เอาไปแค่ lyric ละกัน sb ทั้งเพลงมันเหนื่อย มีแต่ sb lyric ญี่ปุ่น
Download: SB.zip
Download: HTT - Tenshi ni Fureta yo! (indyinyou).osb
Download: SB.zip
Download: HTT - Tenshi ni Fureta yo! (indyinyou).osb
Unrankable if in red and bold[General]
Consider if in bold only
Suggested if in normal font
254,118,47633,6,0,B|209:35|150:24|95:32|40:92|19:155|57:232,1,366,0|8
212,356,23017,6,0,P|268:372|309:326,1,122I fixed the spacing of the other patterns modifying them a bit too! :3
344,268,23787,2,0,P|376:224|441:241,1,122
492,280,24556,1,0,0:0:0
500,132,25069,6,0,P|480:80|412:72,1,122
352,92,25838,2,0,B|316:132|272:108|272:108|228:84|188:124,1,183,0|12,0:0|0:0,0:0:0
132,260,27120,6,0,B|115:314|149:376|200:384|253:349,2,183,4|0|8,0:0|0:0|0:0,0:0:0
352,208,44043,5,8,0:0:0This could not look so incredible in the screenshot because of the low AR I had to put to screenshot the entire pattern,but believe me,this patterns works really good there!
312,268,44299,2,0,P|256:292|200:268,1,122
156,216,45069,1,8,0:0:0
144,144,45325,2,0,P|136:64|224:40,1,183,0|8,0:0|0:0,0:0:0
291,38,46351,2,0,P|376:64|368:144,1,183,0|8,0:0|0:0,0:0:0
464,164,76351,6,0,P|364:32|236:144,1,366,4|8,0:0|0:0,0:0:0
232,280,78402,2,0,P|74:239|119:80,1,366,4|8,0:0|0:0,0:0:0
192,200,119428,2,0,P|168:148|188:88,1,122The same applies to 02:03:530 (2,3) - ,as it is this pattern just flipped horizontally!
252,56,120197,1,0,0:0:0
184,104,5069,2,0,B|166:34,2,71,8|0|0,0:0|0:0|0:0,0:0:0
328,104,5838,2,0,B|346:34,1,71
210,180,103017,2,0,B|150:180|150:89|215:89,1,142
296,89,103787,2,0,B|359:89|359:181|292:181,1,142,0|4,0:0|0:0,0:0:0
210,180,104556,1,8,0:0:0
148,236,104812,1,2,0:0:0
152,324,105069,6,0,B|35:318|5:159,2,213,0|0|8,0:0|0:0|0:0,0:0:0
480,84,135581,2,0,B|436:36|368:56|357:112|357:112|304:128,1,213,0|8,0:0|0:0,0:0:0
208,128,136607,2,0,B|155:112|155:112|144:56|76:36|32:84,1,213,0|8,0:0|0:0,0:0:0
8,324,172761,1,2,0:0:0
32,152,173274,5,8,0:0:0
96,208,173530,2,0,P|104:244,2,35.5,8|8|8,0:0|0:0|0:0,0:0:0
168,161,174043,2,0,B|201:98,1,71,8|2,0:0|0:0,0:0:0
256,32,174556,1,8,0:0:0
311,98,174812,6,0,B|358:191,1,71,4|0,0:0|0:0,0:0:0
396,332,176351,1,10,0:0:0
312,320,176607,1,0,0:0:0
272,244,176863,1,4,0:0:0
315,170,177120,2,0,B|300:136|268:120,1,71,0|10,0:0|0:0,0:0:0
365,212,25069,2,0,P|432:160|396:84,1,182
116,84,25838,2,0,P|80:160|147:212,1,182,0|4,0:0|0:0,0:0:0
256,160,26607,1,12,0:0:0
84,176,40710,2,0,P|112:212|156:224,1,91
428,176,41222,2,0,P|400:212|356:224,1,91,0|2,0:0|0:0,0:0:0
256,220,105069,6,0,B|216:192|212:136,1,91,0|0,0:0|0:0,0:0:0
248,48,105581,1,0,0:0:0
146,60,105838,2,0,B|49:121,1,91
347,192,229940,2,0,B|304:212|248:192,1,91,0|6,0:0|0:0,0:0:0
144,136,230453,5,0,0:0:0
255,301,230710,1,10,0:0:0
256,302,230966,2,0,B|51:302,1,182,6|0,0:0|0:0,0:0:0
Ranking Criteria wrote:
Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
Ranking Criteria wrote:
No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
488,92,135581,2,0,B|440:60|384:76|364:120|364:120|296:144,1,213,0|8,0:0|0:0,0:0:0
216,144,136607,2,0,B|152:121|152:121|132:77|76:61|28:93,1,213,0|8,0:0|0:0,0:0:0
255,90,66094,2,0,B|300:159|366:159,1,122,0|8,0:0|0:0,0:0:0
394,98,66863,1,0,0:0:0
452,143,67120,2,0,B|478:216|447:277,1,122,0|8,0:0|0:0,0:0:0
316,209,68146,6,0,B|365:153|325:117|283:80|341:35,2,183,4|4|8,0:0|0:0|0:0,0:0:0
268,140,159684,2,0,B|268:69,1,61,0|10,0:0|0:0,0:0:0
127,119,160453,2,0,B|70:157|81:224,1,122,6|10,0:0|0:0,0:0:0
115,288,161222,1,4,0:0:0
256,249,161735,2,0,B|256:169,1,61,0|10,0:0|0:0,0:0:0
320,72,16863,2,0,B|400:92|436:160,1,142
376,216,17633,2,0,B|308:244|228:216,1,142,0|4,0:0|0:0,0:0:0
272,76,230197,6,0,B|272:172,1,71,6|0,0:0|0:0,0:0:0
238,224,230710,1,10,0:0:0
Byakugan249 wrote:
alright remember our deal when we talked. give me good reasons for every suggestion you ignore. anyways mod requested in-game.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.
[General]
CLEAR~!
[Normal]
00:05:069 (5) - this is up to you, but try stacking the repeat on the beginning of the 1st note. i think that if you do this, the transition would feel smoother and also, i think that it'll look neater that way during gameplay IMO. if you do this, then you have to move (4) around to keep the spacing consistent. <<< fix move under on note 00:04:812 right ?
00:29:171 (2,3) - for me. the flow here feels awkward to follow for players since this is the easiest diff. move this to the right, slightly aligning to the previous slider, and stack (3) on the (1) at the next combo. i think that if you do this, the transitioning would be smoother to follow during gameplay. <<< i not sure what about this point i move this slider right side on note at 00:28:658
00:33:274 (2) - move this note to the right so that you can blanket the wave slider. i think that the flow would be fun to follow for players and i can see the smooth feeling given off in this part of the song. if you do this, then you have to fix the spacing for the next notes ahead. same ^
01:01:992 (5) - reduce this slider by 1/2 and add a circle at 01:02:761 because if you do, it'll be consistent with (1,2,3) that follows the same vocal pitch in this part of the song. <<< fix
01:06:094 (4,5,6) - the flow makes me feel really uneasy. once (5) goes to (6), that's when it feels awkward to follow for me. i think that it'll be easier to follow if you do this instead. dpoing this keeps the flow steady and there's no hesitation to keep going IMO. <<< fixSPOILER01:08:146 (1,2) - i don't see the flow behind these sliders. the flow going to the repeat looks unsymmetrical compared to the one at the beginning/end. why don't you make (1) look like this and copy+paste for (2) so that the flow looks smoother to follow IMO. <<< fix this slider are good xD255,90,66094,2,0,B|300:159|366:159,1,122,0|8,0:0|0:0,0:0:0
394,98,66863,1,0,0:0:0
452,143,67120,2,0,B|478:216|447:277,1,122,0|8,0:0|0:0,0:0:0SPOILER01:18:402 (2) - well i'll give you this, the sliders are the same, but maybe you can rotate this slider -50 degrees CW. so that the notes blanket each other. something like this is acceptable. again if you do this, you have to fix the spacing for the other notes ahead. <<< fix316,209,68146,6,0,B|365:153|325:117|283:80|341:35,2,183,4|4|8,0:0|0:0|0:0,0:0:0
01:45:069 (1) - hmm...i find it somewhat smoother to follow if you can flip this slider so that it'll blanket the previous note during gameplay. it should look like this. <<< fix
02:00:966 (4,2) - i have a couple of suggestions in this part for (4), try moving this note to the right and not to the left. if you look carefully it'll make a triangular pattern from the beginning of (2) to (4). it should be here, and for (2), i can see a possible blanket, so how about moving this above (1) and curving it so that it'd look like a blanket. like this. again if you move (2), fix the spacing for the next notes up ahead. <<< fix in (1)
02:31:222 (3) - align this note to (1). although they look similar the pattern looks inconsistent with (4,5,6) since it follows the same vocal pitch, and the fact that this note isn't aligned to (1). <<< i not sure about this make like this right http://osu.ppy.sh/ss/596463 ?
02:37:120 (6) - perhaps you can move it down instead of moving it up so that the path looks easier to get to and the flow feels smoother during gameplay? <<< i change into this http://osu.ppy.sh/ss/596488
02:39:684 (3,4,5,6) - for this one, i feel that the transitioning from (2,3) feels a bit awkward for me to follow since (3) is faced in the opposite direction like this during gameplay IMO. i suggest doing this pattern because the flow would be steady and it'll be easier to get to for players IMO. <<< fixSPOILER03:13:787 (6) - maybe it'll flow a lot smoother if you can curve the slider like this. i find that the flow here feels awkward to follow considering the direction of where this slider is taking and the transitioning between this note and the previous note during gameplay IMO. <<< i change in to this http://osu.ppy.sh/ss/596518268,140,159684,2,0,B|268:69,1,61,0|10,0:0|0:0,0:0:0
127,119,160453,2,0,B|70:157|81:224,1,122,6|10,0:0|0:0,0:0:0
115,288,161222,1,4,0:0:0
256,249,161735,2,0,B|256:169,1,61,0|10,0:0|0:0,0:0:0
03:50:710 (3,4) - this is up to you, but maybe you can do Ctrl+G on (4)? i find the transitioning too hard for players since it's taking the opposite direction and they have a limited time to react to this IMO. <<< i not sure about this but i ll change to this http://osu.ppy.sh/ss/596527
04:01:222 - add a circle and a 1/1 slider. it'll be consistent with 03:59:171 (2,3) - since it follows the same pitch in the vocals. <<< fix
04:09:940 (6) - instead of a v-shaped slider, how about a curved slider to keep the flow steady during gameplay?<<< fix
[Hard]
00:05:838 (8) - perhaps you can add a repeat on this slider so that it'd be consistent with (7) and since it follows the guitar in this part of the song?<<< fix good idea xD
00:16:863 (2,3) - perhaps you can do a pattern like this? i think that if you do this, the flow would be really steady and i find it fun to follow for players during gameplay IMO. <<< fixSPOILER00:29:171 (2,3) - i can see a possible blanket on (2), so how about adjusting (2) so that the gap between (1,2) looks even and it flows somewhat smoother during gameplay IMO. it should look like this. <<< fix<<< fix320,72,16863,2,0,B|400:92|436:160,1,142
376,216,17633,2,0,B|308:244|228:216,1,142,0|4,0:0|0:0,0:0:0
00:34:043 (3) - what do you think of doing Ctrl+J for this slider? i think that if you do this, it'll give off a smooth feeling to the diff during gameplay IMO. <<< sry i don`t like
00:48:658 (3) - i don't like the flow in this because of the transitioning from (2,3). it feels awkward to follow and a bit too forced IMO. why don't you make a 3-point slider so that it'll give off a smooth feeling to the song?<<< i not sure about this but i not fix i want to use slidertick i that slider
01:20:197 (8) - why don't you move it outside of the slider ends instead of inside? i think it'll keep the flow steady if you do this during gameplay. it should look like this. <<< fix
01:47:889 (3) - perhaps you can flip the slider like this for a smoother transition from (2)? i find the flow here somewhat awkward for me to follow during gameplay. <<< fix
02:00:197 (3) - do the same thing here, but like this. same reason as above.<<< fix
02:33:017 (6) - try moving this up so that it'd be aligned to both sliders. i thijnk that if you do this, it'll make the diff more fun for players during gameplay IMO. i also think that the overlap here makes the diff look bad as well.<<< i change slider into http://osu.ppy.sh/ss/596594
03:50:197 (1,2) - i don't like the flow here. i'm not saying that it's not unplayable, but it's not smooth during gameplay. do this instead. i believe that if you do this, it'll give off a smooth feeling and it'll keep the flow steady during gameplay.<<< fixSPOILER04:18:658 - perhaps you can add a circle here to follow the guitar in the BGM? i just feel that something is missing here that disrupts the flow in the diff during gameplay. <<< fix272,76,230197,6,0,B|272:172,1,71,6|0,0:0|0:0,0:0:0
238,224,230710,1,10,0:0:0
[Insane]
00:27:889 (3) - perhaps you can flip this slider like this because i feel that the flow would be steady here and it doesn't feel awkward to follow IMO. if you do this, remove (5) and copy+paate this slider so that the transition feels smoother. like this.<<< fix
00:31:992 (3) - make this a a straight slider like (1). same reason as above about the steady flow.<<< i not sure about this
make slider like this http://osu.ppy.sh/ss/596633
00:33:017 (6) - align this note to (4). you'll stack this on (1) and i feel that the transitioning would feel somewhat smoother during gameplay. <<< fix
00:49:171 (4) - make this a straight slider. same reasons as 00:27:899.<<< fix
02:34:299 (1,3) - for this one, the flow doesn't make any sense to me because they're 2 different sliders and that effects the flow in this. you can do 2 things: make (1) look like (3), or make (3) look like (1) so that the flow is steady and it'll be smoother to follow during gameplay.<<<fix i Change slider (3) look like (1) good idea
02:44:812 (1,2,3) - ik that this is the hardest diff, but maybe you can decrease the spacing for this pattern so that it'd be easier to get to and it won't give other players a hard time to reach during gameplay IMO. <<< sry i need to keep this to make play harder xD
and i guess that's it. the set has improved since i last checked it. whenever you're ready catch me in-game for a re-check, but remember to give a reason for every suggestion you ignore.
Byakugan249 wrote:
re-check~.
[Normal]
00:05:069 (5) - you should flip this because the flow feels awkward to follow for me during gameplay. it should look like this.
00:45:069 (3) - *nazi* go 1 grid up because it'll be align to (1) and it'll make a bit of a difference in the flow during gameplay IMO.
well at least you improvised, and that's all for now.
regenz wrote:
ZZZZZ จะแร้งไหมวะ
เด๋วซิบไปถามอีกทีแล้วกันFrostmourne wrote:
สวัสดีครับพี่
Normal
02:14:555 (2) - unsnapped slider <<< อันนี้ แก้ยังไงหวา แก้ไม่เป็น 55 คือขยับให้มันลงเส้นใช่ปะ
02:33:273 (6) - ^<<< ^
03:13:787 (6) - unsnapped green line (194297 snap to 194299) , it affects the game play from changed custom set<<< fix
Hard
03:14:299 (3) - unsnapped green line that might effect the gameplay because it changes from N:C1 to N:C2<<< fix
the rest looks fine
แก้เสร็จแล้วเดี๋ยวคืนฟองให้ครับ (พังฟองแล้วได้ดาวเพิ่ม 5 ดาว เลยจะมาเพิ่มให้)
โอเค 555 มันต้องใช้อังกฤษอ่ะพี่ ไม่งั้นพวกแบทคนอื่นๆมาเห็นว่าอยู่ดีๆมาพังฟองได้ไง เดี๋ยวโดนด่า+ปลดจากแมท - -*indyinyou wrote:
อืม ขอบใจมาก มันไม่ขึ้นในนั้นแหละ ไม่รู้ทำถูกป่าว
แก้ เส้น hitsound เรียบร้อย แล้ว
เออแล้ว ถ้าให้แก้ไรอีก ช่วย พิมภาษาไทย กำกับให้ด้วย จะขอบคุณมากเลยนะ 555 อ่านไม่ค่อยจะออก ภาษาอังกิตเนี่ย
SliderBorder : 255,255,255(any RGB value you want)
Kawayi Rika wrote:
Hi ~ indyinyou ~![]()
![]()
Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions[General]
- Use artist and tittle : HTT - 天使にふれたよ!(don't forgot fix both Unicode too.)<<<<< i don t know how to fix
- You cannot silence 'normal-slidertick,normal-sliderslide' both together,it's unrankable.<<<<< I rename normal-slidertick to > normal-slidertick3
- Please resize skin file 'spinner-background.jpg' to 1023*692 and PNG. <<< ah i not have skill to fix and regenz he not online for a long time or find someone help me
- Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:<<<< ok fix
SliderBorder : 255,255,255(any RGB value you want)- 01:32:761 - #1 kiai time end to here is better.<<<fix
- 03:01:479 - #2 kiai time end to here is better.<<<fix
- 04:14:812 - #3 kiai time end to here is better.<<<fix
[Insane]
- 01:32:248 (4) - Move to X:96 Y:192,looks better stream.<<<< fix
- 01:58:915 (5,6,7) - You'd better to make the circle here symmetrical.<<< fix
- 02:01:479 (1,2,3) - Same as above.<<< fix
- 04:11:735 (4,5,6,7,8) - ^<<< fix
- 03:13:787 (6) - Try perfect stack on 03:13:017 (5) - end point. <<< fix but i m not sure it stack
- 04:08:658 (9) - Add new combo to here,it's too long IMO.<<<fix
[Hard]
- 00:10:710 (1) - Make slider to symmetrical?<<<fix
- 01:40:966 (1) - ^<<< fix
- 01:09:428 (4,5,1) - You'd better to make these notes symmetrical.<<< fix
- 01:43:017 (2,3) - Same as above.<<< fix
- 02:11:222 (4,5) - ^<<< fix
- 03:15:325 (4,5) - ^<<< fix
- 03:40:197 (3,4,5,6,7,8,9) - ^<<<fix
[Normal]
- 00:44:043 (1,2,3) - You'd better to make these notes symmetrical.<<<< fix
- 00:57:889 (5,6) - Same as above.<<< fix
- 02:00:966 (4,1) - ^<<< fix
- 03:41:992 (1,2,3,4) - ^<<< fix
- 01:14:812 (3) - Try move to center?<<< fix
- 03:06:863 - Add a circle,follow with lyrics.<<< sry i don t add a circle
OK ~ I love this song but sorry i have pop this bubble ~
Call me back recheck ~ when you are ready ~
thank you so much xD you me help a lotDakeDekaane wrote:
Hi there~
It seems the sb is broken and I can't see nothing but the timing points.
For change the artist and name, use the song setup window, replace the current title of the song Rika provided, and keep the romanised text.
And for the spinner background, I tried something, try and keep if you feel fine with it
http://puu.sh/25X3Q
Don't kd, good luck.
Kawayi Rika wrote:
Recheck ~ no kds pls ~[Insane]
- Kiai time isn't fixed for this diff.<<< fix
- 01:32:248 (4) - Still no fixed.<fix oop sry my eye see x96 y 196
[Normal]
- 00:57:889 (5,6) - Still no fixed.<<<fix