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nano - Black Board

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Topic Starter
luxoDeh
This beatmap was submitted using in-game submission on martedì 8 ottobre 2013 at 15:32:38

Artist: nano
Title: Black Board
Tags: cover nano papiyon
BPM: 124
Filesize: 20123kb
Play Time: 03:38
Difficulties Available:
  1. Easy (2,02 stars, 196 notes)
  2. Hard (4,8 stars, 446 notes)
  3. Normal (3,09 stars, 234 notes)
Download: nano - Black Board
Download: nano - Black Board (no video)
Information: Scores/Beatmap Listing
---------------
Black Board by Nano.
this song is awesome!

My second ranked map! :D


difficulties:
- easy: complete
- normal: complete
- hard: complete

Thanks to everyone!

SPOILER
especially to Andrea for bubble
Frostmourne for rank
[-Horo-] for supporting XD
and all the people who modded it :3
really thank you!
Sieg
Hi!

General:

  1. You have a mess in your beatmap open all .osu files in your map directory and fix [Metadata] for all diffs. If you don't understand what you doing contact BAT or MAT.
  2. No БyГiГmБzBlack BoardВЁЧmКyВ┴В█ВнЙ╠В┴В─В▌В╜БB(5) characters in video filename.
  3. Your mp3 is 320kbps, you should decode it to 192kbps.
  4. Timing seems wrong - post in this http://osu.ppy.sh/forum/t/13795 thread and ask for check.
  5. Also Insane diff included in beatmap but not submitted, that's strange. :o
  6. Your background must be 1024x768 or 800x600, you must fix this too.
I guess you must first of all fix this general things, then pm to me so I can mod your difficulties.
Saten
I'll come back to this later then..

Timing seems off yeah, but it corrects itself at the end. but the middle is a little messy


Seems like offset 2097 (+18ms) works best
It seems to be a single offset after all. Look here to understand a bit more Syncopation
http://en.wikipedia.org/wiki/Syncopation

Also, other Nano songs seems to use it as well so...
Topic Starter
luxoDeh
so... how can i fix it? can you check it? >.< i need some help D:
yurunneram
Hey, got your request. Working on the timing of this song @_@ Oms yea its off and I'm trying to figure it out. Most likely I'll give you the timing in 24 hours... Right now got stuff whoops folder permissions. sry not today. Chances are you will have to wait if you still want me. I suggest you try and find someone else -_-"
Topic Starter
luxoDeh
... uff :(
Saten
I updated my post.

Catch me again in my queue if you want a regular mod :P

But you probably want to get some others to mod it first.
Topic Starter
luxoDeh
oh thanks :) baybe i'll ask in your queue later then ;)
yurunneram
=_= I'm terribly sorry but I give up...
marcelosina1
Hello! :oops:
I love this song so much!
Look, I'm not an expert, not even a begginner, I would say, but two things I noticed in this beatmap that could be changed are:
  1. 1st: The spinners difficulty. They're ok in the hard difficulty, but the most spinners in easy and normal are too hard, not combining with the difficulty at all.
  2. 2nd: Timing. I don't understand much of this one, but I think that speccialy in the easy difficult the notes aren't combining with the song. I think you concentrated yourself too much in don't letting it too hard, that you put less notes that you should, and some in the wrong timing.

Well, that's it. In general, the beatmap is great ^^
Keep on doing beatmaps, I will follow your work :P
(OBS: I'm brazilian so, if my english doesn't sounds too good, I'm sorry :D )

~Aya
Azure Kite520
um did you copy my image and song from my beatmap?
:?: :?: :?: :?: :?:
Topic Starter
luxoDeh

Azure Kite520 wrote:

um did you copy my image and song from my beatmap?
:?: :?: :?: :?: :?:
no, my map was made before yours.
Topic Starter
luxoDeh
anyway one day i'll resurrect this map then i'll see :) ook! resurrected, now i'm ready for some mod :)
SuperMoutarde
Hey, from my modding queue!

[General]

  1. I think the break at 00:09:354 isn't necessary. I find it extremely frustrating to play when the song just started to get a break before the 10 second mark. The one at 00:36:934 is early enough to be the first break of the song, so imo you should delete break at 00:09:354 and map instead in all diff
  2. spinner-background.jpg should be png
  3. Missing Skin Files: spinner-clear.png; spinner-spin.png; spinner-osu.png

[Easy]

  1. 00:51:329 (5) - hmm blue tick? not really problematic it seems easy enough to me but a slider starting on blue tick might be hard to catch for new players. If you want to map this note (which I understand) you'd better place it on slider's end instead imo, as it will be easier to play
  2. 02:14:555 (2) - ^
  3. 02:16:491 (5) - ^
  4. 02:18:426 (2) - ^
  5. 03:02:942 (2,5) - ^
  6. 03:06:813 (2) - ^ (and spacing is wrong too)
  7. 01:25:321 (5) - too close from 01:25:079 (4)

[Normal]

  1. 00:52:902 (2) - much too close from previous item
  2. 01:19:999 (1,2,3,4,5,1,2) - spacing?? this is normal diff you have to use some consistent distance snapping, respace all this correctly with 0.8
  3. 01:52:418 (5) - wrong spacing again
  4. 01:56:289 (5) - ^
  5. 02:00:160 (5) - ^
  6. 02:02:095 (1,2,3) - again. You seriously need to be much more careful to this when you map a Normal or Easy difficulty.
  7. 02:08:749 (4) - etc. I'll stop pointing them out, you need to do a full recheck of the distance snapping of this diff, it's quite the mess

[Hard]

  1. 00:02:096 (1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - The hitsound on this whole part is much too noisy imo. I think only the white ticks should have loud hitsounds. When you listen to the song, they are the only emphasized beats so your hitsounding doesnt fit. Do whatever sounds good to you, but right now all the notes on blue and red ticks in this part sound very wrong imo. I tried putting Sampleset: soft ; Addition: clap (auto) on the red tick notes it already sounds much better (sounds good on blue ticks too btw), but a lot of different things could work
  2. Same comment for all the time you are using your normal custom set; it sounds wrong on the weaker notes. For instance 00:20:725 (3,4,5) sound super wrong.
  3. I'm not a fan of all these sliders starting on blue tick, especially since it's not very consistent sometimes you start on white tick sometimes on blue
  4. 00:32:216 (4) - hitsounds sound good on this one, keep it, but change everything before it as I said earlier
  5. 00:51:813 (4) - i would remove this. If it's supposed to be mapped on drums, then there should be one more circle so right now it doesn't feel mapped on anything really
  6. 00:59:555 (5) - ^
  7. Add a circle at 01:50:120 and add finish on 01:50:483 (10) which is now 11
  8. 03:09:837 (1) - make it end one beat earlier on 03:17:095 and add finish. You should also do it in other difficulties.
That's it! Good luck with this map ^^
RikiH_
Wow, posso moddare in italiano \:D/

General

Dovresti cambiare la combo nera perchè confonde la maggior parte dei giocatori
Easy

00:02:579 (2) - Spostalo in su di una griglia per fare il pattern più carino
00:18:063 (2) - Questo è coperto dallo slider precedente e i giocatori "nabbi" non riescono a leggerlo...
01:24:233 (3) - Ti consiglio di unirlo con la nota precedente e fare un unico slider, di solito non rankano mai slider che iniziano sui tick blu D:
01:27:741 (2) - Muovilo 1 griglia in giù
01:31:612 (1,2) - Come prima, uniscili
02:46:612 (4) - Se noti bene non è perfettamente simmetrico con lo slider precedente
02:48:547 (1,2,3) - Prova a farci un triangolo. E poi metti un finish sullo spinner xD
02:59:071 (2) - Fallo iniziare 1/4 prima
03:00:160 (3,4,5) - Il ritmo che hai usato qui secondo me non segue la canzone, prova a cambiarlo...
03:09:354 - Io aggiungerei una nota qui

Normal

00:25:805 (2,4) - Aggiusta un po' questi due slider, non sono simmetrici
01:11:773 (1) - x:368 y:136 così è più carino
01:31:128 (1) - 1 grid up
01:33:305 - Aggiungi una nota
03:02:942 (2) - Inizia sul tick blu... Fallo iniziare su quello rosso
03:04:878 (4) - ^
03:06:813 (3) - ^

Hard

00:04:636 (3) - Errore, fallo iniziare 1/4 dopo, sul tick rosso
00:32:216 - Inizialo 1/4 prima e fai finire i repeat in 00:32:942
00:52:297 (1) - Inizialo 1/4 prima
00:53:023 (3) - Fallo finire 1/4 dopo

Lo scrivo direttamente qui che facciamo prima xD Tutti gli slider che iniziano su un tick blu dovresti farli iniziare 1/4 prima, sul tick rosso! Inoltre tutti gli slider che finiscono su un tick blu dovresti farli finire 1/4 dopo, sempre sul tick rosso

Per ora il problema di questa mappa sono quei dannati slider che iniziano/finiscono sui tick blu e che suonano male!
Ti do una stellina, quando poi te la moddano in tanti mandami un MP che te la controllo di nuovo e ti aiuto a migliorarla ancora, buona fortuna :)
Sieg
Hello, from queue

General:
tags: "cover,Nano" - should be "cover nano"

Easy:
00:04:515 (2,1) - avoid this, 1 is slightly covered by hitbrust from 2 which is bad for easy
00:27:741 (4,1) - ^
00:16:612 (5,2) - this overlap looks bad
00:31:128 (4,5) - you shouldn't use 1\2 for easy, make this 1 long slider
00:52:418 (1,2) - ^
00:56:773 (2,3) - ^
01:43:466 (2) - ^ and so on..
00:54:112 (3) - ok this follows piano but will be hard to play for easy players
00:58:255 (0) - don't skip downbeats with sounds
00:58:466 (4,5) - again, remember you map easy, make rhythm easy http://puu.sh/2a9hE
01:24:233 (3) - never do this for easy, I suggest this - http://puu.sh/2a9k7
01:31:975 (2) - ^
02:10:684 (2) - ^
02:59:071 (2) - ^
Easy is not bad, but you should remove 1\4 and 1\2 rhythms. oh and read this http://osu.ppy.sh/wiki/Easy

Normal:
00:03:547 (3,4,5,6) - ok my paint skills sucks but I hope you get it - http://puu.sh/2a9y5 try to make a good flows not just DS placing, I will not mentions this further because you have a lot of spots you can improve with flow just go through map and imagine something like this lines
00:58:255 - add note here
I don't like 1\4 on normal, consider to remove/remake them is someone else mention this.

Hard:
00:15:886 (2,4) - blanket? - http://puu.sh/2a9OC
00:27:015 (5,1) - ^ http://puu.sh/2a9Qd
01:01:007 (3,4) - ^ http://puu.sh/2a9SP
00:30:886 (6) - move this little down to make a good flow
Seems legit :3

Good Luck!
Topic Starter
luxoDeh

RikiH_ wrote:

Wow, posso moddare in italiano \:D/

General

Dovresti cambiare la combo nera perchè confonde la maggior parte dei giocatori
Easy

00:02:579 (2) - Spostalo in su di una griglia per fare il pattern più carino
00:18:063 (2) - Questo è coperto dallo slider precedente e i giocatori "nabbi" non riescono a leggerlo...
01:24:233 (3) - Ti consiglio di unirlo con la nota precedente e fare un unico slider, di solito non rankano mai slider che iniziano sui tick blu D:
01:27:741 (2) - Muovilo 1 griglia in giù
01:31:612 (1,2) - Come prima, uniscili
02:46:612 (4) - Se noti bene non è perfettamente simmetrico con lo slider precedente
02:48:547 (1,2,3) - Prova a farci un triangolo. E poi metti un finish sullo spinner xD
02:59:071 (2) - Fallo iniziare 1/4 prima
03:00:160 (3,4,5) - Il ritmo che hai usato qui secondo me non segue la canzone, prova a cambiarlo...
03:09:354 - Io aggiungerei una nota qui

Normal

00:25:805 (2,4) - Aggiusta un po' questi due slider, non sono simmetrici
01:11:773 (1) - x:368 y:136 così è più carino
01:31:128 (1) - 1 grid up
01:33:305 - Aggiungi una nota
03:02:942 (2) - Inizia sul tick blu... Fallo iniziare su quello rosso
03:04:878 (4) - ^
03:06:813 (3) - ^

Hard

00:04:636 (3) - Errore, fallo iniziare 1/4 dopo, sul tick rosso
00:32:216 - Inizialo 1/4 prima e fai finire i repeat in 00:32:942
00:52:297 (1) - Inizialo 1/4 prima
00:53:023 (3) - Fallo finire 1/4 dopo

Lo scrivo direttamente qui che facciamo prima xD Tutti gli slider che iniziano su un tick blu dovresti farli iniziare 1/4 prima, sul tick rosso! Inoltre tutti gli slider che finiscono su un tick blu dovresti farli finire 1/4 dopo, sempre sul tick rosso

Per ora il problema di questa mappa sono quei dannati slider che iniziano/finiscono sui tick blu e che suonano male!
Ti do una stellina, quando poi te la moddano in tanti mandami un MP che te la controllo di nuovo e ti aiuto a migliorarla ancora, buona fortuna :)
*___* grazie x la stellina! ed ovviamente x il mod! ;) è bello avere un mod in ita :) comunque ci sono delle cose che non vanno, il mod è tutto ok, ho sistemato tutto, devo solo rivedere questi slider u.u con sta map ho sempre avuto un po' di problemi... però posso migliorarla, ti richiamerò poi come hai detto :) grazie!

Sieg wrote:

Hello, from queue

General:
tags: "cover,Nano" - should be "cover nano"

Easy:
00:04:515 (2,1) - avoid this, 1 is slightly covered by hitbrust from 2 which is bad for easy
00:27:741 (4,1) - ^
00:16:612 (5,2) - this overlap looks bad
00:31:128 (4,5) - you shouldn't use 1\2 for easy, make this 1 long slider
00:52:418 (1,2) - ^
00:56:773 (2,3) - ^
01:43:466 (2) - ^ and so on..
00:54:112 (3) - ok this follows piano but will be hard to play for easy players
00:58:255 (0) - don't skip downbeats with sounds
00:58:466 (4,5) - again, remember you map easy, make rhythm easy http://puu.sh/2a9hE
01:24:233 (3) - never do this for easy, I suggest this - http://puu.sh/2a9k7
01:31:975 (2) - ^
02:10:684 (2) - ^
02:59:071 (2) - ^
Easy is not bad, but you should remove 1\4 and 1\2 rhythms. oh and read this http://osu.ppy.sh/wiki/Easy

Normal:
00:03:547 (3,4,5,6) - ok my paint skills sucks but I hope you get it - http://puu.sh/2a9y5 try to make a good flows not just DS placing, I will not mentions this further because you have a lot of spots you can improve with flow just go through map and imagine something like this lines
00:58:255 - add note here
I don't like 1\4 on normal, consider to remove/remake them is someone else mention this.

Hard:
00:15:886 (2,4) - blanket? - http://puu.sh/2a9OC
00:27:015 (5,1) - ^ http://puu.sh/2a9Qd
01:01:007 (3,4) - ^ http://puu.sh/2a9SP
00:30:886 (6) - move this little down to make a good flow
Seems legit :3

Good Luck!
thanks for mod! all fixed... i still have to fix the sliders and the flow, but i'll do it! anyway thanks! :)
Xinchii
Hello, from queue~ :)


Easy:

00:54:354 - I think NC here will be better.

00:52:418 (6) - slider end at 00:53:144 , and add a note on 00:53:628 seems fine.

02:19:273 - Try this ?
03:08:386 - add a note ?

03:25:321 - Try this ?
02:00:160 (3,4,5) - The rhythm is hard to newbies , I suggest do like this.
That has many 1/4 in the map , It will make the map hard to catch rhythm

suggest to remove or adjust these 1/4 rhythm in Easy and Normal.


Normal:

02:13:708 - Try this ?
seems good , but same issue with 1/4 rhythm.


Hard:

00:08:991 - remove the note.

00:09:112 - remove finish.

00:09:595 - remove nc and nc at 00:10:200

00:21:813 (2) - move to 00:21:934 , and suggest to add a note at 00:22:297

00:57:499 (4) - 1/4 so I think it need nc , and 00:57:983 (1) remove nc.

01:22:418 - Try this ?
01:28:466 - Try this ?
02:02:821 - 1/4 so I think it need nc.

03:08:628 - Try to add a note here and 03:09:354 , move slider to 03:08:870 - 03:09:112


That all I can suggest

but I think it still need more modder to help the map improvement after.


Really awesome song~~

Good lock~~ :)
Topic Starter
luxoDeh

leon1341414 wrote:

Hello, from queue~ :)


Easy:

00:54:354 - I think NC here will be better.

00:52:418 (6) - slider end at 00:53:144 , and add a note on 00:53:628 seems fine.

02:19:273 - Try this ?
03:08:386 - add a note ?

03:25:321 - Try this ?
02:00:160 (3,4,5) - The rhythm is hard to newbies , I suggest do like this.
That has many 1/4 in the map , It will make the map hard to catch rhythm

suggest to remove or adjust these 1/4 rhythm in Easy and Normal.


Normal:

02:13:708 - Try this ?
seems good , but same issue with 1/4 rhythm.


Hard:

00:08:991 - remove the note.

00:09:112 - remove finish.

00:09:595 - remove nc and nc at 00:10:200

00:21:813 (2) - move to 00:21:934 , and suggest to add a note at 00:22:297

00:57:499 (4) - 1/4 so I think it need nc , and 00:57:983 (1) remove nc.

01:22:418 - Try this ?
01:28:466 - Try this ?
02:02:821 - 1/4 so I think it need nc.

03:08:628 - Try to add a note here and 03:09:354 , move slider to 03:08:870 - 03:09:112


That all I can suggest

but I think it still need more modder to help the map improvement after.


Really awesome song~~

Good lock~~ :)

thanks for mod! some fixed some not u.u
[Luxord]
Hello from my Queue! :)

This song is so adorable :|

[General]
It is not recommended to use Pure white or Black color combos since white ones are very hard to read when the screen is flashing due to effects or the players settings and Black combo will not let the player play in 100% Dim because the BG might annoy them.


[Easy]
00:15:644 (4,5,1) - Make them symmetrical, you may need to cheat the distance a bit but it's better than this look :/
01:05:966 (4,5) - This is too hard for Easy difficulty in my opinion. Newbies are not always that "smart" to guess/predict this sync.
01:09:837 (4,5) - ^
01:28:225 (3) - Work out that Curve
01:30:160 (6) - That slider is ugly for a easy difficulty ._. I personally don't like it :/
02:19:999 (4) - Add circle?
02:42:741 (4) - Work out this slider's curve. Make it symmetrical with the previous circle's approach circle.
02:46:612 (4) - This could be a better beat blanket I guess.
02:49:999 (3) - One grid to right and you made a triangle! :)
03:26:289 (3,3) - Why different sliders? Make them symmetrical :)
03:38:870 (1) - That slider is ugly for a easy difficulty ._. I personally don't like it :/

[Normal]
It has no errors to me at all but the whole map feels somehow uncomfortable while playing. The spacing is somehow strange :<

[Hard]
AR+1
00:32:095 (4) - End this to 00:32:579 and put a circle at 00:32:821


I wish you good luck with this awesome song ; 3;
Topic Starter
luxoDeh

KiyoshiX101 wrote:

Hello from my Queue! :)

This song is so adorable :|

[General]
It is not recommended to use Pure white or Black color combos since white ones are very hard to read when the screen is flashing due to effects or the players settings and Black combo will not let the player play in 100% Dim because the BG might annoy them.


[Easy]
00:15:644 (4,5,1) - Make them symmetrical, you may need to cheat the distance a bit but it's better than this look :/
01:05:966 (4,5) - This is too hard for Easy difficulty in my opinion. Newbies are not always that "smart" to guess/predict this sync.
01:09:837 (4,5) - ^
01:28:225 (3) - Work out that Curve
01:30:160 (6) - That slider is ugly for a easy difficulty ._. I personally don't like it :/
02:19:999 (4) - Add circle?
02:42:741 (4) - Work out this slider's curve. Make it symmetrical with the previous circle's approach circle.
02:46:612 (4) - This could be a better beat blanket I guess.
02:49:999 (3) - One grid to right and you made a triangle! :)
03:26:289 (3,3) - Why different sliders? Make them symmetrical :)
03:38:870 (1) - That slider is ugly for a easy difficulty ._. I personally don't like it :/

[Normal]
It has no errors to me at all but the whole map feels somehow uncomfortable while playing. The spacing is somehow strange :<

[Hard]
AR+1
00:32:095 (4) - End this to 00:32:579 and put a circle at 00:32:821


I wish you good luck with this awesome song ; 3;
thank you for mod! you have been fast! and i'm glad you liked the song ;) anyway, some fixed some not... for the ugly sliders i'll se if someone other think the same and i'll change them u.u the rest is ok! thanks! :)
Verlaren
From Aincrad's modding queue~

General:
Use Grid level 3
Deselect enable countdown if you want..
You have a video, deselect Letterbox during breaks.


Easy:
Slider velocity - 0.8 it's easy rather than Normal. After the change of SV, resnap all sliders
AR +1?
00:15:644 - NC
00:27:741 - ^
00:50:966 - ^, try not to do more than 4 combo on one color in the easy. Otherwise it will be difficult for beginners to restore HP.
00:52:418 - NC
01:05:966 - ^
01:09:837 -
01:13:708 -
01:21:450 -
01:29:192 -
02:01:612 -
02:07:902 -
02:11:773 -
02:15:644 -
03:00:160 -
03:04:031 -
03:07:902 -
I think you understand me
03:08:386 - add note ( x:104 y:136 )



Normal:
DR: 4
CS: 3
AR: 5
OD: 4
00:31:370(5,1,2,3) - unsnapped distance
00:32:337(2,3) - replace them under 00:31:370(5) (x:88 y:160)
01:05:966(1,2) - unsnapped slider's end
01:08:386(2) -
01:09:837(1,2) -
01:12:257(2) -
01:13:708(1,2) -
01:47:905(2) -
01:52:418(5) -
01:56:289(5) -
02:00:160(5) -
02:18:426(3) - unsnapped slider
02:37297(2,5) - 5(center)
02:40:805(1,5) -
02:46:612(5) -
02:59:071(2) -
I think you understand me. These moments you should pay attention.
01:24:233(2) - unsnapped slider, move him to one tick forward and extend to one tick
01:27:257(5) - NC
02:13:708(4) - NC


Hard:
DR: 6
CS: 3
Ar: 7
OD: 6
00:49:031(2,3) - unsnapped patterns
00:53:032(3) - unsnapped slider
00:55:200(4) - ^
00:56:531(2,3) - unsnapped patterns
00:58:829(4) - unsnapped slider
01:00:523(2,3) - OMG, unsnapped. wholly.
01:03:184(1) - unsnapped pattern
01:05:966(4,6) - unsnapped patterns
01:08:386(2,4,5,6) - ^
01:12:620(3,7,8) - ^
01:16:491(4) - unsnapped slider
01:20:362(3) - wholly unsnapped.
01:24:233(4) - unsnapped pattern
01:26:186(4,5) - unsnapped patterns
01:28:104(5) - wholly unsnapped.
01:30:039(6) - ^
01:31:975(5) - unsnapped slider
01:43:345(3) -
01:45:160(2,3,4) -
01:47:216(2,4) -
01:50:845(1) -
01:52:660(2,4,5) -
01:56:652(2) -
02:00:523(6,8) -
02:02:821(1,2) -
02:06:813(2) -
02:08:749(4) -
02:10:684(5) -
02:12:499(3,4) -
02:14:555(4) -
02:16:491(2) -
02:18:305(4,5) -
02:37:297(2) -
02:39:112(2,3) -
02:41:168(1,5) -
02:44:676(1,5,6) -
02:48:910(2,3,4) -
02:55:200(5,6) -
02:57:136(4,7,8) -
03:00:886(3) -
03:02:942(4,9) -
03:06:813(3) -
00:08:507 - 00:33:063 , 03:25:684 - 03:39:837 - these periods of time also have a lot of unsnapped patterns.
01:49:878(6) - NC
02:43:950(8) - ^
03:04:031(6) - ^
the same as in the normal


All that unsnapped - unrankble and unreadable.
In conclusion to everything - you need to work more on proper placement patterns on the time line.
Good luck.
Joon
hi

Joon's Hit sound modding

[Easy]
00:56:289 (1) - add normal sound finish
01:50:483 (1) - add finish


[Normal]
00:27:257 (4) - 2,4st notes add clap
00:56:289 (1) - add normal sound finish
01:04:031 (1) - add finish

[Hard]
00:32:095 (4) - 5,6,7,8st notes add clap
00:56:289 (1) - add normal sound finish
01:07:902 (1) - add finish
01:11:773 (1) - ^
01:15:644 (1) - ^
01:58:225 (1) - start notes add finish
02:44:676 (1) - ^
03:25:321 (1) - add finish

good luck
Topic Starter
luxoDeh
SPOILER

Verlaren wrote:

From Aincrad's modding queue~

General:
Use Grid level 3
Deselect enable countdown if you want..
You have a video, deselect Letterbox during breaks.


Easy:
Slider velocity - 0.8 it's easy rather than Normal. After the change of SV, resnap all sliders
AR +1?
00:15:644 - NC
00:27:741 - ^
00:50:966 - ^, try not to do more than 4 combo on one color in the easy. Otherwise it will be difficult for beginners to restore HP.
00:52:418 - NC
01:05:966 - ^
01:09:837 -
01:13:708 -
01:21:450 -
01:29:192 -
02:01:612 -
02:07:902 -
02:11:773 -
02:15:644 -
03:00:160 -
03:04:031 -
03:07:902 -
I think you understand me
03:08:386 - add note ( x:104 y:136 )



Normal:
DR: 4
CS: 3
AR: 5
OD: 4
00:31:370(5,1,2,3) - unsnapped distance
00:32:337(2,3) - replace them under 00:31:370(5) (x:88 y:160)
01:05:966(1,2) - unsnapped slider's end
01:08:386(2) -
01:09:837(1,2) -
01:12:257(2) -
01:13:708(1,2) -
01:47:905(2) -
01:52:418(5) -
01:56:289(5) -
02:00:160(5) -
02:18:426(3) - unsnapped slider
02:37297(2,5) - 5(center)
02:40:805(1,5) -
02:46:612(5) -
02:59:071(2) -
I think you understand me. These moments you should pay attention.
01:24:233(2) - unsnapped slider, move him to one tick forward and extend to one tick
01:27:257(5) - NC
02:13:708(4) - NC


Hard:
DR: 6
CS: 3
Ar: 7
OD: 6
00:49:031(2,3) - unsnapped patterns
00:53:032(3) - unsnapped slider
00:55:200(4) - ^
00:56:531(2,3) - unsnapped patterns
00:58:829(4) - unsnapped slider
01:00:523(2,3) - OMG, unsnapped. wholly.
01:03:184(1) - unsnapped pattern
01:05:966(4,6) - unsnapped patterns
01:08:386(2,4,5,6) - ^
01:12:620(3,7,8) - ^
01:16:491(4) - unsnapped slider
01:20:362(3) - wholly unsnapped.
01:24:233(4) - unsnapped pattern
01:26:186(4,5) - unsnapped patterns
01:28:104(5) - wholly unsnapped.
01:30:039(6) - ^
01:31:975(5) - unsnapped slider
01:43:345(3) -
01:45:160(2,3,4) -
01:47:216(2,4) -
01:50:845(1) -
01:52:660(2,4,5) -
01:56:652(2) -
02:00:523(6,8) -
02:02:821(1,2) -
02:06:813(2) -
02:08:749(4) -
02:10:684(5) -
02:12:499(3,4) -
02:14:555(4) -
02:16:491(2) -
02:18:305(4,5) -
02:37:297(2) -
02:39:112(2,3) -
02:41:168(1,5) -
02:44:676(1,5,6) -
02:48:910(2,3,4) -
02:55:200(5,6) -
02:57:136(4,7,8) -
03:00:886(3) -
03:02:942(4,9) -
03:06:813(3) -
00:08:507 - 00:33:063 , 03:25:684 - 03:39:837 - these periods of time also have a lot of unsnapped patterns.
01:49:878(6) - NC
02:43:950(8) - ^
03:04:031(6) - ^
the same as in the normal


All that unsnapped - unrankble and unreadable.
In conclusion to everything - you need to work more on proper placement patterns on the time line.
Good luck.

thanks for mod! ... Im a bit confused about these unsnapped points... I don't understand if they are objects on nothing or only something i can fix easylly... I put in the timing section the option to resnap all objects... hope it fixed em... anyway thanks :)

SPOILER

Joon wrote:

hi

Joon's Hit sound modding

[Easy]
00:56:289 (1) - add normal sound finish
01:50:483 (1) - add finish


[Normal]
00:27:257 (4) - 2,4st notes add clap
00:56:289 (1) - add normal sound finish
01:04:031 (1) - add finish

[Hard]
00:32:095 (4) - 5,6,7,8st notes add clap
00:56:289 (1) - add normal sound finish
01:07:902 (1) - add finish
01:11:773 (1) - ^
01:15:644 (1) - ^
01:58:225 (1) - start notes add finish
02:44:676 (1) - ^
03:25:321 (1) - add finish

good luck

thanks to you too! :)
Banana
Banana here from my queue.

[General]
Artist: Nano->nano
consider add "papiyon"(蝶々P) to tags, he composed and arranged the original version (from wiki

use "g" to change the grid size to tiny, or disable grid snap to arrange 00:12:983 (4,5) in Hard, etc.

[Hard]

generally, this is a nice hard, but lacking experience make the note arranged not that good, that is, looks not very decent, not a serious issue, though. anyway, i will list some example in Hard, to other diff.s, you may check it by yourself

00:02:337 (2) - sliders are randomly placed, you may manage to make them a pattern, learn it from other ranked maps. btw, if you use ds of 0.9, there will be less overlap between notes, overlap is something making it looks bad
00:48:547 (1) - 00:55:805 (5) - select notes during this section, you can see the notes are at the center, try to place them in a way spreading them over the playfield
01:24:233 (4) - no reason to touch the bottom of the playfield, 01:24:112 (3,4,1,2,3,4,5,6) - select these and move to x:396 y:283, and change separately for distance spacing
01:32:821 (1) - left top of the playfield is empty for some time, try to balance it
01:56:652 (2) - notes were at the left side before it, and it is a bit crowded to place notes left here
03:09:596 (6) - a easy way is to avoid reaching the corner is to stack

00:22:297 - vocal at here, consider add circle or start slider here
01:00:523 (2) - this slider is off vocal
01:50:845 (1) - strange to use slider here imo, try circle or use slider at 01:50:483 (6)
01:52:660 (2) - ^, same issue

[Normal]
01:05:966 (1) - maybe use 3/4 repeat slider here and another 3/4 slider later? it will be easier, slider start, end or circle on blue tick is defined as "Hard" in normal diff.
01:33:305 (5) - keep the spacing

[Easy]
Circle Size 3? better for mapset spread
01:15:160 (2) - reaching corner is not suggested in Easy

let alone note arrangement (where i concern most in map), nice map
Topic Starter
luxoDeh

Banana wrote:

Banana here from my queue.

[General]
Artist: Nano->nano
consider add "papiyon"(蝶々P) to tags, he composed and arranged the original version (from wiki

use "g" to change the grid size to tiny, or disable grid snap to arrange 00:12:983 (4,5) in Hard, etc.

[Hard]

generally, this is a nice hard, but lacking experience make the note arranged not that good, that is, looks not very decent, not a serious issue, though. anyway, i will list some example in Hard, to other diff.s, you may check it by yourself

00:02:337 (2) - sliders are randomly placed, you may manage to make them a pattern, learn it from other ranked maps. btw, if you use ds of 0.9, there will be less overlap between notes, overlap is something making it looks bad still have to find a new pattern, but I'll find it u.u
00:48:547 (1) - 00:55:805 (5) - select notes during this section, you can see the notes are at the center, try to place them in a way spreading them over the playfield
01:24:233 (4) - no reason to touch the bottom of the playfield, 01:24:112 (3,4,1,2,3,4,5,6) - select these and move to x:396 y:283, and change separately for distance spacing
01:32:821 (1) - left top of the playfield is empty for some time, try to balance it
01:56:652 (2) - notes were at the left side before it, and it is a bit crowded to place notes left here
03:09:596 (6) - a easy way is to avoid reaching the corner is to stack

00:22:297 - vocal at here, consider add circle or start slider here
01:00:523 (2) - this slider is off vocal
01:50:845 (1) - strange to use slider here imo, try circle or use slider at 01:50:483 (6)
01:52:660 (2) - ^, same issue

[Normal]
01:05:966 (1) - maybe use 3/4 repeat slider here and another 3/4 slider later? it will be easier, slider start, end or circle on blue tick is defined as "Hard" in normal diff. still have to fix this
01:33:305 (5) - keep the spacing

[Easy]
Circle Size 3? better for mapset spread
01:15:160 (2) - reaching corner is not suggested in Easy

let alone note arrangement (where i concern most in map), nice map
thanks for your mod! :) I wrote what I haven't fixed yet, but all suggestions are good! ;)
Jinxy
[Easy]
Some of your sliders could look a lot better in terms of symmetry. Note the grid levels I moved the points in, sometimes I use 3, but sometimes it's just not perfect without 4.

EDITING THE .OSU: Go into the .osu file for this difficulty, ctrl-f the third number (e.g. 52418 for the first one), and change that line to my suggestion. I added pictures for you to check out before you make the change.

------------------------------------------
00:52:418 (1) - Change the line to this slider:
336,140,52418,6,0,P|256:36|176:140,1,300,0|2,0:0|0:0,0:0:0:0:
It should look like this, which has better symmetry over the old slider.
------------------------------------------
00:56:773 (2) - Move the last slider point up by one grid (grid level 3), for symmetry too.
------------------------------------------
01:04:031 (1,2,3,1) - I changed these guys around so that the blanket and stacking are perfect.
148,292,64031,5,4,0:0:0:0:
224,240,64515,1,8,0:0:0:0:
300,188,64999,2,0,L|364:140,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
304,288,65966,6,0,P|224:328|144:288,1,180
It should look like this.
What I did
01:04:031 (1) - Moved this down and right by one grid (grid level 4)
01:04:999 (3) - Moved this up and left by one grid (grid level 4)
01:05:966 (1) - Moved the entire slider to the right one grid (level 3), the middle sliderpoint left one grid (level 3), and the last slider point left one grid (level 3).
------------------------------------------
01:48:547 (4) - Middle slider point one grid right, end slider point one grid up (level 4), so it blankets 01:47:095 (2) better.
------------------------------------------
02:38:870 (4) - Could be blanketed so much better. My suggestion:
352,96,158870,2,0,P|268:56|192:96,1,180,0|4,0:0|0:0,0:0:0:0:
Looks like this.
------------------------------------------
02:42:741 (4) - Now this is what I like to see. Good work on this one. Just put in more effort on the other blankets and you're good to go.
------------------------------------------
03:02:095 (1) - Move the middlepoint 2 grids down (level 4), to blanket 03:01:612 (3) better.
------------------------------------------
03:03:063 (2) - Middlepoint 2 grids up, endpoint one grid down (level 4), to blanket 03:04:031 (1) better.
------------------------------------------

[Normal]
00:56:773 (2) - Could blanket (1) better, try:
16,152,56773,2,0,P|64:92|160:96,1,180,8|0,0:0|0:0,0:0:0:0:
Looks like this. Move the beats after this accordingly.
------------------------------------------
01:05:966 (1) - The short unmapped part after this breaks the flow of the map, imo. I'd give this two repeats, or add another slider from 01:06:692 - 01:06:692, like how you do it later at 01:10:563 (2).
------------------------------------------
02:44:192 - Add a beat here, to keep the flow, and be similar to 02:40:321 (6).
------------------------------------------

[Hard]
00:27:257 (1) - Middlepoint 1 grid right, endpoint 2 grids up and 2 grids right (level 4).
------------------------------------------
01:10:321 (5) - This, and only this, is mapped to the beat instead of the vocals, and it is very jarring and flow-breaking to play. I'd suggest to just map this to vocals.
------------------------------------------
01:58:225 (1) - Middlepoint 1 grid down (level 4)
------------------------------------------
Topic Starter
luxoDeh

JInxyjem wrote:

[Easy]
Some of your sliders could look a lot better in terms of symmetry. Note the grid levels I moved the points in, sometimes I use 3, but sometimes it's just not perfect without 4.

EDITING THE .OSU: Go into the .osu file for this difficulty, ctrl-f the third number (e.g. 52418 for the first one), and change that line to my suggestion. I added pictures for you to check out before you make the change.

------------------------------------------
00:52:418 (1) - Change the line to this slider:
336,140,52418,6,0,P|256:36|176:140,1,300,0|2,0:0|0:0,0:0:0:0:
It should look like this, which has better symmetry over the old slider.
------------------------------------------
00:56:773 (2) - Move the last slider point up by one grid (grid level 3), for symmetry too.
------------------------------------------
01:04:031 (1,2,3,1) - I changed these guys around so that the blanket and stacking are perfect.
148,292,64031,5,4,0:0:0:0:
224,240,64515,1,8,0:0:0:0:
300,188,64999,2,0,L|364:140,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
304,288,65966,6,0,P|224:328|144:288,1,180
It should look like this.
What I did
01:04:031 (1) - Moved this down and right by one grid (grid level 4)
01:04:999 (3) - Moved this up and left by one grid (grid level 4)
01:05:966 (1) - Moved the entire slider to the right one grid (level 3), the middle sliderpoint left one grid (level 3), and the last slider point left one grid (level 3).
------------------------------------------
01:48:547 (4) - Middle slider point one grid right, end slider point one grid up (level 4), so it blankets 01:47:095 (2) better.
------------------------------------------
02:38:870 (4) - Could be blanketed so much better. My suggestion:
352,96,158870,2,0,P|268:56|192:96,1,180,0|4,0:0|0:0,0:0:0:0:
Looks like this.
------------------------------------------
02:42:741 (4) - Now this is what I like to see. Good work on this one. Just put in more effort on the other blankets and you're good to go.
------------------------------------------
03:02:095 (1) - Move the middlepoint 2 grids down (level 4), to blanket 03:01:612 (3) better.
------------------------------------------
03:03:063 (2) - Middlepoint 2 grids up, endpoint one grid down (level 4), to blanket 03:04:031 (1) better.
------------------------------------------

[Normal]
00:56:773 (2) - Could blanket (1) better, try:
16,152,56773,2,0,P|64:92|160:96,1,180,8|0,0:0|0:0,0:0:0:0:
Looks like this. Move the beats after this accordingly.
------------------------------------------
01:05:966 (1) - The short unmapped part after this breaks the flow of the map, imo. I'd give this two repeats, or add another slider from 01:06:692 - 01:06:692, like how you do it later at 01:10:563 (2).
------------------------------------------
02:44:192 - Add a beat here, to keep the flow, and be similar to 02:40:321 (6).
------------------------------------------

[Hard]
00:27:257 (1) - Middlepoint 1 grid right, endpoint 2 grids up and 2 grids right (level 4).
------------------------------------------
01:10:321 (5) - This, and only this, is mapped to the beat instead of the vocals, and it is very jarring and flow-breaking to play. I'd suggest to just map this to vocals.
------------------------------------------
01:58:225 (1) - Middlepoint 1 grid down (level 4)
------------------------------------------
thanks for mod! good suggestion, very usefull. all fixed! I'll mod your map as soon as possible ;)
Sonnyc
Easy:

00:04:999 (3) - Check distance
00:17:579 (1,2,3) - 1 Grid down?
00:25:321 (1) - Delete Clap.
00:31:128 (4) - NC
01:19:999 (1) - Consider Deleting this note. This is an easy, player's will have difficulty in hitting this. Then don't forget to NC 01:20:483 (2).
02:06:450 (1) - ^
01:31:612 (1) - Break to a note, and add a 1/2 slider with a whistle at 01:32:095.
01:32:821 (1) - Start at 01:33:063.
01:44:192 (1) - Delete NC
01:51:692 (3) - Clap should be at the end, not the start.
01:56:289 (3) - 1 Grid down
02:02:095 (2) - Clap at the reverse
02:03:547 (3) - Clap
02:10:805 (2) - Make the hit sound consistent with 01:24:354 (3).
02:20:483 (1) - Delete Finish
02:49:999 (3) - ^?
02:50:483 (1) - ^
02:54:354 (1) - Add Finish at the start
03:06:692 (2) - Add Whistle in the slide?
03:09:837 (1) - Delete Finish
03:28:225 (3) - 1 Grid left

Normal:

00:04:999 (5) - 1 Grid right
00:15:644 (4) - NC
00:53:870 (3) - Add Clap? Though this is silent, clap will fit well,,
01:00:160 (3) - NC
01:02:096 (6) - NC
01:05:966 (1,2) - Imo, following the lyric didn't felt nice since there are usage of blue lines, it will make players confused. Well, nvm if you think it's fine enough!
01:06:692 (2,3) - But make these distance consistently~
01:31:854 (3) - Add whistle also at the start
01:32:821 (4) - NC
02:02:096 (1) - 1 Grid right to make a line with 02:02:337 (2).
02:06:934 (2) - 1 grid left
02:10:321 (2) - 1 Grid right
02:20:483 (1) - Delete Finish
02:43:466 (6) - Imo, Finish was sudden.
02:44:192 (7) - Clap
02:46:612 (5) - Clap at the end instead of Finish
02:48:063 (7) - Clap
02:50:483 (1) - Clap?
02:54:354 (1) - Finish at the start
02:56:289 (3) - 2 grids right to put at the end of (1).
03:02:821 (2) - Start at 03:02:942 to follow the lyrics
03:04:757 (4) - 1 grid right
03:09:837 (1) - Delete Finish
03:27:257 (4) - You must NC
03:34:273 - Add a note to be consistent?

Hard:

-- Slider Tick 2

00:12:983 (4) - 1 Grid left
00:13:225 (5,1) - 1 Grid right
00:31:128 (1) - Clap at the end
00:56:531 (2,3) - Rhythm is weird. 00:56:531 - note, 00:56:773 - 00:56:894 - slider, 00:57:136 - 00:57:378 - slider will be better.
01:03:063 - This feels too empty. Add a note
01:24:233 (4) - Add Whistle in the slide
01:42:983 (2) - Clap should be at the head instead of the end.
01:43:950 (4) - Clap
01:44:192 (5) - Clap should be at the end.
01:44:676 (1) - Clap at the end
01:46:128 (5) - Clap should be at the end
01:46:854 (2) - Clap should be at the start
01:47:458 (4) - Clap at the end
01:48:063 (5) - Clap should be at the end
01:48:789 (2,4) - Clap
01:49:031 (3) - Delete Clap
02:16:128 (1) - Delete NC
02:20:241 - There's a lyric. Add a note pls.
02:43:829 - Add a note
02:54:354 (1) - Add Finish
03:30:523 (5) - 1 Grid right
03:33:668 (5) - 2 Grids right
03:36:329 (6,7) - 1 Grid up
Topic Starter
luxoDeh
SPOILER

Sonnyc wrote:

Easy:

00:04:999 (3) - Check distance
00:17:579 (1,2,3) - 1 Grid down?
00:25:321 (1) - Delete Clap.
00:31:128 (4) - NC
01:19:999 (1) - Consider Deleting this note. This is an easy, player's will have difficulty in hitting this. Then don't forget to NC 01:20:483 (2).
02:06:450 (1) - ^
01:31:612 (1) - Break to a note, and add a 1/2 slider with a whistle at 01:32:095.
01:32:821 (1) - Start at 01:33:063.
01:44:192 (1) - Delete NC
01:51:692 (3) - Clap should be at the end, not the start.
01:56:289 (3) - 1 Grid down
02:02:095 (2) - Clap at the reverse
02:03:547 (3) - Clap
02:10:805 (2) - Make the hit sound consistent with 01:24:354 (3).
02:20:483 (1) - Delete Finish
02:49:999 (3) - ^?
02:50:483 (1) - ^
02:54:354 (1) - Add Finish at the start
03:06:692 (2) - Add Whistle in the slide?
03:09:837 (1) - Delete Finish
03:28:225 (3) - 1 Grid left

Normal:

00:04:999 (5) - 1 Grid right
00:15:644 (4) - NC
00:53:870 (3) - Add Clap? Though this is silent, clap will fit well,,
01:00:160 (3) - NC
01:02:096 (6) - NC
01:05:966 (1,2) - Imo, following the lyric didn't felt nice since there are usage of blue lines, it will make players confused. Well, nvm if you think it's fine enough!
01:06:692 (2,3) - But make these distance consistently~
01:31:854 (3) - Add whistle also at the start
01:32:821 (4) - NC
02:02:096 (1) - 1 Grid right to make a line with 02:02:337 (2).
02:06:934 (2) - 1 grid left
02:10:321 (2) - 1 Grid right
02:20:483 (1) - Delete Finish
02:43:466 (6) - Imo, Finish was sudden.
02:44:192 (7) - Clap
02:46:612 (5) - Clap at the end instead of Finish
02:48:063 (7) - Clap
02:50:483 (1) - Clap?
02:54:354 (1) - Finish at the start
02:56:289 (3) - 2 grids right to put at the end of (1).
03:02:821 (2) - Start at 03:02:942 to follow the lyrics
03:04:757 (4) - 1 grid right
03:09:837 (1) - Delete Finish
03:27:257 (4) - You must NC
03:34:273 - Add a note to be consistent?

Hard:

-- Slider Tick 2

00:12:983 (4) - 1 Grid left
00:13:225 (5,1) - 1 Grid right
00:31:128 (1) - Clap at the end
00:56:531 (2,3) - Rhythm is weird. 00:56:531 - note, 00:56:773 - 00:56:894 - slider, 00:57:136 - 00:57:378 - slider will be better.
01:03:063 - This feels too empty. Add a note
01:24:233 (4) - Add Whistle in the slide
01:42:983 (2) - Clap should be at the head instead of the end.
01:43:950 (4) - Clap
01:44:192 (5) - Clap should be at the end.
01:44:676 (1) - Clap at the end
01:46:128 (5) - Clap should be at the end
01:46:854 (2) - Clap should be at the start
01:47:458 (4) - Clap at the end
01:48:063 (5) - Clap should be at the end
01:48:789 (2,4) - Clap
01:49:031 (3) - Delete Clap
02:16:128 (1) - Delete NC
02:20:241 - There's a lyric. Add a note pls.
02:43:829 - Add a note
02:54:354 (1) - Add Finish
03:30:523 (5) - 1 Grid right
03:33:668 (5) - 2 Grids right
03:36:329 (6,7) - 1 Grid up

thanks for very good mod! quite all fixed u.u
creampuff
Yo, yo~ Mod request from my queue.

[General]
no source?

[Easy]
Nothing to say~

[Normal]
00:08:870 (3) The finishes in the repeat and tail don't seem necessary. I suggest removing them.
01:34:031 (1) This spinner's pretty short. I don't know if it'll be completely passable for some players.

[Hard]
00:09:112-00:09:354 (4,5) Like in the normal, these are unnecessary.
It's ok

God, this song is addicting. Good luck on rank~
Topic Starter
luxoDeh

Tsusuko wrote:

Yo, yo~ Mod request from my queue.

[General]
no source? nope

[Easy]
Nothing to say~

[Normal]
00:08:870 (3) The finishes in the repeat and tail don't seem necessary. I suggest removing them. I think they are ok
01:34:031 (1) This spinner's pretty short. I don't know if it'll be completely passable for some players. that's right, I changed this

[Hard]
00:09:112-00:09:354 (4,5) Like in the normal, these are unnecessary. same as normal
It's ok

God, this song is addicting. true XD Good luck on rank~
thanks for mod :)
AnimeStyle
My Mod
or should I say M4M




[Easy]

Nothing found :o

[Normal]

00:12:741 (6) - http://puu.sh/2Ehge.jpg Because of the ratio between (2;3)
01:00:644 (2) - second sliderpoint should be moved one grid left , better ratio to (3)
02:38:870 (5) - move this a little bit right, because (2) , should be look so http://puu.sh/2Ehz4.jpg
03:09:837 (1) - expand this to 03:17:579

[Hard]

00:58:829 (4) - Maybe move this a little bit right
03:09:837 (1) - like in normal


I hope the mod is helpful, cause your mod was it :3 (sry, for the less suggestions :X)
To support you and your map: (っ^◡^)っ Star
(The Song is fucking awesome *_*)
Topic Starter
luxoDeh

AnimeStyle wrote:

My Mod
or should I say M4M XDDD




[Easy]

Nothing found :o

[Normal]

00:12:741 (6) - http://puu.sh/2Ehge.jpg Because of the ratio between (2;3)
01:00:644 (2) - second sliderpoint should be moved one grid left , better ratio to (3)
02:38:870 (5) - move this a little bit right, because (2) , should be look so http://puu.sh/2Ehz4.jpg
03:09:837 (1) - expand this to 03:17:579

[Hard]

00:58:829 (4) - Maybe move this a little bit right
03:09:837 (1) - like in normal


I hope the mod is helpful, cause your mod was it :3 (sry, for the less suggestions :X)
To support you and your map: (っ^◡^)っ Star thank you!! *__*
(The Song is fucking awesome *_*)
thanks for modding, at the end this became a M4M XDD anyway all fixed :3 I'm glad you like the song ^.^
Asgard
00:48:547 - 01:04:031 / i think drum sound doesn't fit of this part. use soft

Hard -
00:02:096 (1,2,3,4,5,1,2,3,4) - this is really simple and boaring. this part can't use 1/4 time so keep this time
but you must change pattern like this - http://puu.sh/2Gb5c.jpg
00:05:966 (1,2,3,4,1) - ^

actually i can't tell you of minor error because there are many minor error..
so i'll show to you for example 30 second - http://puu.sh/2Gbsw.osu

Normal -
00:24:354 (5,6,1) - makes curve - http://puu.sh/2Gbub.jpg
00:31:612 (1,2,3) - how about this pattern? - http://puu.sh/2GbvH.jpg
01:16:128 (2) - twits is ugly. if you can't make more prety, please use round slider - http://puu.sh/2GbAq.jpg <- look, is it simple and looks good isn't it?
01:23:386 (1,2) - why suddenly decrease range use 0.80 and linear slider is not good because pattern is not good, so use round slider
02:12:741 (3) - strange

actually Normal is strange too
i'll say to you about modding
simple is best!
if you can't use linear slider, please use round slider.
wonders
[general]
nice map but a little difficult to rank cause not enough creavity, try to ask a exprienced mapper make a insane GD for you?

[hard]
first try to use same system's sliders to make you mapping stable (if you want)
02:43:829 too long stream is not recommended in hard

[normal]
00:25:805 fix slider shape
00:27:507 ↑
01:04:031- 01:17:095 always in the left part of screen, make some changes?

[easy]
nothing really need to say :)
Topic Starter
luxoDeh

Asgard wrote:

00:48:547 - 01:04:031 / i think drum sound doesn't fit of this part. use soft

Hard -
00:02:096 (1,2,3,4,5,1,2,3,4) - this is really simple and boaring. this part can't use 1/4 time so keep this time
but you must change pattern like this - http://puu.sh/2Gb5c.jpg
00:05:966 (1,2,3,4,1) - ^

actually i can't tell you of minor error because there are many minor error..
so i'll show to you for example 30 second - http://puu.sh/2Gbsw.osu

Normal -
00:24:354 (5,6,1) - makes curve - http://puu.sh/2Gbub.jpg
00:31:612 (1,2,3) - how about this pattern? - http://puu.sh/2GbvH.jpg
01:16:128 (2) - twits is ugly. if you can't make more prety, please use round slider - http://puu.sh/2GbAq.jpg <- look, is it simple and looks good isn't it?
01:23:386 (1,2) - why suddenly decrease range use 0.80 and linear slider is not good because pattern is not good, so use round slider
02:12:741 (3) - strange

actually Normal is strange too
i'll say to you about modding
simple is best!
if you can't use linear slider, please use round slider.

angelfix wrote:

[general]
nice map but a little difficult to rank cause not enough creavity, try to ask a exprienced mapper make a insane GD for you?

[hard]
first try to use same system's sliders to make you mapping stable (if you want)
02:43:829 too long stream is not recommended in hard

[normal]
00:25:805 fix slider shape
00:27:507 ↑
01:04:031- 01:17:095 always in the left part of screen, make some changes?

[easy]
nothing really need to say :)
well thanks for mod to all! I fixed all in normal both and totally remapped hard diff!! now it should be better :) I used also your 30 second, asgard, if it's ok, I liked your pattern :) I'll add a special thank to you :3
AiriiUsamune
Black board!!! :)
watashino_old
M4M plz :)

General
Almost whole song has same Volume. Will you consider to change it??? Suggest kiai time can have a higher volume and other part can have lower.
Hard
00:09:354 (10,11) - I don't know why this two thing do not put in new combo because you put nc at a downbeat. Will you consider to add nc here?

00:17:095 (8) - I don't know why it was put here. put it to X:192 Y:208 will be more better.

00:27:015 (7,1) - is this more better?

00:17:095 (8) - I think here can add a note

00:55:200 (3) - suggest this slider end at 00:55:684 - or 00:55:563 - and add a note at 00:55:805 -

00:59:071 (3) - this new combo always following vocal and this slider you sudden change to follow piano. I think this may confuse people

01:45:523 (3) - I think this can change to some notes added at 01:45:523 - and 01:45:765 - .and 01:46:007 - can add a slider
Normal
00:05:966 (1) - I think too much reverse in normal map may confuse newbie. Just a suggestion

00:14:918 (3) - plz keep the space be consistent. I think this is very important

00:15:402 - here can add a note??

01:43:225 (2) - if you want to follow the vocal, this slider should be end at 01:43:587 -

01:48:789 (5) - I think this should be remap because this slider has a little bit waste here.

01:54:596 (2) - this slider should start at 01:54:716 - because 01:56:289 (5) - end at 01:56:652 - .or you change 01:56:289 (5) -

01:57:015 (6,1,2) - can add more things between this three note, or 01:57:015 (6) - can change to a slider and add a time line here to decrease BPM to make SV decrease. Just a suggestion.
Easy
I find that you use same slider velocity at easy and normal map. It is okay but suggest to decrease sv at easy map.

00:11:773 (3) - add nc because you add nc at all downbeat.

00:23:386 (4) - ^ and i think too much reverse

01:27:741 (2) - move this to X:316 Y:308 will be more better

01:30:160 (3) - what about this??

01:42:741 (1) - I think this should end at 01:43:708 -

01:48:547 (4) - try this:)
Hope my mod is useful for you :) hope this map can be rank~~
Topic Starter
luxoDeh

watashino wrote:

M4M plz :)

General
Almost whole song has same Volume. Will you consider to change it??? Suggest kiai time can have a higher volume and other part can have lower.
Hard
00:09:354 (10,11) - I don't know why this two thing do not put in new combo because you put nc at a downbeat. Will you consider to add nc here? ok

00:17:095 (8) - I don't know why it was put here. put it to X:192 Y:208 will be more better. yeah that's right

00:27:015 (7,1) - is this more better? yes, fixed

00:17:095 (8) - I think here can add a note

00:55:200 (3) - suggest this slider end at 00:55:684 - or 00:55:563 - and add a note at 00:55:805 - yeah, it's good

00:59:071 (3) - this new combo always following vocal and this slider you sudden change to follow piano. I think this may confuse people fixed

01:45:523 (3) - I think this can change to some notes added at 01:45:523 - and 01:45:765 - .and 01:46:007 - can add a slider tryed something here
Normal
00:05:966 (1) - I think too much reverse in normal map may confuse newbie. Just a suggestion prefere leave it as it is

00:14:918 (3) - plz keep the space be consistent. I think this is very important that's right

00:15:402 - here can add a note?? better not I feel a bit cunfused at this point, better leave it as it is

01:43:225 (2) - if you want to follow the vocal, this slider should be end at 01:43:587 - ok, eaven if people feel often strange when sliders start or end at blue line... but let's see what others say

01:48:789 (5) - I think this should be remap because this slider has a little bit waste here. tryed something

01:54:596 (2) - this slider should start at 01:54:716 - because 01:56:289 (5) - end at 01:56:652 - .or you change 01:56:289 (5) - same as before but fixed

01:57:015 (6,1,2) - can add more things between this three note, or 01:57:015 (6) - can change to a slider and add a time line here to decrease BPM to make SV decrease. Just a suggestion. hm... not a bad suggestion but I prefere leave it as it is for now
Easy
I find that you use same slider velocity at easy and normal map. It is okay but suggest to decrease sv at easy map. better not

00:11:773 (3) - add nc because you add nc at all downbeat. ok

00:23:386 (4) - ^ and i think too much reverse yes but I think it is good anyway

01:27:741 (2) - move this to X:316 Y:308 will be more better ok

01:30:160 (3) - what about this?? fixed

01:42:741 (1) - I think this should end at 01:43:708 - I fixed all this part

01:48:547 (4) - try this:) ok
Hope my mod is useful for you :) hope this map can be rank~~ I hope that too :D
thanks for mod! I'll mod your map as soon as possible :)
aDiclonius
Hey, so here i try to go for the Mod for Mod request from your queue :)

[Easy]
  1. first i feel like the hitsounds are sometimes to loud in the slower parts of the song, so for example 02:36:934 (1)
  2. also it mind sound stupid in a rythem game, but for me (even if its an easy mode) you use sometimes the same pattern to often like right at the start or at 01:19:999 (1) . Its just my oppinion, but playing a nearly a whole kiai part (one) with one pattern looks kinda boring to be honest.
  3. 01:32:095 (5) i dont feel like this short sliders do well in an easy mode and also the singing voice goes on (atleast for me on 25% speed), the same goes with 02:58:950 (2) ( if you hear at 25% speed, is the slider on beat?
  4. all of this looks probably a bit like picking for minimalism mistakes, but yeah, the beatmap is indeed pretty perfect from my point :)
[Normal]

  • the mode in generel looks prettty good there are only some personal things that im not 100% ok with -
  1. like all the overlapping objects, yeah its good, but really just so near spacing on the whole mode
  2. I feel like its maybe to easy for an normal mode, when you compare it to your easy mode, is there that much difference?
    so i would feel much better by choosing maybe a bit harder rate on OD or/and AR
[Hard]

  • from my point of view the map is perfect in the type of map is created
  1. but the spacing is like really so near again
  2. i really like the jumps and streams in the map, but they feel often akward, because of your near spacing in generell and i dont really get the points where they are placed. Like in 02:42:741 (1) , yeah you can ofc stream everywhere, but streaming in the slow and quiet parts of the map feels a bit silly, when you kiai mode has none.
btw. awesome hitsounds in all the difficulties :)

For my self i only can say im new to mapping and modding, so it can be that my mod is pretty silly in generel, but i hope it helps to improve the beatmap :)

Greetings ElfenLied0810
Topic Starter
luxoDeh

ElfenLied0810 wrote:

Hey, so here i try to go for the Mod for Mod request from your queue :)

[Easy]
  1. first i feel like the hitsounds are sometimes to loud in the slower parts of the song, so for example 02:36:934 (1) I don't think so, better leave them as it was
  2. also it mind sound stupid in a rythem game, but for me (even if its an easy mode) you use sometimes the same pattern to often like right at the start or at 01:19:999 (1) . Its just my oppinion, but playing a nearly a whole kiai part (one) with one pattern looks kinda boring to be honest. that's true! I didn't noticed it O.o changed
  3. 01:32:095 (5) i dont feel like this short sliders do well in an easy mode and also the singing voice goes on (atleast for me on 25% speed), the same goes with 02:58:950 (2) ( if you hear at 25% speed, is the slider on beat? hm... ok I fixed this
  4. all of this looks probably a bit like picking for minimalism mistakes, but yeah, the beatmap is indeed pretty perfect from my point :)


[Normal]

  • the mode in generel looks prettty good there are only some personal things that im not 100% ok with -
  1. like all the overlapping objects, yeah its good, but really just so near spacing on the whole mode well in reality I'm not really sure of this diffs, but the truth is that I made this diff some times ago, instead of hard diff that I remapped recently, and I don't think nowadays I would have mapped this normal diff in that way and when I did it first I didn't eaven know about spacing. anyway I prefere ti not change ti for now because I feel like remap all the diff... I'll see what other people say
  2. I feel like its maybe to easy for an normal mode, when you compare it to your easy mode, is there that much difference?
    so i would feel much better by choosing maybe a bit harder rate on OD or/and AR
changed a bit OD and AR

[Hard]

  • from my point of view the map is perfect in the type of map is created
  1. but the spacing is like really so near again answered up, anyway I think it is ok in this diff
  2. i really like the jumps and streams in the map, but they feel often akward, because of your near spacing in generell and i dont really get the points where they are placed. Like in 02:42:741 (1) , yeah you can ofc stream everywhere, but streaming in the slow and quiet parts of the map feels a bit silly, when you kiai mode has none.
hm... not really sure but for now I won't thange this fact

btw. awesome hitsounds in all the difficulties :) thanks XD

For my self i only can say im new to mapping and modding, so it can be that my mod is pretty silly in generel, but i hope it helps to improve the beatmap :)

Greetings ElfenLied0810
hey, thanks for mod!! it looks more like a testplay but the suggestions are good anyway :) I'll mod your map as soon as possible ;)
Smoothie
Heyaho~

From my modding queue

[Hard]
00:03:789 (5) - This isn't stacked properly with 00:04:032 (6)
00:28:950 (2,3) - Stack these on 00:29:192 (4)'s start. It plays better like this imo.
00:29:676 (5,6,7,8) - Mh... that doesn't play so well. How about something like this? http://puu.sh/3eOPF.jpg | http://puu.sh/3eOQL.jpg
00:53:870 (3) - This isn't stacked properly with 00:52:902 (2)
01:01:854 (4) - I recommend you to add a note here. If you did that remove the silencing timing point :c
01:33:789 (3,4) - How about this? It makes that part a bit more epic and fun to play http://puu.sh/3ePdl.jpg
02:20:483 (1) - Extend the spinner to 02:27:257 and add a finish
02:39:475 (2) - Move this slider to 02:39:354 and extend it to the red line. Flows better~
02:50:604 (1) - A finish fits better than a clap imo.

[Normal]
00:27:257 (4) - remove the two repeaters and add a second slider at 00:28:225 instead. Plays better~
01:01:612 - Same as i mentioned on hard. Remove the silencing timing point.
01:25:321 (4) - Same as i mentioned above. Remove the two repeaters and add a second slider instead.
01:31:854 (3) - Move to the next white line. It plays really odd the way it is now.
01:44:192 (4) - Same as i mentioned above
02:02:337 (2) - Move to x:108 y:164
02:02:096 (1,2,3,4) - These play weird :c Can you think of something else?
02:20:483 (1) - Same as i mentioned on Hard
02:50:483 (1) - Remove Clap and add a finish instead~
03:00:160 (4) - As i said, remove the two repeaters and add a second slider instead.
03:06:692 (3) - Move to the white line so it's better playable.
03:07:902 (1) - Remove this slider and add a note at 03:07:902 instead.

[Easy]
00:31:128 (1) - Add a finish at the slider end?
01:01:612 - Same like on the other diffs, remove the silencing timing point :c
02:20:483 (1) - Same like i mentioned on Hard and Normal :3
02:50:483 (1) - Remove the calp and ad a finish instead. It fits better imo.

That's all!
Good luck :3
Topic Starter
luxoDeh

Smoothie wrote:

Heyaho~

From my modding queue

[Hard]
00:03:789 (5) - This isn't stacked properly with 00:04:032 (6)
00:28:950 (2,3) - Stack these on 00:29:192 (4)'s start. It plays better like this imo.
00:29:676 (5,6,7,8) - Mh... that doesn't play so well. How about something like this? http://puu.sh/3eOPF.jpg | http://puu.sh/3eOQL.jpg
00:53:870 (3) - This isn't stacked properly with 00:52:902 (2)
01:01:854 (4) - I recommend you to add a note here. If you did that remove the silencing timing point :c
01:33:789 (3,4) - How about this? It makes that part a bit more epic and fun to play http://puu.sh/3ePdl.jpg
02:20:483 (1) - Extend the spinner to 02:27:257 and add a finish
02:39:475 (2) - Move this slider to 02:39:354 and extend it to the red line. Flows better~
02:50:604 (1) - A finish fits better than a clap imo.

[Normal]
00:27:257 (4) - remove the two repeaters and add a second slider at 00:28:225 instead. Plays better~
01:01:612 - Same as i mentioned on hard. Remove the silencing timing point.
01:25:321 (4) - Same as i mentioned above. Remove the two repeaters and add a second slider instead.
01:31:854 (3) - Move to the next white line. It plays really odd the way it is now.
01:44:192 (4) - Same as i mentioned above
02:02:337 (2) - Move to x:108 y:164
02:02:096 (1,2,3,4) - These play weird :c Can you think of something else?
02:20:483 (1) - Same as i mentioned on Hard
02:50:483 (1) - Remove Clap and add a finish instead~
03:00:160 (4) - As i said, remove the two repeaters and add a second slider instead.
03:06:692 (3) - Move to the white line so it's better playable.
03:07:902 (1) - Remove this slider and add a note at 03:07:902 instead.

[Easy]
00:31:128 (1) - Add a finish at the slider end?
01:01:612 - Same like on the other diffs, remove the silencing timing point :c
02:20:483 (1) - Same like i mentioned on Hard and Normal :3
02:50:483 (1) - Remove the calp and ad a finish instead. It fits better imo.

That's all!
Good luck :3
thanks for mod, applied some changes oneasy and hard, then when I saw all the things I should be changing on normal diff I finally decided to remap it u.u
Flower
Hi~

[General]
I think this map is quite near perfect and can't find any problem as far as I know. Don't you find a BAT?
About skinning. Please make the spinner approach circle edge more clear. Use a solid edge of different colour around the original circle may not be a bad idea.

Missing skin files:
SPOILER
spinner-clear.png
spinner-spin.png
spinner-osu.png

From start to 00:25:321 - , and from 03:25:321 - to the end: I suggest you reduce volume on every 2 white ticks. i.e. Long white tick: 60%, 2nd white tick: 50%, 3rd white tick: 60%, 4th white tick: 50%, long white tick: 60%, etc. This will make your map sound less plain, or it would just be like "pa-pa-pa".

[Hard]
00:17:579 (1) - finish
00:32:096 (4) - 1 less repeat?
01:03:305 (4) - too far spacing that is often misread imo. put closer?
01:46:007 (5) - extend by 1/4? I think it sounds better
01:48:063 (1,2,3,4,5) - fix the shape with ctrl+shift+d
01:52:418 (1,2,3) - ^
02:07:902 (1) - not perfectly stacked with 02:06:813 (3) -
02:18:305 (4,5) - blanket better
02:49:031 (2,3) - ^

[Normal]
02:12:741 (2,1) - Spacing inconsistency

[Easy]
00:54:354 (2) - move to x:256,y:260. remember to adjust the notes after it.
01:02:095 (3,1) - stack together. remember to adjust 01:05:966 (1) - also
02:48:547 (1,2,3) - make them more symmetrical

Good luck~
Topic Starter
luxoDeh

Flower wrote:

Hi~

[General]
I think this map is quite near perfect and can't find any problem as far as I know. Don't you find a BAT? no ç__ç it's hard to find one :(
About skinning. Please make the spinner approach circle edge more clear. Use a solid edge of different colour around the original circle may not be a bad idea. D: I have to fix these things, I'll do it soon :)

Missing skin files:
SPOILER
spinner-clear.png
spinner-spin.png
spinner-osu.png

From start to 00:25:321 - , and from 03:25:321 - to the end: I suggest you reduce volume on every 2 white ticks. i.e. Long white tick: 60%, 2nd white tick: 50%, 3rd white tick: 60%, 4th white tick: 50%, long white tick: 60%, etc. This will make your map sound less plain, or it would just be like "pa-pa-pa".

[Hard]
00:17:579 (1) - finish ok
00:32:096 (4) - 1 less repeat? fixed
01:03:305 (4) - too far spacing that is often misread imo. put closer? yeah, that's right, fixed
01:46:007 (5) - extend by 1/4? I think it sounds better hm... no, for me it's better as it is and I don't want to ruin the pattern
01:48:063 (1,2,3,4,5) - fix the shape with ctrl+shift+d ok
01:52:418 (1,2,3) - ^ I found hard to make this, but tryed anyway something myself
02:07:902 (1) - not perfectly stacked with 02:06:813 (3) - ok
02:18:305 (4,5) - blanket better yay
02:49:031 (2,3) - ^ ^

[Normal]
02:12:741 (2,1) - Spacing inconsistency fixed

[Easy]
00:54:354 (2) - move to x:256,y:260. remember to adjust the notes after it. ok, moved
01:02:095 (3,1) - stack together. remember to adjust 01:05:966 (1) - also ok, tryed something
02:48:547 (1,2,3) - make them more symmetrical ok

Good luck~
thanks for mod! :3
sheela
Hi! From my queue~

[Easy]

00:02:096 (1,2,3,1,2,3) -Make the as 03:25:321 (1,2,3,1,2,3)

02:19:999 (4) - Try to not stack in easy

[Normal]

00:04:999 (4) - Same as 00:04:031 (3)?

00:49:031 (2) - Put it in the axe

01:01:128 (2) - Not the same as 01:00:160 (1) or the opposite way

Good Luck and star!
Topic Starter
luxoDeh

sheela901 wrote:

Hi! From my queue~

[Easy]

00:02:096 (1,2,3,1,2,3) -Make the as 03:25:321 (1,2,3,1,2,3)

02:19:999 (4) - Try to not stack in easy

[Normal]

00:04:999 (4) - Same as 00:04:031 (3)?

00:49:031 (2) - Put it in the axe

01:01:128 (2) - Not the same as 01:00:160 (1) or the opposite way

Good Luck and star!
thank you!! also for the star :D all fixed.
Aurele
"not a single BAT post yet"

liiiiiiiiiies.
Topic Starter
luxoDeh

Gabe wrote:

"not a single BAT post yet"

liiiiiiiiiies.
oh, Hi! gabe! XD that's true, this map has not a BAT mod yet XD BUT now you're the first to post XDD (... :))
Sun Rainbow
Mod Request from Queue

[Easy]
00:28:225 (2) - Slider End clap
00:52:418 (1) - End on 00:53:870 -
01:24:354 (3) - Why Whistle? Delete
01:32:095 (5) - ^
02:18:547 (2) - ^

[Normal]
00:21:450 (1,2) -
?
http://osu.ppy.sh/ss/869120
01:24:112 (2) - ^
01:31:128 (1) - ^

Only have this sorry......//.\\
Topic Starter
luxoDeh

Sun Rainbow wrote:

Mod Request from Queue

[Easy]
00:28:225 (2) - Slider End clap fixed
00:52:418 (1) - End on 00:53:870 - not a bad idea but I prefere leave it as it is
01:24:354 (3) - Why Whistle? Delete here's whistle because the voice is higher and I wanted to do something with this, nobody sayd nothing about this since now, so I don't think I'll change it
01:32:095 (5) - ^
02:18:547 (2) - ^

[Normal]
00:21:450 (1,2) - also here not a bad idea but I prefere leave it as it is, if someone other tell me about this I'll consider changing it
?
http://osu.ppy.sh/ss/869120
01:24:112 (2) - ^
01:31:128 (1) - ^

Only have this sorry......//.\\
thank you for modding :)
MMzz
[Hard]
00:09:354 (1) - Remove this new combo, and start it on 00:09:595 (2) - .
00:19:515 (1) - The beat placement here gets really weird and doesn't follow the rhythm that well. Delete 00:20:241 (2,3,4) - and make 1 a repeat slider like you did here: 00:23:386 (6) - , 00:27:257 (1) - . Some design choice that looks nice with this: https://osu.ppy.sh/ss/871964 Notice that it keeps your jump pattern's flow going while maintaining the consistency of that repeat slider pattern.
00:27:257 (1) - Remove this new combo and start it on 00:28:950 (2) -
00:56:289 (1,2,3) - This isn't following the rhythm of the song. Use this placement instead https://osu.ppy.sh/ss/871965, you can design it differently though.
01:00:160 (1,2) - ^ Use the same type of placement because the rhythm is the same.
01:14:797 (4) - Change the curve on this slider so it flows into 01:15:402 (5) - better and is easier to understand: http://osu.ppy.sh/ss/871972
01:53:507 (8) - This has some misleading spacing compared to 5 6 and 7, it will cause some confusion in rhythm. Just Ctrl-G (reverse) this note and the spacing works out better.

[Normal]
01:01:128 (1) - Remove this combo, there is no need for it because you just started a new combo in the proper place.
01:33:547 (1) - There isn't really a need for this combo, but if you want to keep this combo you should start it 01:33:063 (3) - instead.
01:42:741 (1) - The rhythm between this note and the next is really confusing, especially for new players. Position this slider differently and add a repeat. http://osu.ppy.sh/ss/871984
02:59:676 - add a note here to maintain the rhythm?
Topic Starter
luxoDeh

MMzz wrote:

[Hard]
00:09:354 (1) - Remove this new combo, and start it on 00:09:595 (2) - .
00:19:515 (1) - The beat placement here gets really weird and doesn't follow the rhythm that well. Delete 00:20:241 (2,3,4) - and make 1 a repeat slider like you did here: 00:23:386 (6) - , 00:27:257 (1) - . Some design choice that looks nice with this: https://osu.ppy.sh/ss/871964 Notice that it keeps your jump pattern's flow going while maintaining the consistency of that repeat slider pattern.
00:27:257 (1) - Remove this new combo and start it on 00:28:950 (2) -
00:56:289 (1,2,3) - This isn't following the rhythm of the song. Use this placement instead https://osu.ppy.sh/ss/871965, you can design it differently though.
01:00:160 (1,2) - ^ Use the same type of placement because the rhythm is the same.
01:14:797 (4) - Change the curve on this slider so it flows into 01:15:402 (5) - better and is easier to understand: http://osu.ppy.sh/ss/871972
01:53:507 (8) - This has some misleading spacing compared to 5 6 and 7, it will cause some confusion in rhythm. Just Ctrl-G (reverse) this note and the spacing works out better.

[Normal]
01:01:128 (1) - Remove this combo, there is no need for it because you just started a new combo in the proper place.
01:33:547 (1) - There isn't really a need for this combo, but if you want to keep this combo you should start it 01:33:063 (3) - instead.
01:42:741 (1) - The rhythm between this note and the next is really confusing, especially for new players. Position this slider differently and add a repeat. http://osu.ppy.sh/ss/871984
02:59:676 - add a note here to maintain the rhythm?
all fixed, good suggestions! thank you for mod!! :D
Leader
Hey :3

[Hard]
  1. 00:05:725 - Qui una nota ci starebbe secondo me, si sente troppo il vuoto e c'è un suono netto :\
  2. 00:08:386 (7) - Stackalo sull'8
  3. 00:29:676 (4) - Se lo fai simmetrico sulla griglia esce benissimo
  4. 01:29:192 (1,2) - Falli uguali uguali
  5. 01:34:273 (4) - Spostalo verso destra in modo che http://puu.sh/3HvXY.jpg o qualcosa di simile
  6. 01:45:160 (2,3) - Ricontrolla lo spacing, confonde
  7. 03:39:233 (3) - Mettilo in linea con il 2 e il 4
    Come diff è fatta molto bene, ci sono diverse imperfezioni estetiche che potresti sistemare così la mappa uscirà ancora più bella :3
[Normal]
  1. 00:05:966 (1,2) - Un grid giù?
  2. 00:09:837 (1) - Inclinarlo di più verso sinistra secondo me
  3. 00:50:241 (4) - 472|108?
  4. 01:33:063 (1) - Io toglierei la nc
    Bella anche questa :D
[Easy]

  • Nulla da dire, ottima
Buona fortuna per il rank!
Topic Starter
luxoDeh

Leader wrote:

Hey :3

[Hard]
  1. 00:05:725 - Qui una nota ci starebbe secondo me, si sente troppo il vuoto e c'è un suono netto :\ si, ci starebbe, ma preferisco tenere questo spazio, secondo me suona bene :)
  2. 00:08:386 (7) - Stackalo sull'8 si, fatto!
  3. 00:29:676 (4) - Se lo fai simmetrico sulla griglia esce benissimo forse intendevi il 3, non il 4 xkè non saprei come muoverlo questo XD
  4. 01:29:192 (1,2) - Falli uguali uguali hm... preferisco di no xkè così il secondo segue meglio la curva del primo slider
  5. 01:34:273 (4) - Spostalo verso destra in modo che http://puu.sh/3HvXY.jpg o qualcosa di simile hm, preferirei non spostarlo troppo, l'ho fatto solo di 1 o 2 grid xkè così viene più simmetrico secondo me
  6. 01:45:160 (2,3) - Ricontrolla lo spacing, confonde provato a cambiarlo, anche se non riesco a farci una pattern decente lasciando lo spacing giusto :/
  7. 03:39:233 (3) - Mettilo in linea con il 2 e il 4 ok, non male
    Come diff è fatta molto bene, ci sono diverse imperfezioni estetiche che potresti sistemare così la mappa uscirà ancora più bella :3 provato a cambiare qualche piccolo dettaglio ^.^
[Normal]
  1. 00:05:966 (1,2) - Un grid giù? ok XD
  2. 00:09:837 (1) - Inclinarlo di più verso sinistra secondo me no, è perfettamente allineato con quello prima così
  3. 00:50:241 (4) - 472|108? ok
  4. 01:33:063 (1) - Io toglierei la nc ook, la tolgo, mi ha stufato questa, sono già 2/3 volte che me lo dicono XD
    Bella anche questa :D :3
[Easy]

  • Nulla da dire, ottima :3 :3
Buona fortuna per il rank! grazie!, il difficile è trovare qualche BAT più che altro ç__ç
grazie tante x il mod! :D
Chronotakular
Hello! I'm new to modding, but regardless, I decided to add my opinion and see what you'd think about them.

[Easy]
The only thing with this chart that I feel is incorrect, is that there are a bit too many spinners for an easy difficulty. Considering taking some of the shorter spinners, (like at 01:17:579) out and inserting a break, or just normal notes over it.

[Normal]
01:34:031 (1) - This spinner might come and go a little too quick for the normal difficulty.
03:01:612 (4,5,) - This stack and change of beat is a little strange compared to the normal beat. You've done this multiple times, and it didn't seem to throw me off, but maybe because this one is stacked, I keep missing? Perhaps consider un-stacking them?
03:34:031 (3,4,5) - Is there a reason this is 3 circles, and not a slider like the notes before and after it? It's not that big a deal, it just seems off and unintentional.

[Hard]
00:10:200 (2) - This slider doesn't feel right. It seems too fast from what the current beat was, and since the pacing of the song doesn't change, it's unexpected. Consider making this a circle instead.
00:32:095 (4) - I'm assuming this slider is supposed to match up with the drum roll, and it happens a bit before it. My issue here is, the times this slider repeats is misleading, and feels wrong. Try something like this, for me, it feels a lot better, and is easier to hit.
01:02:095 (1) - This spacing of this note to the note before it should be fixed. The spacing implies the slider occurs before it actually does. (After playing this 2-3 more times, it doesn't feel as bad as I initially thought, so just consider it at this point.)
02:37:660 (3) - Consider separating this and making it two sliders, instead of just one.
03:33:305 (2,3,4,5) - Just a suggestion, not really an error, but I would make everything consistent at this point in the song, (3 circles, small gap, then a shorter slider) as opposed to the 3 circles, no gap, and a longer slider.

I'm surprised at how much I didn't have to mod here. I normally find a lot more "errors" than this, but these maps are very well done. I hope this helped in someway. Good luck!
Topic Starter
luxoDeh

Chronotakular wrote:

Hello! I'm new to modding, but regardless, I decided to add my opinion and see what you'd think about them.

[Easy]
The only thing with this chart that I feel is incorrect, is that there are a bit too many spinners for an easy difficulty. Considering taking some of the shorter spinners, (like at 01:17:579) out and inserting a break, or just normal notes over it. I don't think this is so chort for a normal diff... it's fine

[Normal]
01:34:031 (1) - This spinner might come and go a little too quick for the normal difficulty. this time you're right, I changed this
03:01:612 (4,5,) - This stack and change of beat is a little strange compared to the normal beat. You've done this multiple times, and it didn't seem to throw me off, but maybe because this one is stacked, I keep missing? Perhaps consider un-stacking them? hm... I don't think it's so difficoult but if someone other notice this I'll change it
03:34:031 (3,4,5) - Is there a reason this is 3 circles, and not a slider like the notes before and after it? It's not that big a deal, it just seems off and unintentional. well the reason was because I thought that it was better to change something instead of making always the same reverse slider, that's all, no change

[Hard]
00:10:200 (2) - This slider doesn't feel right. It seems too fast from what the current beat was, and since the pacing of the song doesn't change, it's unexpected. Consider making this a circle instead. hm... I tryed somethging but I still think it's better leave it as it is, I feel to strange with another rithm XD
00:32:095 (4) - I'm assuming this slider is supposed to match up with the drum roll, and it happens a bit before it. My issue here is, the times this slider repeats is misleading, and feels wrong. Try something like this, for me, it feels a lot better, and is easier to hit. well I tryed just to move the reverse a bit after to get the right hit... let's see also what others say...
01:02:095 (1) - This spacing of this note to the note before it should be fixed. The spacing implies the slider occurs before it actually does. (After playing this 2-3 more times, it doesn't feel as bad as I initially thought, so just consider it at this point.) I tryed to change the spacing but I would like to leave it as it is, I found some problems with the pattern and I prefere to keep this
02:37:660 (3) - Consider separating this and making it two sliders, instead of just one. this could have been a solution but I prefere to keep it as it is
03:33:305 (2,3,4,5) - Just a suggestion, not really an error, but I would make everything consistent at this point in the song, (3 circles, small gap, then a shorter slider) as opposed to the 3 circles, no gap, and a longer slider. I tryed also this but I realized that it was ok in my way because the slider start when the sound begin and in my opinion is consistent also as it is... but if someone other notice this I'll change it

I'm surprised at how much I didn't have to mod here. I normally find a lot more "errors" than this, but these maps are very well done. I hope this helped in someway. Good luck!
thank you for mod! the suggestions are good but I prefere to keep some parts as they are :) anyway thank you very much! :3
Sun Rainbow
Why Don't Rank ? QAQ
Topic Starter
luxoDeh

Sun Rainbow wrote:

Why Don't Rank ? QAQ
Because I can't find a BAT who can do this :( Thank you for star!!! :)
NavyYa
Hi~ M4M

[Easy]

00:52:418 (1) - I think the slider ends at 00:53:870 ?

01:11:289 (2) - delete and 01:09:837 (1) - reverse

02:40:321 - add note
02:44:192 - ^

02:48:547 (1,2) - how about slider ? :)


[Normal]

01:05:483 (4,5) - 1/4 slider?

01:44:676 (5) - lengthen 01:45:644 ?

02:01:854 (1) - not match with vocal

[Hard]
It Looks Good :3 just one thing

02:03:789 (1) - slider starts at 02:04:031

nano~~Good song!
rank plz :)
NavyYa
Star~~~
Topic Starter
luxoDeh

[Navy] wrote:

Hi~ M4M

[Easy]

00:52:418 (1) - I think the slider ends at 00:53:870 ? no, I prefere as it is

01:11:289 (2) - delete and 01:09:837 (1) - reverse better no because in this way there is no consistence, since the previous pattern and rythm was the same

02:40:321 - add note this could have been ok, but I still prefere to keep it as it is
02:44:192 - ^

02:48:547 (1,2) - how about slider ? :) yeah it could have been good but I prefere see if someone other sugest it


[Normal]

01:05:483 (4,5) - 1/4 slider? no, there is a pattern here, the 3 notes are in the same way as the previous 3

01:44:676 (5) - lengthen 01:45:644 ? yeah, here you're right, I tryed something but at the end I found better don't change because all the patterns were ruined...

02:01:854 (1) - not match with vocal it was intentional because there were some claps I wanted to make hear

[Hard]
It Looks Good :3 just one thing

02:03:789 (1) - slider starts at 02:04:031 that's right! changed!

nano~~Good song!
rank plz :) ^.^
thank you for mod! and for star :3 I'll mod your map as soon as possible!
UnitedWeSin
Hey^^
Here's a mod as requested.

[General]

  1. I suggest that you add a silenced slider-slide since it's really loud right now and obstructing the music IMO, especially in the easier diffs. Here is one if you'd like to use it:
    soft-sliderslide
    normal-sliderslide
    Try adding both of these to the folder and see if you like it.
  2. Consider adding more finishes on important downbeats where you hear finishes in the music. For example, halfway through each kiai after the stream is a great place for a finish in each diff.
    01:27:257
    02:13:708
    03:02:095
    Also the first hit after each break is a great time for a finish.
[Hard]

  1. Try using AR-8 since this is your hardest diff and I think it makes your jump patterns and various 1/4 slider combinations much easier to read.
  2. 00:02:096 (1) - Move it down to be in pattern with 2-3?
  3. 00:03:305 - Remove green line? The normal sample set tick seems to fit better with the music.
  4. 00:10:079 - Try to add a note here since the sound you are following with 00:10:200 (2) is also playing at 00:10:079. It will be like 00:13:950 (2,3) and will be nicer to read. Fix spacing if you decide to do so.
  5. 00:14:918 (5,6,7,1) - Placement seems a bit sloppy here. Try to make a nicer blanket, or you could try placing the circles around the slider 4 like this:
    Image

    It might play nicer to have the 5 above the slider 4 which is more in its line of flow.
  6. 00:15:402 (1) - Unsnapped slider here. You will have to delete the slider and make a new one to fix it.
  7. 00:17:337 - How about moving the 00:17:579 (1,2) to the left 1/2 to follow vocals and then change the rhythm on the 3 to continue. I find it nicer because you are following vocals later in the combo with 00:18:789 (4,5,6). Try it:
    Image

    Added circle at 00:18:063 and moved the 3 1/4 forward and added a circle at 00:18:305. Also extended 3 by 1/4.
  8. 00:32:216 (4) - I'd like to see this slider start at 00:32:337. That's where the drum roll starts in the music. Try this rhythm instead:
  9. 01:19:515 (1) - Missing finish on head.
  10. 02:01:491 (4) - I'm not really sure what this slider is following in the music. I think you can make a nicer rhythm if you remove the repeats and then add a circle at 02:01:854. This switches the player's mindset from 1/4 to 1/2 more smoothly and follows the drum line more closely.
  11. 02:18:305 (4,5) - Try stacking the 4 on the head of the 5 instead. The 1/4 jump is a bit much imo.
  12. 02:20:483 (1) - I think the spinner is a bit long. It seems nicer to me to move the spinner to 02:21:450. That's when the music starts to change its idea. I realize right now you're starting it when the vocals start holding, but the vocals also change at 02:21:450. That's when he starts holding a single tone. So I suggest move the spinner there, shorten it to 02:27:257 and add a slider at 02:20:483 like this:
  13. 02:54:354 (1) - Missing finish on the head.
  14. 02:50:483 (1) - Remove clap from end and make the end more quiet is better IMO since the music cuts out there.
  15. 03:09:354 (5,6,7,8,9) - Try flip it over and ctrl+g. It will play more naturally after the jump pattern from 1-4. You could also try to place it within a blanket pattern with 03:08:386 (3,4). Try it:
[Normal]

  1. Not too sure about AR-6, it seems a little fast. Try 5 and see if you like it.
  2. 00:52:902 (2,4) - I'd like you to try and remove the overlap by rotating the 4 to be pointing more leftwards. This overlapping seems unintentional and more like a placement flaw.
  3. 01:00:160 (1,2) - How about this pattern instead?
  4. 01:05:241 (3) - This stream of 1/2 will be a bit difficult for Normal players IMO. Delete the 3 here is better to me. It fits also because the vocals increase in volume and start a new word on 01:05:483. If you do so, you could try smoothing the flow out in the 4,5,6 to fit the flow from the 2 better.
  5. 01:19:515 (1) - Missing finish on the head I suppose.
  6. 01:44:676 (5) - I suggest for you to simplify this rhythm here since the repeat of the 5 is hitting in 1/4 and is not following the vocals, so it may confuse the player. Try extending the 5 and then just have a circle at 01:46:128.
  7. 02:01:854 (1) - This is confusing because you stop following vocals. It would be nicer if this slider were at 02:02:095 and was shortened by 1/2 to follow the vocals just like you have been. Try like this:
  8. 02:20:483 (1) - Same suggestions as hard, I feel that it's much nicer to start the spinner at 02:21:450 on the downbeat when the vocals begin to hold a single tone.
  9. 02:50:483 (1) - Same as Hard, try removing the clap and making the end more quiet.
  10. 03:25:321 (1) - Finish missing?
  11. 03:39:354 (2) - Try to give it a more interesting shape. Placements get a bit too boxy in this section IMO. A wave is nice.
[Easy]

  1. 01:19:999 (1) - Too soon after the spinner for this difficulty level. You can delete this note and then remove the NC on 01:21:450 (1). Or you could experiment with ending the spinner earlier. Try to have at least two beats after the spinner before the next note.
  2. 01:42:741 to 01:52:418 - This section is very confusing because we are hitting on the offbeats. It feels very awkward with the music. Try to redo the rhythm in this section so that the hits are falling on the white ticks instead, it will feel much nicer.
  3. 02:06:450 (1) - Same as 01:19:999 (1). It's too soon after the spinner.
  4. 02:20:483 (1) - Same as other diffs about starting it later.
  5. 02:44:676 (1,2,3) - Since you change the pattern here with the slider 3, I suggest replace the 1-2 with a slider also. It will be nicer to read. Try like so:
  6. 02:50:483 (1) - Same as other diffs. Remove clap and make the end more quiet seems nice.
  7. 03:07:902 (1,2,3,4) - I've watched new players have their minds explode over patterns like this. When you first start, it's really difficult to understand a back and forth pattern. I suggest placing these differently, but it's up to you.
Easy and Normal are mostly fine. The Hard could use some work IMO. You use some awkward 1/4 rhythms that are difficult to understand. AR8 makes it much better though. Try to get some more mods on it.

I think the map shows potential so I'll leave my star here for now. :)
Topic Starter
luxoDeh

UnitedWeSin wrote:

Hey^^
Here's a mod as requested.

[General]

  1. I suggest that you add a silenced slider-slide since it's really loud right now and obstructing the music IMO, especially in the easier diffs. Here is one if you'd like to use it:
    soft-sliderslide
    normal-sliderslide
    Try adding both of these to the folder and see if you like it. yeah! I think this is ok added them
  2. Consider adding more finishes on important downbeats where you hear finishes in the music. For example, halfway through each kiai after the stream is a great place for a finish in each diff.
    01:27:257
    02:13:708
    03:02:095
    Also the first hit after each break is a great time for a finish. yeah added these too
[Hard]

  1. Try using AR-8 since this is your hardest diff and I think it makes your jump patterns and various 1/4 slider combinations much easier to read. ok, fixed
  2. 00:02:096 (1) - Move it down to be in pattern with 2-3? I tryed it but I deel better keeping the first placement, I think it's easyer to read for the beginning because it's not so near to all the other notes
  3. 00:03:305 - Remove green line? The normal sample set tick seems to fit better with the music. ok
  4. 00:10:079 - Try to add a note here since the sound you are following with 00:10:200 (2) is also playing at 00:10:079. It will be like 00:13:950 (2,3) and will be nicer to read. Fix spacing if you decide to do so. what I did here instead was delete the note of the second pattern, I felt it sounded better
  5. 00:14:918 (5,6,7,1) - Placement seems a bit sloppy here. Try to make a nicer blanket, or you could try placing the circles around the slider 4 like this: ok, here I placed them as you sayd
    Image

    It might play nicer to have the 5 above the slider 4 which is more in its line of flow.
  6. 00:15:402 (1) - Unsnapped slider here. You will have to delete the slider and make a new one to fix it. fixed
  7. 00:17:337 - How about moving the 00:17:579 (1,2) to the left 1/2 to follow vocals and then change the rhythm on the 3 to continue. I find it nicer because you are following vocals later in the combo with 00:18:789 (4,5,6). Try it:
    Image

    Added circle at 00:18:063 and moved the 3 1/4 forward and added a circle at 00:18:305. Also extended 3 by 1/4.
    ok, moved it and fixed
  8. 00:32:216 (4) - I'd like to see this slider start at 00:32:337. That's where the drum roll starts in the music. Try this rhythm instead:
    ok, that's not a problem
  9. 01:19:515 (1) - Missing finish on head. yeah XD fixed
  10. 02:01:491 (4) - I'm not really sure what this slider is following in the music. I think you can make a nicer rhythm if you remove the repeats and then add a circle at 02:01:854. This switches the player's mindset from 1/4 to 1/2 more smoothly and follows the drum line more closely.
    well I thought it had sense also before, but I changed it, after some times I realized it was good as you sayd
  11. 02:18:305 (4,5) - Try stacking the 4 on the head of the 5 instead. The 1/4 jump is a bit much imo. ok, here fixed
  12. 02:20:483 (1) - I think the spinner is a bit long. It seems nicer to me to move the spinner to 02:21:450. That's when the music starts to change its idea. I realize right now you're starting it when the vocals start holding, but the vocals also change at 02:21:450. That's when he starts holding a single tone. So I suggest move the spinner there, shorten it to 02:27:257 and add a slider at 02:20:483 like this:
    ok, changed it and I made a little stream for this hard diff... don't know if really so good but I tryed
  13. 02:54:354 (1) - Missing finish on the head. yup
  14. 02:50:483 (1) - Remove clap from end and make the end more quiet is better IMO since the music cuts out there. I tryed to silence it but I left the clap as it was. I think it sounds better in this way
  15. 03:09:354 (5,6,7,8,9) - Try flip it over and ctrl+g. It will play more naturally after the jump pattern from 1-4. You could also try to place it within a blanket pattern with 03:08:386 (3,4). Try it: ok, changed this
[Normal]

  1. Not too sure about AR-6, it seems a little fast. Try 5 and see if you like it. ok, tryed with 5
  2. 00:52:902 (2,4) - I'd like you to try and remove the overlap by rotating the 4 to be pointing more leftwards. This overlapping seems unintentional and more like a placement flaw. yeah, it's better to roteate it
  3. 01:00:160 (1,2) - How about this pattern instead? yeah! XD at the beginning I wanted something like this, now is fixed :3
  4. 01:05:241 (3) - This stream of 1/2 will be a bit difficult for Normal players IMO. Delete the 3 here is better to me. It fits also because the vocals increase in volume and start a new word on 01:05:483. If you do so, you could try smoothing the flow out in the 4,5,6 to fit the flow from the 2 better. hm... I don't really want to change this because there is the pattern with the previous stream... I just silenced a bit the second note
  5. 01:19:515 (1) - Missing finish on the head I suppose. fixed
  6. 01:44:676 (5) - I suggest for you to simplify this rhythm here since the repeat of the 5 is hitting in 1/4 and is not following the vocals, so it may confuse the player. Try extending the 5 and then just have a circle at 01:46:128. ok
  7. 02:01:854 (1) - This is confusing because you stop following vocals. It would be nicer if this slider were at 02:02:095 and was shortened by 1/2 to follow the vocals just like you have been. Try like this: I was not really sure about this, because there are 2 strong claps at this point and I wanted them to be heared... anyway I tryed to change it
  8. 02:20:483 (1) - Same suggestions as hard, I feel that it's much nicer to start the spinner at 02:21:450 on the downbeat when the vocals begin to hold a single tone. fixed
  9. 02:50:483 (1) - Same as Hard, try removing the clap and making the end more quiet. fixed
  10. 03:25:321 (1) - Finish missing? yes
  11. 03:39:354 (2) - Try to give it a more interesting shape. Placements get a bit too boxy in this section IMO. A wave is nice. yeah, t's better
[Easy]

  1. 01:19:999 (1) - Too soon after the spinner for this difficulty level. You can delete this note and then remove the NC on 01:21:450 (1). Or you could experiment with ending the spinner earlier. Try to have at least two beats after the spinner before the next note. hm... ok I tryed something...
  2. 01:42:741 to 01:52:418 - This section is very confusing because we are hitting on the offbeats. It feels very awkward with the music. Try to redo the rhythm in this section so that the hits are falling on the white ticks instead, it will feel much nicer. hm... I don't really want to change here... I made this because on each red line there is the clap... before I made it like this, it was as you sayd and I didn't like it... if it'll be really necessary I'll change it, but for now I prefere leave it as it is
  3. 02:06:450 (1) - Same as 01:19:999 (1). It's too soon after the spinner. fixed
  4. 02:20:483 (1) - Same as other diffs about starting it later. fixed
  5. 02:44:676 (1,2,3) - Since you change the pattern here with the slider 3, I suggest replace the 1-2 with a slider also. It will be nicer to read. Try like so: ok, but I think it was ok also before XD
  6. 02:50:483 (1) - Same as other diffs. Remove clap and make the end more quiet seems nice. same as before
  7. 03:07:902 (1,2,3,4) - I've watched new players have their minds explode over patterns like this. When you first start, it's really difficult to understand a back and forth pattern. I suggest placing these differently, but it's up to you.
yeah, you're right, I also tryed to play it with hidden and double time and had difficoultyes to read them XD

Easy and Normal are mostly fine. The Hard could use some work IMO. You use some awkward 1/4 rhythms that are difficult to understand. AR8 makes it much better though. Try to get some more mods on it. ok

I think the map shows potential so I'll leave my star here for now. :)
thank you for mod! and thank you for star icon also! I'll get more mods! ;)
Hollow Wings
m4m w
Hard
00:27:257 (8) - ctrl+g?
01:01:612 (4) - nc to fit hs?
01:03:305 (4) - nc to fit ds? (just suggestion
02:16:491 (3,4) - maybe bend them?

so much inherited lines... maybe u do lots of work in hs and sounds not bad :3
Normal
00:27:257 (4,5) - maybe blanket? (just suggestion
00:48:547 (1,2) - didn't blanket well
01:48:063 (3,4,5,6,7) - regular pentagon?

lots of parts like 02:14:434 (2,1) - and more, can be blanket better maybe
Easy
same blanket issue like normal diff, example: 01:42:741 (1,2) -, not a serious problem thou
others r fine
since u have so much sp, i can't fine more D: sry
good luck
Topic Starter
luxoDeh

Hollow Wings wrote:

m4m w
Hard
00:27:257 (8) - ctrl+g? changed
01:01:612 (4) - nc to fit hs? no, I don't think there's a need for this
01:03:305 (4) - nc to fit ds? (just suggestion no
02:16:491 (3,4) - maybe bend them? no, I'll levae it as it is

so much inherited lines... maybe u do lots of work in hs and sounds not bad :3 :3
Normal
00:27:257 (4,5) - maybe blanket? (just suggestion no, better not
00:48:547 (1,2) - didn't blanket well ok, fixed
01:48:063 (3,4,5,6,7) - regular pentagon? it seems regular for me

lots of parts like 02:14:434 (2,1) - and more, can be blanket better maybe I reviewed all the diff and tryed to fix the blanckets
Easy
same blanket issue like normal diff, example: 01:42:741 (1,2) -, not a serious problem thou fixed as normal
others r fine
since u have so much sp, i can't fine more D: sry
good luck
thank you for mod! ;)
sheela
Hi again.
M4M.

[Easy]
00:02:580 (2) - Add Clap?
00:04:516 (2) - ^
00:06:934 (3) - Make it curvy?
00:06:450 (2) - Add Clap?
00:08:386 (2) - ^
00:09:837 (1) - At the end of the trail, add clap?
00:11:773 (1) - ^
00:13:708 (1) - ^
00:18:063 (2) - ^
00:18:063 (2) -
00:21:934 (2) - At the head of it, ^?
00:23:386 (1) - At the first repeat, ^?
01:24:354 (3) - Add it just on the head.
01:19:999 - Add a note with a clap here?
02:06:450 - ^?
02:18:547 (2) - Add it just on the head.
02:44:676 (5) - NC?

[Hard]
01:22:660 (6) - Try to do something like in the screenshot below for a flow but it'll overlap 01:23:386 (1) .

Good Luck and star!
Topic Starter
luxoDeh

sheela901 wrote:

Hi again.
M4M.

[Easy]
00:02:580 (2) - Add Clap? no, I don't think I need these claps in this part... I didn't add them on the others diffs and I'll not add them in this one
00:04:516 (2) - ^
00:06:934 (3) - Make it curvy? I prefere to leave it as it is
00:06:450 (2) - Add Clap?
00:08:386 (2) - ^
00:09:837 (1) - At the end of the trail, add clap?
00:11:773 (1) - ^
00:13:708 (1) - ^
00:18:063 (2) - ^
00:18:063 (2) -
00:21:934 (2) - At the head of it, ^?
00:23:386 (1) - At the first repeat, ^?
01:24:354 (3) - Add it just on the head.
01:19:999 - Add a note with a clap here? there was a note before, but I had to delete it because it was too near to the spinner
02:06:450 - ^?
02:18:547 (2) - Add it just on the head.
02:44:676 (5) - NC? yes, this is ok

[Hard]
01:22:660 (6) - Try to do something like in the screenshot below for a flow but it'll overlap 01:23:386 (1) . I prefere leave it as it was and avoit the overlap

Good Luck and star!
thank you for mod and star! :)
Aka
hi from your queue. doing it totally random cause im bored, leave a slot to nanda2009, haha

almost nothing to complain about. the one point is i'd really like to see insane diff here.. ;_;
the difficutly and patterns are readable and flow is quite good here. did 3 x100 as didnt get the flow in some parts. gonna link them

01:31:975 (5) - i'd end this slider on blue tick here 01:32:216 and add a note on the red 01:32:337 here for better flow

01:58:225 (1,2,3) - actually didn't get this rhythm though all is readable. there is a beat on red tick tho (01:58:950 -) and if i were you i'd try smth like this
SPOILER

or


or
for better flow. it would provide a variety in patterns, too

02:49:031 (2,3) - almost sliderbroke here, lol.. i expected to start (3) from 02:49:394, as here is a hard beat but you ended the (2) here. i'd suggest to place a slider/note here to align the flow
SPOILER
- (5) is a nazi suggestion to emphasize 'is' in lyrics. but you are following the beats here so..

no kd ofc
goodluck on rank :s
Topic Starter
luxoDeh

Aka- wrote:

hi from your queue. doing it totally random cause im bored, leave a slot to nanda2009, haha so... are you doing it for nanda? XD O.o

almost nothing to complain about. the one point is i'd really like to see insane diff here.. ;_; I'm sorry >.< but it's too late to add an insane diff D:
the difficutly and patterns are readable and flow is quite good here. did 3 x100 as didnt get the flow in some parts. gonna link them

01:31:975 (5) - i'd end this slider on blue tick here 01:32:216 and add a note on the red 01:32:337 here for better flow I'll leave it as it is because I always did it in all the other parts and I won't change it here

01:58:225 (1,2,3) - actually didn't get this rhythm though all is readable. there is a beat on red tick tho (01:58:950 -) and if i were you i'd try smth like this I thought about it a lot, tryed all the patterns, but at the end I realized that maybe the most readable thing is doing as I did before
SPOILER

or


or
for better flow. it would provide a variety in patterns, too

02:49:031 (2,3) - almost sliderbroke here, lol.. i expected to start (3) from 02:49:394, as here is a hard beat but you ended the (2) here. i'd suggest to place a slider/note here to align the flow yeah, I changed it a bit
SPOILER
- (5) is a nazi suggestion to emphasize 'is' in lyrics. but you are following the beats here so..

no kd ofc sure you don't want kd?
goodluck on rank :s
thank you for testplay! :)
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