LOLWVS wrote:
hey
it's not ein neuer HEILINGER krieg, it's ein neuer HEILIGER krieg.
no kd
fixed >_<
LOLWVS wrote:
hey
it's not ein neuer HEILINGER krieg, it's ein neuer HEILIGER krieg.
no kd
wwLieselotte wrote:
:P
220,277,29346,6,0,B|164:292|164:292|121:333|50:331|12:271,1,233.999989288331,2|2,0:0|0:0,0:0:000:31:346 (3) - Sightly touched HP bar..., it could be fixed by adjusting these sliders 00:31:013 (2,3) -
Thanks!Pokie wrote:
SPOILERYou have received a private message from "rrtyui".
なっ・・・な・・・
なんだっとーっ!!
るるっちさんファンです、サインをください。
Request from Fo-ramu Puraibe-to Messe-jiHyper
Changed
- Few unsnapped notes: 00:34:180 (2) - , 00:34:680 (4) - Fixed
00:33:846 (1) - As you've only a single note on previous combo (00:33:346 (1) -), using a new combo here looks unecessary for me, It's better to have a NC to remind people about the SV change as it's just hard diff but not Insane diff...
00:52:180 (3,1) - Keep the combo pattern to be similar with 00:50:513 (1,2,1) - , swap these new combos?Fixed
01:01:680 (2) - Don't like much how it performs now, how about spliting them into 1/2 circle + 1/2 slider like this?
Changed the pattern in some other way
01:08:680 (1) - This slider is totally unvisible while playing, please do a stacking with previous slider
ok
01:26:180 (1) - I would count this for hidden repeat, which is one of the rankable stuff :P Tried to change the pattern
01:47:846 (1) - Same as above ^
01:50:013 (5) - Just an own favor, how about adding a new combo here?
Call me back when you've done everything.
thanks modding!Pokie wrote:
SPOILERYou have received a private message from "rrtyui".
なっ・・・な・・・
なんだっとーっ!!
るるっちさんファンです、サインをください。。゚(゚´ω`゚)゚。i love pokie!!
Request from Fo-ramu Puraibe-to Messe-jiGeneral
- Taiko Oni is missing both Unicode Artist and Title. fix
- Current file size of BG.png exceeds 1MB which isn't recommended. Try this jpg version with 200KB? sorry, I always use the PNG format http://puu.sh/22dkV
- Please remove video from Taiko Muzukashii. fix
- Please remove TaikoBG.jpg since it's no longer avaliable for ranking. okay
Taiko Muzukashii
- I can't mod Taiko So here's an error check.
00:12:013 (1) - Missing a new combo okayNormal
- 00:39:180 (1,3) - , 00:41:846 (1,3) - Comparing with 00:33:846 (1,2,3) - 00:36:513 (1,2,3) - , it lost the consistency on hitsound with wasn't expect to do. Plus there are none of changes in music, is it intentional? fix
01:50:680 (2) - Since there's a spinner 1/4 later, I'd suggest moving it to a center position. umm..no. pointing out the by saten.Another
- 00:29:346 (1) - Shape the blanket better? fix
220,277,29346,6,0,B|164:292|164:292|121:333|50:331|12:271,1,233.999989288331,2|2,0:0|0:0,0:0:000:31:346 (3) - Sightly touched HP bar..., it could be fixed by adjusting these sliders 00:31:013 (2,3) - fix
00:33:346 (1) - Auto stacking doesn't work here So please stack this circle properly. oops! fix
00:39:013 (2,4) - 00:41:680 (2,4) - Same stuff that I've mentioned in Normal fix
01:22:680 (1,2) - These are placed too close to 01:22:346 (4) - , feel much better with these positions. fixInsane
- 01:11:347 (5) - New combo here as you did it on 01:12:680 (1) - ? umm... think that can be unity in the current placement.
01:25:513 (1,2,3,1,2,3,1,2,3,1,2,3) - Not sure about these...since you've used 1/6 when the music had 1/8(or even 1/16,32?) obviously :\ i know it, I tried to arrange so as to hit this sound (that is hard to hit but can possible), as a result of well-balanced considering the degree of difficulty, and to keep this arrangement(1/8 five stream*4...etc is VERY HARD or little easy).
Call me back when you've done everything.
Combo1 : 169,128,200
Combo2 : 255,106,34
Combo3 : 120,0,240
Combo4 : 250,37,14
Combo5 : 0,122,181
Thanks lot~Jenny wrote:
There you go, a mod of mine:
First off: Another should be > Insane because that's how it usually is handeled - alternatively, what about custom diff names? no
I'd find custom combo colours better than the defaults on here, what about something like this: Thanks!Combo1 : 169,128,200
Combo2 : 255,106,34
Combo3 : 120,0,240
Combo4 : 250,37,14
Combo5 : 0,122,181
Beginner:
- 00:21:680 (2,3,4) - picky: these don't build a straight line as intended, move 3 to 257|177 for better placing (you can shape 1 so that it blankets 3, btw)
00:28:013 (1) - make this blanket 4,2 better? also, delete the reverse arrow, i think there should be a circle at 00:29:346 because that feels more intuitive with the soundpattern no
01:13:346 (1,3) - make these blanket 2,4 better no
01:27:346 (2) - it's hardly audible what this slider is starting on; I suggest removing it and making 1 a slider instead (like you did with 3, let the long slider start on the big white tick as that is where the strong beat is) fix
01:32:680 (3) - hardly audible again (also, improve the blanket around 2 please) fix
01:44:013 (2) - new combo fix
01:45:346 (3) - replace this with 2 1/1 sliders with each a finish on their starts; also, new combo on both of them no
01:46:846 (1,2) - i find these a bit hard for a newby to catch because the whole map is based on white ticks and then you have sliders on reds - they fit but they may be a bit hard? umm..keep
Normal:
- I'd rather call this advanced, judging by the star rating and difficulty settings, it's a tad hard for a normal but that's just naming
00:12:346 (2) - this may be a bit hard to explain but the sound this slider starts on is a weaker one than where it ends, thus making this feel a bit unnatural; my suggestion is to replace it with a circle-slider combo to have the impact of the slider start on the strong beat fix
00:15:346 (2,3,4) - picky suggestion: you could form an equal triangle with 2's end, 3 and 4's start fix
00:19:846 (1) - i suggest putting this to 170|215 as it's a bit hard to notice when stacked on 2; also, you spaced the previous 1/2-combos out so this one will do better when spaced aswell, plus, it leads better into 2 this way fix
00:33:013 (5) - this circle feels too close to the previous slider as you placed it further away from the original track in earlier examples (00:30:346 (5) - ); do the same here? fix
00:43:346 (1,2) - I'd like normal whistles here no
00:56:180 (3) - why does this slider have 1.46x spacing when the others are around 1.35-1.40x? adjust that please; it may be a minor thing but it bugs me nonetheless fix
00:57:513 (1,2,3,4) - this combo looks so wide when compared to the blue one before because you don't build it as much as one unit as with the blue one; do that? (-> make this combo more similar to the blue one) no
01:17:013 (2) - picky: this does not end exactly on where 5 was, fix pls? fix
01:19:013 (1) - add a hitsound on the start, whistle maybe? fix
01:20:680 (1,2,3,4,5) - I feel like you should have something to click on these big white ticks here, just letting sliders end on them feels a bit like wasted potential no
01:44:013 (3) - new combo no
01:50:013 (1) - why not use a 1/2-reverseslider? would suit the background beat more umm..I seem to be good at this
Another:
- 00:11:680 (1) - feels more natural if you remove one arrow and add a circle instead (where the finish is) no
00:14:346 (4,5) - i don't like this stacking, kills the flow keep
00:14:680 (1) - this curve feels unbalanced because of how the sliderpoints are set fix
00:15:930 (2) - remove, this is overmapped delete
00:17:346 (3,4) - don't like this stacking here keep
00:26:680 (1,2,3,4) - why not make these have a consistent distance to each other? (right now, 2 and 3 are too far apart) fix
00:30:680 (1,2,3,4) - surprising speedup, at least for me this is ok
00:36:180 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - I think you should arrange this part; the whistles sound nice but they don't feel fitting to what you mapped - I suggest putting jumps and putting the sliders on sliderstarts (maybe use long sliders?) [also, some overlaps like 00:40:013 (1,3) - are not very nice]
^currently, this part disturbs me in playing and I don't like that I like a lot of this part. fix only a portion of the overlaps
00:56:180 (5) - new combo because here the soundpattern repeats no
00:58:847 (5) - same no
00:59:847 (1) - remove new combo | maybe replace with a tripplet with a new combo on the finish? no
01:04:680 (3,4,5,6) - feels like jumps here, not a stack no
01:10:596 (5) - this is overmapped and doesn't play well, remove please no
01:15:346 (1,2,1,2) - outspaced 1/2 jumps or a square would feel good here no
01:46:013 (3) - new combo as in other diffs no
01:47:180 (2,3,4) - new combo each, you did that in hyper too no
Insane:
- 00:13:180 (4,1) - this was kinda hard to catch; suggesting to lower the spacing from 4 to 1 by redesigning this, example below fix
00:14:680 (1,2) - still don't like these stacks ?
00:21:680 (5) - i don't like this slider, but that is me (edgy-straight-edgy :<) keep
00:33:680 (1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6) - similar with the whistlepart in Another, can you please adjust the mapping to the hitsounds?
00:44:013 (1) - add whistle on end? no
00:45:680 (3,5) - swap whistle (add on 3, delete on 5) no
00:46:346 (6) - add whistle no
00:47:013 (3) - add whistle no
00:47:347 (2,3) - remove whistles no
01:01:346 (1,2) - replace these with a circle and tripplet like you did on 01:00:013 (2,1,2,3) - to be more consistent; feels better aswell no
01:04:680 (3,4,5,6) - new combo each ok
01:10:680 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this part is very hard to play with that spacing; add jumps between 2-3, 5-6, 6-7, 8-1 etc.? no
01:25:346 (9) - new combo no
01:25:513 (1,2,3,1,2,3,1,2,3,1,2,3) - nice idea but i don't think people can sightread this? ok
01:25:680 (3,3,3) - add finish each fix
01:30:513 (1) - you can easily put a better slider with the new algorhythm, so do that please ok
01:31:263 (3) - this is overmapped, remove please no
01:35:180 (2,3) - make these have the same distance to 1's slidertrack fix
01:46:680 (1) - this does not make sense; a) remove finish on sliderend, b) why does this end on a 1/8 in the first place? fix
01:46:846 (2,3,4,5) - new combo each no
01:53:346 (1) - new combo fix
Thanks for your mod!Jenny wrote:
There you go, a mod of mine:
First off: Another should be > Insane because that's how it usually is handeled - alternatively, what about custom diff names?
I'd find custom combo colours better than the defaults on here, what about something like this:Combo1 : 169,128,200
Combo2 : 255,106,34
Combo3 : 120,0,240
Combo4 : 250,37,14
Combo5 : 0,122,181
Hyper:
- 00:06:763 (1) - I'd start this spinner at 00:08:013 to keep the hit-pause-hit-pause effect; also, the effect I feel this spinner is on starts around there Alright, did it
00:11:596 - what is this little 5% section for? Deleted
00:18:513 (1,2,3) - these sliders don't feel good to me; the strong beats lie on the ends of them which makes them feel awkward to hit - replace these with something so you hit on the white ticks
00:23:846 (1,2,3) - same
00:26:180 (1,2,3) - same
They are alright imo...
00:28:346 (2,3,4) - this is better
00:29:346 (1,2) - these sliderbows feel odd Errr...not really?
00:31:346 (1) - there should be some sort of jump here; stacking it feels bad with the new pattern starting as 1 lies on an outstanding beat 2,3,4 also stack on the same pattern so I would like to keep this one...
00:33:846 (1,2) - redtick stuff again, arrange it so you have to click on the white beats
00:36:180 (1,2) - same
00:38:846 (1,2) - same
Sorry but they acutally play well...
00:41:347 (1,2,3,4,5) - it's hard to notice this shape when playing with video, just pointing that out
00:42:180 (6,7) - redtick stuff again
01:15:847 (5) - feels better when you put it on 3's start Sure
01:15:596 - this green line makes no sense, remove it
01:15:638 - same
01:15:763 - same
01:15:805 - same
Removed
01:18:513 (6,7) - feels better if you delete 7 (overmapped) and put a jump on 6,1 Deleted 7
01:22:680 (1,2) - this stacking kills the movement, does not feel nice Changed
01:25:513 (1,1,1) - add finish on end? No need to add so
01:46:013 (3) - new combo; CTRL-G maybe to distinguish them more from 1,2?
01:46:346 (4) - if you go with CTRL-G on 3, do it here too
Sure
01:46:846 (1,1,1) - add finish on end? nope
01:50:263 (6,8) - these are not audible and feel overmapped, remove This one isn't overmapped ;___; It follows the music
done ~ http://puu.sh/23YihJenny wrote:
Taiko Muzukashii:
[list]The soft sample is hardly audible in gameplay, use normal for anything but the very low volume parts - so for everything but the start.
I will provide suggestions for that.
This diff has so many dons @_@
00:06:346 (1) - there's no reason for a finish here fixed
00:11:846 - use 60% normal hitsample from here fixed
00:22:680 - use 75% normal hitsample from here fixed
00:30:346 (1) - no reason for a finish note fixed
00:44:346 (1) - i don't find this spinner very fitting, remove it fixed
00:45:346 (1) - add k fixed
00:46:680 (1) - add d fixed(k)
00:48:013 (1) - add k fixed(d d d)
01:00:013 (1,1) - similar, the consistent drumming doesn't fit; just replace them with Ks fixed
01:02:680 (1,2) - Ks sound better here fixed
01:04:013 (1,2) - make these ks not chenged
01:04:846 (4,6) - making these Ks will give you more variation in the hitpattern and sounds better to me, though it may be a bit hard?fixed(dkdkD)
01:05:346 - use 90% normal hitsample from here fixed
01:23:346 (4) - make this a k fixed
01:24:013 (1) - replace with ddddk not chenged
01:24:680 - add another ddddk pattern here not chenged
01:26:680 - use 75% normal hitsample from here fixed
01:42:680 (19) - make this k fixed
01:45:346 (8,9) - replace with ddd k each not chenged
01:50:680 (1) - use 40% normal hitsample for this one fixed
01:53:346 (1) - use 75% normal hitsample for this one fixed
Thank you modding !!
arigatou!Pokie wrote:
Let's have a recheck, no kudosu for this postEasy
- 01:32:680 (3) - Shape a better blanket along the line of approach circle? fix
Insane
- 01:23:013 (1) - ここちょっと心配してます・・ http://puu.sh/241YE まぁ多分大丈夫なんだろう(震え声 少し向きを変えました!
( ノ・ω・)ノ 終わったら呼んでね!
Thanks for rechecking! :3Pokie wrote:
Let's have a recheck, no kudosu for this postHyper
- 00:17:680 (2) - How could I missed this one... Invisible slider reverse which is unrankable. Oops, fixed
00:31:180 (4,1) - Personally I'd like to move (1) to this position, just a suggestion here. Nice, applied
00:54:346 - It seems like I could heard only hithats from music, is it intentional for leaving a slidertick sound here? Alright, removed
00:55:847 (3,1) - Swap these new combos? Like you did at 00:56:513 (2,3,4) - , 00:57:513 (1,2,3) - fixed
01:33:513 - Mute this slidertick. I would like to keep this one as it sounds good ;__;
( ノ・ω・)ノ 終わったら呼んでね!
lolcubes wrote:
[Muzukashii]thanks modding ~
- Use default normal hitsounds.fixed
- OD5 is the best setting for muzukashii.fixed
- What I didn't like: there is no beat structure, to me this diff seems very unintuitive. You should probably re-think the usage of kats and triple 1/2 rhythms. Also there are no 1/4 patterns anywhere, you could have made a few simple ones where they fit.
I can't really give you many recommendations because that would be me mapping instead, but I will try to improve this map as much as I can using your style.- You really shouldn't use storyboarded hitsounds here. Remove them please.fixed
- 00:06:680 (2) - This should be D in my opinion, not k. Simply because you start the map with a D.fixed
- 00:13:346 (2,3,4) - This doesn't make much sense to me, it seems really random. I would suggest to remove the note 3 and make 4 into a kat for at least some sort of a more common pattern.fixed Sorry , If I could not understand ,my English is poor
- 00:15:346 (1,2,1) - If you change the above, try d k d here instead, it would create variety and make a change before the next rhythm change occurs (the 5 notes that come right after).fixed
- 00:17:180 - There is a very strong beat in the music here and you didn't map it.fixed
- 00:20:013 (1,2,3,4,5,6,7,8) - This buildup makes the the upcoming k d k d ... pattern very bland. You should change this. My suggestion would be http://puu.sh/2bXN6/a103949dc4. Here you keep the rhythm with the kats, and the missing note before the k d k d ... pattern makes it stand out better.fixed
- 00:23:013 (2) - This should probably be a k. Better rhythm and follows the music better.fixed
- 00:24:013 (1,1,1,2,3,1,1,2,3) - This doesn't really follow anything and the rhythm is very unintuitive. Try d k d d d x k x. x means there is no note. http://puu.sh/2bXR8/dc8293b5a5fixed
- 00:26:680 (1,2,3,4,5,1,1) - Similarly, this makes no sense. There is no such rhythm in neither the beats or the melody, and your own rhythm does not fit here. Try removing the note at 00:27:513, mapping the beat at 00:27:846 and think of a better kat pattern in the whole section, preferably that fits the music.not chenged
- 00:33:680 (6,1,2,1) - k dkd is better in my opinion, simply because the first note has the high pitch melody.fixed
- 00:43:180 (1) - Consider removing this. It makes the 5 beats stand out better. That's good.fixed
- 01:15:180 (2) - Try removing this, it makes the 5 next beats stand out much better.fixed
- 01:42:680 (1) - This should be a finish. There is a very strong cymbal crash here.not chenged Is it not a little difficult?
- 01:44:013 (1) - ^not chenged ^
http://puu.sh/2czAJ
thanks modding !!ReySHeL wrote:
[Taiko Muzukashii]
- 00:27:846 (3) - k not chenged
- 00:33:013 (3) - ^ not chenged
- 00:43:680 (3) - ^ not chenged
- 00:54:346 - move this slider's end to this point fixed
- 00:54:680 - add D fixed
- 01:00:013 (2) - add finish fixed
- 01:01:346 (1) - ^ fixed
- 01:15:680 (3) - k not chenged
- 01:28:680 (1) - ^ fixed
- 01:29:180 (1) - ^ fixed
- 01:42:680 (1) - add finish fixed
- 01:44:013 (1) - ^ fixed
i'm he's waiting itNaryuga wrote:
Glad if u also reply to my post, thanks 'o')
どっちなんや!?Chocopikel wrote:
rankedあるであるでないであるであるであるで
遅くなってすいませんでしたNaryuga wrote:
[Muzu]
- Sampleset N:C1 -> N (default) fixed
- 00:22:013 (1,1,2,1,1) - d d K - D? not changed
- 01:21:346 (1,2,3,4,5,6) - 後のkdddkdddにつなげるためkdd kddにしてもいいと思います fixed
- 01:28:680 (1,2,1,1,2) - 後の01:34:013 (2,3,4,1) - とパターンを統一させてください。こちらも01:34:013 (2,3,4,1) - と同じように3/4のパターンで作ったほうがいいです fixed
- 01:50:680 - このスピンの緑線は消して音量70%のままがいいです。最後の01:53:346 (1) - に向かってむしろ盛り上がるというかみなぎってくる場所のはずなので、ここで音量を落としてソフトな感じにするのはあまりいい感じには聞こえませんでしたfixed