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Ryu* - KOROBUSHKA (Ryu*Remix) [Osu|Taiko]

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HabiHolic
안녕하세요 삼다수님 소미입니다 모딩왔어용~

Normal
00:01:453 (3) - 노트를 밑으로 내려주세요 (사진참고)



00:04:539 (4) - 이 슬라이더 이상하게 보여요.. 지우고 둥글게 하세요.. (사진참고)




00:09:339 (3) - 간격이 맞지 않습니다 위로 올리시길 바랍니다
00:23:739 (3) - 지우시고 슬라이더로... (사진참고)




00:26:805 - 여기 노트 추가하세요.. 원으로..
00:55:967 (3) - 슬라이더를 작게해서 반복슬라이더로 하시길 바랍니다
01:15:167 (2) - 밑에 사진처럼 배치하세요




01:28:196 (1,2,3,4) - 싹 지우시고 아래 사진처럼 하시던지, 다르게 하시던지 하십시오..
01:29:897 - 노트 추가




01:31:624 (3) - 간격 너무 넓어요.. 초보자들이 한다면 힘들거 같군요... 좁혀서 다시 배치하세요
01:35:053 (3) - 밑의 사진처럼 위로 올리시길




01:36:424 (2) - 일단 이 노트를 밑으로 약간 내리신 다음에 01:37:110 (3) - 이 노트를 밑에 사진처럼 바꿔주세요



Hyper
00:07:282 (5) - 슬라이더가 어딘가 어설프네요... 다시 슬라이더를 만드세요
00:15:510 (1) - 이걸 00:15:853 (2) - 슬라이더 시작점이랑 겹치세요
00:16:367 (3) - 슬라이더보다는 연타가 나은듯 합니다 (사진참고)
:D



00:24:082 (5) - 슬라이더가 이상합니다... 동그랗게 해주세요
00:45:167 (3) - 박자가 맞지 않는 기분이 듭니다..
00:49:796 (1,2,3,4,1,2,3,4) - 이런식의 배치는 별로 좋지 않아요.. 동영상을 참고하셔서 바꾸시거나 하십시오.. (동영상 참고)
http://puu.sh/1mJHH

01:00:767 (1) - 이 슬라이더를 01:01:796 (2) - 이것과 똑같이 복사한 후 반전시키세요..
01:16:882 (1) - 뉴콤보 삭제
01:31:453 (4) - 노트겹침이 좋아보이지 않네요...
01:38:482 (5) - 힛사 피니쉬만.. 넣어주세여

오늘은 여기까지만 해드릴게요... 피곤해서 내일 남은거 해드리겠습니다...ㅜㅜ
HabiHolic
Another
오프셋은 아래사진처럼.. 해주세요



00:51:167 (1,2,3,4) - 슬라이더 배치 다시하시거나 동영상 참고하셔서 다시..만드시길..
http://puu.sh/1n2Sa

01:07:625 (8) - 노트 시작점 좌우반전시키세요 (사진참고)



01:11:739 (1) - 지우시고 원으로.. 만드세요
01:13:110 (1) - ^


이외엔 고칠거 없음..ㅋㅋㅋ 잘만드셨습니다^^
Topic Starter
MineC24

S o m i wrote:

Another
오프셋은 아래사진처럼.. 해주세요

- 수정완료.

00:51:167 (1,2,3,4) - 슬라이더 배치 다시하시거나 동영상 참고하셔서 다시..만드시길.. - 수정완료.
http://puu.sh/1n2Sa

01:07:625 (8) - 노트 시작점 좌우반전시키세요 (사진참고) - 수정완료.



01:11:739 (1) - 지우시고 원으로.. 만드세요 - 수정완료.
01:13:110 (1) - ^ - 수정완료.


이외엔 고칠거 없음..ㅋㅋㅋ 잘만드셨습니다^^

모딩글 보고 많이 고쳤습니다~ 감사합니다^^
Himesaka Noa
귀찮으니 모딩은 안하고 단순하게 하나만 지적해보도록 합시다

Ranking Criteria wrote:

Mapsets must have at least two osu! standard or Taiko difficulties, one of which must be an Easy/Normal level. It is possible for Marathon difficulties to have only 1 difficulty, but it must be named Marathon for the BSS to allow the submission to pending.
osu! 스탠다드 맵에서 태고 난이도를 넣을 경우 태고 난이도 2개가 필요합니다
이 룰은 2012년 7월 29일 이후에 올린 비트맵에 대해서는 모두 적용되므로 태고난이도 하나 추가해주세요
Birdy
[General]
End Kiai at 01:39:167
.mp3 file is VBR, convert to constant bitrate between 128 and 192 kbps (PM me if you need me to do it)
Best remix of Korobeiniki I have heard for a while!

[Normal]
00:04:539 (4,5) - Move 5 little lower so it won't touch 4's end
00:46:367 (1) - Unfitting bumps

[Hyper]
00:24:082 (5) - Too compressed
00:46:710 (2) - ^
01:28:196 (1) - Make the curve slighter
01:28:710 (2,3,4,5) - Could be better square
01:29:567 (6) - Make curve slighter

[Another]
00:28:710 (3,4,5,6) - Move these a bit further from the slider
00:40:882 (7,1,2,3,1,2,3,4) - This part desperately needs jumps
01:11:739 (1) - Make the slider end more visible
01:13:110 (1) - ^
Overall, use more jumps on Another please

That's it! Bye and good luck~
Topic Starter
MineC24

Static Noise Bird wrote:

[General]
End Kiai at 01:39:167
.mp3 file is VBR, convert to constant bitrate between 128 and 192 kbps (PM me if you need me to do it)
Best remix of Korobeiniki I have heard for a while!

[Normal]
00:04:539 (4,5) - Move 5 little lower so it won't touch 4's end
00:46:367 (1) - Unfitting bumps

[Hyper]
00:24:082 (5) - Too compressed
00:46:710 (2) - ^
01:28:196 (1) - Make the curve slighter
01:28:710 (2,3,4,5) - Could be better square
01:29:567 (6) - Make curve slighter

[Another]
00:28:710 (3,4,5,6) - Move these a bit further from the slider
00:40:882 (7,1,2,3,1,2,3,4) - This part desperately needs jumps
01:11:739 (1) - Make the slider end more visible
01:13:110 (1) - ^
Overall, use more jumps on Another please

That's it! Bye and good luck~


Thanks a lot! :)
yurunneram
Normal
No problem

Mukazashii
What is this? Okay, I'm supposed to have manners but sorry... THIS DIFF IS SHYT Please delete it -_-"

And I'm sorry... all the other diffs are insane and stuff... Don't give me any kudosu
Topic Starter
MineC24

yurunneram wrote:

Normal
No problem

Mukazashii
What is this? Okay, I'm supposed to have manners but sorry... THIS DIFF IS SHYT Please delete it -_-"

And I'm sorry... all the other diffs are insane and stuff... Don't give me any kudosu

;;;;
Muzukashii diff..... (40% done)

Muzukashii diff modding except please.......
JudgeTheDude
Hi, from my queue

Muzukashii, normal and Hyper seems ok to me ^^

I couldn't mod the others, sry :/

Good luck for rank, ad take my star ^^
Kuroneko-sHerald
[General]
Taiko diffs have 1500ms of aludio lead-in while standard have 1000. I suggest to use the same lead-in on all diffs.

[Normal]
00:32:996 (4) - Maybe New Combo since it's unexpected.
01:10:367 (2) - I break the combo here so I suggest to remove 1 repeat and to add a beat at 01:11:396 -
01:22:710 (1,2,1) - Was expecting 2 repeat here instead lol

[Hyper]
00:15:510 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Maybe a bit hard compared to the rest of the diff.
01:07:624 (1) - Why so ugly XD I suggest to remove anchor point.

[Another]
00:45:167 (4) - Well, this seems a beat since it's under 00:44:310 (1) -. Maybe try to flip like the image, it's way more readable.

Well, only this :?
Topic Starter
MineC24

Kuroneko-sHerald wrote:

[General]
Taiko diffs have 1500ms of aludio lead-in while standard have 1000. I suggest to use the same lead-in on all diffs.

[Normal]
00:32:996 (4) - Maybe New Combo since it's unexpected. - ???
01:10:367 (2) - I break the combo here so I suggest to remove 1 repeat and to add a beat at 01:11:396 - - 01:11:396<<add a note~
01:22:710 (1,2,1) - Was expecting 2 repeat here instead lol

[Hyper]
00:15:510 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Maybe a bit hard compared to the rest of the diff. - fix
01:07:624 (1) - Why so ugly XD I suggest to remove anchor point. - fix

[Another]
00:45:167 (4) - Well, this seems a beat since it's under 00:44:310 (1) -. Maybe try to flip like the image, it's way more readable. - fix(same example)

Well, only this :?
Thank you for modding~~ :)
HabiHolic
안녕하세요 소미입니다 닉을바꿔서 지금은 하비홀릭이지만요 ㅎㅎ..


Normal
bpm은 두배로 올린곡이 아니니오프셋은 아래사진처럼 합니다^^


00:02:139 - 노트추가
00:03:510 - ^
00:11:053 - ^
00:44:653 - ^
00:46:367 (1) - 슬라이더 아래사진처럼 하시는건 어떤가요?


00:52:196 (4) - 이걸 00:51:167 (3) - 이 슬라이더 바로옆에 두세요 이해안가시면 사진참고하시길 바랍니다


01:31:625 (3) - 간격확인

Hyper
00:55:282 (1) - 지우시고 다르게 배치
01:06:767 (2) - 간격 체크
01:06:939 (3) - 반복은 한번만하고 01:07:453 - 여기에 클락 추가
01:17:910 (3) - 직선으로 하십쇼 (사진)


01:35:739 (6) - 위에다 배치

어나더는 지적할게 없는듯 수고하세요^^;;

전보다 많이 나아진거 같네요 ㅎㅎ..^^

빨리 랭크되었으면 좋겠습니다

행운을 빌어요

별 드리고 갑니다^^
Cyclohexane
Hi
I like Ryu*, so I'll mod your map

[Another]
00:09:425 (3,4) - this is mapped to nothing, please remove. A good alternative would be to delete the repeat of the previous slider, then place a 1/1 slider at 00:09:339 -
00:27:253 (8,9) - Delete this too, mapped to nothing
00:45:682 (6) - This is confusing, it looks like 1/4 slider. Please change
01:09:853 (5,6) - Delete these two again.
01:31:796 (3,4) - ^
01:35:482 (2) - ^

[Hyper]
Nothing to say here, this is pretty solid.

[Normal]
There are random beats missing here that you should map, like 00:02:139 - for example. Other than that, pretty nice.

[Muzukashii]
I like it, it reminds me of original Taiko no Tatsujin charts

[Oni]
00:03:339 (12) - move to previous white tick, this doesn't follow the music
00:36:253 (191) - ^
[Kirisame-Marisa]

Mr Color wrote:

Hi
I like Ryu*, so I'll mod your map


[Oni]
00:03:339 (12) - move to previous white tick, this doesn't follow the music 00:03:339 (12) - move to 00:03:167 - ;00:03:510 - add a k
00:36:253 (191) - ^00:36:253 (192) - move to 00:36:082
Thanks Mr Color's mod
[Kirisame-Marisa]

Mr Color wrote:

Hi
I like Ryu*, so I'll mod your map


[Oni]
00:03:339 (12) - move to previous white tick, this doesn't follow the music 00:03:339 (12) - move to 00:03:167 - ;00:03:510 - add a k
00:36:253 (191) - ^00:36:253 (192) - move to 00:36:082
Thanks Mr Color's mod
Topic Starter
MineC24

[Kirisame-Marisa] wrote:

Mr Color wrote:

Hi
I like Ryu*, so I'll mod your map


[Oni]
00:03:339 (12) - move to previous white tick, this doesn't follow the music 00:03:339 (12) - move to 00:03:167 - ;00:03:510 - add a k
00:36:253 (191) - ^00:36:253 (192) - move to 00:36:082
Thanks Mr Color's mod

Thank you for making a guest diff~
Topic Starter
MineC24

HabiHolic wrote:

안녕하세요 소미입니다 닉을바꿔서 지금은 하비홀릭이지만요 ㅎㅎ..


Normal
bpm은 두배로 올린곡이 아니니오프셋은 아래사진처럼 합니다^^

- 이거는 전부다 틱을 2로 설정해서;;

00:02:139 - 노트추가 - (약간다르게)완료
00:03:510 - ^ - 노말이다보니 이쪽은 노트를 안넣기로...
00:11:053 - ^ - 이쪽은 모든 난이도에서 다 안넣은 구간;
00:44:653 - ^ - 완료
00:46:367 (1) - 슬라이더 아래사진처럼 하시는건 어떤가요?

- 완료

00:52:196 (4) - 이걸 00:51:167 (3) - 이 슬라이더 바로옆에 두세요 이해안가시면 사진참고하시길 바랍니다

-완료

01:31:625 (3) - 간격확인 - 완료

Hyper
00:55:282 (1) - 지우시고 다르게 배치 - 완료
01:06:767 (2) - 간격 체크 - 완료
01:06:939 (3) - 반복은 한번만하고 01:07:453 - 여기에 클락 추가 - (약간 다르게)완료
01:17:910 (3) - 직선으로 하십쇼 (사진)

-완료

01:35:739 (6) - 위에다 배치 - 완료

어나더는 지적할게 없는듯 수고하세요^^;;

전보다 많이 나아진거 같네요 ㅎㅎ..^^

빨리 랭크되었으면 좋겠습니다

행운을 빌어요

별 드리고 갑니다^^
감사해요~ :)
Topic Starter
MineC24

Mr Color wrote:

Hi
I like Ryu*, so I'll mod your map

[Another]
00:09:425 (3,4) - this is mapped to nothing, please remove. A good alternative would be to delete the repeat of the previous slider, then place a 1/1 slider at 00:09:339 - - yes, done.
00:27:253 (8,9) - Delete this too, mapped to nothing - done
00:45:682 (6) - This is confusing, it looks like 1/4 slider. Please change - done...?
01:09:853 (5,6) - Delete these two again. - done
01:31:796 (3,4) - ^ - done
01:35:482 (2) - ^ - done

[Hyper]
Nothing to say here, this is pretty solid. - Thanks :D

[Normal]
There are random beats missing here that you should map, like 00:02:139 - for example. Other than that, pretty nice. - done, Thanks :D

[Muzukashii]
I like it, it reminds me of original Taiko no Tatsujin charts - Thanks :D

[Oni]
00:03:339 (12) - move to previous white tick, this doesn't follow the music - done by [Kirisame-Marisa]
00:36:253 (191) - ^ - done by [Kirisame-Marisa]
Thank you for modding~ :)
Coro
Taiko mod~
All are suggestions unless in red.

[Muzukashii]
00:31:110 - k

[Yia's Oni]
Use default hitsounds, delete unnecessary timing points
00:08:482 - d
01:03:082 - k
01:22:710 (448,449,450,451) - (Ranking Criteria: keep a 1/2 beat space between them and any other object, try not to put sliders one after each other.)Use 1/2 or 1/4 streams for some of the sliders.
01:30:510 - k

That's all~
[Kirisame-Marisa]

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Yia's Oni]
Use default hitsounds, delete unnecessary timing points Fixed
00:08:482 - d fixed
01:03:082 - k 01:03:082 add a k
01:22:710 (448,449,450,451) - (Ranking Criteria: keep a 1/2 beat space between them and any other object, try not to put sliders one after each other.)Use 1/2 or 1/4 streams for some of the sliders.
↑01:23:396 ~ 01:23:910 -& 01:24:767 ~ 01:25:282 change to D kkk D
01:30:510 - k 01:30:510 add a k

That's all~
Thanks CoroQuetz's mod
Topic Starter
MineC24
Update~ :)
K i A i
[노멀]
슬라이더 속도에 비해 ar이 좀 낮은 것 같아요.. ar을 더 올리는게 좋을 것 같아요!

00:06:082 (1) - 차라리 이 노트를 00:05:910 로 옮기고 디스턴스를 맞추는게 더 좋을 것 같아요
00:16:196 (2) - 슬라이더에 리버스 하나 추가해주세요
00:47:739 (2) - 디스턴스 맞춰 조정해주세요~
00:49:967 (1) - 이것도 노트를 00:49:796 로 옮기고 디스턴스를 맞추는게 좋아보여요
01:27:853 (3) - 피니시 없애구요,
01:28:196 (1) - 여기에 피니시는 어떤가요?
01:33:853 (1) - 이것도 01:33:682 로 옮기고 디스턴스 맞춰보세요~

[하이퍼]
00:02:310 (1) - 박자가 이상해보여요.. 스냅 한칸만 더 늘려주세요
00:02:825 (2) - ^
00:21:339 (2,3,4) - 디스턴스 약간만 늘려주세요~ (9.0x)

[어나더]
00:44:310 (1,2,3,4,5,6) - 노트들이 밀집되어있는 모습이 보기가 좀 그래보여요.. 배치를 조금만 바꾸는걸 고려해보시는건 어떤가요?
01:39:167 여기에 추가로 노트 추가하는건 어떤가요? (예 : 01:38:482 (3) - 노트의 사본)

매핑 실력이 꽤 좋아지셨군요!
파이팅! :D
Natsu
Normal:

SPOILER
Distance snap to 1.0 plz
00:59:396 (1,2) - a noob cant learn this
01:33:338 (5,1) - ^

good diff just thinking is so much for new players

Hyper:

SPOILER
00:24:082 NC
00:24:767 remove NC
00:26:482 NC
00:27:167 remove NC
00:56:653 NC
00:57:339 remove NC
01:10:367 (1,2,3,4,1,2,3,4,1,2,3,4) - this is so bored can u make a little fun this :)

Another:

SPOILER
00:12:767 why NC here? look ugly
00:19:625 ^
00:20:996 ^
this is a great diff so i cant say no more wonderfull work
Topic Starter
MineC24

K i A i wrote:

[노멀]
슬라이더 속도에 비해 ar이 좀 낮은 것 같아요.. ar을 더 올리는게 좋을 것 같아요! - +1

00:06:082 (1) - 차라리 이 노트를 00:05:910 로 옮기고 디스턴스를 맞추는게 더 좋을 것 같아요 - 배치완료
00:16:196 (2) - 슬라이더에 리버스 하나 추가해주세요 - 완료
00:47:739 (2) - 디스턴스 맞춰 조정해주세요~ - 조정완료
00:49:967 (1) - 이것도 노트를 00:49:796 로 옮기고 디스턴스를 맞추는게 좋아보여요 - 배치완료
01:27:853 (3) - 피니시 없애구요, - 제거완료
01:28:196 (1) - 여기에 피니시는 어떤가요? - 추가완료
01:33:853 (1) - 이것도 01:33:682 로 옮기고 디스턴스 맞춰보세요~ - 배치완료~

[하이퍼]
00:02:310 (1) - 박자가 이상해보여요.. 스냅 한칸만 더 늘려주세요 - 수정완료
00:02:825 (2) - ^ - 수정완료
00:21:339 (2,3,4) - 디스턴스 약간만 늘려주세요~ (9.0x) - 수정완료

[어나더]
00:44:310 (1,2,3,4,5,6) - 노트들이 밀집되어있는 모습이 보기가 좀 그래보여요.. 배치를 조금만 바꾸는걸 고려해보시는건 어떤가요? - 배치완료..?
01:39:167 여기에 추가로 노트 추가하는건 어떤가요? (예 : 01:38:482 (3) - 노트의 사본) - 추가완료

매핑 실력이 꽤 좋아지셨군요!
파이팅! :D
감사합니다~ :)
Topic Starter
MineC24

Natsu wrote:

Normal:

SPOILER
Distance snap to 1.0 plz - Sorry..
00:59:396 (1,2) - a noob cant learn this - fix
01:33:338 (5,1) - ^ - fix

good diff just thinking is so much for new players

Hyper:

SPOILER
00:24:082 NC - fix
00:24:767 remove NC - fix
00:26:482 NC - fix
00:27:167 remove NC - fix
00:56:653 NC - fix
00:57:339 remove NC - fix
01:10:367 (1,2,3,4,1,2,3,4,1,2,3,4) - this is so bored can u make a little fun this :) - fix (fun~)

Another:

SPOILER
00:12:767 why NC here? look ugly - beat snap 1/1 of every first beat, add NC
00:19:625 ^ - ^
00:20:996 ^ - ^
this is a great diff so i cant say no more wonderfull work
Thanks a lot :)
creampuff
Yo, mod request from my queue.

  • General

  1. I think you should erase that comma in the tags, it isn't needed

    Normal

  2. HP Drain Rate +2
  3. 00:00:425 (1) Add finish here please, it sounds better imo
  4. 00:05:567 ~ 00:05:910 (5,1) The spacing here is much too large.
  5. 00:22:367 (1) Add finish
  6. 00:39:853 ~ 00:40:882 (2,3) Fix spacing.
  7. 01:19:967 (1) Stack slider tail with 01:18:596 (2) if possible
  8. There might be more spacing errors here, you might want to revise the difficulty.

    Hyper

  9. 00:00:425 (1) Same as Normal.
  10. 00:44:653 ~ 00:45:682 (2,4) I'm not sure this flows very well. Try this;
  11. 00:58:367 (5) Like this instead?
  12. 01:30:082 ~ 01:30:253 (7,1) Was the sudden jump between these two notes intentional?

    Another

  13. HP Drain Rate -1?
  14. 00:00:425 (1) Same as Normal
  15. 00:05:910 ~ 00:06:082 (1, 2) Doesn't seem to look very good. Try this, it looks much better imo; Nice streams.
GL on rank.
Topic Starter
MineC24

Tsusuko wrote:

Yo, mod request from my queue.

  • General

  1. I think you should erase that comma in the tags, it isn't needed - Thanks :D

    Normal

  2. HP Drain Rate +2 - +1
  3. 00:00:425 (1) Add finish here please, it sounds better imo - done.
  4. 00:05:567 ~ 00:05:910 (5,1) The spacing here is much too large. - done.
  5. 00:22:367 (1) Add finish - no..
  6. 00:39:853 ~ 00:40:882 (2,3) Fix spacing. - done.
  7. 01:19:967 (1) Stack slider tail with 01:18:596 (2) if possible - done.
  8. There might be more spacing errors here, you might want to revise the difficulty.

    Hyper

  9. 00:00:425 (1) Same as Normal. - done.
  10. 00:44:653 ~ 00:45:682 (2,4) I'm not sure this flows very well. Try this;
  11. 00:58:367 (5) Like this instead? - done.
  12. 01:30:082 ~ 01:30:253 (7,1) Was the sudden jump between these two notes intentional? - done.(x1.0)

    Another

  13. HP Drain Rate -1? - done.
  14. 00:00:425 (1) Same as Normal - done.
  15. 00:05:910 ~ 00:06:082 (1, 2) Doesn't seem to look very good. Try this, it looks much better imo;
    SPOILER

    - done.
    Nice streams. - Thanks :D
GL on rank.
Thanks a lot :)
Love
Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
- There is only 1425 ms of audio lead-in, which is less than the minimum of 2000 ms. Please increase this in all of the .osu to 1575 from 1000.
- Taiko backgrounds are unrankable now, please find a normal 16:9 background for the Taiko difficulties.

[Normal]
- AR-1
00:27:167 (6) - This might be a little too awkward to play on a normal. Maybe try this? http://puu.sh/1JBrA
00:28:539 (2) - ^
00:29:910 (4) - ^
00:51:167 (3) - Move the 4th point right one and the end point down 1 grid.
00:54:253 (1,2) - This is a too fast to recover and hit the next note. I would suggest removing these as this is your easiest difficulty.
00:57:339 (1) - Again, this is a little to awkward to have in a normal difficulty. Try this? http://puu.sh/1JBGf
00:58:025 (2) - Move the mid point right and up 1 grid and make sure you move the slider so that the mid point will be directly under 00:57:339 (1)'s end point.
01:14:482 (1) - Again with these sliders, it will cause players to break. How about a simple curve down slider here?
01:15:167 (2) - ^ Curve up instead of down for this one.
01:33:682 (1) - Stack this under the slider end of 01:34:367 (2).
01:39:167 - Add a note here?

[Hyper]
00:09:682 (4,1,2,3) - Change this into a box? http://puu.sh/1JDAa
00:10:882 - Drag this break to 00:11:396.
00:23:225 (3) - This is bunched up too close to the previous slider, space it out? Up 3 grids and left 1.
00:27:510 (4) - Move this up and change it to a curve slider?
01:33:339 (4) - Move this to x:392 y:240
01:37:796 (3,4,5) - Move these up to x:152 y:144

[Another]
- AR+1, this will increase the difficulty of the map and AR9 fits this song instead of 8.
00:07:282 (5) - Turn the slider into this? http://puu.sh/1JJEY - This is because the slider looks really iffy and just ruins some of the flow in the map. Also add a new combo to this.
00:49:796 (1,2,3,4) - Why not turn this into jumps. It will add a little difficulty to the map and everyone will have fun playing this. http://osu.ppy.sh/ss/556717
00:51:167 (1) - If you apply the previous, since this is a little too close to (4), why not move it to the right 3 grids?

[Muzukashii]
- Change the Circle Size back to 4, there's no reason to change the star rating.
00:11:396 - 00:19:625 - There's too many notes, maybe add a few breaks in the following: 00:12:253 - 00:13:625 - 00:14:996 - 00:17:739 - 00:19:110
00:45:339 - Change this to a k?
01:39:167 - Add a K here? Would be nice to finish the map with a note where it should be XD.

[Yia's Oni]
- Change the Circle Size back to 4, there's no reason to change the star rating.
00:50:825 (256,257) - k k? It'll add a little variety.
00:52:196 (264,265) - ^
01:33:425 (515,516) - There's a bit too many notes here, so instead of removing some, why not add a little pause here and remove these notes?
01:39:167 - Add a K here? Finish the map with a note that should be there XD.

_______________________________________________________________________________

Was pretty enjoying to mod as well, good luck!~
[Kirisame-Marisa]

Love wrote:

Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[Yia's Oni]
- Change the Circle Size back to 4, there's no reason to change the star rating. Fixed
00:50:825 (256,257) - k k? It'll add a little variety. Fixed
00:52:196 (264,265) - ^ Fixed
01:33:425 (515,516) - There's a bit too many notes here, so instead of removing some, why not add a little pause here and remove these notes? 01:33:425 (515,516) are removed; And 01:33:339 (514) - change to K
01:39:167 - Add a K here? Finish the map with a note that should be there XD. Fixed

_______________________________________________________________________________

Was pretty enjoying to mod as well, good luck!~
Thanks Love's mod

Update Yia's Oni
SPOILER
osu file format v11

[General]
AudioFilename: KOROBUSHKA (Ryu remix).mp3
AudioLeadIn: 1000
PreviewTime: 54767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 425,11396,16882,22367,27853,33339,44310,55282,66253,77225,82710,88196,99167
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:KOROBUSHKA (Ryu*Remix)
TitleUnicode:KOROBUSHKA (Ryu*Remix)
Artist:Ryu*
ArtistUnicode:Ryu*
Creator:jaehn215
Version:Yia's Oni
Source:Reflec Beat
Tags:yia tetris [Kirisame-Marisa]
BeatmapID:193534
BeatmapSetID:57192

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TKBG.JPG"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
425,342.857142857143,4,1,0,100,1,0
55282,-100,4,1,0,100,0,1
77225,-100,4,1,0,100,0,0
88196,-100,4,1,0,100,0,1
99167,-100,4,1,0,100,0,0


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Combo2 : 255,0,0

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260,196,52710,1,0,0:0:0
260,196,52796,1,0,0:0:0
260,196,52882,1,0,0:0:0
260,196,52967,1,0,0:0:0
260,196,53053,1,0,0:0:0
260,196,53139,1,0,0:0:0
260,196,53225,1,0,0:0:0
260,196,53310,1,0,0:0:0
260,196,53396,1,0,0:0:0
260,196,53482,1,0,0:0:0
260,196,53567,1,0,0:0:0
260,196,53653,1,0,0:0:0
260,196,53739,1,0,0:0:0
260,196,53825,1,0,0:0:0
260,196,54253,1,0,0:0:0
260,196,54596,1,0,0:0:0
260,196,54939,1,6,0:0:0
260,196,55282,1,0,0:0:0
260,196,55453,1,0,0:0:0
260,196,55539,1,0,0:0:0
260,196,55625,1,0,0:0:0
260,196,55796,1,2,0:0:0
260,196,55967,1,0,0:0:0
260,196,56139,1,2,0:0:0
260,196,56225,1,2,0:0:0
260,196,56310,1,2,0:0:0
260,196,56482,1,0,0:0:0
260,196,56653,1,0,0:0:0
260,196,56825,1,0,0:0:0
260,196,56910,1,0,0:0:0
260,196,56996,1,0,0:0:0
260,196,57082,1,0,0:0:0
260,196,57167,1,0,0:0:0
260,196,57339,1,2,0:0:0
260,196,57510,1,2,0:0:0
260,196,57682,1,2,0:0:0
260,196,57853,1,0,0:0:0
260,196,58025,1,0,0:0:0
260,196,58110,1,0,0:0:0
260,196,58196,1,0,0:0:0
260,196,58282,1,0,0:0:0
260,196,58367,1,0,0:0:0
260,196,58539,1,0,0:0:0
260,196,58625,1,0,0:0:0
260,196,58710,1,0,0:0:0
260,196,58882,1,0,0:0:0
260,196,59053,1,2,0:0:0
260,196,59225,1,2,0:0:0
260,196,59396,1,0,0:0:0
260,196,59567,1,2,0:0:0
260,196,59653,1,2,0:0:0
260,196,59739,1,2,0:0:0
260,196,59910,1,0,0:0:0
260,196,60082,1,0,0:0:0
260,196,60425,1,6,0:0:0
260,196,60939,1,0,0:0:0
260,196,61110,1,0,0:0:0
260,196,61196,1,0,0:0:0
260,196,61282,1,0,0:0:0
260,196,61453,1,2,0:0:0
260,196,61539,1,2,0:0:0
260,196,61625,1,2,0:0:0
260,196,61796,1,2,0:0:0
260,196,61967,1,0,0:0:0
260,196,62139,1,0,0:0:0
260,196,62225,1,0,0:0:0
260,196,62310,1,0,0:0:0
260,196,62396,1,0,0:0:0
260,196,62482,1,0,0:0:0
260,196,62653,1,0,0:0:0
260,196,62825,1,2,0:0:0
260,196,62910,1,2,0:0:0
260,196,62996,1,2,0:0:0
260,196,63082,1,2,0:0:0
260,196,63167,1,2,0:0:0
260,196,63339,1,0,0:0:0
260,196,63510,1,0,0:0:0
260,196,63682,1,0,0:0:0
260,196,63767,1,0,0:0:0
260,196,63853,1,0,0:0:0
260,196,63939,1,0,0:0:0
260,196,64025,1,0,0:0:0
260,196,64196,1,0,0:0:0
260,196,64367,1,0,0:0:0
260,196,64539,1,2,0:0:0
260,196,64625,1,2,0:0:0
260,196,64710,1,2,0:0:0
260,196,64882,1,0,0:0:0
260,196,65225,1,0,0:0:0
260,196,65567,1,0,0:0:0
260,196,65910,1,6,0:0:0
260,196,66253,1,0,0:0:0
260,196,66424,1,0,0:0:0
260,196,66510,1,0,0:0:0
260,196,66596,1,0,0:0:0
260,196,66767,1,2,0:0:0
260,196,66938,1,0,0:0:0
260,196,67110,1,2,0:0:0
260,196,67196,1,2,0:0:0
260,196,67281,1,2,0:0:0
260,196,67453,1,0,0:0:0
260,196,67624,1,0,0:0:0
260,196,67796,1,0,0:0:0
260,196,67881,1,0,0:0:0
260,196,67967,1,0,0:0:0
260,196,68053,1,0,0:0:0
260,196,68138,1,0,0:0:0
260,196,68310,1,2,0:0:0
260,196,68481,1,2,0:0:0
260,196,68653,1,2,0:0:0
260,196,68824,1,0,0:0:0
260,196,68996,1,0,0:0:0
260,196,69081,1,0,0:0:0
260,196,69167,1,0,0:0:0
260,196,69253,1,0,0:0:0
260,196,69338,1,0,0:0:0
260,196,69510,1,0,0:0:0
260,196,69596,1,0,0:0:0
260,196,69681,1,0,0:0:0
260,196,69853,1,0,0:0:0
260,196,70024,1,2,0:0:0
260,196,70196,1,2,0:0:0
260,196,70367,1,0,0:0:0
260,196,70538,1,2,0:0:0
260,196,70624,1,2,0:0:0
260,196,70710,1,2,0:0:0
260,196,70881,1,0,0:0:0
260,196,71053,1,0,0:0:0
260,196,71396,1,6,0:0:0
260,196,71910,1,0,0:0:0
260,196,72081,1,0,0:0:0
260,196,72167,1,0,0:0:0
260,196,72253,1,0,0:0:0
260,196,72424,1,2,0:0:0
260,196,72510,1,2,0:0:0
260,196,72596,1,2,0:0:0
260,196,72767,1,6,0:0:0
260,196,72938,1,0,0:0:0
260,196,73110,1,0,0:0:0
260,196,73196,1,0,0:0:0
260,196,73281,1,0,0:0:0
260,196,73367,1,0,0:0:0
260,196,73453,1,0,0:0:0
260,196,73624,1,0,0:0:0
260,196,73796,1,2,0:0:0
260,196,73881,1,2,0:0:0
260,196,73967,1,2,0:0:0
260,196,74138,1,6,0:0:0
260,196,74310,1,0,0:0:0
260,196,74481,1,0,0:0:0
260,196,74653,1,0,0:0:0
260,196,74738,1,0,0:0:0
260,196,74824,1,0,0:0:0
260,196,74910,1,0,0:0:0
260,196,74996,1,0,0:0:0
260,196,75167,1,0,0:0:0
260,196,75338,1,0,0:0:0
260,196,75510,1,2,0:0:0
260,196,75596,1,2,0:0:0
260,196,75681,1,2,0:0:0
260,196,75853,1,0,0:0:0
260,196,76196,1,0,0:0:0
260,196,76538,1,0,0:0:0
260,196,76881,1,6,0:0:0
260,196,77225,2,0,B|260:104,3,70
260,196,77910,1,0,0:0:0
260,196,78082,1,2,0:0:0
260,196,78253,1,0,0:0:0
260,196,78425,1,2,0:0:0
260,196,78596,2,0,B|260:104,3,70
260,196,79282,1,0,0:0:0
260,196,79453,1,0,0:0:0
260,196,79625,1,0,0:0:0
260,196,79796,1,2,0:0:0
260,196,79967,2,0,B|260:104,3,70
260,196,80653,1,0,0:0:0
260,196,80825,1,2,0:0:0
260,196,80996,1,2,0:0:0
260,196,81167,1,0,0:0:0
260,196,81339,2,0,B|260:104,3,70
260,196,82025,1,0,0:0:0
256,192,82367,1,2,0:0:0
260,196,82710,2,4,B|260:104,3,70
260,196,83396,1,4,0:0:0
260,196,83567,1,2,0:0:0
256,192,83653,1,2,0:0:0
256,192,83739,1,2,0:0:0
256,192,83910,1,4,0:0:0
260,196,84082,2,4,B|260:104,3,70
260,196,84767,1,4,0:0:0
260,196,84939,1,2,0:0:0
260,196,85025,1,2,0:0:0
260,196,85110,1,2,0:0:0
256,192,85282,1,4,0:0:0
260,196,85453,1,0,0:0:0
260,196,85796,1,0,0:0:0
260,196,86139,1,2,0:0:0
260,196,86310,1,2,0:0:0
260,196,86482,1,2,0:0:0
260,196,86653,1,2,0:0:0
260,196,86825,2,4,B|260:104,4,70
260,196,87853,1,6,0:0:0
260,196,88196,1,0,0:0:0
260,196,88367,1,0,0:0:0
260,196,88453,1,0,0:0:0
260,196,88539,1,0,0:0:0
260,196,88625,1,0,0:0:0
260,196,88710,1,0,0:0:0
260,196,88882,1,0,0:0:0
260,196,89053,1,2,0:0:0
260,196,89139,1,2,0:0:0
260,196,89225,1,2,0:0:0
260,196,89396,1,2,0:0:0
260,196,89567,1,0,0:0:0
260,196,89653,1,0,0:0:0
260,196,89739,1,0,0:0:0
260,196,89825,1,0,0:0:0
260,196,89910,1,0,0:0:0
260,196,90082,1,0,0:0:0
260,196,90253,1,2,0:0:0
260,196,90339,1,2,0:0:0
260,196,90425,1,2,0:0:0
260,196,90510,1,2,0:0:0
260,196,90596,1,2,0:0:0
260,196,90767,1,0,0:0:0
260,196,90939,1,0,0:0:0
260,196,91025,1,0,0:0:0
260,196,91110,1,0,0:0:0
260,196,91196,1,0,0:0:0
260,196,91282,1,0,0:0:0
260,196,91453,1,0,0:0:0
260,196,91625,1,0,0:0:0
260,196,91710,1,0,0:0:0
260,196,91796,1,0,0:0:0
260,196,91967,1,2,0:0:0
260,196,92053,1,2,0:0:0
260,196,92139,1,2,0:0:0
260,196,92310,1,0,0:0:0
260,196,92396,1,0,0:0:0
260,196,92482,1,0,0:0:0
260,196,92653,1,0,0:0:0
260,196,92739,1,0,0:0:0
260,196,92825,1,0,0:0:0
260,196,92996,1,0,0:0:0
260,196,93082,1,0,0:0:0
260,196,93167,1,0,0:0:0
260,196,93339,1,6,0:0:0
260,196,93682,1,0,0:0:0
260,196,93853,1,0,0:0:0
260,196,93939,1,0,0:0:0
260,196,94025,1,0,0:0:0
260,196,94196,1,0,0:0:0
260,196,94367,1,2,0:0:0
260,196,94453,1,2,0:0:0
260,196,94539,1,2,0:0:0
260,196,94710,1,2,0:0:0
260,196,94882,1,2,0:0:0
260,196,95053,1,0,0:0:0
260,196,95139,1,0,0:0:0
260,196,95225,1,0,0:0:0
260,196,95310,1,0,0:0:0
260,196,95396,1,0,0:0:0
260,196,95567,1,0,0:0:0
260,196,95739,1,2,0:0:0
260,196,95825,1,2,0:0:0
260,196,95910,1,2,0:0:0
260,196,96082,1,0,0:0:0
260,196,96253,1,2,0:0:0
260,196,96425,1,0,0:0:0
260,196,96510,1,0,0:0:0
260,196,96596,1,0,0:0:0
260,196,96767,1,2,0:0:0
260,196,96939,1,0,0:0:0
260,196,97025,1,0,0:0:0
260,196,97110,1,0,0:0:0
260,196,97282,1,0,0:0:0
260,196,97453,1,2,0:0:0
260,196,97539,1,2,0:0:0
260,196,97625,1,2,0:0:0
260,196,97796,1,4,0:0:0
260,196,98139,1,4,0:0:0
260,196,98482,1,4,0:0:0
260,196,98825,1,0,0:0:0
260,196,99167,1,6,0:0:0
Topic Starter
MineC24

Love wrote:

Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
- There is only 1425 ms of audio lead-in, which is less than the minimum of 2000 ms. Please increase this in all of the .osu to 1575 from 1000. - fix
- Taiko backgrounds are unrankable now, please find a normal 16:9 background for the Taiko difficulties. - fix

[Normal]
- AR-1 - fix
00:27:167 (6) - This might be a little too awkward to play on a normal. Maybe try this? http://puu.sh/1JBrA - no..
00:28:539 (2) - ^ - fix
00:29:910 (4) - ^ - fix
00:51:167 (3) - Move the 4th point right one and the end point down 1 grid. - fix
00:54:253 (1,2) - This is a too fast to recover and hit the next note. I would suggest removing these as this is your easiest difficulty. - fix
00:57:339 (1) - Again, this is a little to awkward to have in a normal difficulty. Try this? http://puu.sh/1JBGf - fix
00:58:025 (2) - Move the mid point right and up 1 grid and make sure you move the slider so that the mid point will be directly under 00:57:339 (1)'s end point. - fix
01:14:482 (1) - Again with these sliders, it will cause players to break. How about a simple curve down slider here? - fix
01:15:167 (2) - ^ Curve up instead of down for this one. - fix
01:33:682 (1) - Stack this under the slider end of 01:34:367 (2). - fix
01:39:167 - Add a note here? - add

[Hyper]
00:09:682 (4,1,2,3) - Change this into a box? http://puu.sh/1JDAa - fix
00:10:882 - Drag this break to 00:11:396. - fix
00:23:225 (3) - This is bunched up too close to the previous slider, space it out? Up 3 grids and left 1. - fix
00:27:510 (4) - Move this up and change it to a curve slider? - fix
01:33:339 (4) - Move this to x:392 y:240 - fix
01:37:796 (3,4,5) - Move these up to x:152 y:144 - fix

[Another]
- AR+1, this will increase the difficulty of the map and AR9 fits this song instead of 8. - fix
00:07:282 (5) - Turn the slider into this? http://puu.sh/1JJEY - This is because the slider looks really iffy and just ruins some of the flow in the map. Also add a new combo to this. - fix
00:49:796 (1,2,3,4) - Why not turn this into jumps. It will add a little difficulty to the map and everyone will have fun playing this. http://osu.ppy.sh/ss/556717 - fix
00:51:167 (1) - If you apply the previous, since this is a little too close to (4), why not move it to the right 3 grids? - fix

[Muzukashii]
- Change the Circle Size back to 4, there's no reason to change the star rating. - fix
00:11:396 - 00:19:625 - There's too many notes, maybe add a few breaks in the following: 00:12:253 - 00:13:625 - 00:14:996 - 00:17:739 - 00:19:110 - fix
00:45:339 - Change this to a k? - no..
01:39:167 - Add a K here? Would be nice to finish the map with a note where it should be XD. - add

[Yia's Oni]
- Change the Circle Size back to 4, there's no reason to change the star rating.
00:50:825 (256,257) - k k? It'll add a little variety.
00:52:196 (264,265) - ^
01:33:425 (515,516) - There's a bit too many notes here, so instead of removing some, why not add a little pause here and remove these notes?
01:39:167 - Add a K here? Finish the map with a note that should be there XD.



_______________________________________________________________________________

Was pretty enjoying to mod as well, good luck!~
Thanks a lot :)
Guy
hi~ from my queue

[Another]


  •  
  1. 00:06:082 (2) - little ugly. try this code.
    256,192,5910,5,0,0:0:0
     
  2. 00:10:710 (3) - move to 1grid up and 1grid left.
     
  3. 01:02:482 (5) - change 1/2 slider? i think that better for me.
     
  4. 01:23:396 (4) - remove 1 repeat and 01:23:910 - add note?
     
  5. 01:29:567 (1) - ^
[Hyper]


  •  
  1. 00:02:139 - suggestion
     
       00:02:139 - 1/2 slider
       00:02:482 - circle

     
  2. 00:16:539 (5) - change 1/2 slider. i can hear sound 00:16:710 -
     
  3. 00:16:882 - ~00:20:653 - hit sound volume is loud. -10%~-20% is better.
     
  4. 00:22:196 - add note.
     
  5. 01:04:539 (4) - remove finish
[Normal]


  •  
  1. this diff is 3.20stars. It is necessary for you to make this less than 3.00
     
  2. 00:00:767 (2) - ugly slider. make a slower curve
that's all~
good luck ;)
Wreath
안녕하세요 jaehn씨~ :oops:

Red : Error Stuff
Blue : Not so good Stuff
Black : Just Suggestion

[General]
  1. REFLEC BEAT는 난이도가 "Basic / Medium / Hard " 니까 맞추는게 좋은것 같에요 (인센은 Extra로? http://osu.ppy.sh/s/28649)
  2. 현재 노멀의 별난이도가 3.20예요, 3.00이하로 하는게 더 나아요
    아니면은 이지를 새로 만드는것도 좋다고 생각해요 (Basic / Medium / Hard / Extra로 이름을 붙일수 있으니까요)
  3. 불필요한 서표를 다 삭제해주세요
  4. Letterbox를 오프
  5. 이유가 없으면 Muzukashii하고 Yia's Oni의 TickRate를 2로 해주세요
[Another]
  1. 00:02:825 (8) - Ctrl+G
  2. 00:31:967 (1,2,3,4) - 이러하면 겹치지않아서 더 좋은것 같애요 http://puu.sh/1P648
  3. 01:02:825 (1) - 이러는건 어때요? http://puu.sh/1P6ao
  4. 01:23:396 (4) - ^ 똑같이
  5. 01:29:567 (1) - ^
  6. 01:35:739 (3) - ^
[Hyper]
  1. 01:35:739 (3) - 겹치지 않게 http://puu.sh/1P6if
  2. 00:31:282 (3,4) - 이러는건 어때요? http://puu.sh/1P6n0
  3. 00:45:167 (3) - hidden repeat arrow on 00:44:310 (1)s hit effect, its unrankable stuff
    (왕복점이 숨겨져 있어요, 이는 unrank예요. 이걸 한번 써보세요, 예쁘고 괜찮은것 같아요)
    256,68,38996,6,2,P|256:220,1,150
    256,220,39510,1,0,0:0:0
    132,244,39853,2,0,B|104:220|104:176,2,75
    380,244,40710,2,0,B|408:220|408:176,1,75,2|0,0:0|0:0,0:0:0
    288,116,41224,6,0,B|260:92|220:92,1,75,0|2,0:0|0:0,0:0:0
    172,140,41567,2,2,B|148:168|132:204|124:244|132:280|148:312|176:344,1,225,0|2,0:0|0:0,0:0:0
    244,356,42253,2,0,B|280:356|320:312|280:260|240:260,1,150,0|2,0:0|0:0,0:0:0
    384,304,42939,5,0,0:0:0
    240,260,43282,1,0,0:0:0
    284,116,43624,1,0,0:0:0
    428,156,43967,1,8,0:0:0
    384,304,44310,5,2,0:0:0
    192,200,44653,2,2,B|132:156,2,75,2|2|0,0:0|0:0|0:0,0:0:0
    152,264,45167,2,2,B|174:298|150:334,2,75,2|2|0,0:0|0:0|0:0,0:0:0
    88,224,45682,2,0,B|36:192|28:120|80:64|148:76,1,225,0|2,0:0|0:0,0:0:0
  4. 01:14:482 (1,2) - 슬라이더 속도를 이런식으로 조작 하는것은 안좋다/안된다고(특히 하드에서) 규칙에 써있어요, 고쳐주세요
  5. 01:36:425 (1,2) - ^
[Normal]
  1. AR+1
  2. same, its unrankable stuff. you must fix it
overall nice work ;)
궁금하시는게 있으시면 채팅으로 얘기해주세요 :oops:
good luck!
Topic Starter
MineC24
Update :D

(BASIC diff 3.20 >> 3.03)
Akiyama Mizuki
[Basic]
01:27:853 (3) - only finish

[Medium]
00:10:710 (3) - finish
00:39:853 (3) - whistle

[Hard]
00:11:396~00:15:425 00:16:882~00:22:196 - hitsounds are too loud

sorry for late D:
Ranger
From Korean Modding Queue

[General]
아마 HARD가 인센난이도고 MEDIUM이 하드난이도 같은데 난이도 이름 바꿔보시는게 어떠실련지?
처음보고 이맵 난이도가 이지-노멀-하드로 되어있는줄 알았습니다

콤보컬러 제안입니다.빨간색이나 노랑색같은게 별로 맵에 안어울리는것 같은데
푸른색 계열 콤보컬러 넣으시는게 어떠세요?


[BASIC]
개인적으로 이거 노멀 난이도같은데 슬라이더 속도가 빠르다고 생각됩니다....하지만 이미 늦었지
그래도 언랭요소까지는 아닌것같아요
00:32:996 (4) - 피니시?
00:43:967 (3) - ^
00:52:196 (4) - 짜잘한거긴 한데 이노트 간격은 0.9쪽으로 배치하는게 좋을듯합니다

[MEDIUM]
00:10:024 (1,2) - 피니시?
01:33:682 - 여기 노트 하나 넣으시는게 좋을것같아요.박자 헷갈림

[HARD]
00:03:682 (2) - x:256 y:48에 놓으시면 더 깔끔해보일것 같습니다 00:04:882 (2) 이랑 매치가 되거든요
00:07:796 (2,3) - 슬라이더가 그다지 예뻐보이지 않습니다.이렇게 바꿔보시는건 어떨까요?
근데 사실 이거도 안이뻐보임
01:04:539 (8) - 피니시대신 휘슬이 더 나을것같아요~
01:11:396 (4) - 여기는 클랩보다 피니시가 더 나을것같고...

맵 전체적으로 좋은것 같습니다 :D
Good luck~
indyinyou
BASIC

00:08:653 : delete slider add only note and add fin
00:09:339: ^ http://osu.ppy.sh/ss/587211
00:27:853 : add fin
00:29:225 : ^

MADIUM

00:31:110 : add note http://osu.ppy.sh/ss/587192
01:14:482 : add fin
01:15:167 : ^
01:22:710 : ^
01:24:082 : ^
01:25:453 : ^
01:36:425 : add fin volum 75 %
01:37:110 : ^

HARD
00:07:282 : add fin
00:08:653 : ^

they're just suggestions
Leorda
Annyong

[General]
* Capitalized to "REFLEC BEAT" to source
* Well, I don't think your custom normal-whistle would be fit to the song. Perhaps, remove or find another?
* In energetic part (e.g. 00:11:396 and 00:22:367) and chorus part (e.g. 00:55:282), I prefer you to using normal sampleset. Soft sampleset could be boring


[BASIC]
00:52:539 (1) - This spinner are pretty short for beginners who play this diff. Consider to extend this spinner
00:55:282 (1,2,1,2) - I can't hear the hitsound for this part. Consider to add them?
01:33:682 (1,2) - If beginners see this pattern, beginners will confusing which one is start slider and end slider. Consider to spread them out


[HARD]
00:46:367 (1) - Remove new combo
00:47:396 (2) - New combo
01:14:482 (1,2,1,2,1,2,1,2) - This jump are too repetitive for this diff (same placement, I think). I suggest you to make another pattern....
01:17:825 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - The timing pattern seems not fit to the song, you should make another pattern to make this pattern are fit to the song


Well, I'm afraid this needs 50% work. Get 5 modpost and call me when you have 5 modpost.....
Topic Starter
MineC24

Leorda wrote:

Annyong

[General]
* Capitalized to "REFLEC BEAT" to source
* Well, I don't think your custom normal-whistle would be fit to the song. Perhaps, remove or find another?
* In energetic part (e.g. 00:11:396 and 00:22:367) and chorus part (e.g. 00:55:282), I prefer you to using normal sampleset. Soft sampleset could be boring


[BASIC]
00:52:539 (1) - This spinner are pretty short for beginners who play this diff. Consider to extend this spinner
00:55:282 (1,2,1,2) - I can't hear the hitsound for this part. Consider to add them?
01:33:682 (1,2) - If beginners see this pattern, beginners will confusing which one is start slider and end slider. Consider to spread them out


[HARD]
00:46:367 (1) - Remove new combo
00:47:396 (2) - New combo
01:14:482 (1,2,1,2,1,2,1,2) - This jump are too repetitive for this diff (same placement, I think). I suggest you to make another pattern....
01:17:825 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - The timing pattern seems not fit to the song, you should make another pattern to make this pattern are fit to the song


Well, I'm afraid this needs 50% work. Get 5 modpost and call me when you have 5 modpost.....


Thanks a lot :)

I will be updated :D (I play the computer on Monday, Wednesday, Friday only available. :( )
Gero
YO! hi hi :3! here my mod! :D

OMG OMG The song is amazing x3! TIN TIRIRIRIN X3! (8) XD!

[BASIC]

(*) 00:06:253 (2) - might consider adding a note here with clap sounds pretty good :)
(*) 00:06:596 (3) - clap at the end of the slider if you do the above
(*) 00:06:596 (3) - I think you could do a very good blanket here:
This:

Before:


After:

(*) 00:15:853 (2) - I feel that you could add a note here, but this is a suggestion

(*) 01:00:767 (1,2) - Here you could also make a good blanket
(*) 01:06:253 (1,3) - are not perfectly stacked these notes, moves the last point of the slider 01:07:625 (3) - a X: 348 And Y: 163
to make it so:

Before:


After:


(*) 01:14:482 (1,2) - ^ 01:15:167 (2) - moves the last point of this slider a X:289 Y:158

(*) ^ 01:19:967 (1) - moves the last point of the slider X:110 Y: 266
(*) HEY HEY 01:33:682 (1,2) - CHECK THE DISTANCE D:! PLEASE!!

[MEDIUM]

(*) 00:10:710 - This break is inconsistent with other constraints that begins long after, This makes the player more notes wait,
could be confusing.
the break should start here 00:10:882
(*) 00:26:482 (1,2) - well you could stack this circle, move X: 207 Y:134
(*) 00:38:996 (1,2) - ^ Move The circle a X: 256 Y:218
(*) 00:57:167 (2) - ^ move X: 293 Y: 248

[HARD]

Ohh Nice Diff Good Job *·*!

Good Lucky~ I hope soon this ranked :oops:
Kyshiro
Hi there, request from my queue

Hard

  • I see that this map was made before the slider update, I'll list some sliders which could definitly be improved by making a new slider

    I also noticed there is a lot of inconsistency in the spacing. Please try and keep this more consistent

    Playability and looks:
    00:02:310 (7,8) - Either apply more spacing between these sliders, or add a note in between them (Also I suggest copy pasting the first slider if you make a pattern like this)
    00:06:082 (2) - Make a new slider here, it'll be easier to make a blanket and it'll look much better
    00:03:167 (1,2) - Reduce spacing
    00:07:282 (1) - Make a new slider here and give it a little bit more curve (Point the curve downwards for a nice flowing effect)
    00:11:396 (1) - From here on there are a lot of streams at a pretty fast bpm. I suggest you make this part easier, or renaming this diff to Insane
    00:24:767 (11,1) - Reduce spacing
    00:26:310 (5,6) - ^
    00:30:425 (6,1) - ^
    00:33:339 - I suggest you add a note here
    00:45:167 (4,5) - Spacing
    00:46:367 (1) - Such a long slider doesn't fit with the music
    00:52:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I think this stream is too much for a hard diff, I suggest you make a repeat slider starting on 00:53:225 - and end it on 00:53:910 - , Mind the spacing afterwards
    00:55:282 (1) - Make a 1/2 slider out of this, this doesn't fit
    00:56:653 (7) - Renew this slider
    01:08:310 (2,3) - Spacing
    01:11:739 (1,1) - Like mentioned before, such long sliders simply do not fit
    01:14:139 (2,1,2,1,2,1,2,1,2,1,2) - This part is a bit boring
    01:17:825 (3,4) - I suggest you stack these doubles, this goes for all of them
    01:23:568 (4,1) - Spacing
    01:24:939 (4,1) - ^
    01:29:739 (2,3,4) - Make the spacing more consistent here
    01:35:910 (4,1) - There's no need for these to collide, relocate these sliders so that they don't touch eachother

    Combo's:
    There's a lot of inconsistency in the combo's, try and keep them as consistent as possible.

    00:01:796 (6) - NC
    00:23:910 (1) - NC
    00:26:482 (6) - NC
    00:40:196 (1) - NC
    00:41:225 (1) - Remove NC
    00:45:682 (6) - NC
    00:46:367 (1) - Remove NC
    00:47:396 (1) - NC
    00:56:653 (7,1) - Switch NC
    00:58:025 (1) - NC
    01:02:310 (5) - NC
    01:02:825 (1) - Remove NC
    01:03:510 (6) - NC
    01:07:625 (8,1) - Switch NC
    01:09:339 (7) - NC
    01:14:482 (1,2,1,2,1,2,1,2) - There's no need for combospam here, NC each big white line, Remove the rest
    01:37:110 (1) - Remove NC
Medium

  • 00:01:453 (5,6) - This might be a bit hard to read for beginners, try moving (6) a bit down and to the right(Mind the spacing)
    00:16:367 (3,4,5) - Replace this with a 1/4 slider with 1 repeat
    00:20:996 (1) - From this point you changed the spacing from 1.0 to 0.9, it doesn't really make sense, keep it consistent
    00:29:225 (1) - This slider simply doesn't look good, I suggest you make a new one
    00:39:510 (2) - Unstack this, rather hard to play for a normal diff
    00:40:710 (4) - Inconsistent spacing
    00:44:310 (1) - ^
    00:57:167 (2) - Unstack
    01:02:824 (1) - ^
    01:11:739 (1,2) - Spacing
    01:15:853 (3,4,5,6) - Spacing
    01:23:396 (3,5) - No need for these to collide
    01:27:510 (3,1) - Stack (3) on the end of slider (1) (Mind the spacing)
    01:36:082 (8,1,2) - Spacing

    About the NC's, same goes for this diff, Try and use NC's on the big white lines as much as possible and remove the rest
Basic

  • 00:03:853 (3,4,5) - You could make the sliders function as a blanket over (5) in a much better way, Looks are important too : http://puu.sh/1UpkE
    00:20:996 - For consistency's sake, do the same as you did here: 00:15:510 (1,2) -
    00:23:739 (3) - Mind the spacing, specially in easy/normal diffs this should be as consistent as possible.
    00:27:167 (4) - Don't do that in an easy diff, this will definitely confuse a new player
    01:00:767 (1,2) - Make a better looking blanket here
    01:07:625 (3,1) - These sliders play awkward, and could look better, I suggest you make new sliders and relocate them
    01:33:682 (1,2) - This can be very confusing for a new player, Don't stack them

    Again, mind the spacing and the combo's.
I suggest you get some more mods, and try and fix the looks a bit by yourself too, you can use other maps as example.

If there are any questions, you may contact me in-game
Stefan
Demfagkyshiro.. Call me back when you're done with Kyshiro's Mod.
Topic Starter
MineC24

Kyshiro wrote:

Hi there, request from my queue

Hard

  • I see that this map was made before the slider update, I'll list some sliders which could definitly be improved by making a new slider

    I also noticed there is a lot of inconsistency in the spacing. Please try and keep this more consistent

    Playability and looks:
    00:02:310 (7,8) - Either apply more spacing between these sliders, or add a note in between them (Also I suggest copy pasting the first slider if you make a pattern like this)
    00:06:082 (2) - Make a new slider here, it'll be easier to make a blanket and it'll look much better
    00:03:167 (1,2) - Reduce spacing
    00:07:282 (1) - Make a new slider here and give it a little bit more curve (Point the curve downwards for a nice flowing effect)
    00:11:396 (1) - From here on there are a lot of streams at a pretty fast bpm. I suggest you make this part easier, or renaming this diff to Insane
    00:24:767 (11,1) - Reduce spacing
    00:26:310 (5,6) - ^
    00:30:425 (6,1) - ^
    00:33:339 - I suggest you add a note here
    00:45:167 (4,5) - Spacing
    00:46:367 (1) - Such a long slider doesn't fit with the music
    00:52:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I think this stream is too much for a hard diff, I suggest you make a repeat slider starting on 00:53:225 - and end it on 00:53:910 - , Mind the spacing afterwards
    00:55:282 (1) - Make a 1/2 slider out of this, this doesn't fit
    00:56:653 (7) - Renew this slider
    01:08:310 (2,3) - Spacing
    01:11:739 (1,1) - Like mentioned before, such long sliders simply do not fit
    01:14:139 (2,1,2,1,2,1,2,1,2,1,2) - This part is a bit boring
    01:17:825 (3,4) - I suggest you stack these doubles, this goes for all of them
    01:23:568 (4,1) - Spacing
    01:24:939 (4,1) - ^
    01:29:739 (2,3,4) - Make the spacing more consistent here
    01:35:910 (4,1) - There's no need for these to collide, relocate these sliders so that they don't touch eachother

    Combo's:
    There's a lot of inconsistency in the combo's, try and keep them as consistent as possible.

    00:01:796 (6) - NC
    00:23:910 (1) - NC
    00:26:482 (6) - NC
    00:40:196 (1) - NC
    00:41:225 (1) - Remove NC
    00:45:682 (6) - NC
    00:46:367 (1) - Remove NC
    00:47:396 (1) - NC
    00:56:653 (7,1) - Switch NC
    00:58:025 (1) - NC
    01:02:310 (5) - NC
    01:02:825 (1) - Remove NC
    01:03:510 (6) - NC
    01:07:625 (8,1) - Switch NC
    01:09:339 (7) - NC
    01:14:482 (1,2,1,2,1,2,1,2) - There's no need for combospam here, NC each big white line, Remove the rest
    01:37:110 (1) - Remove NC
Medium

  • 00:01:453 (5,6) - This might be a bit hard to read for beginners, try moving (6) a bit down and to the right(Mind the spacing)
    00:16:367 (3,4,5) - Replace this with a 1/4 slider with 1 repeat
    00:20:996 (1) - From this point you changed the spacing from 1.0 to 0.9, it doesn't really make sense, keep it consistent
    00:29:225 (1) - This slider simply doesn't look good, I suggest you make a new one
    00:39:510 (2) - Unstack this, rather hard to play for a normal diff
    00:40:710 (4) - Inconsistent spacing
    00:44:310 (1) - ^
    00:57:167 (2) - Unstack
    01:02:824 (1) - ^
    01:11:739 (1,2) - Spacing
    01:15:853 (3,4,5,6) - Spacing
    01:23:396 (3,5) - No need for these to collide
    01:27:510 (3,1) - Stack (3) on the end of slider (1) (Mind the spacing)
    01:36:082 (8,1,2) - Spacing

    About the NC's, same goes for this diff, Try and use NC's on the big white lines as much as possible and remove the rest
Basic

  • 00:03:853 (3,4,5) - You could make the sliders function as a blanket over (5) in a much better way, Looks are important too : http://puu.sh/1UpkE
    00:20:996 - For consistency's sake, do the same as you did here: 00:15:510 (1,2) -
    00:23:739 (3) - Mind the spacing, specially in easy/normal diffs this should be as consistent as possible.
    00:27:167 (4) - Don't do that in an easy diff, this will definitely confuse a new player
    01:00:767 (1,2) - Make a better looking blanket here
    01:07:625 (3,1) - These sliders play awkward, and could look better, I suggest you make new sliders and relocate them
    01:33:682 (1,2) - This can be very confusing for a new player, Don't stack them

    Again, mind the spacing and the combo's.
I suggest you get some more mods, and try and fix the looks a bit by yourself too, you can use other maps as example.

If there are any questions, you may contact me in-game
umm...... HARD Diff is same as Insane Diff (REFLEC BEAT Diff : BASIC :arrow: MEDIUM :arrow: HARD)

And In my opinion, NC is not strange...

But, BASIC, MEDIUM Modding are accept

(Sorry, Google translate :o )

Thanks a lot :)
Topic Starter
MineC24

Gero wrote:

YO! hi hi :3! here my mod! :D

OMG OMG The song is amazing x3! TIN TIRIRIRIN X3! (8) XD!

[BASIC]

(*) 00:06:253 (2) - might consider adding a note here with clap sounds pretty good :)
(*) 00:06:596 (3) - clap at the end of the slider if you do the above
(*) 00:06:596 (3) - I think you could do a very good blanket here:
This:

Before:


After:

(*) 00:15:853 (2) - I feel that you could add a note here, but this is a suggestion

(*) 01:00:767 (1,2) - Here you could also make a good blanket
(*) 01:06:253 (1,3) - are not perfectly stacked these notes, moves the last point of the slider 01:07:625 (3) - a X: 348 And Y: 163
to make it so:

Before:


After:


(*) 01:14:482 (1,2) - ^ 01:15:167 (2) - moves the last point of this slider a X:289 Y:158

(*) ^ 01:19:967 (1) - moves the last point of the slider X:110 Y: 266
(*) HEY HEY 01:33:682 (1,2) - CHECK THE DISTANCE D:! PLEASE!!

[MEDIUM]

(*) 00:10:710 - This break is inconsistent with other constraints that begins long after, This makes the player more notes wait,
could be confusing.
the break should start here 00:10:882
(*) 00:26:482 (1,2) - well you could stack this circle, move X: 207 Y:134
(*) 00:38:996 (1,2) - ^ Move The circle a X: 256 Y:218
(*) 00:57:167 (2) - ^ move X: 293 Y: 248

[HARD]

Ohh Nice Diff Good Job *·*!

Good Lucky~ I hope soon this ranked :oops:
accept :D

Thanks a lot :)
Topic Starter
MineC24
Update :) :)
Kyshiro
I suggest you change the diff names then, a diff named HARD which is insane doesn't make sense at all.
HelloSCV
From my queue

[General]
  • - 난이도 이름을 따라 보면 이맵은 이지 - 노말 - 하드 맵셋 같지만 실제로는 노말 - 하드 - 인세인 맵셋이네요
    normal - hard - insane 이렇게 수정 해주심이 좋을꺼 같아요
[Basic]
  • 딱히 잡을곳은 없어 보여요
[Medium]
  • - 00:11:396 ~ 00:15:510 - 비워두는건 좋은 생각이 아니라고 봐요 저기 채워 주심이?
    - 00:54:939 (3) - 클랩 삭제?
[Hard]
  • - 00:05:910 (1) - 피니시
    - 00:08:310 (3) - ctrl G 하시는게? 플레이 하는데 더 좋아보이네요
    - 00:10:025 (1,2) - 피니시
    - 00:31:282 (3) - 뉴콤보
    - 00:51:167 (1) - 슬라이더 앞에 피니시
    - 00:55:282 (1) - 박자가 좀 이상한거 같아요 http://puu.sh/1VkQn 이게 나으실듯
    - 01:02:825 (1) - 피니시
    - 01:05:910 (4) - 피니시 삭제하는게 나아보여요
    - 01:21:853 (2,3) - 디스탠스가 갑자기 늘어나는게 너무 멀어 보여요 살짝 줄이시는게?
랭크까지 힘내시길 xD
Topic Starter
MineC24

HelloSCV wrote:

From my queue

[General]
  • - 난이도 이름을 따라 보면 이맵은 이지 - 노말 - 하드 맵셋 같지만 실제로는 노말 - 하드 - 인세인 맵셋이네요
    normal - hard - insane 이렇게 수정 해주심이 좋을꺼 같아요
이 난이도 제목은 리듬게임 리플렉비트(REFLEC BEAT)를 따온 거여서 바꾸지는 못할 것 같아요...
(대신 노래 소개내용에 난이도표기에 대한 내용을 써 넣었습니다 :D )

[Basic]
  • 딱히 잡을곳은 없어 보여요
[Medium]
  • - 00:11:396 ~ 00:15:510 - 비워두는건 좋은 생각이 아니라고 봐요 저기 채워 주심이?
    - 00:54:939 (3) - 클랩 삭제?
[Hard]
  • - 00:05:910 (1) - 피니시
    - 00:08:310 (3) - ctrl G 하시는게? 플레이 하는데 더 좋아보이네요
    - 00:10:025 (1,2) - 피니시
    - 00:31:282 (3) - 뉴콤보
    - 00:51:167 (1) - 슬라이더 앞에 피니시
    - 00:55:282 (1) - 박자가 좀 이상한거 같아요 http://puu.sh/1VkQn 이게 나으실듯
    - 01:02:825 (1) - 피니시
    - 01:05:910 (4) - 피니시 삭제하는게 나아보여요
    - 01:21:853 (2,3) - 디스탠스가 갑자기 늘어나는게 너무 멀어 보여요 살짝 줄이시는게?
랭크까지 힘내시길 xD
전부 수정완료.

감사해요 :) :)
DX5536
This map is so cool <333
Topic Starter
MineC24

DX5536 wrote:

This map is so cool <333
Thanks :D
SamiPale
Hi, from my mod queue~ And this seems the 4th modpost:)
Comments in Important stuff part, which may include unrankable issue, is high recommend to be fixed.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[General]
  1. Change the Artist to "Ryu☆" and the Title to "KOROBUSHKA (Ryu☆Remix)". Keeping "Ryu*" and "KOROBUSHKA (Ryu*Remix)" only in Romanised Artist/Title is enough.
[BASIC]
  1. Important stuff
    1. None.
  2. Map designing
    1. 00:53:910 (1) - This spinner ends too late that newbie player probably hasn't the reaction to see the next note. How about deleting 00:54:253 (1) and 00:54:939 (3)? Or you can do something else
  3. Rhythm/Placing
    1. 01:07:967 (3) - Add reverse? If you do what I said in Map designing there should be 3.00 star.
  4. Hitsounds
    1. 00:04:196 (3) - whistle?
    2. 00:16:539 (2) - whistle?
    3. 00:21:682 (2) - whistle both start and end?
[MEDIUM]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:57:853 (4) - Well, let the end of this slider face to top? http://osu.ppy.sh/ss/603463
    2. 01:12:253 (2) - I think this slider should be moved farther from (1)
    3. 01:32:310 (1,2,3,4) - Make this square more pretty ._.
  4. Hitsounds
    1. 00:02:482 (1) - whistle?
    2. 01:04:025 (3) - whistle?
    3. 01:33:853 (2) - whistle?
    4. 01:35:053 (6) and 01:35:739 (7) - finish?
[HARD]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 01:18:253 (4,5,6,7) - This spacing is a little hard and not obviously showed as a 1/2 rhythm compared to the spacing of 01:18:596 (1,2). I recommand that do not use the DS changing frequently
    2. 01:36:425 (1,2,1,2) - The rhythm here has a bad rhythm connection with previous part. The solution is letting 01:35:910 empty, OR adding notes at 01:36:939 and 01:37:625
  4. Hitsounds
    1. 00:09:339 (3) - finish?
    2. 00:40:882 (7) - whistle?
    3. 01:01:967 (4) - whistle?
    4. 01:03:339 (2) and 01:04:025 (6) - whistle?
    5. 01:22:025 (3) - finish? Since Ryu like to use triple 1/2 finish in music
    6. 01:30:082 (2) - whistle?
well, good luck~
neonat
Just some suggestions (m4m)

Basic

01:07:625 (3) - let the slider repeat, end at 01:08:310
01:33:682 (1) - you might want to move this circle, beginners may not notice it


Medium

00:02:139 (6) - maybe start the new combo here


Hard

00:23:567 (7) - whistle at the end
00:23:910 (8,9) - are these notes necessary?
01:21:853 (2,3,4) - I suggest showing at least a little bit of difference in distance between these notes, since 2 and 3 are closer together in rhythm
01:29:739 (2) - whistle at the start and end of the slider


Good luck on rank.
LKs
hi

[general]

set lead-in 1500 or 2000
check previous mods

[HARD]

the map is technically okay, but it's not flawless. These are things you are not forced to change but these are what affect a map's quality

00:09:339 (2,3) - the angel, the flow and the small overlap are not perfect. http://puu.sh/1Zice this is what I can make in 1 min. removing the overlap and making the flaw better. also add a finish on the head
00:11:739 (3,4,5,6,7,8,9,10,11,12,1) - ~ 00:20:996 (1) - don't add whistle on all of the streams. that sounds tedious. you can add on the 1st and 5th note in the first measure and then add on 1st, 3rd and 5th and then add on all notes. such a fate in works better
00:45:682 (6) - this “wiggle slider” is not bad but personally I think it's way sudden and not belongs to your mapping style, or this map's style.
00:46:367 (1) - also this big "C". You consistently used 1/2 and 1/1 but a sudden long slider feels weird. rhythm 01:11:739 (1,1) - these two look nice because they are a pair, and fit the music more
00:51:682 (2) - what's this spacing
00:56:653 (8) - have nothing to say. this is elementary skill of mappers http://puu.sh/1Zjnw


[MEDIUM]

00:03:167 (3) - elementary skill of mappers
01:06:253 (1) - ^
00:07:282 (5) - hmm, maybe you need to check&add finishs in all diffs

01:02:825 (1) - about hitsound(for all diffs) I think I'd mention here. you do have design on hitsound but frankly I think you missed something. such as this note. it sounds fiercely in the music but you did nothing to follow/enhance it. maybe a bit optional issue.
01:04:539 (4) -

taiko diffs are fine

[Basic]

00:07:282 (4) - this blanket. http://puu.sh/1ZjJJ. http://puu.sh/1ZjMv what you can see in the pic is 3 center of circles and black straight lines and yellow area. it's quite easy to understand I think I don't need to demonstrate. just remember anything like this requires symmetric and equidistance
01:35:053 (3) - elementary skill of mappers
01:07:625 (3) - .rhythm
Topic Starter
MineC24

SamiPale wrote:

Hi, from my mod queue~ And this seems the 4th modpost:)
Comments in Important stuff part, which may include unrankable issue, is high recommend to be fixed.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[General]
  1. Change the Artist to "Ryu☆" and the Title to "KOROBUSHKA (Ryu☆Remix)". Keeping "Ryu*" and "KOROBUSHKA (Ryu*Remix)" only in Romanised Artist/Title is enough.
[BASIC]
  1. Important stuff
    1. None.
  2. Map designing
    1. 00:53:910 (1) - This spinner ends too late that newbie player probably hasn't the reaction to see the next note. How about deleting 00:54:253 (1) and 00:54:939 (3)? Or you can do something else
  3. Rhythm/Placing
    1. 01:07:967 (3) - Add reverse? If you do what I said in Map designing there should be 3.00 star.
  4. Hitsounds
    1. 00:04:196 (3) - whistle?
    2. 00:16:539 (2) - whistle?
    3. 00:21:682 (2) - whistle both start and end?
[MEDIUM]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:57:853 (4) - Well, let the end of this slider face to top? http://osu.ppy.sh/ss/603463
    2. 01:12:253 (2) - I think this slider should be moved farther from (1)
    3. 01:32:310 (1,2,3,4) - Make this square more pretty ._.
  4. Hitsounds
    1. 00:02:482 (1) - whistle?
    2. 01:04:025 (3) - whistle?
    3. 01:33:853 (2) - whistle?
    4. 01:35:053 (6) and 01:35:739 (7) - finish?
[HARD]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 01:18:253 (4,5,6,7) - This spacing is a little hard and not obviously showed as a 1/2 rhythm compared to the spacing of 01:18:596 (1,2). I recommand that do not use the DS changing frequently
    2. 01:36:425 (1,2,1,2) - The rhythm here has a bad rhythm connection with previous part. The solution is letting 01:35:910 empty, OR adding notes at 01:36:939 and 01:37:625
  4. Hitsounds
    1. 00:09:339 (3) - finish?
    2. 00:40:882 (7) - whistle?
    3. 01:01:967 (4) - whistle?
    4. 01:03:339 (2) and 01:04:025 (6) - whistle?
    5. 01:22:025 (3) - finish? Since Ryu like to use triple 1/2 finish in music
    6. 01:30:082 (2) - whistle?
well, good luck~
All accept :D

Thx :)
Topic Starter
MineC24

neonat wrote:

Just some suggestions (m4m)

Basic

01:07:625 (3) - let the slider repeat, end at 01:08:310 - done
01:33:682 (1) - you might want to move this circle, beginners may not notice it - done


Medium

00:02:139 (6) - maybe start the new combo here - i don't think so..


Hard

00:23:567 (7) - whistle at the end - done
00:23:910 (8,9) - are these notes necessary? - done
01:21:853 (2,3,4) - I suggest showing at least a little bit of difference in distance between these notes, since 2 and 3 are closer together in rhythm
- done..?
01:29:739 (2) - whistle at the start and end of the slider - done


Good luck on rank.
Thx :)
Topic Starter
MineC24

LKs wrote:

hi

[general]

set lead-in 1500 or 2000
check previous mods - done.

[HARD]

the map is technically okay, but it's not flawless. These are things you are not forced to change but these are what affect a map's quality

00:09:339 (2,3) - the angel, the flow and the small overlap are not perfect. http://puu.sh/1Zice this is what I can make in 1 min. removing the overlap and making the flaw better. also add a finish on the head - ok. fix
00:11:739 (3,4,5,6,7,8,9,10,11,12,1) - ~ 00:20:996 (1) - don't add whistle on all of the streams. that sounds tedious. you can add on the 1st and 5th note in the first measure and then add on 1st, 3rd and 5th and then add on all notes. such a fate in works better - fix
00:45:682 (6) - this “wiggle slider” is not bad but personally I think it's way sudden and not belongs to your mapping style, or this map's style.
- umm... change slider..
00:46:367 (1) - also this big "C". You consistently used 1/2 and 1/1 but a sudden long slider feels weird. rhythm 01:11:739 (1,1) - these two look nice because they are a pair, and fit the music more - ok. fix
00:51:682 (2) - what's this spacing - fix
00:56:653 (8) - have nothing to say. this is elementary skill of mappers http://puu.sh/1Zjnw - :o Naturally change..


[MEDIUM]

00:03:167 (3) - elementary skill of mappers - fix
01:06:253 (1) - ^ - fix
00:07:282 (5) - hmm, maybe you need to check&add finishs in all diffs - check finish sound~

01:02:825 (1) - about hitsound(for all diffs) I think I'd mention here. you do have design on hitsound but frankly I think you missed something. such as this note. it sounds fiercely in the music but you did nothing to follow/enhance it. maybe a bit optional issue.
- It is just my mapping style.. Sorry, not change....
01:04:539 (4) -

taiko diffs are fine - Thx :)

[Basic]

00:07:282 (4) - this blanket. http://puu.sh/1ZjJJ. http://puu.sh/1ZjMv what you can see in the pic is 3 center of circles and black straight lines and yellow area. it's quite easy to understand I think I don't need to demonstrate. just remember anything like this requires symmetric and equidistance
http://osu.ppy.sh/ss/604742 << This? fix
01:35:053 (3) - elementary skill of mappers - fix
01:07:625 (3) - .rhythm
- fix

Thx :)
Topic Starter
MineC24
Update :) :) :)
Leorda
Hey again

[BASIC]
* Actually, this diff are lacks of soft-hitclap2. You should add more, like others diff

[MEDIUM]
* Some part of music must using normal hitsound, rather than soft hitsound. Change to normal hitsound at 00:00:425 ~ 00:11:396 and 01:28:196 ~ 01:39:167

[HARD]
* Same as MEDIUM diff about normal hitsound


That's all, only hitsound problem. Call me again when you done
Topic Starter
MineC24

Leorda wrote:

Hey again

[BASIC]
* Actually, this diff are lacks of soft-hitclap2. You should add more, like others diff - ok.

[MEDIUM]
* Some part of music must using normal hitsound, rather than soft hitsound. Change to normal hitsound at 00:00:425 ~ 00:11:396 and 01:28:196 ~ 01:39:167 - ok.

[HARD]
* Same as MEDIUM diff about normal hitsound - ok.


That's all, only hitsound problem. Call me again when you done
Thx :D
Fix :)
Topic Starter
MineC24
Update :) :) :) :)
yu_yu12354
HI~I find it randomly and I like this song very much.
I am a Taiko modder so I think I may help u...........(SHY)

[General:]
I have just modded the Muzukashii and Oni. It sounds great and overall is excellent.
Thus, I think there is no much changes on Oni.

[Taiko Muzukashii:]
00:00:425 (1) I think it should be finish.. As the music sounds accent on that note
00:03:853 (15) clap?
00:06:082 (21) don?
00:09:682 (35) clap
00:12:082 (44) clap?
00:13:453 (51) ^the same
00:17:396 (71) ^same
00:19:625 (81) finish+clap?
00:31:967 (137) clap
00:39:510 (152) ^same
00:40:882 (154) ^same
00:46:367 (170) ^same

GOOD LUCK :D
Topic Starter
MineC24

yu_yu12354 wrote:

HI~I find it randomly and I like this song very much.
I am a Taiko modder so I think I may help u...........(SHY)

[General:]
I have just modded the Muzukashii and Oni. It sounds great and overall is excellent.
Thus, I think there is no much changes on Oni.

[Taiko Muzukashii:]
00:00:425 (1) I think it should be finish.. As the music sounds accent on that note
00:03:853 (15) clap?
00:06:082 (21) don?
00:09:682 (35) clap
00:12:082 (44) clap?
00:13:453 (51) ^the same
00:17:396 (71) ^same
00:19:625 (81) finish+clap?
00:31:967 (137) clap
00:39:510 (152) ^same
00:40:882 (154) ^same
00:46:367 (170) ^same

GOOD LUCK :D
Thank you~ :)

I will be update :D
Kei
Hi. I'm not sure if I need to clarify this, but anyways! I'm from this queue.

dkun dissaproved your map so I'm here to check it out. Let's get started!

  • General
  1. The offset sounds too late. Try changing it to 405 (-20).
  2. The name of the difficulties are odd compared to the Taiko Difficulties names. I suggest you to change the name of the osu!standard difficulties to Basic, Medium, and Hard.
  3. Add Ryutaro Nakahara to tags since it's the real name of the DJ who remixed this song.
  4. Add Bemani too, perhaps?
  • BASIC
  1. 00:16:196 (2) - Here I suggest you to add a hitfinish at the end of this slider. Sounds perfectly with the music imo.
  2. 00:22:367 (1) - ^
  3. 00:27:853 (1,2,3,4) - This pattern plays and looks ... oddly. I suggest you to rework a bit this. I think that if you rearrange this part more like this it will play much better, making the flow feel more naturally:
  4. 00:39:853 (2) - Spacing error here. Check it out and fix it with DS. In fact, it's weird. It's snapped with 0.8x when you mapped all the previous patterns with 0.9x... keep the DS consistent.
  5. 00:40:882 (3) - This note plays badly because you placed it like.. randomly. Try to make the flow feel natural, like i've said before. If a slider goes to x direction, try to place the next note over that direction (this is what i recommend when mapping easier difficulties. In insanes you can change of direction to make fun jumps, but still). Also, this note isn't snapped correctly neither. I would like to show you a good possible way to place that note but if i try to place that note more over the previous slider end, it will be tooooooo far way so leave it like this here if you want, but remember this and if you agree with me, apply it in the rest of the difficulty.
  6. 00:52:539 (1) - A whistle here would fit good with the music imo. Try it out!
  7. 00:54:596 (1) - ^
  8. 00:54:596 (1) - Also ^ consider adding a NC here, since this note follows a spinner. (AIBat found this)
  9. 00:55:282 (1) - This slider is oddly placed too. You can take advantage of its curve by placing it like this to make a blanket with the previous note:
  10. 00:55:967 (2) - ^ Well here, you can copy that slider ^ (1) and place it like this to make the pattern more visually appealing:
  11. 01:00:767 (1) - A finish at the start of this slider sounds good to me. I suggest you to add it.
  12. 01:01:453 (2) - ^ At the end of this slider.
  13. 01:02:825 (4) - Similar suggestion as with 00:55:282 (1). Instead of this straight slider, make it curved to make a blanket?:
  14. 01:07:625 (3) - ^ How about here too?
  15. 01:10:367 (2,3) - ^ Also you can improve (1) Shape with the new slider tool. This map seems very old.. since you used more than 3 nodes to make them curved. Here's the screenshot:
  16. 01:14:482 (1,2) - First of all, I suggest you to add hitfinish at the start of both sliders to keep following the music. And last and not least, this pattern looks bad, and it doesn't play that well neither. The end of both sliders aren't placed at the same grid. I would rather remake this.. any other way will do fine imo, better than the current one. I made this pattern but it's just an example:
  17. 01:25:453 (1) - Here's missing a hitfinish at the end of this slider! (according to the music)
  18. 01:26:825 (2) - This slider gets overlapped with the previous one. That looks bad imo :< I recommend you to move this slider somewhere else to avoid this:
  19. 01:26:825 (2) - According to the music here's missing a hitfinish at both end and start of this slider (forgot to mention that above ^ lol)
  20. 01:27:853 (3) - Another finish? sounds too redundant.. too noisy. I suggest you to change the finish with a whistle. :>
  21. 01:31:625 (3) - And this is the last flow problem I'll point out. I suggest you to rotate this slider to improve the flo- ... wait, what. This slider isn't even properly snapped. Nevermind, fix this and try to improve the flow here by yourself depending on where do you place this slider with correct spacing.

    Well you can improve this difficulty quite a lot. I really like those small pauses that you made to make the map easier and more appropiate for beginner players, but the way you made your patterns kinda derail the overall quality of the difficulty. Now that I checked the difficulty spread again, this is supposed to be a Easy difficulty? If so, the slider velocity is way too fast but I guess it will stay like this...
  • MEDIUM
  1. 00:01:110 (3) - This stacked note doesn't play well at all imo. I suggest you to unstack it to make the pattern flow better, without "short stops" due to stacks. It would play better if you make patterns like this one spreaded out.
  2. 00:03:167 (3) - This curve looks too.. "sharp". I don't know how to say it. Since this map was mapped before the new slider tool, most of curves look bad due to this. I recommend you to re-do them all so they look more clean and pretty. Like this:
  3. 00:08:310 (2,3) - Try to take advantage of slider shapes! :< I said this about various patterns in your Basic difficulty. Blankets.. or any other pattern that uses slidershapes intuitively. Here, I recoommend you to m
  4. ake a blanket pattern. You have to copy slider (2)'s shape like this:
  5. 00:13:110 (2,3,4) - This zig-zag placement doesn't play good to me imo. It's better to make this pattern curvy like this. Plays much better imo! (Yes, I rotated the slider (4) a bit to make the pattern more curvy-like):
  6. 00:14:139 (1,2,3,4) - Same stuff here about stacked notes. I don't think these fit with the music. A more spreaded out pattern would be much better and fitting imo.
  7. 00:16:367 (3) - Hmmmm... *IMO* this slider would flow better if you rotate it a bit like this:
  8. 00:16:710 - This empty space feels awkward when playing. It's like you wait a note here to click it but it never appears lol. I suggest you to fill up this empty space with a note. That "tiririri" sound should be mapped entirely imo. This applies to 00:16:710 too, etc.
  9. 00:19:625 (1) - This note would flow better if you place it more over x352 y232 approximately. My opinion though.
  10. 00:27:510 (4) - How about improving this curve? Try making this blanket more perfect. I know it's a small detail but if you apply it everytime you make a blanket you'll end with a nice result.
  11. 00:27:853 (5) - Due to the change of melody I suggest you to add a newcombo here. Also, here the song gets emphasized so you should add a hitfinish to this note aswell.
  12. 00:29:225 (1) - ^ At the start of this slider.
  13. 00:46:710 (2) - Hmm here I think it fits much more with the melody if you remove the whistle at the repeat and then add it to the end instead. Muuuch better imo.
  14. 01:05:224 (2) - So many finishes sound too noisy and redundant imo. I suggest you to remove this finish.

    Well that's it. You have to fix lots of.. patterns that can flow much better as I've explained already in detail. Btw, if this is supposed to be a Normal difficulty, the SV is too fast (same problem about Basic).
  • HARD
  1. 00:01:110 (3) - Same thing mentioned about stacks in [MEDIUM]. Unstacking this note would make the pattern more spreaded out and also more comfortable to play.
  2. 00:01:110 (3) - This slider would improve the flow if it were placed more over the previous slider end. I'm reffering to this:
    Try fixing this all around the difficulty. This issues get repeated over and over so fix them by yourself so I don't repeat the same stuff.
    In fact, all the issues mentioned about your other two difficulties are all mixed up in this one too, so I really don't want to write all over again the same thing. That's why I'm not gonna write detailed stuff for this difficulty. Sorry, but if you need it ask me via PM and I'll give you details about it. The issues repeated are: old sliders (with sharp, ugly shapes. Not really an issue i know, but it will improve your map if you take a look at this and improve them all), unintuitive patterns (such as notes placed a bit randomly, like.. well you know! I explained this with detail, including screenshots), etc. The hitsounds used in this mapset in general can be improved. Sometimes you use a drum-like sound but suddenly when you use them the melody keeps going like that and you can still use it, you stop. Claps sound quite good tho. In your Easy and Normal you missed some finishes but I pointed them out in the mod. :>
    _____________
Overall, your map needs more work and mods! It can improve a lot, but it has potential. You have to improve hitsounds and rearrange a bit patterns like I've pointed out.

I hope this helps you! Good luck. :D
Topic Starter
MineC24

Kei wrote:

Hi. I'm not sure if I need to clarify this, but anyways! I'm from this queue.

dkun dissaproved your map so I'm here to check it out. Let's get started!

  • General
  1. The offset sounds too late. Try changing it to 405 (-20). - ? I don't think change..
  2. The name of the difficulties are odd compared to the Taiko Difficulties names. I suggest you to change the name of the osu!standard difficulties to Basic, Medium, and Hard. - It's REFLEC BEAT diff name
  3. Add Ryutaro Nakahara to tags since it's the real name of the DJ who remixed this song. - done.
  4. Add Bemani too, perhaps?
- done.

  • BASIC
  1. 00:16:196 (2) - Here I suggest you to add a hitfinish at the end of this slider. Sounds perfectly with the music imo. - done
  2. 00:22:367 (1) - ^ - done
  3. 00:27:853 (1,2,3,4) - This pattern plays and looks ... oddly. I suggest you to rework a bit this. I think that if you rearrange this part more like this it will play much better, making the flow feel more naturally:
    - i don't think so..
  4. 00:39:853 (2) - Spacing error here. Check it out and fix it with DS. In fact, it's weird. It's snapped with 0.8x when you mapped all the previous patterns with 0.9x... keep the DS consistent. - yes. change DS
  5. 00:40:882 (3) - This note plays badly because you placed it like.. randomly. Try to make the flow feel natural, like i've said before. If a slider goes to x direction, try to place the next note over that direction (this is what i recommend when mapping easier difficulties. In insanes you can change of direction to make fun jumps, but still). Also, this note isn't snapped correctly neither. I would like to show you a good possible way to place that note but if i try to place that note more over the previous slider end, it will be tooooooo far way so leave it like this here if you want, but remember this and if you agree with me, apply it in the rest of the difficulty. - done.
  6. 00:52:539 (1) - A whistle here would fit good with the music imo. Try it out! - fix
  7. 00:54:596 (1) - ^ - fix
  8. 00:54:596 (1) - Also ^ consider adding a NC here, since this note follows a spinner. (AIBat found this) - fix
  9. 00:55:282 (1) - This slider is oddly placed too. You can take advantage of its curve by placing it like this to make a blanket with the previous note:
    - fix
  10. 00:55:967 (2) - ^ Well here, you can copy that slider ^ (1) and place it like this to make the pattern more visually appealing:
    - fix
  11. 01:00:767 (1) - A finish at the start of this slider sounds good to me. I suggest you to add it. - added
  12. 01:01:453 (2) - ^ At the end of this slider. - added
  13. 01:02:825 (4) - Similar suggestion as with 00:55:282 (1). Instead of this straight slider, make it curved to make a blanket?:
    - fix
  14. 01:07:625 (3) - ^ How about here too?
    - fix
  15. 01:10:367 (2,3) - ^ Also you can improve (1) Shape with the new slider tool. This map seems very old.. since you used more than 3 nodes to make them curved. Here's the screenshot:
    - fix
  16. 01:14:482 (1,2) - First of all, I suggest you to add hitfinish at the start of both sliders to keep following the music. And last and not least, this pattern looks bad, and it doesn't play that well neither. The end of both sliders aren't placed at the same grid. I would rather remake this.. any other way will do fine imo, better than the current one. I made this pattern but it's just an example:
    - fix
  17. 01:25:453 (1) - Here's missing a hitfinish at the end of this slider! (according to the music) - added
  18. 01:26:825 (2) - This slider gets overlapped with the previous one. That looks bad imo :< I recommend you to move this slider somewhere else to avoid this:
    - no change. (I don't think so.. :? )
  19. 01:26:825 (2) - According to the music here's missing a hitfinish at both end and start of this slider (forgot to mention that above ^ lol) - added
  20. 01:27:853 (3) - Another finish? sounds too redundant.. too noisy. I suggest you to change the finish with a whistle. :> - hmm.. I'll change clap
  21. 01:31:625 (3) - And this is the last flow problem I'll point out. I suggest you to rotate this slider to improve the flo- ... wait, what. This slider isn't even properly snapped. Nevermind, fix this and try to improve the flow here by yourself depending on where do you place this slider with correct spacing.
    - http://puu.sh/22NeS < change.
    Well you can improve this difficulty quite a lot. I really like those small pauses that you made to make the map easier and more appropiate for beginner players, but the way you made your patterns kinda derail the overall quality of the difficulty. Now that I checked the difficulty spread again, this is supposed to be a Easy difficulty? If so, the slider velocity is way too fast but I guess it will stay like this...
  • MEDIUM
  1. 00:01:110 (3) - This stacked note doesn't play well at all imo. I suggest you to unstack it to make the pattern flow better, without "short stops" due to stacks. It would play better if you make patterns like this one spreaded out. - done.
  2. 00:03:167 (3) - This curve looks too.. "sharp". I don't know how to say it. Since this map was mapped before the new slider tool, most of curves look bad due to this. I recommend you to re-do them all so they look more clean and pretty. Like this:
    - fix
  3. 00:08:310 (2,3) - Try to take advantage of slider shapes! :< I said this about various patterns in your Basic difficulty. Blankets.. or any other pattern that uses slidershapes intuitively. Here, I recoommend you to m
  4. ake a blanket pattern. You have to copy slider (2)'s shape like this:
    - fix
  5. 00:13:110 (2,3,4) - This zig-zag placement doesn't play good to me imo. It's better to make this pattern curvy like this. Plays much better imo! (Yes, I rotated the slider (4) a bit to make the pattern more curvy-like):
    - fix
  6. 00:14:139 (1,2,3,4) - Same stuff here about stacked notes. I don't think these fit with the music. A more spreaded out pattern would be much better and fitting imo. - fix
  7. 00:16:367 (3) - Hmmmm... *IMO* this slider would flow better if you rotate it a bit like this:
    - I don't think so..
  8. 00:16:710 - This empty space feels awkward when playing. It's like you wait a note here to click it but it never appears lol. I suggest you to fill up this empty space with a note. That "tiririri" sound should be mapped entirely imo. This applies to 00:16:710 too, etc. - added
  9. 00:19:625 (1) - This note would flow better if you place it more over x352 y232 approximately. My opinion though. - no..
  10. 00:27:510 (4) - How about improving this curve? Try making this blanket more perfect. I know it's a small detail but if you apply it everytime you make a blanket you'll end with a nice result. - fix
  11. 00:27:853 (5) - Due to the change of melody I suggest you to add a newcombo here. Also, here the song gets emphasized so you should add a hitfinish to this note aswell. - added
  12. 00:29:225 (1) - ^ At the start of this slider. - added
  13. 00:46:710 (2) - Hmm here I think it fits much more with the melody if you remove the whistle at the repeat and then add it to the end instead. Muuuch better imo. - fix
  14. 01:05:224 (2) - So many finishes sound too noisy and redundant imo. I suggest you to remove this finish. - fix

    Well that's it. You have to fix lots of.. patterns that can flow much better as I've explained already in detail. Btw, if this is supposed to be a Normal difficulty, the SV is too fast (same problem about Basic).
  • HARD
  1. 00:01:110 (3) - Same thing mentioned about stacks in [MEDIUM]. Unstacking this note would make the pattern more spreaded out and also more comfortable to play. - done.
  2. 00:01:110 (3) - This slider would improve the flow if it were placed more over the previous slider end. I'm reffering to this:
    - 00:03:682 (2) ? fix
    Try fixing this all around the difficulty. This issues get repeated over and over so fix them by yourself so I don't repeat the same stuff.
    In fact, all the issues mentioned about your other two difficulties are all mixed up in this one too, so I really don't want to write all over again the same thing. That's why I'm not gonna write detailed stuff for this difficulty. Sorry, but if you need it ask me via PM and I'll give you details about it. The issues repeated are: old sliders (with sharp, ugly shapes. Not really an issue i know, but it will improve your map if you take a look at this and improve them all), unintuitive patterns (such as notes placed a bit randomly, like.. well you know! I explained this with detail, including screenshots), etc. The hitsounds used in this mapset in general can be improved. Sometimes you use a drum-like sound but suddenly when you use them the melody keeps going like that and you can still use it, you stop. Claps sound quite good tho. In your Easy and Normal you missed some finishes but I pointed them out in the mod. :>
    _____________
Overall, your map needs more work and mods! It can improve a lot, but it has potential. You have to improve hitsounds and rearrange a bit patterns like I've pointed out.

I hope this helps you! Good luck. :D
Thx :) I'll fix :D
Topic Starter
MineC24
Update :) :) :) :) :)
Leorda
After I discuss with Kei about this map, she said the map itself is fine. So....

Bubbled
Sonnyc
Go go~ Good luck
Wreath
go~go~!
Topic Starter
MineC24

Leorda wrote:

After I discuss with Kei about this map, she said the map itself is fine. So....

Bubbled

Sonnyc wrote:

Go go~ Good luck

Wreath wrote:

go~go~!
Thank you~ :)
mancuso_JM_
Kei is a bit unsure about the state of this map. I'll mod it to clean her doubts :P

[General:]

• The Offset is wrong.. I think that Kei abuse a bit with this (-20). After some tests, I could find that the correct offset is 415 (-10 on Current). You must fix that.. *Note: I modded your map with your offset, so fix the mod first and then fix the offset.
Slider Tick Rate: Hmm.. in 2 sounds really annoying in BASIC and MEDIUM (especially in BASIC) and is not really necessary in HARD because you didn't use a lot of 1/1 Sliders. So, in this map.. Slider Tick Rate 1 fits better in this song.
• The Difficulty Spread is not the best here, The Names are not really coherent with the difficulty itself. I suggest you to replace the Names, Like this:
BASIC (should be an Easy, but this diff. is not an Easy) rename it to MEDIUM
MEDIUM (would be a Normal or Normal + in some case, but this diff is definetly a Hard) rename it to HARD
HARD to keep the REFLEC BEAT names, rename it to EXTRA
• I think that Taiko diffs. should have the word taiko in somewhere. I'd add Taiko in Both diff. Names (Yia's Taiko Oni and Taiko Muzukashii).. because I always try finding taiko difficulties putting the word Taiko. If you don't want to do that, add Taiko in Tags at least

[BASIC:]

• 00:07:282 (4) - This Slider doesn't look that good, the blanket is not the best either. I suggest you to use the New (well not that new xD) Slider tool to make this Slider better. Try doing something like this (here you will have the Screenshoot, and in a code the Spacing fixed between (2,3,4):
Screenshoot + Code
116,84,7282,2,0,P|232:56|281:165,1,260,4|0,0:0|0:0,0:0:0:0:
136,348,8653,5,4,0:0:0:0:
376,348,9339,1,4,0:0:0:0:
256,148,10025,2,0,B|256:204|256:204|252:208|252:208|260:208|260:208|256:212|256:212|256:268,2,130,4|4|4,0:0|0:0|0:0,0:0:0:0:
• 00:10:025 (3) - Sounds better if the Slider beginning has a Soft Finish instead of a Normal Finish
• 00:10:882 (Break) - Move the Inis Break to 00:11:396. Will give a better emphasize in the song.
• 00:15:853 (x) - Add a Note here, feels empty this section since you have a Break - 2 Notes - Break (again) pattern, in addition this note follow properly the music
• 00:22:367 (1) - Instead of your hitsound pattern, add a Normal Finish in this Note
• 00:23:053 (2,3,4) - This pattern doesn't flow that good. It is a simple thing to increase the flow here, just do a Flip Vertically (Ctrl+J) in (3), and then move this Slider (3) to x:176 y:92. The pattern will look like here:
• 00:33:167 (Break) - Move the inis break till 00:33:339
• 00:41:567 (1) - Add a Whistle at Slider beginning and Slider end
• 00:42:939 (2,3,1,2,3) - This pattern looks preety messy and non-fluent. Try fixing this pattern with my Code (and Screenshoot too)..
Screenshoot + Code

256,112,42939,2,0,B|256:168|256:168|252:172|252:172|260:172|260:172|256:176|256:176|256:232,2,130,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,92,43967,1,12,0:0:0:0:
64,180,44310,6,0,P|88:240|148:264,1,130,4|0,0:0|0:0,0:0:0:0:
256,232,44996,2,0,B|256:297,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
372,240,45682,1,2,0:0:0:0:
• 00:46:367 (1) - Add a Whistle at the Slider beginning and Slider end.
• 00:51:167 (3) - Whistle at the end
• 00:55:282 (1) - The comboing looks weird here, I'd add a New Combo here
• 01:02:825 (1) - This New Combo is useless here, so, Remove it from here
• 01:07:625 (3,4,1) - Actually this pattern can have a better flow and can be more esthetic in my opinion. Would be better if you do a Blanket between (3,4) instead of (3,1), well in general I'd like to see something like here:
Screenshoot + Code

204,304,67625,2,0,P|156:340|80:340,2,130
228,188,68653,1,0,0:0:0:0:
120,232,68996,6,0,B|140:84|284:52,1,260,0|0,0:0|0:0,0:0:0:0:
• 01:11:396 (3,1) - *Nazi* For a perfect blanket move this Note (3) to x:304 y:184 and the Slider (1) to x:400 y:120
• 01:14:139 (4,1,2,3,4) - In some way, this pattern flows bad and in addition looks preety messy. Try doing a pattern like this:
• 01:18:596 (2,1) - The end of both Sliders are not stacked properly. I'd stack them properly long-winded
• 01:28:538 (2) - Unsnapped Slider. It is just 1ms but all the Snapping mistakes are unrankable as far as I know, so this need to be fixed.
• 01:34:367 (2) - For a better flow, you have to do a Flip Horizontally in this Slider (Ctrl+G) and then move it to x:144 y:344
• 01:39:167 (1) - The Finish in this Note sound low, Hmm.. I'd increase the volume here till 80%

- Hmm.. Well is not that bad, but sincerely this need some more mods before to be Ranked :/.

[MEDIUM:]

Settings:
--> I'd increase the HP Drain Rate by 1 Tick (HD+1)

• 00:06:253 (x) - This sounds pretty empty here, If I were you I'd add a Reverse Arrow in the Slider (1).
• 00:09:682 (4) - Hmm.. Add a finish here.
• 00:13:453 (4,1) - Would be better if you avoid this ugly overlap. Try moving (1) to x:320 y:236 and the Next Note (2) to x:376 y:288
• 00:22:196 (x) - A Note here is pretty necessary, add it please
• 00:26:482 (1,2) - Unstack these Objects please, flow better because you don't have stacked Notes in the map in general
• 00:29:053 (x) - I really think that a Note is necessary here
• 00:30:425 (x) - (^)
• 00:40:710 (4) - I think that the Whistle fits better at the Slider end instead of the beginning
• 00:41:567 (2) - And.. Add a Whistle at the Slider beginning here
• 00:44:310 (1) - Add a Finish here to emphasize the cymbals
• 00:57:167 (2) - For a better flow, move this Note to x:232 y:200
• 01:02:825 (1) - Let me fix your comboing here, actually it looks a bit weird here. Remove the New Combo in this Note, it is not following the music properly.
• 01:03:167 (5) - To make your comboing constant, Remove the Reverse Arrow in this Slider and add a Note instead. After that add a New Combo in this New note (placed in 01:03:510 ofc).
• 01:17:910 (3) - Actually this Slider is not following properly the music, in my opinion you don't need to use 1/2 patterns in this section. Try doing something like this to keep the symetry:
Screenshoot + Code

324,248,77910,2,0,P|256:276|188:248,1,150
• 01:19:282 (6) - Same as above about the Rhythm.
• 01:20:653 (3,5) - (^)
• 01:23:396 (3,6) - (^). You have to re-arrange a bit the Notes placements, to do the pattern look correct
• 01:35:053 (6) - Hmm.. Add a New Combo here?

- This diff looks much better than BASIC, should be good to go imo :)

[HARD:]

• 00:02:653 (x) - Hmm.. Sounds empty. Add a Note, pls
• 00:06:082 (2,3) - *Nazi! xD* This blanket can be better with the new Slider tool. Try doing something like this:
Screenshoot + Code

328,152,6082,2,0,P|256:112|184:152,1,170
• 00:08:996 (2) - Bad flow here, try using a pattern like this:
• 00:13:110 (3,4,5,6,7,8) - Sorry, but this flow bad! If you do something a pattern like this, you won't have to do a lot of changes. Use this code if you want to fix the flow in this pattern
Screenshoot + Code

296,300,13110,1,2,0:0:0:0:
292,332,13196,1,0,0:0:0:0:
312,360,13281,1,0,0:0:0:0:
344,372,13367,1,0,0:0:0:0:
376,364,13453,1,2,0:0:0:0:
432,300,13625,1,0,0:0:0:0:
• 00:15:510 (1) - Stack these Note in x:248 y:228 instead
• 00:15:583 (2,3,4) - Could you explain me why you use 0.8x in spacing between these diffs? In general you use 1.0x, so would be better if you keep that consistent
• 00:21:339 (2,3,4) - (^)
• 00:27:510 (6,1) - Instead of a simple stack, I find a better playability if you use a little jump between these Notes, I'd use 1.5x spacing between these Notes
• 00:28:882 (5,6,1) - For a better playability (as I said before), use 1.0x distance between (5,6) and then increase it to 1.5x between (6,1)
• 00:39:510 (4,5,6) - I think that the Stack will flow better if it is between (5,6) instead of (4,5)
• 00:53:225 (1) - I feel this New Combo unnecessary, because if it is a stream it supposed to be following the same thing always. Anyways is up to you if you decide to change it or not, because the combo become long
• 01:08:567 (4) - This note is just overmapping here, Remove it please.
• 01:12:767 (2,2) - This doesn't flow really good, I think that it is better if you swap the position of these Notes, I mean.. try doing something like this:
• 01:21:853 (2,3,4) - This is technically wrong, the spacing is exactly the same but the distance (in the spacing) between (2,3) is 1/2 and between (3,4) is 1/1. Between these 3 notes use always 1.5x in spacing.
• 01:36:425 (T) - Explain me the usage of a higher Slider Velocity, because is really unnecessary. So, just use 1.0x in this section too.

Last thing: Add a Spinner (at least) for a variety in the Score

- This difficulty is lack of flow in general, can be much better in this point of view.

Both Taiko difficulties looks fine technically, so I don't have problem with them actually.

Well, that's all that I have for now. I'm a bit tired, such a long mod for a bubbled map
This needs more mods before to be consider for the Rank.
Anyways, Try searching 4 more mods and call me back then.
Popping this for now!
Topic Starter
MineC24

mancusojuanmattos wrote:

Kei is a bit unsure about the state of this map. I'll mod it to clean her doubts :P

[General:]

• The Offset is wrong.. I think that Kei abuse a bit with this (-20). After some tests, I could find that the correct offset is 415 (-10 on Current). You must fix that.. *Note: I modded your map with your offset, so fix the mod first and then fix the offset. - fix
Slider Tick Rate: Hmm.. in 2 sounds really annoying in BASIC and MEDIUM (especially in BASIC) and is not really necessary in HARD because you didn't use a lot of 1/1 Sliders. So, in this map.. Slider Tick Rate 1 fits better in this song. - fix
• The Difficulty Spread is not the best here, The Names are not really coherent with the difficulty itself. I suggest you to replace the Names, Like this:
BASIC (should be an Easy, but this diff. is not an Easy) rename it to MEDIUM
MEDIUM (would be a Normal or Normal + in some case, but this diff is definetly a Hard) rename it to HARD
HARD to keep the REFLEC BEAT names, rename it to EXTRA - you played REFLEC BEAT? This song by REFLEC BEAT and diff name by REFLEC BEAT.
REFLEC BEAT diff name are only BASIC, MEDIUM, HARD.... No EXTRA diff name...
Sorry. No change.. :?
• I think that Taiko diffs. should have the word taiko in somewhere. I'd add Taiko in Both diff. Names (Yia's Taiko Oni and Taiko Muzukashii).. because I always try finding taiko difficulties putting the word Taiko. If you don't want to do that, add Taiko in Tags at least - fix

[BASIC:]

• 00:07:282 (4) - This Slider doesn't look that good, the blanket is not the best either. I suggest you to use the New (well not that new xD) Slider tool to make this Slider better. Try doing something like this (here you will have the Screenshoot, and in a code the Spacing fixed between (2,3,4):
Screenshoot + Code
116,84,7282,2,0,P|232:56|281:165,1,260,4|0,0:0|0:0,0:0:0:0:
136,348,8653,5,4,0:0:0:0:
376,348,9339,1,4,0:0:0:0:
256,148,10025,2,0,B|256:204|256:204|252:208|252:208|260:208|260:208|256:212|256:212|256:268,2,130,4|4|4,0:0|0:0|0:0,0:0:0:0:
- fix
• 00:10:025 (3) - Sounds better if the Slider beginning has a Soft Finish instead of a Normal Finish - ? I don't think so...
• 00:10:882 (Break) - Move the Inis Break to 00:11:396. Will give a better emphasize in the song.
- fix
• 00:15:853 (x) - Add a Note here, feels empty this section since you have a Break - 2 Notes - Break (again) pattern, in addition this note follow properly the music - I don't think so...
• 00:22:367 (1) - Instead of your hitsound pattern, add a Normal Finish in this Note - fix
• 00:23:053 (2,3,4) - This pattern doesn't flow that good. It is a simple thing to increase the flow here, just do a Flip Vertically (Ctrl+J) in (3), and then move this Slider (3) to x:176 y:92. The pattern will look like here:
- fix
• 00:33:167 (Break) - Move the inis break till 00:33:339 - fix
• 00:41:567 (1) - Add a Whistle at Slider beginning and Slider end - fix
• 00:42:939 (2,3,1,2,3) - This pattern looks preety messy and non-fluent. Try fixing this pattern with my Code (and Screenshoot too)..
Screenshoot + Code

256,112,42939,2,0,B|256:168|256:168|252:172|252:172|260:172|260:172|256:176|256:176|256:232,2,130,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,92,43967,1,12,0:0:0:0:
64,180,44310,6,0,P|88:240|148:264,1,130,4|0,0:0|0:0,0:0:0:0:
256,232,44996,2,0,B|256:297,2,65,2|0|2,0:0|0:0|0:0,0:0:0:0:
372,240,45682,1,2,0:0:0:0:
- fix
• 00:46:367 (1) - Add a Whistle at the Slider beginning and Slider end. - fix
• 00:51:167 (3) - Whistle at the end - fix
• 00:55:282 (1) - The comboing looks weird here, I'd add a New Combo here - ??
• 01:02:825 (1) - This New Combo is useless here, so, Remove it from here - fix
• 01:07:625 (3,4,1) - Actually this pattern can have a better flow and can be more esthetic in my opinion. Would be better if you do a Blanket between (3,4) instead of (3,1), well in general I'd like to see something like here:
Screenshoot + Code

204,304,67625,2,0,P|156:340|80:340,2,130
228,188,68653,1,0,0:0:0:0:
120,232,68996,6,0,B|140:84|284:52,1,260,0|0,0:0|0:0,0:0:0:0:
- fix
• 01:11:396 (3,1) - *Nazi* For a perfect blanket move this Note (3) to x:304 y:184 and the Slider (1) to x:400 y:120 - fix
• 01:14:139 (4,1,2,3,4) - In some way, this pattern flows bad and in addition looks preety messy. Try doing a pattern like this:
- fix
• 01:18:596 (2,1) - The end of both Sliders are not stacked properly. I'd stack them properly long-winded - fix
• 01:28:538 (2) - Unsnapped Slider. It is just 1ms but all the Snapping mistakes are unrankable as far as I know, so this need to be fixed. - I mistake.. fix
• 01:34:367 (2) - For a better flow, you have to do a Flip Horizontally in this Slider (Ctrl+G) and then move it to x:144 y:344 - ?
• 01:39:167 (1) - The Finish in this Note sound low, Hmm.. I'd increase the volume here till 80% - I don't think so...

- Hmm.. Well is not that bad, but sincerely this need some more mods before to be Ranked :/. :(

[MEDIUM:]

Settings:
--> I'd increase the HP Drain Rate by 1 Tick (HD+1) - fix

• 00:06:253 (x) - This sounds pretty empty here, If I were you I'd add a Reverse Arrow in the Slider (1). - fix
• 00:09:682 (4) - Hmm.. Add a finish here. - I don't think so...
• 00:13:453 (4,1) - Would be better if you avoid this ugly overlap. Try moving (1) to x:320 y:236 and the Next Note (2) to x:376 y:288 - fix
• 00:22:196 (x) - A Note here is pretty necessary, add it please - fix
• 00:26:482 (1,2) - Unstack these Objects please, flow better because you don't have stacked Notes in the map in general - fix
• 00:29:053 (x) - I really think that a Note is necessary here - fix
• 00:30:425 (x) - (^) - fix
• 00:40:710 (4) - I think that the Whistle fits better at the Slider end instead of the beginning - fix
• 00:41:567 (2) - And.. Add a Whistle at the Slider beginning here - fix
• 00:44:310 (1) - Add a Finish here to emphasize the cymbals - fix
• 00:57:167 (2) - For a better flow, move this Note to x:232 y:200 - fix
• 01:02:825 (1) - Let me fix your comboing here, actually it looks a bit weird here. Remove the New Combo in this Note, it is not following the music properly. - fix
• 01:03:167 (5) - To make your comboing constant, Remove the Reverse Arrow in this Slider and add a Note instead. After that add a New Combo in this New note (placed in 01:03:510 ofc). - fix
• 01:17:910 (3) - Actually this Slider is not following properly the music, in my opinion you don't need to use 1/2 patterns in this section. Try doing something like this to keep the symetry:
Screenshoot + Code

324,248,77910,2,0,P|256:276|188:248,1,150
- fix (DS 0.8x)
• 01:19:282 (6) - Same as above about the Rhythm. - fix
• 01:20:653 (3,5) - (^) - fix
• 01:23:396 (3,6) - (^). You have to re-arrange a bit the Notes placements, to do the pattern look correct - fix
• 01:35:053 (6) - Hmm.. Add a New Combo here? - fix

- This diff looks much better than BASIC, should be good to go imo :) :)

[HARD:]

• 00:02:653 (x) - Hmm.. Sounds empty. Add a Note, pls - fix
• 00:06:082 (2,3) - *Nazi! xD* This blanket can be better with the new Slider tool. Try doing something like this:
Screenshoot + Code

328,152,6082,2,0,P|256:112|184:152,1,170
- fix
• 00:08:996 (2) - Bad flow here, try using a pattern like this:
- fix
• 00:13:110 (3,4,5,6,7,8) - Sorry, but this flow bad! If you do something a pattern like this, you won't have to do a lot of changes. Use this code if you want to fix the flow in this pattern
Screenshoot + Code

296,300,13110,1,2,0:0:0:0:
292,332,13196,1,0,0:0:0:0:
312,360,13281,1,0,0:0:0:0:
344,372,13367,1,0,0:0:0:0:
376,364,13453,1,2,0:0:0:0:
432,300,13625,1,0,0:0:0:0:
- fix
• 00:15:510 (1) - Stack these Note in x:248 y:228 instead - fix
• 00:15:583 (2,3,4) - Could you explain me why you use 0.8x in spacing between these diffs? In general you use 1.0x, so would be better if you keep that consistent - fix
• 00:21:339 (2,3,4) - (^) - fix
• 00:27:510 (6,1) - Instead of a simple stack, I find a better playability if you use a little jump between these Notes, I'd use 1.5x spacing between these Notes - fix..?
• 00:28:882 (5,6,1) - For a better playability (as I said before), use 1.0x distance between (5,6) and then increase it to 1.5x between (6,1) - fix
• 00:39:510 (4,5,6) - I think that the Stack will flow better if it is between (5,6) instead of (4,5) - fix
• 00:53:225 (1) - I feel this New Combo unnecessary, because if it is a stream it supposed to be following the same thing always. Anyways is up to you if you decide to change it or not, because the combo become long - fix
• 01:08:567 (4) - This note is just overmapping here, Remove it please. - fix
• 01:12:767 (2,2) - This doesn't flow really good, I think that it is better if you swap the position of these Notes, I mean.. try doing something like this:
- fix
• 01:21:853 (2,3,4) - This is technically wrong, the spacing is exactly the same but the distance (in the spacing) between (2,3) is 1/2 and between (3,4) is 1/1. Between these 3 notes use always 1.5x in spacing. - fix
• 01:36:425 (T) - Explain me the usage of a higher Slider Velocity, because is really unnecessary. So, just use 1.0x in this section too. - fix

Last thing: Add a Spinner (at least) for a variety in the Score - add (01:39:243 ~ 01:40:529)

- This difficulty is lack of flow in general, can be much better in this point of view. :(

Both Taiko difficulties looks fine technically, so I don't have problem with them actually. :) :)

Well, that's all that I have for now. I'm a bit tired, such a long mod for a bubbled map
This needs more mods before to be consider for the Rank.
Anyways, Try searching 4 more mods and call me back then.
Popping this for now!
Thank you :D
Sonnyc
도와드리러 왔음요~

Basic:

00:15:500 (1,2) - Ctrl+H 하는게 더 좋아요
00:31:957 (3,4) - ^
00:54:586 (1) - (276,84)
01:36:071 (1) - 1칸 위로

Medium:

00:17:215 (2) - 이런 슬라이더에 전부 휘슬 된거 좀 듣기 시끄러운데, 앞부분에만 휘슬을 넣으세요~
00:17:900 (4) - ^
00:18:586 (2,4) - ^
00:39:500 (2) - 1칸 내리세요. 이전 슬라이더와 살짝 닿는게 좀 보기 그랬어요,
00:39:500 (2) - 커브를 왼쪽으로 돌리는게 더 플레이에 좋아요
01:22:357 (6) - 피니시 삭제
01:25:443 (1) - 피니시 추가
01:26:472 (4) - 피니시 삭제
01:29:557 (6) - 음,, 더 이쁘게 바꿔보세요. 3점 슬라이더 사용하시거나~~
01:35:043 (1) - ^

Hard:

00:01:615 (5,6) - 별로 좋지 못한 점프 같습니다.
00:23:986 (9) - 삭제하세요. 오버매핑 같아요
00:26:300 (5,6) - 좀,, 너무 먼듯요. 점프에는 이의가 없지만
00:29:557 (2) - 슬라이더를 좀 다른 방향으로~~ 00:29:043 (6) 끝에 살짝 걸리는데 플레이할때 별로 안좋게 느꼈어요
00:47:729 (4) - 시작에 휘슬 추가
00:57:586 (3) - 삭제하세요.
01:02:386 (6) - ^
01:03:586 (4) - ^
01:11:043 (3,4) - ctrl+J해서 더 좋은 흐름을 만드세요
01:22:015 (3) - 뉴콤.
01:25:443 (1,4) - 미디엄과 같은 의견
01:34:957 (4) - 삭제하세요.

┳ │ □ L
Topic Starter
MineC24

Sonnyc wrote:

도와드리러 왔음요~

Basic:

00:15:500 (1,2) - Ctrl+H 하는게 더 좋아요 - 완료
00:31:957 (3,4) - ^ - 완료
00:54:586 (1) - (276,84) - 완료
01:36:071 (1) - 1칸 위로 - 완료

Medium:

00:17:215 (2) - 이런 슬라이더에 전부 휘슬 된거 좀 듣기 시끄러운데, 앞부분에만 휘슬을 넣으세요~ - 듣기 좀 더 편하도록 변경완료
00:17:900 (4) - ^ - ^
00:18:586 (2,4) - ^ - ^
00:39:500 (2) - 1칸 내리세요. 이전 슬라이더와 살짝 닿는게 좀 보기 그랬어요, - 완료
00:39:500 (2) - 커브를 왼쪽으로 돌리는게 더 플레이에 좋아요 - 완료
01:22:357 (6) - 피니시 삭제 - 완료
01:25:443 (1) - 피니시 추가 - 완료
01:26:472 (4) - 피니시 삭제 - 완료
01:29:557 (6) - 음,, 더 이쁘게 바꿔보세요. 3점 슬라이더 사용하시거나~~ - 완료
01:35:043 (1) - ^ - 완료

Hard:

00:01:615 (5,6) - 별로 좋지 못한 점프 같습니다. - 완료 (DS 1.0x)
00:23:986 (9) - 삭제하세요. 오버매핑 같아요 - 완료
00:26:300 (5,6) - 좀,, 너무 먼듯요. 점프에는 이의가 없지만 - 약간 거리 변경완료
00:29:557 (2) - 슬라이더를 좀 다른 방향으로~~ 00:29:043 (6) 끝에 살짝 걸리는데 플레이할때 별로 안좋게 느꼈어요 - 완료
00:47:729 (4) - 시작에 휘슬 추가 - 완료
00:57:586 (3) - 삭제하세요. - 이 비트는 리플렉비트 채보의 비트를 따라간거라서...
01:02:386 (6) - ^ - ^
01:03:586 (4) - ^ - 이건 삭제...
01:11:043 (3,4) - ctrl+J해서 더 좋은 흐름을 만드세요 - 완료
01:22:015 (3) - 뉴콤. - 완료
01:25:443 (1,4) - 미디엄과 같은 의견 - 완료
01:34:957 (4) - 삭제하세요. - 완료

┳ │ □ L <- ??? 무슨 의미인가요..?
감사합니다~ :)
Sonnyc
┳ │ □ L <- ??? 무슨 의미인가요..?

테트리스 상자 ㅋ
Topic Starter
MineC24

Sonnyc wrote:

┳ │ □ L <- ??? 무슨 의미인가요..?

테트리스 상자 ㅋ
ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
shARPII
Hello! M4M from my queue let's go!

[BASIC]
  1. 00:07:272 (3,4) Try to move a little 4 to have a perfect pattern like this imo : http://puu.sh/2am92 Try to do that each time you used this pattern on this diff.
  2. 00:30:586 (1,2,3,4) why did you stopped to use 0.8x in DS?
  3. 01:04:186 (2) previous : 0.85x => move this circle a little to be between 0.88 & 0.92
[MEDIUM]
  1. 00:02:129 (6,1) reverse NC (song)
  2. 00:07:957 (1,2) ^
  3. 00:27:500 (4) Try to move this slider a little to match better with (1) : puu.sh/2amnG
  4. 01:39:157 (1) You can move this circle to the bottom like x : 256; y : 332. Something like that. (weird DS actually)
[HARD]
  1. 00:03:672 (2) a little too high on the grid for me. Feel free to lower this object.
I have nothing else to say here. This is a good diff. I think you have some random triplets which can be removed because it follow nothing on the song.
Anything else is good for me.

Good luck!
Topic Starter
MineC24

shARPII wrote:

Hello! M4M from my queue let's go!

[BASIC]
  1. 00:07:272 (3,4) Try to move a little 4 to have a perfect pattern like this imo : http://puu.sh/2am92 Try to do that each time you used this pattern on this diff.
  2. 00:30:586 (1,2,3,4) why did you stopped to use 0.8x in DS?
  3. 01:04:186 (2) previous : 0.85x => move this circle a little to be between 0.88 & 0.92
[MEDIUM]
  1. 00:02:129 (6,1) reverse NC (song)
  2. 00:07:957 (1,2) ^
  3. 00:27:500 (4) Try to move this slider a little to match better with (1) : puu.sh/2amnG
  4. 01:39:157 (1) You can move this circle to the bottom like x : 256; y : 332. Something like that. (weird DS actually)
[HARD]
  1. 00:03:672 (2) a little too high on the grid for me. Feel free to lower this object.
I have nothing else to say here. This is a good diff. I think you have some random triplets which can be removed because it follow nothing on the song.
Anything else is good for me.

Good luck!
Thank you. fixed :)
Topic Starter
MineC24
Update~
Kuro
Mod request from ~ Kuro's Taiko Modding & GD Queue

d = Don | D = Big Don | k = Kat | K = Big Kat
Anything with a "?" is a suggestion

[Taiko Muzukashii]

00:02:129 (7) - change to k
00:02:300 (8) - delete
00:02:472 (9) - change to d
00:02:643 - add d
00:02:815 (10) - change to k
00:03:500 (13) - change to k
00:14:815 (58) - change to k
00:16:700 (67) - add k
00:17:386 (71) - change to d Stick to same color patterns in Muzukashii
00:17:557 (72) - change to k
00:18:929 (79) - change to k
00:22:186 - add d
00:55:615 (211) - change to k
00:55:786 (212) - change to d
00:56:300 (215) - change to k
00:56:986 (218) - change to k
00:57:157 (219) - change to d
00:57:329 (220) - change to d
00:58:357 (224) - change to k
00:58:529 (225) - change to d

You follow the instrumentals too closely. Try making up some rhythms that will fit nicely. But anyway with a little more work it could be better.

[Yia's Taiko Oni]

Nicely done, I didn't find any problems ;)
Topic Starter
MineC24

Kuro wrote:

Mod request from ~ Kuro's Taiko Modding & GD Queue

d = Don | D = Big Don | k = Kat | K = Big Kat
Anything with a "?" is a suggestion

[Taiko Muzukashii]

00:02:129 (7) - change to k - I don't Think so..
00:02:300 (8) - delete - fix
00:02:472 (9) - change to d - I don't Think so..
00:02:643 - add d - I don't Think so..
00:02:815 (10) - change to k - fix
00:03:500 (13) - change to k - fix
00:14:815 (58) - change to k - I don't Think so..
00:16:700 (67) - add k
00:17:386 (71) - change to d Stick to same color patterns in Muzukashii - fix
00:17:557 (72) - change to k - fix
00:18:929 (79) - change to k - fix
00:22:186 - add d - fix
00:55:615 (211) - change to k - fix
00:55:786 (212) - change to d - fix
00:56:300 (215) - change to k - fix
00:56:986 (218) - change to k - I don't Think so..
00:57:157 (219) - change to d - I don't Think so..
00:57:329 (220) - change to d - I don't Think so..
00:58:357 (224) - change to k - fix
00:58:529 (225) - change to d - fix

You follow the instrumentals too closely. Try making up some rhythms that will fit nicely. But anyway with a little more work it could be better.

[Yia's Taiko Oni]

Nicely done, I didn't find any problems ;)
fix :)

Thank you :)
Topic Starter
MineC24
Update~~

(Taiko Muzukashii diff, Taiko Oni guest diff update)
OEvil
BAISC Checked
--------------------------------------------------------------------------------------------------------------------------------------
MEDIUM Checked
---------------------------------------------------------------------------------------------------------------------------------------
HARD MOD:
At 00:11:900 (5,6,7,8,9) - Add New Combo For Better HP Darin
At 00:13:271 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:17:386 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:18:757 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:18:757 (5,6,7,8,3,4,5,6,7) - Add New Combo For Better HP Drain
At 00:23:300 (5,6,7,8,9,10) - Add New Combo For Better HP Drain
At 00:26:300 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:39:500 (4,5,6) - Add New Combo For Better HP Drain
At 00:45:500 (5,6,7) - Add New Combo For Better HP Drain
At 00:52:529 (1,2,3,4) - Add New Combo For Better HP Drain
At 00:52:957 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:53:214 (9,10,11,12,13) - Add New Combo For Better HP Drain
At 00:56:215 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:57:843 (5,6,7,8) - Add New Combo For Better HP Drain
-----------------------------------------------------------------------------------------------------
:shock: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :shock:
All My Topics Are The Same XD :shock:
P.S: I Didn't Checked The Taiko Diffs Because I Am Bad At Taiko Sorry
Topic Starter
MineC24

OEvil wrote:

BAISC Checked
--------------------------------------------------------------------------------------------------------------------------------------
MEDIUM Checked
---------------------------------------------------------------------------------------------------------------------------------------
HARD MOD:
At 00:11:900 (5,6,7,8,9) - Add New Combo For Better HP Darin
At 00:13:271 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:17:386 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:18:757 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:18:757 (5,6,7,8,3,4,5,6,7) - Add New Combo For Better HP Drain
At 00:23:300 (5,6,7,8,9,10) - Add New Combo For Better HP Drain
At 00:26:300 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:39:500 (4,5,6) - Add New Combo For Better HP Drain
At 00:45:500 (5,6,7) - Add New Combo For Better HP Drain
At 00:52:529 (1,2,3,4) - Add New Combo For Better HP Drain
At 00:52:957 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:53:214 (9,10,11,12,13) - Add New Combo For Better HP Drain
At 00:56:215 (5,6,7,8) - Add New Combo For Better HP Drain
At 00:57:843 (5,6,7,8) - Add New Combo For Better HP Drain
-----------------------------------------------------------------------------------------------------
:shock: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :shock:
All My Topics Are The Same XD :shock:
P.S: I Didn't Checked The Taiko Diffs Because I Am Bad At Taiko Sorry
Thank you but no change.. :?
Nanika133
From my mod queue (even more than a month after you posted T_T )

Basic:
Nicely mapped, I don't have a lot to say
01:07:615 (3) - Resnap
01:08:643 (4) - ^
01:08:996 (1) - ^
01:29:215 (3) - Ctrl+C and Ctrl+G 01:30:243 (1), I think it fits better.

Medium:
Nothing to say, just :
00:49:786 (1,2,3,4,1) - Repeating sliders can be good since this is a Hard but just a suggestion ;)

Hard:
00:30:415 (6) - Follow the 00:30:072 (3,4,5) line?

That's all, hope I was useful :)
Topic Starter
MineC24

Nanika133 wrote:

From my mod queue (even more than a month after you posted T_T )

Basic:
Nicely mapped, I don't have a lot to say
01:07:615 (3) - Resnap
01:08:643 (4) - ^
01:08:996 (1) - ^
01:29:215 (3) - Ctrl+C and Ctrl+G 01:30:243 (1), I think it fits better.

Medium:
Nothing to say, just :
00:49:786 (1,2,3,4,1) - Repeating sliders can be good since this is a Hard but just a suggestion ;)

Hard:
00:30:415 (6) - Follow the 00:30:072 (3,4,5) line?

That's all, hope I was useful :)
Thank you :) :)

fixed :D
Topic Starter
MineC24
Update~~~
Lovelyattack
hi ...

Commancing operation ~

[GENERAL]
why all std diffs with caps?
do u relize that kiai is more than that part? find it.... its to hard for put it :(

[BASIC]
OD -1?
00:55:272 (1) - the note with number on slider use finish?
00:55:272 (1) - ^

[MUZU}
note... there is some none notes on i give k / d= palace new notes
00:10:015 (35) - gaint K
00:22:872 (94) - d
00:23:043 (95) - k
00:23:215 (96) - k
00:23:300 (97) - d
00:23:386 (97) - k
00:23:386 (97) - k
00:43:957 (163) - gaint k
01:29:129 (312,313) - k

[MEDIUM]
HP - 1?
01:14:472 (1) - remove combo
01:15:843 (3) - add combo

[HARD]
AR 8? for user can use HR?
00:13:786 (9,10,11,12) - not good looking... make a bit more good looking


hope this helpful
Topic Starter
MineC24

SE_Soul wrote:

hi ...

Commancing operation ~

[GENERAL]
why all std diffs with caps?
do u relize that kiai is more than that part? find it.... its to hard for put it :(

[BASIC]
OD -1?
00:55:272 (1) - the note with number on slider use finish? - fix
00:55:272 (1) - ^ - ????

[MUZU}
note... there is some none notes on i give k / d= palace new notes
00:10:015 (35) - gaint K - no..
00:22:872 (94) - d - fix
00:23:043 (95) - k - fix
00:23:215 (96) - k - fix
00:23:300 (97) - d - ?
00:23:386 (97) - k - ?
00:23:386 (97) - k - ?
00:43:957 (163) - gaint k - no..
01:29:129 (312,313) - k - no..

[MEDIUM]
HP - 1?
01:14:472 (1) - remove combo - fix
01:15:843 (3) - add combo - fix

[HARD]
AR 8? for user can use HR?
00:13:786 (9,10,11,12) - not good looking... make a bit more good looking


hope this helpful
Thx :) fix :) :)
Topic Starter
MineC24
Update~~~~
Topic Starter
MineC24
I'm waiting a MAT :(
mancuso_JM_

MineC24 wrote:

I'm waiting a MAT :(
So sorry for the huge delay.. Recheck Time (No kds in this post pls)

[General:]

• 01:39:243 (Spin) - You only have this Spinner in Hard difficulty, and it doesn't look very well due to the inconsistency between the difficulties. Btw, I think that it is better if you finish the Spinner in 01:41:557 where the music stops completely, you should reduce the volume a bit more till 01:40:529 if you want to do that

[BASIC:]

• 00:29:215 (3,1) - Stack them properly, looks neater in my opinion.
• 00:32:986 (4) - Move this note up, the pattern will look better. I'd move it to x:352 y:24
• 01:25:443 (1,2) - This overlap is really bad, looks pretty bad during the gameplay. Try moving (1) some grids up to fix that

- Still lack some of prolixity this difficulty. But technically is fine, so there is no problem with this diff, you improved it quite well since my first mod.

[MEDIUM:]

• 00:44:643 (2,3,4) - Such an ugly Overlap, try fixing this doing something like that:
Screenshoot + Code

280,196,44643,2,2,P|316:188|346:165,2,75,2|2|0,0:0|0:0|0:0,0:0:0:0:
240,260,45157,2,2,B|262:294|238:330,2,75,2|2|0,0:0|0:0|0:0,0:0:0:0:
164,276,45672,2,0,B|112:244|104:172|156:116|224:128,1,225,2|2,0:0|0:0,0:0:0:0:
• 01:04:872 (1) - Move this Note to x:252 y:188 to avoid the overlap with the previous (2).
• 01:29:557 (6) - Flip Vertically in this Slider and then move it to x:176 y:28 for a better flow.

[Hard:]

• 00:30:415 (6,1) - Oh.. I think that I gave you a bad timing the last time. I mean, Increase the spacing between these difficulties till 1.5x (as you did in 00:30:757 (2,1).

That's should be all. I don't like the Diffs. Name because it doesn't represent the level of the maps properly, but anyways it is your decision if you want to keep that as it is.
Call me back again
Topic Starter
MineC24

mancusojuanmattos wrote:

MineC24 wrote:

I'm waiting a MAT :(
So sorry for the huge delay.. Recheck Time (No kds in this post pls)

[General:]

• 01:39:243 (Spin) - You only have this Spinner in Hard difficulty, and it doesn't look very well due to the inconsistency between the difficulties. Btw, I think that it is better if you finish the Spinner in 01:41:557 where the music stops completely, you should reduce the volume a bit more till 01:40:529 if you want to do that
- fixed :D

[BASIC:]

• 00:29:215 (3,1) - Stack them properly, looks neater in my opinion. - fixed
• 00:32:986 (4) - Move this note up, the pattern will look better. I'd move it to x:352 y:24 - fixed..?
• 01:25:443 (1,2) - This overlap is really bad, looks pretty bad during the gameplay. Try moving (1) some grids up to fix that - fixed :D

- Still lack some of prolixity this difficulty. But technically is fine, so there is no problem with this diff, you improved it quite well since my first mod.
- ^ :)
[MEDIUM:]

• 00:44:643 (2,3,4) - Such an ugly Overlap, try fixing this doing something like that:
Screenshoot + Code

280,196,44643,2,2,P|316:188|346:165,2,75,2|2|0,0:0|0:0|0:0,0:0:0:0:
240,260,45157,2,2,B|262:294|238:330,2,75,2|2|0,0:0|0:0|0:0,0:0:0:0:
164,276,45672,2,0,B|112:244|104:172|156:116|224:128,1,225,2|2,0:0|0:0,0:0:0:0:
- fixed
• 01:04:872 (1) - Move this Note to x:252 y:188 to avoid the overlap with the previous (2).
- umm... http://osu.ppy.sh/ss/671278 <- Other way fixed..
• 01:29:557 (6) - Flip Vertically in this Slider and then move it to x:176 y:28 for a better flow. - fixed

[Hard:]

• 00:30:415 (6,1) - Oh.. I think that I gave you a bad timing the last time. I mean, Increase the spacing between these difficulties till 1.5x (as you did in 00:30:757 (2,1). - fixed..? http://osu.ppy.sh/ss/671283

That's should be all. I don't like the Diffs. Name because it doesn't represent the level of the maps properly, but anyways it is your decision if you want to keep that as it is.
- ^ I keep diff name... So sorry :(
Call me back again
fixed and Thx :)
Topic Starter
MineC24
Update~~~~~
mancuso_JM_
Other recheck, little things that I probably miss before.

Basic:

01:39:157 (1,1) - The Note here, can complain the job to New players. Since it is the easiest diff. in the mapset, remove (1) and move the spinner start till this point.

Medium:

00:46:357 - Add a Note here please.

Hard:

00:30:243 (5,6,1) - You misunderstood this part again. The only part where I want a spacing increase is between (6,1) and NOT between (5,6,1). Between (5,6) use 1.0x in the distance spacing.

And.. That should be all for now :).
Topic Starter
MineC24

mancusojuanmattos wrote:

Other recheck, little things that I probably miss before.

Basic:

01:39:157 (1,1) - The Note here, can complain the job to New players. Since it is the easiest diff. in the mapset, remove (1) and move the spinner start till this point. - fixed

Medium:

00:46:357 - Add a Note here please. - fixed

Hard:

00:30:243 (5,6,1) - You misunderstood this part again. The only part where I want a spacing increase is between (6,1) and NOT between (5,6,1). Between (5,6) use 1.0x in the distance spacing. - http://osu.ppy.sh/ss/676468 <- this? fixed :D

And.. That should be all for now :).
Thx :D

and Update~~~~~~~
mancuso_JM_
This looks much better than the first time that I checked the map :3
After to finish my mod via PM, It is time for a Rebubble!
Good Luck with the Rank!
Topic Starter
MineC24

mancusojuanmattos wrote:

This looks much better than the first time that I checked the map :3
After to finish my mod via PM, It is time for a Rebubble!
Good Luck with the Rank!
lol Thanks a lot :) :)
Dark Fang
gratz
Topic Starter
MineC24

Dark Fang wrote:

gratz
Thx :D
Topic Starter
MineC24
Modding please... (BAT..)
P o M u T a
umm
add tag: konami ._.
if you next popped, add please :)
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