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senya - Tenohira Pianissimo [Taiko|Osu]

posted
Total Posts
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Topic Starter
Satellite
This beatmap was submitted using in-game submission on 2013年4月25日 at 1:45:05

Artist: senya
Title: Tenohira Pianissimo
Source: Touhou
Tags: Marisa Kirisame Love-coloured Master Spark th08 Imperishable Night Yuuhei Iceon ikuo suraimu_su_ cihyaa dagger-gazel suraimu
BPM: 131
Filesize: 7642kb
Play Time: 04:11
Difficulties Available:
  1. Coin's Taiko Muzukashii (4.32 stars, 574 notes)
  2. Coin's Taiko Oni (4.66 stars, 737 notes)
  3. Easy (1.17 stars, 161 notes)
  4. Hard (4.74 stars, 471 notes)
  5. suraimu's Normal (2.92 stars, 224 notes)
Download: senya - Tenohira Pianissimo
Information: Scores/Beatmap Listing
---------------
Title: Tenohira Pianissimo(手のひらピアニッシモ)
Arrangement: lceon
Lyrics: かませ虎
Vocals: senya
Circle: 幽閉サテライト (Yuuhei Satellite)
Album: 手のひらピアニッシモ
Original Source: 恋色マスタースパーク
------------------------------------------------------------------------
mapset
by me
by suraimu_su_  
by me
by Cihyaa
by Cihyaa
------------------------------------------------------------------------
Guest thanks you
suraimu_su_
Cihyaa
Special thanks~
Mixagji
Thanks Modding Help!!
SPOILER
  1. BCI
  2. Guy
  3. Mayzel
  4. Mixagji
  5. hibarirailwayz
  6. NewRulerNA
  7. indyinyou
  8. Flask
  9. qoot8123
  10. spboxer3 bubble!
  11. Elly-chan
  12. Scorpiour rebubble!
  13. Elly-chan Ranked
BCI
FIRST!

Tags: Marisa Kirisame Love-coloured Master Spark th08 Imperishable Night Yuuhei Satellite Iceon ikuo suraimu_su_
gonna check BG later :3
Topic Starter
Satellite

BCI wrote:

FIRST!

Tags: Marisa Kirisame Love-coloured Master Spark th08 Imperishable Night Yuuhei Satellite Iceon ikuo suraimu_su_
gonna check BG later :3

okay thanks Add tag~!
Topic Starter
Satellite
あいであが うかばないいいい
Topic Starter
Satellite
add normal

add custom hitsound~
Alternative
いいぞ~コレ
Guy
hi~ request from via in-game
m4m time!

[Hard]


  •  
  1. 00:19:178 (1) - このスライダーは00:18:491 (1,2,1) - の3つのポイントが直線であると綺麗に見えるのでx:224 y:180に移動しましょう。(後の流れに影響する指摘ですが気になったため書かせて頂きました)
        
  2. 01:38:415 (2) - スライダーがあまり綺麗に見えません。01:37:957 (1) - の終端をもっと包むように作ってみると良いと思いました。
     
  3. 01:15:514 (6,7,8) - 音取りの提案です
       
       01:15:514 - 1/2スライダー
       01:15:972 - note
       3連打でも大きな違和感はないですが、この方が音取り的にも流れ的も合っていると思いました。
     
     
  4. 02:33:377 (3) - clap追加? 前回のサビ同様多分入るはずです。
[suraimu's Normal]


  •  
  1. 00:30:170 (1) - かなりぴったりとはまった場所に配置してあるので少しのずれが気になりました。 grid snapを外して配置してみると良いと思いました。
     
  2. 02:45:285 (5) - x:108 y:160に移動して02:44:827 (4,5,1) - この3つで直線を描くようにしましょう。
短いですが以上です~nice mapset!
Good luck ;)
Topic Starter
Satellite

Guy wrote:

hi~ request from via in-game
m4m time!

[Hard]


  •  
  1. 00:19:178 (1) - このスライダーは00:18:491 (1,2,1) - の3つのポイントが直線であると綺麗に見えるのでx:224 y:180に移動しましょう。(後の流れに影響する指摘ですが気になったため書かせて頂きました)
        わかりづらいですが 00:16:888 (4) - ここにスタックさせてあって且つ、 00:17:117 (5) - 00:18:491 (1) - 00:19:178 (1) - ここで3角形作ってるんですよね・・・。後のスタックにも影響するのでここは nochangeさせていただきます><
     
  2. 01:38:415 (2) - スライダーがあまり綺麗に見えません。01:37:957 (1) - の終端をもっと包むように作ってみると良いと思いました。
     
  3. 01:15:514 (6,7,8) - 音取りの提案です
       
       01:15:514 - 1/2スライダー
       01:15:972 - note 
       3連打でも大きな違和感はないですが、この方が音取り的にも流れ的も合っていると思いました。 結構単調なリズムが続いていたのと、サビ前を考慮した音取りなので現状維持させていただきます><
     
     
  4. 02:33:377 (3) - clap追加? 前回のサビ同様多分入るはずです。忘れてました :? Fixed~~

短いですが以上です~nice mapset!
Good luck ;)
もっどと★ありがとうございました~lω-。)/
Topic Starter
Satellite

Alternative wrote:

いいぞ~コレ

ありたれふ~>w</
Mayzel
hi thanks for request


[suraimu's Normal]

  1. 03:51:697 (3) - 終点に後ろの音を取っているwhistleがあります。このパターンならば以下に書く部位も全てwhitsleにしてみたほうがいいと思います。(Hardではほぼ完全にこの音を拾っています)

    01:21:468 (3) - 終点
    01:25:132 (4) - 終点
    01:29:712 (4) - 始点
    01:32:461 (3) - 終点
    01:36:125 (4) - 終点
    01:40:705 (4) - 始点
    02:32:919 (3) - 終点
    02:36:583 (3) - 終点
    02:41:163 (4)
    02:44:827 (4)
    02:47:575 (3) - 終点
    02:52:155 (4) - 始点
    03:48:033 (4) - 終点
  2. 04:00:170 (4,5) - 非常に個人的な意見ですが4,5を入れ替えたほうがどこか自然です。
  3. 04:03:835 (5,6) - ^
[Hard]

  1. 00:33:377 後ろの音が強く、音量を上げなければほとんど聞こえませんがclapがあると良いかなと思いました。
  2. 00:33:606 ^
  3. 00:51:926 (7) - xを327にしなければ3とスタックしません。
  4. 01:39:560 (5) - この部分と、2番サビの 02:51:010 、ラスサビの 04:06:125 (5) - では音取りが異なっています。個人的にはこの部分の音取りで統一したほうが良いと思います。
  5. 01:44:827 clap^
  6. 01:45:056 ^
  7. 02:07:155 (9) - vocalをフォローするこのパートにおいてここの音は余分だと思います。1番ではここに音がありません。
  8. 02:33:606 (4,5) - 単発とスライダーが逆であるほうが自然だと思います。ただ配置が崩れるのでなんとも言えません…。
  9. 02:34:751 後ろの音を拾うパターンからいえばここはfinish+whistleです。
  10. 02:56:277 clap^
  11. 02:56:506 ^
  12. 03:48:949 (5) - whitsle のつけ忘れ?
  13. 03:49:178 vocalをフォローするならばここに音が欲しいです。
  14. 04:00:858 パターンどおりにいくとfinish+whistleになります。
  15. 04:11:392 clap^
  16. 04:11:621 ^

    よく見ると綺麗に図形を形成していたという部分が多々ありなかなか配置に手がつけにくかったです!!!すいません!!!
nice songです!頑張ってください!
Topic Starter
Satellite

Mayzel wrote:

hi thanks for request


[Hard]

  1. 00:33:377 後ろの音が強く、音量を上げなければほとんど聞こえませんがclapがあると良いかなと思いました。
  2. 00:33:606 ^
  3. 00:51:926 (7) - xを327にしなければ3とスタックしません。
  4. 01:39:560 (5) - この部分と、2番サビの 02:51:010 、ラスサビの 04:06:125 (5) - では音取りが異なっています。個人的にはこの部分の音取りで統一したほうが良いと思います。 1番と2番の違いをつけているのでここは様子見させてください。他にも指摘があれば変更します~
  5. 01:44:827 clap^
  6. 01:45:056 ^
  7. 02:07:155 (9) - vocalをフォローするこのパートにおいてここの音は余分だと思います。1番ではここに音がありません。
  8. 02:33:606 (4,5) - 単発とスライダーが逆であるほうが自然だと思います。ただ配置が崩れるのでなんとも言えません…。 なんか背景の音をスライダーの終点で拾ったほうがあってるきがしたのでこのままで!
  9. 02:34:751 後ろの音を拾うパターンからいえばここはfinish+whistleです。
  10. 02:56:277 clap^
  11. 02:56:506 ^
  12. 03:48:949 (5) - whitsle のつけ忘れ? いいカスタムヒットサウンドがなくwhistleだと合わないので背景の音を活かすためになにもつけてません。
  13. 03:49:178 vocalをフォローするならばここに音が欲しいです。 手前の音を強調するために空白にしていますが、他の方からも指摘を受けた場合はこの箇所についてはnoteを追加したいと思います
  14. 04:00:858 パターンどおりにいくとfinish+whistleになります。
  15. 04:11:392 clap^
  16. 04:11:621 ^

    よく見ると綺麗に図形を形成していたという部分が多々ありなかなか配置に手がつけにくかったです!!!すいません!!!
nice songです!頑張ってください!
記載のないところは すべて Fixed です!
ModとStarありがとうございましたlω-。)/
suraimu_su_

Guy wrote:

hi~ request from via in-game
m4m time!


[suraimu's Normal]


  •  
  1. 00:30:170 (1) - かなりぴったりとはまった場所に配置してあるので少しのずれが気になりました。 grid snapを外して配置してみると良いと思いました。
    00:28:338 (3) - のスライダーの形を微妙に変えてちょうどいい?感じにしました。
     
  2. 02:45:285 (5) - x:108 y:160に移動して02:44:827 (4,5,1) - この3つで直線を描くようにしましょう。
    02:45:743 (1,2,3) - ここに合わせるようにしました。
短いですが以上です~nice mapset!
Good luck ;)
modありがとうございます!
suraimu_su_

Mayzel wrote:

hi thanks for request


[suraimu's Normal]

  1. 03:51:697 (3) - 終点に後ろの音を取っているwhistleがあります。このパターンならば以下に書く部位も全てwhitsleにしてみたほうがいいと思います。(Hardではほぼ完全にこの音を拾っています)

    01:21:468 (3) - 終点
    01:25:132 (4) - 終点
    01:29:712 (4) - 始点
    01:32:461 (3) - 終点
    01:36:125 (4) - 終点
    01:40:705 (4) - 始点
    02:32:919 (3) - 終点
    02:36:583 (3) - 終点
    02:41:163 (4)
    02:44:827 (4)
    02:47:575 (3) - 終点
    02:52:155 (4) - 始点
    03:48:033 (4) - 終点
    ↑はfix!!
  2. 04:00:170 (4,5) - 非常に個人的な意見ですが4,5を入れ替えたほうがどこか自然です。 ignore
  3. 04:03:835 (5,6) - ^ ignore

私の考える配置の流れとは少し違うと思ったので今回は見送らせていただきます(´・ω・`)


nice songです!頑張ってください!
modありがとうございます1 見送らせていただいた部分もありますが、今後の参考にさせていただきます! 
ありがとうございました! :)
Topic Starter
Satellite
normal update~
Mixagji
[Hard]
00:17:804(6) - リピート追加してもいいかもしれません
00:20:781(3,4) - 3,4を置き換える 歌詞の「よ~」に合わせてスライダーの方が自然な気がします
00:24:445(5,6) - ^ これも「が~」に合わせた方が自然な気がします それとスライダーのあとに来る4,6にあたるサークルは消してもいいと思います
00:50:323(1) - whistle
00:54:903(5) - finishない方がいいかもしれません
01:17:804(1) - whistle?
01:18:262(2) - ^
01:18:720(3) - 青線まで終端を伸ばして音を消すより、シンプルに赤線で止めた方が自然な気がします
01:28:567(5) - 始端finish消す 終端にfinish追加
01:29:712(8) - finish
01:35:896(6) - whistle?
01:39:560(5) - finishはずしてwhistle
01:42:766(5) - whistle?
01:43:224(6) - ^
02:29:254(1) - ^
02:30:170(1) - ^
02:30:628(2) - clapはずしてwhistle?
02:35:667(4) - 最初の気合timeと一貫性を持たせるためにここはfinish
02:36:354(6) - whistle?
02:40:018(7) - finishはずしてwhistle
02:54:216(4) - whistle?
02:54:674(5) - ^
03:22:155(x) - ここにもボーカルの声が入っているのでノート追加
03:49:178(x) - ^
03:50:781(2) - whistle→finish 02:35:667(4) と同じ理由です
04:00:858(3) - remove whistle
04:06:354(x) - ノート追加でここにfinish 04:06:125(6) - のfinish外す
04:09:331(1,2) - 両終端にwhistle?
自分で音付けやってたら楽しくなってしまいこんなに長くなってしまいましたorz
全部提案なので気軽にスルーしてください :P

[Normal]
特に指摘するところありませんでしたorz
ただwhistleがもっと欲しいです
気合time内だけclapとfinishついてないところには全部whistleつけちゃってもいいと思います


good luck~ :)
Topic Starter
Satellite

Mixagji wrote:

[Hard]
00:17:804(6) - リピート追加してもいいかもしれません
00:20:781(3,4) - 3,4を置き換える 歌詞の「よ~」に合わせてスライダーの方が自然な気がします 「よ」でnote「お~」でサークルに分けて音取りしてるのでここは保留させてください・・・ その後の配置も死んじゃう・・・(
00:24:445(5,6) - ^ これも「が~」に合わせた方が自然な気がします それとスライダーのあとに来る4,6にあたるサークルは消してもいいと思います おなじく
00:50:323(1) - whistle
00:54:903(5) - finishない方がいいかもしれません
01:17:804(1) - whistle?
01:18:262(2) - ^
01:18:720(3) - 青線まで終端を伸ばして音を消すより、シンプルに赤線で止めた方が自然な気がします 様子見で~
01:28:567(5) - 始端finish消す 終端にfinish追加
01:29:712(8) - finish
01:35:896(6) - whistle?
01:39:560(5) - finishはずしてwhistle
01:42:766(5) - whistle?
01:43:224(6) - ^
02:29:254(1) - ^
02:30:170(1) - ^
02:30:628(2) - clapはずしてwhistle?
02:35:667(4) - 最初の気合timeと一貫性を持たせるためにここはfinish
02:36:354(6) - whistle?
02:40:018(7) - finishはずしてwhistle
02:54:216(4) - whistle?
02:54:674(5) - ^
03:22:155(x) - ここにもボーカルの声が入っているのでノート追加 んー なくてもいい感じがするので保留で・・
03:49:178(x) - ^
03:50:781(2) - whistle→finish 02:35:667(4) と同じ理由です
04:00:858(3) - remove whistle
04:06:354(x) - ノート追加でここにfinish 04:06:125(6) - のfinish外す
04:09:331(1,2) - 両終端にwhistle? no change~
自分で音付けやってたら楽しくなってしまいこんなに長くなってしまいましたorz
全部提案なので気軽にスルーしてください :P


good luck~ :)
記載のないところは すべて Fixed です!
ModとStarありがとうございましたlω-。)/ とても参考になりました~
hibarirailwayz
こんにちわ!
via in game chat.
あくまで提案なので、全て採用する必要はありませんが、スキップするときは、理由を添えていただけると助かります。

[General]
  1. offset-8?太鼓譜面で聞くと結構ずれて聞こえます。
  2. Taiko専用のBGMは現在Unrankableです。参照
[Normal]
  1. fine, nice map!
[Hard]
  1. 01:10:018 (1,2,3) - これといった変化が見られないので1,2が飛んで、2,3が飛ばないのに違和感を感じます。全て飛ばないか同じように飛んだほうが良いかと。
  2. 02:46:659 (1,2,3,4,5) - 普通にまわしてもいいですがせっかくなら順番入れ替えてみては?たとえば、1,4,2,3,5みたいな。
  3. 03:15:056 (1,2) - 余り綺麗な配置ではないように思えます。2番の曲線スライダーへの入射角が非常に中途半端な点(ずらすならずらす、中心に当てるなら中心に当てる)と、1番のスライダーの終点の位置が2番の中心と合って居ない点です。とりあえず1番の終点は少なくともx=112に移動。
  4. 03:27:880 (6) - このスライダーがどの音をフォローしているか理解できませんでした。03:28:567 に何らかの音が欲しいところです。スライダー延長または、スライダーの往復などが考えられますかね。
  5. DT楽しい~。nice map!
[Coin's Taiko Muzukashii]
  1. 02:35:896 (2,3,1,2) - 声の音が高くなるのは02:36:354からなので、"ddd k"が妥当。
  2. 02:38:415 (4) - この音は、拍子の最初であり、ドンが続くとリズムが取りにくい点からもkに変更するといいと思います。
  3. 02:40:018 (10,11) - ここの二つは、比較的声の音程が高いので両方ともkにしても問題ないと思います。
  4. 03:32:919 (4) - この周辺はdが多いイメージがあるので、ここのノートをkに変えると少しよくなると思います
  5. 03:36:125 (7) - この音は明らかに高いので、kにすることをお勧めします。
[Coin's Taiko Oni]
  1. 01:19:865 (4,5,6,1) - 声の音などを考慮すると次の音とりのほうがしっくり来ると思います。"d ddk"→"ddk d"
  2. 02:31:316 (4,5,6,1) - 上記と同様
  3. 03:32:919 (4) - むずかしいと同じように、ここをkにすると色が合っていいと思います。
  4. 03:36:125 (7) - こちらも同じで、明らかに音が高いのでkが妥当かと。
  5. 04:07:728 (3,1) - 双方のdkを逆にしたほうが、音とは合うと思います。
  6. DT譜面GoGo!!
ランク頑張れ!☆
Topic Starter
Satellite

hibarirailwayz wrote:

こんにちわ!
via in game chat.
あくまで提案なので、全て採用する必要はありませんが、スキップするときは、理由を添えていただけると助かります。

[General]
  1. offset-8?太鼓譜面で聞くと結構ずれて聞こえます。 BATに依頼してみますありがとうございます
  2. Taiko専用のBGMは現在Unrankableです。参照 Taiko用のBGを削除しStandardのBGを使いました
[Normal]
  1. fine, nice map!
[Hard]
  1. 01:10:018 (1,2,3) - これといった変化が見られないので1,2が飛んで、2,3が飛ばないのに違和感を感じます。全て飛ばないか同じように飛んだほうが良いかと。個人的にこの形がとても気に入っているので他の方から指摘があれば調整しようと思いますごめんなさい><
  2. 02:46:659 (1,2,3,4,5) - 普通にまわしてもいいですがせっかくなら順番入れ替えてみては?たとえば、1,4,2,3,5みたいな。 いれかえてみました!Fixed!
  3. 03:15:056 (1,2) - 余り綺麗な配置ではないように思えます。2番の曲線スライダーへの入射角が非常に中途半端な点(ずらすならずらす、中心に当てるなら中心に当てる)と、1番のスライダーの終点の位置が2番の中心と合って居ない点です。とりあえず1番の終点は少なくともx=112に移動。 Fixed!
  4. 03:27:880 (6) - このスライダーがどの音をフォローしているか理解できませんでした。03:28:567 に何らかの音が欲しいところです。スライダー延長または、スライダーの往復などが考えられますかね。 「た」「あ~」のあ~の部分を拾ってます~メロディのほうですね!
  5. DT楽しい~。nice map!

ランク頑張れ!☆
MODSTARありがとうございます。励みになります></
Cihyaa

hibarirailwayz wrote:

こんにちわ!
via in game chat.
あくまで提案なので、全て採用する必要はありませんが、スキップするときは、理由を添えていただけると助かります。

[Coin's Taiko Muzukashii]
  1. 02:35:896 (2,3,1,2) - 声の音が高くなるのは02:36:354からなので、"ddd k"が妥当。 done
  2. 02:38:415 (4) - この音は、拍子の最初であり、ドンが続くとリズムが取りにくい点からもkに変更するといいと思います。 done
  3. 02:40:018 (10,11) - ここの二つは、比較的声の音程が高いので両方ともkにしても問題ないと思います。 no change
  4. 03:32:919 (4) - この周辺はdが多いイメージがあるので、ここのノートをkに変えると少しよくなると思います no change 03:36:125 をkに変更
  5. 03:36:125 (7) - この音は明らかに高いので、kにすることをお勧めします。 done ここで言ってると言うねw
[Coin's Taiko Oni]
  1. 01:19:865 (4,5,6,1) - 声の音などを考慮すると次の音とりのほうがしっくり来ると思います。"d ddk"→"ddk d" done
  2. 02:31:316 (4,5,6,1) - 上記と同様 done
  3. 03:32:919 (4) - むずかしいと同じように、ここをkにすると色が合っていいと思います。 no change
  4. 03:36:125 (7) - こちらも同じで、明らかに音が高いのでkが妥当かと。 done
  5. 04:07:728 (3,1) - 双方のdkを逆にしたほうが、音とは合うと思います。no changeどちらかと言うと声に合わせてまするー
  6. DT譜面GoGo!! yeah!wwww
ランク頑張れ!☆ はいな(`・ω・´)ゝ
MODありでした~♪
Topic Starter
Satellite
Taiko update!
Topic Starter
Satellite
timing(offset)Garven's thanks help >w</

Edit:Garven Star thanks >w</
NewRulerNA
hi
my error check here.

[General]
  1. Preview Timeが全難易度で同じではありません。suraimu's Normalを他に合わせてください。
[suraimu's Normal]
Unrankではありませんが、個人的に直すことを推したい箇所について書きます。改善案も出さないので拒否するかどうかはあなたの自由です。
  1. 00:18:479 (4) - (3)のヒットバーストがリバースを隠し、それが最低難易度としての見やすさを損ねるように思えました。
  2. 03:21:685 (4) - ^
  3. 03:49:166 (5) - ^ これは修正をこの中でも特に強く推します
gl
Topic Starter
Satellite

NewRulerNA wrote:

hi
my error check here.

[General]
  1. Preview Timeが全難易度で同じではありません。suraimu's Normalを他に合わせてください。
gl
すべて78708に設定しました~ ありがとうございます>w</
Topic Starter
Satellite
normal update~
suraimu_su_

NewRulerNA wrote:

hi
my error check here.

[suraimu's Normal]
Unrankではありませんが、個人的に直すことを推したい箇所について書きます。改善案も出さないので拒否するかどうかはあなたの自由です。
  1. 00:18:479 (4) - (3)のヒットバーストがリバースを隠し、それが最低難易度としての見やすさを損ねるように思えました。
  2. 03:21:685 (4) - ^
  3. 03:49:166 (5) - ^ これは修正をこの中でも特に強く推します
All fix!!
gl
確かに重なってて見づらいなと思ったので、あまり重ならないように位置を少しずらしました!
modありがとうございます! :)
indyinyou
hi

[Normal]

03:17:792 : add whistle
03:21:456 : ^
03:57:181 : add fin

[Hard]
01:02:220 : try add fin
01:22:601 : remove NC
01:23:288 : if you remove NC at 01:22:601 add NC here
01:26:952 : NC here
01:27:410 : remove NC
02:18:250 : NC


they're just suggestions
Topic Starter
Satellite

indyinyou wrote:

hi


[Hard]
01:02:220 : try add fin
01:22:601 : remove NC ok
01:23:288 : if you remove NC at 01:22:601 add NC here ok
01:26:952 : NC here ok
01:27:410 : remove NC ok
02:18:250 : NC ok


they're just suggestions

thanks mod!
Flask
--w-

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Preview Time are inconsistent. Change hard diff to 78708!
  2. Iceon to tags?
  3. >: Better to change the creator name to Satellite not Dagger-Gazel
  4. I'm not sure that Normal diff isn't easy enough for the easiest diff... better to add an Easy by yourself owob
[ suraimu's Normal]
  1. 00:33:365 (4) - Better to add a clap here, you can heard that there's a clap sound in the music, and if you just place that whistle, it would be too soft >:
    Another reason is you place a finish on (5), that's too soft since you're not using Normal sampleset. Add a clap at (4) may act like a Normal sound a bit
  2. 01:06:800 (5) - NC here? Since your NC rule is like 2 downbeats per NC, you should add a NC here.
  3. 01:18:708 (3,4) - Seems the vocal starts at the second short white tick, I prefer put a slider there first, then put a note at the downbeat. Fits with vocal right (:?
  4. 02:29:242 (1,2) - ^ Well just same reason, so remove a reserve from (1), move (2) to the second short white tick, add a note at the downbeat!
  5. 01:30:158 - Is in intention, or just a mistake to add a whistle? Better to remove it, so inconsistent / annoying .-.
  6. 02:18:250 (5) - So NC here too :>
  7. 02:27:410 (5,1) - Switch the new combos? Same reason as above~
  8. 03:18:021 (4,1) - *Suggestion* Do something like this? Would be more flow imo
  9. 03:37:945 (2) - ULTRA NAZI: move the last node 1 gird left, so it would be parallel with (1)
  10. 03:51:685 - w-why you add a finish here? D: Sounds really horrible since that's inconsistent with previous pattern, and it doesn't fit with music! Remove it please
    Cool diff <3
[ Hard]
  1. 00:15:960 - Add a whistle here? Seems too empty without that >:
  2. 01:10:006 (1,2) - Actually I don't see any reason for jumping here, some players would think it's a 1/1 pattern. Better to place (2) with same spacing :>
  3. 01:10:464 (3) - Make this more curve? Looks not like a blanket imo If you need example :3
  4. 01:32:907 - Add a clap here? I don't think there's a reason for breaking clap rhythm, so better to keep it going
  5. 02:10:922 (12,1) - Swap NC? You know that. :P
    <3
Nice map again :3 Catch my star!
qoot8123
sorry....i'm too late.... :(

[General]
  1. Letterbox during breaks is not needed in taiko diffs. so you should remove it
[Muzu]
  1. 00:41:151 - remove Finish
  2. 00:55:578 - add note,it means to chane next paragraph.
  3. 01:00:387 (4,5,6,7,1) - too many d is a bit boring, i think k k d d k is better
  4. 01:26:494 - add k
  5. 02:07:029 - add note
  6. 02:56:723 - to 03:15:044 - have drum sound in music ,you should add notes because break time is not approve in taiko diff except some exceptions like the song which has no drum sound.
[Oni]
  1. 00:33:136 (17,18,19,20,21,22,23,24) - you follow the music intentionally,but i think it's not a good idea .you should change it easier.
  2. 00:41:151 - remove Finish
  3. 01:00:387 (4,5,6,7,1) - same as Muzu
  4. 01:10:922 - i think green line is not too useful in this part becauce volume doesn't have too much difference in music.
  5. 01:12:754 - ^
  6. 01:13:441 - ^
  7. 01:17:792 - ^
  8. 01:44:586 (12,13,14,15,16,17,18,19) - same as the first point.
  9. 02:17:563 (1,2,3,4) - i think ddkd is better.
  10. 02:19:624 - k
  11. 02:56:036 - same as the first point.
  12. 02:56:723 - to 03:15:044 - have drum sound in music ,you should add notes because break time is not approve in taiko diff except some exceptions like the song which has no drum sound.
  13. 04:11:151 (12,13,14,15,16,17,18,1) - same as the first point.

that's all~
good luck~ :D
spboxer3

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. well, looks you haven't fixed the Preview Time issue, you must fix it to consistent (at 78708 ms)

Easy



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. It's really solid mapset.

Hard



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 01:19:624 - to 01:45:273 - (all kiai time has the problem) for your finish track, I can't catch your logic it's looks a bit free style for me (neither follow voice nor drum).

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)

  1. 00:33:136 (4,5) - okay, from your rhythm, I think make the click point like↓ is more fit. obviously, in this part 00:33:365 - is on the downbeat, then your click point was counter (on the upbeat) that will make player a bit confuse although it's just have 1/4 rhythm spacing.

  2. 01:33:823 (5,3) - how about move those pattern to x:296,y:264 to make diamond shape at 01:32:907 (2,3,4,5) - ? It's more clean and pretty to read this pattern imo.

  3. 01:44:586 (6,7) - as I said, it's similar to 00:33:136 (4,5) - why I recommend your click point should on the downbeat.

  4. 02:56:036 (6,7) - & 04:11:151 (6,7) - ^ etc.
I can't say it's a creative mapset, but at least it's a solid mapset too.

Coin's Taiko Muzukashii


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove letterbox during break from Taiko diff.

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:22:601 (4,5,6,1,2,1) - try to use the pattern like: dkkddk/dkdddk , not only sound but also play feel better.

  2. 02:50:311 (1,1,2,1,1) - k ddd k?

  3. 03:26:036 (3) - feel like d is better.

  4. 03:49:166 (4,5,6,1,2,1) - same as 01:22:601 (4,5,6,1,2,1) -


Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove letterbox during break from Taiko diff.
mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:31:991 (12,13,14,15,16) - sound dkdkd is better then ddddd

  2. 00:33:365 (20,21,22,23,24) - if you change the pattern from^. dkkkd will be better here.

  3. 01:01:304 (6,7,1) - D D K? try to used finish to stress the beat?

  4. 01:43:441 (7,8,9,10,11,12,13,14,15,16,17,18,19) - oh this, as 00:31:991 - and 00:33:365 - I said. I recommend to make like this. :P (01:43:441 (7,8,9,10,11,12,13,14,15,16,17,18,19) - & 04:10:006 (7,8,9,10,11,12,13,14,15,16,17,18,1) - ...etc)

  5. 03:40:693 (4,5,6,1,1,2,3,1) - dddk dkdk (make it a bit different to make interlude?)


contact me to get recheck your map, but you must used 2 color to reply my mod
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.
Topic Starter
Satellite

Flask wrote:

--w-

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Preview Time are inconsistent. Change hard diff to 78708!
  2. Iceon to tags?
  3. >: Better to change the creator name to Satellite not Dagger-Gazel
  4. I'm not sure that Normal diff isn't easy enough for the easiest diff... better to add an Easy by yourself owob

[ Hard]
  1. 00:15:960 - Add a whistle here? Seems too empty without that >:
  2. 01:10:006 (1,2) - Actually I don't see any reason for jumping here, some players would think it's a 1/1 pattern. Better to place (2) with same spacing :> sooryyyy no change plz ;^;
  3. 01:10:464 (3) - Make this more curve? Looks not like a blanket imo If you need example :3
  4. 01:32:907 - Add a clap here? I don't think there's a reason for breaking clap rhythm, so better to keep it going
  5. 02:10:922 (12,1) - Swap NC? You know that. :P
    <3
Nice map again :3 Catch my star!
thanks mod! some fixed~!
Topic Starter
Satellite

qoot8123 wrote:

sorry....i'm too late.... :(

[General]
  1. Letterbox during breaks is not needed in taiko diffs. so you should remove it


that's all~
good luck~ :D
okay~ fixed~>w</
Topic Starter
Satellite

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

general


  • Settings
    (For the setting/general issue.)
  1. well, looks you haven't fixed the Preview Time issue, you must fix it to consistent (at 78708 ms)
okay 78708 all fix


Hard



  • Hitsound
    (For my listened. Just some suggest for the hitsound.)
  1. 01:19:624 - to 01:45:273 - (all kiai time has the problem) for your finish track, I can't catch your logic it's looks a bit free style for me (neither follow voice nor drum).
ok some fix it ~


mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)

  1. 00:33:136 (4,5) - okay, from your rhythm, I think make the click point like↓ is more fit. obviously, in this part 00:33:365 - is on the downbeat, then your click point was counter (on the upbeat) that will make player a bit confuse although it's just have 1/4 rhythm spacing.
    Fixed

  2. 01:33:823 (5,3) - how about move those pattern to x:296,y:264 to make diamond shape at 01:32:907 (2,3,4,5) - ? It's more clean and pretty to read this pattern imo. Fixed

  3. 01:44:586 (6,7) - as I said, it's similar to 00:33:136 (4,5) - why I recommend your click point should on the downbeat. Fixed

  4. 02:56:036 (6,7) - & 04:11:151 (6,7) - ^ etc.
Fixed

I can't say it's a creative mapset, but at least it's a solid mapset too.



contact me to get recheck your map, but you must used 2 color to reply my mod
Blue: you accept my mod item
Red: you deny my mod item and please reply the reason.

thanks modding~ >w<
Topic Starter
Satellite
Normal Update~
suraimu_su_

indyinyou wrote:

hi

[Normal]

03:17:792 : add whistle
03:21:456 : ^
03:57:181 : add fin

[Hard]
01:02:220 : try add fin
01:22:601 : remove NC
01:23:288 : if you remove NC at 01:22:601 add NC here
01:26:952 : NC here
01:27:410 : remove NC
02:18:250 : NC


they're just suggestions
ALL fix!!

thx mod!! :)
suraimu_su_

Flask wrote:

--w-

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.



[ suraimu's Normal]
  1. 00:33:365 (4) - Better to add a clap here, you can heard that there's a clap sound in the music, and if you just place that whistle, it would be too soft >:
    Another reason is you place a finish on (5), that's too soft since you're not using Normal sampleset. Add a clap at (4) may act like a Normal sound a bit

    fix
  2. 01:06:800 (5) - NC here? Since your NC rule is like 2 downbeats per NC, you should add a NC here.

    fix
  3. 01:18:708 (3,4) - Seems the vocal starts at the second short white tick, I prefer put a slider there first, then put a note at the downbeat. Fits with vocal right (:?

    ignore
    I'm fond of now...
    sorry(´・ω・`)

  4. 02:29:242 (1,2) - ^ Well just same reason, so remove a reserve from (1), move (2) to the second short white tick, add a note at the downbeat!

    ignore
    Same as above
  5. 01:30:158 - Is in intention, or just a mistake to add a whistle? Better to remove it, so inconsistent / annoying .-.

    fix
  6. 02:18:250 (5) - So NC here too :>

    fix
  7. 02:27:410 (5,1) - Switch the new combos? Same reason as above~

    fix
  8. 03:18:021 (4,1) - *Suggestion* Do something like this? Would be more flow imo

    fix
  9. 03:37:945 (2) - ULTRA NAZI: move the last node 1 gird left, so it would be parallel with (1

    ) fix
  10. 03:51:685 - w-why you add a finish here? D: Sounds really horrible since that's inconsistent with previous pattern, and it doesn't fit with music! Remove it please

    fix

    Cool diff <3 Oh, such happy<3

Nice map again :3 Catch my star!
It was a great Mod! !

The portion was pending, If it changes frequently requested...(´・ω・`)


very very thank you-!! :)
suraimu_su_

spboxer3 wrote:

※ Notice

red is unrankable issue.
blue is recommended to fix.
Black is just suggestion.

Easy



  • mapping
    (These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. It's really solid mapset.
Is it normal mistake? :?

Either way, it was good that there is no problem!! :)

Look at me, thank you~!! :)
Cihyaa

qoot8123 wrote:

sorry....i'm too late.... :(

[General]
  1. Letterbox during breaks is not needed in taiko diffs. so you should remove it ok , fixed ~
[Muzu]
  1. 00:41:151 - remove Finish no change
  2. 00:55:578 - add note,it means to chane next paragraph. done.
  3. 01:00:387 (4,5,6,7,1) - too many d is a bit boring, i think k k d d k is better i think d k d d k better
  4. 01:26:494 - add k done.
  5. 02:07:029 - add note done
  6. 02:56:723 - to 03:15:044 - have drum sound in music ,you should add notes because break time is not approve in taiko diff except some exceptions like the song which has no drum sound.
ok , add notes

[Oni]
  1. 00:33:136 (17,18,19,20,21,22,23,24) - you follow the music intentionally,but i think it's not a good idea .you should change it easier. no change
  2. 00:41:151 - remove Finish no change
  3. 01:00:387 (4,5,6,7,1) - same as Muzu d k d d k
  4. 01:10:922 - i think green line is not too useful in this part becauce volume doesn't have too much difference in music.no change
  5. 01:12:754 - ^no change
  6. 01:13:441 - ^no change
  7. 01:17:792 - ^no change
  8. 01:44:586 (12,13,14,15,16,17,18,19) - same as the first point.no change
  9. 02:17:563 (1,2,3,4) - i think ddkd is better.no change
  10. 02:19:624 - k no change
  11. 02:56:036 - same as the first point.no change
  12. 02:56:723 - to 03:15:044 - have drum sound in music ,you should add notes because break time is not approve in taiko diff except some exceptions like the song which has no drum sound. ok , add notes
  13. 04:11:151 (12,13,14,15,16,17,18,1) - same as the first point.
no change


that's all~
good luck~ :D


thanks qoot ~ :33
Cihyaa

Coin's Taiko Muzukashii


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove letterbox during break from Taiko diff. fixed

mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:22:601 (4,5,6,1,2,1) - try to use the pattern like: dkkddk/dkdddk , not only sound but also play feel better. dkkddk

  2. 02:50:311 (1,1,2,1,1) - k ddd k? done

  3. 03:26:036 (3) - feel like d is better. done

  4. 03:49:166 (4,5,6,1,2,1) - same as 01:22:601 (4,5,6,1,2,1) -ok, thx


Taiko


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. remove letterbox during break from Taiko diff. fixed


mapping
(These are about your patterns.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 00:31:991 (12,13,14,15,16) - sound dkdkd is better then ddddd done.

  2. 00:33:365 (20,21,22,23,24) - if you change the pattern from^. dkkkd will be better here. done

  3. 01:01:304 (6,7,1) - D D K? try to used finish to stress the beat? d d K

  4. 01:43:441 (7,8,9,10,11,12,13,14,15,16,17,18,19) - oh this, as 00:31:991 - and 00:33:365 - I said. I recommend to make like this. :P (01:43:441 (7,8,9,10,11,12,13,14,15,16,17,18,19) - & 04:10:006 (7,8,9,10,11,12,13,14,15,16,17,18,1) - ...etc) ok ~ but 04:10:006 (7,1,1,1,1,2,3,4,5,1,1,2,1) - is D K D K D dddd(1/6) k d d k

  5. 03:40:693 (4,5,6,1,1,2,3,1) - dddk dkdk (make it a bit different to make interlude?)thx! was in trouble ;w;
Topic Starter
Satellite
Taiko update~
spboxer3
ok~
savelog
22:39 Satellite: hi~sp3's~
22:39 Satellite: thanks mod some all fix~ >w</
22:42 spboxer3: re-dling
22:42 Satellite: thanks~
22:43 spboxer3: remove tag: Satellite, and add tag:Dagger-Gazel xD
22:43 Satellite: circle : yuuhei satellite "幽閉サテライト" :D?
22:44 Satellite: add "dagger-gazel" fix it :3
22:45 spboxer3: Umm... ok, but your ID is Satellite, so you don't need add it. player can search this map from your ID xD. that's ok if you don't want to revome it ^^
22:45 spboxer3: Umm... ok, but your ID is Satellite, so you don't need add it. player can search this map from your ID xD. that's ok if you don't want to revome it ^^
22:45 Satellite: humm that's all right! remove~
22:45 spboxer3: :D
22:47 Satellite: okay
22:47 spboxer3: 01:28:555 (6) - switch finish hitsound sound better? you can try it, feel free to use it or not :P
22:48 Satellite: 01:28:784 - here remove finish?
22:49 spboxer3: yes, and add at 01:28:555 -
22:49 Satellite: okay!
22:50 spboxer3: 04:06:113 (5) - same here?
22:51 Satellite: okay~
22:54 spboxer3: looks all fine, I should check all diff again before I bubble your map :P
22:54 Satellite: ok update~
22:55 spboxer3: okey
22:55 Satellite: submit it~><
22:55 Satellite: thanks mod :3

EDIT: Mapper's selfpopped, reckeck is fine. so... Re-Bubble
Topic Starter
Satellite
thanks~ spboxer3's~>w</
Topic Starter
Satellite
sorry spboxer3's

update
hitsound change
[Hard]
00:33:136 - add Normal hitsound
00:33:823 - change rhythm
01:44:586 - ^
02:56:036 - ^
04:11:151 - ^

recheck please ;^;

and Garven's title&artist startplace change~ thanks~
Topic Starter
Satellite
recheck thanks!
Elly-chan

Ranking Criteria wrote:

You must fully map at least one difficulty of a mapset if you are the person who is uploading it. For collaborated beatmap sets, the uploader must be a part of every difficulty. Also, no guest mapper should have more content in the mapset than the creator. It makes no sense to upload a map if you barely contributed to it.
As far as I can see, you (the mapper) have only mapped one guest difficulty and have gotten three others; which is fine, but *two* of them are from the same mapper, which is breaking this rule, is it not..?
Topic Starter
Satellite
Edit Easy now :)
Elly-chan
//i swear this might as well be the best attitude from a mapper i've seen in a while//

alright, tell me when you finish it so I can mod and possibly rebubble the whole set if the easy checks out okay (:
Topic Starter
Satellite
thanks Elly-chan >w</
Topic Starter
Satellite
add Easy~
Topic Starter
Satellite
(~・ω・)~
Topic Starter
Satellite
~(・ω・~)
Topic Starter
Satellite
~(・ω・)~
Flask
~(・ω・)~

Wait why I'm not colored ?!!!
Topic Starter
Satellite

Flask wrote:

~(・ω・)~

Wait why I'm not colored ?!!!
haha :D/

thanks ~(・ω・)~ ww
Elly-chan
alright here is your recheckie thingie for a rebubble. as of now i mod the taiko difficulties. i will edit with standard now. =v=

General
  1. the tags are inconsistent due to the easy difficulty. change easy's tags to as follows: "Marisa Kirisame Love-coloured Master Spark th08 Imperishable Night Yuuhei Iceon ikuo suraimu_su_ cihyaa dagger-gazel". Also, add suraimu to all of the tags in each difficulty. it's the shortened version of their username and people could possibly only search this in the beatmap tags ((plus other ranked maps have this in the tags when he/she guest diffs)).
  2. maybe remove the LetterboxInBreaks for all of the standard difficulties? doesn't look too good with this background imo, but it's up to you.
Easy
Hitsound and Combo Mods
  1. 03:33:365 (4, 6) - add new combos here; they're downbeats and they emphasize the vocal changes.
  1. none! very good job.
Normal
Hitsound and Combo Mods
  1. 00:15:502 ~ 00:33:823 - being honest, i think it would be best if some of the whistles in this beginning section actually hit the piano notes to emphasize them and give them a bit more attention. it sounds good to me so maybe you should try it.
  2. 00:33:365 (4) - can you remove the whistle? it follows no sound in the bgm and doesn't fit well with your claps you're currently using.
  3. 01:17:334 (3) - can you add a clap here since there's one in the bgm and it follows your hitsound pattern? you can keep the finish.
  4. 01:17:792 (2) - can you remove the soft whistle here and add it back at (1) and (3) instead? imo it makes the leadup to the kiai more dramatic!
  5. 01:29:700 (4) - you forgot to add a whistle. add one back in here to follow the clack sound. uvu
  6. 01:40:693 (4) - add a whistle back in here too to keep consistent with your hitsound pattern.
  7. 02:23:746 (1) - remove the new combo here and add it back at 02:25:578 - to follow your combo pattern you were using here and before the first kiai.
  8. 02:28:784 (1) - add in a clap here as stated before.
  9. 02:29:242 (2) - can you add the whistles on the slider start and slider finish instead to make the leadup to the kiai more drastic as i've stated before? ;w;
  10. 02:37:487 (3) - you're missing another whistle. =w=" add one back in here for the clack to complete the hitsound pattern.
  11. 04:03:594 (4) + 04:07:258 (3) - missing another whistle. add one in here. =v=
  1. 00:20:998 (3) - to better emphasize the vocals, i would want you to consider making the beat pattern like this. the two small piano noises are now prominently hit with the slider end and the note after it, followed by the 'yasashi' being followed by another mini slider since it's one word, and the rest of the words followed by two single beat notes.
  2. 00:24:662 (4, 1, 2, 3) - i think that this could be better-fit to the vocals. how about you try something like this, where the slider follows the guitar, the slider ((now moved forward in the timeline)) now follows the 'you~ni' vocals, and then the notes follow her vocals as well that are different words seperated ((henceforth no slider)).
  3. 00:59:471 (1) - perhaps remove the repeat from this slider and add another mini slider instead, then, ctrl + g the mini slider and note afterwards to get the beat pattern i'm looking for. it will emphasize the vocals more and sounds better to play than that repeat slider.
Hard
Hitsound and Combo Mods
  1. 00:15:502 (1) - replace the whistle with a finish like in the other difficulties and in the bgm.
  2. 01:00:387 (3) - add in a whistle to keep your hitsound pattern consistent?
  3. 02:02:678 (1) - remove the new combo here and add it at 02:03:594 - to follow the vocals correctly, your combo pattern, and because this is a new downbeat.
  4. 02:09:090 (5) - add a new combo here to keep from the combo getting too long and to follow the vocals better ((for your combo pattern and for emphasis)).
  5. 02:12:296 (1) - this is part of the previous verse, so remove the new combo.
  6. 03:16:876 (1) - to keep consistent with your combo pattern throughout this small section, don't add a new combo here for nothing; remove it.
  • od+1?
  1. 01:19:052 (3) - iirc, if ranking criteria hasn't changed, a note should not be silent, or very close to silent, such as this, being 5%. plus, it doesn't even fit the music! shorten it to the white tick previous.
  2. 01:41:952 (2) - remove this note? you haven't done something like this in the next two kiais and it doesn't really follow the music as far as i can see.
  3. 02:18:250 (1) - this slider is oddly shaped and a bit aesthetically unpleasing. perhaps just make it a curve slider facing the other direction?

Muzukashii
  1. 00:33:136 (17, 18, 19, 20, 21, 22) - can you do kkd kkd instead here? the whole beginning section consists of ds only and there's a pitch difference around this time where you can start transitioning into using ks. ((or just use the first kkd))
  2. 00:59:929 (3) - how about you add a k here? >w<
  3. 01:04:510 (4, 5, 6, 7, 8, 9, 10) - it's pretty bland to play with all ds. try to insert ks like this. ddk dkkd
  4. 01:12:067 (5) - how about adding a k in here too? ;w;
  5. 01:26:723 (1 - 12) - can you try adding in some ks here as well? plays pretty blandly with all of the ds and could follow some pitches or the rhythm better with some additional ks.
  6. 02:11:380 (4, 5) - replace them with ks instead?
  7. 02:15:960 (4, 5, 6, 7, 8, 9, 10) - it's pretty bland to play with all ds. try to insert ks like this. ddk dkkd
  8. 02:23:517 (5) - how about adding a k in here too? ;c;
  9. 02:39:777 (5) - add in a k here to variate from all of the other ds?
Oni
  1. 00:59:929 (3, 4, 1, 1) - how about k d k k instead so that you don't miss the clap sound in the background at 00:59:929 - / 01:00:846 - and so that you have pitching diversity.
  2. 01:06:342 (2, 3) - instead of just using all ds here for this little part, follow senya's vocals and add ks when there are diverse pitches. add ks here to define the higher pitched lyrics.
  3. 01:08:174 (6) - it would sound and play better as a k imo.
  4. 01:14:128 (3) - this would also sound much better as a k; 'flows better than dddkddd.
  5. 01:26:265 (1, 2, 3) - do d k k here instead; it goes better with the music rather than all of these dons in a row. ;w;
  6. 01:27:868 (1, 2, 3, 1) - i think that this would be better with d d k d so that the k hits that emphasis/clap sound in the bgm and matches senya's cutie vocals better. ;v;
  7. 01:52:372 - why not add in a note here and then add a finish on the next note? there's a sound here in the bgm and since this is an oni i don't see the problem with adding one. same goes for the finish.
  8. 01:57:868 (x, 1) - same exact thing here! add a d and make the next note a D =w=
  9. 01:59:471 (5, 6) - why not make this lead-in to the vocals different than the pattern you started out with the vocals? what i mean is, you still use dons for this transition into the vocals, and the first two notes following the vocals are dons as well. for diversity, it would play better if you added two ks here instead.
  10. 02:02:907 (3) - imo this would sound better as a k. what do you think? ;w;
  11. 02:11:380 (3, 4) - why not make these two notes k so that you can have a more diverse pattern like k k d d k k? =w=
  12. 02:17:792 (2, 3) - instead of just using all ds here for this little part, follow senya's vocals and add ks when there are diverse pitches. add ks here to define the higher pitched lyrics.
  13. 02:19:624 (6) - it would sound and play better as a k imo.
  14. 02:25:578 (3, 4, 5) - can you make these ks? imho these play muuuuch better than the dons you've set. (or at least (3) if you want to keep consistency with the pre first-kiai pattern).
Cihyaa

Elly-chan wrote:

alright here is your recheckie thingie for a rebubble. as of now i mod the taiko difficulties. i will edit with standard now. =v=

Muzukashii
  1. 00:33:136 (17, 18, 19, 20, 21, 22) - can you do kkd kkd instead here? the whole beginning section consists of ds only and there's a pitch difference around this time where you can start transitioning into using ks. ((or just use the first kkd)) change kkd ddd
  2. 00:59:929 (3) - how about you add a k here? >w< done
  3. 01:04:510 (4, 5, 6, 7, 8, 9, 10) - it's pretty bland to play with all ds. try to insert ks like this. ddk dkkd done
  4. 01:12:067 (5) - how about adding a k in here too? ;w; no change
  5. 01:26:723 (1 - 12) - can you try adding in some ks here as well? plays pretty blandly with all of the ds and could follow some pitches or the rhythm better with some additional ks. done
  6. 02:11:380 (4, 5) - replace them with ks instead? done
  7. 02:15:960 (4, 5, 6, 7, 8, 9, 10) - it's pretty bland to play with all ds. try to insert ks like this. ddk dkkd done
  8. 02:23:517 (5) - how about adding a k in here too? ;c; no change
  9. 02:39:777 (5) - add in a k here to variate from all of the other ds? done
Oni
  1. 00:59:929 (3, 4, 1, 1) - how about k d k k instead so that you don't miss the clap sound in the background at 00:59:929 - / 01:00:846 - and so that you have pitching diversity. done
  2. 01:06:342 (2, 3) - instead of just using all ds here for this little part, follow senya's vocals and add ks when there are diverse pitches. add ks here to define the higher pitched lyrics. done
  3. 01:08:174 (6) - it would sound and play better as a k imo. done
  4. 01:14:128 (3) - this would also sound much better as a k; 'flows better than dddkddd. done
  5. 01:26:265 (1, 2, 3) - do d k k here instead; it goes better with the music rather than all of these dons in a row. ;w; done
  6. 01:27:868 (1, 2, 3, 1) - i think that this would be better with d d k d so that the k hits that emphasis/clap sound in the bgm and matches senya's cutie vocals better. ;v; done
  7. 01:52:372 - why not add in a note here and then add a finish on the next note? there's a sound here in the bgm and since this is an oni i don't see the problem with adding one. same goes for the finish. auau,, add d and next note became D
  8. 01:57:868 (x, 1) - same exact thing here! add a d and make the next note a D =w= done
  9. 01:59:471 (5, 6) - why not make this lead-in to the vocals different than the pattern you started out with the vocals? what i mean is, you still use dons for this transition into the vocals, and the first two notes following the vocals are dons as well. for diversity, it would play better if you added two ks here instead. o ~ I see, done
  10. 02:02:907 (3) - imo this would sound better as a k. what do you think? ;w; hmm..... no change ;;
  11. 02:11:380 (3, 4) - why not make these two notes k so that you can have a more diverse pattern like k k d d k k? =w= done
  12. 02:17:792 (2, 3) - instead of just using all ds here for this little part, follow senya's vocals and add ks when there are diverse pitches. add ks here to define the higher pitched lyrics. done
  13. 02:19:624 (6) - it would sound and play better as a k imo. done
  14. 02:25:578 (3, 4, 5) - can you make these ks? imho these play muuuuch better than the dons you've set. (or at least (3) if you want to keep consistency with the pre first-kiai pattern). done
thank you mod >w<//
good mod !
But, if the changes I was wrong, please tell me ;w;
Topic Starter
Satellite
taiko update~

and~

add Tag
remove LetterboxInBreaks check~
Topic Starter
Satellite

Elly-chan wrote:

alright here is your recheckie thingie for a rebubble. as of now i mod the taiko difficulties. i will edit with standard now. =v=


Hard
Hitsound and Combo Mods
  1. 02:02:678 (1) - remove the new combo here and add it at 02:03:594 - to follow the vocals correctly, your combo pattern, and because this is a new downbeat.
  2. 02:09:090 (5) - add a new combo here to keep from the combo getting too long and to follow the vocals better ((for your combo pattern and for emphasis)).
All fixed~ update :3
Elly-chan
all that's left for me to mod is easy's hitsounds, which i'll be doing later today since i just hit a wall (mentally) and i can't focus haha. good job, and edit your previous post with replies to the rest of hard and easy's mods. :3
Topic Starter
Satellite
okay thanks~

please wait~><
Topic Starter
Satellite

Elly-chan wrote:

alright here is your recheckie thingie for a rebubble. as of now i mod the taiko difficulties. i will edit with standard now. =v=


Hard
Hitsound and Combo Mods
  1. 00:15:502 (1) - replace the whistle with a finish like in the other difficulties and in the bgm.
  2. 01:00:387 (3) - add in a whistle to keep your hitsound pattern consistent?
  3. 02:02:678 (1) - remove the new combo here and add it at 02:03:594 - to follow the vocals correctly, your combo pattern, and because this is a new downbeat.
  4. 02:09:090 (5) - add a new combo here to keep from the combo getting too long and to follow the vocals better ((for your combo pattern and for emphasis)).
  5. 02:12:296 (1) - this is part of the previous verse, so remove the new combo. this place not use Distance Snap so,this place special newcombo ;w;
  6. 03:16:876 (1) - to keep consistent with your combo pattern throughout this small section, don't add a new combo here for nothing; remove it.
  • od+1?
    Easy3 Normal4 Hard5 keep plz
  1. 01:19:052 (3) - iirc, if ranking criteria hasn't changed, a note should not be silent, or very close to silent, such as this, being 5%. plus, it doesn't even fit the music! shorten it to the white tick previous.
  2. 01:41:952 (2) - remove this note? you haven't done something like this in the next two kiais and it doesn't really follow the music as far as i can see. no change~><
  3. 02:18:250 (1) - this slider is oddly shaped and a bit aesthetically unpleasing. perhaps just make it a curve slider facing the other direction?
    mini change... keep plz ;w;
and Easy mod fixed~ add newcombo :D


some fixed! thanks awesome modding :)
suraimu_su_

Elly-chan wrote:

Normal
Hitsound and Combo Mods
  1. 00:15:502 ~ 00:33:823 - being honest, i think it would be best if some of the whistles in this beginning section actually hit the piano notes to emphasize them and give them a bit more attention. it sounds good to me so maybe you should try it. keep
  2. 00:33:365 (4) - can you remove the whistle? it follows no sound in the bgm and doesn't fit well with your claps you're currently using.
  3. 01:17:334 (3) - can you add a clap here since there's one in the bgm and it follows your hitsound pattern? you can keep the finish.
  4. 01:17:792 (2) - can you remove the soft whistle here and add it back at (1) and (3) instead? imo it makes the leadup to the kiai more dramatic!
  5. 01:29:700 (4) - you forgot to add a whistle. add one back in here to follow the clack sound. uvu
  6. 01:40:693 (4) - add a whistle back in here too to keep consistent with your hitsound pattern.
  7. 02:23:746 (1) - remove the new combo here and add it back at 02:25:578 - to follow your combo pattern you were using here and before the first kiai.
  8. 02:28:784 (1) - add in a clap here as stated before.
  9. 02:29:242 (2) - can you add the whistles on the slider start and slider finish instead to make the leadup to the kiai more drastic as i've stated before? ;w;
  10. 02:37:487 (3) - you're missing another whistle. =w=" add one back in here for the clack to complete the hitsound pattern.
  11. 04:03:594 (4) + 04:07:258 (3) - missing another whistle. add one in here. =v=
  1. 00:20:998 (3) - to better emphasize the vocals, i would want you to consider making the beat pattern like this. the two small piano noises are now prominently hit with the slider end and the note after it, followed by the 'yasashi' being followed by another mini slider since it's one word, and the rest of the words followed by two single beat notes.
  2. 00:24:662 (4, 1, 2, 3) - i think that this could be better-fit to the vocals. how about you try something like this, where the slider follows the guitar, the slider ((now moved forward in the timeline)) now follows the 'you~ni' vocals, and then the notes follow her vocals as well that are different words seperated ((henceforth no slider)).
  3. 00:59:471 (1) - perhaps remove the repeat from this slider and add another mini slider instead, then, ctrl + g the mini slider and note afterwards to get the beat pattern i'm looking for. it will emphasize the vocals more and sounds better to play than that repeat slider.
Sorry for late. :o

Except keep, I changed everything. :)

thank you!! :)
Topic Starter
Satellite
update~
Elly-chan
alright everything else seems to be fine, just add 'suraimu' to the tags and pm me in irc when i'm online so we can mod easy's hitsounds and then i'll be able to rebubble

also in oni 01:14:128 - add a kat
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