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ClariS - reunion (TV Size) [Osu|Taiko]

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Ayesha Altugle
[general]

Background: kuronekoanydayeveryday.jpg is 1024x576, which differs from the recommended size of 1024x768.

Tags : Consider adding "ReySHeL" to all of your tags since It map taiko
Topic Starter
CXu
@Dolphin: Yeah, I'm not too sure if I want to keep the AR as it is or lowering it, but for now I'll just have it as it is. The slight overlapping in Normal is becaus I was mapping with CS4 instead of CS3 for some reason :P I think it's fine though, since fixing the spacing would result in bigger spacing xD
Thanks for testing!

okamiratsu wrote:

[Normal]
00:09:000 remove nc
00:12:334 ^
00:19:445 end slider at 00:20:111 - Following vocals
00:20:556 add note
00:43:223 remove nc
00:57:889 ^
01:02:334 ^
01:05:889 ^
01:17:000 ^
01:20:111 ^
Changed new combos in chorus, left the others.
Thanks for modding!

vahn10 wrote:

[general]

Background: kuronekoanydayeveryday.jpg is 1024x576, which differs from the recommended size of 1024x768.

Tags : Consider adding "ReySHeL" to all of your tags since It map taiko
Widescreen bg. It's not really worth it to resize it to either 4:3 or 1366x768, so leaving that as it is. Added tags. Thanks!
P A N
OMG CXU
hi. from my queue

[Easy]

00:57:000 (4) - move center to 88|272 and move tail to 76|212 for a perfect blanket
01:25:223 (1) - move center to 76|160 and move tail to 100|276 ^
01:26:556 (2) - up 1 grid?

[Normal]

00:09:889 (2) - move to 472|108? for blanket
00:39:889 (6) - move to 192|68> for blanket

[Hard]

00:48:556 (3) - move center to 328|76? for better blanket
00:20:111 (2,3) - move both right 1 grid for perfect blanket
00:29:889 (5,1) - what about swap NC
00:55:223 (2) - move center to 168|96 for a nice blanket
00:56:111 (4) - move center to 344|96 for a nice blanket
00:59:667 (3) - up 1 grid right 1 grid and move center to 248|40 for a perfect blanket
01:00:111 (4,6) - move both right 1 grid
01:04:778 (1) - down 1 grid. for a balance spacing
01:13:889 (3) - down 2 grid for a perfect blanket and right 1 grid for to be a triangle with (4,5)
01:22:556 (3) - left 1 grid please

OMG nice map
Good Luck and Star! :D
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • HP Drain Rate: 3 (or 2)
    Overall Difficulty: 3 (or 2)
    00:17:889 (3,4,1,2,3) - Make this pattern like the next one (00:32:556 (3,4,5)) to keep a consistency.
    00:50:778 (7,1) - I don't like flow here, convert (7) in 2 1/1 circles.

Normal

  • HP Drain Rate: 5 (or 4)
    Overall Difficulty: 5 (or 4)
    00:02:334 (1,2) - Avoid 1/2 right from the beginning of the diff, delete (1).
    00:05:223 (3) - Try this:
    00:43:223 (1) - End this slider 1/1 earlier and add a circle at 00:44:111.
    00:56:111 (3,4) - Try this:
    01:21:223 (6) - Move this circle 1/2 later.

Hard

  • 00:08:111 (2) - Uh why this 1/8 repeating slider? Try this:
    00:09:889 (3) - ^
    00:20:334 (3) - A triplet here will fit nicely, add a circle at 00:20:445 and another one at 00:20:556.

ReySHeL's Muzu

  • Rename this diff "ReySHeL's Muzukashii".
    Why there's no video in this diff? I know that this is a taiko diff but it doesn't make sense to remove it imo.
    00:03:000 (2,3,1) - d d k --> d k d
    00:28:778 (x) - Add k.
    00:50:778 (2) - Move this d 1/2 earlier, also k d d --> d k d

ReySHeL's Oni

  • Add the video.
    00:03:000 (2,3,1) - d d k --> d k d
    00:13:778 (2) - Delete this k.
    00:28:778 (x) - Add k.
    00:56:334 (1,2,1,1,2,3,1) - kkdkkkd --> kkddkkd

Really nice mapset, call me after your fixes for a recheck.
Topic Starter
CXu

P A N wrote:

OMG CXU - Hi =3=~
hi. from my queue

[Easy]

00:57:000 (4) - move center to 88|272 and move tail to 76|212 for a perfect blanket - Done.
01:25:223 (1) - move center to 76|160 and move tail to 100|276 ^ - Copy of 01:23:445 (2), then extended. Moved 01:26:556 (2) instead.
01:26:556 (2) - up 1 grid? - ^

[Normal]

00:09:889 (2) - move to 472|108? for blanket - Eh why not :P
00:39:889 (6) - move to 192|68> for blanket - ^

[Hard]

00:48:556 (3) - move center to 328|76? for better blanket - I have like no idea what you mean here xD
00:20:111 (2,3) - move both right 1 grid for perfect blanket - okay.
00:29:889 (5,1) - what about swap NC - the yellow combo follows "zutto" so I think it's okay as it is~
00:55:223 (2) - move center to 168|96 for a nice blanket - Done (Also changed endpoint a bit).
00:56:111 (4) - move center to 344|96 for a nice blanket - ^
00:59:667 (3) - up 1 grid right 1 grid and move center to 248|40 for a perfect blanket - Changed a little bit around here so distance snap was still going as it should. Fixed the blanket.
01:00:111 (4,6) - move both right 1 grid - Done.
01:04:778 (1) - down 1 grid. for a balance spacing - k.
01:13:889 (3) - down 2 grid for a perfect blanket and right 1 grid for to be a triangle with (4,5) - Triangle at 01:13:000 (1,2,3)
01:22:556 (3) - left 1 grid please - Okay.

OMG nice map
Good Luck and Star! :D
Thanks for modding! :D

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

Easy

  • HP Drain Rate: 3 (or 2) - Changed to 2
    Overall Difficulty: 3 (or 2) - ^
    00:17:889 (3,4,1,2,3) - Make this pattern like the next one (00:32:556 (3,4,5)) to keep a consistency. - The music goes louder after 00:30:334, so the part after this has more beats, which is intentional. ;)
    00:50:778 (7,1) - I don't like flow here, convert (7) in 2 1/1 circles. - Fixed.

Normal

  • HP Drain Rate: 5 (or 4) - To 4
    Overall Difficulty: 5 (or 4) - ^
    00:02:334 (1,2) - Avoid 1/2 right from the beginning of the diff, delete (1). - Mm, I think it's easier to hit 1/1 after a spinner than 3/2, and since it's so early, retrying isn't too much of a hazzle either imo, so I'm leaving this for now.
    00:05:223 (3) - Try this: - Why not :)
    00:43:223 (1) - End this slider 1/1 earlier and add a circle at 00:44:111. - I have no idea why, but I kind of prefer the long slider. Breaking it up feels too chopped up imo, and there is a volume buildup thing in the background at 00:43:667 (which isn't the beginning of this slider, but idk I still think it fits for some reason :o )
    00:56:111 (3,4) - Try this: - That's actually a pretty good idea, since I use a slider for 00:57:000 in the other diffs :oops:
    01:21:223 (6) - Move this circle 1/2 later. I'm mostly following vocals for the chorus, so this should be fine.

Hard

  • 00:08:111 (2) - Uh why this 1/8 repeating slider? Try this: - The piano is going pretty fast at this point.
    00:09:889 (3) - ^ - Well, it should be 1/6, but it's generally easier to read as 1/8. 1/4 feels too slow imo. I can change this to a 1/6 slider if you want though.
    00:20:334 (3) - A triplet here will fit nicely, add a circle at 00:20:445 and another one at 00:20:556. - I don't know really. For me, only a note at 00:20:445 sounds right. Also, the break between (3) and (4) was mostly to reflect the vocals I guess.

ReySHeL's Muzu

  • Rename this diff "ReySHeL's Muzukashii".
    Why there's no video in this diff? I know that this is a taiko diff but it doesn't make sense to remove it imo.
    00:03:000 (2,3,1) - d d k --> d k d
    00:28:778 (x) - Add k.
    00:50:778 (2) - Move this d 1/2 earlier, also k d d --> d k d

ReySHeL's Oni

  • Add the video.
    00:03:000 (2,3,1) - d d k --> d k d
    00:13:778 (2) - Delete this k.
    00:28:778 (x) - Add k.
    00:56:334 (1,2,1,1,2,3,1) - kkdkkkd --> kkddkkd

Really nice mapset, call me after your fixes for a recheck.
I was under the impression you shouldn't have video on Taiko (I've had a lot of people pointing out video in taiko-diffs and stuff before. Well, I have no idea so I'll leave that up to ReySHeL :P
Thanks a lot for modding! :D
ReySHeL

xxheroxx wrote:

Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

  • Rename this diff "ReySHeL's Muzukashii". i want to ''ReySHeL's Muzu'' ;w;
    Why there's no video in this diff? I know that this is a taiko diff but it doesn't make sense to remove it imo. added
    00:03:000 (2,3,1) - d d k --> d k d 00:03:889 (1,1,1) - and sound is different
    00:28:778 (x) - Add k. i added the d
    00:50:778 (2) - Move this d 1/2 earlier, also k d d --> d k d fixed


ReySHeL's Oni

  • Add the video. added
    00:03:000 (2,3,1) - d d k --> d k d same with Muzu
    00:13:778 (2) - Delete this k. ok
    00:28:778 (x) - Add k. same with Muzu
    00:56:334 (1,2,1,1,2,3,1) - kkdkkkd --> kkddkkd ok

Really nice mapset, call me after your fixes for a recheck.
thanks for mod!
http://puu.sh/2IZgb.zip
Diasios
(ノ ゚Д゚)ノ彡
Topic Starter
CXu
yay Thanks!
Low
[General]
- since it's now possible to add japanese text into the tags, you should add "俺の妹がこんなに可愛いわけがない" since it's the japanese translation of the anime this song is from.
- it would be best to remove the period at the end of the source since most websites have the anime's title listed without it. i've only seen one website with the period added. on top of this, all the ranked maps from the anime don't include the period.
- i advise using tick rate 2 on all difficulties. it fits very well for most songs and should be used in this case as it suits better than tick rate 1.

[Easy]
00:00:667 (1) - rather than a whistle on this spinner, a finish would fit better due to the sound being in the music.
00:47:223 (1) - the combo starting here is very long compared to the others. it would be a good idea in my opinion to split the combo up at 00:49:445 (5).
00:57:000 (4) - add a clap to the beginning of the slider; the sound is present in the music.

[Normal]
00:00:667 (1) - same concern as the easy difficulty.
00:36:111 (1,2) - for the sake of neatness, it would be a good idea to slightly break distance snap and move (2) to the right a couple of grids to avoid the borders of the sliders overlapping. it looks much better that way.
01:05:889 (3,4) - argh, the borders are almost overlapping and it's bothering me. could you move them a bit further apart?
01:09:223 (1,2) - same as above.

[Hard]
00:01:889 (1) - same issue as the normal and easy difficulties regarding the whistle at the start of the slider.
00:09:889 (3) - this slider should be snapped to 1/6 (listen to the song carefully at 25% speed) and should have 2 repeats (lasts for 4 1/6 beats). it's not really a big issue, but it's worth pointing out.

[ReySHeL's Taikos]
- i am slightly below muzukashii level in taiko, and the difficulty was fairly easy and flowed very nicely with consistent patterns. the oni difficulty seems nice as well.

very well mapped. however, there is one major concern of mine that you should take into mind for your future maps. regarding combo placement, please place combos to fit the song (ex. a NC every large white tick) rather than to fit the patterns of the map. i feel as if you're doing the latter.

call me back! :)
Ayesha Altugle
go go rank!

no kds
Topic Starter
CXu

Jacob wrote:

[General]
- since it's now possible to add japanese text into the tags, you should add "俺の妹がこんなに可愛いわけがない" since it's the japanese translation of the anime this song is from. - Oh cool. Added! (with 。)
- it would be best to remove the period at the end of the source since most websites have the anime's title listed without it. i've only seen one website with the period added. on top of this, all the ranked maps from the anime don't include the period. - This is from the second season of OreImo, and it's differentiated with an added maru at the end. It's pretty silly, but yeah. Correct source is with the period.
- i advise using tick rate 2 on all difficulties. it fits very well for most songs and should be used in this case as it suits better than tick rate 1. - Actually good point. I don't really remember why, but I think I had some reason I prefered tick rate 1 here instead of 2, but eh w/e. TR 2 helps with reading the slowdown sliders as well :D

[Easy]
00:00:667 (1) - rather than a whistle on this spinner, a finish would fit better due to the sound being in the music. - Agreed, all though I lowered the volume for this finish to 30%.
00:47:223 (1) - the combo starting here is very long compared to the others. it would be a good idea in my opinion to split the combo up at 00:49:445 (5). - Changing at 00:49:000 (4) - instead, since you'd get the same (1,2,3) pattern as earlier for the first combo, and the 2nd combo starts right before the change of rhythm.
00:57:000 (4) - add a clap to the beginning of the slider; the sound is present in the music. - I have no idea why it's not there. I swear it was ;w;

[Normal]
00:00:667 (1) - same concern as the easy difficulty. - Done.
00:36:111 (1,2) - for the sake of neatness, it would be a good idea to slightly break distance snap and move (2) to the right a couple of grids to avoid the borders of the sliders overlapping. it looks much better that way. - Haha yeah, I mapped this with CS4 for some weird reason, and I fixed this then, but then I forgot about it when I changed to CS3 xD. Fixed!
01:05:889 (3,4) - argh, the borders are almost overlapping and it's bothering me. could you move them a bit further apart? - Fixed this, then moved (3,4,1) up so everything is correctly spaced.
01:09:223 (1,2) - same as above. - Done.

[Hard]
00:01:889 (1) - same issue as the normal and easy difficulties regarding the whistle at the start of the slider. - Done.
00:09:889 (3) - this slider should be snapped to 1/6 (listen to the song carefully at 25% speed) and should have 2 repeats (lasts for 4 1/6 beats). it's not really a big issue, but it's worth pointing out. - Yeah, I know. The explanation I gave to xxheroxx was this:
• 00:09:889 (3) - ^ - Well, it should be 1/6, but it's generally easier to read as 1/8. 1/4 feels too slow imo. I can change this to a 1/6 slider if you want though.
Well yeah, I could probably change it if you think that's for the better, but the way it's currently, the slider actually ends the correct direction :P (then again I could probably rearrange a bit or smth, idk).

[ReySHeL's Taikos]
- i am slightly below muzukashii level in taiko, and the difficulty was fairly easy and flowed very nicely with consistent patterns. the oni difficulty seems nice as well.

very well mapped. however, there is one major concern of mine that you should take into mind for your future maps. regarding combo placement, please place combos to fit the song (ex. a NC every large white tick) rather than to fit the patterns of the map. i feel as if you're doing the latter. - About combo placement, I tend to do both kinda. Actually I just place NC wherever I think they fit :oops: Generally though I'm trying to follow the vocals with the NC in this map. I know it doesn't always to that, but ehhh :P

call me back! :)
Thanks a lot for modding! :D
mingmichael
mod comes >,<//

i think the Oni diff already has good notes :D just need a few k and d changes
the Muzu diff ,ii think the part that should be Katsu, you put Don. And the part should be Don, you put Katsu @_@ (that's my opinion)
but the pattern of them are good :D

these are the mods~ hope it's usefull >,<//
ReySHel's Muzu
00:01:445 (1) - k
00:01:889 (1) - D (big)
00:08:556 (4) - k
00:13:667 (4,5,6) - k k k
00:14:111 (1) - D (big)
00:20:778 (2) - k
00:21:223 (2) - d
00:23:000 (1) - k
00:23:223 (1) - d
00:24:111 (3) - d
00:24:778 (2) - d
00:27:889 (2) - k
00:29:889 (4) - k or K (big)
00:31:889 (2) - d
00:34:778 (1) - d
00:40:556 (1) - k
00:42:111 (2) - k
00:46:111 (2) - d
00:54:778 (1) - k
00:55:000 (1) - d
00:55:223 (1) - K (big)
00:55:667 (2) - k
00:57:445 (2) - k
01:01:000 (2) - k
01:02:111 (2) - d
01:05:223 (1) - d
01:05:445 (1) - k
01:09:000 (3) - k
01:09:223 (1) - k
01:09:445 (2) - d
01:16:334 (2) - d
01:19:445 (1) - d
01:19:667 (1) - k
01:20:778 (1) - delete
01:21:000 (1) - d
01:21:445 (2) - k
01:21:667 (1) - d
01:22:334 (3) - d
01:22:556 (4) - k


ReySHel's Oni
00:23:889 (1) - k
00:26:556 (2) - d
00:26:778 (1) - k
00:30:111 (2) - d
00:32:000 (2) - k
00:32:111 (1) - d
00:33:667 (1) - d
00:38:111 (1) - k
00:40:556 (1) - k
00:49:667 (2) - d
00:55:223 (1) - K (big)
01:02:889 (2) - d
01:06:889 (3) - k
01:17:111 (2) - k
01:19:000 (2) - d
01:19:111 (3) - k
01:19:223 (4) - d
01:22:889 (2) - k
Ramiy_old
gogo!
ReySHeL

Jacob wrote:

[General]
- since it's now possible to add japanese text into the tags, you should add "俺の妹がこんなに可愛いわけがない" since it's the japanese translation of the anime this song is from.
- it would be best to remove the period at the end of the source since most websites have the anime's title listed without it. i've only seen one website with the period added. on top of this, all the ranked maps from the anime don't include the period.
- i advise using tick rate 2 on all difficulties. it fits very well for most songs and should be used in this case as it suits better than tick rate 1.

[ReySHeL's Taikos]
- i am slightly below muzukashii level in taiko, and the difficulty was fairly easy and flowed very nicely with consistent patterns. the oni difficulty seems nice as well. thanks >.<

very well mapped. however, there is one major concern of mine that you should take into mind for your future maps. regarding combo placement, please place combos to fit the song (ex. a NC every large white tick) rather than to fit the patterns of the map. i feel as if you're doing the latter.

call me back! :)

mingmichael@
sound take with you is different
some fixed
thanks for mod~
http://puu.sh/2Muui.zip

edit: http://puu.sh/2Mxje.zip
mingmichael

ReySHeL wrote:

sound take with you is different
some fixed
thanks for mod~
http://puu.sh/2Muui.zip
Goodluck there :D >w<// nyan~
Topic Starter
CXu
All right, updated!
Low
00:09:889 (3) - if making this slider 1/6 in the hard difficulty shouldn't be too much of a problem for you, then you should really do it. it's also just as playable as if it was a 1/8 slider.
Topic Starter
CXu
All right, done!
Low
rebubbled
Topic Starter
CXu
Thanks!
Kawayi Rika
Checked and nothing to say ~

Nice job/song ~ Here you go <3


alacat
congrats :3
Low
congratulations! ;)
Suimya
gratz bakaXu =w=
ryza
Oh~ Pro~
ReySHeL
        .o゜*。o
       ,/⌒ヽ*゜*
  ∧_∧ /ヽ    )。*o
 (・ω・)丿゛ ̄ ̄' ゜
ノ/  /
ノ ̄ゝ   Gratz!
P A N
gratzz :D
jessexxx123

0gre wrote:

Mod Req ~

[]
SIGNs
= don
= katsu
= big done
= big katsu

* = suggestion
* = strongly recommended
* = mini explanation
* = personally liked >.<

[ReySHeL's Muzu]
MOD information
  • * 00:08:556 sounds from strong bg sound
    * 00:17:667 (4,1) how about giving a change here, 00:17:889 this sound involved to making it strange
    00:17:000 - if I were you would be      
    * 00:23:667 if you are aiming for vocaling follow, then this could be k
    * 00:24:111 to link but if you wish
    * 00:27:223 (2,1)
    * 00:29:889 sounds d from strong bg sound
    * 00:34:334      
    * 00:38:778 (1,1) give some change here..
    * 00:48:111 this is mentioned before so suggesting add note here and 00:48:334 this to change the colour
    * 00:50:334 or 00:50:556 add a note
    * 00:56:445 add katsu here instead 00:56:667 since you can here a single sound stronger
    * 01:09:445 properbly adding a note here, it is not likely to have a gap like this
    * 01:11:889 (1,2,3,1,1,2,3) I think there are far clouded. check 01:17:000 (1,2,3) and think again
    * 01:22:111
    * 01:23:000
    * 01:24:334 better add a note, it could be too lonely;
    * 01:26:223 - please have 3combo here if you are having it

As I have checked Muzu, ReySHeL's Oni have very similar points out
please have a check on Muzu and then have a quick check onto it ~
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