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Misty Rain - Sakura no Sakanu wa Eiketsu no [Taiko|Osu]

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LKs
[Timing]

BPM 228 for kiai-times is not required. just keep it as 152 with 4/4 signture and use 1/3&1/6. Only when BPM changes(including gradual BPM change, irregular BPM change), or donwnbeat changes, could we set new timing sections. no new sections are needed if you can map it well by using Beat snap divisor with current BPM


you'd adjust SV in all diffs. sry for inconvenience caused by

---

and wmf may post taiko mod later
wmfchris
[Timing]
Such a BPM shift is unecessary. BPM152 2/3 beat handles the song at best.
人性呢
SPOILER
落楓飄紅(~~~) 0:46:46
01:00:423 - 我覺得BPM228不對
152 2/3
LKs(~~~) 0:47:46
。我沒看見紅線變化 對
這不用換BPM

[777]
00:09:108 - Like what you've done 00:07:529 - it's still preferrable to leave it blank here. Similarly you can remove the note at 00:10:489 - .
01:10:290 - I don't see any need to accelerate this section, comparing to 00:15:029 - .
01:53:711 - fitted the drum but it does connects to the next phrase in a very poor way. Consider that the drum is soft enough you can remove them.
02:00:421 - unecessary acceleration.
03:03:578 - From the music this phrase goes back to a lower and more calm state. If there was some sort of acceleration, this should be slowered, probably something like 03:00:420 - . 03:06:736 - is another phrase that should get slower then you can acclerate the bar note-by-note, which fits the drum sound in the song as well.
03:24:104 - No, thank you!

The 1/8 (1/6 before adjustment) drum do exist in the song, but the taiko hit is too loud and exaggerating them to the top. Besides the acceleration problem the pattern doesn't contain much problem, a bit repetitive though.
Topic Starter
Loneight

LKs wrote:

[Timing]

BPM 228 for kiai-times is not required. just keep it as 152 with 4/4 signture and use 1/3&1/6. Only when BPM changes(including gradual BPM change, irregular BPM change), or donwnbeat changes, could we set new timing sections. no new sections are needed if you can map it well by using Beat snap divisor with current BPM


you'd adjust SV in all diffs. sry for inconvenience caused by

---

and wmf may post taiko mod later
Okay! I changed~
Topic Starter
Loneight

wmfchris wrote:

[Timing]
Such a BPM shift is unecessary. BPM152 2/3 beat handles the song at best.
人性呢
SPOILER
落楓飄紅(~~~) 0:46:46
01:00:423 - 我覺得BPM228不對
152 2/3
LKs(~~~) 0:47:46
。我沒看見紅線變化 對
這不用換BPM

[777]
00:09:108 - Like what you've done 00:07:529 - it's still preferrable to leave it blank here. Similarly you can remove the note at 00:10:489 - .
01:10:290 - I don't see any need to accelerate this section, comparing to 00:15:029 - .
01:53:711 - fitted the drum but it does connects to the next phrase in a very poor way. Consider that the drum is soft enough you can remove them.
02:00:421 - unecessary acceleration.
03:03:578 - From the music this phrase goes back to a lower and more calm state. If there was some sort of acceleration, this should be slowered, probably something like 03:00:420 - . 03:06:736 - is another phrase that should get slower then you can acclerate the bar note-by-note, which fits the drum sound in the song as well.
03:24:104 - No, thank you!

The 1/8 (1/6 before adjustment) drum do exist in the song, but the taiko hit is too loud and exaggerating them to the top. Besides the acceleration problem the pattern doesn't contain much problem, a bit repetitive though.
777 have fixed in IRC and qoo's tk diff also change bpm ~

Upload!!!
Flask
猥瑣wmf 幹
Firce777

Flask wrote:

猥瑣wmf 幹
LKs
rebubbled
Topic Starter
Loneight

LKs wrote:

rebubbled
Thank you, LKs醬! >w<
Garven
[General]
You've got something weird going on in the intro for the storyboard from 00:06:739 -
https://osu.ppy.sh/ss/658488
Use tick rate 1 please. The changes between the swing section and the normal section just sound horrible with rate 2. That or silence the offbeat ticks during the 1/3 section since you have tick sounds all over the place.
Go through your difficulties and make sure the kiai green line sections are snapped correctly please.

[Normal]
02:55:687 (1,1) - Please don't new combo spam
Really nice Normal. Good work.

[Hard]
00:09:897 (1) - The end of this slider is snapped incorrectly
02:06:345 (3,4,1) - This was... unexpected. Especially with that kind of spacing. I really don't recommend you do this as it sticks out against the mapping of the 2 minutes prior. That or at least use spacing like at 02:12:266 (1,2,3) -
02:53:713 (2,1) - I was kind of expecting this to have the weird overlap like at 02:50:950 (1,2) -
03:35:456 (2,1) - Wow, bad place for an anti-jump. Use normal spacing here please.

[Insane]
01:38:318 (1) - Please make these combos longer.
02:14:634 (1,2,3,4) - This spacing is a little off. Maybe try ctrl + g on the 2 and 3? If you do this, be careful fixing the hitsounds afterward.
02:15:424 (5,6) - This snapping just feels wrong in context of the rest of this kiai section.
02:17:792 (1,2) - I found if you ctrl + g these individually, the flow is much much better. Don't forget to fix the hitsounds. You might want to reposition the stream too.

Something that bugged me about the map in general was the 1/4 spacing. It seemed mostly random or dependant upon the patterns rather than any sort of musical cue when it came to when you used larger spacing as opposed to distance snapping. it made for kind of a frustrating play compared to the relatively smooth play of the Normal and Hard.

[Muzukashii]
HP drain felt a little low. I got full health at 50% of the song. Maybe raise it a bit?
Maybe raise the volume a little bit during the louder parts of the song? The taiko sounds start to blend in a little too much.

[Oni]
Remove the ・from the end of the unicode title
03:09:108 (1) - Using a spinner here feels wrong. It's just a lot of noise over a part that has zero sound from the band beyond the sustained chord. That's not a good representation of the music.
Topic Starter
Loneight

Garven wrote:

[General]
You've got something weird going on in the intro for the storyboard from 00:06:739 -
https://osu.ppy.sh/ss/658488
:arrow: but, I use 1024x768 test play to see there, no weird going on there
Use tick rate 1 please. The changes between the swing section and the normal section just sound horrible with rate 2. That or silence the offbeat ticks during the 1/3 section since you have tick sounds all over the place. :arrow: okay~
Go through your difficulties and make sure the kiai green line sections are snapped correctly please. :arrow: fixed

[Normal]
02:55:687 (1,1) - Please don't new combo spam :arrow: I want to follow like 01:39:897 (1) - , 01:02:002 (1) - >~<!
Really nice Normal. Good work.
thank you :3
[Hard]
00:09:897 (1) - The end of this slider is snapped incorrectly
02:06:345 (3,4,1) - This was... unexpected. Especially with that kind of spacing. I really don't recommend you do this as it sticks out against the mapping of the 2 minutes prior. That or at least use spacing like at 02:12:266 (1,2,3) -
02:53:713 (2,1) - I was kind of expecting this to have the weird overlap like at 02:50:950 (1,2) -
03:35:456 (2,1) - Wow, bad place for an anti-jump. Use normal spacing here please.
all fixed~
[Insane]
01:38:318 (1) - Please make these combos longer.
02:14:634 (1,2,3,4) - This spacing is a little off. Maybe try ctrl + g on the 2 and 3? If you do this, be careful fixing the hitsounds afterward.
02:15:424 (5,6) - This snapping just feels wrong in context of the rest of this kiai section.
02:17:792 (1,2) - I found if you ctrl + g these individually, the flow is much much better. Don't forget to fix the hitsounds. You might want to reposition the stream too. :arrow: I think flow is better for me, so keep it

Something that bugged me about the map in general was the 1/4 spacing. It seemed mostly random or dependant upon the patterns rather than any sort of musical cue when it came to when you used larger spacing as opposed to distance snapping. it made for kind of a frustrating play compared to the relatively smooth play of the Normal and Hard. :arrow: Okay, I will improve next time ~
thank you for modding, Garven ~!
Upload!!!
BCI

Garven wrote:

Use tick rate 1 please.
who are you and what's up with real Garven /me runs
Garven
[Normal]
02:56:476 (1) - Remove new combo

[Insane]
01:39:108 (1) - Remove new combo
01:40:687 (1) - ^
01:42:266 (1) - ^
01:43:845 (1) - ^
01:45:423 (1) - ^
01:47:002 (1) - ^
01:48:581 (1) - &
01:50:160 (1) - %
01:51:739 (1) - $
01:53:318 (1) - *

[Muzukashii]
REMOVE the ・ from the title. Not add it on ;_;
Topic Starter
Loneight

Garven wrote:

[Normal]
02:56:476 (1) - Remove new combo
:arrow: lol! I don't know why here have NC www, fixed~

[Insane]
01:39:108 (1) - Remove new combo :arrow: okay~
01:40:687 (1) - ^ :arrow: okay~
01:42:266 (1) - ^ :arrow: okay~
01:43:845 (1) - ^ :arrow: okay~
01:45:423 (1) - ^ :arrow: okay~
01:47:002 (1) - ^ :arrow: okay~
01:48:581 (1) - & :arrow: xD
01:50:160 (1) - % :arrow: lol
01:51:739 (1) - $ :arrow: :3
01:53:318 (1) - * :arrow: w

[Muzukashii]
REMOVE the ・ from the title. Not add it on ;_;
:arrow: fixed, but it is blank in my verison, lol
Thank you again!>w< Garven
Upload!!!
Garven
[Insane]
01:53:318 (2) - Ah whoops, I missed this. You need to make this longer. You can't have two sliders that look exactly the same but have different speeds without visible ticks.
Topic Starter
Loneight

Garven wrote:

[Insane]
01:53:318 (2) - Ah whoops, I missed this. You need to make this longer. You can't have two sliders that look exactly the same but have different speeds without visible ticks.
change it other way ~ thank you, Garven :3
Upload!!!
Garven
Ack, sorry, didn't notice the reply. Rebubbled!
Topic Starter
Loneight

Garven wrote:

Ack, sorry, didn't notice the reply. Rebubbled!
It's not your fault, I forget to tell you >~<
Thank you very much daze~ Garven :3
Garven
Oops, a couple things that AIBAT missed, sorry

[General]
Snap your kiai start/ends

[Lunatic]
03:05:160 (1) - Slider end not snapped
Topic Starter
Loneight

Garven wrote:

Oops, a couple things that AIBAT missed, sorry :arrow: lol, It's okay, my fault

[General]
Snap your kiai start/ends

[Lunatic]
03:05:160 (1) - Slider end not snapped
all fixed~thank you, Garven :3
edit: Upload!!! sorry, I forget ;w;
Garven
Update it and PM me and I'll recheck.

Edit: Rebub
Kawayi Rika
Amazing map and Cool SB ~ Nothing to say ~

Here you go <3


Flask
恭喜飛翔 幹 :3
Topic Starter
Loneight

Garven wrote:

Update it and PM me and I'll recheck.

Edit: Rebub
Thank you, Garven :)

Kawayi Rika wrote:

Amazing map and Cool SB ~ Nothing to say ~

Here you go <3
!!! thank you very much daze, Rika醬!! :D !!!!!

Flask wrote:

恭喜飛翔 幹 :3
謝謝 www
qoot8123
恭喜~
Scorpiour
congratz~
bossandy

Flask wrote:

恭喜飛翔 :3
Satellite

Scorpiour wrote:

congratz~
gratz!
Kanari
Congrats ~ >w<
1491625364981
喔喔 RANK了!!
pimp
congratulations for rank 8-)
Strawberry

bossandy wrote:

Flask wrote:

恭喜飛翔 :3
Topic Starter
Loneight

qoot8123 wrote:

恭喜~
謝謝 qoo醬 :3

Scorpiour wrote:

congratz~
Thank you~ scorp醬>w< (hugs

bossandy wrote:

恭喜飛翔 :3
連老大也來玩了www, 謝謝老大~

Satellite wrote:

gratz!
Thank you! Satellite :3

xXCrystalMoonAnimeXx wrote:

Congrats ~ >w<
Thank you, Crystal :D (pokes

1491625364981 wrote:

喔喔 RANK了!!
喔喔 149教練 w

pimpG wrote:

congratulations for rank 8-)
Thank you :3 pimpG

Strawberry wrote:

恭喜飛翔 :3
連草莓醬也來玩這個w 謝謝嘎

and Thank you everyone :3
Firce777
神mapper配上神sb 神一般的圖 :3
Topic Starter
Loneight

Firce777 wrote:

神mapper配上神sb 神一般的圖 :3
嗯 777醬神mapper 配上 渣mapper的神SB 神一般的圖 (逃
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