UPDATED :3
Please update your ver due to tags added, and leed in, please °°
Please update your ver due to tags added, and leed in, please °°
@GD diffs makers : Please update your diff before fix because of the new tag.phaZ wrote:
maybe also add "pomuta" to the tags Done
[Normal]
00:19:530 (3,4) - well i have to balme the song here >.< why in reallity they start 1yellow tick before? in some other parts its same I have to wait for a new timing check, because the timing is not perfect
[Insane]
00:18:321 (2,3) - hmm i dont like the placement. it should be something like this here imo. atm the angel is too large http://puu.sh/1MavO and it dedstroys the flow Fixed I hope
:O dats all what i found
thanks.phaZ wrote:
maybe also add "pomuta" to the tags
[PMT's Hard]
00:08:246 (1,2,3,4) - triple stack is meh i think fine
00:25:684 (3,4,5) - i cant hear a stream here but at 00:26:315 :O Eh, idk. i can hear a stream ^^
00:40:017 (1,2,3,4) - triple stack is meh imo i think fine
00:42:129 (6) - remove finish? its not a super mega BOOOM. its a fade out... (i recommend this in all diffs) ok
:O dats all what i found
thanks~.Kitagami wrote:
Hello Arnold0! Thank you for M4M!
Here we go:PMT's Hardno
- 00:02:287 (2,5) - If you want these to be perfectly stacked and 00:03:725 (5,6) aligned, just move 00:03:725 (5) to x:292 y:128 No.
- 00:10:506 (7,2) - The same thing as above item. Move 00:11:944 (2) to x:192 y:248 fixed
- 00:27:788 (1) - This is really, just a suggestion. I'm not pretty sure about it, but how about a NC here? No
- 00:31:154 (6) - I personally think that it would be more comfortable to play if this slider was one that goes from right to left (<---), than the actual one ( ) no
- 00:42:129 (6) - ^
That's all!
Good luck with rank~
Fixed all. thanks for modKitagami wrote:
Hello Arnold0! Thank you for M4M!
Here we go:Normal
Just small suggestions.
- 00:11:534 (1) - I think this at x:472 y:248 would look better to play since it follows the end of 00:10:917 (7) better. Just notice that you'll have to check the spacing with the next note if doing so.
- 00:35:993 (4) - Same thing as above, how about moving it to x:268 y:176?
- 00:36:637 (1) - This slider is too straight, in my opinion. How about moving the 4th point to x:0 y:116 so that it gets a little more curved? You'll need to recheck the spacing with the next notes, if doing so.
- 00:41:073 - Maybe Inheriting point here with Audio 60% to follow the fade effect?
- 00:41:496 - If following above item, audio 50% here.
Insane
- 00:11:944 (10) - This notes seems out of place, in my opinion. How about deleting it and making 00:11:944 (1) start on 00:11:944 (1)?
- 00:23:370 (5) - How about moving this to x:396 y:148 so that it's better aligned with 00:23:160 (4,6)?
- 00:24:422 (1,2,3,4,5) - I really think this "V" format stream is kind of uncomfortable to play. It breaks the good flow that the map had until then, in my opinion. I would say an arc or even an straight line are better options.
- 00:27:578 (6) - Spacing is a bit large. Also I think this note would follow the flow better if it was somewhere around x:120 y:68. But notice that the position I said isn't using the right spacing.Fixed but using an other position
That's all!
Good luck with rank~
Thanks for modHelloSCV wrote:
From my queue ( request from p o t u m a )
Normal
00:09:479 (4) - touching HP bar Fixed
00:30:312 (4) - ^ Fixed
00:35:993 (4,6) - delete these? Sound better with them I think so I keep
Insane
00:04:958 (4) - add whistle Okey
00:06:602 (10) - NC Yep
00:24:843 (5) - make symetically with 00:24:422 (1) - this? Fixed I hope
00:29:576 (2,3) - stack each other Okey
00:38:538 (4,5) - ^^
Good luck for rank! xD Thanks
thx!eLtigreXXx wrote:
hi ^^
hard
00:16:054 - delete clap ? I like the sound just the finish ok
thanks for modeLtigreXXx wrote:
hi ^^
[insane]
00:14:821 (6) - new combo ? Yep
normal
00:01:260 (1,2) - a little more symmetrical http://puu.sh/1MRfX Tried hope it's okey
Very good.Static Noise Bird wrote:
Timing check via request~
I think the BPM for the second part plays and sounds better with 142 BPM and earlier offset, around 18060. Also delete the last timing section, and snap them into this offset.
Ho nice now it sound good Thanks :3Static Noise Bird wrote:
Timing check via request~
I think the BPM for the second part plays and sounds better with 142 BPM and earlier offset, around 18060. Also delete the last timing section, and snap them into this offset.
Thanks for mod-Kirito wrote:
hi Arnold0
(P o M u T a) From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)Please ignore my modding!
[General]
#2 BPM 142.500 offset 18109 - BPM and Offset is not correct. I'll wait what the GD mappers think because I think actual is good
[Normal]
00:12:766 - Circle add? or 00:11:534 (1) - Arrow, generated by the synthesis. Circle added
00:19:750 (4) - Arrow delete slides a fixed length (http://osu.ppy.sh/ss/567322) Okey
00:21:017 - Circle add? I did not liked the sound of the circle alone, so I've added a slider which start here 00:20:806 and end where you say
[Insane]
00:23:975 - 00:24:081 - Will help put more circles in the stream here. Fixed
00:31:581 (1) - In lieu of this http://osu.ppy.sh/ss/567300 I think the spinner here folowing the long sound in the music is good so no change
00:41:933 - Circle add? No I don't like how a circle sound here during the fade out.
p.s This brought new files from YouTube.
mp3 file DL
you can ignore this. Sorry I don't take, because the quality is not so good, and the music don't realy sound the same (Taking files from youtube I not a good idea I think too)
Ranked hope!
Thanks for modCancel wrote:
Hi. From modding queue.Good Luck!
Normal
00:18:271 (2) - Delete that. Oops misplaced slider start here. Removed (Because if fixed it had to be on a blue tick), and I've added just a note where the end of this slider was, because with nothing it sound too empty
00:36:651 - Delete everything after that. The mp3 stops fading out. And finish with a spinner: 00:34:961 (1) Why? I think mapping to the end of the fadeout is okey, and doing that would reduce draining time, which is already realy short (Recommanded minimum is 45sec, this already is 41 )
-Kirito wrote:
hi Arnold0
(P o M u T a) From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)Please ignore my modding!
[General]
#2 BPM 142.500 offset 18109 - BPM and Offset is not correct. i think strangely
[PMT's Hard]
00:23:130 (5) - NC?
00:31:581 (1) - Spinner end : 00:33:271 - ?
00:41:299 - Circle add?
All no chenge. it's fine.
Ranked hope!
Cancel wrote:
Hi. From modding queue.
Hard
00:25:665 (3,4,5) - Its hidden. Place it elsewhere.
00:36:651 - Delete everything after that. The mp3 stops fading out. And finish with a spinner: 00:34:961 (1)
i not understand All no chenge.
(Sorry, i'm not that good with insanes.)[/list]
Good Luck!
Thanks for modBounceBabe wrote:
Hi from the Queue!
General
Add a Kiai part ? Here maybe 00:36:651 - Done on my diffs
Normal
00:31:581 (1) - Players need time to prepare for next element, make this shorter one white tick or better make a slider i suggest to make a slider though since it would be too short if you shorten the spinner Fixed by long slider
Insane
00:07:835 (1) - Remove NC add NC on 00:08:246 (3) - Done
Nothing more, good luck
i feel good timing. so i changed timing. if arnold0 not chenge, i back timing.Doomsday wrote:
Timing check! (sorry for the delay; looks like other people checked it out before me D:)
Either way, the timing looks about right. All I can suggest is a (very) minor offset change to the 2 timing points you have:
BPM: 146.00 Offset: 1669 (-2 to current offset)
BPM: 142.00 Offset: 18057 (-3 to current offset)
Good luck! (Don't kudosu this post. Not worth it)
thanks both !!UnitedWeSin wrote:
Hello Arnold0~
Modding from my queue.
Sorry for the huge delay. ><
[PMT's Hard]
HitsoundsAll fixed. nice suggesution
- 00:04:958 (1) - Maybe add a finish to the head just like the insane diff has. It sounds very nice with he flux in the music imo.
- 00:08:246 (1) - Maybe add a finish here like the other diffs have. Again I think it sounds very nice.
Ok, sorry if it's not helpful, I can't really get into this song.
http://puu.sh/1Qfz4UnitedWeSin wrote:
Hello Arnold0~
Modding from my queue.
Sorry for the huge delay. ><
[Moway's Easy]
Map Design/Rhythm
- 00:23:130 (3,4) - This rhythm will make beginners very confused because you stop following the melody line at the 3 and you have this awkward pickup slider with the 4 that brings us back. We should just keep following the melody, just another long slider would do fine imo.
fixed- 00:36:651 (1,2) - These sliders look very bad together Moway. >< Can you try making a two slider pattern that fits together a bit better just like you did at 00:24:820 (1,2)? fixed
Ok, sorry if it's not helpful, I can't really get into this song.
00:24:820 (5,6,7,8,9,1,2,3,4,5) - This section is really awkward to play imo because for the first combo you are following the drums, and then in the second combo you suddenly switch to the melody and it's very confusing. It's strange to read the 00:25:031 (6,7) because polarity is not good. How about following the melody starting at the 00:24:820 (5) with some nice sliders?Because I can't get it, and all your images links are dead
(click to toggle)
Something like that would be much nicer to read and play imo.
sorry i keep this sound.Quiz-chan wrote:
Didn't take an in-dept look but your map makes a commendable impression.
One thing bothering me is that in PMT's Hard (for instance), the diff is ending with the music fading out.
But nothing else has come to my eyes. For now.
IDK it seams wired that the timing change here, will need more timing check ^^"pimpG wrote:
hi there
checking the timing again
00:18:057 move this timeline to 00:19:747
because 00:18:057 (1,2,3,4,5,6) - are part of the 146 bpm timeline....i mean resnap them after moving the timeline
sounds better, ask static noise bird and/or Doomsday if you are not sure
good luck
The song fading out is mapped due to minimal ranking time and it don't looks a problem for meQuiz-chan wrote:
Didn't take an in-dept look but your map makes a commendable impression.
One thing bothering me is that in PMT's Hard (for instance), the diff is ending with the music fading out.
But nothing else has come to my eyes. For now.
BounceBabe wrote:
Hi, Recheck!
General
You didnt set any combo colours
Insane
Spacing is inconstistent, i advise you to improve it with one distance setting
00:07:525 (4) - Circle doesnt fit, delete Fixed
00:06:805 (2,3) - Spacing Fixed
00:07:627 (5,6) - ^ 1,28 instead of 1,30 ... Don't fix
00:20:486 (3,4) - ^ Fixed
00:21:226 (6,1) - ^ Fixed
00:28:937 (7,1) - Unstack them, plays better Fixed
00:37:071 (3,4,5) - Spacing difference, inconstistent spacing Fixed
00:40:028 (1,2,3) - ^ Fixed
No more, GL
all no. i think betterpimpG wrote:
from popner's special rules queue
PMT's Hard
00:22:916 (4) - new combo here? combo is too long
00:29:042 (3) - imo you should make slider end at 00:29:465 and make a circle at 00:29:676 i think the current long slider breaks the flow and does not fits music well
..........
00:31:578 (1) - i think you should make spinner end at 00:33:268 - you are skipping rhythm with this really long spinner, everything since 00:33:479 could be mapped. that would make more sense imo
..........
00:36:226 (2) - why finish in this slider? well i hear a strange noise here (something like ocean waves ?) but i dont think it should be considered in the hitsounding, imo better let this without any hitsound
00:36:648 (1,2) - i think you should not use this "+" shape with this notes. its a different rhythm from the previous combo and i think it will flow better as unstacked sliders
00:38:338 (7) - new combo here? combo is too long
good luck
pimpG wrote:
from popner's special rules queue
general
Inconsistency in PreviewTime:
Insane : 18107
Moway's Easy : 18057
Normal : 18057
PMT's Hard : 18057
i dont plan to force my last timing check here, but as i said before everything between 00:18:057 - and 00:19:747 - is a bit off
please get other timing checks. timing is very important[/color]
normal
lots of unsnapped notes here.. click resnap all notes and then check aimod or aibat
o_O how that appened ?! Fixed
00:04:342 (1,2,3,4,5,6,7,8,9) - this stream is too long. the difficulty here is too high comparing to most parts in this normal please consider making them more simple, also the next and previous combo are following almost the same rhythm but they are a lot simple. Deleted a note and moved a slider but I don't know how to make more easier than this without having empty sounds.
00:14:821 (3) - new combo here since its a different rhythm than 00:13:177 (1,2) - Fixed
00:17:287 (1) - slider end is after the timeline and its unsnapped, its unrankeable issue and it must to be fixed But it sound perfect... Timing isue no change until I got new timing checks
00:24:395 - circle here or a half beat slider at 00:24:183 ? rhythm is simple here comparing to most parts in this normal Circle added
00:24:817 (1) - finish in slider start ? Okey
00:31:581 (6) - ^^
00:31:581 (6) - new combo here and remove in next note since its a new rhythm Done
00:34:961 (3) - new combo for the same reason above Done
insane
00:05:984 (7) - new combo Done
00:06:600 (1) - remove new combo Done
00:07:833 (5) - new combo Done
00:08:244 (1) - remove new combo Done
00:10:915 (8) - new combo Done
00:11:326 (9) - i think you should remove slider end and make spinner start at 00:11:634 . it will follow music better Yep
00:14:819 (1,2,3) - i think this pattern does not fits the music well. try this http://puu.sh/2oBYf or try the same as pmt's hard I think fine but slider (2) was too long (1/2 instead of 1/4 ) so it sound good after fixing slider (2) without touching other things for me.
..........
00:16:258 (4) - i think this circle is not necessary here, the rhythm you are follopwing in this combo ends at 00:16:052 and the next rhythm starts at 00:16:463 so the circle is not following anything at all. making this a small pause fits well the music Sound empty without it, so I keep it (Also it folow the sounds folowed by slder (1) and note (3) too)
..........
00:28:831 (6) - new combo Done
00:29:042 (1) - remove new combo Done
00:29:571 (2) - new combo Done
00:29:887 (1) - remove new combo Done
00:41:507 (6,7) - make a circle at 00:41:930 yep
good luck
ty modding~Static Noise Bird wrote:
~popner's q~
[PMT]
00:09:888 (6,7) - Touching, move 6 or 7 away. This is No problem overlap.
00:22:282 (3) - Endpoint x244 y140 if you'd like a blanket there. nice suggestion fixed.
00:29:042 (3) - This long slider doesn't fit in a part like this. fmm, Finally Done.
good luck
1669,410.958904109589,4,1,0,70,1,0don't forget to snap other inherited timing sections
14819,400,4,1,0,70,1,0
16419,410.958904109589,4,1,0,70,1,0
18062,422.535211267606,4,1,0,70,1,0
Froztic wrote:
hi, from popner's queue
all are suggestions unless underline.
[PMT's Hard]
00:42:141 (6) - ctrl+h ? spacing 0.25 o.o sorry, no change ;_;
nice diff here. thanks~
GL
Thanks for mod.Static Noise Bird wrote:
~popner's q~
[Normal]
00:19:324 (3,4) -
okey
00:24:395 (5) - Consider adding a clap. yep
00:27:775 (1,2,3,4,5) - Consider removing some of the claps.yep
00:34:958 (1) - Move it so (3)'s end won't touch this one's track. Huh it's soo small? it make it 2 (or 3 don't remenber) grid down like this it looks fine so I wont change more
00:36:648 (1) - Ugly shape. Fixed
[Insane]
00:18:268 (2) - x356 y208 Okey
00:27:141 (5) - Better just use a normal curve here. Fixed
00:38:761 (5,6,7,8) - This long straight lines aren't a good choice, make something creative. Changed a little
good luck
Thanks.Froztic wrote:
hi, from popner's queue
all are suggestions unless underline.
[General]
• uncapital Of in the title. i'm not sure about Megaman
[Timing]
remove all red timing sections and use this one1669,410.958904109589,4,1,0,70,1,0don't forget to snap other inherited timing sections
14819,400,4,1,0,70,1,0
16419,410.958904109589,4,1,0,70,1,0
18062,422.535211267606,4,1,0,70,1,0
[Normal]
kiai : 00:18:057 - 00:24:817^ done all
- 00:05:573 (5) - curved the other way round, and move up a bit
- 00:10:093 (6) - curved this more.
- 00:13:175 (1) - remove nc
[Insane]
kiai : 00:18:057 - 00:24:817 YepGL
- 00:02:696 (1) - new combo Yep
- 00:09:066 (6,7,8) - how about this Done something similar
- 00:23:127 (4,5,6,7,8,9,10) - these pacement can be better than this IDK how to change these and I don't think they are so bad... Will change if some more complain
- 00:27:775 (1) - remove nc yep
- 00:28:197 (3) - new combo yep
- 00:28:831 (1) - remove nc yep
- 00:29:571 (1) - ^ yep
- 00:29:887 (3) - new combo yep
on edit: forget to add timing mod.
LKs wrote:
hi
[general]
if the GD mappers don't mind, setting kiai-times for their diffs? IDK I'll ask them if they want to use a differant one before.
00:17:285 (1) - Unsnapped slider (end) in normal Timing issue
notes sound very off around the second red section, try this http://puu.sh/2qslC Tryed but nope after that some sliders sound realy off
[Insane]
placement:
00:01:258 (1,2,3,4) - trying to convey some conception about placement. I rotated and reshaped slider1 and then let spacing between 123 even http://puu.sh/2qrqR refer to the pic it's almost the same with yours but it looks more symmetrical, solid and satisfactory, since the structure appears Think fixed
00:03:312 (4,5,6) - spacing 1.28 is awkward, with this spacing you can neither steer clear of overlaps nor you can have a nice overlap, pThink fixedter it's an alignment of curve it looks not good. http://puu.sh/2qrAD this is what we tend to put, although it's normal, it plays solid. ofc I'm not letting you change all 1/4s in your map, you can keep it in mind and use it later Okey I tried to do the same as yours
00:04:340 (1,2,3) - ^again, bad flow as well. another way here can help you set a proper spacing. http://puu.sh/2qrEl people's reaction toward imbalanced SV:spacing are various, sometimes the discrepancy is great, but for this map it's not Because of spacing issues after changing the one before I touched this but idk if it's okey
00:05:984 (1,2,3) - patterns like this always been omitted. I used blank line depicting your trace and blue line to depict the ideal one. the difference is minor but things get changed massivelyhttp://puu.sh/2qrNk actually if you map anything this is a useful tip IDK if fixed but changed
00:08:449 (4,5,6,7,8) - ^ think of cursor's movement while playing this, is this the best way in visual and playing? IDK if fixed but changed a little
00:09:477 (1,2,3) - ^ the slider is curved and two notes parallel to x axis IDK what's wrong so no change now
00:09:888 (2,3,4,5,6,7,1,2) - ^ sadly, I can't figure out what' your logic while mapping. notes formed an acute angle but sliders are slightly curved, inregardless of they are curved randomly I wanted to change dirrection. I changed a little positions of notes so they are not stright line, idk if this okey or not è_é
Easy is fine. Hard and Normal have some tiny issues I mentioned above, go refine the placement :3
Thanks for mod and sorry for my lazyness è_éAunxfb wrote:
Hi, from popner's special mod queue
-------------------------------------------------------------
[General]
Audio File -While I understand that the fadeout is from the game itself, I don't like it very much at
all. How about an alternative? >Mediafire Link<
Note: This is from [Rockman EXE 5DS & 6 Music Encyclopedia] Don't want to change now (also having bad connexion now so I don't want to lose time with downloads)
Bg - looked kinda deformed to me, how about change to http://static.minitokyo.net/downloads/1 ... 1307334626 or http://static.minitokyo.net/downloads/4 ... 1967893423 ? Or you can just resize the original background with maintained aspect ratio
Link dead and also my friend did this BG using photoshop so no change
[Insane]
00:09:066 (6,7,8,1) - how about change to 00:09:272 (6) - ,00:09:374 (7) - ,00:09:477 (1) - instead? like:http://puu.sh/2rLu8/c290bd8e40 , it matches the music better imo. Okey
00:13:792 (2,3) - how about change into stacks? It's common to see stacks in Insane difficulty, but this map seem to have less of them. I realy don't like this kind of 2 notes 1/4 stacks while playing myself so nope
00:16:874 (2) - ^ Stacks with 3 notes works so yep
00:19:535 (1) - ^ Okey
00:29:042 (6,7,8,1) - add circle on those 1/4 ticks to make it a stream? I don't think it fit
[PMT's Hard]
Can't find anything
[Normal]
00:06:395 (7) - make it into slider that ends at 00:06:600 - ? Nope becaute there is already many 1/2 before so it let a little pause to the player
00:24:817 (1,2) -a little empty in between, add a note or two?(eg:add a circle here 00:25:873 - and here 00:26:085 - ) Nope because of the sound I folowed and it's normal so a little break is not bad
00:36:648 (1,2) - ^ ^
00:38:338 (3,1) - ^^
[Moway's Easy]
Can't find anything
Pretty good already, Gl for Rank
BPM: 146 at 23 ms offsetArnold0 wrote:
Revive...
Still need a good timing ..............
Arnold0 wrote:
I realy should revive this if someone think he can found good timing please help ^.^
may put it 3 ms earlierJhowM wrote:
BPM: 146 at 23 ms offset
BPM: 142 at 19543 ms offset
osu file format v12
[General]
AudioFilename: megaman.mp3
AudioLeadIn: 1000
PreviewTime: 18057
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Theme Of Mega Man Battle Network 6
TitleUnicode:Theme Of Mega Man Battle Network 6
Artist:Yoshino Aoki
ArtistUnicode:Yoshino Aoki
Creator:Arnold0
Version:PMT's Hard
Source:Mega Man Battle Network 6
Tags:GBA game boy advance P_o_M_u_T_a Moway Rockman megaman PMT pomuta
BeatmapID:208138
BeatmapSetID:67834
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2
[Events]
//Background and Video events
0,0,"megaman.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
1669,410.958904109589,4,1,0,70,1,0
18057,422.535211267606,4,1,0,70,1,0
40028,-100,4,1,0,60,0,0
40451,-100,4,1,0,50,0,0
40873,-100,4,1,0,40,0,0
41296,-100,4,1,0,30,0,0
[Colours]
Combo1 : 255,255,0
Combo2 : 255,0,0
Combo3 : 255,0,255
Combo4 : 0,0,255
Combo5 : 0,255,0
Combo6 : 0,255,255
Combo7 : 255,128,128
Combo8 : 128,255,128
[HitObjects]
356,104,1668,6,0,L|432:80,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
280,124,2285,2,0,B|240:136|240:136|244:188|176:228,1,160
136,297,2901,2,0,P|132:337|136:377,1,80,8|0,0:0|0:0,0:0:0:0:
216,376,3312,2,0,P|220:336|216:296,1,80
176,228,3723,2,0,B|136:209|124:177|84:153,2,120,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,228,4545,2,0,L|336:228,1,80,8|0,0:0|0:0,0:0:0:0:
400,180,4956,6,0,L|464:128,2,80,4|0|8,0:0|0:0|0:0,0:0:0:0:
336,228,5573,2,0,B|324:276|324:276|276:296|232:336,1,160
152,336,6189,2,0,L|72:336,1,80,8|0,0:0|0:0,0:0:0:0:
24,272,6600,2,0,P|96:228|140:168,1,160,0|8,0:0|0:0,0:0:0:0:
188,104,7216,2,0,B|236:80|236:80|284:80|284:80|330:44,1,160
410,44,7833,2,0,L|410:3,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
410,124,8244,5,4,0:0:0:0:
410,124,8449,1,0,0:0:0:0:
410,124,8655,1,8,0:0:0:0:
410,124,8860,2,0,L|410:284,1,160
329,364,9477,2,0,L|329:284,1,80,8|0,0:0|0:0,0:0:0:0:
309,206,9888,2,0,P|284:172|252:152,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
329,284,10504,2,0,P|272:236|192:248,1,160
132,300,11121,2,0,P|100:320|60:316,1,80,8|0,0:0|0:0,0:0:0:0:
44,236,11532,6,0,P|76:216|116:220,1,80
192,248,11942,1,8,0:0:0:0:
256,296,12148,2,0,P|328:324|408:316,1,160
484,288,12764,2,0,B|492:260|480:236|480:236|480:208,1,80,8|0,0:0|0:0,0:0:0:0:
480,128,13175,2,0,P|436:68|356:56,1,160,0|8,0:0|0:0,0:0:0:0:
360,216,13997,2,0,P|404:276|484:288,1,160,0|8,0:0|0:0,0:0:0:0:
308,288,14819,6,0,L|228:288,1,80,4|0,0:0|0:0,0:0:0:0:
24,192,15436,2,0,L|104:192,1,80,4|0,0:0|0:0,0:0:0:0:
308,96,16052,2,0,L|228:96,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,16463,12,4,18057,0:0:0:0:
256,284,18479,6,0,P|296:288|336:284,1,80,8|0,0:0|0:0,0:0:0:0:
408,248,18902,2,0,P|444:224|480:212,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
336,212,19535,1,0,0:0:0:0:
260,192,19747,2,0,B|208:192|208:192|168:156|168:156|112:156,1,160,0|8,0:0|0:0,0:0:0:0:
144,80,20380,2,0,B|196:80|196:80|236:116|236:116|292:116,1,160
372,116,21014,2,0,L|372:76,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
420,180,21437,6,0,L|476:236,1,80
420,293,21859,2,0,L|363:236,1,80,8|0,0:0|0:0,0:0:0:0:
316,172,22282,2,0,P|280:144|244:140,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
252,220,22916,1,0,0:0:0:0:
252,220,23127,1,0,0:0:0:0:
376,120,23549,1,8,0:0:0:0:
376,120,23761,1,0,0:0:0:0:
376,120,23972,2,0,L|376:36,1,80
296,40,24395,2,0,L|296:120,1,80,8|0,0:0|0:0,0:0:0:0:
280,156,24711,1,0,0:0:0:0:
256,188,24817,6,0,P|228:216|188:232,1,80
120,196,25240,2,0,P|148:168|188:152,1,80,8|0,0:0|0:0,0:0:0:0:
256,188,25662,1,0,0:0:0:0:
256,188,25768,1,0,0:0:0:0:
256,188,25873,1,0,0:0:0:0:
320,236,26085,1,8,0:0:0:0:
384,188,26296,1,0,0:0:0:0:
448,236,26507,6,0,L|448:316,1,80
448,236,26930,2,0,L|448:156,1,80,8|0,0:0|0:0,0:0:0:0:
448,76,27352,2,0,L|484:56,2,40
380,120,27775,1,8,0:0:0:0:
360,120,27880,1,0,0:0:0:0:
340,120,27986,1,0,0:0:0:0:
320,120,28092,1,0,0:0:0:0:
300,120,28197,6,0,B|236:120|188:92|188:92|144:92,1,160,4|8,0:0|0:0,0:0:0:0:
64,92,28831,1,0,0:0:0:0:
64,172,29042,2,0,P|84:232|124:272,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
144,188,29887,2,0,P|191:229|245:244,2,120,4|0|0,0:0|0:0|0:0,0:0:0:0:
220,164,30733,2,0,P|296:169|351:113,2,160,0|8|4,0:0|0:0|0:0,0:0:0:0:
256,192,31683,12,4,34958,0:0:0:0:
256,192,35803,6,0,L|176:192,1,80
256,192,36226,2,0,L|336:192,1,80,4|0,2:0|0:0,0:0:0:0:
256,192,36648,6,0,L|256:104,1,80,4|0,0:0|0:0,0:0:0:0:
256,192,37071,2,0,L|256:272,1,80,8|0,0:0|0:0,0:0:0:0:
256,352,37493,1,0,0:0:0:0:
256,352,37599,1,0,0:0:0:0:
256,352,37704,1,0,0:0:0:0:
180,328,37916,2,0,P|144:308|116:280,1,80,8|0,0:0|0:0,0:0:0:0:
76,212,38338,2,0,B|56:168|20:144|20:144|20:112,2,120
156,212,39183,2,0,L|200:212,2,40
176,136,39606,2,0,L|220:136,2,40,8|0|0,0:0|0:0|0:0,0:0:0:0:
196,60,40028,5,0,0:0:0:0:
196,60,40240,1,0,0:0:0:0:
196,60,40451,1,8,0:0:0:0:
196,60,40662,2,0,L|356:60,1,160
276,200,41507,2,0,L|356:200,1,80
196,200,42141,2,0,L|276:200,1,80,8|0,0:0|0:0,0:0:0:0:
Okey used this with 20 & 19540. It seams the slider snapping issue in insane is fixed but the end is on red ticks where I think it should be on white. Willl see what BAT's will think about this.JhowM wrote:
Arnold0 wrote:
I realy should revive this if someone think he can found good timing please help ^.^may put it 3 ms earlierJhowM wrote:
BPM: 146 at 23 ms offset
BPM: 142 at 19543 ms offset
Arnold0 wrote:
EDIT : Addind a red line at 19754 - 142bpm by P o M u T a advice, to keep the white lines at the good place.
Oops. I changed the BPM to 140.910 for red timing point 5. hope that worksP o M u T a wrote:
umm,
00:41:536 - After this time heard bit off. not perfect.
[TimingPoints]
1663,410.958904109589,4,1,0,70,1,0
18101,422.535211267606,4,1,0,70,1,1
24861,-100,4,1,0,70,0,0
36692,-100,4,1,0,70,0,1
41129,-100,4,1,0,50,0,1
41551,-100,4,1,0,40,0,1
41974,-100,4,1,0,30,0,0
42185,-100,4,1,0,20,0,0
42396,-100,4,1,0,10,0,0