Hello
Have you wondering about how hitsound works? most of them use .wav files you can also use mp3 files there
you can contribute hitsounds here
Have you wondering about how hitsound works? most of them use .wav files you can also use mp3 files there
For universal
menuclick.wav - used while selecting songs
menu back - used the return to selection of songs and you click continue while in game or used to come back to jukebox even in multplayer
menu-hit - used to confirm what you have done
menu back - used the return to selection of songs and you click continue while in game or used to come back to jukebox even in multplayer
menu-hit - used to confirm what you have done
In game
normal, soft, drum-hitnormal, hitwhistle, hitclap, hitfinish, sliderslide and sliderwhistle.wav- used when you click a note depending how mapper sets,
to have custom hitsounds for these, make sure to do this formula [hitsound+custom number and set it the same in editor to work]
for hitsounds in taiko, simply attach taiko- to your hitsounds exept for sliderslide and slider whistle
aplause.wav used when you pass all the sections after you play a song
comboburst.wav - used when you have reach milestones of 30,60,100 and so on
to have custom hitsounds for these, make sure to do this formula [hitsound+custom number and set it the same in editor to work]
for hitsounds in taiko, simply attach taiko- to your hitsounds exept for sliderslide and slider whistle
aplause.wav used when you pass all the sections after you play a song
comboburst.wav - used when you have reach milestones of 30,60,100 and so on
countdown hitsounds
cout3, count2, count1, readys, and gos.wav used sounds to signal player
spinner hitsounds
spinnerspin.wav- used while you are spinning
spinnerbonus.wav-used to signal when you already clear the spinner
spinnerbonus.wav-used to signal when you already clear the spinner
Misc
shutter.wav - used when you capture a screenshot
you can contribute hitsounds here