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HTT - Tenshi ni Fureta yo!

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hillaryzx
Hi, sorry for little late mod~

Normal

00:47:633(1) - I think this slider a little bit ugly(the smoothness of the slider, I mean), you can fix this little ugliness by yourself or you can use mine edited ver.

254,118,47633,6,0,B|209:35|150:24|95:32|40:92|19:155|57:232,1,366,0|8


Insane

02:09:556(7) - I think you should delete this circle. If the circle still there, the sound and the music get weird.


Good map! I hope it will ranked soon. ;)
Sorry for the short mod~
Well, I'll take my leave...
Frozenemerald
Ranked
:) good beatmap with lyrics :)
sospk0011
Niva, Can you allow rank this map?
-kevincela-
Hey!

[General]

  1. As I see there are various unsnapped inherited sections. Remember to snap them correctly!
[Normal]

  1. 00:23:017 (1,2,3) - Well,it could be just me,however I think this pattern could flow much more fluently by using 2 curve-opposed sliders with the note right after them. Here's an example of what I've done:
    SPOILER

    212,356,23017,6,0,P|268:372|309:326,1,122
    344,268,23787,2,0,P|376:224|441:241,1,122
    492,280,24556,1,0,0:0:0
    500,132,25069,6,0,P|480:80|412:72,1,122
    352,92,25838,2,0,B|316:132|272:108|272:108|228:84|188:124,1,183,0|12,0:0|0:0,0:0:0
    132,260,27120,6,0,B|115:314|149:376|200:384|253:349,2,183,4|0|8,0:0|0:0|0:0,0:0:0
    I fixed the spacing of the other patterns modifying them a bit too! :3
  2. 00:41:479 (4) - New combo here? I think this fits pretty good to emphatize the transition to the "drums" part.
  3. 00:44:299 (2) - Why don't you split this into a a 1/1 slider and a note just 1/2 after it? It fits really good the vocal parts,and I really can't see why not doing this there. If you want to modify it to create a pretty cool-looking symmetric pattern,try to use this:
    SPOILER

    352,208,44043,5,8,0:0:0
    312,268,44299,2,0,P|256:292|200:268,1,122
    156,216,45069,1,8,0:0:0
    144,144,45325,2,0,P|136:64|224:40,1,183,0|8,0:0|0:0,0:0:0
    291,38,46351,2,0,P|376:64|368:144,1,183,0|8,0:0|0:0,0:0:0
    This could not look so incredible in the screenshot because of the low AR I had to put to screenshot the entire pattern,but believe me,this patterns works really good there! :D
  4. 01:16:351 (1,2) - Imho,these two arcs there really don't flow good,because of their "linear" position. With some tweaking and rotating,I managed to get this pattern,which flows really good,especially with sliders such as 01:20:453 (1) - :
    SPOILER

    464,164,76351,6,0,P|364:32|236:144,1,366,4|8,0:0|0:0,0:0:0
    232,280,78402,2,0,P|74:239|119:80,1,366,4|8,0:0|0:0,0:0:0
  5. 01:59:428 (2,3) - Oh well,I really don't like that much this "returning" you have there. What about using instead an arc-based pattern there,which can be combined with the next note? This is just an example,however this could be pretty good to use:
    SPOILER

    192,200,119428,2,0,P|168:148|188:88,1,122
    252,56,120197,1,0,0:0:0
    The same applies to 02:03:530 (2,3) - ,as it is this pattern just flipped horizontally!
  6. 02:09:684 (1) - What about curving this a bit out just to continue in a better way the flow with 02:10:453 (2) - ?
  7. 02:11:735 (4) - Same as 00:41:479 (4) -: it works really good to delimitate this symmetric pattern too!
  8. 02:14:299 (1,2,3,4) - Again,same as 00:44:299 (2) -
  9. 02:34:299 (1,2) - After all these 1/2 patterns you used there,this actually sounds quite strange,as it is just a 1/1 pattern... What about adding a note at 02:35:069 - or extending 02:34:299 (1) - until 02:35:069 -to complete the rhythm there?
  10. 02:54:043 (x)- This is really a minor thing,as it sounds good on its own there: anyways,what do you think on having a note here? it would be pretty cool to follow all the drums 1/2 there,it sounds and plays really good!
  11. 03:56:863 (4) - Well,a 3/2 slider here isn't the best choice here... It is better to follow the voces and drums a bit more by using a 1/1 slider with 2 notes or by making the whole pattern 1/2. By using instead a 3/2 ~ 1/2 pattern you have semplified this a lot,and I don't like that much how it sounds :<
[Hard]

  1. 00:05:069 (7,8) - Not really an issue,and this is mostly a personal thing,nut what about making these 2 sliders a bit oblique? Right now,because of them being just vertical, I think this transiction is a bit rough. That's pretty much optional though!
    SPOILER

    184,104,5069,2,0,B|166:34,2,71,8|0|0,0:0|0:0|0:0,0:0:0
    328,104,5838,2,0,B|346:34,1,71
  2. 00:31:222 (1,2) - Oh well,it would be good if the flow there continued with the slider 00:34:043 (3) - 's position,actually... What about flipping the whole pattern 00:33:274 (2,3,4,5,1,2,3,4,5) - horizontally? It flows better than before because of that transition I told you and it doesen't ruin the spacing being used there!
    There really shouldn't be any problem with using that 1/4 slider,as it is pretty easy to follow and play!
  3. 01:44:556 (4,5) - What about making these as an arc-based pattern? It really doesn't follow the symmetry,but it flows really good with 01:43:787 (3) - and it plays just awesome!
    SPOILER

    210,180,103017,2,0,B|150:180|150:89|215:89,1,142
    296,89,103787,2,0,B|359:89|359:181|292:181,1,142,0|4,0:0|0:0,0:0:0
    210,180,104556,1,8,0:0:0
    148,236,104812,1,2,0:0:0
    152,324,105069,6,0,B|35:318|5:159,2,213,0|0|8,0:0|0:0|0:0,0:0:0
  4. 02:15:581 (4,5) - This is a really minor graphical thing,feel free to ignore this: what about making some blankets there instead of using just a red waypoint there? They look really good! Here's what I have done:
    SPOILER

    480,84,135581,2,0,B|436:36|368:56|357:112|357:112|304:128,1,213,0|8,0:0|0:0,0:0:0
    208,128,136607,2,0,B|155:112|155:112|144:56|76:36|32:84,1,213,0|8,0:0|0:0,0:0:0
  5. 02:53:274 (1) - What do you think on making this part here less semplified,by using a 1/4 slider and some 1/2 circles to follow the drums? They fit really good,and they really aren't that difficult to play! Here I have a pretty good idea to make this kind of pattern following the symmetry too! What do you thing about this?
    SPOILER

    8,324,172761,1,2,0:0:0
    32,152,173274,5,8,0:0:0
    96,208,173530,2,0,P|104:244,2,35.5,8|8|8,0:0|0:0|0:0,0:0:0
    168,161,174043,2,0,B|201:98,1,71,8|2,0:0|0:0,0:0:0
    256,32,174556,1,8,0:0:0
    311,98,174812,6,0,B|358:191,1,71,4|0,0:0|0:0,0:0:0
  6. 02:56:351 (4,5,6,7) - Well,this arc's structure is not that great. You might want to use this? Choose just if you want:
    SPOILER

    396,332,176351,1,10,0:0:0
    312,320,176607,1,0,0:0:0
    272,244,176863,1,4,0:0:0
    315,170,177120,2,0,B|300:136|268:120,1,71,0|10,0:0|0:0,0:0:0
  7. 03:01:992 (6) - Why aren't you using the claps you used at the first refrain at this slider? They fit really good to emphatize the drums,as just a whistle isn't that good to emphatizing them. I suggest you instead to replace the whistles with some claps there.
  8. 03:14:043 (2) - Rhythmically talking,this 1/1 slider in these red ticks fits quite bad,probably because of the voces being played there. What about using instead a note with a 3/4 repeated slider? That's jst your choice,though! Here's an example:
[Insane]

  1. 00:25:069 (5,6,7) - Little pattern suggestion here: what do you think about using a pattern like this instead of the current one? It flows really good because of this use of oval flows!
    SPOILER

    365,212,25069,2,0,P|432:160|396:84,1,182
    116,84,25838,2,0,P|80:160|147:212,1,182,0|4,0:0|0:0,0:0:0
    256,160,26607,1,12,0:0:0
  2. 00:40:710 (3,4) - What do you think on creating a different type of pattern here,instead of using that "slider progression"? Something like this would work pretty good actually ^^
    SPOILER

    84,176,40710,2,0,P|112:212|156:224,1,91
    428,176,41222,2,0,P|400:212|356:224,1,91,0|2,0:0|0:0,0:0:0
  3. 00:58:787 (6) - What about emphatizing that drum you are following with this slider by adding a whistle at the first repeat? It sounds really good imho :P
  4. 01:45:069 (1,2,3) - This is a really little thing,please ignore if you don't want to fix this: what do you think on "inverting" 01:45:069 (1) - 's curve to make it dropoff perfectly with 01:45:581 (2,3) - ? To be gonest,I have been surprsed the first time because of this...
    SPOILER

    256,220,105069,6,0,B|216:192|212:136,1,91,0|0,0:0|0:0,0:0:0
    248,48,105581,1,0,0:0:0
    146,60,105838,2,0,B|49:121,1,91
  5. 02:40:453 (7) - You could add a New combo here to keep the consistency with the previous refrain and to avoid the combo chain there from being too long.
  6. 02:41:607 (11,12) - Please,refrain from doing these kind of stacks. Because of 02:41:607 (11) - ongoing, 02:41:992 (12) - 's stack is really unneded and breaks the flow. Consider moving it instead at x:200 y:144
  7. 03:49:940 (11,1,2) - I don't like that much how you are using this transition. I would have prefered instead something like this,as it fits really good and flows pretty much naturally.
    SPOILER

    347,192,229940,2,0,B|304:212|248:192,1,91,0|6,0:0|0:0,0:0:0
    144,136,230453,5,0,0:0:0
    255,301,230710,1,10,0:0:0
    256,302,230966,2,0,B|51:302,1,182,6|0,0:0|0:0,0:0:0
That's all. Really nice map,even if I'm a bit unsure about the normal diff itself. For the rest you have done a pretty good job,good work!
Topic Starter
indyinyou
all fix

thx :)
-kevincela-
Mod finished,feel free to check it whenever you want! :D
Topic Starter
indyinyou
update ~ 8-)

need- recheck

thx
Wataru
Love it , then + star :)
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

General

  • There are some unsnapped green timing sections, use AIBat to see and fix them.
    Audio Lead-in: 0,5

Hard

  • 00:05:838 (8) - Add a repetition.
    00:53:787 (5,6) - Try to do something like this:
    01:54:556 (4,5) - ^

I played all diffs and they're fine, good job.
NewRulerNA
hi
found some issues. you must fix those.

[General]
  1. "normal-slidertick.wav" and "normal-sliderslide.wav" are completely silent. you must remove one.

    Ranking Criteria wrote:

    Hitsounds from notes and sliders must be audible. These provide feedback for the player, and having them silent in a rhythm game doesn't make much sense. If you don't like the default sounds, then find replacements rather than silencing notes. You can use hitsounds from the Custom Hitsound Library or easily find others online. Lowering the volume of a few notes to provide a dampened effect is usually fine, but complete silence is always unacceptable. The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense. Finally, you cannot silence both slider ticks and slider slides together.
[Normal]
  1. 02:13:274 - two inherited timing sections. you must remove one.

    Ranking Criteria wrote:

    No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
[Hard]
  1. 02:13:274 - same as normal
Autumn
Hi~ I'm going to do a M4M.
If you didn't accept me in your queue, then take it as a free mod :D

[Normal]
Seems fine~

[Hard]
00:53:787 (5,6) - Adjust the sliders to avoid the overlap:

01:26:351 (6) - NC
02:15:581 (4) - Better blanket using this code:
488,92,135581,2,0,B|440:60|384:76|364:120|364:120|296:144,1,213,0|8,0:0|0:0,0:0:0

02:16:607 (5) - ^
216,144,136607,2,0,B|152:121|152:121|132:77|76:61|28:93,1,213,0|8,0:0|0:0,0:0:0

02:32:248 (5,7) - Adjust to avoid overlap on 02:33:017 (6)

02:53:530 (2) - Avoid overlap:

03:17:633 (1) - Use Blue and 03:21:479 (1) use Red to get a red heart!


[Insane]

00:05:838 (8,9,10) - A little hard to read..I'll give you an alternate, use it if you like:

Clap Suggestions:
------------------------------------------------
00:50:966 (6) - Clap on the head
00:54:812 (8) - Clap on the middle
02:13:402 (7) - Clap is better than finish
02:21:222 (7) - Add a clap on the head
02:25:069 (8) - Add a clap on the middle
---------------------------------------------------------

NC Suggestions:
----------------------------
01:26:351 (6) - NC

02:54:556 (10) - NC may start from here rather than 02:54:812 (1), which will make it looks better.
02:56:607 (6) - NC

02:58:658 (13) - NC may start from here rather than 02:58:915 (1)

04:08:402 (7) - NC
04:10:453 (15) - NC may start from here rather than 04:10:710 (1)
---------------------------------------------------------------------------------------------

02:41:607 (5) - Change it into 2 circles is better imo
03:53:402 (10) - ^
04:07:761 (5) - ^

03:46:094 (1) - Finish on the head
04:19:428 (3,4) - The jump may arranged the same as 04:18:915 (1,2) ..the current one is a little bit hard

That's all. I like your hitsounds!
Good Luck!
Gero
Yo!
Ohh The Map Is Amazing :o

M4M Mod
:3!

[Normal]

(*) 00:09:940 (4) - NC Here
(*) 00:14:043 (4,6) - Add 2 Circles here feels more alive if you will place these circles there!
(*) 00:18:146 - ^
(*) 00:20:453 (1) - NC here
(*) 00:39:428 (1,2) - This is a suggestion but this pattern would look prettier if you do this:
(*) 01:16:351 (1,2) - Here you could do a better blanket more or less so:
(*) 01:06:094 (4) - NC Here
(*) 02:03:530 (2,3) - this circle could make a straight line with this slider 02:03:530 (2)
(*) 02:32:248 (4) - NC Here
(*) 02:36:351 (1) - NC here
(*) 02:40:453 (1) - NC
(*) 02:44:556 (1) - NC
(*) 02:45:325 (2) - Many reverse this slider could confuse new players, advise to cut and put other patterns
(*) 03:08:402 (1) - NC
(*) 03:12:505 (5) - ^
(*) 03:10:453 (1) - NC 03:11:479 (2) remove NC
(*) 03:19:428 (1) - you could do this for this slider is more symmetrical and beautiful:
(*) 03:58:402 (1,2,3) - This pattern looks a little forced because so let it flow:

[Hard]

(*) 00:03:274 (4,6) - these sliders are not well stacked move the first point of this slider to X: 256 Y: 192
(*) 00:53:787 (5,6) - This really looks ugly because you do not do something like
(*) NC here 00:53:530 (1)
(*) 01:01:992 (1) - NC here
(*) 01:18:402 (1) - NC
(*) 01:22:505 (1) - ^
(*) 01:26:351 (1) - NC Here
(*) 01:49:171 (1) - NC
(*) 01:49:428 (2) - Remove NC
(*) 02:12:505 (1) - NC


I like The Map Nice Job! *·*! Good Lucky n3n I hope that my mod will be helpful
YTYuyu
alright remember our deal when we talked. give me good reasons for every suggestion you ignore. anyways mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
CLEAR~!

[Normal]
00:05:069 (5) - this is up to you, but try stacking the repeat on the beginning of the 1st note. i think that if you do this, the transition would feel smoother and also, i think that it'll look neater that way during gameplay IMO. if you do this, then you have to move (4) around to keep the spacing consistent.
00:29:171 (2,3) - for me. the flow here feels awkward to follow for players since this is the easiest diff. move this to the right, slightly aligning to the previous slider, and stack (3) on the (1) at the next combo. i think that if you do this, the transitioning would be smoother to follow during gameplay.
00:33:274 (2) - move this note to the right so that you can blanket the wave slider. i think that the flow would be fun to follow for players and i can see the smooth feeling given off in this part of the song. if you do this, then you have to fix the spacing for the next notes ahead.
01:01:992 (5) - reduce this slider by 1/2 and add a circle at 01:02:761 because if you do, it'll be consistent with (1,2,3) that follows the same vocal pitch in this part of the song.
01:06:094 (4,5,6) - the flow makes me feel really uneasy. once (5) goes to (6), that's when it feels awkward to follow for me. i think that it'll be easier to follow if you do this instead. dpoing this keeps the flow steady and there's no hesitation to keep going IMO.
SPOILER
255,90,66094,2,0,B|300:159|366:159,1,122,0|8,0:0|0:0,0:0:0
394,98,66863,1,0,0:0:0
452,143,67120,2,0,B|478:216|447:277,1,122,0|8,0:0|0:0,0:0:0
01:08:146 (1,2) - i don't see the flow behind these sliders. the flow going to the repeat looks unsymmetrical compared to the one at the beginning/end. why don't you make (1) look like this and copy+paste for (2) so that the flow looks smoother to follow IMO.
SPOILER
316,209,68146,6,0,B|365:153|325:117|283:80|341:35,2,183,4|4|8,0:0|0:0|0:0,0:0:0
01:18:402 (2) - well i'll give you this, the sliders are the same, but maybe you can rotate this slider -50 degrees CW. so that the notes blanket each other. something like this is acceptable. again if you do this, you have to fix the spacing for the other notes ahead.
01:45:069 (1) - hmm...i find it somewhat smoother to follow if you can flip this slider so that it'll blanket the previous note during gameplay. it should look like this.
02:00:966 (4,2) - i have a couple of suggestions in this part for (4), try moving this note to the right and not to the left. if you look carefully it'll make a triangular pattern from the beginning of (2) to (4). it should be here, and for (2), i can see a possible blanket, so how about moving this above (1) and curving it so that it'd look like a blanket. like this. again if you move (2), fix the spacing for the next notes up ahead.
02:31:222 (3) - align this note to (1). although they look similar the pattern looks inconsistent with (4,5,6) since it follows the same vocal pitch, and the fact that this note isn't aligned to (1).
02:37:120 (6) - perhaps you can move it down instead of moving it up so that the path looks easier to get to and the flow feels smoother during gameplay?
02:39:684 (3,4,5,6) - for this one, i feel that the transitioning from (2,3) feels a bit awkward for me to follow since (3) is faced in the opposite direction like this during gameplay IMO. i suggest doing this pattern because the flow would be steady and it'll be easier to get to for players IMO.
SPOILER
268,140,159684,2,0,B|268:69,1,61,0|10,0:0|0:0,0:0:0
127,119,160453,2,0,B|70:157|81:224,1,122,6|10,0:0|0:0,0:0:0
115,288,161222,1,4,0:0:0
256,249,161735,2,0,B|256:169,1,61,0|10,0:0|0:0,0:0:0
03:13:787 (6) - maybe it'll flow a lot smoother if you can curve the slider like this. i find that the flow here feels awkward to follow considering the direction of where this slider is taking and the transitioning between this note and the previous note during gameplay IMO.
03:50:710 (3,4) - this is up to you, but maybe you can do Ctrl+G on (4)? i find the transitioning too hard for players since it's taking the opposite direction and they have a limited time to react to this IMO.
04:01:222 - add a circle and a 1/1 slider. it'll be consistent with 03:59:171 (2,3) - since it follows the same pitch in the vocals.
04:09:940 (6) - instead of a v-shaped slider, how about a curved slider to keep the flow steady during gameplay?

[Hard]
00:05:838 (8) - perhaps you can add a repeat on this slider so that it'd be consistent with (7) and since it follows the guitar in this part of the song?
00:16:863 (2,3) - perhaps you can do a pattern like this? i think that if you do this, the flow would be really steady and i find it fun to follow for players during gameplay IMO.
SPOILER
320,72,16863,2,0,B|400:92|436:160,1,142
376,216,17633,2,0,B|308:244|228:216,1,142,0|4,0:0|0:0,0:0:0
00:29:171 (2,3) - i can see a possible blanket on (2), so how about adjusting (2) so that the gap between (1,2) looks even and it flows somewhat smoother during gameplay IMO. it should look like this.
00:34:043 (3) - what do you think of doing Ctrl+J for this slider? i think that if you do this, it'll give off a smooth feeling to the diff during gameplay IMO.
00:48:658 (3) - i don't like the flow in this because of the transitioning from (2,3). it feels awkward to follow and a bit too forced IMO. why don't you make a 3-point slider so that it'll give off a smooth feeling to the song?
01:20:197 (8) - why don't you move it outside of the slider ends instead of inside? i think it'll keep the flow steady if you do this during gameplay. it should look like this.
01:47:889 (3) - perhaps you can flip the slider like this for a smoother transition from (2)? i find the flow here somewhat awkward for me to follow during gameplay.
02:00:197 (3) - do the same thing here, but like this. same reason as above.
02:33:017 (6) - try moving this up so that it'd be aligned to both sliders. i thijnk that if you do this, it'll make the diff more fun for players during gameplay IMO. i also think that the overlap here makes the diff look bad as well.
03:50:197 (1,2) - i don't like the flow here. i'm not saying that it's not unplayable, but it's not smooth during gameplay. do this instead. i believe that if you do this, it'll give off a smooth feeling and it'll keep the flow steady during gameplay.
SPOILER
272,76,230197,6,0,B|272:172,1,71,6|0,0:0|0:0,0:0:0
238,224,230710,1,10,0:0:0
04:18:658 - perhaps you can add a circle here to follow the guitar in the BGM? i just feel that something is missing here that disrupts the flow in the diff during gameplay.

[Insane]
00:27:889 (3) - perhaps you can flip this slider like this because i feel that the flow would be steady here and it doesn't feel awkward to follow IMO. if you do this, remove (5) and copy+paate this slider so that the transition feels smoother. like this.
00:31:992 (3) - make this a a straight slider like (1). same reason as above about the steady flow.
00:33:017 (6) - align this note to (4). you'll stack this on (1) and i feel that the transitioning would feel somewhat smoother during gameplay.
00:49:171 (4) - make this a straight slider. same reasons as 00:27:899.
02:34:299 (1,3) - for this one, the flow doesn't make any sense to me because they're 2 different sliders and that effects the flow in this. you can do 2 things: make (1) look like (3), or make (3) look like (1) so that the flow is steady and it'll be smoother to follow during gameplay.
02:44:812 (1,2,3) - ik that this is the hardest diff, but maybe you can decrease the spacing for this pattern so that it'd be easier to get to and it won't give other players a hard time to reach during gameplay IMO.

and i guess that's it. the set has improved since i last checked it. whenever you're ready catch me in-game for a re-check, but remember to give a reason for every suggestion you ignore.
Topic Starter
indyinyou

Byakugan249 wrote:

alright remember our deal when we talked. give me good reasons for every suggestion you ignore. anyways mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
CLEAR~!

[Normal]
00:05:069 (5) - this is up to you, but try stacking the repeat on the beginning of the 1st note. i think that if you do this, the transition would feel smoother and also, i think that it'll look neater that way during gameplay IMO. if you do this, then you have to move (4) around to keep the spacing consistent. <<< fix move under on note 00:04:812 right ?
00:29:171 (2,3) - for me. the flow here feels awkward to follow for players since this is the easiest diff. move this to the right, slightly aligning to the previous slider, and stack (3) on the (1) at the next combo. i think that if you do this, the transitioning would be smoother to follow during gameplay. <<< i not sure what about this point i move this slider right side on note at 00:28:658
00:33:274 (2) - move this note to the right so that you can blanket the wave slider. i think that the flow would be fun to follow for players and i can see the smooth feeling given off in this part of the song. if you do this, then you have to fix the spacing for the next notes ahead. same ^
01:01:992 (5) - reduce this slider by 1/2 and add a circle at 01:02:761 because if you do, it'll be consistent with (1,2,3) that follows the same vocal pitch in this part of the song. <<< fix
01:06:094 (4,5,6) - the flow makes me feel really uneasy. once (5) goes to (6), that's when it feels awkward to follow for me. i think that it'll be easier to follow if you do this instead. dpoing this keeps the flow steady and there's no hesitation to keep going IMO. <<< fix
SPOILER
255,90,66094,2,0,B|300:159|366:159,1,122,0|8,0:0|0:0,0:0:0
394,98,66863,1,0,0:0:0
452,143,67120,2,0,B|478:216|447:277,1,122,0|8,0:0|0:0,0:0:0
01:08:146 (1,2) - i don't see the flow behind these sliders. the flow going to the repeat looks unsymmetrical compared to the one at the beginning/end. why don't you make (1) look like this and copy+paste for (2) so that the flow looks smoother to follow IMO. <<< fix this slider are good xD
SPOILER
316,209,68146,6,0,B|365:153|325:117|283:80|341:35,2,183,4|4|8,0:0|0:0|0:0,0:0:0
01:18:402 (2) - well i'll give you this, the sliders are the same, but maybe you can rotate this slider -50 degrees CW. so that the notes blanket each other. something like this is acceptable. again if you do this, you have to fix the spacing for the other notes ahead. <<< fix
01:45:069 (1) - hmm...i find it somewhat smoother to follow if you can flip this slider so that it'll blanket the previous note during gameplay. it should look like this. <<< fix
02:00:966 (4,2) - i have a couple of suggestions in this part for (4), try moving this note to the right and not to the left. if you look carefully it'll make a triangular pattern from the beginning of (2) to (4). it should be here, and for (2), i can see a possible blanket, so how about moving this above (1) and curving it so that it'd look like a blanket. like this. again if you move (2), fix the spacing for the next notes up ahead. <<< fix in (1)
02:31:222 (3) - align this note to (1). although they look similar the pattern looks inconsistent with (4,5,6) since it follows the same vocal pitch, and the fact that this note isn't aligned to (1). <<< i not sure about this make like this right http://osu.ppy.sh/ss/596463 ?
02:37:120 (6) - perhaps you can move it down instead of moving it up so that the path looks easier to get to and the flow feels smoother during gameplay? <<< i change into this http://osu.ppy.sh/ss/596488
02:39:684 (3,4,5,6) - for this one, i feel that the transitioning from (2,3) feels a bit awkward for me to follow since (3) is faced in the opposite direction like this during gameplay IMO. i suggest doing this pattern because the flow would be steady and it'll be easier to get to for players IMO. <<< fix
SPOILER
268,140,159684,2,0,B|268:69,1,61,0|10,0:0|0:0,0:0:0
127,119,160453,2,0,B|70:157|81:224,1,122,6|10,0:0|0:0,0:0:0
115,288,161222,1,4,0:0:0
256,249,161735,2,0,B|256:169,1,61,0|10,0:0|0:0,0:0:0
03:13:787 (6) - maybe it'll flow a lot smoother if you can curve the slider like this. i find that the flow here feels awkward to follow considering the direction of where this slider is taking and the transitioning between this note and the previous note during gameplay IMO. <<< i change in to this http://osu.ppy.sh/ss/596518
03:50:710 (3,4) - this is up to you, but maybe you can do Ctrl+G on (4)? i find the transitioning too hard for players since it's taking the opposite direction and they have a limited time to react to this IMO. <<< i not sure about this but i ll change to this http://osu.ppy.sh/ss/596527
04:01:222 - add a circle and a 1/1 slider. it'll be consistent with 03:59:171 (2,3) - since it follows the same pitch in the vocals. <<< fix
04:09:940 (6) - instead of a v-shaped slider, how about a curved slider to keep the flow steady during gameplay?<<< fix

[Hard]
00:05:838 (8) - perhaps you can add a repeat on this slider so that it'd be consistent with (7) and since it follows the guitar in this part of the song?<<< fix good idea xD
00:16:863 (2,3) - perhaps you can do a pattern like this? i think that if you do this, the flow would be really steady and i find it fun to follow for players during gameplay IMO. <<< fix
SPOILER
320,72,16863,2,0,B|400:92|436:160,1,142
376,216,17633,2,0,B|308:244|228:216,1,142,0|4,0:0|0:0,0:0:0
00:29:171 (2,3) - i can see a possible blanket on (2), so how about adjusting (2) so that the gap between (1,2) looks even and it flows somewhat smoother during gameplay IMO. it should look like this. <<< fix<<< fix
00:34:043 (3) - what do you think of doing Ctrl+J for this slider? i think that if you do this, it'll give off a smooth feeling to the diff during gameplay IMO. <<< sry i don`t like
00:48:658 (3) - i don't like the flow in this because of the transitioning from (2,3). it feels awkward to follow and a bit too forced IMO. why don't you make a 3-point slider so that it'll give off a smooth feeling to the song?<<< i not sure about this but i not fix i want to use slidertick i that slider
01:20:197 (8) - why don't you move it outside of the slider ends instead of inside? i think it'll keep the flow steady if you do this during gameplay. it should look like this. <<< fix
01:47:889 (3) - perhaps you can flip the slider like this for a smoother transition from (2)? i find the flow here somewhat awkward for me to follow during gameplay. <<< fix
02:00:197 (3) - do the same thing here, but like this. same reason as above.<<< fix
02:33:017 (6) - try moving this up so that it'd be aligned to both sliders. i thijnk that if you do this, it'll make the diff more fun for players during gameplay IMO. i also think that the overlap here makes the diff look bad as well.<<< i change slider into http://osu.ppy.sh/ss/596594
03:50:197 (1,2) - i don't like the flow here. i'm not saying that it's not unplayable, but it's not smooth during gameplay. do this instead. i believe that if you do this, it'll give off a smooth feeling and it'll keep the flow steady during gameplay.<<< fix
SPOILER
272,76,230197,6,0,B|272:172,1,71,6|0,0:0|0:0,0:0:0
238,224,230710,1,10,0:0:0
04:18:658 - perhaps you can add a circle here to follow the guitar in the BGM? i just feel that something is missing here that disrupts the flow in the diff during gameplay. <<< fix

[Insane]
00:27:889 (3) - perhaps you can flip this slider like this because i feel that the flow would be steady here and it doesn't feel awkward to follow IMO. if you do this, remove (5) and copy+paate this slider so that the transition feels smoother. like this.<<< fix
00:31:992 (3) - make this a a straight slider like (1). same reason as above about the steady flow.<<< i not sure about this
make slider like this
http://osu.ppy.sh/ss/596633
00:33:017 (6) - align this note to (4). you'll stack this on (1) and i feel that the transitioning would feel somewhat smoother during gameplay. <<< fix
00:49:171 (4) - make this a straight slider. same reasons as 00:27:899.<<< fix
02:34:299 (1,3) - for this one, the flow doesn't make any sense to me because they're 2 different sliders and that effects the flow in this. you can do 2 things: make (1) look like (3), or make (3) look like (1) so that the flow is steady and it'll be smoother to follow during gameplay.<<<fix i Change slider (3) look like (1) good idea
02:44:812 (1,2,3) - ik that this is the hardest diff, but maybe you can decrease the spacing for this pattern so that it'd be easier to get to and it won't give other players a hard time to reach during gameplay IMO. <<< sry i need to keep this to make play harder xD

and i guess that's it. the set has improved since i last checked it. whenever you're ready catch me in-game for a re-check, but remember to give a reason for every suggestion you ignore.

but i not understand some word cuz my english bad
Fumika
รอ owo
Raging Bull
Love this song! :D
YTYuyu
re-check~.

[Normal]
00:05:069 (5) - you should flip this because the flow feels awkward to follow for me during gameplay. it should look like this.
00:45:069 (3) - *nazi* go 1 grid up because it'll be align to (1) and it'll make a bit of a difference in the flow during gameplay IMO.

well at least you improvised :P, and that's all for now.
Topic Starter
indyinyou

Byakugan249 wrote:

re-check~.

[Normal]
00:05:069 (5) - you should flip this because the flow feels awkward to follow for me during gameplay. it should look like this.
00:45:069 (3) - *nazi* go 1 grid up because it'll be align to (1) and it'll make a bit of a difference in the flow during gameplay IMO.

well at least you improvised :P, and that's all for now.

ok all fix and thx you mod xD
YTYuyu
there are a few things that bothered me a bit, but it's nothing big, so here you go~ :D.



1st bubbie(yes i said bubbie) in over a week
regenz
ZZZZZ จะแร้งไหมวะ
Topic Starter
indyinyou

regenz wrote:

ZZZZZ จะแร้งไหมวะ

ฟอง สัก 10 เดือนค่อยแร้ง xD
เออ บอมถ้ามีปัญหา เกี่ยวกับ skin เด๋วช่วยมาดูให้ด้วยนะ ถ้ามีอะนะ 555\\\


and thx Byakugan249 for bubbie :3
Frostmourne
สวัสดีครับพี่

Normal
02:14:555 (2) - unsnapped slider
02:33:273 (6) - ^
03:13:787 (6) - unsnapped green line (194297 snap to 194299) , it affects the game play from changed custom set

Hard
03:14:299 (3) - unsnapped green line that might effect the gameplay because it changes from N:C1 to N:C2

the rest looks fine

แก้เสร็จแล้วเดี๋ยวคืนฟองให้ครับ (พังฟองแล้วได้ดาวเพิ่ม 5 ดาว เลยจะมาเพิ่มให้ 8-) )
Topic Starter
indyinyou

Frostmourne wrote:

สวัสดีครับพี่

Normal
02:14:555 (2) - unsnapped slider <<< อันนี้ แก้ยังไงหวา แก้ไม่เป็น 55 คือขยับให้มันลงเส้นใช่ปะ
02:33:273 (6) - ^<<< ^
03:13:787 (6) - unsnapped green line (194297 snap to 194299) , it affects the game play from changed custom set<<< fix

Hard
03:14:299 (3) - unsnapped green line that might effect the gameplay because it changes from N:C1 to N:C2<<< fix

the rest looks fine

แก้เสร็จแล้วเดี๋ยวคืนฟองให้ครับ (พังฟองแล้วได้ดาวเพิ่ม 5 ดาว เลยจะมาเพิ่มให้ 8-) )
เด๋วซิบไปถามอีกทีแล้วกัน
Frostmourne
ขยับๆให้ ctrl+shift+A แล้วไม่ขึ้น error ตรง snap tab อ่ะครับ

คงซิบในเกมได้บ่ายๆเย็นๆเลย ติดตรุษจีน = =
Topic Starter
indyinyou
อืม ขอบใจมาก มันไม่ขึ้นในนั้นแหละ ไม่รู้ทำถูกป่าว

แก้ เส้น hitsound เรียบร้อย แล้ว

เออแล้ว ถ้าให้แก้ไรอีก ช่วย พิมภาษาไทย กำกับให้ด้วย จะขอบคุณมากเลยนะ 555 อ่านไม่ค่อยจะออก ภาษาอังกิตเนี่ย
Frostmourne

indyinyou wrote:

อืม ขอบใจมาก มันไม่ขึ้นในนั้นแหละ ไม่รู้ทำถูกป่าว

แก้ เส้น hitsound เรียบร้อย แล้ว

เออแล้ว ถ้าให้แก้ไรอีก ช่วย พิมภาษาไทย กำกับให้ด้วย จะขอบคุณมากเลยนะ 555 อ่านไม่ค่อยจะออก ภาษาอังกิตเนี่ย
โอเค 555 มันต้องใช้อังกฤษอ่ะพี่ ไม่งั้นพวกแบทคนอื่นๆมาเห็นว่าอยู่ดีๆมาพังฟองได้ไง เดี๋ยวโดนด่า+ปลดจากแมท - -*

ไม่มีอะไรละครับ lol
UnitedWeSin
Rank plzzz (:
Kawayi Rika
Hi ~ indyinyou ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Use artist and tittle : HTT - 天使にふれたよ!(don't forgot fix both Unicode too.)
  2. You cannot silence 'normal-slidertick,normal-sliderslide' both together,it's unrankable.
  3. Please resize skin file 'spinner-background.jpg' to 1023*692 and PNG.
  4. Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:
    SliderBorder : 255,255,255(any RGB value you want)
  5. 01:32:761 - #1 kiai time end to here is better.
  6. 03:01:479 - #2 kiai time end to here is better.
  7. 04:14:812 - #3 kiai time end to here is better.

[Insane]


  1. 01:32:248 (4) - Move to X:96 Y:192,looks better stream.
  2. 01:58:915 (5,6,7) - You'd better to make the circle here symmetrical.
  3. 02:01:479 (1,2,3) - Same as above.
  4. 04:11:735 (4,5,6,7,8) - ^
  5. 03:13:787 (6) - Try perfect stack on 03:13:017 (5) - end point.
  6. 04:08:658 (9) - Add new combo to here,it's too long IMO.

[Hard]


  1. 00:10:710 (1) - Make slider to symmetrical?
  2. 01:40:966 (1) - ^
  3. 01:09:428 (4,5,1) - You'd better to make these notes symmetrical.
  4. 01:43:017 (2,3) - Same as above.
  5. 02:11:222 (4,5) - ^
  6. 03:15:325 (4,5) - ^
  7. 03:40:197 (3,4,5,6,7,8,9) - ^

[Normal]


  1. 00:44:043 (1,2,3) - You'd better to make these notes symmetrical.
  2. 00:57:889 (5,6) - Same as above.
  3. 02:00:966 (4,1) - ^
  4. 03:41:992 (1,2,3,4) - ^
  5. 01:14:812 (3) - Try move to center?
  6. 03:06:863 - Add a circle,follow with lyrics.

OK ~ I love this song but sorry i have pop this bubble ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
indyinyou

Kawayi Rika wrote:

Hi ~ indyinyou ~ :) 8-)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Use artist and tittle : HTT - 天使にふれたよ!(don't forgot fix both Unicode too.)<<<<< i don t know how to fix
  2. You cannot silence 'normal-slidertick,normal-sliderslide' both together,it's unrankable.<<<<< I rename normal-slidertick to > normal-slidertick3
  3. Please resize skin file 'spinner-background.jpg' to 1023*692 and PNG. <<< ah i not have skill to fix and regenz he not online for a long time or find someone help me
  4. Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:<<<< ok fix
    SliderBorder : 255,255,255(any RGB value you want)
  5. 01:32:761 - #1 kiai time end to here is better.<<<fix
  6. 03:01:479 - #2 kiai time end to here is better.<<<fix
  7. 04:14:812 - #3 kiai time end to here is better.<<<fix

[Insane]


  1. 01:32:248 (4) - Move to X:96 Y:192,looks better stream.<<<< fix
  2. 01:58:915 (5,6,7) - You'd better to make the circle here symmetrical.<<< fix
  3. 02:01:479 (1,2,3) - Same as above.<<< fix
  4. 04:11:735 (4,5,6,7,8) - ^<<< fix
  5. 03:13:787 (6) - Try perfect stack on 03:13:017 (5) - end point. <<< fix but i m not sure it stack
  6. 04:08:658 (9) - Add new combo to here,it's too long IMO.<<<fix

[Hard]


  1. 00:10:710 (1) - Make slider to symmetrical?<<<fix
  2. 01:40:966 (1) - ^<<< fix
  3. 01:09:428 (4,5,1) - You'd better to make these notes symmetrical.<<< fix
  4. 01:43:017 (2,3) - Same as above.<<< fix
  5. 02:11:222 (4,5) - ^<<< fix
  6. 03:15:325 (4,5) - ^<<< fix
  7. 03:40:197 (3,4,5,6,7,8,9) - ^<<<fix

[Normal]


  1. 00:44:043 (1,2,3) - You'd better to make these notes symmetrical.<<<< fix
  2. 00:57:889 (5,6) - Same as above.<<< fix
  3. 02:00:966 (4,1) - ^<<< fix
  4. 03:41:992 (1,2,3,4) - ^<<< fix
  5. 01:14:812 (3) - Try move to center?<<< fix
  6. 03:06:863 - Add a circle,follow with lyrics.<<< sry i don t add a circle

OK ~ I love this song but sorry i have pop this bubble ~

Call me back recheck ~ when you are ready ~
;)
Topic Starter
indyinyou
plz RE-DL if you have it before 2/21/2013

i was change normal-slidertick to normal-slidertick3
DakeDekaane
Hi there~

It seems the sb is broken and I can't see nothing but the timing points.

For change the artist and name, use the song setup window, replace the current title of the song Rika provided, and keep the romanised text.

And for the spinner background, I tried something, try and keep if you feel fine with it
http://puu.sh/25X3Q

Don't kd, good luck.
Topic Starter
indyinyou

DakeDekaane wrote:

Hi there~

It seems the sb is broken and I can't see nothing but the timing points.

For change the artist and name, use the song setup window, replace the current title of the song Rika provided, and keep the romanised text.

And for the spinner background, I tried something, try and keep if you feel fine with it
http://puu.sh/25X3Q

Don't kd, good luck.
thank you so much xD you me help a lot
Topic Starter
indyinyou
RE-DL agin plz

i fix spinner-background.jpg' to 1023*692 PNG and tittle to 天使にふれたよ! Already :oops:
Kawayi Rika
Recheck ~ no kds pls ~

[Insane]


  1. Kiai time isn't fixed for this diff.
  2. 01:32:248 (4) - Still no fixed.

[Normal]


  1. 00:57:889 (5,6) - Still no fixed.
Topic Starter
indyinyou

Kawayi Rika wrote:

Recheck ~ no kds pls ~

[Insane]


  1. Kiai time isn't fixed for this diff.<<< fix
  2. 01:32:248 (4) - Still no fixed.<fix oop sry my eye see x96 y 196 :?


[Normal]


  1. 00:57:889 (5,6) - Still no fixed.<<<fix
Kawayi Rika
OK ~ Looks good enough for rank ~

Rebubbled ~! Good luck :3


Aleks719
We added one nc in Insane
Fixed one pattern in Hard, switched couple of combos, changed placement of one reverse, because it was almost hidden.
Also, fixed some lines in SB.

after recheck only one minor thing:

Hard
03:10:710 (1) - fix spacing here, seems you accidentally touched it

edit:

Ranked! (finally, yeah)
Topic Starter
indyinyou
ok fix

update xD
HeatKai
Indy grats!!! ^^/
UnitedWeSin
Gratz! Great mapset. :3
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