lets see
Black is suggestion
Blue is highly recommendedRed is unrankable[General]
Any reason AngelHoney's Insane has different combo colours than the rest? Would be best if you can keep them consistentAll the other diffs have their green lines unsnapped by 2ms early, should resnap all of them[Easy]
00:58:176 (3) - missing clap on start
01:36:158 (5) - i imagine this being a new combo since its similar to 01:27:351 (1) rhythm wise
02:06:433 (3,1) - clear up this overlap to rid any chance of confusion
03:13:039 (1) - clap on end?
would be great if you can clean up some green lines in this diff, especially on the last kiai
[Normal]
01:14:965 (3) - try adjusting this more towards the right, will give a more natural flow onto 01:15:791 (4)
03:02:855 (1) - don't think this NC is necessary since its only a volume/sampleset change
03:10:562 (1,1,1,2) - these should be the same colour to keep the pattern clean
same thing with green lines try to clean up some that are not used
[Hard]
00:57:351 (1,2) - this played a bit confusing since i was tempted to hit at 00:57:534 due to the vocals; try replacing this with a slider instead
01:35:332 (3,4,1) - try a sharper angle here, would flow better imo (move 01:36:158 (1) upwards)
02:11:571 - add a note here? fees a bit empty not covering the vocals
03:01:479 (1) - i think this belongs to the previous combo?
03:10:562 (1,1,1,1,1,1) - again, would avoid combo spam here since players will need to rely on approach circles to read the rhythm properly; i would say have 03:10:562 (1,1) be one combo and 03:11:663 (1,1,1,1) another combo
03:54:048 (3) - stack this at where 03:52:397 (2) was? seems to be your intention
03:56:158 - add a note here would follow the music more precisely imo
[Insane]
HP-1, since you are doing a lot of NC spams the result is a harsher drain on the map overall. if you want to keep HP7 then you should reduce the combo spamming in places like 01:21:846 (1,1,1) and 02:47:718 (1,1,1)
01:08:910 (1,2) - this pattern doesnt really play well due to a forced narrow flow onto the repeat sliders, i would move 01:09:186 (2) a bit more to the left:
01:35:057 (1) - remove this NC, since you didnt have one at 01:26:250 (2)
02:36:709 (1) - ^ (i book the copy paste here)
02:37:534 (7) - this flows quite bad due to the sudden change in direction, either mark it with a NC or make it more natural with 02:36:984 (1,2,3,4,5,6)
03:21:021 (1,1,1) - this NC spam is just not necessary imo, use the same colour will make it less ambiguous
03:38:910 (3) - try a ctrl+g and a slight turn:
03:56:250 (1,1,1) - again try to keep it the same colour
some green lines can be cleaned up here to, would be great if you do it
[AngelHoney's Insane]
AR9, yes please AR9 this is so hard to read on AR8 orz00:17:168 (2) - this looks too curved compared to the rest of them
00:49:553 - add a note here stacked on 00:49:645 (1) would make this easier to play
01:17:168 (1) - the position you placed this is a bit awkward after playing that huge slider jump stream, position it at x:368 y:65 seems better for me
01:35:883 (1) - use a soft sample at the end?
02:10:012 (1,1,1) - keep this 1 combo, i actually thought this was some sort of special gimmic and complete misread it orz
02:46:342 - try the soft sampleset in this section, sounds better especially towards the end
02:52:581 (2,3) - ctrl+r on this, flows better both from 02:51:847 (1) and onto 02:52:856 (4,1) imo
03:39:461 (1) - start the spinner at 03:39:277? will make the section seem more continuous with the vocals
hmm im fine with no kiai time, but maybe you can increase the hitsound volume at sections that were supposed to be kiai time to emphasis them more?
[Extra]
Do OD8 here to differenciate it more from the Insane; if you are worried abt star rating, you can do HP-1 if you had done it to Insane
01:36:342 - would be cool if you added a note here to cover the first piano pattern, 01:36:158 (1,1,1,2) the way this currently plays is quite hard to grasp due to the skipped sound
01:40:745 - ^
01:44:690 (1) - think you meant to stack on 01:43:589 (1)?
03:08:085 (7) - replace this with a 1/3 slider, this way you can cover the sound at 03:08:176
03:20:745 (2,1) - the flow onto the stream here feels a bit forced, try moving 03:20:378 (1,2) more left or shift things around so the angle onto 03:21:021 (1) is smoother
not much to say for this diff, one thing i can say is that its easier to pass than AHO diff with AR8 lol
Alright let me know once you are done with this