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DM Ashura - Classical Insanity

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Topic Starter
Louis Cyphre
now you know. Everything is ready
Charles445
Before anyone moves on to ranking, I need to discuss the streams on Presto.
This is not a mod, just an overview, so no KD please.

A lot of these streams aren't as intuitive as they could be.

00:50:438 (1,2,3,4,1,2,3) - This part right here is confusing because of the 1/4 slider on the blue tick.
A more predictable (and more playable) version would be this http://puu.sh/2ejc2
Notice how the 1/4 slider is now on the next big white tick.
01:04:237 - The fact that this stream starts on the blue instead of white will throw off some players. Adding a circle at 01:04:152 - is mappable (there is a beat there) and would easily bridge the gap of confusion.
01:05:866 (3,1) - Players are used to starting streams on white ticks, especially if the object has a new combo on it. These streams look like they will be on white ticks, but are instead of blue. This is extremely confusing and feels unnatural to play.
01:07:923 (3,1) - This has the same effect. A slider within the same stream makes it confusing as well (10)
01:10:323 (3,1) - This is an example of one that is not confusing. It starts on a white tick and is easy to predict.
01:12:209 (4,1) - Confusing blue tick
01:13:238 (10,1) - Confusing blue tick again
01:14:609 (1) - This is inconsistent. I was expecting this to be a blue tick (or better yet, a white tick), but it's a red for some reason. This threw me off even more than the previous bits.
01:14:609 (1) - This drumroll should end at 01:14:780 then add a circle at 01:14:952 with a new combo on it. Way better for emphasis and gameplay.
01:16:838 (3,1) - This sudden 3/4 spacing between notes is one of very few times in the map. This sort of gameplay is very confusing for a lot of players and will cause many a 100. Adding a circle at 01:17:351 - is recommended.
02:00:809 (1) - Might be worth fading the volume on this spinner.
Topic Starter
Louis Cyphre
A more predictable (and more playable) version would be this http://puu.sh/2ejc2
Notice how the 1/4 slider is now on the next big white tick.
I see absolutely no problem about that slider on 1/4 tick. Here goes a stream and then a slider, i can add a new combo there, if it's so hard to read.
Also your suggestion destroys correct placement of patterns. This is trance remix of CLASSICAL music, and CLASSICAL music has tones of stuff which need new technics and new ways to map.

01:04:237 - The fact that this stream starts on the blue instead of white will throw off some players. Adding a circle at 01:04:152 - is mappable (there is a beat there) and would easily bridge the gap of confusion.
First of all, there are no beats on 01:04:152, i don't know how have you listened a beat there. Even if there would be a one, i'd not still added a note there, Because melody starts on blue tick and according to sheets it's correct, if you want i can link you a part from sheets.

01:05:866 (3,1) - Players are used to starting streams on white ticks, especially if the object has a new combo on it. These streams look like they will be on white ticks, but are instead of blue. This is extremely confusing and feels unnatural to play.
Again Let them even start on yellow tick, if melody says like that, then i'll do the same.

01:12:209 (4,1) - Confusing blue tick
With this one i agree, changed position of slider.

01:10:323 (3,1) - This is an example of one that is not confusing. It starts on a white tick and is easy to predict.
Yes, because i think different spaced stream with solo notes are not good :)

01:13:238 (10,1) - Confusing blue tick again
Moved 10 a bit right

01:14:609 (1) - This is inconsistent. I was expecting this to be a blue tick (or better yet, a white tick), but it's a red for some reason. This threw me off even more than the previous bits.
You were expecting a blue tick after 1/8 thrill slider? O_o

01:14:609 (1) - This drumroll should end at 01:14:780 then add a circle at 01:14:952 with a new combo on it. Way better for emphasis and gameplay.
This 'drumroll' should not end at 01:14:780. I don't like short thrill 1/8 sliders, just 3 repeats, why i should cut it, if i can extend it to first main melody note?

01:16:838 (3,1) - This sudden 3/4 spacing between notes is one of very few times in the map. This sort of gameplay is very confusing for a lot of players and will cause many a 100. Adding a circle at 01:17:351 - is recommended.
Idk, i have asked various players to test this, nobody had any problems at this section. And as you noticed, i don't really approve mixed beats with melody notes.
Take a note, Presto is a standard insane difficulty, not for beginners, not for average players, not even for advanced players, for pros and only for pros.

02:00:809 (1) - Might be worth fading the volume on this spinner.
I guess i forgot to do that, ok, done.


Thanks for suggestions Charles :)
Frostmourne
I did some IRC mod yesterday , do you have log?

don't mind about the log since those suggestions were about NC stuffs and such

so ok!
Topic Starter
Louis Cyphre
I don't have a log, but i remember what we have fixed.


- 00:32:952 (1) - new combo there
- 00:45:295 (3) - no new combo there

that's it.
Gonzvlo
Alright, just a couple things that should be addressed before proceeding.


  1. BG has the wrong ratio again, probably because it's another file. (IIRC, the other one had something written in the middle)
  2. I've noticed that this dark purple blends too much with some parts of the BG, lighten it a bit more, please.
That's all, poke me when you're done!
Topic Starter
Louis Cyphre
BG has the wrong ratio again, probably because it's another file. (IIRC, the other one had something written in the middle)
I totally forgot to say, that previous BG has been replaced with the new one. And previous one had 1368 x 768, now it's correct 1366 x 768. Also, removed that Legatissimo word


Lighten a bit that purple color.
Gonzvlo
Masterpiece!
Lally
graaatz \>u</
Diasios
Grats! :)
Andrea
Grats bro, awesome map.
Topic Starter
Louis Cyphre
Thanks to everyone ~
mancuso_JM_
Congratz Louis :D
Birdy
Oh yeah, thankfully that didn't take long. Congratulations!
Yocake
GJGJ~
Cristian
Oh... congratz lol
vipto
Gratz ;D
Topic Starter
Louis Cyphre
Thanks a lot guys :D
grumd
паздравляшечки
Sieg
Congratz :oops:
Garven
Unranked for a variety of reasons in the hardest difficulty. I or others will edit these reasons in when they are compiled.

Edit:

I guess nobody bothered. Anyway, see Charles' post for those that are just getting here.

p/2174301
Mirage
BUT I JUST DID #1
thelewa
well this map sure provided a good demonstration of CLASSICAL INSANITY
Loooctav
No Congratz? Lol
Cristian

Maddy wrote:

BUT I JUST DID #1
Topic Starter
Louis Cyphre
Unranked for a variety of reasons in the hardest difficulty. I or others will edit these reasons in when they are compiled.
:O?
Zare
Well yeah. Was to be expected.

Too many unranks lately. Someone fix the ranking process pls
Mirage


this is fun xdxdd
VelperK
inb4 flame war
Cyclohexane

Zarerion wrote:

Well yeah. Was to be expected.

Too many unranks lately. Someone fix the ranking process pls
I don't think that's where the problem lies.

Also, I think the streams from 00:07:752 (1,2,3,4,5,6,7) - are effed up since you put the emphasis (finish HS) on the slider where it should be on the next combo because that's the whole point of having a jump here. The jump just feels late is it is atm. If you want to emphasize it correctly, you'd need to put the slider at 00:08:095 (5) - and put the jump with the new combo at 00:08:266 (7) -.

Anyway, good luck on reranking.
Love

VelperK wrote:

inb4 flame war
quoted for future reference
DaxMasterix

Garven wrote:

Unranked for a variety of reasons in the hardest difficulty. I or others will edit these reasons in when they are compiled.
wut?
SteRRuM
???????
Sakura
The Staff is currently discussing the future of this map, please be patient.
Charles445
Gonna give my opinions on Prestissimo

SPOILER
AR 10 --> AR 9, Map doesn't warrant AR 10
00:02:695 (1,2) - Circle stream jump with large spacing (2.74)
00:05:438 (1,2) - Circle stream jump with large spacing (2.53)
00:26:438 (3,4) - I was expecting a 1/4 jump here.
00:45:295 (1,2,3,4,5) - Unnecessary stream spacing/stacking.
00:50:952 (2) - Pointed the wrong way. This causes tons of 100s, pretty unfair.
00:51:123 (3,4,5) - 100s everywhere. Not even fun at 5.68 spacing
01:06:123 (12,1) - Excessive slider stream jump spacing (8.01) That's unreasonable and quite frankly mind boggling. It forces the player to focus on the map, not the beat. You have to wait a bit before you push the circle because there's no way you've moved there on the beat. This is a rhythm game, input should be rhythmic.
01:07:066 (10,1) - Still a pain.
01:08:180 (12,1) - Excessive slider stream jump spacing (7.52)
01:10:238 (12,1) - Excessive slider stream jump spacing (7.66)
01:11:180 (10,1) - Irritating at best
01:12:294 (12,1) - Excessive slider stream jump spacing (7.45)
01:18:038 (4,5,6) - Unexpected circle stream jump then antijump. Traditional terrible spacing. Everything in this is wrong!
01:32:352 (5,6,1) - Sudden turn during spaced out streams? Really?
01:35:095 (5,6,1) - Again, this is more irritating than fun.
01:37:408 - This whole stream makes no sense on a gameplay and musical level. Kicksliders on red ticks are rarely okay, and in this map they don't play well at all.
01:38:951 - [i]The beginning of a kickslider suggests emphasis here, but in the song there's nothing giving it more emphasis than something on the white tick like at 01:38:780. Might as well be on the white tick then eh? This goes for all red tick kicksliders in the stream.

01:42:895 (1,1,1) - THESE THREE MAKE SENSE. They match the emphasis of the song!
01:45:638 (1,2) - This contrasts directly with the same thing later at 01:47:009 (1,2,3,4) - . Why are you changing it up here? The second bit doesn't match the song at all!
Mismagius
Why are you even discussing the 'future' of the map if we don't even know why exactly it is unranked in the first place? ._.

EDIT: nvm, charles ninja'd me

Also, PLEASE don't use AR10 at such a low BPM (actually, just don't use it at all). It's simply not necessary and this map plays horribly bad with it. The jumps themselves are retarded, but that's not good enough reason to have AR10. (learn from airman and its shitty jumps/ar)

the spaced streams play horribly bad as well and they don't make any sense, seems like they're only there to make the player miss and don't have any sense at all.

I'd say just remove this difficulty. It's simply not ranking quality. Sorry to be blunt but that's it.
Charles445
Tried the map on AR 9 --> http://osu.ppy.sh/ss/651689
Way way WAY more playable. Still has the map issues I listed above.
Topic Starter
Louis Cyphre
Please delete this post
Charles445
This is a video game, not a piano.
those
This is Chopin. To Lucifer's defense, the emphasis is in the correct places, but the spacing can be much improved.
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