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ave;new feat. Sakura Saori - Graceful Anomaly

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Total Posts
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Topic Starter
Delis
This beatmap was submitted using in-game submission on 2013年6月30日 at 18:26:10

Artist: ave;new feat. Sakura Saori
Title: Graceful Anomaly
Source: Magical Charming!
Tags: opening lump of sugar visual novel まじかる ちゃ~みんぐ!
BPM: 164
Filesize: 14390kb
Play Time: 01:38
Difficulties Available:
  1. Hard (4.89 stars, 214 notes)
  2. Insane (5 stars, 301 notes)
  3. Normal (3.24 stars, 97 notes)
Download: ave;new feat. Sakura Saori - Graceful Anomaly
Download: ave;new feat. Sakura Saori - Graceful Anomaly (no video)
Information: Scores/Beatmap Listing
---------------
/////////////////////////////////////////////////////////
Verlaren
Hai~
Try it:
first BPM: 77.000 (I'm not quite sure but I think that bpm is correct)
offset: 1931
I hope this will help you.
Topic Starter
Delis
thanks.
but I think you suggest offset is not correct.
sorry.. T__________T
Ayesha Altugle
can I make Normal diff please
Topic Starter
Delis
I have already normal diff. orz
Erylex
Hi Delis :*

Mod via my queue.

Generall

Normal have 3.25 stars. It`s unrankable. Make easier or create Easy diff. (If you do not mind I can)
Background pls.
Maybe delete this and paste break? http://puu.sh/2EZeu.jpg
Offset
I think:
First offset = 1940
Second offset = 13180

Normal Diff

00:18:673 (2) - Move to x=344 y=56
00:31:661 (4) - Add NC
00:32:210 (1) - Remove NC
00:34:039 (4) - Add NC
00:49:771 (1) - Maybe? http://puu.sh/2EZ6h.jpg
00:57:820 (3) - Add NC
00:58:551 (1) - Remove NC
01:03:673 (4) - Add NC
01:04:405 (1) - Remove NC
00:58:551 (2) - I think you must delete that kiai.


Hard Diff

01:33:673 (1) - Replace to blue tick!!! No. Remap this 01:33:307 (4,5,6,1,2,3)
00:31:661 (5) - Add NC
00:32:210 (1) - Remove NC
00:33:490 (6) - Add NC and replace. (Maybe? http://puu.sh/2EZu8.jpg)
00:46:478 (6,1) - Hard spacing



End. Nice song :*

Good Luck.
Topic Starter
Delis
thanks for modding :D


Normal have 3.25 stars. It`s unrankable. Make easier or create Easy diff. (If you do not mind I can) https://osu.ppy.sh/b/238858
this is safe...T__T
Background pls.not found..wait please T__T
Andrea
Timing check as requested from my timing queue.


Good luck ^^
Topic Starter
Delis
thanks!!
Flower
Hi~ queue request~

[General]
Good song~ I even want to make a map myself _(:3」∠)_
I can't even bear modding a map without background picture. I added this, you can use other one instead.
SPOILER

Wow that fits well with combo colours. The quality is poor, though. I suggest you wait until the game releases.
(Background picture is needed for rank. )

Do you want me compress a video for you? If you want, feel free to pm me. Ignore this, video has girls with exposed panties, which is unrankable. If you want a video, call some BATs to see if they have video editors which can add lighting on these scenes.

Check the green lines. I'm not sure, but please make sure that all inherited sections are making functions.

[Normal]
00:10:936 - add whistle
00:52:692 (1) - spacing inconsistency
00:54:155 (3) - use new P-slider.
00:58:545 - finish
01:18:301 (4,1) - ugly. overlapped by 01:17:570 (3) - . move to somewhere else.

[Hard]
I think more finish and whistles can be used. Check them please.
00:19:948 (4,5,6) - feels strange. maybe still keep 1/2 rhythm
00:28:545 (3) - maybe one more 1/4. and let it contact with 00:29:277 (1) - for better reading
00:33:484 (3) - NC and put further? I find it hard to read. or add note at 00:33:301 -
00:54:155 (3) - make better shape
01:03:667 (3) - I think still keeping DS is better looking
01:05:679 - finish?
01:13:179 - finish
01:19:765 (3) - I recommend not stacking. confusing imo.
01:34:033 (3) - too far imo. keep 1.0x DS

[Insane]
Still, more finishes and whistles can be used.
00:13:911 (4,5,6) - I call this overmapping. Anyhow the jump does not make sense. In my understanding the rhythm should be like this:
00:15:923 - finish
00:22:143 (2) - like this?
00:23:058 (4,5) - I think this is overmapping. also, since there is no special hitsound used, 1/2 circles are okay.
00:24:704 - Finish
00:26:167 - ^
00:34:033 (1,2,3,4,5,6) - flow break. keep 00:34:582 (4,5,6) - flowing anti-clockwise is better. Ctrl+G 00:34:765 (5,6) -
01:02:936 (1,2,3) - I call this overmapping. There is no reasong using such a big jump since you are not using equally difficult patterns in similar parts.
01:03:667 (1,2,3) - ^

Good luck~
Topic Starter
Delis
thanks for modding :D

Flower wrote:

Good song~ I even want to make a map myself _(:3」∠)_
yeah~ cute song xD

_(:3」∠)_
_(:3」∠)_
[NSER]-Zazalng
Checking BPM & Offset
First BPM
BPM: 77
Offset: 1975

Second BPM
BPM: 164
Offset: 13220
Topic Starter
Delis

Zazalng wrote:

Checking BPM & Offset
First BPM
BPM: 77
Offset: 1975

Second BPM
BPM: 164
Offset: 13220
your offset result : http://osu.ppy.sh/ss/720716

Andrea wrote:

Timing check as requested from my timing queue.


Good luck ^^
this offset result : https://osu.ppy.sh/ss/720720

maybe this correct >< sorry,but thanks for timing check~!
P A N
Hi. Mod from my queue :3

[General]
Fine

[Normal]

00:21:960 (3) - move tail left 2 grid
00:36:594 (2) - move center to 336|192 and move tail to 356|124
01:08:058 (1) - move center up 2 grid
01:10:253 (1) - right 1 grid and down 1 grid
01:13:911 (2) - move tail left 1 grid
01:18:301 (4) - move center to 24|136 and move tail to 36|96

[Hard]

00:46:106 (5) - left 2 grid
01:04:948 (2) - up 1 grid
01:07:143 (1) - left 2-3 grid
01:27:814 (1) - down 1 grid
01:30:740 (1) - right 1 grid

[Insane]
look fine 0.0 great diff

Good Luck for rank!
sorry for a little mod XD your map is good
Topic Starter
Delis
thanks~!
captin1
Hey! From my queue

Normal

00:35:146 (1) - 2.21x jump in your easiest diff? Definitely not good. Keep spacing consistent throughout, will probably lower the star rating considerably when you do
00:39:536 (2,3,1) - x172 y224, x272 y204, x328 y328 in that order, spacing was a little weird
00:43:012 (4) - Lower volume on these two claps
00:49:231 (5) - ^

Hard
Replay
I'd recommend OD -1 to go with the slower AR

00:05:091 (1) - remove finish
00:21:792 (1) - why don't you blanket 3 with this slider?
00:25:085 (4,5) - I would recommend this be a 1/2 slider instead
00:42:463 (1) - to x88 y324, fits curve
00:45:390 (1,2,3,4) - make (1,2) and (3,4) parallel
01:13:012 (4,1) - this is probably just a pet peeve of mine but I really don't like when a jump is done along the same curve as consistent spacing beforehand. it's like, you're moving along and then suddenly you have to speed up in the same direction. I'd rather jumps be at least a slightly stronger angle than this so that there's a definite change in direction for the cursor, like 01:15:207 (2,3)
01:23:804 (2,3,4) - why don't you make (2,3) parallel with 4?
01:36:609 (1) - I would end this spinner on 01:38:073 with a finish and start the next one on the red tick after

Insane
Replay
OD -1. The streams are too slow to warrant an unforgiving OD.
Hate to say it, but many of the jumps feel out of place and just difficulty-enhancing

00:13:743 (3,4,5) - does not flow well. this is just asking for an annoying sliderbreak (which is exactly what I did)
00:20:329 (9,1) - again, just too much.
00:30:573 (1,2,3,4) - would flow much better unstacked
00:33:499 (5,1,2,3,4,5,6) - there's no musical notes on 00:34:780 (5,6) so I would recommend trying to get 1 to start on 00:33:865 and deleting 6 so you can end with the music
00:38:073 (1,2,3,4) - keep the spacing consistent for this jump pattern
00:46:670 (1,2) - space the same as (3,4) after
01:02:951 (1,2,3) - way over the top
01:03:865 (2,3) - ^
01:23:621 (1,2,3,4) - consistent spacing
01:36:609 (1) - same spinner suggestion as hard

Sorry for the harsh mod. Hope it helps, gl!
AliceReed
hi DELiS :)

SPOILER
21:12 yuirin: 00:19:597 (1,2,3,4,5,6,7,8,9) -
21:13 yuirin: 89削除か別の音取りがいい気がする
21:15 yuirin: 01:02:951 (1,2) -
21:16 yuirin: 遠いような
21:16 yuirin: 01:03:682 (1,2) -
21:16 yuirin: このくらいのスページングがいいとおもう
21:18 yuirin: 01:03:865 (2,3,4,5,6) -
21:18 yuirin: ここもちょっと遠いかな
21:20 yuirin: 01:16:853 (1) -
21:20 yuirin: 青の折り返し不自然かなあ・・
21:28 yuirin: 00:34:963 (6) -
21:28 yuirin: 削除でもいいかも?
21:31 yuirin: 00:43:469 -
21:31 yuirin: http://osu.ppy.sh/ss/735739
21:31 yuirin: 提案
21:35 yuirin: http://osu.ppy.sh/ss/735746
21:35 yuirin: 提案
21:35 yuirin: 配置は適当だけど音取り
21:48 yuirin: http://puu.sh/2LYXe.jpg
21:48 yuirin: Hardね
21:48 yuirin: 音取りの提案

いい譜面なのでがんばってください応援してます :)
Topic Starter
Delis
I was very late. sorry T_________________T

thanks you for modding ~ :D
OEvil
[Hey, From My ♫♪♫♪♫ "OEvil" ♫♪♫♪♫ Modding Queues ]

[General]
Background
123-39.jpg is 800x600, which differs from the recommended size of 1024x768.

[All Difficulties]
General

Inconsistency in Preview Time:
Make the Preview Time The Same At All Difficulties
- [Hard] : 84810
- [Insane] : 84807
- [Normal] : 84810

[Hard]
Cool Diff
But try to add break time


Snapping
00:10:692 (4) - Unsnapped slider (start).
00:10:692 (4) - Unsnapped slider (repeat).
00:10:692 (4) - Unsnapped slider (end).
00:11:276 (5) - Unsnapped slider (start).
00:11:276 (5) - Unsnapped slider (end).

[Insane]
My Edits:
00:05:091 - Add a circle at {x:460 y:316}.
00:05:286 - Add a circle at {x:412 y:296}.
00:05:481 - Add a circle at {x:404 y:244}.
00:08:208 - Add a circle at {x:156 y:20}.
00:08:403 - Add a circle at {x:212 y:44}.
00:08:598 - Add a circle at {x:228 y:96}.
00:08:793 (1) - Move to {x:236 y:148}.
01:25:801 (3) - Move node #2 to {x:128 y:288}, add node #3 at {x:176 y:248}.

Snapping
00:07:965 (3) - Unsnapped circle.
00:10:302 (2) - Unsnapped slider (start).
00:10:302 (2) - Unsnapped slider (end).
00:10:887 (1) - Unsnapped circle.
00:11:082 (2) - Unsnapped circle.
00:11:276 (3) - Unsnapped slider (start).

Unsnapped inherited (green) sections at:
00:58:634 - snap to 00:58:637

Try to add a break time

[Normal]
Cool Diff
But try to add a break time
jonathanlfj
from my modding queue :)
ave;new is always like ear massage to me ><

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
delete your .osb file if ur not planning to make a storyboard
i was gonna say something abt the bg too, but it seems that the game is rather new and no high def wallpaper has been released, so i guess you can swap for a higher res bg later
white combo colours are not recommended since they can be blinding during kiai pulses, so please make them a darker tone (light grayish)
00:01:974 - 00:13:180 - The timing in this section is a bit weird, since some objects dont seem to have proper snap with the music; might want to get a better timing from some timing experts

[Normal]
It would be cool if you can fix ur sv to 1.0 and resnap all notes (it is 0.99999 in .osu file)
00:26:350 (1) - this slider makes more sense if u start it at 00:26:167 to follow the vocals
00:27:814 (2) - add finish to slider head
00:28:545 (3) - clap fits better here imo
00:33:484 (3) - stack this where 00:31:655 (1) ends
00:54:155 (3) - use the 3-point slider here would make the curve look better
01:06:594 (2) - end this at 01:07:143 since thats a more dominant beat
01:19:765 (2) - take the finish off? it sounds a bit random
01:36:411 - add a note here

[Hard]
00:24:704 (3) - this is easier to play if u stack it on 00:25:070 (4) instead
00:27:814 (4) - add finish
00:28:545 (3) - spit this into two repeat sliders would be more fun
00:53:423 (2) - stack it perfectly on 00:51:960 (5) or the other way around
01:08:058 (3,5) - ctrl+g on these two plays better imo
01:29:643 (2) - ctrl+g for an oval flow with the sliders before and after

[Insane]
00:27:814 (8) - use finish?
00:34:582 (4) - combo flows better if u stack this on 00:35:131 (1)
00:54:155 (3) - NC to indicate slowdown
00:57:814 (5,6) - place this so the flow onto 00:58:545 (1) is more natural: 01:06:411 (3,4,5) - this triplet seemed a bit random for me, a slider here would work better imo
01:30:009 - this green section should have a volume of ~30%, the sudden change from 10% to 50% sounded really weird in gameplay

Very nice song and mapset, good luck in ranking~
Topic Starter
Delis
thanks~>w<
Satellite
hi~ request by Forseen
(」・ω・)」 For! (/・ω・)/ seen!!!!!!

[General]
add "visual novel" tag?
00:01:974 - ここの赤線は使う予定がない場合は削除しないとだめみたいです。
使わない赤線があるとだめみたいです・・・orz
AudioLeadIn: 500もいらないと思います 0でいいのでは・・・?

[Insane]
00:14:369 (6) - ここだけ音を拾うのはおかしいと思います 00:14:460 - ここにも音があるので(効いてみてください)拾うのであれば両方拾ったほうがbetterです

00:41:350 - add note? ここは拾ったほうがリズムよく叩けるようなきがします
00:44:277 - ^
00:47:204 - ^

[Hard]
OD+1を提案します
00:17:204 (4) - ctrl+Gの形はどうですか?
00:29:826 (2) - バックについてるwhistleは合ってないと思います、はずしてきいてみてください
00:52:692 (1,2) - insaneと同じようにhitsoundを追加してみては?
01:05:679 (1) - DS1.2を用いて配置してるところが多いので極端に近く感じられました。
01:18:301 (1,2,3) - リズムはぴったりでかなりいいと思うんですがHardならスライダーでフォローしてあげるのはどうでしょう?


[Normal]
HP+1、3でいいと思います
私からは大して提案はないですが数箇所だけ、どこの音を拾ってるかわからないものが
ありましたので、Normalのmoddingに長けている人に依頼してみるのもいいかもしれません。。。

私からは技量不足で言うことがないです ;w;

good luck~☆
Topic Starter
Delis
almost fixed ~

thanks Satellite and Forseen ~~>///<w
S e e U
[Insane]
00:17:936 (4) - Move the the circle of this...>> 100X24 //http://osu.ppy.sh/ss/781562

Did not find any other problems
sry :(
Topic Starter
Delis
thanks you!
but not change....>< sorry ;__;
Kinomi
Hi~

From my queue

general

BG:http://puu.sh/35Leh.jpg
lovely song and lovely mapping style.I love Sakura Saori and Korie Riko

some suggestions
normal

HP-1
OD-1

00:17:570 try this rhythm

00:20:497 ^

00:17:570 try shis rhythm

00:27:631

00:30:009(1,2)

00:33:301(4,6) ^

00:36:320(1,2) ^

00:59:369(2,3) ^

01:11:076(1,2) ^

00:33:667 not fitted
delete green line

01:35:954 move to X108 Y108

hard

same blanket suggestions to normal

00:14:277(4,5,6) whistle

00:26:808 add a note

01:38:058 delete a spinner,unnecessary for 2 spinners

00:28:362 confusing ........
delete green lines

00:34:033 not pretty, try other forms

01:35:679 and 01:35:771,add 2 notes,a stream

00:36:137 add a note,and don't forget whistle

Insane

00:14:369(5,6) I think it's .....not very good,snap notes pls

00:23:058(4,5) ^

00:19:033(1,2,3,4,1,2,3,4,5,6,7) omg..... not fitted ,resnap pls

00:48:484 confusion,better forms pls

01:03:667(1,2,3,4,5,6) Not logical and unnecessary short sliders

01:35:588 make this part the same rhythm to hard and don't forget my suggestion in hard

good luck :)
Topic Starter
Delis
thanks you ~!!

yeah~ i like too xD
YunoFanatic
Soshi~! Here's The Modding Ill Give Should It Help :P
EASY~!
-I Think The Circle Is Too Big You Should Decrease By One Even Though Its Easy It Should Be.
-00:44:458 Should It Be Upward Not DownwardsThats All For the Easy Well I Dont Really Do Offset But If You Insist Then I Might :)
HARD~!
-Too Fast Not Good For Hard Mode Try To Settle It Down About One I See The Progress When I Changed It
-Should It Be Upwards It Makes Sense Right Oh God People This Days xD Just Kidding But I Surely Insist
-Make A Breaktime
-00:21:792 why don't you blanket 3 within that slider -Make A Breaktime
-00:21:792 why don't you blanket 3 within that slider
INSANE~!
-Okay A Bit Too Fast Pls Give The Mouse User Some Chance They Might Have Sensivity Prob
-00:27:814 I would Definitely Add finish

Neh I Think This Should Help Sorry For Bad Grammar
Genkishi
Hello~! :3

From my queue

[General]
-The Hard Diff has a lead-in while the others dont have.Open .osu file in notepad and change the lead in into 0
-Apply Slider Tick 2 for all diffs

[Normal]

00:26:167 (1) - Maybe add a finish here..I think it fits on this note
00:33:667 (5) - Jumps on Normal diff isn't highly recommended.Maybe move this at x:316 y:276 and after that, stack the (6) note in the slider end of
(4)..here's a pic http://puu.sh/37UNT.jpg
01:01:472 (1) - I think it's better if like this http://puu.sh/37VAi.jpg..so you'll have a better blanket on note (4)
01:03:667 (1) - I think you're following the beat of the song not the vocals when it comes to New combo so maybe you should remove the new combo here and add one here 01:04:399 (2) and then remove the new combo here 01:05:679 (1)
01:18:301 (4) - How about a tilted straight line here for a change? http://puu.sh/37VWa.jpg
01:21:777 (2) - Finish fits perfectly than whistle imo
01:33:667 (1) - Stack the end of the slider on note (2) like this http://puu.sh/37VGG.jpg..much better imo and dont forget to check the spacing of the next notes.

[Hard]

00:33:301 (3) - Touches the time board which is unrankable, you can move the note here x:456 y:24
00:38:241 (2) - Move this note 1 grid up so it wont hit the note (4) just like in note (3)
00:46:106 (5) - Add a clappy sound at the end of this slider like on this slider 00:42:997 (4)
00:46:472 (6) - Add a clappy sound
00:58:179 - I've seen this Kiai has no purpose how about removing it in this section? ;)
01:36:411 (4) - Add finish here instead of clap

[Insane]

-AR 9 is very fast you should decrease it by 1

00:58:179 - Remove kiai like i said in hard diff?
00:59:826 (1) - Remove New combo and add it here 01:00:009 (1)
01:20:862 (4) - This note isnt stacked properly

I find that there are few jumps that doesnt fit in this diff and pretty hard to read imo but well this is well created for a new mapper :D


That's all i can find

Good Luck~! :3
Topic Starter
Delis
thanks!!"
ffstar
Hello! From ffstar & lemi's modding queue

[General]
Nothing :)

[Normal]
00:14:643 (1,2,3) - these 3 notes really weird, they don't follow anything imo. ><
consider change the rhythm become this http://puu.sh/38FEd.jpg and add a finish in the beginning of the slider(2).
00:20:497 (1,2,3) - ^
00:24:704 (3) - add whistle?
00:28:545 (4) - remove finish?
00:56:533 (2) - it sound better if you make this slider longer to white tick
00:57:814 (3) - add clap
01:00:009 (3) - add finish and lower the volume
01:03:667 (3) - add finish
01:04:033 - add whistle
01:05:679 (2,3) - change to this rhythm? http://puu.sh/38G4g.jpg
01:18:301 (4) - http://puu.sh/38GbT.jpg
01:24:521 (2) - add clap

[Hard]
00:14:460 (6) - remove finish and add clap
00:16:655 (3) - add clap
01:04:033 - add finish and lower the volume
01:33:576 (5,1) - put some gap between them please

[Insane]
nice :)

Good luck to you. Hope it rank soon :)
Topic Starter
Delis
thanks you :>
HeatKai
From the guessing queue!
lezgo.
oh hi DELiS :3


[General]
  1. The background size is weird e_o
  2. You can try to map the starting :/ it's kinda long lol but it's ok if you dont want too :3
  3. I wish the custom hitsounds can be louder :c I can't hear some of it until I thought the map is lack of hitsounds but actually it's not.I'm mainly focusing at the clap because I can't hear it too much unless I stop it on the time that clap was there. search for louder hitsound that similar to it?
[Normal]
OD+1
  1. 00:18:850 (3,4) - this doesn't look good with the overlap. better move it beside so it get a nice flow.
  2. 00:35:131 (1) - make it like this so it can be a nice blanket with the next slider.
  3. lets have some hitsounds checking here.
    00:36:594 (2) - remove whistle at the end, and put it at the repeat to make it consistent with the slider before.
    00:38:058 (1) - add finish at the starting since you can hear there's cymbal from the music and add whistle at the repeat to make it consistent and make the slider looks like this so it can get a better flow for the next slider.
  4. 00:42:448 (3) - move it here to make it looks better and flows better.
  5. 01:04:399 (1) - make it like this better blanket! :3
  6. 01:08:058 (1) - I don't really like to see this repeating slider, it's so sudden repeat 3 times :o better change it to something else maybe 2 sliders, or 1 slider 2 circles. Idk your choice :3
  7. 01:16:106 (1,2,3) - this is confusing because of the overlap! change it to other pattern.
  8. 01:19:033 (1) - add finish at the starting to follow the music heavy beat
  9. 01:33:667 (1) - make it as a better blanket :3
[Hard]
HP drain rate +1
  1. 00:28:545 (3,4) - why this two slider sudden jump o_o it's not good. make it with normal spacing, it can cause confusion here :3
  2. 00:34:765 (4) - this slider isn't really necessary because there's no beat here. it's kinda overmap if you gonna stay like this. better delete it. but it's your choice to delete it or not. :3
  3. 01:13:179 (1) - make the slider looks like this. so it can blanket and doesn't hit the circle like current shape.
  4. 01:19:033 (1) - add finish at the starting to follow the music heavy beat
I personally like this diff but there's too many stacking, try unstack some of it ;)

[Insane]
  1. 00:14:369 (6) - move it here and ctrl+g it because it's only 1 repeating so it's better if the end direction is going to the next slider.
  2. 00:17:936 (4) - it touches the hp bar move it down a little bit or arrange it so it doesn't hit the hp bar.
  3. 00:34:765 (5) - make this as a blanket! looks better
  4. 00:37:143 (2) - I'm not sure whether the whistle at the starting was intentional or not because it doesn't sounds right here.
  5. 00:56:533 (3) - make this slider better, it looks ugly right now xD maybe try to make it look smoother.
  6. 00:57:265 (4) - this isn't necessary, map it normally based on the music. delete it and try to follow the music :o i think it's 1/4 and it should start from here 00:57:173 () -
  7. 01:02:936 (1,2,3,4,1,2) - i think the jumps here is kinda big.. try to reduce the jump?
  8. 01:29:094 (1) - add finish here following the music.
  9. 01:30:009 (5) - i think this is 1/4. I'm not sure but I don't think it's 1/6 either. but 1/6 is kinda fit here.
It's quite good :3 but it can be improve!
gogo DELiS! :3
Topic Starter
Delis
almost fixed ~ ww

thaaaaaaaaanks~><
yurunneram
I just had to mod this one first cuz of Sakura Saori @w@

Normal

00:55:801 (1) - Try

01:06:594 (3) - How about

01:11:716 (3) - Use same slider as 01:10:253 (1)

Hard

01:33:576 (5) - I suggest you delete this or don't put it directly above 01:33:667 (1)

Insane

00:37:143 (2) - Why not flip the head to the other end of the slider (swap the start and end) so that it follows 00:35:679 (2) from earlier

00:42:082 (1,2) - Slider at 00:42:265 and hitcircle at 00:42:082

00:59:643 (3) - Move it up to x200 y146 (where 00:58:179 (5) is)

That's all ^^

You have been modded out by Yurun Ceroia Neram~
rezoons
Hi :),

From my queue:

Feeling when i played the diff:
Very good. It was a real pleasure to play your mapset, it has a good flow and since i like the song you deserve a star.
The only weird thing is the gap of difficulty between Hard and Insane and really surprised me when i played it. Hard is of average difficulty relatively to hard diff standard while Insane is rather hard by "Insane standard"
So, idk maybe make the Hard a little bit harder?
Another thing is the lack of Easy diff. I know it's not that important but since the Draining Time is really short maybe you could map one or ask a GD. In fact the precise rule is you need a diff with less than 3 stars. And even if there are somme exception yours doesn't follow this rule.

Anyway, here is the mod:
[General]
  1. Maybe you could add a spinner from 00:11:350 to 00:12:814 at the beggining of all diff (or just at some of them). I think it plays nice with the music.
[Normal]
  1. 00:13:180 (1,2) - It's not that important but maybe you could make two the same shape but mirrored (CTRL+C, CTRL+V, CTRL+H) like you nearly did.
  2. 00:20:497 (1) - Move it's end point to x=104 y=120 for a big blanket.
  3. 00:22:875 (3) - Too high, it touches the HP bar.
  4. 00:27:631 (2) - Clap?
  5. 00:33:484 - Well, i hear a note here.
  6. 00:39:338 - ^ but well, since you can't use that many 1/2....
  7. 00:40:253 (3,2) - They are a little bit close.
  8. 00:40:801 (1,2) - Finish at the end instead of whistle.
  9. 00:43:728 (1,2) - ^ etc... They are a lot like this in this diff and the other one and i won't point them all but if you follow my suggestion don't forget to check the others.
  10. 01:03:667 (3,1,2) - Move them 1 grid up for a better overlapping.
  11. 01:10:253 (1) - Move it to x=260 y=248 for a better overlapping.
  12. 01:20:497 (2) - Move it 1 grid up for a better blanket.
  13. 01:30:740 (1) - Move it to x=192 y=348 for a better blanket.
  14. 01:32:204 (3,2) - Stack them?
  15. 01:36:594 (1,1) - They have whistle at the end in your other diff.
[Hard]
  1. 01:08:058 (3) - This jump really surprised me when i played it. It's 2.5x when all your other jump aren't that big. And since you havn't a lot of jump in this diff maybe you could soften this jump a little bit. CTRL+G with 01:08:058 (3,4) might work.
  2. 01:27:814 (1,2,3) - Why not trying a triple blanket?
  3. 01:35:862 (1,2,3,4) - No 1.6x jump like you always did previously in your map?
[Insane]
  1. 00:30:740 (2,4) - Stack them?
  2. 00:37:143 (2) - CTRL+G? I don't think it's a good idea to force the player to mark a stop here because it's not like at 00:38:606 (4,1) when there is also a sudden stop in the music, here the music goes at the same rythm so it kills the flow imo.
  3. 01:09:887 (3) - Why not a slider here? Moreover, 01:09:521 (1,2,3) is exactly the same sound so the spacing between 1 and 2 should be the same as the one between 2 and 3.
~good luck~
Topic Starter
Delis
thanks>w<~
Setsurei


actually I found lots of not perfect blankets but I let it be, I'm afraid of destroying the flow lol
some of the hitsounds you forgot to put, I found its already on other diffs

[Normal]
00:15:923 (2) - slider's tail point x 196 y 116 to make perfect blanket with 00:16:655 (3) -
00:15:923 (2,3) - finish on head
00:35:131 (1) - ^
00:36:594 (2) - ^
01:03:667 (3) - x 152 y 196
01:04:399 (1) - position x 220 y 268, tail point x 140 y 96
01:05:679 (2) - x 152 y 196
01:14:643 (2) - finish on head
01:16:106 (1) - ^

[Hard]
00:14:277 (4,5,6) - x 276 y 220
00:15:192 (2) - x 348 y 172
00:54:155 (3) - finish on head
01:03:484 (2) - x 364 y 164
01:03:667 (3) - x 420 y 100, center point x 452 y 164, tail point x 420 y 228
01:08:606 (6) - finish on head

[Insane]
01:04:399 (1) - center point x 184 y 36, tail point x 244 y 108
01:21:777 (4) - center point x 360 y 160, tail point x 456 y 172
01:32:021 (1) - x 204 y 328, center point x 132 y 272, tail point x 152 y 188

I think that's all, sorry for the short mod (I can't find anything wrong) and the long delay (because of exam)
loli song lol
good luck for ranked :D
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