now you know. Everything is ready
A more predictable (and more playable) version would be this http://puu.sh/2ejc2I see absolutely no problem about that slider on 1/4 tick. Here goes a stream and then a slider, i can add a new combo there, if it's so hard to read.
Notice how the 1/4 slider is now on the next big white tick.
01:04:237 - The fact that this stream starts on the blue instead of white will throw off some players. Adding a circle at 01:04:152 - is mappable (there is a beat there) and would easily bridge the gap of confusion.First of all, there are no beats on 01:04:152, i don't know how have you listened a beat there. Even if there would be a one, i'd not still added a note there, Because melody starts on blue tick and according to sheets it's correct, if you want i can link you a part from sheets.
01:05:866 (3,1) - Players are used to starting streams on white ticks, especially if the object has a new combo on it. These streams look like they will be on white ticks, but are instead of blue. This is extremely confusing and feels unnatural to play.Again Let them even start on yellow tick, if melody says like that, then i'll do the same.
01:12:209 (4,1) - Confusing blue tickWith this one i agree, changed position of slider.
01:10:323 (3,1) - This is an example of one that is not confusing. It starts on a white tick and is easy to predict.Yes, because i think different spaced stream with solo notes are not good
01:13:238 (10,1) - Confusing blue tick againMoved 10 a bit right
01:14:609 (1) - This is inconsistent. I was expecting this to be a blue tick (or better yet, a white tick), but it's a red for some reason. This threw me off even more than the previous bits.You were expecting a blue tick after 1/8 thrill slider? O_o
01:14:609 (1) - This drumroll should end at 01:14:780 then add a circle at 01:14:952 with a new combo on it. Way better for emphasis and gameplay.This 'drumroll' should not end at 01:14:780. I don't like short thrill 1/8 sliders, just 3 repeats, why i should cut it, if i can extend it to first main melody note?
01:16:838 (3,1) - This sudden 3/4 spacing between notes is one of very few times in the map. This sort of gameplay is very confusing for a lot of players and will cause many a 100. Adding a circle at 01:17:351 - is recommended.Idk, i have asked various players to test this, nobody had any problems at this section. And as you noticed, i don't really approve mixed beats with melody notes.
02:00:809 (1) - Might be worth fading the volume on this spinner.I guess i forgot to do that, ok, done.
BG has the wrong ratio again, probably because it's another file. (IIRC, the other one had something written in the middle)I totally forgot to say, that previous BG has been replaced with the new one. And previous one had 1368 x 768, now it's correct 1366 x 768. Also, removed that Legatissimo word
Maddy wrote:
BUT I JUST DID #1
Unranked for a variety of reasons in the hardest difficulty. I or others will edit these reasons in when they are compiled.:O?
I don't think that's where the problem lies.Zarerion wrote:
Well yeah. Was to be expected.
Too many unranks lately. Someone fix the ranking process pls
quoted for future referenceVelperK wrote:
inb4 flame war
wut?Garven wrote:
Unranked for a variety of reasons in the hardest difficulty. I or others will edit these reasons in when they are compiled.