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Ryu* - KOROBUSHKA (Ryu*Remix) [Osu|Taiko]

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[Kirisame-Marisa]

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Yia's Oni]
Use default hitsounds, delete unnecessary timing points Fixed
00:08:482 - d fixed
01:03:082 - k 01:03:082 add a k
01:22:710 (448,449,450,451) - (Ranking Criteria: keep a 1/2 beat space between them and any other object, try not to put sliders one after each other.)Use 1/2 or 1/4 streams for some of the sliders.
↑01:23:396 ~ 01:23:910 -& 01:24:767 ~ 01:25:282 change to D kkk D
01:30:510 - k 01:30:510 add a k

That's all~
Thanks CoroQuetz's mod
Topic Starter
MineC24
Update~ :)
K i A i
[노멀]
슬라이더 속도에 비해 ar이 좀 낮은 것 같아요.. ar을 더 올리는게 좋을 것 같아요!

00:06:082 (1) - 차라리 이 노트를 00:05:910 로 옮기고 디스턴스를 맞추는게 더 좋을 것 같아요
00:16:196 (2) - 슬라이더에 리버스 하나 추가해주세요
00:47:739 (2) - 디스턴스 맞춰 조정해주세요~
00:49:967 (1) - 이것도 노트를 00:49:796 로 옮기고 디스턴스를 맞추는게 좋아보여요
01:27:853 (3) - 피니시 없애구요,
01:28:196 (1) - 여기에 피니시는 어떤가요?
01:33:853 (1) - 이것도 01:33:682 로 옮기고 디스턴스 맞춰보세요~

[하이퍼]
00:02:310 (1) - 박자가 이상해보여요.. 스냅 한칸만 더 늘려주세요
00:02:825 (2) - ^
00:21:339 (2,3,4) - 디스턴스 약간만 늘려주세요~ (9.0x)

[어나더]
00:44:310 (1,2,3,4,5,6) - 노트들이 밀집되어있는 모습이 보기가 좀 그래보여요.. 배치를 조금만 바꾸는걸 고려해보시는건 어떤가요?
01:39:167 여기에 추가로 노트 추가하는건 어떤가요? (예 : 01:38:482 (3) - 노트의 사본)

매핑 실력이 꽤 좋아지셨군요!
파이팅! :D
Natsu
Normal:

SPOILER
Distance snap to 1.0 plz
00:59:396 (1,2) - a noob cant learn this
01:33:338 (5,1) - ^

good diff just thinking is so much for new players

Hyper:

SPOILER
00:24:082 NC
00:24:767 remove NC
00:26:482 NC
00:27:167 remove NC
00:56:653 NC
00:57:339 remove NC
01:10:367 (1,2,3,4,1,2,3,4,1,2,3,4) - this is so bored can u make a little fun this :)

Another:

SPOILER
00:12:767 why NC here? look ugly
00:19:625 ^
00:20:996 ^
this is a great diff so i cant say no more wonderfull work
Topic Starter
MineC24

K i A i wrote:

[노멀]
슬라이더 속도에 비해 ar이 좀 낮은 것 같아요.. ar을 더 올리는게 좋을 것 같아요! - +1

00:06:082 (1) - 차라리 이 노트를 00:05:910 로 옮기고 디스턴스를 맞추는게 더 좋을 것 같아요 - 배치완료
00:16:196 (2) - 슬라이더에 리버스 하나 추가해주세요 - 완료
00:47:739 (2) - 디스턴스 맞춰 조정해주세요~ - 조정완료
00:49:967 (1) - 이것도 노트를 00:49:796 로 옮기고 디스턴스를 맞추는게 좋아보여요 - 배치완료
01:27:853 (3) - 피니시 없애구요, - 제거완료
01:28:196 (1) - 여기에 피니시는 어떤가요? - 추가완료
01:33:853 (1) - 이것도 01:33:682 로 옮기고 디스턴스 맞춰보세요~ - 배치완료~

[하이퍼]
00:02:310 (1) - 박자가 이상해보여요.. 스냅 한칸만 더 늘려주세요 - 수정완료
00:02:825 (2) - ^ - 수정완료
00:21:339 (2,3,4) - 디스턴스 약간만 늘려주세요~ (9.0x) - 수정완료

[어나더]
00:44:310 (1,2,3,4,5,6) - 노트들이 밀집되어있는 모습이 보기가 좀 그래보여요.. 배치를 조금만 바꾸는걸 고려해보시는건 어떤가요? - 배치완료..?
01:39:167 여기에 추가로 노트 추가하는건 어떤가요? (예 : 01:38:482 (3) - 노트의 사본) - 추가완료

매핑 실력이 꽤 좋아지셨군요!
파이팅! :D
감사합니다~ :)
Topic Starter
MineC24

Natsu wrote:

Normal:

SPOILER
Distance snap to 1.0 plz - Sorry..
00:59:396 (1,2) - a noob cant learn this - fix
01:33:338 (5,1) - ^ - fix

good diff just thinking is so much for new players

Hyper:

SPOILER
00:24:082 NC - fix
00:24:767 remove NC - fix
00:26:482 NC - fix
00:27:167 remove NC - fix
00:56:653 NC - fix
00:57:339 remove NC - fix
01:10:367 (1,2,3,4,1,2,3,4,1,2,3,4) - this is so bored can u make a little fun this :) - fix (fun~)

Another:

SPOILER
00:12:767 why NC here? look ugly - beat snap 1/1 of every first beat, add NC
00:19:625 ^ - ^
00:20:996 ^ - ^
this is a great diff so i cant say no more wonderfull work
Thanks a lot :)
creampuff
Yo, mod request from my queue.

  • General

  1. I think you should erase that comma in the tags, it isn't needed

    Normal

  2. HP Drain Rate +2
  3. 00:00:425 (1) Add finish here please, it sounds better imo
  4. 00:05:567 ~ 00:05:910 (5,1) The spacing here is much too large.
  5. 00:22:367 (1) Add finish
  6. 00:39:853 ~ 00:40:882 (2,3) Fix spacing.
  7. 01:19:967 (1) Stack slider tail with 01:18:596 (2) if possible
  8. There might be more spacing errors here, you might want to revise the difficulty.

    Hyper

  9. 00:00:425 (1) Same as Normal.
  10. 00:44:653 ~ 00:45:682 (2,4) I'm not sure this flows very well. Try this;
  11. 00:58:367 (5) Like this instead?
  12. 01:30:082 ~ 01:30:253 (7,1) Was the sudden jump between these two notes intentional?

    Another

  13. HP Drain Rate -1?
  14. 00:00:425 (1) Same as Normal
  15. 00:05:910 ~ 00:06:082 (1, 2) Doesn't seem to look very good. Try this, it looks much better imo; Nice streams.
GL on rank.
Topic Starter
MineC24

Tsusuko wrote:

Yo, mod request from my queue.

  • General

  1. I think you should erase that comma in the tags, it isn't needed - Thanks :D

    Normal

  2. HP Drain Rate +2 - +1
  3. 00:00:425 (1) Add finish here please, it sounds better imo - done.
  4. 00:05:567 ~ 00:05:910 (5,1) The spacing here is much too large. - done.
  5. 00:22:367 (1) Add finish - no..
  6. 00:39:853 ~ 00:40:882 (2,3) Fix spacing. - done.
  7. 01:19:967 (1) Stack slider tail with 01:18:596 (2) if possible - done.
  8. There might be more spacing errors here, you might want to revise the difficulty.

    Hyper

  9. 00:00:425 (1) Same as Normal. - done.
  10. 00:44:653 ~ 00:45:682 (2,4) I'm not sure this flows very well. Try this;
  11. 00:58:367 (5) Like this instead? - done.
  12. 01:30:082 ~ 01:30:253 (7,1) Was the sudden jump between these two notes intentional? - done.(x1.0)

    Another

  13. HP Drain Rate -1? - done.
  14. 00:00:425 (1) Same as Normal - done.
  15. 00:05:910 ~ 00:06:082 (1, 2) Doesn't seem to look very good. Try this, it looks much better imo;
    SPOILER

    - done.
    Nice streams. - Thanks :D
GL on rank.
Thanks a lot :)
Love
Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
- There is only 1425 ms of audio lead-in, which is less than the minimum of 2000 ms. Please increase this in all of the .osu to 1575 from 1000.
- Taiko backgrounds are unrankable now, please find a normal 16:9 background for the Taiko difficulties.

[Normal]
- AR-1
00:27:167 (6) - This might be a little too awkward to play on a normal. Maybe try this? http://puu.sh/1JBrA
00:28:539 (2) - ^
00:29:910 (4) - ^
00:51:167 (3) - Move the 4th point right one and the end point down 1 grid.
00:54:253 (1,2) - This is a too fast to recover and hit the next note. I would suggest removing these as this is your easiest difficulty.
00:57:339 (1) - Again, this is a little to awkward to have in a normal difficulty. Try this? http://puu.sh/1JBGf
00:58:025 (2) - Move the mid point right and up 1 grid and make sure you move the slider so that the mid point will be directly under 00:57:339 (1)'s end point.
01:14:482 (1) - Again with these sliders, it will cause players to break. How about a simple curve down slider here?
01:15:167 (2) - ^ Curve up instead of down for this one.
01:33:682 (1) - Stack this under the slider end of 01:34:367 (2).
01:39:167 - Add a note here?

[Hyper]
00:09:682 (4,1,2,3) - Change this into a box? http://puu.sh/1JDAa
00:10:882 - Drag this break to 00:11:396.
00:23:225 (3) - This is bunched up too close to the previous slider, space it out? Up 3 grids and left 1.
00:27:510 (4) - Move this up and change it to a curve slider?
01:33:339 (4) - Move this to x:392 y:240
01:37:796 (3,4,5) - Move these up to x:152 y:144

[Another]
- AR+1, this will increase the difficulty of the map and AR9 fits this song instead of 8.
00:07:282 (5) - Turn the slider into this? http://puu.sh/1JJEY - This is because the slider looks really iffy and just ruins some of the flow in the map. Also add a new combo to this.
00:49:796 (1,2,3,4) - Why not turn this into jumps. It will add a little difficulty to the map and everyone will have fun playing this. http://osu.ppy.sh/ss/556717
00:51:167 (1) - If you apply the previous, since this is a little too close to (4), why not move it to the right 3 grids?

[Muzukashii]
- Change the Circle Size back to 4, there's no reason to change the star rating.
00:11:396 - 00:19:625 - There's too many notes, maybe add a few breaks in the following: 00:12:253 - 00:13:625 - 00:14:996 - 00:17:739 - 00:19:110
00:45:339 - Change this to a k?
01:39:167 - Add a K here? Would be nice to finish the map with a note where it should be XD.

[Yia's Oni]
- Change the Circle Size back to 4, there's no reason to change the star rating.
00:50:825 (256,257) - k k? It'll add a little variety.
00:52:196 (264,265) - ^
01:33:425 (515,516) - There's a bit too many notes here, so instead of removing some, why not add a little pause here and remove these notes?
01:39:167 - Add a K here? Finish the map with a note that should be there XD.

_______________________________________________________________________________

Was pretty enjoying to mod as well, good luck!~
[Kirisame-Marisa]

Love wrote:

Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[Yia's Oni]
- Change the Circle Size back to 4, there's no reason to change the star rating. Fixed
00:50:825 (256,257) - k k? It'll add a little variety. Fixed
00:52:196 (264,265) - ^ Fixed
01:33:425 (515,516) - There's a bit too many notes here, so instead of removing some, why not add a little pause here and remove these notes? 01:33:425 (515,516) are removed; And 01:33:339 (514) - change to K
01:39:167 - Add a K here? Finish the map with a note that should be there XD. Fixed

_______________________________________________________________________________

Was pretty enjoying to mod as well, good luck!~
Thanks Love's mod

Update Yia's Oni
SPOILER
osu file format v11

[General]
AudioFilename: KOROBUSHKA (Ryu remix).mp3
AudioLeadIn: 1000
PreviewTime: 54767
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1

[Editor]
Bookmarks: 425,11396,16882,22367,27853,33339,44310,55282,66253,77225,82710,88196,99167
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:KOROBUSHKA (Ryu*Remix)
TitleUnicode:KOROBUSHKA (Ryu*Remix)
Artist:Ryu*
ArtistUnicode:Ryu*
Creator:jaehn215
Version:Yia's Oni
Source:Reflec Beat
Tags:yia tetris [Kirisame-Marisa]
BeatmapID:193534
BeatmapSetID:57192

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"TKBG.JPG"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
425,342.857142857143,4,1,0,100,1,0
55282,-100,4,1,0,100,0,1
77225,-100,4,1,0,100,0,0
88196,-100,4,1,0,100,0,1
99167,-100,4,1,0,100,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 255,0,0

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256,192,30424,1,0,0:0:0
256,192,30596,1,2,0:0:0
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260,196,77225,2,0,B|260:104,3,70
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260,196,98825,1,0,0:0:0
260,196,99167,1,6,0:0:0
Topic Starter
MineC24

Love wrote:

Modding from my mod queue.

Red: Must be changed.
Black: Suggestion.

[General]
- There is only 1425 ms of audio lead-in, which is less than the minimum of 2000 ms. Please increase this in all of the .osu to 1575 from 1000. - fix
- Taiko backgrounds are unrankable now, please find a normal 16:9 background for the Taiko difficulties. - fix

[Normal]
- AR-1 - fix
00:27:167 (6) - This might be a little too awkward to play on a normal. Maybe try this? http://puu.sh/1JBrA - no..
00:28:539 (2) - ^ - fix
00:29:910 (4) - ^ - fix
00:51:167 (3) - Move the 4th point right one and the end point down 1 grid. - fix
00:54:253 (1,2) - This is a too fast to recover and hit the next note. I would suggest removing these as this is your easiest difficulty. - fix
00:57:339 (1) - Again, this is a little to awkward to have in a normal difficulty. Try this? http://puu.sh/1JBGf - fix
00:58:025 (2) - Move the mid point right and up 1 grid and make sure you move the slider so that the mid point will be directly under 00:57:339 (1)'s end point. - fix
01:14:482 (1) - Again with these sliders, it will cause players to break. How about a simple curve down slider here? - fix
01:15:167 (2) - ^ Curve up instead of down for this one. - fix
01:33:682 (1) - Stack this under the slider end of 01:34:367 (2). - fix
01:39:167 - Add a note here? - add

[Hyper]
00:09:682 (4,1,2,3) - Change this into a box? http://puu.sh/1JDAa - fix
00:10:882 - Drag this break to 00:11:396. - fix
00:23:225 (3) - This is bunched up too close to the previous slider, space it out? Up 3 grids and left 1. - fix
00:27:510 (4) - Move this up and change it to a curve slider? - fix
01:33:339 (4) - Move this to x:392 y:240 - fix
01:37:796 (3,4,5) - Move these up to x:152 y:144 - fix

[Another]
- AR+1, this will increase the difficulty of the map and AR9 fits this song instead of 8. - fix
00:07:282 (5) - Turn the slider into this? http://puu.sh/1JJEY - This is because the slider looks really iffy and just ruins some of the flow in the map. Also add a new combo to this. - fix
00:49:796 (1,2,3,4) - Why not turn this into jumps. It will add a little difficulty to the map and everyone will have fun playing this. http://osu.ppy.sh/ss/556717 - fix
00:51:167 (1) - If you apply the previous, since this is a little too close to (4), why not move it to the right 3 grids? - fix

[Muzukashii]
- Change the Circle Size back to 4, there's no reason to change the star rating. - fix
00:11:396 - 00:19:625 - There's too many notes, maybe add a few breaks in the following: 00:12:253 - 00:13:625 - 00:14:996 - 00:17:739 - 00:19:110 - fix
00:45:339 - Change this to a k? - no..
01:39:167 - Add a K here? Would be nice to finish the map with a note where it should be XD. - add

[Yia's Oni]
- Change the Circle Size back to 4, there's no reason to change the star rating.
00:50:825 (256,257) - k k? It'll add a little variety.
00:52:196 (264,265) - ^
01:33:425 (515,516) - There's a bit too many notes here, so instead of removing some, why not add a little pause here and remove these notes?
01:39:167 - Add a K here? Finish the map with a note that should be there XD.



_______________________________________________________________________________

Was pretty enjoying to mod as well, good luck!~
Thanks a lot :)
Guy
hi~ from my queue

[Another]


  •  
  1. 00:06:082 (2) - little ugly. try this code.
    256,192,5910,5,0,0:0:0
     
  2. 00:10:710 (3) - move to 1grid up and 1grid left.
     
  3. 01:02:482 (5) - change 1/2 slider? i think that better for me.
     
  4. 01:23:396 (4) - remove 1 repeat and 01:23:910 - add note?
     
  5. 01:29:567 (1) - ^
[Hyper]


  •  
  1. 00:02:139 - suggestion
     
       00:02:139 - 1/2 slider
       00:02:482 - circle

     
  2. 00:16:539 (5) - change 1/2 slider. i can hear sound 00:16:710 -
     
  3. 00:16:882 - ~00:20:653 - hit sound volume is loud. -10%~-20% is better.
     
  4. 00:22:196 - add note.
     
  5. 01:04:539 (4) - remove finish
[Normal]


  •  
  1. this diff is 3.20stars. It is necessary for you to make this less than 3.00
     
  2. 00:00:767 (2) - ugly slider. make a slower curve
that's all~
good luck ;)
Wreath
안녕하세요 jaehn씨~ :oops:

Red : Error Stuff
Blue : Not so good Stuff
Black : Just Suggestion

[General]
  1. REFLEC BEAT는 난이도가 "Basic / Medium / Hard " 니까 맞추는게 좋은것 같에요 (인센은 Extra로? http://osu.ppy.sh/s/28649)
  2. 현재 노멀의 별난이도가 3.20예요, 3.00이하로 하는게 더 나아요
    아니면은 이지를 새로 만드는것도 좋다고 생각해요 (Basic / Medium / Hard / Extra로 이름을 붙일수 있으니까요)
  3. 불필요한 서표를 다 삭제해주세요
  4. Letterbox를 오프
  5. 이유가 없으면 Muzukashii하고 Yia's Oni의 TickRate를 2로 해주세요
[Another]
  1. 00:02:825 (8) - Ctrl+G
  2. 00:31:967 (1,2,3,4) - 이러하면 겹치지않아서 더 좋은것 같애요 http://puu.sh/1P648
  3. 01:02:825 (1) - 이러는건 어때요? http://puu.sh/1P6ao
  4. 01:23:396 (4) - ^ 똑같이
  5. 01:29:567 (1) - ^
  6. 01:35:739 (3) - ^
[Hyper]
  1. 01:35:739 (3) - 겹치지 않게 http://puu.sh/1P6if
  2. 00:31:282 (3,4) - 이러는건 어때요? http://puu.sh/1P6n0
  3. 00:45:167 (3) - hidden repeat arrow on 00:44:310 (1)s hit effect, its unrankable stuff
    (왕복점이 숨겨져 있어요, 이는 unrank예요. 이걸 한번 써보세요, 예쁘고 괜찮은것 같아요)
    256,68,38996,6,2,P|256:220,1,150
    256,220,39510,1,0,0:0:0
    132,244,39853,2,0,B|104:220|104:176,2,75
    380,244,40710,2,0,B|408:220|408:176,1,75,2|0,0:0|0:0,0:0:0
    288,116,41224,6,0,B|260:92|220:92,1,75,0|2,0:0|0:0,0:0:0
    172,140,41567,2,2,B|148:168|132:204|124:244|132:280|148:312|176:344,1,225,0|2,0:0|0:0,0:0:0
    244,356,42253,2,0,B|280:356|320:312|280:260|240:260,1,150,0|2,0:0|0:0,0:0:0
    384,304,42939,5,0,0:0:0
    240,260,43282,1,0,0:0:0
    284,116,43624,1,0,0:0:0
    428,156,43967,1,8,0:0:0
    384,304,44310,5,2,0:0:0
    192,200,44653,2,2,B|132:156,2,75,2|2|0,0:0|0:0|0:0,0:0:0
    152,264,45167,2,2,B|174:298|150:334,2,75,2|2|0,0:0|0:0|0:0,0:0:0
    88,224,45682,2,0,B|36:192|28:120|80:64|148:76,1,225,0|2,0:0|0:0,0:0:0
  4. 01:14:482 (1,2) - 슬라이더 속도를 이런식으로 조작 하는것은 안좋다/안된다고(특히 하드에서) 규칙에 써있어요, 고쳐주세요
  5. 01:36:425 (1,2) - ^
[Normal]
  1. AR+1
  2. same, its unrankable stuff. you must fix it
overall nice work ;)
궁금하시는게 있으시면 채팅으로 얘기해주세요 :oops:
good luck!
Topic Starter
MineC24
Update :D

(BASIC diff 3.20 >> 3.03)
Akiyama Mizuki
[Basic]
01:27:853 (3) - only finish

[Medium]
00:10:710 (3) - finish
00:39:853 (3) - whistle

[Hard]
00:11:396~00:15:425 00:16:882~00:22:196 - hitsounds are too loud

sorry for late D:
Ranger
From Korean Modding Queue

[General]
아마 HARD가 인센난이도고 MEDIUM이 하드난이도 같은데 난이도 이름 바꿔보시는게 어떠실련지?
처음보고 이맵 난이도가 이지-노멀-하드로 되어있는줄 알았습니다

콤보컬러 제안입니다.빨간색이나 노랑색같은게 별로 맵에 안어울리는것 같은데
푸른색 계열 콤보컬러 넣으시는게 어떠세요?


[BASIC]
개인적으로 이거 노멀 난이도같은데 슬라이더 속도가 빠르다고 생각됩니다....하지만 이미 늦었지
그래도 언랭요소까지는 아닌것같아요
00:32:996 (4) - 피니시?
00:43:967 (3) - ^
00:52:196 (4) - 짜잘한거긴 한데 이노트 간격은 0.9쪽으로 배치하는게 좋을듯합니다

[MEDIUM]
00:10:024 (1,2) - 피니시?
01:33:682 - 여기 노트 하나 넣으시는게 좋을것같아요.박자 헷갈림

[HARD]
00:03:682 (2) - x:256 y:48에 놓으시면 더 깔끔해보일것 같습니다 00:04:882 (2) 이랑 매치가 되거든요
00:07:796 (2,3) - 슬라이더가 그다지 예뻐보이지 않습니다.이렇게 바꿔보시는건 어떨까요?
근데 사실 이거도 안이뻐보임
01:04:539 (8) - 피니시대신 휘슬이 더 나을것같아요~
01:11:396 (4) - 여기는 클랩보다 피니시가 더 나을것같고...

맵 전체적으로 좋은것 같습니다 :D
Good luck~
indyinyou
BASIC

00:08:653 : delete slider add only note and add fin
00:09:339: ^ http://osu.ppy.sh/ss/587211
00:27:853 : add fin
00:29:225 : ^

MADIUM

00:31:110 : add note http://osu.ppy.sh/ss/587192
01:14:482 : add fin
01:15:167 : ^
01:22:710 : ^
01:24:082 : ^
01:25:453 : ^
01:36:425 : add fin volum 75 %
01:37:110 : ^

HARD
00:07:282 : add fin
00:08:653 : ^

they're just suggestions
Leorda
Annyong

[General]
* Capitalized to "REFLEC BEAT" to source
* Well, I don't think your custom normal-whistle would be fit to the song. Perhaps, remove or find another?
* In energetic part (e.g. 00:11:396 and 00:22:367) and chorus part (e.g. 00:55:282), I prefer you to using normal sampleset. Soft sampleset could be boring


[BASIC]
00:52:539 (1) - This spinner are pretty short for beginners who play this diff. Consider to extend this spinner
00:55:282 (1,2,1,2) - I can't hear the hitsound for this part. Consider to add them?
01:33:682 (1,2) - If beginners see this pattern, beginners will confusing which one is start slider and end slider. Consider to spread them out


[HARD]
00:46:367 (1) - Remove new combo
00:47:396 (2) - New combo
01:14:482 (1,2,1,2,1,2,1,2) - This jump are too repetitive for this diff (same placement, I think). I suggest you to make another pattern....
01:17:825 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - The timing pattern seems not fit to the song, you should make another pattern to make this pattern are fit to the song


Well, I'm afraid this needs 50% work. Get 5 modpost and call me when you have 5 modpost.....
Topic Starter
MineC24

Leorda wrote:

Annyong

[General]
* Capitalized to "REFLEC BEAT" to source
* Well, I don't think your custom normal-whistle would be fit to the song. Perhaps, remove or find another?
* In energetic part (e.g. 00:11:396 and 00:22:367) and chorus part (e.g. 00:55:282), I prefer you to using normal sampleset. Soft sampleset could be boring


[BASIC]
00:52:539 (1) - This spinner are pretty short for beginners who play this diff. Consider to extend this spinner
00:55:282 (1,2,1,2) - I can't hear the hitsound for this part. Consider to add them?
01:33:682 (1,2) - If beginners see this pattern, beginners will confusing which one is start slider and end slider. Consider to spread them out


[HARD]
00:46:367 (1) - Remove new combo
00:47:396 (2) - New combo
01:14:482 (1,2,1,2,1,2,1,2) - This jump are too repetitive for this diff (same placement, I think). I suggest you to make another pattern....
01:17:825 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4) - The timing pattern seems not fit to the song, you should make another pattern to make this pattern are fit to the song


Well, I'm afraid this needs 50% work. Get 5 modpost and call me when you have 5 modpost.....


Thanks a lot :)

I will be updated :D (I play the computer on Monday, Wednesday, Friday only available. :( )
Gero
YO! hi hi :3! here my mod! :D

OMG OMG The song is amazing x3! TIN TIRIRIRIN X3! (8) XD!

[BASIC]

(*) 00:06:253 (2) - might consider adding a note here with clap sounds pretty good :)
(*) 00:06:596 (3) - clap at the end of the slider if you do the above
(*) 00:06:596 (3) - I think you could do a very good blanket here:
This:

Before:


After:

(*) 00:15:853 (2) - I feel that you could add a note here, but this is a suggestion

(*) 01:00:767 (1,2) - Here you could also make a good blanket
(*) 01:06:253 (1,3) - are not perfectly stacked these notes, moves the last point of the slider 01:07:625 (3) - a X: 348 And Y: 163
to make it so:

Before:


After:


(*) 01:14:482 (1,2) - ^ 01:15:167 (2) - moves the last point of this slider a X:289 Y:158

(*) ^ 01:19:967 (1) - moves the last point of the slider X:110 Y: 266
(*) HEY HEY 01:33:682 (1,2) - CHECK THE DISTANCE D:! PLEASE!!

[MEDIUM]

(*) 00:10:710 - This break is inconsistent with other constraints that begins long after, This makes the player more notes wait,
could be confusing.
the break should start here 00:10:882
(*) 00:26:482 (1,2) - well you could stack this circle, move X: 207 Y:134
(*) 00:38:996 (1,2) - ^ Move The circle a X: 256 Y:218
(*) 00:57:167 (2) - ^ move X: 293 Y: 248

[HARD]

Ohh Nice Diff Good Job *·*!

Good Lucky~ I hope soon this ranked :oops:
Kyshiro
Hi there, request from my queue

Hard

  • I see that this map was made before the slider update, I'll list some sliders which could definitly be improved by making a new slider

    I also noticed there is a lot of inconsistency in the spacing. Please try and keep this more consistent

    Playability and looks:
    00:02:310 (7,8) - Either apply more spacing between these sliders, or add a note in between them (Also I suggest copy pasting the first slider if you make a pattern like this)
    00:06:082 (2) - Make a new slider here, it'll be easier to make a blanket and it'll look much better
    00:03:167 (1,2) - Reduce spacing
    00:07:282 (1) - Make a new slider here and give it a little bit more curve (Point the curve downwards for a nice flowing effect)
    00:11:396 (1) - From here on there are a lot of streams at a pretty fast bpm. I suggest you make this part easier, or renaming this diff to Insane
    00:24:767 (11,1) - Reduce spacing
    00:26:310 (5,6) - ^
    00:30:425 (6,1) - ^
    00:33:339 - I suggest you add a note here
    00:45:167 (4,5) - Spacing
    00:46:367 (1) - Such a long slider doesn't fit with the music
    00:52:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I think this stream is too much for a hard diff, I suggest you make a repeat slider starting on 00:53:225 - and end it on 00:53:910 - , Mind the spacing afterwards
    00:55:282 (1) - Make a 1/2 slider out of this, this doesn't fit
    00:56:653 (7) - Renew this slider
    01:08:310 (2,3) - Spacing
    01:11:739 (1,1) - Like mentioned before, such long sliders simply do not fit
    01:14:139 (2,1,2,1,2,1,2,1,2,1,2) - This part is a bit boring
    01:17:825 (3,4) - I suggest you stack these doubles, this goes for all of them
    01:23:568 (4,1) - Spacing
    01:24:939 (4,1) - ^
    01:29:739 (2,3,4) - Make the spacing more consistent here
    01:35:910 (4,1) - There's no need for these to collide, relocate these sliders so that they don't touch eachother

    Combo's:
    There's a lot of inconsistency in the combo's, try and keep them as consistent as possible.

    00:01:796 (6) - NC
    00:23:910 (1) - NC
    00:26:482 (6) - NC
    00:40:196 (1) - NC
    00:41:225 (1) - Remove NC
    00:45:682 (6) - NC
    00:46:367 (1) - Remove NC
    00:47:396 (1) - NC
    00:56:653 (7,1) - Switch NC
    00:58:025 (1) - NC
    01:02:310 (5) - NC
    01:02:825 (1) - Remove NC
    01:03:510 (6) - NC
    01:07:625 (8,1) - Switch NC
    01:09:339 (7) - NC
    01:14:482 (1,2,1,2,1,2,1,2) - There's no need for combospam here, NC each big white line, Remove the rest
    01:37:110 (1) - Remove NC
Medium

  • 00:01:453 (5,6) - This might be a bit hard to read for beginners, try moving (6) a bit down and to the right(Mind the spacing)
    00:16:367 (3,4,5) - Replace this with a 1/4 slider with 1 repeat
    00:20:996 (1) - From this point you changed the spacing from 1.0 to 0.9, it doesn't really make sense, keep it consistent
    00:29:225 (1) - This slider simply doesn't look good, I suggest you make a new one
    00:39:510 (2) - Unstack this, rather hard to play for a normal diff
    00:40:710 (4) - Inconsistent spacing
    00:44:310 (1) - ^
    00:57:167 (2) - Unstack
    01:02:824 (1) - ^
    01:11:739 (1,2) - Spacing
    01:15:853 (3,4,5,6) - Spacing
    01:23:396 (3,5) - No need for these to collide
    01:27:510 (3,1) - Stack (3) on the end of slider (1) (Mind the spacing)
    01:36:082 (8,1,2) - Spacing

    About the NC's, same goes for this diff, Try and use NC's on the big white lines as much as possible and remove the rest
Basic

  • 00:03:853 (3,4,5) - You could make the sliders function as a blanket over (5) in a much better way, Looks are important too : http://puu.sh/1UpkE
    00:20:996 - For consistency's sake, do the same as you did here: 00:15:510 (1,2) -
    00:23:739 (3) - Mind the spacing, specially in easy/normal diffs this should be as consistent as possible.
    00:27:167 (4) - Don't do that in an easy diff, this will definitely confuse a new player
    01:00:767 (1,2) - Make a better looking blanket here
    01:07:625 (3,1) - These sliders play awkward, and could look better, I suggest you make new sliders and relocate them
    01:33:682 (1,2) - This can be very confusing for a new player, Don't stack them

    Again, mind the spacing and the combo's.
I suggest you get some more mods, and try and fix the looks a bit by yourself too, you can use other maps as example.

If there are any questions, you may contact me in-game
Stefan
Demfagkyshiro.. Call me back when you're done with Kyshiro's Mod.
Topic Starter
MineC24

Kyshiro wrote:

Hi there, request from my queue

Hard

  • I see that this map was made before the slider update, I'll list some sliders which could definitly be improved by making a new slider

    I also noticed there is a lot of inconsistency in the spacing. Please try and keep this more consistent

    Playability and looks:
    00:02:310 (7,8) - Either apply more spacing between these sliders, or add a note in between them (Also I suggest copy pasting the first slider if you make a pattern like this)
    00:06:082 (2) - Make a new slider here, it'll be easier to make a blanket and it'll look much better
    00:03:167 (1,2) - Reduce spacing
    00:07:282 (1) - Make a new slider here and give it a little bit more curve (Point the curve downwards for a nice flowing effect)
    00:11:396 (1) - From here on there are a lot of streams at a pretty fast bpm. I suggest you make this part easier, or renaming this diff to Insane
    00:24:767 (11,1) - Reduce spacing
    00:26:310 (5,6) - ^
    00:30:425 (6,1) - ^
    00:33:339 - I suggest you add a note here
    00:45:167 (4,5) - Spacing
    00:46:367 (1) - Such a long slider doesn't fit with the music
    00:52:539 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - I think this stream is too much for a hard diff, I suggest you make a repeat slider starting on 00:53:225 - and end it on 00:53:910 - , Mind the spacing afterwards
    00:55:282 (1) - Make a 1/2 slider out of this, this doesn't fit
    00:56:653 (7) - Renew this slider
    01:08:310 (2,3) - Spacing
    01:11:739 (1,1) - Like mentioned before, such long sliders simply do not fit
    01:14:139 (2,1,2,1,2,1,2,1,2,1,2) - This part is a bit boring
    01:17:825 (3,4) - I suggest you stack these doubles, this goes for all of them
    01:23:568 (4,1) - Spacing
    01:24:939 (4,1) - ^
    01:29:739 (2,3,4) - Make the spacing more consistent here
    01:35:910 (4,1) - There's no need for these to collide, relocate these sliders so that they don't touch eachother

    Combo's:
    There's a lot of inconsistency in the combo's, try and keep them as consistent as possible.

    00:01:796 (6) - NC
    00:23:910 (1) - NC
    00:26:482 (6) - NC
    00:40:196 (1) - NC
    00:41:225 (1) - Remove NC
    00:45:682 (6) - NC
    00:46:367 (1) - Remove NC
    00:47:396 (1) - NC
    00:56:653 (7,1) - Switch NC
    00:58:025 (1) - NC
    01:02:310 (5) - NC
    01:02:825 (1) - Remove NC
    01:03:510 (6) - NC
    01:07:625 (8,1) - Switch NC
    01:09:339 (7) - NC
    01:14:482 (1,2,1,2,1,2,1,2) - There's no need for combospam here, NC each big white line, Remove the rest
    01:37:110 (1) - Remove NC
Medium

  • 00:01:453 (5,6) - This might be a bit hard to read for beginners, try moving (6) a bit down and to the right(Mind the spacing)
    00:16:367 (3,4,5) - Replace this with a 1/4 slider with 1 repeat
    00:20:996 (1) - From this point you changed the spacing from 1.0 to 0.9, it doesn't really make sense, keep it consistent
    00:29:225 (1) - This slider simply doesn't look good, I suggest you make a new one
    00:39:510 (2) - Unstack this, rather hard to play for a normal diff
    00:40:710 (4) - Inconsistent spacing
    00:44:310 (1) - ^
    00:57:167 (2) - Unstack
    01:02:824 (1) - ^
    01:11:739 (1,2) - Spacing
    01:15:853 (3,4,5,6) - Spacing
    01:23:396 (3,5) - No need for these to collide
    01:27:510 (3,1) - Stack (3) on the end of slider (1) (Mind the spacing)
    01:36:082 (8,1,2) - Spacing

    About the NC's, same goes for this diff, Try and use NC's on the big white lines as much as possible and remove the rest
Basic

  • 00:03:853 (3,4,5) - You could make the sliders function as a blanket over (5) in a much better way, Looks are important too : http://puu.sh/1UpkE
    00:20:996 - For consistency's sake, do the same as you did here: 00:15:510 (1,2) -
    00:23:739 (3) - Mind the spacing, specially in easy/normal diffs this should be as consistent as possible.
    00:27:167 (4) - Don't do that in an easy diff, this will definitely confuse a new player
    01:00:767 (1,2) - Make a better looking blanket here
    01:07:625 (3,1) - These sliders play awkward, and could look better, I suggest you make new sliders and relocate them
    01:33:682 (1,2) - This can be very confusing for a new player, Don't stack them

    Again, mind the spacing and the combo's.
I suggest you get some more mods, and try and fix the looks a bit by yourself too, you can use other maps as example.

If there are any questions, you may contact me in-game
umm...... HARD Diff is same as Insane Diff (REFLEC BEAT Diff : BASIC :arrow: MEDIUM :arrow: HARD)

And In my opinion, NC is not strange...

But, BASIC, MEDIUM Modding are accept

(Sorry, Google translate :o )

Thanks a lot :)
Topic Starter
MineC24

Gero wrote:

YO! hi hi :3! here my mod! :D

OMG OMG The song is amazing x3! TIN TIRIRIRIN X3! (8) XD!

[BASIC]

(*) 00:06:253 (2) - might consider adding a note here with clap sounds pretty good :)
(*) 00:06:596 (3) - clap at the end of the slider if you do the above
(*) 00:06:596 (3) - I think you could do a very good blanket here:
This:

Before:


After:

(*) 00:15:853 (2) - I feel that you could add a note here, but this is a suggestion

(*) 01:00:767 (1,2) - Here you could also make a good blanket
(*) 01:06:253 (1,3) - are not perfectly stacked these notes, moves the last point of the slider 01:07:625 (3) - a X: 348 And Y: 163
to make it so:

Before:


After:


(*) 01:14:482 (1,2) - ^ 01:15:167 (2) - moves the last point of this slider a X:289 Y:158

(*) ^ 01:19:967 (1) - moves the last point of the slider X:110 Y: 266
(*) HEY HEY 01:33:682 (1,2) - CHECK THE DISTANCE D:! PLEASE!!

[MEDIUM]

(*) 00:10:710 - This break is inconsistent with other constraints that begins long after, This makes the player more notes wait,
could be confusing.
the break should start here 00:10:882
(*) 00:26:482 (1,2) - well you could stack this circle, move X: 207 Y:134
(*) 00:38:996 (1,2) - ^ Move The circle a X: 256 Y:218
(*) 00:57:167 (2) - ^ move X: 293 Y: 248

[HARD]

Ohh Nice Diff Good Job *·*!

Good Lucky~ I hope soon this ranked :oops:
accept :D

Thanks a lot :)
Topic Starter
MineC24
Update :) :)
Kyshiro
I suggest you change the diff names then, a diff named HARD which is insane doesn't make sense at all.
HelloSCV
From my queue

[General]
  • - 난이도 이름을 따라 보면 이맵은 이지 - 노말 - 하드 맵셋 같지만 실제로는 노말 - 하드 - 인세인 맵셋이네요
    normal - hard - insane 이렇게 수정 해주심이 좋을꺼 같아요
[Basic]
  • 딱히 잡을곳은 없어 보여요
[Medium]
  • - 00:11:396 ~ 00:15:510 - 비워두는건 좋은 생각이 아니라고 봐요 저기 채워 주심이?
    - 00:54:939 (3) - 클랩 삭제?
[Hard]
  • - 00:05:910 (1) - 피니시
    - 00:08:310 (3) - ctrl G 하시는게? 플레이 하는데 더 좋아보이네요
    - 00:10:025 (1,2) - 피니시
    - 00:31:282 (3) - 뉴콤보
    - 00:51:167 (1) - 슬라이더 앞에 피니시
    - 00:55:282 (1) - 박자가 좀 이상한거 같아요 http://puu.sh/1VkQn 이게 나으실듯
    - 01:02:825 (1) - 피니시
    - 01:05:910 (4) - 피니시 삭제하는게 나아보여요
    - 01:21:853 (2,3) - 디스탠스가 갑자기 늘어나는게 너무 멀어 보여요 살짝 줄이시는게?
랭크까지 힘내시길 xD
Topic Starter
MineC24

HelloSCV wrote:

From my queue

[General]
  • - 난이도 이름을 따라 보면 이맵은 이지 - 노말 - 하드 맵셋 같지만 실제로는 노말 - 하드 - 인세인 맵셋이네요
    normal - hard - insane 이렇게 수정 해주심이 좋을꺼 같아요
이 난이도 제목은 리듬게임 리플렉비트(REFLEC BEAT)를 따온 거여서 바꾸지는 못할 것 같아요...
(대신 노래 소개내용에 난이도표기에 대한 내용을 써 넣었습니다 :D )

[Basic]
  • 딱히 잡을곳은 없어 보여요
[Medium]
  • - 00:11:396 ~ 00:15:510 - 비워두는건 좋은 생각이 아니라고 봐요 저기 채워 주심이?
    - 00:54:939 (3) - 클랩 삭제?
[Hard]
  • - 00:05:910 (1) - 피니시
    - 00:08:310 (3) - ctrl G 하시는게? 플레이 하는데 더 좋아보이네요
    - 00:10:025 (1,2) - 피니시
    - 00:31:282 (3) - 뉴콤보
    - 00:51:167 (1) - 슬라이더 앞에 피니시
    - 00:55:282 (1) - 박자가 좀 이상한거 같아요 http://puu.sh/1VkQn 이게 나으실듯
    - 01:02:825 (1) - 피니시
    - 01:05:910 (4) - 피니시 삭제하는게 나아보여요
    - 01:21:853 (2,3) - 디스탠스가 갑자기 늘어나는게 너무 멀어 보여요 살짝 줄이시는게?
랭크까지 힘내시길 xD
전부 수정완료.

감사해요 :) :)
DX5536
This map is so cool <333
Topic Starter
MineC24

DX5536 wrote:

This map is so cool <333
Thanks :D
SamiPale
Hi, from my mod queue~ And this seems the 4th modpost:)
Comments in Important stuff part, which may include unrankable issue, is high recommend to be fixed.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[General]
  1. Change the Artist to "Ryu☆" and the Title to "KOROBUSHKA (Ryu☆Remix)". Keeping "Ryu*" and "KOROBUSHKA (Ryu*Remix)" only in Romanised Artist/Title is enough.
[BASIC]
  1. Important stuff
    1. None.
  2. Map designing
    1. 00:53:910 (1) - This spinner ends too late that newbie player probably hasn't the reaction to see the next note. How about deleting 00:54:253 (1) and 00:54:939 (3)? Or you can do something else
  3. Rhythm/Placing
    1. 01:07:967 (3) - Add reverse? If you do what I said in Map designing there should be 3.00 star.
  4. Hitsounds
    1. 00:04:196 (3) - whistle?
    2. 00:16:539 (2) - whistle?
    3. 00:21:682 (2) - whistle both start and end?
[MEDIUM]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:57:853 (4) - Well, let the end of this slider face to top? http://osu.ppy.sh/ss/603463
    2. 01:12:253 (2) - I think this slider should be moved farther from (1)
    3. 01:32:310 (1,2,3,4) - Make this square more pretty ._.
  4. Hitsounds
    1. 00:02:482 (1) - whistle?
    2. 01:04:025 (3) - whistle?
    3. 01:33:853 (2) - whistle?
    4. 01:35:053 (6) and 01:35:739 (7) - finish?
[HARD]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 01:18:253 (4,5,6,7) - This spacing is a little hard and not obviously showed as a 1/2 rhythm compared to the spacing of 01:18:596 (1,2). I recommand that do not use the DS changing frequently
    2. 01:36:425 (1,2,1,2) - The rhythm here has a bad rhythm connection with previous part. The solution is letting 01:35:910 empty, OR adding notes at 01:36:939 and 01:37:625
  4. Hitsounds
    1. 00:09:339 (3) - finish?
    2. 00:40:882 (7) - whistle?
    3. 01:01:967 (4) - whistle?
    4. 01:03:339 (2) and 01:04:025 (6) - whistle?
    5. 01:22:025 (3) - finish? Since Ryu like to use triple 1/2 finish in music
    6. 01:30:082 (2) - whistle?
well, good luck~
neonat
Just some suggestions (m4m)

Basic

01:07:625 (3) - let the slider repeat, end at 01:08:310
01:33:682 (1) - you might want to move this circle, beginners may not notice it


Medium

00:02:139 (6) - maybe start the new combo here


Hard

00:23:567 (7) - whistle at the end
00:23:910 (8,9) - are these notes necessary?
01:21:853 (2,3,4) - I suggest showing at least a little bit of difference in distance between these notes, since 2 and 3 are closer together in rhythm
01:29:739 (2) - whistle at the start and end of the slider


Good luck on rank.
LKs
hi

[general]

set lead-in 1500 or 2000
check previous mods

[HARD]

the map is technically okay, but it's not flawless. These are things you are not forced to change but these are what affect a map's quality

00:09:339 (2,3) - the angel, the flow and the small overlap are not perfect. http://puu.sh/1Zice this is what I can make in 1 min. removing the overlap and making the flaw better. also add a finish on the head
00:11:739 (3,4,5,6,7,8,9,10,11,12,1) - ~ 00:20:996 (1) - don't add whistle on all of the streams. that sounds tedious. you can add on the 1st and 5th note in the first measure and then add on 1st, 3rd and 5th and then add on all notes. such a fate in works better
00:45:682 (6) - this “wiggle slider” is not bad but personally I think it's way sudden and not belongs to your mapping style, or this map's style.
00:46:367 (1) - also this big "C". You consistently used 1/2 and 1/1 but a sudden long slider feels weird. rhythm 01:11:739 (1,1) - these two look nice because they are a pair, and fit the music more
00:51:682 (2) - what's this spacing
00:56:653 (8) - have nothing to say. this is elementary skill of mappers http://puu.sh/1Zjnw


[MEDIUM]

00:03:167 (3) - elementary skill of mappers
01:06:253 (1) - ^
00:07:282 (5) - hmm, maybe you need to check&add finishs in all diffs

01:02:825 (1) - about hitsound(for all diffs) I think I'd mention here. you do have design on hitsound but frankly I think you missed something. such as this note. it sounds fiercely in the music but you did nothing to follow/enhance it. maybe a bit optional issue.
01:04:539 (4) -

taiko diffs are fine

[Basic]

00:07:282 (4) - this blanket. http://puu.sh/1ZjJJ. http://puu.sh/1ZjMv what you can see in the pic is 3 center of circles and black straight lines and yellow area. it's quite easy to understand I think I don't need to demonstrate. just remember anything like this requires symmetric and equidistance
01:35:053 (3) - elementary skill of mappers
01:07:625 (3) - .rhythm
Topic Starter
MineC24

SamiPale wrote:

Hi, from my mod queue~ And this seems the 4th modpost:)
Comments in Important stuff part, which may include unrankable issue, is high recommend to be fixed.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[General]
  1. Change the Artist to "Ryu☆" and the Title to "KOROBUSHKA (Ryu☆Remix)". Keeping "Ryu*" and "KOROBUSHKA (Ryu*Remix)" only in Romanised Artist/Title is enough.
[BASIC]
  1. Important stuff
    1. None.
  2. Map designing
    1. 00:53:910 (1) - This spinner ends too late that newbie player probably hasn't the reaction to see the next note. How about deleting 00:54:253 (1) and 00:54:939 (3)? Or you can do something else
  3. Rhythm/Placing
    1. 01:07:967 (3) - Add reverse? If you do what I said in Map designing there should be 3.00 star.
  4. Hitsounds
    1. 00:04:196 (3) - whistle?
    2. 00:16:539 (2) - whistle?
    3. 00:21:682 (2) - whistle both start and end?
[MEDIUM]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:57:853 (4) - Well, let the end of this slider face to top? http://osu.ppy.sh/ss/603463
    2. 01:12:253 (2) - I think this slider should be moved farther from (1)
    3. 01:32:310 (1,2,3,4) - Make this square more pretty ._.
  4. Hitsounds
    1. 00:02:482 (1) - whistle?
    2. 01:04:025 (3) - whistle?
    3. 01:33:853 (2) - whistle?
    4. 01:35:053 (6) and 01:35:739 (7) - finish?
[HARD]
  1. Important stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 01:18:253 (4,5,6,7) - This spacing is a little hard and not obviously showed as a 1/2 rhythm compared to the spacing of 01:18:596 (1,2). I recommand that do not use the DS changing frequently
    2. 01:36:425 (1,2,1,2) - The rhythm here has a bad rhythm connection with previous part. The solution is letting 01:35:910 empty, OR adding notes at 01:36:939 and 01:37:625
  4. Hitsounds
    1. 00:09:339 (3) - finish?
    2. 00:40:882 (7) - whistle?
    3. 01:01:967 (4) - whistle?
    4. 01:03:339 (2) and 01:04:025 (6) - whistle?
    5. 01:22:025 (3) - finish? Since Ryu like to use triple 1/2 finish in music
    6. 01:30:082 (2) - whistle?
well, good luck~
All accept :D

Thx :)
Topic Starter
MineC24

neonat wrote:

Just some suggestions (m4m)

Basic

01:07:625 (3) - let the slider repeat, end at 01:08:310 - done
01:33:682 (1) - you might want to move this circle, beginners may not notice it - done


Medium

00:02:139 (6) - maybe start the new combo here - i don't think so..


Hard

00:23:567 (7) - whistle at the end - done
00:23:910 (8,9) - are these notes necessary? - done
01:21:853 (2,3,4) - I suggest showing at least a little bit of difference in distance between these notes, since 2 and 3 are closer together in rhythm
- done..?
01:29:739 (2) - whistle at the start and end of the slider - done


Good luck on rank.
Thx :)
Topic Starter
MineC24

LKs wrote:

hi

[general]

set lead-in 1500 or 2000
check previous mods - done.

[HARD]

the map is technically okay, but it's not flawless. These are things you are not forced to change but these are what affect a map's quality

00:09:339 (2,3) - the angel, the flow and the small overlap are not perfect. http://puu.sh/1Zice this is what I can make in 1 min. removing the overlap and making the flaw better. also add a finish on the head - ok. fix
00:11:739 (3,4,5,6,7,8,9,10,11,12,1) - ~ 00:20:996 (1) - don't add whistle on all of the streams. that sounds tedious. you can add on the 1st and 5th note in the first measure and then add on 1st, 3rd and 5th and then add on all notes. such a fate in works better - fix
00:45:682 (6) - this “wiggle slider” is not bad but personally I think it's way sudden and not belongs to your mapping style, or this map's style.
- umm... change slider..
00:46:367 (1) - also this big "C". You consistently used 1/2 and 1/1 but a sudden long slider feels weird. rhythm 01:11:739 (1,1) - these two look nice because they are a pair, and fit the music more - ok. fix
00:51:682 (2) - what's this spacing - fix
00:56:653 (8) - have nothing to say. this is elementary skill of mappers http://puu.sh/1Zjnw - :o Naturally change..


[MEDIUM]

00:03:167 (3) - elementary skill of mappers - fix
01:06:253 (1) - ^ - fix
00:07:282 (5) - hmm, maybe you need to check&add finishs in all diffs - check finish sound~

01:02:825 (1) - about hitsound(for all diffs) I think I'd mention here. you do have design on hitsound but frankly I think you missed something. such as this note. it sounds fiercely in the music but you did nothing to follow/enhance it. maybe a bit optional issue.
- It is just my mapping style.. Sorry, not change....
01:04:539 (4) -

taiko diffs are fine - Thx :)

[Basic]

00:07:282 (4) - this blanket. http://puu.sh/1ZjJJ. http://puu.sh/1ZjMv what you can see in the pic is 3 center of circles and black straight lines and yellow area. it's quite easy to understand I think I don't need to demonstrate. just remember anything like this requires symmetric and equidistance
http://osu.ppy.sh/ss/604742 << This? fix
01:35:053 (3) - elementary skill of mappers - fix
01:07:625 (3) - .rhythm
- fix

Thx :)
Topic Starter
MineC24
Update :) :) :)
Leorda
Hey again

[BASIC]
* Actually, this diff are lacks of soft-hitclap2. You should add more, like others diff

[MEDIUM]
* Some part of music must using normal hitsound, rather than soft hitsound. Change to normal hitsound at 00:00:425 ~ 00:11:396 and 01:28:196 ~ 01:39:167

[HARD]
* Same as MEDIUM diff about normal hitsound


That's all, only hitsound problem. Call me again when you done
Topic Starter
MineC24

Leorda wrote:

Hey again

[BASIC]
* Actually, this diff are lacks of soft-hitclap2. You should add more, like others diff - ok.

[MEDIUM]
* Some part of music must using normal hitsound, rather than soft hitsound. Change to normal hitsound at 00:00:425 ~ 00:11:396 and 01:28:196 ~ 01:39:167 - ok.

[HARD]
* Same as MEDIUM diff about normal hitsound - ok.


That's all, only hitsound problem. Call me again when you done
Thx :D
Fix :)
Topic Starter
MineC24
Update :) :) :) :)
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