Just because you ignore all the tvsize and short version maps doesn't mean they are not there. Open your eyes please.Aqo wrote:
Guest diffs don't grow on trees.
Just because you ignore all the tvsize and short version maps doesn't mean they are not there. Open your eyes please.Aqo wrote:
Guest diffs don't grow on trees.
Explain how is not lazy to not map the full spread. Until I get an explanation that will convince me, I will not change my mind.Aqo wrote:
Calling mappers lazy is a huge insult when they are in fact putting twice the effort into their maps and yet then being forced to do even MORE.
http://osu.ppy.sh/s/75938lolcubes wrote:
Also ES+NM is not enough for rank. Please stop talking nonsense.
Let me state something and I hope you'll agree with me.lolcubes wrote:
Explain how is not lazy to not map the full spread. Until I get an explanation that will convince me, I will not change my mind.Aqo wrote:
Calling mappers lazy is a huge insult when they are in fact putting twice the effort into their maps and yet then being forced to do even MORE.
Because for the simple but very smart reason because there is no Insane needed. Or the person itself isn't good at mapping Insanes? And then he/she ask someone to do the Insane Diff which means that the person is still 'lazy' because the person isn't able to do a good Insane.Aqo wrote:
Tell me, why are mapsets not forced to have IN/EX in their spread? Why is ES/NM enough for rank? Now THAT'S laziness.
Because if the Map is purposed for the normal ranked Mode you need a lower Diff for not-so-good-Player.Aqo wrote:
NM/HD is fine but EX/EX isn't? SORRY WHAT
You're really thinking that everyone is able to do these Diff Spreads, not? ;DAqo wrote:
I'll be fine with the current rules if all maps were forced to have a full EZ/NM/HD/IN/EX spread, and anything below that was unrankable.
Right now the rules are highly supporting of NM/HD, which is MAXIMUM LAZINESS, and being unfair to everybody else.
Why are NM/HD rankableStefan wrote:
It's not your choice if Mapsets with Normal/Hard should be ranked or not, so stop force yourself as something like the "Chooser".
Aqo wrote:
Why are NM/HD rankableStefan wrote:
It's not your choice if Mapsets with Normal/Hard should be ranked or not, so stop force yourself as something like the "Chooser".
but IN/EX or EX/EX not?
Hi.Stefan wrote:
Because if the Map is purposed for the normal ranked Mode you need a lower Diff for not-so-good-Player.
Says who?Stefan wrote:
Hi.Stefan wrote:
Because if the Map is purposed for the normal ranked Mode you need a lower Diff for not-so-good-Player.
...wow. So people aren't able to take HR or DT in the Hard Diff?Aqo wrote:
if the map is "purposed" for the normal ranked mode you need a higher diff for adept-long-time-Player.
Oh god I fell on the floor laughingStefan wrote:
Sorry but what are you trying to do here? To force people to make more Diffs?
fact is, almost no 1-diff-insane-map is "special" or "gimmicky". they are just normal insanes or extras, and because it's always possible to make an easy diff, those maps are not rankable nor approveable.Teraku wrote:
Why is approval now exclusive to Marathon maps only? I thought the entire point of Approval was a category for good maps that didn't quite fit the ranking criteria, like amount of difficulties.
IMO, this new rule is a bit stupid. Lots of great maps are now being graveyarded because they aren't following some arbitrary, unfun restriction.
mapping two-three lowdiffs for a cut version of a song to make it shorter shouldn't be the common mindset of mappers. if they have a song they want to map, they should map the full version of the song, and think about a whole spread, not only a normal or hard. if you're not willing to map a full song and with a whole diffspread, thenTanzklaue wrote:
mapping only one diff shouldn't be the common mindset of mappers. if they have a song they want to map, they should think about a whole diffspread, not only an insane or extra. if you're not willing to map a whole diffspread, then don't expect a rank and stop bitching about it. maps don't need to be ranked to be enjoyed. ranks have the purpose of spreading the map to the wider public. if there is no diffspread, then the majority of the playerbase won't find any enjoyment in it.
Everyone is allowed to ask other people for lower Diffs? Because for this that the person takes care to get lower Diffs (whether Guest Diff or your own Diff) you cannot call this lazy. If you do then please think about it twice.[Luanny] wrote:
what Aqo is trying to say is that it is unfair. If EX mappers have to make low diffs, low-diff mappers should make EX diffs too.
Cool how Hard Diffs are low now.[Luanny] wrote:
if this full mapset thing is a rule IT SHOULD BE REALLY A FULL MAPSET. Not only lowdiffs.
I wanted to clear my statement what I think about Aqo's mind. Oh, and I didn't started this discussion about Diff Spreads.[Luanny] wrote:
Anyways, the topic is about approving songs under 6:00 draintime, not about difficulty spread.
oh, now I understand the main discussionAqo wrote:
Just to make something clear, there is a reason this topic exists and keeps coming up
previous approval system was fine
this new one isn't
6 minute limit is wrong, but the solution isn't to make the limit shorter, it's to change the core of the ranking system
which is downright flawed at the moment
you didn't had to color them, I am not stupid.Aqo wrote:
mapping two-three lowdiffs for a cut version of a song to make it shorter shouldn't be the common mindset of mappers. if they have a song they want to map, they should map the full version of the song, and think about a whole spread, not only a normal or hard. if you're not willing to map a full song and with a whole diffspread, thenTanzklaue wrote:
mapping only one diff shouldn't be the common mindset of mappers. if they have a song they want to map, they should think about a whole diffspread, not only an insane or extra. if you're not willing to map a whole diffspread, then don't expect a rank and stop bitching about it. maps don't need to be ranked to be enjoyed. ranks have the purpose of spreading the map to the wider public. if there is no diffspread, then the majority of the playerbase won't find any enjoyment in it.don't expect a rank.
oh wait.
it doesn't make senseTanzklaue wrote:
N/H is a rankable diffspread by definition. I/EX isn't. the reason for that is so people map easier diffs and not just one diff, which happens to be a insane. this makes sense, since it would be a problem for new players if only a very low amount of people actually mapped something they can play.
Aqo wrote:
it doesn't make sense Yup, for you. Because every damn person need to have the same sight as you. And this is really annoying.Tanzklaue wrote:
N/H is a rankable diffspread by definition. I/EX isn't. the reason for that is so people map easier diffs and not just one diff, which happens to be a insane. this makes sense, since it would be a problem for new players if only a very low amount of people actually mapped something they can play.
new players already have a selection of over 7000 maps to play. What a retarded argument.
By the time they'll play less than 300 of those they'll already be good enough to start playing higher diffs And you think 300 must be always for everyone fine? Oh I forgot, you're telling how YOU are see that.
Meanwhile the long-time players, who are not just come-and-go players that stay for a month and quit, are being neglected and don't get the maps they want to compete on ranked. Then these people could learn to map their own stuff or to offer themselves as Guest Mapper.
The whole ranking system exists for competition and the most competitive players are being neglected. what.
it doesn't make sense at all. It does.. but yeah you know.
experienced players already have a selection of over 7000 maps to play from. nobody has played every single one of them.Aqo wrote:
it doesn't make senseTanzklaue wrote:
N/H is a rankable diffspread by definition. I/EX isn't. the reason for that is so people map easier diffs and not just one diff, which happens to be a insane. this makes sense, since it would be a problem for new players if only a very low amount of people actually mapped something they can play.
new players already have a selection of over 7000 maps to play.
By the time they'll play less than 300 of those they'll already be good enough to start playing higher diffs
Meanwhile the long-time players, who are not just come-and-go players that stay for a month and quit, are being neglected and don't get the maps they want to compete on ranked.
The whole ranking system exists for competition and the most competitive players are being neglected. what.
it doesn't make sense at all.
Nah, like Aqo cares about this Fact.Tanzklaue wrote:
experienced players already have a selection of over 7000 maps to play from. nobody has played every single one of them.
Wow, a personal attack. Great job there. I will ignore this actually because I just dunno what to say. For those really interested, feel free to ask me, however I will not respond here because it's offtopic.Aqo wrote:
If lolcubes returns to this thread, I'd like him to explain why did he choose to map the full song of Hades the Rise https://osu.ppy.sh/s/33911 back in 2011, and yet he mapped doukoku in 2013 as a short ver https://osu.ppy.sh/s/71200
and why is destudo https://osu.ppy.sh/s/46349 which is a very good IN/EX that could be ranked months ago graveyarded now instead?
coincidence?
and then you have the nerve to call others lazy?
nothing against you man but be real on this. the current rules do no good. they don't give players more diffs, they take away potential diffs from getting ranked and discourage mappers from putting effort into creating great maps.
and YES all of this is ON TOPIC. The 6 minute rule is the core of the problem.
Wow if you can't find the flaw here then I really dunno what to say. This will be my last post in this thread. You are very good at creating bandwagons, so I guess good luck with this, because your points aren't really valid.Aqo wrote:
The recent best map of 2012 voting proved that most people's favorite maps are the hardest ones. Even that less than 300 people can play freedom dive and less than 3000 people can play mythologia, those maps were far on top of the rankings. What does this tell us? People WANT those maps. People LOVE them and they don't care about the absence of lowdiffs on them.
I am not blaming the mappers for not getting mods on their maps, I am blaming them for not mapping their maps. There is a difference. I do agree that it's very hard to get mods, but that's another problem, and that problem will not go away sadly. The only reliable way that I know of, to get mods on such maps, is to actually use #modreqs often, and ask a lot of people to playtest your map and post their opinions and results in the thread. Techincal aspects such as timing, metadata, and other technical stuff are usually unified in all diffs so that makes such things easier.Blue Dragon wrote:
The problem isn't exactly mapping, it's getting mods. BATs like to blame mappers for something they're not faulty of, which is gathering mods for long songs. NO ONE wants to mod a 4-diff 5 minute map, and that's just stupid.
There are less than 100 truly challenging maps that are ranked.Tanzklaue wrote:
experienced players already have a selection of over 7000 maps to play from. nobody has played every single one of them.
Why did this post get ignored?Teraku wrote:
Why is approval now exclusive to Marathon maps only? I thought the entire point of Approval was a category for good maps that didn't quite fit the ranking criteria, like amount of difficulties.
IMO, this new rule is a bit stupid. Lots of great maps are now being graveyarded because they aren't following some arbitrary, unfun restriction.
Blue Dragon wrote:
"hey let's make a rule where users have to suffer to rank long maps, however if they try to, we will say it's their fault!!!!!!!!!!!!!!"
I would instantly map lowdiffs for my map if I knew that it would get ranked.lolcubes wrote:
I am not blaming the mappers for not getting mods on their maps, I am blaming them for not mapping their maps.
[Luanny] wrote:
Blue Dragon wrote:
"hey let's make a rule where users have to suffer to rank long maps, however if they try to, we will say it's their fault!!!!!!!!!!!!!!"
I'd like to see this elaborated on in the ranking criteria... I've kind of got a map that could benefit from some clarification on this. Right now there's no mention of such an exception at all.Sakura wrote:
The exception is for gimmick maps like ziin's Osuka
post of the year plsSieg wrote:
huehuehue
FTFY.Blue Dragon wrote:
"hey let's make a rule where users have to suffer to rank long maps, however if they try to, we will say it's their fault!!!!!!!!!!!!!!"
BATs in a nutshell.
some people seem to think this is ok the way it is nowZarerion wrote:
Blaming anyone won't help, but will only create hate.
Try not to insult each other, but to find a solution for this issue. Because, just like Aqo explained, this IS an issue.
...? It would eventually get ranked at some point if you actually mapped lowdiffs...Aqo wrote:
I would instantly map lowdiffs for my map if I knew that it would get ranked.
So there is a forum about "discussing rules" where you can't change them because a BAT said so? This is retarded and ridiculous.Sakura wrote:
Now hope you understand, but this will not be changing.
So you're proposing that it's a problem with the status of the MAT, not a problem with the ranking criteria.Blue Dragon wrote:
Getting mods from normal users is something, for MATs is a completely different thing, js.
It takes TIMEthose wrote:
And what's wrong with mapping a spread for a song not over 6 minutes?
if you map to rank maps, then you have the wrong workethic.Aqo wrote:
It takes TIMEthose wrote:
And what's wrong with mapping a spread for a song not over 6 minutes?
This is not a job, people have real lives outside of osu
Look at the ranking history for maps in this game
An EX with a full spread takes over a year to rank
If I know it will take me longer than two months to rank a map I won't bother mapping it to begin with
So why do you think this applies to mapping alone and does not apply to modding?Aqo wrote:
...
funnily enough, forgotten is an calm song. it should work to make decent easier diffs for it.Blue Dragon wrote:
Let's map Easy/Normal/Hard diffs for Forgotten then, gogo!