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ave;new feat. Sakura Saori - Graceful Anomaly

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Topic Starter
Delis
This beatmap was submitted using in-game submission on 2013年6月30日 at 18:26:10

Artist: ave;new feat. Sakura Saori
Title: Graceful Anomaly
Source: Magical Charming!
Tags: opening lump of sugar visual novel まじかる ちゃ~みんぐ!
BPM: 164
Filesize: 14390kb
Play Time: 01:38
Difficulties Available:
  1. Hard (4.89 stars, 214 notes)
  2. Insane (5 stars, 301 notes)
  3. Normal (3.24 stars, 97 notes)
Download: ave;new feat. Sakura Saori - Graceful Anomaly
Download: ave;new feat. Sakura Saori - Graceful Anomaly (no video)
Information: Scores/Beatmap Listing
---------------
/////////////////////////////////////////////////////////
Verlaren
Hai~
Try it:
first BPM: 77.000 (I'm not quite sure but I think that bpm is correct)
offset: 1931
I hope this will help you.
Topic Starter
Delis
thanks.
but I think you suggest offset is not correct.
sorry.. T__________T
Ayesha Altugle
can I make Normal diff please
Topic Starter
Delis
I have already normal diff. orz
Erylex
Hi Delis :*

Mod via my queue.

Generall

Normal have 3.25 stars. It`s unrankable. Make easier or create Easy diff. (If you do not mind I can)
Background pls.
Maybe delete this and paste break? http://puu.sh/2EZeu.jpg
Offset
I think:
First offset = 1940
Second offset = 13180

Normal Diff

00:18:673 (2) - Move to x=344 y=56
00:31:661 (4) - Add NC
00:32:210 (1) - Remove NC
00:34:039 (4) - Add NC
00:49:771 (1) - Maybe? http://puu.sh/2EZ6h.jpg
00:57:820 (3) - Add NC
00:58:551 (1) - Remove NC
01:03:673 (4) - Add NC
01:04:405 (1) - Remove NC
00:58:551 (2) - I think you must delete that kiai.


Hard Diff

01:33:673 (1) - Replace to blue tick!!! No. Remap this 01:33:307 (4,5,6,1,2,3)
00:31:661 (5) - Add NC
00:32:210 (1) - Remove NC
00:33:490 (6) - Add NC and replace. (Maybe? http://puu.sh/2EZu8.jpg)
00:46:478 (6,1) - Hard spacing



End. Nice song :*

Good Luck.
Topic Starter
Delis
thanks for modding :D


Normal have 3.25 stars. It`s unrankable. Make easier or create Easy diff. (If you do not mind I can) https://osu.ppy.sh/b/238858
this is safe...T__T
Background pls.not found..wait please T__T
Andrea
Timing check as requested from my timing queue.


Good luck ^^
Topic Starter
Delis
thanks!!
Flower
Hi~ queue request~

[General]
Good song~ I even want to make a map myself _(:3」∠)_
I can't even bear modding a map without background picture. I added this, you can use other one instead.
SPOILER

Wow that fits well with combo colours. The quality is poor, though. I suggest you wait until the game releases.
(Background picture is needed for rank. )

Do you want me compress a video for you? If you want, feel free to pm me. Ignore this, video has girls with exposed panties, which is unrankable. If you want a video, call some BATs to see if they have video editors which can add lighting on these scenes.

Check the green lines. I'm not sure, but please make sure that all inherited sections are making functions.

[Normal]
00:10:936 - add whistle
00:52:692 (1) - spacing inconsistency
00:54:155 (3) - use new P-slider.
00:58:545 - finish
01:18:301 (4,1) - ugly. overlapped by 01:17:570 (3) - . move to somewhere else.

[Hard]
I think more finish and whistles can be used. Check them please.
00:19:948 (4,5,6) - feels strange. maybe still keep 1/2 rhythm
00:28:545 (3) - maybe one more 1/4. and let it contact with 00:29:277 (1) - for better reading
00:33:484 (3) - NC and put further? I find it hard to read. or add note at 00:33:301 -
00:54:155 (3) - make better shape
01:03:667 (3) - I think still keeping DS is better looking
01:05:679 - finish?
01:13:179 - finish
01:19:765 (3) - I recommend not stacking. confusing imo.
01:34:033 (3) - too far imo. keep 1.0x DS

[Insane]
Still, more finishes and whistles can be used.
00:13:911 (4,5,6) - I call this overmapping. Anyhow the jump does not make sense. In my understanding the rhythm should be like this:
00:15:923 - finish
00:22:143 (2) - like this?
00:23:058 (4,5) - I think this is overmapping. also, since there is no special hitsound used, 1/2 circles are okay.
00:24:704 - Finish
00:26:167 - ^
00:34:033 (1,2,3,4,5,6) - flow break. keep 00:34:582 (4,5,6) - flowing anti-clockwise is better. Ctrl+G 00:34:765 (5,6) -
01:02:936 (1,2,3) - I call this overmapping. There is no reasong using such a big jump since you are not using equally difficult patterns in similar parts.
01:03:667 (1,2,3) - ^

Good luck~
Topic Starter
Delis
thanks for modding :D

Flower wrote:

Good song~ I even want to make a map myself _(:3」∠)_
yeah~ cute song xD

_(:3」∠)_
_(:3」∠)_
[NSER]-Zazalng
Checking BPM & Offset
First BPM
BPM: 77
Offset: 1975

Second BPM
BPM: 164
Offset: 13220
Topic Starter
Delis

Zazalng wrote:

Checking BPM & Offset
First BPM
BPM: 77
Offset: 1975

Second BPM
BPM: 164
Offset: 13220
your offset result : http://osu.ppy.sh/ss/720716

Andrea wrote:

Timing check as requested from my timing queue.


Good luck ^^
this offset result : https://osu.ppy.sh/ss/720720

maybe this correct >< sorry,but thanks for timing check~!
P A N
Hi. Mod from my queue :3

[General]
Fine

[Normal]

00:21:960 (3) - move tail left 2 grid
00:36:594 (2) - move center to 336|192 and move tail to 356|124
01:08:058 (1) - move center up 2 grid
01:10:253 (1) - right 1 grid and down 1 grid
01:13:911 (2) - move tail left 1 grid
01:18:301 (4) - move center to 24|136 and move tail to 36|96

[Hard]

00:46:106 (5) - left 2 grid
01:04:948 (2) - up 1 grid
01:07:143 (1) - left 2-3 grid
01:27:814 (1) - down 1 grid
01:30:740 (1) - right 1 grid

[Insane]
look fine 0.0 great diff

Good Luck for rank!
sorry for a little mod XD your map is good
Topic Starter
Delis
thanks~!
captin1
Hey! From my queue

Normal

00:35:146 (1) - 2.21x jump in your easiest diff? Definitely not good. Keep spacing consistent throughout, will probably lower the star rating considerably when you do
00:39:536 (2,3,1) - x172 y224, x272 y204, x328 y328 in that order, spacing was a little weird
00:43:012 (4) - Lower volume on these two claps
00:49:231 (5) - ^

Hard
Replay
I'd recommend OD -1 to go with the slower AR

00:05:091 (1) - remove finish
00:21:792 (1) - why don't you blanket 3 with this slider?
00:25:085 (4,5) - I would recommend this be a 1/2 slider instead
00:42:463 (1) - to x88 y324, fits curve
00:45:390 (1,2,3,4) - make (1,2) and (3,4) parallel
01:13:012 (4,1) - this is probably just a pet peeve of mine but I really don't like when a jump is done along the same curve as consistent spacing beforehand. it's like, you're moving along and then suddenly you have to speed up in the same direction. I'd rather jumps be at least a slightly stronger angle than this so that there's a definite change in direction for the cursor, like 01:15:207 (2,3)
01:23:804 (2,3,4) - why don't you make (2,3) parallel with 4?
01:36:609 (1) - I would end this spinner on 01:38:073 with a finish and start the next one on the red tick after

Insane
Replay
OD -1. The streams are too slow to warrant an unforgiving OD.
Hate to say it, but many of the jumps feel out of place and just difficulty-enhancing

00:13:743 (3,4,5) - does not flow well. this is just asking for an annoying sliderbreak (which is exactly what I did)
00:20:329 (9,1) - again, just too much.
00:30:573 (1,2,3,4) - would flow much better unstacked
00:33:499 (5,1,2,3,4,5,6) - there's no musical notes on 00:34:780 (5,6) so I would recommend trying to get 1 to start on 00:33:865 and deleting 6 so you can end with the music
00:38:073 (1,2,3,4) - keep the spacing consistent for this jump pattern
00:46:670 (1,2) - space the same as (3,4) after
01:02:951 (1,2,3) - way over the top
01:03:865 (2,3) - ^
01:23:621 (1,2,3,4) - consistent spacing
01:36:609 (1) - same spinner suggestion as hard

Sorry for the harsh mod. Hope it helps, gl!
AliceReed
hi DELiS :)

SPOILER
21:12 yuirin: 00:19:597 (1,2,3,4,5,6,7,8,9) -
21:13 yuirin: 89削除か別の音取りがいい気がする
21:15 yuirin: 01:02:951 (1,2) -
21:16 yuirin: 遠いような
21:16 yuirin: 01:03:682 (1,2) -
21:16 yuirin: このくらいのスページングがいいとおもう
21:18 yuirin: 01:03:865 (2,3,4,5,6) -
21:18 yuirin: ここもちょっと遠いかな
21:20 yuirin: 01:16:853 (1) -
21:20 yuirin: 青の折り返し不自然かなあ・・
21:28 yuirin: 00:34:963 (6) -
21:28 yuirin: 削除でもいいかも?
21:31 yuirin: 00:43:469 -
21:31 yuirin: http://osu.ppy.sh/ss/735739
21:31 yuirin: 提案
21:35 yuirin: http://osu.ppy.sh/ss/735746
21:35 yuirin: 提案
21:35 yuirin: 配置は適当だけど音取り
21:48 yuirin: http://puu.sh/2LYXe.jpg
21:48 yuirin: Hardね
21:48 yuirin: 音取りの提案

いい譜面なのでがんばってください応援してます :)
Topic Starter
Delis
I was very late. sorry T_________________T

thanks you for modding ~ :D
OEvil
[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]

[General]
Background
123-39.jpg is 800x600, which differs from the recommended size of 1024x768.

[All Difficulties]
General

Inconsistency in Preview Time:
Make the Preview Time The Same At All Difficulties
- [Hard] : 84810
- [Insane] : 84807
- [Normal] : 84810

[Hard]
Cool Diff
But try to add break time


Snapping
00:10:692 (4) - Unsnapped slider (start).
00:10:692 (4) - Unsnapped slider (repeat).
00:10:692 (4) - Unsnapped slider (end).
00:11:276 (5) - Unsnapped slider (start).
00:11:276 (5) - Unsnapped slider (end).

[Insane]
My Edits:
00:05:091 - Add a circle at {x:460 y:316}.
00:05:286 - Add a circle at {x:412 y:296}.
00:05:481 - Add a circle at {x:404 y:244}.
00:08:208 - Add a circle at {x:156 y:20}.
00:08:403 - Add a circle at {x:212 y:44}.
00:08:598 - Add a circle at {x:228 y:96}.
00:08:793 (1) - Move to {x:236 y:148}.
01:25:801 (3) - Move node #2 to {x:128 y:288}, add node #3 at {x:176 y:248}.

Snapping
00:07:965 (3) - Unsnapped circle.
00:10:302 (2) - Unsnapped slider (start).
00:10:302 (2) - Unsnapped slider (end).
00:10:887 (1) - Unsnapped circle.
00:11:082 (2) - Unsnapped circle.
00:11:276 (3) - Unsnapped slider (start).

Unsnapped inherited (green) sections at:
00:58:634 - snap to 00:58:637

Try to add a break time

[Normal]
Cool Diff
But try to add a break time
jonathanlfj
from my modding queue :)
ave;new is always like ear massage to me ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
delete your .osb file if ur not planning to make a storyboard
i was gonna say something abt the bg too, but it seems that the game is rather new and no high def wallpaper has been released, so i guess you can swap for a higher res bg later
white combo colours are not recommended since they can be blinding during kiai pulses, so please make them a darker tone (light grayish)
00:01:974 - 00:13:180 - The timing in this section is a bit weird, since some objects dont seem to have proper snap with the music; might want to get a better timing from some timing experts

[Normal]
It would be cool if you can fix ur sv to 1.0 and resnap all notes (it is 0.99999 in .osu file)
00:26:350 (1) - this slider makes more sense if u start it at 00:26:167 to follow the vocals
00:27:814 (2) - add finish to slider head
00:28:545 (3) - clap fits better here imo
00:33:484 (3) - stack this where 00:31:655 (1) ends
00:54:155 (3) - use the 3-point slider here would make the curve look better
01:06:594 (2) - end this at 01:07:143 since thats a more dominant beat
01:19:765 (2) - take the finish off? it sounds a bit random
01:36:411 - add a note here

[Hard]
00:24:704 (3) - this is easier to play if u stack it on 00:25:070 (4) instead
00:27:814 (4) - add finish
00:28:545 (3) - spit this into two repeat sliders would be more fun
00:53:423 (2) - stack it perfectly on 00:51:960 (5) or the other way around
01:08:058 (3,5) - ctrl+g on these two plays better imo
01:29:643 (2) - ctrl+g for an oval flow with the sliders before and after

[Insane]
00:27:814 (8) - use finish?
00:34:582 (4) - combo flows better if u stack this on 00:35:131 (1)
00:54:155 (3) - NC to indicate slowdown
00:57:814 (5,6) - place this so the flow onto 00:58:545 (1) is more natural: 01:06:411 (3,4,5) - this triplet seemed a bit random for me, a slider here would work better imo
01:30:009 - this green section should have a volume of ~30%, the sudden change from 10% to 50% sounded really weird in gameplay

Very nice song and mapset, good luck in ranking~
Topic Starter
Delis
thanks~>w<
Satellite
hi~ request by Forseen
(」・ω・)」 For! (/・ω・)/ seen!!!!!!

[General]
add "visual novel" tag?
00:01:974 - ここの赤線は使う予定がない場合は削除しないとだめみたいです。
使わない赤線があるとだめみたいです・・・orz
AudioLeadIn: 500もいらないと思います 0でいいのでは・・・?

[Insane]
00:14:369 (6) - ここだけ音を拾うのはおかしいと思います 00:14:460 - ここにも音があるので(効いてみてください)拾うのであれば両方拾ったほうがbetterです

00:41:350 - add note? ここは拾ったほうがリズムよく叩けるようなきがします
00:44:277 - ^
00:47:204 - ^

[Hard]
OD+1を提案します
00:17:204 (4) - ctrl+Gの形はどうですか?
00:29:826 (2) - バックについてるwhistleは合ってないと思います、はずしてきいてみてください
00:52:692 (1,2) - insaneと同じようにhitsoundを追加してみては?
01:05:679 (1) - DS1.2を用いて配置してるところが多いので極端に近く感じられました。
01:18:301 (1,2,3) - リズムはぴったりでかなりいいと思うんですがHardならスライダーでフォローしてあげるのはどうでしょう?


[Normal]
HP+1、3でいいと思います
私からは大して提案はないですが数箇所だけ、どこの音を拾ってるかわからないものが
ありましたので、Normalのmoddingに長けている人に依頼してみるのもいいかもしれません。。。

私からは技量不足で言うことがないです ;w;

good luck~☆
Topic Starter
Delis
almost fixed ~

thanks Satellite and Forseen ~~>///<w
S e e U
[Insane]
00:17:936 (4) - Move the the circle of this...>> 100X24 //http://osu.ppy.sh/ss/781562

Did not find any other problems
sry :(
Topic Starter
Delis
thanks you!
but not change....>< sorry ;__;
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