forum

Pat Benatar - We Belong

posted
Total Posts
128
Topic Starter
[Luanny]
This beatmap was submitted using in-game submission on sábado, 6 de abril de 2013 at 22:36:10

Artist: Pat Benatar
Title: We Belong
Tags: tropico blue dragon inverness phnyx
BPM: 135,16
Filesize: 7604kb
Play Time: 03:17
Difficulties Available:
  1. Easy (1,71 stars, 189 notes)
  2. Normal (3,52 stars, 249 notes)
  3. y (4,86 stars, 449 notes)
Download: Pat Benatar - We Belong
Information: Scores/Beatmap Listing
---------------
Mismagius
first
te amo

yyyyyyyyyyyyy
cheesiest
segundo
69653863
terceiro

so gatas so gatas so gatas
Topic Starter
[Luanny]
damn, this thread is full of gatas
edit: quarto
cheesiest
haha omg im laughing @ inverness

so gatas
Touche
:3
Kyshiro
QUINTO /late
Ayu
sixo
Topic Starter
[Luanny]

Ayu wrote:

sexo
aheuhauehe
Mismagius

[Luanny] wrote:

Ayu wrote:

sexo
aheuhauehe
só se for eu com vc lu :9
Topic Starter
[Luanny]
não.
Mismagius
sim af me deixa :c
Topic Starter
[Luanny]
não af :C
Mismagius
eu estupro mesmo e já é
DJ Angel
tudo bem
Topic Starter
[Luanny]
sai daqui dj
ninguem te chamou aqui
e estupro :9
Mismagius
>não quer sexo
>quer ser estuprada

a lógica é incrivel
DJ Angel
n é estupro se ela gosa
Topic Starter
[Luanny]
n disse que quero
só disse q é :9
Mismagius

DJ Angel wrote:

n é estupro se ela gosa
e se ela não gosar, é sexo?
Topic Starter
[Luanny]
então se eu fapar teoricamente é sexo?
que
Mismagius
se vc fapar e não conseguir gozar é estupro
Topic Starter
[Luanny]
gonseguir
e what
?????????????????????????????????
se eu n gosar é sexo
af
Topic Starter
[Luanny]
nouk so pro

>Easy
>B
Distant years

[Luanny] wrote:

nouk so pro

>Easy
>B

I R PRO 8)
GamerX4life
Hii
I'm a bad modder,but here's my mod as requested:
(only suggestions)

[y]
  1. 00:08:952 I would rotate this by -9° (selections centre)+fixspacing / fits better to the previous slider imo
  2. 00:34:921 (5) sliderhead: A normal-clap would fit better at this place than a drum-finish
  3. 01:27:082 (2) maybe something like this?: http://puu.sh/2goXA
  4. 01:31:743 (3) sliderhead: same like at 00:34:921 ?
  5. 03:03:190 this would fit great imo: http://puu.sh/2gp3d
  6. Its hard to find anything wrong in this Diff
[Normal]
  1. 00:52:678 this would fit better to the vocals: http://puu.sh/2gp8v
  2. 02:47:209 (1) put it to x:107 y:321 ,so it is a perfect blanket +fixspacing
  3. 03:02:080 maybe add a note (if it doesn't destroy the pattern)
[Easy]
  1. 00:18:052 (1,2,3) put everything one grid down? (3) touches the previous slider /isn't a big thing, just a little detail i saw)
  2. 00:34:033 (1) slider-end: In every of the other difficulties there is a drum-finish. Why not in Easy, too?
  3. 00:34:921 (3) slider-head: same^
  4. 00:48:239 (1,1,...) xD maybe this is too easy
  5. 02:35:445 xD
Nice map!
Hope it helps and Good Luck!
inverness is so cool
riffy
'cause [y] diffs are cool
'cause inv is cool
and 'cause I like this song

[General]
  1. Disable letterboxes? They kinda hurt your BG, imo.
  2. Try Slider Tick Rate 2, it fits here the way better (a specially with kiai pats!)
[Easy]
  1. Can you place one more break somewhere? It feels like this diff is too tiring for beginners! :<
  2. 00:38:029 - we can hear "we belooong" starts here, and it feels kinda confusing to have vocals started in the middle of a slider. :<
    re-arranged pattern, see if you will like my rhythm!
    I don't put code because you can put sliders much better than me, this screenshot is just an example of rhythm!
  3. 00:40:248 - hitsound-nazi - try to use clap hitsound here? You know, use custom slidertick.wav to itsound this slidertick.it will look like this
    Note: similar suggestion for 00:42:468 - i don't like that vocals start at the end of this slider, it feels confusing. Try to have some fun with hitsounds, or end slider 1/1 earlier and place a circle at 00:42:468.
  4. 00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - Uh.. Huh, I guess you know what to do here, right? This pattern is totally unacceptable for any diff [Easy]!
  5. 01:01:556 (3,1) - nazi - inconsistent spacing here, try to keep it consistent! otherwise, it may confuse beginners
  6. 01:46:836 (1) - nazi - overlapped with HP-bar, not a big problem but will confuse some beginnes. :< I recommend you to fix it.
  7. 02:35:445 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,1) - What a nice stream! I guess you should place NC somewhere, to keep numbers under +16 Uh.. Huh, I guess you know what to do here, right? This pattern is totally unacceptable for any diff [Easy]!
  8. 03:08:517 (1,2,1,1,2,3,4,5,6,7) -nazi - something here feels TOTALLY wrong. Short combo>one-slider-combo>7 objects long combo / your comboing feel inconsistent here! :<
[Normal]
  1. This AR feels good during slow parts, but during kiais it feels slow. Try to use AR5 here! It feels ok during slow parts and PERFECTLY fits with kiais!
  2. It's a good idea to reduce spacing during calm parts of the song! Patterns will look neater and easier to read!
  3. 00:27:818 (5,1) - nazi - with low AR (1)'s start will be overlapped. It's ok, but this pattern could be better, imo. simple triangle-flow
  4. 00:38:251 (5,6) - nazi - this pattern probably will be mistakenly read as 1/2 jump. I'd recommend you to use easier flow here. The song is calm, and easy flow will fit here! symmetrical flow which is easier to read and still looks ok.
  5. 00:49:792 (5,1) - to make triplets easier to read, unstack them! With low AR triplets are kinda painful for players, so unstacking them would be a great idea!
    Note: obviously, you should do the same thing with 00:56:673 (5,6,1) - and other triplets
  6. 01:43:728 (1,2,3,4,5) - this one may be too hard to read due to slow AR.
  7. 01:48:612 (3) - try to use /1/1 slider> circle/ here, instead? i feel like 01:49:499 - should be separated!
    an example of cute rhythm

    alternative pattern (
  8. 01:55:714 (4,1) - ULTRA-NAZI - try to stack those two! Because.. well, because it gives better flow somehow.
  9. 02:45:433 (3,4,1) - nazi - try to use blanket sliders here? I'm pretty sure that it will improve your flow A LOT. an example of blanket-sliders flow
[y]
  1. 01:03:332 (3) - try to stack it with (1)'s start? I feel like jumpy pattern should go on here!
  2. 01:46:836 (1,2,3) - nazi - this combo feels the way shorter than others, Are you sure that your comboing here is consistent? I feel like something is missing here. :<
  3. 01:49:943 - clap should be placed at 01:49:943 (you can do it if you add custom slider tick,, y'know). so, revome clap from 01:49:499 (5) 's reverse since it doesn't fits here at all :<
~~~~~~~~~~~
Lovely diffs, neat patterns. What else can I say? Star! ~
Topic Starter
[Luanny]

GamerX4life wrote:

Hii
I'm a bad modder,but here's my mod as requested:
(only suggestions)

[y]
  1. 00:34:921 (5) sliderhead: A normal-clap would fit better at this place than a drum-finish i'm making the same silly thing as I did for love song, aka creating drum lines :p I like it that way now
  2. 01:31:743 (3) sliderhead: same like at 00:34:921 ? same~
  3. 03:03:190 this would fit great imo: http://puu.sh/2gp3d it indeed fits great but somehoe I like this 1/2 and the whole pattern itself
  4. Its hard to find anything wrong in this Diff
[Normal]
  1. 00:52:678 this would fit better to the vocals: http://puu.sh/2gp8v yup
  2. 02:47:209 (1) put it to x:107 y:321 ,so it is a perfect blanket +fixspacing almost perfect blanket, yeah. fixed and made it perfect!
  3. 03:02:080 maybe add a note (if it doesn't destroy the pattern)yeah it will destroy the pattern :c
Nice map!
Hope it helps and Good Luck!
inverness is so cool <- indeed

-Bakari- wrote:

'cause [y] diffs are cool
'cause inv is cool
and 'cause I like this song

inv is so damn cool
[General]
  1. Disable letterboxes? They kinda hurt your BG, imo. sure
  2. Try Slider Tick Rate 2, it fits here the way better (a specially with kiai pats!) sounds overmapped D: and I'm a slidertick2 hater
[Normal]
  1. This AR feels good during slow parts, but during kiais it feels slow. Try to use AR5 here! It feels ok during slow parts and PERFECTLY fits with kiais! yup!
  2. It's a good idea to reduce spacing during calm parts of the song! Patterns will look neater and easier to read! this spacing was on purpose :< I like it, plus it gives a nice spread between normal~hard
  3. 00:27:818 (5,1) - nazi - with low AR (1)'s start will be overlapped. It's ok, but this pattern could be better, imo. simple triangle-flow well, I think it is fixed now that I changed the AR, at least seems to be
  4. 00:38:251 (5,6) - nazi - this pattern probably will be mistakenly read as 1/2 jump. I'd recommend you to use easier flow here. The song is calm, and easy flow will fit here! symmetrical flow which is easier to read and still looks ok. it totally breaks the next pattern but I fixed it in another way http://puu.sh/2gtIp
  5. 00:49:792 (5,1) - to make triplets easier to read, unstack them! With low AR triplets are kinda painful for players, so unstacking them would be a great idea! I personally dislike the ideia.. it looks kinds ugly but I may change it later if I receive more feedback on this. The noob player I asked to test didn't even notice the stacks
    Note: obviously, you should do the same thing with 00:56:673 (5,6,1) - and other triplets
  6. 01:43:728 (1,2,3,4,5) - this one may be too hard to read due to slow AR. fixed with new AR \o/
  7. 01:48:612 (3) - try to use /1/1 slider> circle/ here, instead? i feel like 01:49:499 - should be separated!
    an example of cute rhythm

    alternative pattern (
    using the second idea
  8. 01:55:714 (4,1) - ULTRA-NAZI - try to stack those two! Because.. well, because it gives better flow somehow. fixed
  9. 02:45:433 (3,4,1) - nazi - try to use blanket sliders here? I'm pretty sure that it will improve your flow A LOT. an example of blanket-sliders flowsecond slider already fixed, and I don't want to change the shape of the first :(
[y]
  1. 01:03:332 (3) - try to stack it with (1)'s start? I feel like jumpy pattern should go on here! feels weird with the next stack
  2. 01:46:836 (1,2,3) - nazi - this combo feels the way shorter than others, Are you sure that your comboing here is consistent? I feel like something is missing here. :< fixed for bd
  3. 01:49:943 - clap should be placed at 01:49:943 (you can do it if you add custom slider tick,, y'know). so, revome clap from 01:49:499 (5) 's reverse since it doesn't fits here at all :< it accidentally sounded cool with the vocals when I was doing the hitsounds so I kept / will keep it aheuaheuae
~~~~~~~~~~~
Lovely diffs, neat patterns. What else can I say? Star! ~
Thank you two <3~

BD's hitsounds sucks <3
Mismagius

GamerX4life wrote:

[y]
  1. 00:08:952 I would rotate this by -9° (selections centre)+fixspacing / fits better to the previous slider imo done
  2. 01:27:082 (2) maybe something like this?: http://puu.sh/2goXA no, flows bad imo
[Easy]
  1. 00:18:052 (1,2,3) put everything one grid down? (3) touches the previous slider /isn't a big thing, just a little detail i saw) done
  2. 00:34:033 (1) slider-end: In every of the other difficulties there is a drum-finish. Why not in Easy, too? done
  3. 00:34:921 (3) slider-head: same^ done
  4. 00:48:239 (1,1,...) xD maybe this is too easy yeah, I know, it's a really calm part and I don't want to overmap it, I tried making as playable as possible but anything harder would be overmapped :/
  5. 02:35:445 xD same

-Bakari- wrote:

[Easy]
  1. Can you place one more break somewhere? It feels like this diff is too tiring for beginners! :< breaks should always be consistent between all diffs.
  2. 00:38:029 - we can hear "we belooong" starts here, and it feels kinda confusing to have vocals started in the middle of a slider. :< no, because I simply don't think "easy" should be always constant 1/1.
  3. 00:40:248 - hitsound-nazi - try to use clap hitsound here? You know, use custom slidertick.wav to itsound this slidertick.it will look like this I don't think it's really necessary.. lol
    Note: similar suggestion for 00:42:468 - i don't like that vocals start at the end of this slider, it feels confusing. Try to have some fun with hitsounds, or end slider 1/1 earlier and place a circle at 00:42:468. same as before, 1/1 everytime is simply boring.
  4. 00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - Uh.. Huh, I guess you know what to do here, right? This pattern is totally unacceptable for any diff [Easy]! I know it's too easy, but I can't do anything, I tried my best >:
  5. 01:01:556 (3,1) - nazi - inconsistent spacing here, try to keep it consistent! otherwise, it may confuse beginners this is just symmetry lol
  6. 01:46:836 (1) - nazi - overlapped with HP-bar, not a big problem but will confuse some beginnes. :< I recommend you to fix it. NO.
  7. 02:35:445 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,1) - What a nice stream! I guess you should place NC somewhere, to keep numbers under +16 added a new combo, thank you!
  8. 03:08:517 (1,2,1,1,2,3,4,5,6,7) -nazi - something here feels TOTALLY wrong. Short combo>one-slider-combo>7 objects long combo / your comboing feel inconsistent here! :< fixed
y http://puu.sh/2h2g1
Easy http://puu.sh/2h2gb
Erylex
it m4m from chat.
My noob mod :D

For mapset:

Change timing to 132 BPM
For "Y":
nothing. I think there is no work for me
For "Normal":
Change speed fo this slider 00:55:341 (3) - to 0.75 x
Remove Note - 00:56:451 (1) -
Put NC - 00:56:673 (1,2,3,4,5,6) -
03:09:183 (1,2) - change to 03:09:405 (1,2) - & pass to http://puu.sh/2iAcQ
03:08:961 (5) - add circle
For "Easy":
00:14:057 (4) - Add note
00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - OMG WTF :D - http://puu.sh/2iAfF
02:35:445 (4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,1) - ahaahah,nice joke :D http://puu.sh/2iAiI
01:13:542 (3) - add note

The end :D

My mod so baaad.
Good luck :)
Topic Starter
[Luanny]

Erylex wrote:

it m4m from chat.
My noob mod :D

For mapset:

Change timing to 132 BPM nope, the current bpm is right
For "Normal":
Change speed fo this slider 00:55:341 (3) - to 0.75 x o.o
Remove Note - 00:56:451 (1) - why
Put NC - 00:56:673 (1,2,3,4,5,6) - why
03:09:183 (1,2) - change to 03:09:405 (1,2) - & pass to http://puu.sh/2iAcQ ???
03:08:961 (5) - add circle wot

The end :D

My mod so baaad.
Good luck :)
thanks~
Zare
Hi there

[General]
  1. Bitrate 160 kBit/s, this is rankable, but I guess 192 kBit/s would be preferred
  2. Background is 1365*768, the right resolution is 1366*768. I doubt anyone will care about that one pixel, but fix if you want
  3. If Inverness is or will be involved in this mapset, add him in tags
[Easy]

  1. 00:18:940 (3,4) - the flow would be better if you made 4 curvy
  2. 00:34:921 (3) - I really recommend not to start the kiai with a slider end, because a slider end always is "weaker" than a circle or a slider start. Therefore, shorten the slider and add a circle at 00:35:809 -
  3. 00:39:360 (1,2) - I don't like these. (2) seems to be only used this way so it's parallel to (1), but not because it fits the music. I believe shortening it and shaping it differently would improve this
  4. 00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - lol
  5. 00:51:790 (3) - Make this a Slider like (1) and (2)?
  6. 00:57:117 (1) - make this slider symmetrical
  7. 00:58:893 (3) - I don't really think this long slider fits
  8. 01:00:668 (1,2,3,1,2,3,4) - this bothers me.. first the spacing is too low for 01:01:556 (3,1) - And I kinda dislike this symmetrical pattern.
    After checking Hitsounds I now get what is off here. By skipping 01:02:000 - you left out a clap, making this feel empty, so add something there
  9. 01:09:547 (1,2) - One slider instead?
  10. 01:11:766 (1,2,3) - the first time I think the flow is off. Ctrl + H (3)? Ofc that would mean rearranging the part afterwards
  11. 01:14:874 (1,2,3) - make (1) and (3) blanket (2)? If not, move (2) a bit down&right so it doesn't look like it's supposed to be a blanket
  12. 01:37:070 (5) - rotate this by about 30° anti-clockwise and move it up for flow
  13. 01:39:733 (1,2) - Again, I don't approve of these long sliders, at least not in the Kiai, you are skipping beats with them
  14. 01:50:387 (1,2) - rotate by 45~55°? Also again, slider length
  15. 02:35:445 (4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7) - whee
  16. 02:45:877 (2) - stack on previous (4)?
  17. 02:46:321 (3) - curve and move a few grids right
  18. 02:48:984 (3) - moving this a bit to the right and rotating it clockwise wouldn't hurt I think
  19. 03:06:741 (3) - slider length doesn't fit again
  20. 03:08:517 (1,2) - click me

    Hitsounds:
  21. 00:24:267 (3) - is this whistle intentional?
  22. 00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - Áll whistle + clap please to emphasize the song
  23. 01:13:986 (3) - the whistle seems a little out of place
  24. 01:35:738 - add a custom clap-like slider tick so you can keep the clap pattern here
  25. 02:07:256 (1) - finish on start?
[Normal]

  1. Spacing 1.10 seems a bit high for me. Also, maybe CS 3 fits better?
  2. 00:09:174 (3,4) - flows badly, rotate 3 a bit?
  3. 00:19:162 (4) - Okay, I get this is because of the vocals, but the slider still seems confusing, especially since you didn't do this earlier
  4. 00:23:379 (4,5) - make those curvy, having them straight lines looks bad
  5. 00:27:818 (5,6,1) - I wouldn't do it this way. you could move (1) further to the left and use a triangle like pattern here
  6. 00:35:809 (1) - I don't think edgy sliders like that fit the music, but I guess that's subjective
  7. 00:47:351 (2) - I can't explain it, but I think this one should be curvy
  8. 00:49:127 (4) - ^
  9. 00:52:678 (5) - kinda unexpected
  10. 01:05:108 (3) - dislike this slider shape. Maybe something like the ones in Easy, these snake sliders
  11. 01:10:435 (4) - Ctrl + G for flow?
  12. 01:14:874 (1,4) - (4)'s hitburst partially covers (1), this looks a bit messy
  13. 01:39:289 (1,2,3) - I'd like to have these sliders to be perfectly symmetrical
  14. 01:45:060 (5) - rotate this by at least 45° and rearrange (6)
  15. 01:50:387 (1) - usually used for blankets, this slider shape doesn't really make sense here
  16. 02:07:256 (1,2) - Don't stack these, the slider has an unexpected rhythm, beginners might panic and fail the circle
  17. 02:10:364 (5) - click me, also, yes I changed the skin to check the thing with the hitbursts previously
  18. 02:29:452 (1) - move this so that it blankets (5)'s end, maybe change the shape/rotate a tiny bit so you can keep the symmetry afterwards
  19. 02:45:433 (3) - sorry, but this shape doesn't seem to fit at all
  20. 03:04:522 (3,2) - no overlap here please
  21. 03:08:961 - why didn't you place a circle here?

    Hitsounds:
  22. Your whistles in the beginning seem kinda random =/
  23. 00:22:935 (3) - remove whistle
  24. 00:31:370 (4) - ^ on sliderend
  25. 00:56:895 (6) - seems intentional, but I dislike still
  26. 01:21:533 (6) - remove whistle
  27. 02:07:256 (1) - finish?
  28. 02:19:465 (2) - whistle seems out of place
  29. 02:20:574 (4) - add whistle
  30. 02:21:905 (5) - remove whistle
  31. You need a pattern for these whistles D:
  32. 03:09:183 (1) - remove clap
[y]
Not much to do here, let's see..

  1. 00:46:241 (2,3) - meh flow
  2. 00:58:005 (3,4) - raise spacing a bit?
  3. 01:01:334 (2,3) - this jump is a little unexpected
  4. 01:49:055 (2,3) - I would make this spacing consistent with the the spacing of (1) and (2)
  5. 01:59:266 (1,2,3,1,2,3) - naaaah. Too unexpected. Lower spacing by first 3 circles so the player understands what's going on
  6. 02:37:443 (3,4) - curvy?
  7. This is really amazing

    Hitsounds:
  8. 02:07:256 (1) - finish, as also suggested for the other diffs?
I'm honestly sorry for this bad mod, but y diff really has no flaws. Awesome flow. Take a star.
Topic Starter
[Luanny]

Zarerion wrote:

Hi there

[General]
  1. Bitrate 160 kBit/s, this is rankable, but I guess 192 kBit/s would be preferred < Blame BD /runs
  2. Background is 1365*768, the right resolution is 1366*768. I doubt anyone will care about that one pixel, but fix if you want > fffff one pixel
  3. If Inverness is or will be involved in this mapset, add him in tags < I'm waiting for him D:
[Normal]

  1. Spacing 1.10 seems a bit high for me. Also, maybe CS 3 fits better? nope, I like it now
  2. 00:09:174 (3,4) - flows badly, rotate 3 a bit? ok
  3. 00:19:162 (4) - Okay, I get this is because of the vocals, but the slider still seems confusing, especially since you didn't do this earlier I think it is ok D: and the map is just starting..
  4. 00:23:379 (4,5) - make those curvy, having them straight lines looks bad I like them
  5. 00:27:818 (5,6,1) - I wouldn't do it this way. you could move (1) further to the left and use a triangle like pattern here ok
  6. 00:35:809 (1) - I don't think edgy sliders like that fit the music, but I guess that's subjective I like it D:
  7. 00:47:351 (2) - I can't explain it, but I think this one should be curvy nah
  8. 00:49:127 (4) - ^ ^
  9. 00:52:678 (5) - kinda unexpected fixed
  10. 01:05:108 (3) - dislike this slider shape. Maybe something like the ones in Easy, these snake sliders nah
  11. 01:10:435 (4) - Ctrl + G for flow? tringles > all
  12. 01:14:874 (1,4) - (4)'s hitburst partially covers (1), this looks a bit messy I don't have much to do here
  13. 01:39:289 (1,2,3) - I'd like to have these sliders to be perfectly symmetrical ok
  14. 01:45:060 (5) - rotate this by at least 45° and rearrange (6) ok
  15. 01:50:387 (1) - usually used for blankets, this slider shape doesn't really make sense here but I like it
  16. 02:07:256 (1,2) - Don't stack these, the slider has an unexpected rhythm, beginners might panic and fail the circle it's the same lol, it's 1/2 anyways
  17. 02:10:364 (5) - click me, also, yes I changed the skin to check the thing with the hitbursts previously ok
  18. 02:29:452 (1) - move this so that it blankets (5)'s end, maybe change the shape/rotate a tiny bit so you can keep the symmetry afterwards nah
  19. 02:45:433 (3) - sorry, but this shape doesn't seem to fit at all i like it
  20. 03:04:522 (3,2) - no overlap here please what to do then
  21. 03:08:961 - why didn't you place a circle here? to change the rhythm a bit

    Hitsounds:
  22. Your whistles in the beginning seem kinda random =/
  23. 00:22:935 (3) - remove whistle
  24. 00:31:370 (4) - ^ on sliderend
  25. 00:56:895 (6) - seems intentional, but I dislike still
  26. 01:21:533 (6) - remove whistle
  27. 02:07:256 (1) - finish?
  28. 02:19:465 (2) - whistle seems out of place
  29. 02:20:574 (4) - add whistle
  30. 02:21:905 (5) - remove whistle
  31. You need a pattern for these whistles D:
  32. 03:09:183 (1) - remove clap
fixed some
[y]
Not much to do here, let's see..

  1. 00:46:241 (2,3) - meh flow it's perfect o.o
  2. 01:01:334 (2,3) - this jump is a little unexpected I disagree, it's just a little spacing change
  3. 01:59:266 (1,2,3,1,2,3) - naaaah. Too unexpected. Lower spacing by first 3 circles so the player understands what's going on nah
  4. 02:37:443 (3,4) - curvy? it's BD's part but 1 vote for no
  5. This is really amazing

    Hitsounds:
  6. 02:07:256 (1) - finish, as also suggested for the other diffs? the song does it itself and finish is too loud
I'm honestly sorry for this bad mod, but y diff really has no flaws. Awesome flow. Take a star.
thanks <3
Mismagius

Erylex wrote:

00:14:057 (4) - Add note no.. doesn't make sense with the rhythm i'm using
01:13:542 (3) - add note plays badly..

Zarerion wrote:

[Easy]

  1. 00:18:940 (3,4) - the flow would be better if you made 4 curvy done
  2. 00:34:921 (3) - I really recommend not to start the kiai with a slider end, because a slider end always is "weaker" than a circle or a slider start. Therefore, shorten the slider and add a circle at 00:35:809 - imho in this case it fits, since it's like a crescendo (or whatever people call this) there, the slider simply follows that.
  3. 00:39:360 (1,2) - I don't like these. (2) seems to be only used this way so it's parallel to (1), but not because it fits the music. I believe shortening it and shaping it differently would improve this done
  4. 00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - lol uaehaue
  5. 00:51:790 (3) - Make this a Slider like (1) and (2)? nah
  6. 00:57:117 (1) - make this slider symmetrical meh...
  7. 00:58:893 (3) - I don't really think this long slider fits follows the guitar
  8. 01:00:668 (1,2,3,1,2,3,4) - this bothers me.. first the spacing is too low for 01:01:556 (3,1) - And I kinda dislike this symmetrical pattern. i like it asfdasfdads but ok, added a note
    After checking Hitsounds I now get what is off here. By skipping 01:02:000 - you left out a clap, making this feel empty, so add something there
  9. 01:09:547 (1,2) - One slider instead? follows background instruments..
  10. 01:11:766 (1,2,3) - the first time I think the flow is off. Ctrl + H (3)? Ofc that would mean rearranging the part afterwards done
  11. 01:14:874 (1,2,3) - make (1) and (3) blanket (2)? If not, move (2) a bit down&right so it doesn't look like it's supposed to be a blanket R.I.P. spacing, but done
  12. 01:37:070 (5) - rotate this by about 30° anti-clockwise and move it up for flow done
  13. 01:39:733 (1,2) - Again, I don't approve of these long sliders, at least not in the Kiai, you are skipping beats with them meh, they play fine
  14. 01:50:387 (1,2) - rotate by 45~55°? Also again, slider length i'm okay with how it is
  15. 02:45:877 (2) - stack on previous (4)? done
  16. 02:46:321 (3) - curve and move a few grids right nah
  17. 02:48:984 (3) - moving this a bit to the right and rotating it clockwise wouldn't hurt I think it's just a mirrored copy of (1), imo it fits with the pattern
  18. 03:06:741 (3) - slider length doesn't fit again mehhhhhhhhhhh
  19. 03:08:517 (1,2) - click me done

    Hitsounds:
  20. 00:24:267 (3) - is this whistle intentional? sounds too empty without it imo
  21. 01:13:986 (3) - the whistle seems a little out of place removed
  22. 01:35:738 - add a custom clap-like slider tick so you can keep the clap pattern here mehhhhhhhhhhhh
  23. 02:07:256 (1) - finish on start? nah
  • [y]
  1. 00:58:005 (3,4) - raise spacing a bit? what why
  2. 02:37:443 (3,4) - curvy? nah
  3. This is really amazing ikr

dedicado à luanny fofinha y :3 6969
Topic Starter
[Luanny]
^rique fofinho
Ayu
Seriously fucking love this map.

Wanted to mod for you guys but can't find a thing. :(
Topic Starter
[Luanny]
:( n00b
Saturnalize
Too noob to mod

=General=
1. I don't think kiai fountain is good in this music. Just. . . no.
The only time I found kiai fountain is great is only 03:04:966 -

=Easy=
1. 01:14:874 (1) - remove finish

=Normal=
1. 00:11:393 (1) - I do think that ctrl+g looks better.
2. 00:18:052 (1) - Is this on purpose that you put it not nicely? Try (352,348)
3. 03:05:853 (2) - I think it should end on 03:06:741
4. 03:13:844 (4) - I was hoping this note get a better place. Try this maybe? http://puu.sh/2jPNa

=y=
1. oh look a hidden emotes
2. 00:08:952 (6) - It would be better if it curves the opposite way.
3. 00:32:923 (2) - I somehow dislike it. Try ctrl+g and use stack at the beginning : http://puu.sh/2jPVq
4. 01:30:855 (1,2,3) - Make those curves a bit straight, it looks quite ugly : http://puu.sh/2jQ1x
5. 01:32:409 (4) - It looks forced, it doesn't need to be always stacked for sure. Try (264,180)

This song makes me imagine about African couples.
Topic Starter
[Luanny]
kudosu because "This song makes me imagine about African couples."
k, srsly now, i will check it and edit this post later
Mismagius

Loli Cjj wrote:

=Easy=
1. 01:14:874 (1) - remove finish loool, must have pressed the wrong button, fixed

=y=
2. 00:08:952 (6) - It would be better if it curves the opposite way. it would flow badly with the next note

This song makes me imagine about African couples. wat
Topic Starter
[Luanny]

Loli Cjj wrote:

Too noob to mod

=General=
1. I don't think kiai fountain is good in this music. Just. . . no. :c
The only time I found kiai fountain is great is only 03:04:966 -

=Normal=
1. 00:11:393 (1) - I do think that ctrl+g looks better. sure
2. 00:18:052 (1) - Is this on purpose that you put it not nicely? Try (352,348) k
3. 03:05:853 (2) - I think it should end on 03:06:741 WTF WHY IS THIS WRONG? Fixed lol
4. 03:13:844 (4) - I was hoping this note get a better place. Try this maybe? http://puu.sh/2jPNa ok

=y=
1. oh look a hidden emotes HAUEHAEUAHEUAHE
3. 00:32:923 (2) - I somehow dislike it. Try ctrl+g and use stack at the beginning : http://puu.sh/2jPVq looks weird
4. 01:30:855 (1,2,3) - Make those curves a bit straight, it looks quite ugly : http://puu.sh/2jQ1x nah, I like it this way
5. 01:32:409 (4) - It looks forced, it doesn't need to be always stacked for sure. Try (264,180) nah, I don't have better place to put it anyways lol

This song makes me imagine about African couples. indeed
thank you <3
P o M u T a
hi owo/


[General]
  1. BG 1365x768 o.o i resize this BG. use this :3
(1024x768)

[Easy]
  1. 02:17:910 (3) - Add whistle slider Head. i think fit~. and remove reverse whistle?
  2. 02:35:667 (1) - Add clap? (sampleset Drum)
  3. 02:36:111 (2) - Add finish? (sampleset Drum) both (1,2) i want hitsound~.
  4. 02:46:321 (3) - Add finish? (sampleset Drum) i think fit.
[Normal]
  1. 00:13:167 (3) - Object's End not snapped! shoud fix~.
  2. 00:20:272 (5) - perfect stack please. (x:120 y:76)
  3. 00:20:716 (6) - Add whistle slider head? Because maybe uniformity.
  4. 00:21:602 (6) - Object's End not snapped! shoud fix~.
  5. 00:56:229 (4) - perfect stack please (x:281 y:65)
  6. 01:09:545 (2) - Object's End not snapped! shoud fix~.
  7. 01:40:177 (2) - use this sound? i think fit~.
  8. 01:40:619 (2) - Object's End not snapped! shoud fix~.
  9. 01:46:390 (6) - Object's End not snapped! shoud fix~.
[y]
  1. 02:42:770 (3,4) - perfect stack both note please~. (x:397 y:226)
    Really cool diff.
good luck for Rank :3
Topic Starter
[Luanny]

P o M u T a wrote:

hi owo/


[General]
  1. BG 1365x768 o.o i resize this BG. use this :3
(1024x768) explained ingame

[Normal]
  1. 00:20:716 (6) - Add whistle slider head? Because maybe uniformity.sounds weird
  2. 01:40:177 (2) - use this sound? i think fit~. breaks the pattern
nvm, got it

[y]
  1. 02:42:770 (3,4) - perfect stack both note please~. (x:397 y:226) it already is perfect
    Really cool diff.
good luck for Rank :3
ty :3
Mismagius

P o M u T a wrote:

[Easy]
  1. 02:17:910 (3) - Add whistle slider Head. i think fit~. and remove reverse whistle? following vocals here, sorry
  2. 02:35:667 (1) - Add clap? (sampleset Drum) done something else
  3. 02:36:111 (2) - Add finish? (sampleset Drum) both (1,2) i want hitsound~. nah
  4. 02:46:321 (3) - Add finish? (sampleset Drum) i think fit. no for consistency
http://puu.sh/2kUoE
Distant years
ok here we go

I R NOB MODDER

[Easy]

  • 00:36:697 (2) - make it into something like this? http://puu.sh/2l6e7
    02:07:256 (1) - make a reverse slider, and add a circle later, something like this? http://puu.sh/2l6k9
    02:36:555 (1) - make it 'look' to the other side http://puu.sh/2l6ml

    yep, only suggestions. the map is good so i don't really have anything to say :(
[Normal]

  • 00:38:251 (5,6) - put a slider instead of this? like the previous pattern (00:36:475 (2) - )
    01:06:661 add circle here?
    01:14:874 (1) - move slider head to x: 316 y: 280 to make perfect blanket
    01:29:967 (5) - ctrl+g?
    01:37:070 (2) - ctrl+g and fix spacing http://puu.sh/2l64r
    02:51:648 (2) - ctrl+g?
[y]

  • 00:38:916 (4) - ctrl+g?
    00:52:234 (2) - ^
    00:55:785 (2) - ^
    01:54:826 (3) - ^

    don't really have anything to say, seriously. The ctrl+g are just suggestions

    really fun DT btw :3

good luck~
Topic Starter
[Luanny]
posting just to troll nouk
Natsu
Hi from my Queue

Should fix
Suggestions

General
  1. background.jpg is 1365x768, i think should be 800 x 600 or 1024x768.
Easy:
  • 00:32:258 maybe remove clap add finish (drum) like the other diffs? sound better imo
    00:39:360 add finish fit alot with music here
    00:43:799 add finish?
    00:58:449 (2,3) - i really dont like stacks on easy but is just my opinion
    01:00:668 (1,2,3,4,1,2,3,4) - is a nice pattern but dont you thinks is so hard for easy maybe add some sliders?
    01:21:976 (1,2) - i think this kkind of pattern are really confuse for easy but again is just my opinion u.u
Normal:
  • 00:09:174 add whistle fit alot with song imo
    00:10:062 you forget add whistle in the tail of this
    00:12:724 whistle here same readon ^
    00:17:608 add whistle here like you did on ¨y¨ diff
    00:20:715 add whistle in the head too
    00:22:047 (1,2) - i dont kno why you stack 1 and 2 and leave 3 better unstack they imo
    00:25:155 whistle gonna sound good here imo you did it on ¨y¨
    00:26:043 i dont like how actually look maybe:
    00:29:594 whistle gonna sound good here imo you did it on ¨y¨
    00:31:370 ^
    00:35:809 same as 01:39:733
    00:43:799 same as ¨y¨
    00:49:127 (4,5,1) - since 1 stack is nice but 2 iis really confuse imo try another pattern?
    01:39:733 this normal finish sound bad imo why no try a drum finish fit alot better
    02:43:657 same as 01:39:733
    01:20:645 (5,6) - this look bad here imo maybe try to make 6 curved? im being nazi again x_X
    01:53:939 same as 01:39:733
    02:45:433 nice slider xD
    02:57:863 same as 01:39:733
Y:
  • 02:35:667 repeat and tail is unsnapped
    02:36:083 start is unsnaped here and the end too
    00:11:171 (3,4,5) - this dont have the same distance that you used here 00:07:620 (2,3,4) -
    00:18:052 whistle in this slider dont fit imo should be here 00:18:718 in the repeat following your hitsound pattern
    00:28:928 (1,2,3) - distance here is not the same as you did in the before patterns im being nazi ._./
    00:43:799 I hear a finish here add it imo
    01:04:886 (2,3) - i dont like how you make this pattern
    01:08:659 (4,1) - ugly overslap imo
    01:16:427 (1,2) - maybe remove the middle point of 01:17:093 (2) - or move it a little for better look (nazi)
    01:27:747 (3,4,5) - this call my attention why (5) is not a slider like your previous patterns?
    01:39:733 this normal finish sound bad imo why no try a drum finish fit alot better´
    01:53:939 ^
    01:57:490 (1) - i dont like how this touch 01:58:378 maybe move it?
    02:43:657 same as 01:39:733
    02:54:977 (2,3,4) - for symetry in this way maybe:
    02:57:863 same as 01:39:733

Thats all hope i help in something :) nice mapset
Topic Starter
[Luanny]

nouk wrote:

ok here we go

[Normal]

  • 00:38:251 (5,6) - put a slider instead of this? like the previous pattern (00:36:475 (2) - ) sure
    01:06:661 add circle here? nah
    01:14:874 (1) - move slider head to x: 316 y: 280 to make perfect blanket wasn't intended to blanked but done
    01:29:967 (5) - ctrl+g? nah
    01:37:070 (2) - ctrl+g and fix spacing http://puu.sh/2l64r no because it will break the pattern
    02:51:648 (2) - ctrl+g? spacing
[y]

  • 00:38:916 (4) - ctrl+g?
    00:52:234 (2) - ^
    00:55:785 (2) - ^
    01:54:826 (3) - ^

    don't really have anything to say, seriously. The ctrl+g are just suggestions

    really fun DT btw :3
    denied everything from my parts because it breaks the flow. i think bd will deny it too but i dunno

good luck~
pro

Natsu wrote:

Hi from my Queue

Should fix
Suggestions

General
  1. background.jpg is 1365x768, i think should be 800 x 600 or 1024x768. the rules changed. the only problem here is 1 pixel and I will fix it
Normal:
  • 00:09:174 add whistle fit alot with song imo nah
    00:10:062 you forget add whistle in the tail of this was on purpose
    00:12:724 whistle here same readon ^ ^
    00:17:608 add whistle here like you did on ¨y¨ diff nah
    00:20:715 add whistle in the head too ^
    00:22:047 (1,2) - i dont kno why you stack 1 and 2 and leave 3 better unstack they imo done
    00:25:155 whistle gonna sound good here imo you did it on ¨y¨nah
    00:26:043 i dont like how actually look maybe: flow
    00:29:594 whistle gonna sound good here imo you did it on ¨y¨nah
    00:31:370 ^ nah
    00:35:809 same as 01:39:733 nah
    00:43:799 same as ¨y¨
    00:49:127 (4,5,1) - since 1 stack is nice but 2 iis really confuse imo try another pattern? it is ok
    01:39:733 this normal finish sound bad imo why no try a drum finish fit alot better no
    02:43:657 same as 01:39:733 ^
    01:20:645 (5,6) - this look bad here imo maybe try to make 6 curved? im being nazi again x_X i like it
    01:53:939 same as 01:39:733 no
    02:45:433 nice slider xD haha xD
    02:57:863 same as 01:39:733 nope
Y:
  • 02:35:667 repeat and tail is unsnapped on purpose
    02:36:083 start is unsnaped here and the end too ^
    00:11:171 (3,4,5) - this dont have the same distance that you used here 00:07:620 (2,3,4) - because i changed the spacing
    00:28:928 (1,2,3) - distance here is not the same as you did in the before patterns im being nazi ._./ lel
    00:43:799 I hear a finish here add it imo nah
    01:08:659 (4,1) - ugly overslap imo it is awesome
    01:16:427 (1,2) - maybe remove the middle point of 01:17:093 (2) - or move it a little for better look (nazi) nah it is a ~blanket~
    01:27:747 (3,4,5) - this call my attention why (5) is not a slider like your previous patterns? BD's pat but just saying the map shouldn't be the same thing everywhere
    01:39:733 this normal finish sound bad imo why no try a drum finish fit alot better´nope
    01:53:939 ^ ^
    01:57:490 (1) - i dont like how this touch 01:58:378 maybe move it? on purpose
    02:43:657 same as 01:39:733 no
    02:54:977 (2,3,4) - for symetry in this way maybe: breaks the pattern
    02:57:863 same as 01:39:733 no

Thats all hope i help in something :) nice mapset
thank you for your mod you two!

Updated everything @BD
Shohei Ohtani
Desu desu nyan nyan

Y:
I wish there weren't so many sixteenth note patterns, but I guess it's a stylistic thing.
You might want to change this diff name unless there's a reason for it being like this.
00:16:277 (1) - Add whistle on beginning of slider?
00:40:248 (3) - Maybe make this curve a bit more pronounced (It's not bad, but it's borderline odd)
01:09:325 (5) - omg notes under slidertracks are a big no no
02:12:361 (2) - Looks really weird like omg oh no

Normal:
00:20:715 (6) - Raise this up slightly so the slider perfectly goes in between the endpoints of (5)
00:22:491 (2,3) - Make this a more intresting pattern?
01:21:533 (6) - Move this so there's no overlap

Easy:
Sweet.

Nice looking map that plays pretty kawaiily. Yay.
Topic Starter
[Luanny]

CDFA wrote:

Desu desu nyan nyan

Y:
I wish there weren't so many sixteenth note patterns, but I guess it's a stylistic thing.
You might want to change this diff name unless there's a reason for it being like this. we have a pretty lovely reason :3 but too long to write here
00:40:248 (3) - Maybe make this curve a bit more pronounced (It's not bad, but it's borderline odd) hm I dunno, I like it and it was supposed to be the same shape as the previous slider
01:09:325 (5) - omg notes under slidertracks are a big no no ;____; ok fixed
02:12:361 (2) - Looks really weird like omg oh no keeping it for now. will change if someone complains

Normal:
00:20:715 (6) - Raise this up slightly so the slider perfectly goes in between the endpoints of (5) done
00:22:491 (2,3) - Make this a more intresting pattern? done
01:21:533 (6) - Move this so there's no overlap done

Nice looking map that plays pretty kawaiily. Yay.
thank you <3~
Mismagius

nouk wrote:

[Easy]

  • 00:36:697 (2) - make it into something like this? http://puu.sh/2l6e7 dat flow
    02:07:256 (1) - make a reverse slider, and add a circle later, something like this? http://puu.sh/2l6k9 dat 1/4
    02:36:555 (1) - make it 'look' to the other side http://puu.sh/2l6ml dat flow

    yep, only suggestions. the map is good so i don't really have anything to say :(

Natsu wrote:

Easy:
  • 00:32:258 maybe remove clap add finish (drum) like the other diffs? sound better imo nah
    00:39:360 add finish fit alot with music here done
    00:43:799 add finish? meh
    00:58:449 (2,3) - i really dont like stacks on easy but is just my opinion no
    01:00:668 (1,2,3,4,1,2,3,4) - is a nice pattern but dont you thinks is so hard for easy maybe add some sliders? no
    01:21:976 (1,2) - i think this kkind of pattern are really confuse for easy but again is just my opinion u.u i dunno how this is confusing..
Y:
  • 00:18:052 whistle in this slider dont fit imo should be here 00:18:718 in the repeat following your hitsound pattern following vocals.
    01:04:886 (2,3) - i dont like how you make this pattern what's the problem with it?
    01:27:747 (3,4,5) - this call my attention why (5) is not a slider like your previous patterns? alternating between instruments and vocals

Thats all hope i help in something :) nice mapset

CDFA wrote:

00:16:277 (1) - Add whistle on beginning of slider? done
phaZ

General


  • your BG-image is larger than 1024x768
    ai mod sais the kiai times aren't snapped, also it goes longer than 1min. in a row~

Easy


  • 00:09:118 - the second waypoint should be at 408;80
    01:10:435 (3) - shouldn't it be 21;166 to make a triangle?
    01:23:752 (2) - secoond waypoint should be on 284;256
    01:23:751 (2) - move it to 212;370 to mirror it exactly. i also think that it should end on 376;280, of course mirror this too
    01:31:743 (4) - in first kiai-time and also in normal-diff you have finish+clap instead of whistle there
    01:37:959 (1) - second waypoint shoul end at 232;248
    01:43:285 (1,2,3,1,2,3) - both aren't perfect triangles and also the distance between them is a bit too high... i know, that all are semi-important things but it is also easy to fix: move white-(2) to 196;32, white-(3) to 205;120. copy for red-(1,2)
    01:50:387 (1) - start on 337;205 to make 90° angle at (3,4,1), slider-waypoint at 316;304 and end on 184;292doesnt work well :S
    02:18:020 (3) - end on x=404
    03:04:966 (1) - slider-waypoint at 328;236
    03:12:512 (2) - it should be 48;104 i guess

Normal


  • move to 388;364 oops
    00:12:726 (3) - sliderend isn't snapped
    00:20:715 (6) - slidered sin't snapped
    00:20:715 (6) - resnap
    00:20:715 (6) - resnap
    02:41:882 (3,4) - uhh i really dont like that both together like this~
    02:58:751 (2,3) - the sliderslide of (2) is not in a line with the follow-points to (3) so it doesnt look well. i suggest to add a light curve on (2)

y


  • y the name is "y"? :D
    00:11:837 (4) - end on 120;208
    01:49:499 (3) - im against such claps, you could make two sliders instead http://puu.sh/2mYe4
    02:10:807 (5) - the vocal is on the red tick and it sounds very weird when the whistle appears before it. the most time the whistle is on the vocals. Or it should be on (4) so it is simliar to 02:09:920 (1,2,3).
    12:361 (2) - doesn't fit, in the background is no triplet
    02:40:994 (3) - end on 260;128
    02:48:097 (3) - (1) is not the same slider, copy (3)
    02:50:316 (4) - 316;172 would be better
    02:50:538 (5) - if you change^ move it to 406;186, if if not then to 408;184
    02:53:424 (3) - like before i dont like such claps
    03:09:405 (3) - he isn't symmetric th (1) and it looks horrible (to me). move on 88;96
    03:09:184 (2,4) - if you did^ move (2) on 87;197 to make a triangle and (4) to 313;89 to make it in a line with (3) an (1). additional you should rotate 03:10:293 (1,2,3,4) by 1° or 2° and move them to 400;128
    03:12:068 (1) - end on 152;104
    03:12:956 (3) - you know what i think from that :D but its fine here i think
[._.]
im sorry for any mistyping at numbers
nice map!
Topic Starter
[Luanny]
why does everyone
tell me about the bg
if the rules changed?

read this people
READ

will check your mod later and edit this post~

phaZ wrote:

General


  • your BG-image is larger than 1024x768 ...
    auto mod sais the kiai times aren't snapped, also it goes longer than 1min. in a row~ aimod is bugged, i've checked and nothing is wrong with the kiai since it is on chorus.

Normal


  • move to 388;364 oops
    00:12:726 (3) - sliderend isn't snapped fixed
    00:20:715 (6) - slidered sin't snapped fixed
    00:20:715 (6) - resnap fixed
    00:20:715 (6) - resnap again? lel
    02:41:882 (3,4) - uhh i really dont like that both together like this~ fixed
    02:58:751 (2,3) - the sliderslide of (2) is not in a line with the follow-points to (3) so it doesnt look well. i suggest to add a light curve on (2)done

y


  • y the name is "y"? :D I think I will have to write something in the description to explain this since everyone is asking.. hue
    00:11:837 (4) - end on 120;208 why
    12:361 (2) - doesn't fit, in the background is no triplet you messed up the numbers here o.o
    02:40:994 (3) - end on 260;128 fixed
    02:48:097 (3) - (1) is not the same slider, copy (3) lol it is
    02:50:316 (4) - 316;172 would be better fixed
    02:50:538 (5) - if you change^ move it to 406;186, if if not then to 408;184 breaks the spacing
    03:09:405 (3) - he isn't symmetric th (1) and it looks horrible (to me). move on 88;96 wasn't supposed to be symmetric fixed the blanket
    03:09:184 (2,4) - if you did^ move (2) on 87;197 to make a triangle and (4) to 313;89 to make it in a line with (3) an (1). additional you should rotate 03:10:293 (1,2,3,4) by 1° or 2° and move them to 400;128 did something else
[invisibility III] I see what you did there
im sorry for any mistyping at numbers
nice map!
thanks for you mod ~
SkyDevil
Okayyy modddddddd >w<

[Easy] o3o
01:13:098 (2,3,4) - hm,, idk,, it kinda looks confusing or something ;A;
01:28:635 (3,1) - Spacing is different compared to the others~

moe diff

[Normal]
cant find anything here ;A; I do think you should watch out with using things like 00:22:047 (1,2,3) - since they arent that stylish anymore...

[y] d'aww
00:38:916 (4) - hmm ~ I somehow like it more if this slider is reversed~
01:32:187 (3,4,5) - anskdnakdn try to put 4 between 3 and 5 ;w; (I suggest disabling grid snap for that)

its so difficult to mod this ;w; all diffs are moe ;w; STAR ;W;

you deserve more than 1 cookie >:U be sure to share some with BD

GOOD LUCK!!
phaZ

[Luanny] wrote:

phaZ wrote:

00:11:837 (4) - end on 120;208 why hm it's not as i thought...
02:48:097 (3) - (1) is not the same slider, copy (3) lol it is :o when i rotated it by 180° and moved it on (3) it wasn't the same >_>
12:361 (2) - doesn't fit, in the background is no triplet you messed up the numbers here o.o it should be 02:12:361 (2)
[._.] I see what you did there goddamn need to change my tactics xD
im sorry for any mistyping at numbers
phaZ
why it posted twice >.>?
Topic Starter
[Luanny]
I see what you did there again lel
Topic Starter
[Luanny]

SkyDevil wrote:

Okayyy modddddddd >w<

[Normal]
cant find anything here ;A; I do think you should watch out with using things like 00:22:047 (1,2,3) - since they arent that stylish anymore...ok ok ok fixed once again

[y] d'aww
01:32:187 (3,4,5) - anskdnakdn try to put 4 between 3 and 5 ;w; (I suggest disabling grid snap for that) done~

its so difficult to mod this ;w; all diffs are moe ;w; STAR ;W;

you deserve more than 1 cookie >:U be sure to share some with BD

GOOD LUCK!!
thanks!
lol double post fuck

phaZ that 1/4 thing follows the synth and I don't think the slider symmetry is really important
Teara
Sorry for the delay, we had lots of power outage issues over the weekend.

Here is my mod and star.

Good job.

[Normal]
Good diff, only thing I can point out is the following.

01:29:079 (4) - a NC here? Because you did it here too, 00:32:258 (1) -

[y]
01:04:886 (2,3) - The slider overlaps are really nice though, but this just stand out as ugly. Even (2) on the start of (1) looks a ton better. Please consider changing this to something else..

02:12:361 (2,3) - While there is nothing wrong with this pattern and it plays ok, it does look a bit out place, this is what you see in a fast-paced insane, and this isn't a insane map, nor is it fast pace.

02:35:446 (3) - This repeat slider really doesn't play to well in the map, since its the only place you use it, I'd suggest a short slider, with same hitsounds. Still sounds nice and plays better in my opinion.



03:04:522 (4,5,1) - I can't really hear on what you are mapping here, also the only place in the beatmap you use this pattern and it comes quite sudden. The map flows so well, why break it here?
Topic Starter
[Luanny]

Teara wrote:

Sorry for the delay, we had lots of power outage issues over the weekend.

Here is my mod and star.

Good job.

[Normal]
Good diff, only thing I can point out is the following.

01:29:079 (4) - a NC here? Because you did it here too, 00:32:258 (1) - ooops done

[y]
02:12:361 (2,3) - While there is nothing wrong with this pattern and it plays ok, it does look a bit out place, this is what you see in a fast-paced insane, and this isn't a insane map, nor is it fast pace. changed since you're not the only one who pointed this out

02:35:446 (3) - This repeat slider really doesn't play to well in the map, since its the only place you use it, I'd suggest a short slider, with same hitsounds. Still sounds nice and plays better in my opinion.


well your suggestion actually plays well but I will keep it because it follows the drums better. if this comes to be a real problem I will use this ofc. Explained more in pm

03:04:522 (4,5,1) - I can't really hear on what you are mapping here, also the only place in the beatmap you use this pattern and it comes quite sudden. The map flows so well, why break it here? hm imo it is a pattern like any other and was the best way I found to follow the song perfectly without making something hard
thanks for you mod and star <3
Mismagius

phaZ wrote:

Easy


  • 00:09:118 - the second waypoint should be at 408;80 ummm no?
    01:10:435 (3) - shouldn't it be 21;166 to make a triangle? i think that's going too far on grids lol
    01:23:752 (2) - secoond waypoint should be on 284;256 symmetry ._.
    01:23:751 (2) - move it to 212;370 to mirror it exactly. i also think that it should end on 376;280, of course mirror this too uhhh you're suggesting many different things to the same note? i don't get it
    01:31:743 (4) - in first kiai-time and also in normal-diff you have finish+clap instead of whistle there meh, fixed
    01:37:959 (1) - second waypoint shoul end at 232;248 k
    01:43:285 (1,2,3,1,2,3) - both aren't perfect triangles and also the distance between them is a bit too high... i know, that all are semi-important things but it is also easy to fix: move white-(2) to 196;32, white-(3) to 205;120. copy for red-(1,2) no, sorry, but it's symmetry lol
    01:50:387 (1) - start on 337;205 to make 90° angle at (3,4,1), slider-waypoint at 316;304 and end on 184;292doesnt work well :S
    02:18:020 (3) - end on x=404 that only seems to make the blanketing worse
    03:04:966 (1) - slider-waypoint at 328;236 what's the difference?
    03:12:512 (2) - it should be 48;104 i guess uhhhh k

y


  • 01:49:499 (3) - im against such claps, you could make two sliders instead http://puu.sh/2mYe4 i don't see why, there is no 1/4 sound before to do that
    02:10:807 (5) - the vocal is on the red tick and it sounds very weird when the whistle appears before it. the most time the whistle is on the vocals. Or it should be on (4) so it is simliar to 02:09:920 (1,2,3). yeah, but adding some kind of variation is always better than making the same thing over and over
    02:53:424 (3) - like before i dont like such claps same as before
    03:10:293 (1,2,3,4) by 1° or 2° and move them to 400;128 hmmmm no
    03:12:068 (1) - end on 152;104 ummmmmmmmmmmmmm no
    03:12:956 (3) - you know what i think from that :D but its fine here i think

SkyDevil wrote:

[Easy]
01:13:098 (2,3,4) - hm,, idk,, it kinda looks confusing or something ;A; uhhm.. why?
01:28:635 (3,1) - Spacing is different compared to the others~ symmetry-chan (but tried to fix as much as possible)

[y]
00:38:916 (4) - hmm ~ I somehow like it more if this slider is reversed~ nah D:

Teara wrote:

01:04:886 (2,3) - The slider overlaps are really nice though, but this just stand out as ugly. Even (2) on the start of (1) looks a ton better. Please consider changing this to something else.. I really think these look nice. I can't see anything wrong with them.
http://puu.sh/2ow3R Easy diff
Banana
Banana here from my queue

[General]
background is 1366*768, ok now?
soft whistle is a bit loud to me under 45%-55% volume part

[y]
00:07:398 (1) - start at corner is not needed, x:160 y:168 is suggested
00:44:687 (3,5) - it is possible to make this two triangle patterns better
00:50:236 (2) - x:336 y:240?
01:05:108 (3) - x:16 y:292 and 01:05:773 (4) x:104 y:84
01:12:876 (1) - move the second last slider point two grid left
01:16:427 (1) - curved too much and near the next slider's tail
01:17:981 (5) - curved too much again
01:39:733 (1) - curve downside?
01:57:046 (4) - it is a bit abrupt to use a 60° angle through vocal "together", ctrl+g?
02:01:929 - drag the break to here?
02:11:251 (6) - 1/4 early, here is no sound in the music
02:23:681 (5) - stack here plays not that well imo, consider repeat the previous silder
02:31:894 (3,4) - curve more and make a fan pattern with (1)?
02:35:667 (4,5) - nc with pink and white combo color? it's about to be kiai, and the beat pattern is relatively hard
02:40:994 (3) - just suggestion
03:02:302 (3) - near to (1), move left
03:04:078 (3,4) - this circle need more work imo
03:16:285 (2) - x:256 y:208?

[Normal]
00:57:783 (2) - close spacing
01:50:609 - consider move the red slider point to where the slider ball is at this time
02:01:929 - drag the break to here?
02:07:256 (1,4) - share same center? like this
02:24:791 (5) - consider avoid using silder-circle-slider stack, looks bad during game play
03:08:073 (4) - rotate-9°?

[Easy]
00:28:706 (1,2) - move these two note to avoid (2) to the bottom, for overall balance. same issues on other note on the edge, including the last circle
02:01:929 - drag the break to here?

Good Luck~
Topic Starter
[Luanny]

Banana wrote:

Banana here from my queue

[General]
background is 1366*768, ok now? ?????
soft whistle is a bit loud to me under 45%-55% volume part imo it is ok

[y]
00:44:687 (3,5) - it is possible to make this two triangle patterns better how? it is ok now anyways
01:16:427 (1) - curved too much and near the next slider's tail blanket
01:17:981 (5) - curved too much again er, no?
01:39:733 (1) - curve downside? this is bd's pattern but doind this would break the entire combo. I hope he won't change it
01:57:046 (4) - it is a bit abrupt to use a 60° angle through vocal "together", ctrl+g? what? bd's pattern but ctrl g'ing here would make a stupid nonsense jump
02:01:929 - drag the break to here? no
02:11:251 (6) - 1/4 early, here is no sound in the music yknow, this is not an insane so doing this weird snapping would make people miss plus this totally breaks everything. bd's pattern.
02:35:667 (4,5) - nc with pink and white combo color? it's about to be kiai, and the beat pattern is relatively hard read the description.
02:40:994 (3) - just suggestion did you know this breaks the flow?
03:02:302 (3) - near to (1), move left no, why?
03:04:078 (3,4) - this circle need more work imo wasn't supposed to be a circle.
03:16:285 (2) - x:256 y:208? middle.

[Normal]
00:57:783 (2) - close spacing ?
01:50:609 - consider move the red slider point to where the slider ball is at this time no
02:01:929 - drag the break to here? no
02:07:256 (1,4) - share same center? like this nah
02:24:791 (5) - consider avoid using silder-circle-slider stack, looks bad during game play it is ok
03:08:073 (4) - rotate-9°? nah, why?

Good Luck~
Nothing changed. No kudosu for now.
I will wait for bd's check
Ayu
i splorged
Topic Starter
[Luanny]

Ayu wrote:

i splorged
Zexous

[Luanny] wrote:

Banana wrote:

[y]

01:17:981 (5) - curved too much again er, no?

01:39:733 (1) - curve downside? this is bd's pattern but doind this would break the entire combo. I hope he won't change it

02:11:251 (6) - 1/4 early, here is no sound in the music yknow, this is not an insane so doing this weird snapping would make people miss plus this totally breaks everything. bd's pattern.

02:35:667 (4,5) - nc with pink and white combo color? it's about to be kiai, and the beat pattern is relatively hard read the description.

02:40:994 (3) - just suggestion did you know this breaks the flow?

03:02:302 (3) - near to (1), move left no, why?

02:07:256 (1,4) - share same center? like this nah

02:24:791 (5) - consider avoid using silder-circle-slider stack, looks bad during game play it is ok

03:08:073 (4) - rotate-9°? nah, why?



02:01:929 - drag the break to here? no
01:50:609 - consider move the red slider point to where the slider ball is at this time no
02:01:929 - drag the break to here? no
Dat sass
the last ones though
Aurele

☼General☼

Storyboard: I would like to say that the storyboard is really cute, nice job, inverness!
On 01:47:280 - , the storyboard element goes too far at the left, which makes a black border while playing:

aherm. So, I played these three difficulties, looked at them on the editor (like, three time each .w.) I can't find anything else.

Luanny, call me back when it's done!
(ノ^_^)ノ
show more
Please sign in to reply.

New reply