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KOTOKO - unfinished (TV Size)

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Chewin
First ♥
Awesome map, you know.
Mercurial
Second.

Good Luck Kevin n.n
Topic Starter
-kevincela-
Thanks for the support guys ♥
[CSGA]Ar3sgice
0.0
Fumika
unfinished (TV Size) = unfinished map wwww
Topic Starter
-kevincela-

Fumika wrote:

unfinished (TV Size) = unfinished map wwww
Not anymore. Map is now finished :P
DarknessAngel
KOTOKO - unfinished (TV Size)
love this song ! <3
Kuroneko-sHerald
[General]
Cambia il titolo in →unfinished→ (TV Size). Il Romanised Title dovrebbe automaticamente diventare unfinished (TV Size).
Il video è un po' brutto. Se vuoi posso dartene uno migliore. In caso ti interessi contattami in-game.
Lo sai che ti romperanno per i beat troppo vicini agli slider nella normal e nella easy, vero?

[Easy]
00:18:935 (3) - Cambiare la green line a 00:19:757 - in Custom 1 (Normal) e aggiungere un whistle alla fine dello slider? Tanto per il 00:20:168 (4) - non cambia niente. Stessa cosa per la green line a 00:22:017 - aggiungendo whistle a fine di 00:21:195 (1) - e a inizio di 00:22:222 (2) -
00:20:168 (4) - Siccome nella canzone c'è un pezzo marcato di batteria abbastanza improvviso suggerirei di mettere new combo.

[Normal]
00:18:935 (1) - Come 00:18:935 (3) - nella easy.
00:27:565 (1,2,3,4,5) - Più che questo secondo me una cosa del genere suona meglio:
Per farlo muovi 00:26:948 (6) - a x:100 y:356, e 00:27:565 (1) - a x:256 y:220
oppure un singolo slider da 2 repeat a 00:27:770 (2) -
00:37:017 (1) - L'ultimo repeat me lo dimentico sempre. Magari togliere l'ultimo repeat e aggiungerne uno a 00:38:250 (2) - (spostandolo a 00:38:044 -) e poi fixare lo spacing di 00:38:661 (1,2,3) -

[Hard]
01:03:935 (2,3,4,5,1,2,3,4,5,6) - I colori simili non mi hanno fatto capire niente. Magari cambia colore.
00:12:770 (2) - Reverse selection? Secondo me è meglio visto che dopo c'è la parte che segue la musica ( 00:13:181 (3,4) - )
00:19:346 (2) - Come 00:18:935 (3) - nella easy
00:38:661 (1) - Come leggibilità niente da dire, però mappare anche il pezzo "vuoto" mi stona un po'. Magari spostarlo a 00:38:866 - togliendo un repeat?

[Insane]
00:04:962 (3,4,5,6,7) - Mi suona meglio con (5) a 00:05:373 -, (6) a 00:05:579 - e (7) a 00:05:681 -
00:19:757 (1) - Come 00:18:935 (3) - nella easy
Topic Starter
-kevincela-

Kuroneko-sHerald wrote:

[General]
Cambia il titolo in →unfinished→ (TV Size). Il Romanised Title dovrebbe automaticamente diventare unfinished (TV Size). Hai ragione,mi son scordato di farlo xD
Il video è un po' brutto. Se vuoi posso dartene uno migliore. In caso ti interessi contattami in-game. Se ne hai uno migliore allora meglio,presto ti contatto ingame :P
Lo sai che ti romperanno per i beat troppo vicini agli slider nella normal e nella easy, vero? Se intendi ciò a cui sto pensando sinceraqmente non mi fa nè caldo nè freddo... Finchè viene giocato bene non trovo problemi

[Easy]
00:18:935 (3) - Cambiare la green line a 00:19:757 - in Custom 1 (Normal) e aggiungere un whistle alla fine dello slider? Tanto per il 00:20:168 (4) - non cambia niente. Stessa cosa per la green line a 00:22:017 - aggiungendo whistle a fine di 00:21:195 (1) - e a inizio di 00:22:222 (2) - Bella idea! Fix'd
00:20:168 (4) - Siccome nella canzone c'è un pezzo marcato di batteria abbastanza improvviso suggerirei di mettere new combo. Non sto seguendo la batteria,bensì le vocali qui.

[Normal]
00:18:935 (1) - Come 00:18:935 (3) - nella easy. Fatto
00:27:565 (1,2,3,4,5) - Più che questo secondo me una cosa del genere suona meglio: Sinceramente mi suona male D: Preferisco marcare i downbeat qui
Per farlo muovi 00:26:948 (6) - a x:100 y:356, e 00:27:565 (1) - a x:256 y:220
oppure un singolo slider da 2 repeat a 00:27:770 (2) -
00:37:017 (1) - L'ultimo repeat me lo dimentico sempre. Magari togliere l'ultimo repeat e aggiungerne uno a 00:38:250 (2) - (spostandolo a 00:38:044 -) e poi fixare lo spacing di 00:38:661 (1,2,3) - Capisco cosa intendi,ma sinceramente non trovo problemi con l'usare sliders da 4 repeat. Trovo che sopratutto qui ci sta davvero bene!

[Hard]
01:03:935 (2,3,4,5,1,2,3,4,5,6) - I colori simili non mi hanno fatto capire niente. Magari cambia colore. Ok
00:12:770 (2) - Reverse selection? Secondo me è meglio visto che dopo c'è la parte che segue la musica ( 00:13:181 (3,4) - ) Nah,secondo me flowwa decisamente peggio. Preferisco averli opposti per creare un effetto "ping-pong" piacevole da giocare.
00:19:346 (2) - Come 00:18:935 (3) - nella easy Fatto anche qui
00:38:661 (1) - Come leggibilità niente da dire, però mappare anche il pezzo "vuoto" mi stona un po'. Magari spostarlo a 00:38:866 - togliendo un repeat? Sto seguendo il kick lì,e personalmente ci sta bene

[Insane]
00:04:962 (3,4,5,6,7) - Mi suona meglio con (5) a 00:05:373 -, (6) a 00:05:579 - e (7) a 00:05:681 - Boh,la transizione doppietta ---> nota non è che mi vada tanto a genio...
00:19:757 (1) - Come 00:18:935 (3) - nella easy Fatto
Grazie della mod! :D
scanter
[Hard]

00:13:181 (3,4) - I think, you don't need to bending. http://osu.ppy.sh/ss/564108
00:20:579 (1) - Add finish at slider's first
00:28:592 (1) - NC Delete?
00:29:825 (3) - NC?
00:30:442 (1) - NC Delete?
00:35:373 (1) - Add finish at slider's first
00:37:017 (1) - ^
00:48:113 (8) - Add clap at slider's first
01:01:263 (6) - ^
01:09:894 (5) - Move to 2 Grid up , 2 Grid right , Add finish

Nice song & Beatmap is nice! Good luck for rank (* ・◡・​)
Kuroneko-sHerald

-kevincela- wrote:

Kuroneko-sHerald wrote:

[General]
00:20:168 (4) - Siccome nella canzone c'è un pezzo marcato di batteria abbastanza improvviso suggerirei di mettere new combo. Non sto seguendo la batteria,bensì le vocali qui. Mi sono spiegato male, lo so che segui il vocal. Intendevo dire che nella musica viene improvvisamente marcata la batteria e la prima volta che ci ho giocato la musica mi ha confuso. Niente di che.
Topic Starter
-kevincela-

scanter wrote:

[Hard]

00:13:181 (3,4) - I think, you don't need to bending. http://osu.ppy.sh/ss/564108 I like it,and making them linear won't affect the gameplay in any way
00:20:579 (1) - Add finish at slider's first You're right,forgot to add it
00:28:592 (1) - NC Delete? No,I'm following the vocal phrase there
00:29:825 (3) - NC? That wouldn't really make sense,actually.
00:30:442 (1) - NC Delete? Same as before
00:35:373 (1) - Add finish at slider's first Oh well,forgot to add it
00:37:017 (1) - ^ ^
00:48:113 (8) - Add clap at slider's first I can't hear any sound resemblable to the clap there.
01:01:263 (6) - ^ ^
01:09:894 (5) - Move to 2 Grid up , 2 Grid right , Add finish Fixed in my own way

Nice song & Beatmap is nice! Good luck for rank (* ・◡・​)
Thanks for the mod! :D
Dark_Ai


  • [Easy]

  1. That Easy is like a Normal :/
  2. The Hitsounds is a bit low, maybe you can make a the volume a higher?
  3. 00:27:154 (1) - removed NC combo here
  4. 00:29:620 (3) - stack this note with the end of this slider 00:27:154
  5. 00:48:524 (1) - stack it perfectly with this slider end 00:46:058 (3)
  6. 00:46:880 (1) - delete this new combo
  7. 00:48:113 (3) - add NC here and delete the next one
  8. 00:48:524 (1) - maybe can you stack this slider end better with this Note 00:48:113?
  9. 00:56:743 (1) - remove NC
  10. 00:57:976 (3) - add NC here and remove the next one
  11. 01:09:072 (1) - remove this NC
That's all

Maybe I will mod the other Diff later, for now I'm to lazy >.<
riffy
I'm here because you're moe.

[General]
  1. No tags at all? How about adding Sunrise tag because you use their animation as background video. Oh well, they've created this anime!
  2. Try to use slider tick rate 2 because it fits with background music. And if you use it - use it for all diffs to be consistent, please!
  3. AudioLeadIn: 2000 is too long. I'd recommend you to use 1000 for this map.
[Easy]
  1. Easy diff with 1/2 notes is okay (146 BPM isn't really fast) but AR 4 here.. Are you sure? I'd lower AR by 1 tick, to keep [Easy] diff actually Easy!
  2. 00:12:359 (1) - nazi - well. seems like this NC is extra. It doesn't fits with vocals and it looks kinda inconsistent (breaks pattern) because usually you don't put new combos too often.
  3. 00:20:168 (4) - your easy is already not-so easy diff. And at least flow here should be SIMPLE. In this pattern 00:21:195 (1) - appears too soon, and it's position isn't really good.
    meh.. picture + comment
    It's MUCH easier for beginners to IGNORE reverse and that's why flow here is awkward for [Easy] diff. As I said before, this diff is already too hard, so at least flow should be simple. :<
  4. 00:23:455 (3) - uh.. rhythm here is kinda inconsistent, and it sounds not really good to me, to be honest. I would recommend you something like this to make rhythm consistent.
  5. 00:26:332 (1) - see 00:12:359 (1). Same thing here. Fix them both, or don't fix them at all!
  6. 00:41:948 (1) - well.. first of all, it's overlapped with spinner's hitburst and it's kinda confusing for beginners. Also it appears too soon after spiinner and beginners don't have enough time to recover.
  7. 01:06:606 (1,1,1) - erm.. well. 3 NC in a row is kinda confusing for beginners and gives them stress (OMG OSU IS MAD NC SPAMMING AND SLIDERS :V)
[Normal]
  1. Why HP drain is so low? It's kinda unbalanced because you have consistent rhythm/flow here. So, HP Drain 4 will make it more interesting and more balanced for players!
  2. 00:11:537 (2) - reverse arrow is overlapped (it's kinda invisible for a few moments) and this pattern is kinda confusing for normal diff. I'm sure you can find another creative way to fix this pattern!
  3. 00:37:017 (1) - if there's any way to avvoid this inconsistent slider - avoid using it! It's just too hard for this diff. Normal diff already quite hard, so there's no need to use sliders like this one! It confuses players because they probably won't notice (or read properly) second reverse-arrow. And this slider is THE ONLY slider that has two repeats. So, it's hard-to-read and inconsistent.:(
  4. 00:53:558 (1) - erm.. it feels like you forgot clap hitsound here. It fits with your pattern.
  5. 00:55:099 (1,2,3) - Uhh.. @ is covered by spinner hitburst and it disappers TOO late, so, normal=players probably will NOT notice (2) in time and they will lose it. It will confuse them and give them BIG stress!
[Hard]
  1. 00:34:551 - This beat TOTALLY should have something special. Louder slidertick at least :<
    --same for 00:36:195 - 00:37:839 - 00:41:024 (4) - 01:05:373 - 01:08:661 -
  2. 00:41:024 (4) - as for this one, there's same as above. But I'd recommend you to make slider shorter and put circle on the blue tick. Triplet here will fit really good, imo.
    --same for 00:41:024 (4) - 01:07:428 -
  3. 00:54:688 (6) - whoa! wait-wait.. It's 1/8 slider, right? Shouldn't it have at least NC on it or maybe even little speed up + NC to make it easier to read? Anyway, it will fit here, so it's totally up to you.

    Nothing really wrong. Nothing wrong at all, to be honest.
[Insane]
  1. 00:15:442 (5) - If it has slowdown, it should have a new combo to make slowdowns readable. It's not a rule, or aything, but you'd better do it, because well.. for DT players this slowdown is too big, and it will hurt them :<
  2. 00:15:442 (5) - uh.. why there's no slowdown? I've expected it here, since you had one on similar vocals before. If you disagree, maybe remove slowdown from 00:15:442 (5) - for consistency
  3. 00:29:825 (3,4) - nazi - I'd reverse (Ctrl+G) these two to make jumps more consistent and interesting to play.

    I kinda like those jumps.They follow vocals so close!
~~~~~~~~~~~~~~~~~~
Good luck!
Topic Starter
-kevincela-

-Bakari- wrote:

I'm here because you're moe.

[General]
  1. No tags at all? How about adding Sunrise tag because you use their animation as background video. Oh well, they've created this anime! I actually totally forgot to use tags xD Added,will think about something else to add later
  2. Try to use slider tick rate 2 because it fits with background music. And if you use it - use it for all diffs to be consistent, please! Ok
  3. AudioLeadIn: 2000 is too long. I'd recommend you to use 1000 for this map.Ok
[Easy]
  1. Easy diff with 1/2 notes is okay (146 BPM isn't really fast) but AR 4 here.. Are you sure? I'd lower AR by 1 tick, to keep [Easy] diff actually Easy! I didn't actually know why I had AR4 there... It has to be my error xD Fixed
  2. 00:12:359 (1) - nazi - well. seems like this NC is extra. It doesn't fits with vocals and it looks kinda inconsistent (breaks pattern) because usually you don't put new combos too often. It is to follow the vocal chord changement,so not fixed
  3. 00:20:168 (4) - your easy is already not-so easy diff. And at least flow here should be SIMPLE. In this pattern 00:21:195 (1) - appears too soon, and it's position isn't really good. Made it instead curved
    meh.. picture + comment
    It's MUCH easier for beginners to IGNORE reverse and that's why flow here is awkward for [Easy] diff. As I said before, this diff is already too hard, so at least flow should be simple. :<
  4. 00:23:455 (3) - uh.. rhythm here is kinda inconsistent, and it sounds not really good to me, to be honest. I would recommend you something like this to make rhythm consistent. Nah,I actually like this kind of rhythm there
  5. 00:26:332 (1) - see 00:12:359 (1). Same thing here. Fix them both, or don't fix them at all!
  6. 00:41:948 (1) - well.. first of all, it's overlapped with spinner's hitburst and it's kinda confusing for beginners. Also it appears too soon after spiinner and beginners don't have enough time to recover. You're right,replaced it instead with a slider
  7. 01:06:606 (1,1,1) - erm.. well. 3 NC in a row is kinda confusing for beginners and gives them stress (OMG OSU IS MAD NC SPAMMING AND SLIDERS :V)Sigh...Okay,removed the last combo
[Normal]
  1. Why HP drain is so low? It's kinda unbalanced because you have consistent rhythm/flow here. So, HP Drain 4 will make it more interesting and more balanced for players! You are right,fixed!
  2. 00:11:537 (2) - reverse arrow is overlapped (it's kinda invisible for a few moments) and this pattern is kinda confusing for normal diff. I'm sure you can find another creative way to fix this pattern! You're right again xD I didn't really find something to make it not overlap before,but now I used a wave slider to avoid that
  3. 00:37:017 (1) - if there's any way to avvoid this inconsistent slider - avoid using it! It's just too hard for this diff. Normal diff already quite hard, so there's no need to use sliders like this one! It confuses players because they probably won't notice (or read properly) second reverse-arrow. And this slider is THE ONLY slider that has two repeats. So, it's hard-to-read and inconsistent.:( It has just 4 repeats,what's wrong with it? I actually like how it plays <_<
  4. 00:53:558 (1) - erm.. it feels like you forgot clap hitsound here. It fits with your pattern. Yep
  5. 00:55:099 (1,2,3) - Uhh.. @ is covered by spinner hitburst and it disappers TOO late, so, normal=players probably will NOT notice (2) in time and they will lose it. It will confuse them and give them BIG stress!Made the whole pattern as a circular transition
[Hard]
  1. 00:34:551 - This beat TOTALLY should have something special. Louder slidertick at least :< I don't really think there is need to emphatize these beats,imho.
    --same for 00:36:195 - 00:37:839 - 00:41:024 (4) - 01:05:373 - 01:08:661 -
  2. 00:41:024 (4) - as for this one, there's same as above. But I'd recommend you to make slider shorter and put circle on the blue tick. Triplet here will fit really good, imo. I like them more now :<
    --same for 00:41:024 (4) - 01:07:428 -
  3. 00:54:688 (6) - whoa! wait-wait.. It's 1/8 slider, right? Shouldn't it have at least NC on it or maybe even little speed up + NC to make it easier to read? Anyway, it will fit here, so it's totally up to you. Ok,not really a big deal though

    Nothing really wrong. Nothing wrong at all, to be honest.
[Insane]
  1. 00:15:442 (5) - If it has slowdown, it should have a new combo to make slowdowns readable. It's not a rule, or aything, but you'd better do it, because well.. for DT players this slowdown is too big, and it will hurt them :< Ok
  2. 00:15:442 (5) - uh.. why there's no slowdown? I've expected it here, since you had one on similar vocals before. If you disagree, maybe remove slowdown from 00:15:442 (5) - for consistency While the first pattern does follow the vocal held,here it follows a bit more the other instruments,I cannot use the slowdown there for this reasong
  3. 00:29:825 (3,4) - nazi - I'd reverse (Ctrl+G) these two to make jumps more consistent and interesting to play. This does actually play kind of meh to me

    I kinda like those jumps.They follow vocals so close!
~~~~~~~~~~~~~~~~~~
Good luck!
Thanks,you have a pretty much helpful mod there!

@Dark_Ai: Fixed just a New Combo
Lucyii
Random mod, lol ~

[Easy]
Uhm, od-1?
00:12:359 (1) - Togli la nc
00:20:168 (4) - Btw, non è perfettamente simmetrico
00:26:332 (1) - Anche qui toglierei la nc
00:38:661 (1) - ^
01:00:031 (1) - ^
01:10:099 (1) - Perché non farlo iniziare sul tick blu?

[Normal]
00:16:674 (1) - Nc senza senso asd
00:37:017 (1) - Gli slider con due reverse confondono un po', io cambierei, ma non so in che modo, vedi un po' tu
01:09:894 (1) - Ci sta male la new combo secondo me

[Hard]
Come sulla easy, od-1
Solo una cosa. 01:07:017 (2,3,4,5) - Lo farei tipo così: http://osu.ppy.sh/ss/583707 (Sì, lo so che è difficile da capire. In pratica non è perfettamente simmetrico, fixa un po')

[Insane]
METTI AR9 O TI BRUCIO VIVO. :v
00:19:346 (9) - YEAH FINALMENTE TROVO UN BEAT NON STACKATO CHE POSSO FARTI NOTARE Stackalo con la fine di 00:17:907 (6) e ovviamente sposti un po' 00:18:524 (7,8) in modo che si mantiene lo spacing.
00:50:989 (1) - Why nc?
Melophobia
→kevincela→
Topic Starter
-kevincela-
Thanks for the star Moephobia ♥
Kawayi Rika
Hi ~ -kevincela- ~ :)

Mod time for my Random Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Add 'opening ' in tags.
  2. Pleast change AudioLeadIn to 1500(1000 a bit short).

[Insane]


  1. 00:48:216 - Add a circle,make a stream to here?

[Hard]


  1. 00:41:537 (5,1) - These note are isn't symmetrical.

[Normal]


  1. 00:38:661 (1) - Move the rhythm 1/2 later,follow with lyrics.
  2. 00:41:948 (1,3) - These note are isn't symmetrical.

OK ~ That's all ~ Awesome map :3

Call me back recheck ~ when you are ready (don't forgot SP at least 12) ~
;)
Topic Starter
-kevincela-

Kawayi Rika wrote:

Hi ~ -kevincela- ~ :)

Mod time for my Random Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Add 'opening ' in tags. Done
  2. Pleast change AudioLeadIn to 1500(1000 a bit short).
You're right! Fixed it up

[Insane]


  1. 00:48:216 - Add a circle,make a stream to here?Oh...That would actually fit good,bit it would totally ruin my jump pattern there,and I really know no way to rearrange that in a way I like...I'm leaving it as it is for now

[Hard]


  1. 00:41:537 (5,1) - These note are isn't symmetrical.Oh,didn't notice that,thanks for pointing it out! :D

[Normal]


  1. 00:38:661 (1) - Move the rhythm 1/2 later,follow with lyrics.Oh wow,didn't think about it,and it fits pretty good! Thanks for the nice suggestion,fixed :P
  2. 00:41:948 (1,3) - These note are isn't symmetrical.

OK ~ That's all ~ Awesome map :3

Call me back recheck ~ when you are ready (don't forgot SP at least 12) ~
;)
Thank you for your mod! :D
Kawayi Rika
OK ~ Looks much better now ~

Here you go :3


Topic Starter
-kevincela-
Yay! :D
Chewin
I will mod it tomorrow ~
Gratz for bubble kevinchan <3
DakeDekaane
Hi there \o\

Before this gets ranked~

Consider changing the BG as it may be a bit suggestive (that's my perception though), also some recommendations

[Easy]
I won't mess up with the 1/2 spaced objects, most of they play good and goes along with the music.
00:22:017 - Consider lowering the volume here, maybe 50%, it sounds really loud and may disrupt the gameplay imo
00:22:222 (2) - Maybe a soft hitsound sample in the tail?
00:30:031 (4) - I find that this are played better as a single circle, yeah, it may be a bit boring for advanced players, but a newbie would get easily tricked by it, making him hurrying to press the next slider and missing this.
00:37:017 (1,2) - Do this, your actual rhythm sounds ankward and confusing, You don't even use the blue tick in (1) in the harder diffs.


[Normal]
00:22:017 - Same as Easy.
00:37:017 (1) - This would play better imo, having that 3/4 slider with double repeat is just too hard to handle in a Normal diff, also, if you apply this, you can add a circle in 00:37:222, or make a 1/2 beat slider instead of a circle in 00:37:017 -


[Hard]
I really enjoyed this :3
00:22:017 - Same as Easy.

[Insane]
Maybe increase HP Drain by 1? 6 is too low for an Insane imo.
Same as Hard, good diff.
00:22:017 - Same as Easy.

I'm waiting for this getting ranked, good luck o/
Chewin
Hi love <3 finally you got your deserved bubble.
Let's start then.

General

- Maybe it's just me but I really don't like this LQ bg and if I was you I would find a better one.

Easy

  1. 00:02:907 - You forgot to add custom slider tick, add it to keep consistency like you did for 00:06:195 (3)
  2. 00:07:428 (1) - I can hear some cymbals in the song, what about to add finish on the slider tail to emphasize it? It sounds pretty nice.
  3. 00:21:195 (1) - (maybe nazi) but it would be better to use a consistent spacing considering that we are talking about easier diff of your mapset. Place this slider using distance snap using 0.90x spacing from the previous slider.
  4. 00:21:195 (1) - Yea, I'm still on this slider, lol. There are cymbals in the song and if I was you I would add 2 finishes on (1)'s head and reverse arrow with 30% volume (or it would be too loud considering that this is the calmer part of the song), I think they sound pretty nice.
  5. 00:37:017 (1) - To keep consistency there should be finish on that slider head even to emphasize that clash in the cymbals you can hear in the song :s
  6. 00:40:305 (1) - What about to add whistle on this slider's head? It sounds nice IMO
  7. 00:53:866 - I guess you forgot to add custom slider tick again here
  8. 00:58:387 (1) - There are cymbals in the song and I'd suggest you to add finish. Mh, same for 01:00:031 (1) ;3
  9. 01:08:250 (1) - You know, on the slider's head this time

Normal

  1. 00:16:674 (1) - This slider feels alone.. Remove new combo? çwç
  2. 00:26:332 (5) - What about to add new combo? New vocal section is starting here, and it would fit good
  3. 00:38:866 (1,2,3) - It could sound nazi but I would improve this pattern (blankets aren't "perfect", they can be improved). If you agree, here's the code:
    SPOILER

    416,256,38866,6,0,P|468:216|468:140,1,140,6|0,0:0|0:0,0:0:0
    408,92,39483,2,0,P|440:68|504:72,2,105,2|8|0,0:0|0:0|0:0,0:0:0
    396,176,40305,1,0,0:0:0

Hard

  1. 00:14:414 (2,3,4,5) - You should change this whistle pattern to make it consistent with 00:17:085 (1,2,3,4). Whistles should be on 00:14:414 (2), 00:15:236 (4) and if you like how it sounds, on 00:15:442 (5)'s tail. Obv adding them in this way this means you need to remove the others on red ticks
  2. 00:21:195 (2) - Whistle on this slider head sounds pretty nice, I suggest you to add it
  3. 00:47:496 (4) - I would move this circle some grids down because, actually, it touches HP bar and it looks bad

Insane

  1. 00:15:442 (1) - There is no reason to use new combo here since you decided to don't use it on 00:18:729 (8) that has the same rhythm and vocal sound. It's totally useless, just remove it :\
  2. 00:24:483 (1) - Is this new combo really necessary?
  3. 00:26:332 (1,2,3,4) - I would place circles in this way instead, I think they would flow much better during gameplay (in fact usually a circle is placed under the slider's head and not on the side). To be short, place them in this way if you agree:
    SPOILER

    260,196,26332,5,0,0:0:0
    392,132,26537,1,0,0:0:0
    300,272,26743,1,0,0:0:0
    308,128,26948,1,0,0:0:0
  4. 00:29:825 (3,4,5) - To be honest I don't like how this triangular pattern starts (I don't like the fact that you stacked the (3) with (1)'s head reducing so the spacing).. I think that a jumping pattern should start with a small jump, so I was thinking to stack the (3) with the previous 00:28:387 (4) placing the next 2 elements in this other way:
    SPOILER

    152,200,29825,1,0,0:0:0
    248,328,30031,1,8,0:0:0
    308,180,30236,1,0,0:0:0

I love this mapset. I love how each map flows, really nice.
Call me back when you've looked over mine & DakeDekaane's mods!
Topic Starter
-kevincela-

DakeDekaane wrote:

Hi there \o\

Before this gets ranked~

Consider changing the BG as it may be a bit suggestive (that's my perception though), also some recommendations

[Easy]
I won't mess up with the 1/2 spaced objects, most of they play good and goes along with the music.
00:22:017 - Consider lowering the volume here, maybe 50%, it sounds really loud and may disrupt the gameplay imo Naah,I don't think the volume itself is really that high... I like how it sounds :\
00:22:222 (2) - Maybe a soft hitsound sample in the tail? Huh,it has already got a soft hitsound sample there
00:30:031 (4) - I find that this are played better as a single circle, yeah, it may be a bit boring for advanced players, but a newbie would get easily tricked by it, making him hurrying to press the next slider and missing this. I understand your point,but this is supposed to be a transition between the kicks and the vocals,so I'm keeping it for now
00:37:017 (1,2) - Do this, your actual rhythm sounds ankward and confusing, You don't even use the blue tick in (1) in the harder diffs. Using a 1/1 pattern there does really sound bad,considering that the kicks are played 3/4,orz


[Normal]
00:22:017 - Same as Easy. See the answer in easy
00:37:017 (1) - This would play better imo, having that 3/4 slider with double repeat is just too hard to handle in a Normal diff, also, if you apply this, you can add a circle in 00:37:222, or make a 1/2 beat slider instead of a circle in 00:37:017 - Oh well,that sounds really awkward to my years,so I'm not gonna change it,sorry :\


[Hard]
I really enjoyed this :3
00:22:017 - Same as Easy. Again,see on easy

[Insane]
Maybe increase HP Drain by 1? 6 is too low for an Insane imo. Seems reasonable,done
Same as Hard, good diff.
00:22:017 - Same as Easy. Again,see on easy

I'm waiting for this getting ranked, good luck o/

Chewin wrote:

Hi love <3 finally you got your deserved bubble.
Let's start then.

General

- Maybe it's just me but I really don't like this LQ bg and if I was you I would find a better one.

Easy

  1. 00:02:907 - You forgot to add custom slider tick, add it to keep consistency like you did for 00:06:195 (3) Yeah,you're right. Fixed it up!
  2. 00:07:428 (1) - I can hear some cymbals in the song, what about to add finish on the slider tail to emphasize it? It sounds pretty nice. You're right,done
  3. 00:21:195 (1) - (maybe nazi) but it would be better to use a consistent spacing considering that we are talking about easier diff of your mapset. Place this slider using distance snap using 0.90x spacing from the previous slider. Oh yeah,forgot to adjust it. Nice find!
  4. 00:21:195 (1) - Yea, I'm still on this slider, lol. There are cymbals in the song and if I was you I would add 2 finishes on (1)'s head and reverse arrow with 30% volume (or it would be too loud considering that this is the calmer part of the song), I think they sound pretty nice. Okay, but used instead drums whistles,as the finishes sound a bit exagerated there
  5. 00:37:017 (1) - To keep consistency there should be finish on that slider head even to emphasize that clash in the cymbals you can hear in the song :s Yep
  6. 00:40:305 (1) - What about to add whistle on this slider's head? It sounds nice IMO Nice found,I like it! Added
  7. 00:53:866 - I guess you forgot to add custom slider tick again here Done
  8. 00:58:387 (1) - There are cymbals in the song and I'd suggest you to add finish. Mh, same for 01:00:031 (1) ;3 Done again
  9. 01:08:250 (1) - You know, on the slider's head this time Yep

Normal

  1. 00:16:674 (1) - This slider feels alone.. Remove new combo? çwç Nah,I want to follow the piano--->vocal transition there
  2. 00:26:332 (5) - What about to add new combo? New vocal section is starting here, and it would fit good Yeah,added
  3. 00:38:866 (1,2,3) - It could sound nazi but I would improve this pattern (blankets aren't "perfect", they can be improved). If you agree, here's the code: Okay
    SPOILER

    416,256,38866,6,0,P|468:216|468:140,1,140,6|0,0:0|0:0,0:0:0
    408,92,39483,2,0,P|440:68|504:72,2,105,2|8|0,0:0|0:0|0:0,0:0:0
    396,176,40305,1,0,0:0:0

Hard

  1. 00:14:414 (2,3,4,5) - You should change this whistle pattern to make it consistent with 00:17:085 (1,2,3,4). Whistles should be on 00:14:414 (2), 00:15:236 (4) and if you like how it sounds, on 00:15:442 (5)'s tail. Obv adding them in this way this means you need to remove the others on red ticks Done!
  2. 00:21:195 (2) - Whistle on this slider head sounds pretty nice, I suggest you to add it Done
  3. 00:47:496 (4) - I would move this circle some grids down because, actually, it touches HP bar and it looks badYeah,didn't notice that... Moved it down

Insane

  1. 00:15:442 (1) - There is no reason to use new combo here since you decided to don't use it on 00:18:729 (8) that has the same rhythm and vocal sound. It's totally useless, just remove it :\ That has been used for the slowdown,but as it isn't really noticeable,removed
  2. 00:24:483 (1) - Is this new combo really necessary? I want to emphatize the kicks a bit more there,so I really don't want to remove it
  3. 00:26:332 (1,2,3,4) - I would place circles in this way instead, I think they would flow much better during gameplay (in fact usually a circle is placed under the slider's head and not on the side). To be short, place them in this way if you agree: Agree with you there
    SPOILER

    260,196,26332,5,0,0:0:0
    392,132,26537,1,0,0:0:0
    300,272,26743,1,0,0:0:0
    308,128,26948,1,0,0:0:0
  4. 00:29:825 (3,4,5) - To be honest I don't like how this triangular pattern starts (I don't like the fact that you stacked the (3) with (1)'s head reducing so the spacing).. I think that a jumping pattern should start with a small jump, so I was thinking to stack the (3) with the previous 00:28:387 (4) placing the next 2 elements in this other way: I like it! Fixed!
    SPOILER

    152,200,29825,1,0,0:0:0
    248,328,30031,1,8,0:0:0
    308,180,30236,1,0,0:0:0

I love this mapset. I love how each map flows, really nice.
Call me back when you've looked over mine & DakeDekaane's mods!
Thanks to both of you for your nice mods! :D
0gre_old
sorry to be sudden

do you need any taiko diffs for it? or not need
I like this song and anime~ :)
Topic Starter
-kevincela-

0gre wrote:

sorry to be sudden

do you need any taiko diffs for it? or not need
I like this song and anime~ :)
Sorry,I want this to be just a osu! standard mapset made by me ^^ Thanks for the interest though
Chewin
Let's go! Awesome job kevin, really.

Ranked

(ノ*◡*)ノ
Kawayi Rika
Omedeto kevin :3
Cygnus
YES!!
Topic Starter
-kevincela-
Thank you Chewin and you guys for congratulating me! I hope you will like the map! :D
0gre_old

-kevincela- wrote:

0gre wrote:

sorry to be sudden

do you need any taiko diffs for it? or not need
I like this song and anime~ :)
Sorry,I want this to be just a osu! standard mapset made by me ^^ Thanks for the interest though

oh ok!

thanks for seeing :)

hope get ranked!!
alacat
congrats~ kevin ;)
Suimya
nice work Kevin ><

Gratz <3
Deni
Congrats Kevin! c:
Fumika
unfinished map is finished *w* gratz kevin ~
Pokie
c: Congratsss prokevin
Tari
Congratz :>
LQA20Ans
Congratulation!

You are so PRO! >w<
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