create a file called "skin.ini". Edit the file so that it has all of the items listed in the tutorial in a text editing program.
Or download any other skin and use its skin.ini as a guide.
colorizing in osu means subtracting out a number from a channel. For example, you can't take an orange image and make it blue. It's impossible, since the blue value is already 0.
When using the storyboard colorize, it will set the image's RGB value to a percentage of the original. If you use 0, it's black. If you use 255, it's the original. When you use additive blending, instead of reducing the value of the channel, it reduces the alpha channel (transparency).
Thus if your star2.png is blue (0,0,255) and you use starbreakadditive 128,128,128, the first two 128s don't do anything (they could be 255), and the second one will reduce the transparency of the blue star2.png to 50%.
This is how the background is dimmed when playing, and how the stars eventually fade into nothing as well.
Or download any other skin and use its skin.ini as a guide.
About Additive color blending:MLGnom wrote:
About StarBreakAdditive. I tested it a little, and yeah it seems to manipulate transparency if you are changing values by same amount (Like StarBreakAdditive: 25,25,25 - nearly visible star2) While making it white (255,255,255) it's stays unchanged. If Black (0,0,0) it's disappear (transparency = 0) (Still I'm thinking how to explain this correctly)
colorizing in osu means subtracting out a number from a channel. For example, you can't take an orange image and make it blue. It's impossible, since the blue value is already 0.
When using the storyboard colorize, it will set the image's RGB value to a percentage of the original. If you use 0, it's black. If you use 255, it's the original. When you use additive blending, instead of reducing the value of the channel, it reduces the alpha channel (transparency).
Thus if your star2.png is blue (0,0,255) and you use starbreakadditive 128,128,128, the first two 128s don't do anything (they could be 255), and the second one will reduce the transparency of the blue star2.png to 50%.
This is how the background is dimmed when playing, and how the stars eventually fade into nothing as well.