forum

Pat Benatar - We Belong

posted
Total Posts
128
Topic Starter
[Luanny]
This beatmap was submitted using in-game submission on sábado, 6 de abril de 2013 at 22:36:10

Artist: Pat Benatar
Title: We Belong
Tags: tropico blue dragon inverness phnyx
BPM: 135,16
Filesize: 7604kb
Play Time: 03:17
Difficulties Available:
  1. Easy (1,71 stars, 189 notes)
  2. Normal (3,52 stars, 249 notes)
  3. y (4,86 stars, 449 notes)
Download: Pat Benatar - We Belong
Information: Scores/Beatmap Listing
---------------
Mismagius
first
te amo

yyyyyyyyyyyyy
cheesiest
segundo
69653863
terceiro

so gatas so gatas so gatas
Topic Starter
[Luanny]
damn, this thread is full of gatas
edit: quarto
cheesiest
haha omg im laughing @ inverness

so gatas
Touche
:3
Kyshiro
QUINTO /late
Ayu
sixo
Topic Starter
[Luanny]

Ayu wrote:

sexo
aheuhauehe
Mismagius

[Luanny] wrote:

Ayu wrote:

sexo
aheuhauehe
só se for eu com vc lu :9
Topic Starter
[Luanny]
não.
Mismagius
sim af me deixa :c
Topic Starter
[Luanny]
não af :C
Mismagius
eu estupro mesmo e já é
DJ Angel
tudo bem
Topic Starter
[Luanny]
sai daqui dj
ninguem te chamou aqui
e estupro :9
Mismagius
>não quer sexo
>quer ser estuprada

a lógica é incrivel
DJ Angel
n é estupro se ela gosa
Topic Starter
[Luanny]
n disse que quero
só disse q é :9
Mismagius

DJ Angel wrote:

n é estupro se ela gosa
e se ela não gosar, é sexo?
Topic Starter
[Luanny]
então se eu fapar teoricamente é sexo?
que
Mismagius
se vc fapar e não conseguir gozar é estupro
Topic Starter
[Luanny]
gonseguir
e what
?????????????????????????????????
se eu n gosar é sexo
af
Topic Starter
[Luanny]
nouk so pro

>Easy
>B
Distant years

[Luanny] wrote:

nouk so pro

>Easy
>B

I R PRO 8)
GamerX4life
Hii
I'm a bad modder,but here's my mod as requested:
(only suggestions)

[y]
  1. 00:08:952 I would rotate this by -9° (selections centre)+fixspacing / fits better to the previous slider imo
  2. 00:34:921 (5) sliderhead: A normal-clap would fit better at this place than a drum-finish
  3. 01:27:082 (2) maybe something like this?: http://puu.sh/2goXA
  4. 01:31:743 (3) sliderhead: same like at 00:34:921 ?
  5. 03:03:190 this would fit great imo: http://puu.sh/2gp3d
  6. Its hard to find anything wrong in this Diff
[Normal]
  1. 00:52:678 this would fit better to the vocals: http://puu.sh/2gp8v
  2. 02:47:209 (1) put it to x:107 y:321 ,so it is a perfect blanket +fixspacing
  3. 03:02:080 maybe add a note (if it doesn't destroy the pattern)
[Easy]
  1. 00:18:052 (1,2,3) put everything one grid down? (3) touches the previous slider /isn't a big thing, just a little detail i saw)
  2. 00:34:033 (1) slider-end: In every of the other difficulties there is a drum-finish. Why not in Easy, too?
  3. 00:34:921 (3) slider-head: same^
  4. 00:48:239 (1,1,...) xD maybe this is too easy
  5. 02:35:445 xD
Nice map!
Hope it helps and Good Luck!
inverness is so cool
riffy
'cause [y] diffs are cool
'cause inv is cool
and 'cause I like this song

[General]
  1. Disable letterboxes? They kinda hurt your BG, imo.
  2. Try Slider Tick Rate 2, it fits here the way better (a specially with kiai pats!)
[Easy]
  1. Can you place one more break somewhere? It feels like this diff is too tiring for beginners! :<
  2. 00:38:029 - we can hear "we belooong" starts here, and it feels kinda confusing to have vocals started in the middle of a slider. :<
    re-arranged pattern, see if you will like my rhythm!
    I don't put code because you can put sliders much better than me, this screenshot is just an example of rhythm!
  3. 00:40:248 - hitsound-nazi - try to use clap hitsound here? You know, use custom slidertick.wav to itsound this slidertick.it will look like this
    Note: similar suggestion for 00:42:468 - i don't like that vocals start at the end of this slider, it feels confusing. Try to have some fun with hitsounds, or end slider 1/1 earlier and place a circle at 00:42:468.
  4. 00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - Uh.. Huh, I guess you know what to do here, right? This pattern is totally unacceptable for any diff [Easy]!
  5. 01:01:556 (3,1) - nazi - inconsistent spacing here, try to keep it consistent! otherwise, it may confuse beginners
  6. 01:46:836 (1) - nazi - overlapped with HP-bar, not a big problem but will confuse some beginnes. :< I recommend you to fix it.
  7. 02:35:445 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,1) - What a nice stream! I guess you should place NC somewhere, to keep numbers under +16 Uh.. Huh, I guess you know what to do here, right? This pattern is totally unacceptable for any diff [Easy]!
  8. 03:08:517 (1,2,1,1,2,3,4,5,6,7) -nazi - something here feels TOTALLY wrong. Short combo>one-slider-combo>7 objects long combo / your comboing feel inconsistent here! :<
[Normal]
  1. This AR feels good during slow parts, but during kiais it feels slow. Try to use AR5 here! It feels ok during slow parts and PERFECTLY fits with kiais!
  2. It's a good idea to reduce spacing during calm parts of the song! Patterns will look neater and easier to read!
  3. 00:27:818 (5,1) - nazi - with low AR (1)'s start will be overlapped. It's ok, but this pattern could be better, imo. simple triangle-flow
  4. 00:38:251 (5,6) - nazi - this pattern probably will be mistakenly read as 1/2 jump. I'd recommend you to use easier flow here. The song is calm, and easy flow will fit here! symmetrical flow which is easier to read and still looks ok.
  5. 00:49:792 (5,1) - to make triplets easier to read, unstack them! With low AR triplets are kinda painful for players, so unstacking them would be a great idea!
    Note: obviously, you should do the same thing with 00:56:673 (5,6,1) - and other triplets
  6. 01:43:728 (1,2,3,4,5) - this one may be too hard to read due to slow AR.
  7. 01:48:612 (3) - try to use /1/1 slider> circle/ here, instead? i feel like 01:49:499 - should be separated!
    an example of cute rhythm

    alternative pattern (
  8. 01:55:714 (4,1) - ULTRA-NAZI - try to stack those two! Because.. well, because it gives better flow somehow.
  9. 02:45:433 (3,4,1) - nazi - try to use blanket sliders here? I'm pretty sure that it will improve your flow A LOT. an example of blanket-sliders flow
[y]
  1. 01:03:332 (3) - try to stack it with (1)'s start? I feel like jumpy pattern should go on here!
  2. 01:46:836 (1,2,3) - nazi - this combo feels the way shorter than others, Are you sure that your comboing here is consistent? I feel like something is missing here. :<
  3. 01:49:943 - clap should be placed at 01:49:943 (you can do it if you add custom slider tick,, y'know). so, revome clap from 01:49:499 (5) 's reverse since it doesn't fits here at all :<
~~~~~~~~~~~
Lovely diffs, neat patterns. What else can I say? Star! ~
Topic Starter
[Luanny]

GamerX4life wrote:

Hii
I'm a bad modder,but here's my mod as requested:
(only suggestions)

[y]
  1. 00:34:921 (5) sliderhead: A normal-clap would fit better at this place than a drum-finish i'm making the same silly thing as I did for love song, aka creating drum lines :p I like it that way now
  2. 01:31:743 (3) sliderhead: same like at 00:34:921 ? same~
  3. 03:03:190 this would fit great imo: http://puu.sh/2gp3d it indeed fits great but somehoe I like this 1/2 and the whole pattern itself
  4. Its hard to find anything wrong in this Diff
[Normal]
  1. 00:52:678 this would fit better to the vocals: http://puu.sh/2gp8v yup
  2. 02:47:209 (1) put it to x:107 y:321 ,so it is a perfect blanket +fixspacing almost perfect blanket, yeah. fixed and made it perfect!
  3. 03:02:080 maybe add a note (if it doesn't destroy the pattern)yeah it will destroy the pattern :c
Nice map!
Hope it helps and Good Luck!
inverness is so cool <- indeed

-Bakari- wrote:

'cause [y] diffs are cool
'cause inv is cool
and 'cause I like this song

inv is so damn cool
[General]
  1. Disable letterboxes? They kinda hurt your BG, imo. sure
  2. Try Slider Tick Rate 2, it fits here the way better (a specially with kiai pats!) sounds overmapped D: and I'm a slidertick2 hater
[Normal]
  1. This AR feels good during slow parts, but during kiais it feels slow. Try to use AR5 here! It feels ok during slow parts and PERFECTLY fits with kiais! yup!
  2. It's a good idea to reduce spacing during calm parts of the song! Patterns will look neater and easier to read! this spacing was on purpose :< I like it, plus it gives a nice spread between normal~hard
  3. 00:27:818 (5,1) - nazi - with low AR (1)'s start will be overlapped. It's ok, but this pattern could be better, imo. simple triangle-flow well, I think it is fixed now that I changed the AR, at least seems to be
  4. 00:38:251 (5,6) - nazi - this pattern probably will be mistakenly read as 1/2 jump. I'd recommend you to use easier flow here. The song is calm, and easy flow will fit here! symmetrical flow which is easier to read and still looks ok. it totally breaks the next pattern but I fixed it in another way http://puu.sh/2gtIp
  5. 00:49:792 (5,1) - to make triplets easier to read, unstack them! With low AR triplets are kinda painful for players, so unstacking them would be a great idea! I personally dislike the ideia.. it looks kinds ugly but I may change it later if I receive more feedback on this. The noob player I asked to test didn't even notice the stacks
    Note: obviously, you should do the same thing with 00:56:673 (5,6,1) - and other triplets
  6. 01:43:728 (1,2,3,4,5) - this one may be too hard to read due to slow AR. fixed with new AR \o/
  7. 01:48:612 (3) - try to use /1/1 slider> circle/ here, instead? i feel like 01:49:499 - should be separated!
    an example of cute rhythm

    alternative pattern (
    using the second idea
  8. 01:55:714 (4,1) - ULTRA-NAZI - try to stack those two! Because.. well, because it gives better flow somehow. fixed
  9. 02:45:433 (3,4,1) - nazi - try to use blanket sliders here? I'm pretty sure that it will improve your flow A LOT. an example of blanket-sliders flowsecond slider already fixed, and I don't want to change the shape of the first :(
[y]
  1. 01:03:332 (3) - try to stack it with (1)'s start? I feel like jumpy pattern should go on here! feels weird with the next stack
  2. 01:46:836 (1,2,3) - nazi - this combo feels the way shorter than others, Are you sure that your comboing here is consistent? I feel like something is missing here. :< fixed for bd
  3. 01:49:943 - clap should be placed at 01:49:943 (you can do it if you add custom slider tick,, y'know). so, revome clap from 01:49:499 (5) 's reverse since it doesn't fits here at all :< it accidentally sounded cool with the vocals when I was doing the hitsounds so I kept / will keep it aheuaheuae
~~~~~~~~~~~
Lovely diffs, neat patterns. What else can I say? Star! ~
Thank you two <3~

BD's hitsounds sucks <3
Mismagius

GamerX4life wrote:

[y]
  1. 00:08:952 I would rotate this by -9° (selections centre)+fixspacing / fits better to the previous slider imo done
  2. 01:27:082 (2) maybe something like this?: http://puu.sh/2goXA no, flows bad imo
[Easy]
  1. 00:18:052 (1,2,3) put everything one grid down? (3) touches the previous slider /isn't a big thing, just a little detail i saw) done
  2. 00:34:033 (1) slider-end: In every of the other difficulties there is a drum-finish. Why not in Easy, too? done
  3. 00:34:921 (3) slider-head: same^ done
  4. 00:48:239 (1,1,...) xD maybe this is too easy yeah, I know, it's a really calm part and I don't want to overmap it, I tried making as playable as possible but anything harder would be overmapped :/
  5. 02:35:445 xD same

-Bakari- wrote:

[Easy]
  1. Can you place one more break somewhere? It feels like this diff is too tiring for beginners! :< breaks should always be consistent between all diffs.
  2. 00:38:029 - we can hear "we belooong" starts here, and it feels kinda confusing to have vocals started in the middle of a slider. :< no, because I simply don't think "easy" should be always constant 1/1.
  3. 00:40:248 - hitsound-nazi - try to use clap hitsound here? You know, use custom slidertick.wav to itsound this slidertick.it will look like this I don't think it's really necessary.. lol
    Note: similar suggestion for 00:42:468 - i don't like that vocals start at the end of this slider, it feels confusing. Try to have some fun with hitsounds, or end slider 1/1 earlier and place a circle at 00:42:468. same as before, 1/1 everytime is simply boring.
  4. 00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - Uh.. Huh, I guess you know what to do here, right? This pattern is totally unacceptable for any diff [Easy]! I know it's too easy, but I can't do anything, I tried my best >:
  5. 01:01:556 (3,1) - nazi - inconsistent spacing here, try to keep it consistent! otherwise, it may confuse beginners this is just symmetry lol
  6. 01:46:836 (1) - nazi - overlapped with HP-bar, not a big problem but will confuse some beginnes. :< I recommend you to fix it. NO.
  7. 02:35:445 (4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,1) - What a nice stream! I guess you should place NC somewhere, to keep numbers under +16 added a new combo, thank you!
  8. 03:08:517 (1,2,1,1,2,3,4,5,6,7) -nazi - something here feels TOTALLY wrong. Short combo>one-slider-combo>7 objects long combo / your comboing feel inconsistent here! :< fixed
y http://puu.sh/2h2g1
Easy http://puu.sh/2h2gb
Erylex
it m4m from chat.
My noob mod :D

For mapset:

Change timing to 132 BPM
For "Y":
nothing. I think there is no work for me
For "Normal":
Change speed fo this slider 00:55:341 (3) - to 0.75 x
Remove Note - 00:56:451 (1) -
Put NC - 00:56:673 (1,2,3,4,5,6) -
03:09:183 (1,2) - change to 03:09:405 (1,2) - & pass to http://puu.sh/2iAcQ
03:08:961 (5) - add circle
For "Easy":
00:14:057 (4) - Add note
00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - OMG WTF :D - http://puu.sh/2iAfF
02:35:445 (4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7,1) - ahaahah,nice joke :D http://puu.sh/2iAiI
01:13:542 (3) - add note

The end :D

My mod so baaad.
Good luck :)
Topic Starter
[Luanny]

Erylex wrote:

it m4m from chat.
My noob mod :D

For mapset:

Change timing to 132 BPM nope, the current bpm is right
For "Normal":
Change speed fo this slider 00:55:341 (3) - to 0.75 x o.o
Remove Note - 00:56:451 (1) - why
Put NC - 00:56:673 (1,2,3,4,5,6) - why
03:09:183 (1,2) - change to 03:09:405 (1,2) - & pass to http://puu.sh/2iAcQ ???
03:08:961 (5) - add circle wot

The end :D

My mod so baaad.
Good luck :)
thanks~
Zare
Hi there

[General]
  1. Bitrate 160 kBit/s, this is rankable, but I guess 192 kBit/s would be preferred
  2. Background is 1365*768, the right resolution is 1366*768. I doubt anyone will care about that one pixel, but fix if you want
  3. If Inverness is or will be involved in this mapset, add him in tags
[Easy]

  1. 00:18:940 (3,4) - the flow would be better if you made 4 curvy
  2. 00:34:921 (3) - I really recommend not to start the kiai with a slider end, because a slider end always is "weaker" than a circle or a slider start. Therefore, shorten the slider and add a circle at 00:35:809 -
  3. 00:39:360 (1,2) - I don't like these. (2) seems to be only used this way so it's parallel to (1), but not because it fits the music. I believe shortening it and shaping it differently would improve this
  4. 00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - lol
  5. 00:51:790 (3) - Make this a Slider like (1) and (2)?
  6. 00:57:117 (1) - make this slider symmetrical
  7. 00:58:893 (3) - I don't really think this long slider fits
  8. 01:00:668 (1,2,3,1,2,3,4) - this bothers me.. first the spacing is too low for 01:01:556 (3,1) - And I kinda dislike this symmetrical pattern.
    After checking Hitsounds I now get what is off here. By skipping 01:02:000 - you left out a clap, making this feel empty, so add something there
  9. 01:09:547 (1,2) - One slider instead?
  10. 01:11:766 (1,2,3) - the first time I think the flow is off. Ctrl + H (3)? Ofc that would mean rearranging the part afterwards
  11. 01:14:874 (1,2,3) - make (1) and (3) blanket (2)? If not, move (2) a bit down&right so it doesn't look like it's supposed to be a blanket
  12. 01:37:070 (5) - rotate this by about 30° anti-clockwise and move it up for flow
  13. 01:39:733 (1,2) - Again, I don't approve of these long sliders, at least not in the Kiai, you are skipping beats with them
  14. 01:50:387 (1,2) - rotate by 45~55°? Also again, slider length
  15. 02:35:445 (4,5,6,7,8,9,10,11,12,13,14,15,1,2,3,4,5,6,7) - whee
  16. 02:45:877 (2) - stack on previous (4)?
  17. 02:46:321 (3) - curve and move a few grids right
  18. 02:48:984 (3) - moving this a bit to the right and rotating it clockwise wouldn't hurt I think
  19. 03:06:741 (3) - slider length doesn't fit again
  20. 03:08:517 (1,2) - click me

    Hitsounds:
  21. 00:24:267 (3) - is this whistle intentional?
  22. 00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - Áll whistle + clap please to emphasize the song
  23. 01:13:986 (3) - the whistle seems a little out of place
  24. 01:35:738 - add a custom clap-like slider tick so you can keep the clap pattern here
  25. 02:07:256 (1) - finish on start?
[Normal]

  1. Spacing 1.10 seems a bit high for me. Also, maybe CS 3 fits better?
  2. 00:09:174 (3,4) - flows badly, rotate 3 a bit?
  3. 00:19:162 (4) - Okay, I get this is because of the vocals, but the slider still seems confusing, especially since you didn't do this earlier
  4. 00:23:379 (4,5) - make those curvy, having them straight lines looks bad
  5. 00:27:818 (5,6,1) - I wouldn't do it this way. you could move (1) further to the left and use a triangle like pattern here
  6. 00:35:809 (1) - I don't think edgy sliders like that fit the music, but I guess that's subjective
  7. 00:47:351 (2) - I can't explain it, but I think this one should be curvy
  8. 00:49:127 (4) - ^
  9. 00:52:678 (5) - kinda unexpected
  10. 01:05:108 (3) - dislike this slider shape. Maybe something like the ones in Easy, these snake sliders
  11. 01:10:435 (4) - Ctrl + G for flow?
  12. 01:14:874 (1,4) - (4)'s hitburst partially covers (1), this looks a bit messy
  13. 01:39:289 (1,2,3) - I'd like to have these sliders to be perfectly symmetrical
  14. 01:45:060 (5) - rotate this by at least 45° and rearrange (6)
  15. 01:50:387 (1) - usually used for blankets, this slider shape doesn't really make sense here
  16. 02:07:256 (1,2) - Don't stack these, the slider has an unexpected rhythm, beginners might panic and fail the circle
  17. 02:10:364 (5) - click me, also, yes I changed the skin to check the thing with the hitbursts previously
  18. 02:29:452 (1) - move this so that it blankets (5)'s end, maybe change the shape/rotate a tiny bit so you can keep the symmetry afterwards
  19. 02:45:433 (3) - sorry, but this shape doesn't seem to fit at all
  20. 03:04:522 (3,2) - no overlap here please
  21. 03:08:961 - why didn't you place a circle here?

    Hitsounds:
  22. Your whistles in the beginning seem kinda random =/
  23. 00:22:935 (3) - remove whistle
  24. 00:31:370 (4) - ^ on sliderend
  25. 00:56:895 (6) - seems intentional, but I dislike still
  26. 01:21:533 (6) - remove whistle
  27. 02:07:256 (1) - finish?
  28. 02:19:465 (2) - whistle seems out of place
  29. 02:20:574 (4) - add whistle
  30. 02:21:905 (5) - remove whistle
  31. You need a pattern for these whistles D:
  32. 03:09:183 (1) - remove clap
[y]
Not much to do here, let's see..

  1. 00:46:241 (2,3) - meh flow
  2. 00:58:005 (3,4) - raise spacing a bit?
  3. 01:01:334 (2,3) - this jump is a little unexpected
  4. 01:49:055 (2,3) - I would make this spacing consistent with the the spacing of (1) and (2)
  5. 01:59:266 (1,2,3,1,2,3) - naaaah. Too unexpected. Lower spacing by first 3 circles so the player understands what's going on
  6. 02:37:443 (3,4) - curvy?
  7. This is really amazing

    Hitsounds:
  8. 02:07:256 (1) - finish, as also suggested for the other diffs?
I'm honestly sorry for this bad mod, but y diff really has no flaws. Awesome flow. Take a star.
Topic Starter
[Luanny]

Zarerion wrote:

Hi there

[General]
  1. Bitrate 160 kBit/s, this is rankable, but I guess 192 kBit/s would be preferred < Blame BD /runs
  2. Background is 1365*768, the right resolution is 1366*768. I doubt anyone will care about that one pixel, but fix if you want > fffff one pixel
  3. If Inverness is or will be involved in this mapset, add him in tags < I'm waiting for him D:
[Normal]

  1. Spacing 1.10 seems a bit high for me. Also, maybe CS 3 fits better? nope, I like it now
  2. 00:09:174 (3,4) - flows badly, rotate 3 a bit? ok
  3. 00:19:162 (4) - Okay, I get this is because of the vocals, but the slider still seems confusing, especially since you didn't do this earlier I think it is ok D: and the map is just starting..
  4. 00:23:379 (4,5) - make those curvy, having them straight lines looks bad I like them
  5. 00:27:818 (5,6,1) - I wouldn't do it this way. you could move (1) further to the left and use a triangle like pattern here ok
  6. 00:35:809 (1) - I don't think edgy sliders like that fit the music, but I guess that's subjective I like it D:
  7. 00:47:351 (2) - I can't explain it, but I think this one should be curvy nah
  8. 00:49:127 (4) - ^ ^
  9. 00:52:678 (5) - kinda unexpected fixed
  10. 01:05:108 (3) - dislike this slider shape. Maybe something like the ones in Easy, these snake sliders nah
  11. 01:10:435 (4) - Ctrl + G for flow? tringles > all
  12. 01:14:874 (1,4) - (4)'s hitburst partially covers (1), this looks a bit messy I don't have much to do here
  13. 01:39:289 (1,2,3) - I'd like to have these sliders to be perfectly symmetrical ok
  14. 01:45:060 (5) - rotate this by at least 45° and rearrange (6) ok
  15. 01:50:387 (1) - usually used for blankets, this slider shape doesn't really make sense here but I like it
  16. 02:07:256 (1,2) - Don't stack these, the slider has an unexpected rhythm, beginners might panic and fail the circle it's the same lol, it's 1/2 anyways
  17. 02:10:364 (5) - click me, also, yes I changed the skin to check the thing with the hitbursts previously ok
  18. 02:29:452 (1) - move this so that it blankets (5)'s end, maybe change the shape/rotate a tiny bit so you can keep the symmetry afterwards nah
  19. 02:45:433 (3) - sorry, but this shape doesn't seem to fit at all i like it
  20. 03:04:522 (3,2) - no overlap here please what to do then
  21. 03:08:961 - why didn't you place a circle here? to change the rhythm a bit

    Hitsounds:
  22. Your whistles in the beginning seem kinda random =/
  23. 00:22:935 (3) - remove whistle
  24. 00:31:370 (4) - ^ on sliderend
  25. 00:56:895 (6) - seems intentional, but I dislike still
  26. 01:21:533 (6) - remove whistle
  27. 02:07:256 (1) - finish?
  28. 02:19:465 (2) - whistle seems out of place
  29. 02:20:574 (4) - add whistle
  30. 02:21:905 (5) - remove whistle
  31. You need a pattern for these whistles D:
  32. 03:09:183 (1) - remove clap
fixed some
[y]
Not much to do here, let's see..

  1. 00:46:241 (2,3) - meh flow it's perfect o.o
  2. 01:01:334 (2,3) - this jump is a little unexpected I disagree, it's just a little spacing change
  3. 01:59:266 (1,2,3,1,2,3) - naaaah. Too unexpected. Lower spacing by first 3 circles so the player understands what's going on nah
  4. 02:37:443 (3,4) - curvy? it's BD's part but 1 vote for no
  5. This is really amazing

    Hitsounds:
  6. 02:07:256 (1) - finish, as also suggested for the other diffs? the song does it itself and finish is too loud
I'm honestly sorry for this bad mod, but y diff really has no flaws. Awesome flow. Take a star.
thanks <3
Mismagius

Erylex wrote:

00:14:057 (4) - Add note no.. doesn't make sense with the rhythm i'm using
01:13:542 (3) - add note plays badly..

Zarerion wrote:

[Easy]

  1. 00:18:940 (3,4) - the flow would be better if you made 4 curvy done
  2. 00:34:921 (3) - I really recommend not to start the kiai with a slider end, because a slider end always is "weaker" than a circle or a slider start. Therefore, shorten the slider and add a circle at 00:35:809 - imho in this case it fits, since it's like a crescendo (or whatever people call this) there, the slider simply follows that.
  3. 00:39:360 (1,2) - I don't like these. (2) seems to be only used this way so it's parallel to (1), but not because it fits the music. I believe shortening it and shaping it differently would improve this done
  4. 00:48:239 (1,1,1,1,1,1,1,1,1,1,1,1) - lol uaehaue
  5. 00:51:790 (3) - Make this a Slider like (1) and (2)? nah
  6. 00:57:117 (1) - make this slider symmetrical meh...
  7. 00:58:893 (3) - I don't really think this long slider fits follows the guitar
  8. 01:00:668 (1,2,3,1,2,3,4) - this bothers me.. first the spacing is too low for 01:01:556 (3,1) - And I kinda dislike this symmetrical pattern. i like it asfdasfdads but ok, added a note
    After checking Hitsounds I now get what is off here. By skipping 01:02:000 - you left out a clap, making this feel empty, so add something there
  9. 01:09:547 (1,2) - One slider instead? follows background instruments..
  10. 01:11:766 (1,2,3) - the first time I think the flow is off. Ctrl + H (3)? Ofc that would mean rearranging the part afterwards done
  11. 01:14:874 (1,2,3) - make (1) and (3) blanket (2)? If not, move (2) a bit down&right so it doesn't look like it's supposed to be a blanket R.I.P. spacing, but done
  12. 01:37:070 (5) - rotate this by about 30° anti-clockwise and move it up for flow done
  13. 01:39:733 (1,2) - Again, I don't approve of these long sliders, at least not in the Kiai, you are skipping beats with them meh, they play fine
  14. 01:50:387 (1,2) - rotate by 45~55°? Also again, slider length i'm okay with how it is
  15. 02:45:877 (2) - stack on previous (4)? done
  16. 02:46:321 (3) - curve and move a few grids right nah
  17. 02:48:984 (3) - moving this a bit to the right and rotating it clockwise wouldn't hurt I think it's just a mirrored copy of (1), imo it fits with the pattern
  18. 03:06:741 (3) - slider length doesn't fit again mehhhhhhhhhhh
  19. 03:08:517 (1,2) - click me done

    Hitsounds:
  20. 00:24:267 (3) - is this whistle intentional? sounds too empty without it imo
  21. 01:13:986 (3) - the whistle seems a little out of place removed
  22. 01:35:738 - add a custom clap-like slider tick so you can keep the clap pattern here mehhhhhhhhhhhh
  23. 02:07:256 (1) - finish on start? nah
  • [y]
  1. 00:58:005 (3,4) - raise spacing a bit? what why
  2. 02:37:443 (3,4) - curvy? nah
  3. This is really amazing ikr

dedicado à luanny fofinha y :3 6969
show more
Please sign in to reply.

New reply