昨日の引き続き
[0gre's Taiko Oni]
. 01:12:767 - dかk
. 01:21:767 - k
. 00:38:934 - 消して mod終わり
あんま気になるとこないb
[0gre's Taiko Oni]
. 01:12:767 - dかk
. 01:21:767 - k
. 00:38:934 - 消して mod終わり
あんま気になるとこないb
Oni ありがとうございました0JOKER0 wrote:
昨日の引き続き
[0gre's Taiko Oni]
. 01:12:767 - dかk ✔
. 01:21:767 - k ✔
. 00:38:934 - 消して mod終わり ✔
あんま気になるとこないb
jaehn215 wrote:
M4M~
Easy
imo HP Drain -1, AR -1 I think it's ok because the song is really slow so i can increase a little the difficulty with that.
00:17:434 (2) - remove please. ok
00:48:434 (1) - bad slider shape... i won't change this one
00:51:100 (2) - Do not stack (Easy diff) Fixed
00:59:100 (1) - remove finish hitsound. No I'll keep that hitsound. It's ugly without and you feel something grow up in the song
Normal
imo HP Drain -1, AR -1 same
00:17:767 (3) - no stack here.. Why? I'll think about this one
00:32:434 (1,3) - bad slider shape... Sorry, I'll keep it.
00:37:767 (1) - change -> ex : http://puu.sh/2955W and code
[code272,316,37767,6,0,B|148:356|256:132|56:284|96:124,1,280,4|2,0:0|0:0,0:0:0:0:[/code] Thank your for this one! Really helpful! Fixed
01:17:767 (3) - ^ (same slider shape..) Fixed
Hard
imo OD -1 same
umm.. DS 1.6 and 1/4 note are insane diff pattern...
Change DS please...
I have spoken with a MAT about this difficulty. I can agree that i could be not readable when you're looking at the diff but if you try to play it, you'll see that's really readable. I think this is not so insane than moway's diff so it's ok for me.
GL Ty!
alacat wrote:
Hi :3 /me late recheck ~ your diff
[Easy]
●00:00:434 (1) - add whistle instead of finish ? same as your Normal/Hard diff. It won't work with my rythm if i put whistle here
●00:09:767 (2) - I feel that these consecutive whistle does not match. so remove whistle to the head of the slider. True! Fixed
●00:23:100 (2) - mm... finish sound doesn't follow the music. it is too loud >_< it is better to use whistle or nothing. Fixed
●00:35:100 (1,3) - I guess the beginner is confused to this part. my suggestion of flow : http://osu.ppy.sh/ss/632442 Yeah that's right! Fixed
●00:39:767 (2,1) - add whistle . I recommend that you put sound with constant rhythm. Right. That was an omission
●00:48:434 (1,2) - Same as here >.< 00:35:100 (1,3) - yeah fixed
●00:57:767 (2) - Same as here.00:23:100 (2) - okay
●01:07:100 (4) - add whistle to the repeat of the slider. Fixed
[Normal]
●00:03:100 (5) - add New combo same as your pattern. Fixed
●00:08:434 (1) - add whistle to the end of the slider. True! Fixed
●00:27:100 (1,2) - ^ True! Fixed
[Hard]
●00:05:100 (6) - I want more spacing here. like this :http://osu.ppy.sh/ss/632470 try to make triangle ~ Fixed
●00:12:434 (4) - try to make curve slider ? Aim for the next note. Fixed
●00:21:434 (4,5,1) - big spacing it is better to use DS0.8x like this here. 00:10:767 (6,7,1) - I don't know for this I think this is readable and playable. I'll see that with you later
●00:32:767 (2) - add whistle to the end of the slider. Fixed
●00:40:267 - add note follow the vocal ? I have moved the slider instead. What do you think about it now?
●00:43:434 (2,5) - add whistle. Fixed
●00:46:267 (3) - ^ Fixed
●00:53:600 (7) - remove whistle ? it follows nothing. Fixed
●01:09:101 (3) - add whistle follow the piano ? Fixed
●01:09:767 (1) - try to rotate by -10°? You could improve this flow a bit. Fixed
●01:19:767 (8) - add whistle. Fixed
292,60,48434,6,0,B|228:60|228:124|228:124|164:124|164:192|164:192|96:192|96:260|96:328|28:328,1,420,0|2,0:0|0:0,0:0:0:0:
296,56,48434,6,0,B|196:88|196:88|164:188|164:188|48:224|48:344,1,420,0|2,0:0|0:0,0:0:0:0:
DakeDekaane wrote:
Hi, consider this random mod, but you modded one of my maps some days ago, so I came to mod back yours :3
[General]
Add "Team Nekokan" in tags, it can't be searched as this in-game. Oh ok i've forgotten this way. Fixed
[Easy]
00:27:767 (2,3,4) - You can arrange the notes in this way, following a nice flow :3 Mhmm I dunno because someone told me to put a triangle pattern here so I'll think about it later ^^
00:48:434 (1) - I can see your intention here (change the slider's direction along with the vocals)
I suggest doing it better by 2 possible ways, in all I offer you the code, if you have a doubt, feel free to ask me in-game or forum PM, but you can also use your creativity to find another way to do it, remember to fix the correspondent spacing. Just wow. xD I love so hard your first idea and I will take it. Really thank you for this! Fixed.
[Normal]
00:07:100 (2,3,4,5) - Try arranging this in a curve, that sharp flow doesn't look good imo~ Yeah that's better. fixed
00:31:100 (4) - This would look better if it were a straight slider. Fixed
00:48:767 (1,2) - I'd delete these two and put a circle in 00:48:934, for vocals. Ok. Fixed
00:53:767 (1) - You have an extra node over your red node in this slider, delete it. Also, it'd look nice if you move the red node in a way it matches with the second slidertick in this. That's right. Fixed
[Hard]
Your spacing is a tricky in some parts, like 00:33:434 (3,4,5,6), you can try increasing AR to 8, test and keep what you feel better. I find this diff quite fun, due to all 1/4 triplets and streams~ I'll speak about that later with you in game imo ^^
00:48:434 (1) - Shorten this to 00:48:934, for vocals.
00:56:434 (1,4) - Please make this circles, the stream would be fun to play >-< Do you think that? Mhmm I thought it could be funnier because i use a lot of streams already in this diff.
01:24:100 (1,2,3,4,5) - Arrange this in curve shape Fixed
A nice mapset overall, that's all from my part and good luck o/ Ty DakeDekaane :3
I fixed Oni !jaehn215 wrote:
M4M~0gre's Taiko Muzukashii00:54:767 (1,2,3) - remove clap (kat -> don) ✖ It has low vocal so the drum coming to fore
01:09:434 (3) - remove note ✖ This stops going smoothly and there are drum sounds as well0gre's Taiko Oni01:00:434 - add don ✔ Thank you ~
GL
[0gre's Taiko Muzukashii]Thanks for modding !
00:18:434 (2) - Maybe kat here ✖ 00:13:100 I think could be fine which this having ddd as well
00:22:100 (2,1) - Delete this as there's no background music that supports them, instead you can do 00:21:767 (1) a DON~ and put a don in 00:22:267, fitting with vocals. ✖ I would be doing it if it was Oni and could be somewhere rised
00:23:434 (2,1) - invert colors ✖ This bit sounds like 00:22:767 which is d
00:24:767 (1) - Maybe a don. ✔
00:48:767 (1,2) - Delete this as there's no background music that supports them, instead, put a kat in 00:48:934 ✖ This way of putting doesnt follow other parts (vocal) I think
01:02:767 (4) - Move it to 01:02:767 . ✖ I think it totally stop at 01:02:934 and feel little bit strange ignoring this big sound
[0gre's Taiko Oni]
I suggest using 1.60 of SV, the notes will be less compressed. ▲ umm I am considering ..
00:19:100 (4) - Maybe a kat. ✖ 00:20:434 will be having same rhythem as this one
Thank you for the mod KiyoshiX101 :3KiyoshiX101 wrote:
Hello from my Queue!
[Easy]
00:13:767 (4) - Make this slider more pretty ; 3; you think this is not pretty duh :/ that wasn't pretty at the beginning but now I think this is good
00:41:100 (1) - Remove NC from here
00:41:767 (2) - NC here
Looks better this way I guess.
Yes, good idea Fixed
00:57:767 (2) - Maybe do it this way: http://osu.ppy.sh/ss/643360
The spacing stays same with the next slider and it becomes nicer curve I have changed it a little. that's not really the same thing but i think this is fixed ^^
[Normal]
It's good!! Ty
[Hard]
00:21:434 (4,5,1) - The same beat space with different placing is not nice. ._. Why not stick with one placing on 1/2? It's repeated several times, probably on purpose but it doesn't look okay to me. Mhmm I have spoken about this one. For me, there is no problem. This spacing seems unreadable but when you play it, I think this is ok. So yeah maybe the pattern is better for insane diff. I dunno. I'll think about this point. Ty
Overall it's okay, nothing else.
[Moway's Insane]
Good job there!
Despite the somehow random speed ups this difficulty is very nice.
Good luck~
296,72,84100,5,0,0:0:0:0:
284,120,84267,1,0,0:0:0:0:
244,152,84434,1,2,0:0:0:0:
196,148,84600,1,0,0:0:0:0:
152,128,84767,1,0,3:3:0:0:
Yuki-kun wrote:
Quick check due to your pm.~ Thank you very much Yuki-kun!
General
Inconsistency in Kiai Times:
- [0gre's Taiko Muzukashii] :
Kiai #1: Starts on 00:43:100, ends on 01:03:767
- [0gre's Taiko Oni] :
Kiai #1: Starts on 00:43:100, ends on 01:04:434 Damn right! I didn't notice it last time. I'll warn 0gre about that Ty!
My Mod
[Hard]
Hitsound is too quiet Duh ^^ It's ok for me with my skin or with the default one. I don't understand. Isn't your universal volume too low?
01:03:767 (1) - Ugly slider. Make it more curve. Fixed
01:24:100 (1,2,3,4,5) - Use those below code for your stream. I've made for more curve and symmetric. Fixed
01:25:100 (1) - Move end point to x: 280, y: 276 Fixed
[Normal]
- AR -1 is better imo. But if you do that, please consider to reduce OD and Drain too. Up to you. I'm not sure because the song is really slow so it allows me to do something a little bit harder imo. I'll think about it.
- You seem to be overused finish hitsound in this map. Yeah, you've right.
00:28:434 (2) - Finish hitsound here make no sense. Change to whistle at start of slider. Fixed but this isn't the place for whistle. I had 2 choice : Finish or nothing so it will be nothing here ^^
00:51:100 (1) - Whistle instead of finish. ^
00:51:767 (2) - Remove whistle. No i'm following my rythm. (whistle on 1st and 3th little white tick)
00:52:434 (3) - Whistle. ^
00:53:767 (1) - I've expected a finish hitsound here, at start of slider. Totally true. I forgot it. Fixed!
01:17:767 (3) - Whistle on repeat. whistle on 1st and 3th little white tick
[Easy]
00:13:767 (4) - Move back to x:68, y:244 Yeah really nice idea! Fixed
Good luck~ <3 Ty Yuki-kun! For a quick check, you helped me a lot so :3 Really thank you for your time
Verlaren wrote:
Hi~ from My queue~
General:
Use Grid level 3 Mhmm dunno where is the problem. I prefer grid level 4 because i can do a better work with distance spacing between objects.
You have a video, deselect Letterbox during breaks. Right, fixed!
Easy:
OD -1 I think this is ok like that so i won't change that.
00:03:767(4) - new combo. Ok fixed.
00:19:100(4) - new combo; try not to do more than 4 combo on one color in the easy. Otherwise it will be difficult for beginners to restore HP. Fixed
00:26:434(4) - new combo. Yeah i like. fixed.
00:47:100(5) - ^ Not sure about this one, no change here
01:17:767(3) - ^ Ok, Fixed.
Normal:
00:20:434(4) - maybe NC? No, I don't think this is useful here because Lia is still singing.
00:48:934(1) - unsnapped note. Mhmm? I don't see that this object is unsnapped but i think that this is fixed now
02:23:100(4) - new combo. Duh? 02:23:100- xD It's ok for 01:23:100- fixed!
Hard:
00:05:767(1) - move new combo to 00:05:434(7) Right, fixed!
00:11:434(2,3) - unsnapped patterns.
00:15:100(1,3) - ^
00:27:600(2) - unsnapped pattern. Think it is worth alter it.
00:31:934(3) - ^
00:43:600(2,7) - ^
00:48:434(1,6) - ^
00:53:767(1) - ^
Every unsnapped things seem to be snapped now (imo.. ^^')
EDIT : Now i have understand >.< x) I'll recheck this and I'll update if I think my pattern need to be reworked
01:18:767(4) - new combo. Not sure that this is useful here.
I hope that she will soon be ranked ^ __ ^. Star~ Ty Verlaren!! :3
Xgor wrote:
Project Thorough Modding, OH YEAH~
[General]
The hitsounds are kinda dull, for the most part you just use whistles every 1/1 with occasional extra whistles at 1/2 and some finishes.
They fit but it could be so much more exiting if you used claps ever other 1/1 or/and used the drum sample-set to follow the drums
I'm not really confident about my hitsound skill so I have chosen to do something easy to follow and which match with the song ^^ I think I'll let this like that except if a MAT or someone else want to help me with hitsounds.
[Easy]
Nothing wrong with it but it's pretty forgettable aside from this pretty odd slider 00:48:434 (1) - I think it allow beginners to have the feeling that they are really following Lia that's why it could be odd but I think it could be nice for them.
It's pretty hard to get intresting flow on an easy so I'd say it would be good if you focused on making some interesting and fun patterns. I have added some patterns so yeah, I think it can be good like that.
[Normal]
Not much here either but it's also forgettable like Easy. can't you at least change the DS and SV because it's just the same as Easy.
I have changed the DS/SV when i use the kiai.
[Hard]
I really don't like how randomly the spacing is place on the 1/4, sometimes it's regular spacing and sometimes there is double that spacing and there isn't any set consistency with the spacing, this makes it kinda odd to play and feels very
Heck I don't even think you need to use that much 1/4s in a Hard on such an relaxing song like this.
I have fixed some patterns and same thing that normal diff.
[Insane]
00:52:350 (4,1,2,3,4,1,2,3,4) - This is a pain to play, It starts with an fast stream and then goes with some jumps that very hard to sightread as they are cluttered and changes from anti-clockwise to clockwise very suddenly, I suggest you just redo the pattern.
I think that moway doesn't want to rework this pattern, I'll ask him tonight if I see him.
rezoons wrote:
Salut ,
Je vais enfin pouvoir te rendre la pareille (et pouvoir enfin faire un mod en français ^^)
Mod for popner's queue
Ta map est assez courte et a déja été moddée plein de fois donc je vais faire tenter de faire un mod pointilleux. La plupart des trucs sont juste des suggestions mais il n'y a aucun énorme problème dans ta map.
[General]C'est une guest diff donc il fait ce qu'il veut mais j'avoue que la musique s'arrête avant donc je vais quand même lui en parler.
- The final spinner doesn't end at the same time in the GD than in the other diff.
[Easy][Normal]
- 00:12:434 (2,3) - Déplace le à x=204 y=124. Ça fait un joli trapèze en 1,2,3,4. J'ai remap donc ça marche plus ^^
- 00:33:767 (2) - La blanket a l'air meilleur si tu le bouges de quelques crans au-dessus. J'ai refais le slider
- 00:45:100 (2) - La blanket m'a l'air meilleur si tu le bouges un cran en-dessous. Fix normalement
- 01:12:434 (1) - Un cran en-dessous? Pour être à la même altitude que 01:11:100 (2). Même 2 crans. Fixed
^
- 00:10:438 (4) - Euh.... Pourquoi le distance snapping est tout de suite beaucoup plus élevé pour ce silder? Pour faire le blanket mais je pense pas que ça dérange. Enfin bon sinon c'est assez moche.
- 00:40:434 (1) - Je trouve que ça fait un petit peu étrange. Peut être commencer le spinner 1/2 beat plus tard et mettre une note ici. Fixed
- 01:05:767 (3) - Je trouve qu'un finish sonne bien ici. On m'avait demander de le retirer de souvenir, ça fait trop chargé sinon et sans ça passe bien aussi ^^
- 01:07:100 (3) - ^
[Hard]Voilà j'espère que ça t'auras été utile. En tout cas bonne chance pour faire ranké ta map t'en ai pas loin du tout. Et puisque la perfection ça se récompense voilà une ~STAR~ . Merci
- 00:16:434 (1) - L'overlapping était vraiment obligatoire? Mouai perso ça me dérange pas énormément.
- 00:31:100 (1) - Plutôt un finish... non? Ouai pourquoi pas. C'est pas forcément sa place mais ça rentre bien donc ok.
- 01:25:100 (1) - C'est dommage de finir par une map par un simple petit slider. Peut être que tu pourrais mettre trois notes à la place. La batterie fait du 1/6 en rythme donc 3 cercles ça risque d'être un peu trop confus pour savoir quand appuyer.
P.S.:J'ai finalement suivi ton conseil et j'ai passé toutes mes maps en Grid Level 4.
EmPao wrote:
Hi! shARPIIEmPao[General]
-I think the kiai time should be end at 01:07:100 ,it fits the vocal better
-inconsistent for unicodetitle in Moway's Insane (http://puu.sh/2gw6f) True. Fixed
[Easy]
00:48:434 (1) - the long slider is a bit weird to me, how about change to other shape? I don't know. I like this slider so yeah.
00:48:434 (1,2) - spacing (0.99x -> 0.8x) If i respect the spacing, it will be overlapping
01:02:434 (2) - (Suggest)Add a finish? No sorry. I prefer whistle here
[Normal]
00:48:434 (1) - I feel a bit weird here because you put a note at blue line, try this? (http://puu.sh/2gy9V) Fixed Ty
[Hard]
00:03:100 (1,2,3,4,5,6,1) - I dont like the 1.0x jump here at all >.< Mhmm I'll keep this pattern but I'll think about it.
00:40:267 (3) - try this?(http://puu.sh/2gyPR) I don't use your example but it helped me! Ty
01:21:434 (4) - (Suggest) the jump is too far imo. I think this is okay because this is a slow map
01:22:767 (3) - (Suggest) ^ ^
[Moway's Insane]
Fine~
That's all.
Good Luck~
Ty for the mod!
kajiyatta wrote:
from this queue
General
delete "ed" in the tag, less than 2 words doesn't hit in search. Ok. Fixed
please put hit sound more consistence, heard randomly so I don't follow your pattern. I'm putting a whistle on the first and the third little with tick. After that, if there is a moment which accelerate, i'm putting whistle where it's needed ^^
Easy
I feel OD & HP 2 better because this diff seems easier. In my opinion, this is good like that because the song is already veryyyy slow so i'm trying to boost the difficulty with that.
Placement
00:01:767(3) x:80 better in consistence up. Well, ok!
00:18:434(3) y:144 with same height (1) 144? I think there is a problem here ^^ I have changed a little
00:37:767(1) make blanket like this? Fixed
00:51:100(2) wrong dspacing, please use ×0.8 distance. If i'm using x0.8 here, it will be weird. If you have an other option, I'll take it ^^
01:03:767(3)^ Damn, right ^^ Fixed (ty)
Hit Sound
00:37:767(1) add finish at head like other diffs. Right, i forget it ^^ fixed!
Normal
same as Easy, OD.HP 4 better ^
Placement
00:02:767(4,1) it's a minor thing, but maybe this flow seem nice if accepted. Yeah the flow is better so it's ok. Fixed
00:07:100(2,3,4,5) a bit weird, please make smoother Fixed
00:10:434(4) sudden jump... you should set same spacing in Normal diff for newbie.
00:29:767(1) umm, I don't suppose this stack seems nice since the rhythm changed. so maybe you can move away better.Mhmm here I think it's ok because it's always on the beat so it's not so disturbing
00:51:100(1,2,3) make beaustiful triangle? Now this is beaustiful ! :3 Fixed
00:56:534(1,2,3)umm, maybe like this? Yeah good idea! Fixed
00:59:100(1,2,3,4) a bit crowded... you can put away better.
Hit Sonud
00:32:434(1,2,3,4) delete whistle at (2) and (4), add whistle at (1) and (3) 's end Yeah totally true, that's my bad. Fixed
Hard
Placement
00:23:767(4,5,6,7,8) why changed spacing? If i kept 0.8, the pattern looked really weird
Rhythm
01:15:100 unnecessary green line It's necessary for my SV
00:00:767(2,3,4) not feel better imo. replace like this? I don't really know how to put this slider to fit with what i've done.
01:05:600 add a note to follow the musi. Fixed
Hit Sonud
00:37:767(1) delete finish at end Fixed
01:11:100(3) delete finish at head. I suppose whistle better No I think it fit with the song actually.
01:16:434(1)^ Yeah here ok but i don't put whistle.
needs some works I suppose, but overall fine. so take my star~
luxoDeh wrote:
Hi! mod from my queue
EASY
00:26:434 (4,5,1) - what do you say of replacing them with an only slider? is sounds better for me Ok for me
NORMAL
this diff is very good. maybe I would just replace these 01:10:434 (1,2,3,1,2,3) - whit sliders, just because there are so many triplets of notes, but you can also leave it as it is, it is good anyway No no You've right. I have fixed this
HARD
00:14:267 (2) - hm... try to delete this note, I find it a bit confusing, and also it sounds better without it... maybe Ok
00:18:767 (7,8,1) - I don't really like this triplet, maybe replace them with a slider No I'll keep this.
00:29:434 - what do you say of trying something like this? No I'll keep this.
00:37:434 (5) - what do you say of moving it to x:288-y:204 ? Ok I have moved (6) too.
01:05:767 (1) - why is this note moved far away from it's triplet? it could be too confusing in this way, in my opinion. Mhmm yeah I agree, I added (5) last time but i didn't thought about the spacing :/ Fixed (imo)
this diff is quite good, but maybe you should take more care of the spacing. I mean, is good to not always respect it, it is a Hard diff, so it's good, but in my opnion there should be jumps whit spacing when there is a jump also in the music, not when there are triplets or a group of notes that are very close each other (this is more typical of insane diffs) ... I don't know if I explain myself, hope yes anyway, there are only suggestions so you can also keep the map as it is u.u
Yeah I understand your feeling. I think my main problem here is to do something hard and not insane ^^ I don't really like to do hard diff because of that. But I think this is still playable so I'll see with BAT/MAT if this is too hard or not. (but i don't think so because triplet != stream so it could be good
for insane diff... I can't find something wrong, I feel it is good as it is
anyway, good map, and good luck for ranking ^.^ Ty!
Frostmourne wrote:
Hey ! Hello<3 ^^
General
- Your video still has audio in itself which is unrankable so please remove its audio Fixed
- Artist can be whether Team.Nekokan[Neko] feat.Lia or Team Nekokan feat.Lia Ok.
- Change the song's name to "I Scream Chocolatl (TV Size)" sincezrhnozrbn xD I'm mad ^^ Mhmm that was what I thought at the beginning so yeah! let's change it again :3Reiji-RJ wrote:
The title should be 'I scream Chocolatl', right? click here
and seeing this , you can add both tag : nyanyannya sham Ok
Easy
All HP Drain,Approach Rate,Overall difficulty set to 2, I do believe that AR2 fits this song the best because the song isn't giving that kind of fast Owkay.
00:13:767 (4) - NC here will fit since you started NCing at the downbeat on such point 00:08:434 (1) - ,00:19:100 (1) - Fixed
00:17:100 (1) - you can remove NC here according to the above ^ Fixed
00:27:767 (5) - NC Fixed
00:36:434 (2,3) - as I see you used some sort of this rhythm 00:20:434 (2,3,4) -
I would say that this point is a bit empty comparing to the rest of the map, I think you can add a note on 00:36:767 , which will fill the blank here a bit better Yeah I like, fixed.
00:40:100 (x) - ^ same reason, it's not hard because it's the part before the kiai, a bit exciting will be great for playing here ! ok
00:45:767 (3) - NC because 00:45:767 (1,2,1) - 01:00:434 (2,1) - , seeing this part, they are NCed frequently so it should be balance in this case Ok, i understand. Done!
00:51:100 (2,3) - move these 2 notes right 1 grid because 00:52:434 (3) - will be the same axis with 00:53:767 (1) - and the gap between 00:48:434 (1,2) - will look more proper Fixed
01:19:100 (3,4) - better align them with 01:17:767 (1,2) - by moving down 1 grid for both note , so that it will be more neat (y:288) Oh damn, I didn't notice here ^^ Fixed
Normal
HP and AR -1 , it will fit this song better and spread with the Easy one Mhmm Ok for AR but I want to keep HP if it's possible ^^ I'll ask you later
00:17:600 (x) - as the music presents, adding a note here will fit the vocal really well as in before 00:15:434 (2,3,4) - , you seemed to follow it much more precisely on vocal so that's why adding here will fit better Fixed
00:49:434 (2) - I think additional and sampleset drum on the head doesn't fit the smoothness of this song much , as it can fit a bit with the instrument but I guess it will be a bit contradicted with the vocal so I suggest you use default set instead of these Ok. Fixed
00:53:434 (6) - move to x:436 y:130 so that it will look really much proper (the current's inclined to the upper side) Done
00:59:100 (1,2,3,4) - just in my opinion , but to arrange in this way looks better to me Actually, I don't like the rythm so I have changed it. I think you can recheck but for me, this is better :p
01:10:434 (5) - NC? it's too long imo and since 01:09:767 (4) - is finish, so it will fit because it's like after the ending of previous phrase True and fixed!
01:24:434 (3) - if you don't mind, to make it consistent with 00:49:434 (2) - (in case you removed) I suggest you use this as default set too so that the sound won't stand out too much (a bit obvious and that is a bit strange) Fixed
Hard
AR and OD 6 are pretty better(-1 both) , the current is quite unfitting with the spread and the song itself Fixed.
00:10:767 (6,7,1) - these 3 notes are placed strangely because you have used with larger spacing on these points 00:09:434 (3,4,5) -
and the direction of these 3 notes are in the same way and under this slider 00:09:434 (3) - so it's quite hard to read in some way
what I suggest is you can move 00:10:434 (5) - to x:404 y:268 and move these 3 notes in a time to x:496 y:128
also move 00:11:434 (2) - to x:348 y:64 (it isn't included in this picture yet) so adjust the spacing better Fixed imo
00:25:267 (3,4) - overlapping in this way doesn't look good imo, thing is it looks more proper to read since a bit overlapping with 00:24:767 (2) - will indicate 1/4 beat and it will also indicate 1 beat between 00:25:434 (4,5) - as well like this (x:140 y:296) Fixed
00:27:600 (2) - this spacing and slider is a bit confusing, with its spacing and rhythm, I suggest you shorten this slider 1/4 beat back (will end at 00:27:767)
and it will fit with the vocal accordingly Fixed
00:39:767 (1) - remove NC? I think leaving the follow point to guide the player that this note is on the top left side (which is really obviously opposite of the previous one) will make it read better Yeah, that's totally true! Fixed
01:03:434 (6) - add NC and remove 01:03:767 (1) - , because it doesn't fit with the new phrase here imo Fixed
like this one 01:02:934 (5) - follows the chorus before and then 01:03:434 (6) - suddenly changes the tone of volume
01:10:767 (2,3) - better move this out of 01:09:101 (3,4,5,6) - these lines because some hitburst might interfere a bit while playing Done
Call me back for a recheck once you are done fixing here Thank you Frostmourne :3
0.0Frostmourne wrote:
Hey !
General
- Your video still has audio in itself which is unrankable so please remove its audio
- Artist can be whether Team.Nekokan[Neko] feat.Lia or Team Nekokan feat.Lia
http://osu.ppy.sh/s/55699
http://osu.ppy.sh/s/57451
You can use either use the first or second one depends on what you like but just to inform you that "feat" is enough (feating too long maybe xD)
- Actually, if you choose to use "Team Nekokan feat.Lia" you can remove the tag "Team Nekokan" as well
- Change the song's name to "I Scream Chocolatl (TV Size)" since
and seeing this , you can add both tag : nyanyannya sham
0gre's Taiko Muzukashii
01:02:934 (1) - K? (with finish) I guess it's fit with the silence part before this note 01:03:767 (1) -
01:04:434 (1) - K? ^ will combine with the above
0gre's Taiko Oni
00:08:100 (2,1) - swap? I feel this plays + sounds better
00:27:267 (2) - move to 00:27:600 instead ? because this follows vocal really great
00:28:600 (2) - move to 00:28:934 ? reason is the same ^
00:28:600 (2,1,1) - like this ?
move 00:37:100 (1) - back to 00:36:934 and ctrl+g with 00:36:767 (1) - and lastly add d on 00:37:267
01:02:934 (1) - K?
01:04:434 (2) - D?
^same as Muzukashii , will give more impact in my opinion
01:25:767 (1) - K? the end of the song hehe so finish with this to end this (happy end)
Call me back for a recheck once you are done fixing here
Nope nope :3LQA20Ans wrote:
Hmm... Self popped?