro mod please :oops: since I am a newbie modder :)

General

There's an inconsistency in Countdown and LetterBoxInBreaks.
Standard has both 1 and hyper and another both 0.

Standard
00:12:109 (4,5) - Make those sliders looking like that : http://puu.sh/2Rbaw.jpg I think this looks better
00:15:050 (2) - Maybe the shape like that : http://puu.sh/2Rbck.jpg
00:33:286 (1) - this http://puu.sh/2Rbe8.jpg ?

Forgot to change my skin :S so don't wonder about the skin changes in the Screenshots lol

00:40:344 (4) - I think this looks better http://puu.sh/2Rbha.jpg
00:56:815 (1) - Maybe finish instead of whistle ?
01:20:344 (1) - The first point of the shape is one to low and the last one, one to high.
01:45:050 (5) - http://puu.sh/2RbqB.jpg

Nothing more to say.
Nice dif :)

Hyper

00:24:756 (2) - Make this one look more like 00:25:344 (3) so the last point of the shape one or two up
01:45:344 (5,6,7,1) - Like this ? http://puu.sh/2RbE3.jpg
02:07:697 (1) - Maybe make this one also curvy like 02:08:286 (2,3)

Nothing more to say :3

Another

I think you overused finish in this dif. It confused me like hell D:
Maybe HPD +1.

00:02:697 (1,2,3) - More like this http://puu.sh/2RbUu.jpg
00:40:050 (7) - This slider looks ugly
00:30:344 (4) - Put this circle on the same position as 00:29:168 (2)

Nothing more to say.

This song is really nice and I like your map.
I hope my mod could help you.
Good luck.
Topic Starter
Leader
Fixed all except HP Drain, thank you! Also re-working on hitsounds =ç=
Melan Blue
All fixed. Thanks! :3 http://puu.sh/2SvNm.txt
Nemis
http://puu.sh/2U6gB.osu
Thanks for suggestions, I applied a lot of them :D
MineC24
Korean Modding queue~ (So Sorry.. I'm late :o )

unicode error..? -> http://osu.ppy.sh/ss/759874

Standard
imo, AR - 1

00:13:286 (5) - Blanket by 00:12:109 (4)
00:39:756 (3) - Blanket by 00:38:580 (2)
01:45:050 (5) - remove red slider point..?
01:53:286 (3) - how about this? ->
02:05:050 (1) - stack by 02:03:874 (5)
02:06:815 (2) - Distance

Hyper
00:55:639 (1,2) - how about this? -> http://osu.ppy.sh/ss/759879
01:19:168 (5) - Move to the left -> 2nd slider point ->
01:30:639 (2,3) - combine into slider
01:53:874 (2) - remove 2nd slider point
02:01:521 (4) - ^

Another
imo, OD - 1
00:59:168 (1) - 2nd slider point -> Grid up
01:20:933 (1,2,3,4,5,6,7) - looks bad stream shape... move notes

GL :)
Thunderstorm
Hey! =)

Some suggestions

[Overall]
Make aundio lead-in and letterbox during breaks consistent in all diff's

[Standart]
01:18:286 (4) - I'd suggest to do not use hidden notes in easiest diff's since it can be confusing dor newbs
01:27:403 (3) - ^
01:34:756 - maybe put a spinner here instead of break?
02:03:874 (5) - badly overlapping 02:05:050 (1) maing it's start invisible (and it don't looks good also)

[Hyper]
Seems fine

[Another]
I'd suggest to increase SV at 1.8 since 1.4 looks too slow for hardest diff


That's all I can find. Good job
Charles445
Waugh everyone maps the short ver Q_Q
Genshin
allora

[Standard]

cala l'OD a 2

00:07:403 (4) - spacing e stai attento a non farlo uscire dai bordi (cubetti)
00:14:462 (1) - finish nell'inizio dello slider
00:19:756 (2) - blanket fixato>
340,68,19756,2,0,P|336:133|379:182,1,120,2|0,0:0|0:0,0:0:0:0:
00:28:580 (1) - fuori grid
00:36:815 (5) - (parere personale) per un flow migliore consiglio la curva verso giu'
00:39:756 (3) - muovilo a x105 y232 per sistemare il blanket (leva grid snapping)
00:46:227 (4) - fuori grid
00:53:874 (3) - x395 y272 x fix blanket
01:03:874 (4) - blanket fixato>
158,300,63874,2,0,P|88:314|34:284,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
01:20:344 (1) - un po' antiestetico, consiglierei qualcosa di migliore
01:52:109 (2) - 1 tick x100 y116, 2 tick x77 y136, 3 tick x59 y178

[Hyper]

01:34:462 (1) - remove nc

[Another]

00:09:756 (1,2,3,4,5,6,7,8) - giusto per, cerca di fargli fare una curva piu' omogenea
00:21:521 (1) - stacka con 00:20:933 (4) -
00:40:050 (7) - fixa curva o cambia forma dello slider (consiglio)

done
Topic Starter
Leader
MineC24

MineC24 wrote:

Korean Modding queue~ (So Sorry.. I'm late :o )

unicode error..? -> http://osu.ppy.sh/ss/759874 Fixed x.x
[box=Another]imo, OD - 1 Mhm no, I prefer OD7 for now
00:59:168 (1) - 2nd slider point -> Grid up Done
01:20:933 (1,2,3,4,5,6,7) - looks bad stream shape... move notes Okay]
Thunderstorm

Thunderstorm wrote:

Hey! =)

Some suggestions

[Overall]
Make aundio lead-in and letterbox during breaks consistent in all diff's They are already fine..?

[Another]
I'd suggest to increase SV at 1.8 since 1.4 looks too slow for hardest diff I like this SV, it's such a calm song and it doesn't need a faster SV.


That's all I can find. Good job
Genshin

Genshin wrote:

[Another]
00:09:756 (1,2,3,4,5,6,7,8) - giusto per, cerca di fargli fare una curva piu' omogenea Mi piace così come o.o
00:21:521 (1) - stacka con 00:20:933 (4) - Ok
00:40:050 (7) - fixa curva o cambia forma dello slider (consiglio) Nah

Thank you everyone!
DeletedUser_1574070
take this star lol
RikiH_
modding pls.

Standard

Perchè non ci sono i clap da 00:09:756 a 00:17:992 come nelle altre diff? Secondo me andrebbero aggiunti, poi fai tu

00:00:345 (1) - Beh, un player si aspetterebbe di vedere il pattern simmetrico, quindi gli darei la forma di 00:02:109 (3)
01:15:933 (1) - Terzo sliderpoint su 235|143 per fare il blanket perfetto (Sì, sono un nazi del cazzo :V)
02:03:874 (5,1) - Perchè? Siccome è la diff più facile questo secondo me confonde molto i players "nabbi"

Hyper

00:47:109 (1) - Un finish qua sull'inizio per enfatizzare il suono che c'è nella canzone?
01:08:580 (1) - Ruotalo di 4° in senso orario. No, non sto scherzando, è per fare il blanket perfetto, lol (Seleziona Selection Centre)
01:15:050 (4) - Secondo me non ci sta molto bene uno slider con repeat da 1/4 se la canzone è in 1/8. Farei uno slider unico...
01:53:286 (1,2) - Io li farei uguali
02:14:609 (1) - Fallo finire 1/4 prima e aggiungi un finish come hai fatto nella Standard, oppure nella Standard fallo finire 1/4 dopo con un whistle. L'importante è che finiscano nello stesso punto

Another

00:05:639 (2,3) - Non mi piacciono molto così "dritte". Preferirei qualcosa del genere
00:16:668 (x) - Aggiungi una nota?
00:41:962 (1) - Uhm, questo clap alla fine secondo me stona, anche perchè è su un tick blu... Prova magari a metterlo sull' (8) precedente (E' probabile che stia dicendo un mucchio di cazzate)
00:52:403 (1) - Anche qui, non mi convince molto...
00:56:080 (4) - Mi sembra un po' strano, magari metti una nota qui e fai iniziare lo slider 1/4 dopo
01:10:639 (6) - Claps all'inizio e alla fine?
01:29:756 (1) - Il finish sulla fine stona secondo me, e poi dovresti farlo finire 1/8 dopo
01:31:521 (8) - Wtf, qui missà che l'hai allungato troppo e non hai visto che sei andato a finire troppo in là D:
01:56:227 (2) - Ti sei dimenticato un clap sulla fine
02:00:933 (2) - Non sarebbe meglio un clap che un finish sulla fine?
02:05:639 (6) - Spostalo un po' verso l'alto o verso un basso per migliorare il flow (Suggerirei 256|272)
02:16:521 (7) - Come nella Standard, aggiungi un finish sul repeat

Poi vorrei sapere come mai nella Another gli hitsounds sono diversi dalle altre diff... Hai messo i clap e i finish in tutt'altro modo! Non sono male, quindi ti consiglio di farlo anche nelle altre diff.

_____________________

La map mi piace, ti do una stellina D:
RikiH_
RikiTranslate.exe

Hyper

00:47:109 (1) - I'd add a finish here to enfatize the beat that you can hear in the song
01:08:580 (1) - Rotate it 4° Clockwise (Selection Centre) for a perfect blanket
01:15:050 (4) - I'd make an unique slider, since the song here is 1/8 and 1/4 doesn't sound so good...
01:53:286 (1,2) - I'd make them the same
02:14:609 (1) - End it 1/4 earlier and add a finish like chewin did in Standard
Melan Blue
Applied almost everything. Sorry for the wait, and thanks everyone for modding! ><
There also are some changes after a IRC mod with BCI that we did a few days back, but she didn't post a log yet. Just sayin'.
http://puu.sh/2Z0p4.txt
Lally
=w= haiii dalla mia lovely queue

[Standard]
=w= voglio fare le normal/easy carine come le tue #jelly
  1. 00:15:050 (2) - una cosa del genere imo è piu' carina
  2. 00:23:874 (1) - una cosa cosi per avere il flow un po' migliore
  3. 00:25:639 (3,4) - per semplificare un po' qui che ne dici di usare semplicemente uno slider con la reversearrow? secondo me è meglio, stessa cosa con 01:01:521 (1,2) - e anche 01:10:933 (1,2) - e 01:22:697 (3,4) - e 02:10:933 (2,3) -
  4. 01:09:756 (5) - ctrl + g ci starebbe meglio imo
  5. 01:17:403 (3,4) - questa pattern mi sembra un po' troppo complicata per essere della diff piu' semplice del mapset, ti consiglierei di unstackare gli slider
  6. 01:25:344 (2,3) - stessa cosa riguardo agli stack, cerca di evitare queste pattern difficili per i poveri nabbi ; A ;
  7. 01:28:580 (4,1) - non mi piace molto il flow qui è un po' strano che ne dici di fare una cosa del genere:
  8. 02:03:874 (5,1) - credo che qualcosa è andato storto qui
  9. 02:08:580 (4,1) - io ti consiglierei di fare anche qui una blanket, cioè fare lo slider (1) curvo e farlo dablanket a (4) è un po' piu' carino cosi o3o
[Hyper]
are just little suggestions =w= the diff inself is good :3
  1. 00:09:756 - i would keep volume to 20% it sound a bit loud to me atm
  2. 00:00:345 (1) - [nazi] second white point at x: 126 y: 96 and 3rd white point at x: 196 y: 105 = perfect blaket \o3o/[/nazi]
  3. 00:03:580 (2) - fixing a bit the line of the reversearrow for a better flow with prev slider
  4. 00:09:756 (1) - place it kinda like this for a better flow
  5. 00:51:521 (4) - something in this way looks better:
  6. 01:34:462 (1) - i would place this circle in the middle o3o
  7. #offtopic: 01:46:080 (1) - this slider remember me: http://puu.sh/30btl.jpg
[Another]
mi contengo a non bestemiare per gli hitsound c.c porco digimon sono orribili ; A ; finish everywhere whyyyyyy....
come ne abbiamo parlato in irc mi basero' molto sul flow,non ho voglia di fare una mod gigantesca sugli hitsound ma dico solo, guarda la diff di Leiko e falli simili pls!

  1. 01:15:930 - snappa questa green line a 01:15:933
  2. 00:14:462 (1) - io lo avrei stackato con 00:13:286 (5) -
  3. 00:20:050 (2) - piu' o meno cosi:
  4. 00:20:933 (4,1) - stacka correttamente questi 2
  5. 00:26:227 (5,6) - cerca di farli un po' cosi,migliorando sopratutto il slider (5) - nello slider (6) è tutto apposto
  6. 00:28:580 (1) - portalo piu' in alto cosi:
  7. 00:30:933 (1,2,3,4,5) - cerca di fare un pattern piu' pulita tipo:
  8. 00:36:227 (6) - dovrebbe essere cosi:
  9. 00:51:227 (5,1) - aggiusta un po' lo slider 5 in questo modo,e poi porta di qualche grind in alto lo slider 1
  10. 01:05:933 (5) - cerca di formare un triangolo qui
  11. 01:39:756 (4,5,6) - cerca di farla un po' piu' cosi:
  12. 02:02:109 (5) - piazzalo cosi:

non è male come mappa ma nella tua diff Leader gli hitsound sono da migliorare molto >.< good luck piccolo shota-chan <3
Topic Starter
Leader
Grazie Riki e moe Lally <3
Fixed almost everything and hitsounds are now less loud.
Nemis
Melan Blue
Fixed all nazi suggestions. :D Thank you!
Also, fixed some things on my own. c: Update pls.
http://puu.sh/314jT.txt
Chyo-Kun
Mod requested In-Game

[Standard]


  1. 00:26:227 (4,5,6,7) - Perchè questo pattern non è simmetrico? Non vedo il motivo di lasciarlo così
  2. 00:37:697 - Aggiungere un beat qui su x:296 y:284 mantiene la mappa facile,ma aumenta il flow. Ci sta pure bene esteticamente
  3. 02:05:050 (1) - Non ci sono slider come questo in tutta la diff,sembra un pò fuori luogo,ma non è proprio un problema.
  4. 02:13:286 (5) - NC per i beat di chiusura?


    [Hyper]

  5. Lack of whistles,why? In the other diffs there are many

    [Another]

  6. 00:10:933 (5) - Jump,quindi consiglio NC
  7. 00:13:286 (5) - Se hai messo il NC prima,mettilo anche qua.
  8. 00:48:139 (2,3) - Ugly..
  9. 01:18:580 (4,5) - Questi due vanno stackati con l'inizio di 01:17:256 (5)
  10. 01:24:021 (5,6,7) - Perchè questa curva brusca? Falla meno "triangolare"
  11. 01:49:168 - Qui non hai sfruttato la melodia veloce del sottofondo,e dato che nelle parti normali le hai usate,perchè no nella kiai? (Intendo lo stream)

Buona fortuna! Non ci metterai molto a rankarla una mappa così ^^

P.S.: 180 Posts!
Topic Starter
Leader
Thank you Chyo :3

Also, kudosu to Leyko for irc mod.

SPOILER
14:01 Leyko: i can give you little irc mod if you like o3o
14:04 Leader: if you want
14:05 Leader: mod is always appreciated :D
14:13 Leyko: okay, yaranaika
14:13 Leyko: and sorry i was afk
14:14 Leyko: >~<
14:14 Leyko: 00:23:286 (4) - normal hs is missing on the beginning
14:15 Leader: [http://i0.kym-cdn.com/photos/images/newsfeed/000/035/763/y-yaranaika20110724-22047-1lyq2i0.PNG?1318992465 np]
14:15 Leader: done
14:15 Leyko: pomf <3
14:15 Leyko: 00:28:286 (9) - remove clap
14:16 Leyko: 00:37:992 (3) - add finish on the beginning?
14:16 Leyko: 00:37:109 (1) - also, remove nc o3o
14:16 Leyko: 00:37:992 (11) - add nc~
14:17 Leyko: 00:41:227 (6) - remove random clap o.o
14:17 Leader: i'll keep nc
14:17 Leyko: okay
14:17 Leader: also finish? o.o
14:18 Leader: or normal hs
14:18 Leader: oh wait there already is a normal hs
14:18 Leyko: yup, just add finish
14:19 Leyko: 00:47:109 (6) - ctrl+g it and then place it on x256 y160 :3
14:19 Leader: great
14:20 Leyko: 00:51:815 (1) - that clap feels out of place ;3; remove?
14:20 Leader: also consider i'm using custom hs like your diff now xD
14:21 Leyko: okay o3o
14:22 Leyko: 00:55:344 - add another slider here http://puu.sh/31ug3.png and then...
14:22 Leyko: 00:55:639 (1,2,3,4) - place these like this: http://puu.sh/31uh2.png
14:22 Leyko: pro modding XD
14:23 Leader: owo good
14:24 Leyko: 00:56:815 (5) - the beginning is missing a finish o3o
14:24 Leyko: also, these claps...
14:25 Leader: waa they are good :c
14:25 Leyko: they really should be on white ticks, not the red ones ;3;
14:25 Leyko: 01:11:521 (7) - like this one
14:25 Leyko: XD
14:26 Leader: is it wrong o.o
14:26 Leader: oh no, it's correct
14:26 Leyko: no, i'm saying its the only right note with a clap
14:26 Leyko: :D
14:27 Leader: fffuuuu
14:27 Leader: i could have confused finish sound with clap song in that part ._.
14:27 Leyko: 00:57:403 - this is where clap should be o3o
14:27 Leyko: 00:58:580 - and here too
14:28 Leader: and where is there a clap now?
14:28 Leader: i mean, 00:58:286 (7) -
14:28 Leader: for exampl
14:28 Leyko: you can replace them with normal hs
14:29 Leyko: maybe
14:29 Leyko: let me check
14:29 Leader: mhm i guess I confused them lol
14:29 Leyko: could be :3
14:30 Leyko: oh well
14:30 Leyko: i'll go on
14:30 Leader: weird
14:30 Leader: 00:58:286 (7) - i can totally hear a clap sound
14:30 Leader: that's why i followed this
14:33 Leyko: well, it may be in the song, but when you play a map, it sounds wierd :c
14:33 Leyko: so i would just ignore it
14:34 Leader: okay let's go on
14:34 Leader: will fix later
14:34 Leyko: okay
14:34 Leyko: 01:33:874 (8) - add whistle on the end
14:35 Leyko: 01:36:815 (1) - add finish on the beginning o3o
14:35 Leyko: 01:46:227 (7) - add nc and soft finish on the beginning
14:36 Leyko: 01:54:609 - 01:54:903 - add notes here, so it would create a stream :3
14:38 Leyko: 02:16:521 (7) - remove repeat :3
14:38 Leader: done
14:38 Leader: troubling with hitsounds now lol
14:38 Leyko: yay
14:39 Leyko: you can always look at mine and nemis' diffs for little help XD
14:43 Leyko: brb >3<
14:43 Leader: okay :3
14:43 Leader: thank you!
Roxas
Hai

[General]
Ti consiglio di convertire il bg in .jpg che è più leggero

[Standard]
00:12:109 (4) - Sposta l'ultimo punto dello slider due grid a sinistra. Se lo fai, seleziona (3) e (4) e spostali più a destra e sposta il (5) più in giù
01:33:874 (6) - Fallo curvare così?
[Hyper]
00:25:344 (3) - Ctrl+g here?
01:56:815 (4) - Try to change the slider:
SPOILER

76,72,116815,2,0,P|114:57|151:55,2,70,0|0|8,1:0|0:0|0:0,0:0:0:0:

[Another]
00:16:815 (1,2,3) - Spacing

Per il resto mi pare ok

Good luck :D
Kecco
Ciauz.

[Another]
-Hai una timing section gialla inutile al 00:00:345 (basta eliminarla e settare l'audio che volevi alla timing section rossa che hai sullo stesso millesimo)
00:07:697 (1,2,3,4,5) - Ripiazzali seguendo il distance snap? Sarebbe meglio secondo me, anche più intuitivo a livello di gameplay.
00:13:286 (5) - New combo?
00:16:668 (?) - Mettici una nota con clap. Fa troppo figo, fidati.
00:17:992 (3) - Cancella 'sto slider e mettici una successione di 5 note in 1/4? Tipo così E possibilmente metti un finish hitsound nella quinta nota (la numero 7 nell'immagine)
00:19:168 (1) - Se hai seguito il mio consiglio precedente, ripiazza 'sto slider attenendoti al distance snap.
00:39:168 (5) - New combo.
00:48:139 (2,3) - Ripiazza 'ste due note attenendoti al distance snap. Come sono ora sembrano in 1/4, invece sono in in 1/2. Confusionario.
00:56:815 (5) - New combo.

[Hyper]
Ok.

[Standard]
00:26:227 (4) - New combo?

:P
Topic Starter
Leader
Roxas

Roxas wrote:

Hai

[General]
Ti consiglio di convertire il bg in .jpg che è più leggero Vedrò

[Another]
00:16:815 (1,2,3) - Spacing È intenzionale

Per il resto mi pare ok

Good luck :D

Kecco

Kecco wrote:

Ciauz.

[Another]
-Hai una timing section gialla inutile al 00:00:345 (basta eliminarla e settare l'audio che volevi alla timing section rossa che hai sullo stesso millesimo) Corretto
00:07:697 (1,2,3,4,5) - Ripiazzali seguendo il distance snap? Sarebbe meglio secondo me, anche più intuitivo a livello di gameplay. Sembrano andare bene, vedrò
00:13:286 (5) - New combo? No per consistenza
00:16:668 (?) - Mettici una nota con clap. Fa troppo figo, fidati. Dooone
00:17:992 (3) - Cancella 'sto slider e mettici una successione di 5 note in 1/4? Tipo così E possibilmente metti un finish hitsound nella quinta nota (la numero 7 nell'immagine) Preferisco così
00:19:168 (1) - Se hai seguito il mio consiglio precedente, ripiazza 'sto slider attenendoti al distance snap. Nada :3
00:39:168 (5) - New combo. Non ci sta imo
00:48:139 (2,3) - Ripiazza 'ste due note attenendoti al distance snap. Come sono ora sembrano in 1/4, invece sono in in 1/2. Confusionario. Veramente sono in 1/4 xD
00:56:815 (5) - New combo. Qua sì

:P

Thank youu
Irreversible
hello leader :)

never think i forget an important mod, i don't! but school is just too exhausting. even if a bit sleepy, i hope i will catch some good suggestions for you ;P

[General]

.jpg will save some KB, so try to convert it! (I think it should be possible with paint, save as.. xD)
but you passed! :3

Why don't you call the Guest diffs like.. Nemi's Standard etc? I think it's better, since you can see where the map is from.

[Another]

00:01:227 (3) - drag the white point a bit to the right, so it gets a nicer bow, it doesn't affect the gameplay much, but it looks nicer to me :)
00:05:050 (1) - I suggest you move this slider a bit to the left, because like this it will give some.. 'blanket' with the previous slider, well it's just my taste. 00:05:050 (1,2,3,4,5,6,7,8) - You could move the whole section to the left, so it causes a little jump between the next new combo, in case you wanna agree.
00:09:756 (1,2,3,4) - http://puu.sh/38ayw.jpg Try to be as exact as possible while you place your patterns! If you didn't wanna do it that properly - it's okay. but i prefer this version, because it looks a bit crumpy if it's not that round. But if you have a reason for it, then it's NO problem of course!
00:16:668 (5) - Some grids to the top, same reason as above - you'll get a better flow here, just aesthetics though :P
00:17:992 (3) - Well, idk how you think about: but if you lower the SV in a section, there is actually no reason for me to lower the DS from the high SV part to the lower part. . means: you should try to move it like that, that the DS keeps consistent.
00:24:168 (2,3,4) - Is this a jump or a DS fail? I don't really know. Try to have a look and fix if it's a mistake!
00:36:962 (8) - I prefer the position: x: 280 y:80, i think you already know the reason :) If you don't wanna changes these - don't do it! it's your map. only my 2 cents :P
00:55:344 (7,1,2,3,4) - About this part - i can see some reason behind it, why you put it like this, but for me this is just a flowkiller, and it's way too sudden for a direction change. Try to make these 4 circles in the other direction!
00:59:168 (1,2,3) - http://puu.sh/38aHo.jpg Think about this, to get a clean blanket between the previous circle - the flow is still there, no worries.
01:03:139 (8) - Some grids to the right, and it's fine :D
01:56:668 (4) - I don't really like 'adding a circle' mods, but i think one circle would pretty much fit here. I think you did this in the previous map as well!

I'm fine with the rest! I think you saw what my main point was: These little things, which gives the map a nice flow. I hope this doesn't bother you too much :O The map is fine! It's great to play.

[Hyper]

00:01:227 (2) - Move it 1 grid.. like to the top-right, for a nicer blanket.
00:44:462 (4,5,1) - http://puu.sh/38aR5.jpg I think this would look better if you place it like the shown picture - it's also better to play. You might have to fix the next pattern!
01:19:756 (6) - Oh well this jump doesn't fit that much, ctrl + g, you get a jump to the next slider then (it'll be better readable, since it's NC)

looks good! i like the patterns, well done

[Standard]

Eh.. can't find anything.. o.o The only thing what i'm a bit worried about, are the slider stacks.. 00:19:168 (1,2) - like these! But i think if you change them, you have to replace very many things, since easy-rules are very strict.


Good job :) i leave a star <3~
Frostmourne
offset 337 (-8) would play better
Nemis
No changes in my diff, sorry :E
Melan Blue
http://puu.sh/39d2x.txt
Thanks for mods, guys. Didn't fix much, though...
Andrea
~Standard~
  1. HP Drain -1, it feels too high right now for the easiest difficulty of the mapset.
~Hyper~
  1. 00:09:748 (1) - Why the anti-jump here? I kinda don't like it.
  2. 00:16:807 - It feels like you're missing a circle here, don't break the rhythm here.
  3. 00:17:101 - Same as above.
  4. 02:14:601 (1) - This spinner should end 1/4 before like the other difficulty.
~Another~
  1. HP Drain +1 to balance with the difficulty settings.
  1. 00:57:689 (2,3,4) - Not perfectly stacked together, you can improve this.
  2. 01:11:513 (1) - Useless new combo, just remove it.
  3. 01:35:042 - Remove this break, the other difficulties doesn't have it.
  4. 01:48:278 - Add a note here, if you hear carefully you can hear you're missing one there.
  5. 01:48:572 (1,2,3) - You forgot to add the claps here.
  6. 02:13:131 (6,7) - This spacing change is wrong and confusing, try adding a new combo on (6) or changing the position of (7) and the other circles.
  7. 02:14:454 (1) - This spinner should end 1/4 before like the other difficulty.
Well done!
Zexous
Hello hello :D

This color denotes things I really think should be changed.
This color denotes my opinions and suggestions.

[Standard]
  • - HP Drain seems a bit too high :o
    -01:02:689 (3,4) - It kind of bothers me how these are different sliders, lol
    -01:27:395 (3) - Confusing overlap to beginners
    -02:16:807 - The spinner should end here, not on the blue tick before, slow it down and the sound ends cleanly on the white tick
[Hyper]
  • -00:09:748 (1) - Very misleading spacing from previous 5
    -00:16:807 - and 00:17:101 - I don't really understand why you left this unmapped...
    -00:21:513 (1,2,3) - The flow from the 1 to the 2 is very awkward, it would've been less awkward if the 3 was to the bottom left of the 2, but since the 3 is slightly top left of the 2, it's even more awkward.
    -01:15:631 - I'd say, instead of having this be the last repeat of the 4 slider, have this be a circle note spaced regularly from the 4 slider (the 4 slider's last repeat would be the 1/4 tick before it), and have the following 1 slider overlapped on this circle note. My reasoning for this is that the sound on that note is rather strong, and it feels awkward not having to hit on it, and also, it fits the same theme you had going on 01:16:807 (2,3) - here, so it wouldn't be unfitting.
    -01:19:748 (6) - The flow is very broken from the 5 to this, using something like this would greatly improve the flow.
    -01:37:689 (2,3,4) - The 2 and the 3 don't lead in to the curve of the 4 slider
    -02:01:219 (2,3,4) - ^ Same issue, in fact, this looks like it was straight up copy-pasted
[Another]
  • -00:07:689 (1,2,3,4,5) - This played kind of awkwardly, maybe don't stack it?
    -00:47:836 (1,2,3) - This played kinda weird, especially since it starts on a blue tick. If you don't want to include 1/6 streaming because it's a slow part, then you could turn the 2 and the 3 into a 1/2 slider and hope slider leniency helps. Alternatively you could have 1/6 circles stacked on that 1/2 slider if it's ok with you.
    -00:52:984 (3,4,5,6,7) - The first reverse sounds just extremely out of place, and the 7 being a single 1/4 slider instead of a repeat catches you off-guard. Luckily, I figured out a really nice solution. If you delete the 7, move the other reverse sliders forward by 2 ticks, and add 2 circles at the beginning (to look something like this) then it sounds and plays much, much nicer.
Good luck with this map :D
Hollow Wings
hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

this song is so wonderful and this is also a good map, hard to find out more problem by me... D:
Standard
just good O_Q
except some part are easy to give an overlap impression like 00:09:160 (5,1,2) - or 00:17:984 (5,1,2) -, that's just personal opinion and i don't think that cause serious problem thou. :3
Hyper
00:49:454 (4) - arrange it's ds to 00:48:572 (3,1) - ? (just suggestion
01:15:631 - replaced by a note? (just suggestion
01:51:807 (2) - arrange it's ds to 01:50:925 (1,3) - ?
02:00:042 (5) - same to ^

some notes have different ds to objs nearby is just ok and look good, I just point out the unlike ones. :3
Another
00:57:689 (2,4) - make them start at the same position?
01:03:131 (8) - arrange it's ds to 01:02:984 (7,9) - ?

can't find more O_Q

i like your map style :3
good luck
Niva
Hi Leader, random mod here~

Nekomata :3

[General]

-> Rename 'Standard' to 'Normal'? (there is no 'Standard' in IIDX orz...)
-> idk, I checked with 25% playback and got offset +9 (346), contradictory with Frostmourne's offset...

[Another]

  1. 00:01:954 (4) - Try 20% volume here only for this note (to fit the song's staccato-ish effect)?
  2. 00:06:660 (5,6,7) - Suggestion, a symmetry with the previous (2,3) like this looks better imo:
  3. 00:11:513 (7) - You can try removing the clap here to let the 'krtk' sound from the song stands out actually...
  4. 00:16:219 (4) - ...and if you do above suggestion, you can also remove the clap on slider's start here - sounds fancy imo :3
  5. 00:17:984 (3) - Umm, no soft-hitwhistle here? It can help to build some dramatic atmosphere imo o.o
  6. 00:26:219 (5,6,7) - Err, I think it's better to aim for better encircle instead on (6,7) - try this instead? ((5,6) is manual stacked btw)
  7. 00:37:101 (1,2) - Just another suggestion here, considering the vocals perhaps you can add slider speed multiplier somehow so (1) is slightly slower compared to (2), up to you though~
  8. 00:43:278 (4,5,6,7,8) - Hmm, not really a big issue here but stacking five notes directly like this ruins (3,4)'s spacing though, perhaps consider manual stacking the stream:
  9. 00:48:572 (1) - Err, why don't you just aim for perfect center-oriented symmetry here instead o.o
  10. 00:51:807 (1,2,3) - Hmm, spacing error here? Should be self-explanatory (I don't think this is intentional though ._.)
  11. 00:53:278 (5,6,7,8) - Uhm, it's quite sad having this stream isn't hitsounded at all... You can try either keep adding Sampleset : Normal every sldier's start, or adding whistle every distinctive synth, or both to give more feeling to this stream :3
  12. 00:59:160 (1,2,3) - Again, you can arrange these three to make a center-oriented symmetry somehow though:
  13. 01:09:160 (4,5,6) - Err, again symmetry works very well here imo (it even encircles (2)) :
  14. 01:11:513 (1) - If you do above suggestion, you can try adding a little jump with this note placed in the middle here (~x:256 y:315) - works really well also though, considering the next object is spinner (:
  15. 01:15:925 (1) - Err, missing clap on slider's start?
  16. 01:32:689 (1,2,3,4,5,6,7,8) - Hmm, general tips/suggestion here, you can use a test circle (which you can delete afterwards) to create a beautiful circular stream like this - works great before the break imo xD (code embedded inside the box, just in case)
    SPOILER


    256,318,92689,5,8,0:0:0:0:
    207,317,92836,2,0,L|179:345,2,24.4999992523194,0|0|0,0:0|0:0|1:0,0:0:0:0:
    164,292,93131,1,0,0:0:0:0:
    135,252,93278,1,8,0:0:0:0:
    121,205,93425,1,0,1:0:0:0:
    131,157,93572,1,8,0:0:0:0:
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    201,92,93866,2,0,B|234:92|234:92|266:85|266:85|301:85,2,97.9999970092774,0|8|2,0:0|0:0|0:0,0:0:0:0:
  17. 01:42:689 (5) - Missing clap on slider's start here?
  18. 01:46:219 (1,3) - ...err, also here, there's a missing clap I believe o.o
  19. 02:01:219 (3,4) - Small suggestion, a horizontal line on (3) followed with a symmetrical curve on (4) flows more solid with (2) imo:
  20. 02:01:513 (4,5,6) - If you do above suggestion, (4,5,6)'s straight diagonal line pattern will make more sense here :3
  21. 02:14:454 (1) - I tried adding clap here and it sounds quite fancy imo (although there's no sound from the song), or you can add whistle with lowered volume on spinner's end as used in Hyper - up to you though xD
[Hyper]

  1. 00:17:984 (1) - Use Addition : Soft and then add whistle here for the chiming sound? You can apply this for next similar parts though (00:23:866 for example)
  2. 00:27:395 (3) - Move to ~x:234 y:49 perhaps so that the next (1) will be somewhat encircled by this slider?
  3. 00:35:336 (4) - I somewhat prefer if you used 1/8 here (to keep up with the melody) - 00:36:807 (3) will look freer this way imo, up to you though~
  4. 00:37:101 (4) - Add whistle on slider's body as well here? I can hear something grinding from the song though...
  5. 00:47:101 (1) - Considering that the sound on this slider's start is stronger than the previous slider's end, how about using Sampleset : Normal and Addition : Soft here (with the clap together as well)? :3
  6. 00:53:131 (x) - I think it's better to add note here to follow the instrument's progression more (:
  7. 00:55:631 (1) - Hmm, missing Sampleset : Normal on slider's end here? o.o
  8. 00:59:748 (2,3) - Personally I think it's better to sacrifice spacing here (a bit) and let (2) cuts (3) perfectly in its center, again it's up to you anyway:
  9. 01:15:042 (4) - Again I liked it much more if you used 1/8 here to keep up with the melody, personal preference though :3
  10. 01:17:689 (1,2,3,4,5,6) - Err, try to emphasize the accelerated spacing from (3,4) here (let (1,2,3)'s spacing equal and start accelerating the spacing after)? o.o
  11. 01:28:572 (3) - Umm, I personally think this is tilted too much, perhaps try to rotate it (selection centre) so that it'll point to the previous (4) and next (1) :
  12. 01:31:219 (3,4,5,1) - ...small accelerated spacing as you've done previously also works here imo, your choice though (:
  13. 01:46:219 (1) - Just a suggestion, place this around ~x:293 y:197 perhaps (to stabilize (5,6,7,1)'s angle more)? Additionally you can also tilt this a bit though so that (3) will somewhat be encircled by this slider's second half:
  14. 01:56:807 (4) - Err. I think straight line actually flows more solid than curve considering your previous (3)'s shape here - I tried this and it's not touching the HP bar in play mode:
  15. 01:57:689 (1,2,3) - My another experiment here, I tried symmetrical-ish pattern with (2) being vertical and it works good~
[Standard]

  1. 00:00:337 (1) - I'd tilt this a bit to get better flow to (2), just a minor stuff though:
  2. 00:12:101 (4) - Another suggestion, maybe do something like this:
  3. 00:40:336 (4) - Move the midpoint to ~x:29 y:106 here, so that the slider will point at (2)'s end?
  4. 00:49:748 (4) - Err, just another suggestion here to fit (2) :
  5. 00:52:689 (2) - Add whistle on slider's end? It fits the instrument imo plus it also sounds quite well with the slider on (4)'s start...
  6. 01:12:101 (3) - Whistle on slider's start here? Same reason as above though
  7. 01:18:278 (4,5,6) - Hmm, is it intentional to put these three in a small arc like this? It looks like a straight line (and better arranged in a straight line as well) imo o.o
  8. 01:27:395 (3) - Err idk... This one looks quite weird even in play mode imo (especially how the number 3 is partially visible under slider's path) - I experimented a bit here and got this (it's not offscreen btw), perhaps could be used as reference:
  9. 01:33:866 (6) - Just my another personal thought here, I prefer if this was curved downward personally (as you've used many times previously) or
  10. 01:36:807 (1) - Perhaps you can place this at ~x:399 y:79 if you decided to keep the previous slider's shape, so that (6) will point at (1) directly - again, just my personal thought (:
  11. 01:47:689 (2) - A slight curve upward would flow beautiful here with the previous (1) imo :3
  12. 01:56:807 (2,3) - Err, currently (3) is made like this, is it intentional to let (3)'s end getting closer to (1)? Your previous encircles aren't like this though o.o
  13. 02:09:748 (1,2) - Hmm, minor spacing inconsistency here? (not really noticeable though xD)
  14. 02:13:866 (6) - A whistle on slider's end here would really build up the climax atmosphere before the spinner, your call though~
Both Hyper and Normal are awesomely made! Another can still be made tidier though imo, unique mapping style btw~

I'm dropping a star + star icon for now - good luck with this map Leader :3
Charles445
Be careful with 25% speed, it's not entirely accurate Niva.
I got offset 341, and I usually play 5 ms early, so... 346 I guess?
Oh that's what Niva suggested as well, probably good then.

Also if you have the time Leader I'd like to talk to you abut the map in IRC
Topic Starter
Leader
Two BATs in a row /faints

Thank you everyone for mods, I fixed almost everything and moved offset to 346 according to Charles :3 (Thank you for star, Niva =w=/)
Nemis
Thanks! Fixed almost all from Niva :)
SPOILER
osu file format v12

[General]
AudioFilename: Nekomata Master feat. JUNE - being torn the sky.mp3
AudioLeadIn: 2000
PreviewTime: 96227
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 17992,18874,71521,75639,94462,96815
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:being torn the sky
TitleUnicode:being torn the sky
Artist:Nekomata Master+ feat. JUNE
ArtistUnicode:猫叉Master+ feat. JUNE
Creator:Leader
Version:Normal
Source:beatmania IIDX 17 SIRIUS
Tags:Leyko Nemis Electro Pop OST
BeatmapID:246625
BeatmapSetID:90777

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Niva

Charles445 wrote:

Be careful with 25% speed, it's not entirely accurate Niva.
I got offset 341, and I usually play 5 ms early, so... 346 I guess?
Oh that's what Niva suggested as well, probably good then.

Also if you have the time Leader I'd like to talk to you abut the map in IRC
Ah, glad to see you confirmed it as well then, while testing old offset sounds early for me though... So yep, once more 346 should do (25% playback usually works fine for me, thanks again for the info btw)

(also hi Charles :3)
Melan Blue
SPOILER
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TitleUnicode:being torn the sky
Artist:Nekomata Master+ feat. JUNE
ArtistUnicode:猫叉Master+ feat. JUNE
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Source:beatmania IIDX 17 SIRIUS
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472,168,102404,1,0,0:0:0:0:
460,184,102551,1,0,0:0:0:0:
448,200,102698,2,0,P|444:240|452:276,2,70,0|0|8,1:0|0:0|0:0,0:0:0:0:
344,208,103581,6,0,L|316:232,2,35,0|0|0,0:0|0:0|1:0,0:0:0:0:
292,124,104169,1,0,0:0:0:0:
212,68,104463,2,0,P|172:64|128:76,1,70,8|0,0:0|0:0,0:0:0:0:
100,92,104904,2,0,L|68:112,1,35,0|0,0:0|1:0,0:0:0:0:
112,212,105345,1,0,0:0:0:0:
156,324,105640,1,8,0:0:0:0:
276,320,105934,1,0,0:0:0:0:
292,196,106228,6,0,B|284:172|284:148|304:128|312:100|308:84|296:56,1,140,4|8,0:0|0:0,0:0:0:0:
196,44,107110,1,0,0:0:0:0:
176,48,107257,1,0,0:0:0:0:
156,56,107404,2,0,P|112:108|120:176,1,140,0|8,1:0|0:0,0:0:0:0:
256,340,108581,6,0,P|276:308|280:272,1,70,0|0,1:0|0:0,0:0:0:0:
264,136,109169,2,0,P|244:168|240:204,1,70,8|0,0:0|0:0,0:0:0:0:
336,204,109757,1,0,1:0:0:0:
416,284,110051,1,0,0:0:0:0:
484,192,110345,1,8,0:0:0:0:
404,112,110640,1,0,0:0:0:0:
328,48,110934,6,0,P|260:32|192:44,1,140,0|8,1:0|0:0,0:0:0:0:
132,116,111816,1,0,0:0:0:0:
56,184,112110,2,0,P|116:216|196:196,1,140,0|8,1:0|0:0,0:0:0:0:
272,148,112993,1,0,0:0:0:0:
372,124,113287,6,0,L|432:164,1,70,0|0,1:0|0:0,0:0:0:0:
376,248,113875,2,0,L|412:312,1,70,8|0,0:0|0:0,0:0:0:0:
316,340,114463,2,0,P|264:336|208:352,1,105,0|0,1:0|0:0,0:0:0:0:
164,344,115051,1,8,0:0:0:0:
72,292,115345,1,0,0:0:0:0:
160,236,115640,6,0,P|100:188|32:192,1,140,4|8,0:0|0:0,0:0:0:0:
44,92,116522,1,0,0:0:0:0:
60,80,116669,1,0,0:0:0:0:
76,72,116816,2,0,L|60:4,2,70,0|0|8,1:0|0:0|0:0,0:0:0:0:
164,180,117698,6,0,L|136:204,2,35,0|0|0,0:0|0:0|1:0,0:0:0:0:
244,108,118287,2,0,L|244:72,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
328,184,118875,1,0,0:0:0:0:
312,280,119169,2,0,P|352:328|428:332,1,140,0|8,1:0|0:0,0:0:0:0:
468,244,120051,1,0,0:0:0:0:
432,156,120345,6,0,P|428:88|380:32,1,140,0|8,1:0|0:0,0:0:0:0:
288,56,121228,1,0,0:0:0:0:
268,60,121375,1,0,0:0:0:0:
248,60,121522,2,0,P|212:52|176:52,2,70,0|0|8,1:0|0:0|0:0,0:0:0:0:
296,148,122404,2,0,L|264:184,1,35
236,200,122698,6,0,P|168:216|104:192,1,140,0|8,1:0|0:0,0:0:0:0:
68,72,123581,2,0,L|40:40,2,35,0|0|0,0:0|0:0|1:0,0:0:0:0:
176,124,124169,1,0,0:0:0:0:
308,100,124463,1,8,0:0:0:0:
256,220,124757,1,0,0:0:0:0:
192,320,125051,6,0,P|256:344|320:320,1,140,4|8,0:0|0:0,0:0:0:0:
408,264,125934,2,0,L|428:228,1,35
424,188,126228,2,0,P|412:124|420:48,1,140,0|8,1:0|0:0,0:0:0:0:
420,50,127404,1,0,1:0:0:0:
316,92,127698,6,0,P|283:107|244:112,1,70,0|8,0:0|0:0,0:0:0:0:
168,44,128287,2,0,P|132:44|96:52,1,70,0|0,0:0|1:0,0:0:0:0:
44,188,128875,2,0,P|76:188|116:180,1,70,0|8,0:0|0:0,0:0:0:0:
212,236,129463,1,0,0:0:0:0:
292,156,129757,6,0,P|320:220|312:288,1,140,0|8,1:0|0:0,0:0:0:0:
212,340,130640,1,0,0:0:0:0:
104,312,130934,2,0,B|68:256|80:192|140:164|148:104|112:48,1,280,0|0,1:0|1:0,0:0:0:0:
36,112,132404,6,0,L|8:140,2,35,0|0|8,0:0|0:0|0:0,0:0:0:0:
144,140,132993,2,0,L|168:168,1,35
208,188,133287,6,0,L|248:180,3,35,0|0|0|0,1:0|0:0|0:0|0:0,0:0:0:0:
284,200,133875,2,0,L|328:204,3,35,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
356,228,134463,5,2,0:0:0:0:
256,192,134610,12,2,136669,0:0:0:0:
Sorry for the wait. ;_; Fixed almost everything.
For some reason some parts of the map were missing notes\hitsounds, but now it's okay hopefully.

And thanks for awesome mods! ;w;
Losertic
M4M!

M4M MODDING

Normal

this difficulty beautiful,great beat timing... I don't know. sorry. :(

Hyper

  1. 00:36:816 (3) - delete slider. 00:36:816 (3) - create circle.
  2. 00:38:434 (1) - delete note?...
  3. 00:59:757 (2,3) - overlap
  4. 01:17:110 - add note
  5. 01:19:757 (6,1) - overlap

    Another

    1. 00:20:787 - add slider 00:20:934 - end
    2. 01:48:948 (2) - hmm.. this slider was here. wrong time line http://osu.ppy.sh/ss/818161
    3. 01:48:581 (1) - delete slider. create NC circle.
    4. move 01:48:875 (2) - reverse slider. end 01:49:169
    5. 02:07:772 (5) - wrong time line
    6. 02:07:110 (4) - delete slider. create circle. (not NC...?)
    7. 02:07:404 (5) - add circle.
    8. 02:07:698 (6) - move this slider. end 02:07:993
Dark_Ai
Hey Lasagna-chan :3 ~



General

  1. seem fine btw I like this song :3

[Normal]

  1. 00:10:345 (2) - I dont know if I'm wrong or it should be like that but fix this slider end it seem like it's unsnap and may move it x 204 y 164 it seem better imo
  2. 00:34:463 (2) - same here make this slider end better (I'm not sure if this a big problem or not just wanted to pointing this out
    SPOILER
    explain: imo is look like this
    but if I move the sliderendpoint it going to look like this
    I just moved 1 grind down then it went like this ;P
  3. 00:37:993 (1) - I think add a finish only here is okay too no need whistle cause it's kinda needless
  4. 00:38:581 (2) - the same here
  5. 00:50:934 (5) - since this is the easiest Diff and for a beginner I wouldnt make 1/4 slider like this and it doent fit here at all not like 00:28:581 (1). May change this slider to 1/1 slider here?
  6. 00:57:404 (2) - same as 00:10:345 (2)
  7. 01:15:640 (1,2) - better to unstack these Notes
  8. 01:25:051 (1,2) - same here
  9. 01:27:404 (3) - Ctrg + H. I wouldnt make pattern like this. Remember this diff is for a beginner this overlap could may confusing them
  10. 01:42:698 (3) - I think 1/1 slider fit better here instead of this
  11. 01:47:698 (2) - move it to x 364 y 284 to follow the preview slider
  12. 01:52:110 (2) - same as 01:42:698 (3)

[Hyper]

  1. 00:04:463 (3) - move 1 grid left to fix spacing
  2. 00:08:140 (4,5) - fix the spacing from (5) to make it like the preview spacing
  3. 00:38:434 (1) - this note doenst fit here, may delete it?
  4. 02:02:698 (1) - I would remove this NC and add on the next slider
Nice Diff C:

[Another]

  1. 00:27:993 (8) - 00:34:757 (3) - why these whistles here? ;w; It sounds kinda wrong and weird
  2. 01:05:640 (4) - move it too x 136 y 288 this pattern look better imo
    A really nice Diff C:

good luck to get it ranked C:
Star!~
Nemis
No changes in my diff sorry... and there aren't 1/4 or unsnapped note :S I used 1/2
dkun
SPOILER
03:04 dkun: LEADER
03:04 Leader: DKUN
03:04 *dkun is editing [http://osu.ppy.sh/b/246084 Nekomata Master+ feat. JUNE - being torn the sky [Another]]
03:04 Leader: oh you
03:06 dkun: but ya
03:07 dkun: 17 SIRIUS
03:07 dkun: out of source
03:07 dkun: into tags
03:07 dkun: very nazi but 01:21:081 (2) - in another
03:08 dkun: pls make slider move down instead of up
03:08 dkun: as in literal flip
03:09 dkun: also very nice map
03:09 Leader: mhm, is there a specific rule about that beatmania thing
03:09 dkun: yeah, just asked another BAT
03:09 Leader: because half map are just "beatmania"
03:09 dkun: just beatmania?
03:09 dkun: https://osu.ppy.sh/s/21928
03:09 Leader: and the other half "beatmania iidx derpherp18"
03:09 dkun: "beatmania IIDX"
03:10 dkun: iirc it's a newer thing
03:10 Leader: yup, beatmania iidx
03:10 dkun: yeah, rest go in tags now
03:10 Leader: okayy
03:10 dkun: I swear to god
03:10 dkun: this song came up in my random
03:10 dkun: and I was like "wait I was supposed to mod this!!"
03:11 Leader: why did I imagine you would do that lol
03:11 dkun: ahaha
03:11 Leader: it's like everybody loves this song apparently ;_;
03:11 dkun: because it's a nice and calming song
03:11 dkun: it's 3 in the morning and I want to mod something nice and soothing
03:12 Leader: ye, NekomataMaster is great
03:12 dkun: is that something you should complain about
03:12 dkun: FREE BAT MOD
03:12 dkun: ahaha
03:12 Leader: \:D/
03:13 Leader: but fixed that slider

very short mod. here's the cloud that you get for being torn out of the sky.
Topic Starter
Leader
Yayyyy, thank you dkun \:D/
Armin
Vabbè
BCI
Leader pro <3
Topic Starter
Leader

Armin wrote:

Vabbè
Te l'ho mai detto che mi attizzi quando ranki?
Loooctav
propropro congratz~
dkun
all the mad towels~~

congrats!
Melan Blue
I'm proud of u <3
Andrea
Congrats 8-)
Dark_Ai
waah omedeto Lasagna-chii \>w<7
UnderminE
ahh i love this song, i was waiting for ampzz's map to get ranked
Verlaren
grtz
Kryptogram
Congrats !!!
Zexous
Grats! I always get a warm fuzzy feeling in my heart when something I modded is ranked :)
Irreversible
yay! gz :D
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