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wa. - lieselotte [Osu|Taiko]

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Topic Starter
rrtyui

WVS wrote:

hey
it's not ein neuer HEILINGER krieg, it's ein neuer HEILIGER krieg.

no kd
LOL

fixed >_<
Regou
Thanks for mod!
(As I get tons of mods of my GDs I'm not going to reply the mod one by one :/)
http://puu.sh/1lwkv
Cuvelia
Hi ~ , Random Taiko modding ~ .

These are all suggestion. If you don't like them , you could ignore

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |


[Taiko Muzukashii]
  1. 00:05:346 - 00:05:680 - k d k
  2. 00:12:013 (1) - D
  3. 00:14:013 - 00:14:346 - d k d
  4. 00:16:513 (2) - k
  5. 00:43:680 (4) - k
  6. 01:04:013 (1) - 01:04:346 (2) - D
  7. 01:05:346 (7) - K
  8. 01:08:013 (2) - d
  9. 01:09:346 - 01:10:680 - d d k d d d k d d
  10. 01:18:680 (2) - D
  11. 01:21:346 (1) - k
  12. 01:22:013 (4) - k
  13. 01:23:346 (4) - k
  14. 01:29:346 (2) - D
  15. 01:32:013 (1) - D
  16. 01:32:180 (2) - re
  17. 01:32:513 (1) - D
  18. 01:32:846 (2) - D
  19. 01:38:680 (5) - k
  20. 01:40:013 (10) - k
  21. 01:41:346 (14) - k
  22. 01:42:680 (19) - k
  23. 01:50:346 (4) - 01:50:513 (5) - k

[Taiko Oni]
  1. 01:10:555 - Kiai Time → 01:05:346 - change
     
  2. 01:50:346 (6) - 01:50:513 (7) - k
  3. 01:50:680 (8) - K
  4. 01:52:680 (9) - Slider re
  5. 01:52:680 - 01:53:180 - kkddd d
     
    nice taiko diff :)

good luck !!
inaba-tan
tsuka
いちにーのさん はい にゃにゃ~
Mercurial
Well, a bit later but better later than never ("Mejor tarde que nunca" in spanish, fun fact).

General


Hyper

  • 01:08:680 (1) - This slider =/

Insane

  • 01:36:346 (2) - Is this intentional? http://puu.sh/1o77C
    01:49:513 (1) - Still catchable, but a bit far from the previous circle in that really dangerous stream. Just my opinion.

Another

  • ♫ So much unsnapped green lines: http://puu.sh/1o7rI
    00:37:513 (1) - This slidertick whistle sounds different than the others (and annoying).
    01:53:430 - You could add a spinner as the other diffs.

Nothing wrong here, all of them (Except general) are suggestions.

Good luck and awesome mapset.
Touche
*shoots a star*

Nice map <3
Lieselotte
:P
kriers

Lieselotte wrote:

:P
ww
Pokie
SPOILER
You have received a private message from "rrtyui".

なっ・・・な・・・
なんだっとーっ!!

るるっちさんファンです、サインをください。


Request from Fo-ramu Puraibe-to Messe-ji

 General

  1. Taiko Oni is missing both Unicode Artist and Title.
  2. Current file size of BG.png exceeds 1MB which isn't recommended. Try this jpg version with 200KB? http://puu.sh/22dkV
  3. Please remove video from Taiko Muzukashii.
  4. Please remove TaikoBG.jpg since it's no longer avaliable for ranking.

 Taiko Muzukashii

  1. I can't mod Taiko :P So here's an error check.
    00:12:013 (1) - Missing a new combo

 Normal

  • 00:39:180 (1,3) - , 00:41:846 (1,3) - Comparing with 00:33:846 (1,2,3) - 00:36:513 (1,2,3) - , it lost the consistency on hitsound with wasn't expect to do. Plus there are none of changes in music, is it intentional?
    01:50:680 (2) - Since there's a spinner 1/4 later, I'd suggest moving it to a center position.

 Hyper

  1. Few unsnapped notes: 00:34:180 (2) - , 00:34:680 (4) -
    00:33:846 (1) - As you've only a single note on previous combo (00:33:346 (1) -), using a new combo here looks unecessary for me,
    00:52:180 (3,1) - Keep the combo pattern to be similar with 00:50:513 (1,2,1) - , swap these new combos?
    01:01:680 (2) - Don't like much how it performs now, how about spliting them into 1/2 circle + 1/2 slider like this?

    01:08:680 (1) - This slider is totally unvisible while playing, please do a stacking with previous slider

    01:26:180 (1) - I would count this for hidden repeat, which is one of the rankable stuff :P
    01:47:846 (1) - Same as above
    01:50:013 (5) - Just an own favor, how about adding a new combo here?

 Another

  • 00:29:346 (1) - Shape the blanket better?

    220,277,29346,6,0,B|164:292|164:292|121:333|50:331|12:271,1,233.999989288331,2|2,0:0|0:0,0:0:0
    00:31:346 (3) - Sightly touched HP bar..., it could be fixed by adjusting these sliders 00:31:013 (2,3) -

    00:33:346 (1) - Auto stacking doesn't work here :P So please stack this circle properly.
    00:39:013 (2,4) - 00:41:680 (2,4) - Same stuff that I've mentioned in Normal
    01:22:680 (1,2) - These are placed too close to 01:22:346 (4) - , feel much better with these positions.

 Insane

  • 01:11:347 (5) - New combo here as you did it on 01:12:680 (1) - ?
    01:25:513 (1,2,3,1,2,3,1,2,3,1,2,3) - Not sure about these...since you've used 1/6 when the music had 1/8(or even 1/16,32?) obviously :\

Call me back when you've done everything. ;)
Regou

Pokie wrote:

SPOILER
You have received a private message from "rrtyui".

なっ・・・な・・・
なんだっとーっ!!

るるっちさんファンです、サインをください。


Request from Fo-ramu Puraibe-to Messe-ji

 Hyper

  1. Few unsnapped notes: 00:34:180 (2) - , 00:34:680 (4) - Fixed
    00:33:846 (1) - As you've only a single note on previous combo (00:33:346 (1) -), using a new combo here looks unecessary for me, It's better to have a NC to remind people about the SV change as it's just hard diff but not Insane diff...
    00:52:180 (3,1) - Keep the combo pattern to be similar with 00:50:513 (1,2,1) - , swap these new combos?Fixed
    01:01:680 (2) - Don't like much how it performs now, how about spliting them into 1/2 circle + 1/2 slider like this?
    Changed the pattern in some other way
    01:08:680 (1) - This slider is totally unvisible while playing, please do a stacking with previous slider
    ok
    01:26:180 (1) - I would count this for hidden repeat, which is one of the rankable stuff :P Tried to change the pattern
    01:47:846 (1) - Same as above ^
    01:50:013 (5) - Just an own favor, how about adding a new combo here?
Changed

Call me back when you've done everything. ;)
Thanks!

http://puu.sh/22lRK
Topic Starter
rrtyui

Pokie wrote:

SPOILER
You have received a private message from "rrtyui".

なっ・・・な・・・
なんだっとーっ!!

るるっちさんファンです、サインをください。。゚(゚´ω`゚)゚。i love pokie!!


Request from Fo-ramu Puraibe-to Messe-ji

 General

  1. Taiko Oni is missing both Unicode Artist and Title. fix
  2. Current file size of BG.png exceeds 1MB which isn't recommended. Try this jpg version with 200KB? sorry, I always use the PNG format http://puu.sh/22dkV
  3. Please remove video from Taiko Muzukashii. fix
  4. Please remove TaikoBG.jpg since it's no longer avaliable for ranking. okay

 Taiko Muzukashii

  1. I can't mod Taiko :P So here's an error check.
    00:12:013 (1) - Missing a new combo okay

 Normal

  • 00:39:180 (1,3) - , 00:41:846 (1,3) - Comparing with 00:33:846 (1,2,3) - 00:36:513 (1,2,3) - , it lost the consistency on hitsound with wasn't expect to do. Plus there are none of changes in music, is it intentional? fix
    01:50:680 (2) - Since there's a spinner 1/4 later, I'd suggest moving it to a center position. umm..no. pointing out the by saten.

 Another

  • 00:29:346 (1) - Shape the blanket better? fix

    220,277,29346,6,0,B|164:292|164:292|121:333|50:331|12:271,1,233.999989288331,2|2,0:0|0:0,0:0:0
    00:31:346 (3) - Sightly touched HP bar..., it could be fixed by adjusting these sliders 00:31:013 (2,3) - fix

    00:33:346 (1) - Auto stacking doesn't work here :P So please stack this circle properly. oops! fix :P
    00:39:013 (2,4) - 00:41:680 (2,4) - Same stuff that I've mentioned in Normal fix
    01:22:680 (1,2) - These are placed too close to 01:22:346 (4) - , feel much better with these positions. fix :idea:

 Insane

  • 01:11:347 (5) - New combo here as you did it on 01:12:680 (1) - ? umm... think that can be unity in the current placement.
    01:25:513 (1,2,3,1,2,3,1,2,3,1,2,3) - Not sure about these...since you've used 1/6 when the music had 1/8(or even 1/16,32?) obviously :\ i know it, I tried to arrange so as to hit this sound (that is hard to hit but can possible), as a result of well-balanced considering the degree of difficulty, and to keep this arrangement(1/8 five stream*4...etc is VERY HARD or little easy).

Call me back when you've done everything. ;)
thanks modding! 8-)
Ulysses
Waaa
Jenny
There you go, a mod of mine:

First off: Another should be > Insane because that's how it usually is handeled - alternatively, what about custom diff names?
I'd find custom combo colours better than the defaults on here, what about something like this:

Combo1 : 169,128,200
Combo2 : 255,106,34
Combo3 : 120,0,240
Combo4 : 250,37,14
Combo5 : 0,122,181



Beginner:

  • 00:21:680 (2,3,4) - picky: these don't build a straight line as intended, move 3 to 257|177 for better placing (you can shape 1 so that it blankets 3, btw)
    00:28:013 (1) - make this blanket 4,2 better? also, delete the reverse arrow, i think there should be a circle at 00:29:346 because that feels more intuitive with the soundpattern
    01:13:346 (1,3) - make these blanket 2,4 better
    01:27:346 (2) - it's hardly audible what this slider is starting on; I suggest removing it and making 1 a slider instead (like you did with 3, let the long slider start on the big white tick as that is where the strong beat is)
    01:32:680 (3) - hardly audible again (also, improve the blanket around 2 please)
    01:44:013 (2) - new combo
    01:45:346 (3) - replace this with 2 1/1 sliders with each a finish on their starts; also, new combo on both of them
    01:46:846 (1,2) - i find these a bit hard for a newby to catch because the whole map is based on white ticks and then you have sliders on reds - they fit but they may be a bit hard?

Normal:

  • I'd rather call this advanced, judging by the star rating and difficulty settings, it's a tad hard for a normal but that's just naming :P

    00:12:346 (2) - this may be a bit hard to explain but the sound this slider starts on is a weaker one than where it ends, thus making this feel a bit unnatural; my suggestion is to replace it with a circle-slider combo to have the impact of the slider start on the strong beat
    00:15:346 (2,3,4) - picky suggestion: you could form an equal triangle with 2's end, 3 and 4's start
    00:19:846 (1) - i suggest putting this to 170|215 as it's a bit hard to notice when stacked on 2; also, you spaced the previous 1/2-combos out so this one will do better when spaced aswell, plus, it leads better into 2 this way
    00:33:013 (5) - this circle feels too close to the previous slider as you placed it further away from the original track in earlier examples (00:30:346 (5) - ); do the same here?
    00:43:346 (1,2) - I'd like normal whistles here
    00:56:180 (3) - why does this slider have 1.46x spacing when the others are around 1.35-1.40x? adjust that please; it may be a minor thing but it bugs me nonetheless
    00:57:513 (1,2,3,4) - this combo looks so wide when compared to the blue one before because you don't build it as much as one unit as with the blue one; do that? (-> make this combo more similar to the blue one)
    01:17:013 (2) - picky: this does not end exactly on where 5 was, fix pls?
    01:19:013 (1) - add a hitsound on the start, whistle maybe?
    01:20:680 (1,2,3,4,5) - I feel like you should have something to click on these big white ticks here, just letting sliders end on them feels a bit like wasted potential
    01:44:013 (3) - new combo
    01:50:013 (1) - why not use a 1/2-reverseslider? would suit the background beat more

Taiko Muzukashii:

  • The soft sample is hardly audible in gameplay, use normal for anything but the very low volume parts - so for everything but the start.
    I will provide suggestions for that.
    This diff has so many dons @_@


    00:06:346 (1) - there's no reason for a finish here
    00:11:846 - use 60% normal hitsample from here
    00:22:680 - use 75% normal hitsample from here
    00:30:346 (1) - no reason for a finish note
    00:44:346 (1) - i don't find this spinner very fitting, remove it
    00:45:346 (1) - add k
    00:46:680 (1) - add d
    00:48:013 (1) - add k
    01:00:013 (1,1) - similar, the consistent drumming doesn't fit; just replace them with Ks
    01:02:680 (1,2) - Ks sound better here
    01:04:013 (1,2) - make these ks
    01:04:846 (4,6) - making these Ks will give you more variation in the hitpattern and sounds better to me, though it may be a bit hard?
    01:05:346 - use 90% normal hitsample from here
    01:23:346 (4) - make this a k
    01:24:013 (1) - replace with ddddk
    01:24:680 - add another ddddk pattern here
    01:26:680 - use 75% normal hitsample from here
    01:42:680 (19) - make this k
    01:45:346 (8,9) - replace with ddd k each
    01:50:680 (1) - use 40% normal hitsample for this one
    01:53:346 (1) - use 75% normal hitsample for this one

Taiko Oni:

  • Consider lowering nonkiai volume to 80% to let kiai feel more powerful; 80% is fairly enough for the rest of the song.

    01:47:902 (2,3) - consider removing these to follow the other suggesting below
    01:48:013 (1,1,2,3,4) - make these K?

Hyper:

  • 00:06:763 (1) - I'd start this spinner at 00:08:013 to keep the hit-pause-hit-pause effect; also, the effect I feel this spinner is on starts around there
    00:11:596 - what is this little 5% section for?
    00:18:513 (1,2,3) - these sliders don't feel good to me; the strong beats lie on the ends of them which makes them feel awkward to hit - replace these with something so you hit on the white ticks
    00:23:846 (1,2,3) - same
    00:26:180 (1,2,3) - same
    00:28:346 (2,3,4) - this is better
    00:29:346 (1,2) - these sliderbows feel odd
    00:31:346 (1) - there should be some sort of jump here; stacking it feels bad with the new pattern starting as 1 lies on an outstanding beat
    00:33:846 (1,2) - redtick stuff again, arrange it so you have to click on the white beats
    00:36:180 (1,2) - same
    00:38:846 (1,2) - same
    00:41:347 (1,2,3,4,5) - it's hard to notice this shape when playing with video, just pointing that out
    00:42:180 (6,7) - redtick stuff again
    01:15:847 (5) - feels better when you put it on 3's start
    01:15:596 - this green line makes no sense, remove it
    01:15:638 - same
    01:15:763 - same
    01:15:805 - same
    01:18:513 (6,7) - feels better if you delete 7 (overmapped) and put a jump on 6,1
    01:22:680 (1,2) - this stacking kills the movement, does not feel nice
    01:25:513 (1,1,1) - add finish on end?
    01:46:013 (3) - new combo; CTRL-G maybe to distinguish them more from 1,2?
    01:46:346 (4) - if you go with CTRL-G on 3, do it here too
    01:46:846 (1,1,1) - add finish on end?
    01:50:263 (6,8) - these are not audible and feel overmapped, remove

Another:

  • 00:11:680 (1) - feels more natural if you remove one arrow and add a circle instead (where the finish is)
    00:14:346 (4,5) - i don't like this stacking, kills the flow
    00:14:680 (1) - this curve feels unbalanced because of how the sliderpoints are set
    00:15:930 (2) - remove, this is overmapped
    00:17:346 (3,4) - don't like this stacking here
    00:26:680 (1,2,3,4) - why not make these have a consistent distance to each other? (right now, 2 and 3 are too far apart)
    00:30:680 (1,2,3,4) - surprising speedup, at least for me
    00:36:180 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - I think you should arrange this part; the whistles sound nice but they don't feel fitting to what you mapped - I suggest putting jumps and putting the sliders on sliderstarts (maybe use long sliders?) [also, some overlaps like 00:40:013 (1,3) - are not very nice]
    ^currently, this part disturbs me in playing and I don't like that
    00:56:180 (5) - new combo because here the soundpattern repeats
    00:58:847 (5) - same
    00:59:847 (1) - remove new combo | maybe replace with a tripplet with a new combo on the finish?
    01:04:680 (3,4,5,6) - feels like jumps here, not a stack
    01:10:596 (5) - this is overmapped and doesn't play well, remove please
    01:15:346 (1,2,1,2) - outspaced 1/2 jumps or a square would feel good here
    01:46:013 (3) - new combo as in other diffs
    01:47:180 (2,3,4) - new combo each, you did that in hyper too

Insane:

  • 00:13:180 (4,1) - this was kinda hard to catch; suggesting to lower the spacing from 4 to 1 by redesigning this, example below


    00:14:680 (1,2) - still don't like these stacks
    00:21:680 (5) - i don't like this slider, but that is me (edgy-straight-edgy :<)
    00:33:680 (1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6) - similar with the whistlepart in Another, can you please adjust the mapping to the hitsounds?
    00:44:013 (1) - add whistle on end?
    00:45:680 (3,5) - swap whistle (add on 3, delete on 5)
    00:46:346 (6) - add whistle
    00:47:013 (3) - add whistle
    00:47:347 (2,3) - remove whistles
    01:01:346 (1,2) - replace these with a circle and tripplet like you did on 01:00:013 (2,1,2,3) - to be more consistent; feels better aswell
    01:04:680 (3,4,5,6) - new combo each
    01:10:680 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this part is very hard to play with that spacing; add jumps between 2-3, 5-6, 6-7, 8-1 etc.?
    01:25:346 (9) - new combo
    01:25:513 (1,2,3,1,2,3,1,2,3,1,2,3) - nice idea but i don't think people can sightread this?
    01:25:680 (3,3,3) - add finish each
    01:30:513 (1) - you can easily put a better slider with the new algorhythm, so do that please
    01:31:263 (3) - this is overmapped, remove please
    01:35:180 (2,3) - make these have the same distance to 1's slidertrack
    01:46:680 (1) - this does not make sense; a) remove finish on sliderend, b) why does this end on a 1/8 in the first place?
    01:46:846 (2,3,4,5) - new combo each
    01:53:346 (1) - new combo
Topic Starter
rrtyui

Jenny wrote:

There you go, a mod of mine:

First off: Another should be > Insane because that's how it usually is handeled - alternatively, what about custom diff names? no
I'd find custom combo colours better than the defaults on here, what about something like this: Thanks!

Combo1 : 169,128,200
Combo2 : 255,106,34
Combo3 : 120,0,240
Combo4 : 250,37,14
Combo5 : 0,122,181



Beginner:

  • 00:21:680 (2,3,4) - picky: these don't build a straight line as intended, move 3 to 257|177 for better placing (you can shape 1 so that it blankets 3, btw)
    00:28:013 (1) - make this blanket 4,2 better? also, delete the reverse arrow, i think there should be a circle at 00:29:346 because that feels more intuitive with the soundpattern no
    01:13:346 (1,3) - make these blanket 2,4 better no
    01:27:346 (2) - it's hardly audible what this slider is starting on; I suggest removing it and making 1 a slider instead (like you did with 3, let the long slider start on the big white tick as that is where the strong beat is) fix
    01:32:680 (3) - hardly audible again (also, improve the blanket around 2 please) fix
    01:44:013 (2) - new combo fix
    01:45:346 (3) - replace this with 2 1/1 sliders with each a finish on their starts; also, new combo on both of them no
    01:46:846 (1,2) - i find these a bit hard for a newby to catch because the whole map is based on white ticks and then you have sliders on reds - they fit but they may be a bit hard? umm..keep

Normal:

  • I'd rather call this advanced, judging by the star rating and difficulty settings, it's a tad hard for a normal but that's just naming :P

    00:12:346 (2) - this may be a bit hard to explain but the sound this slider starts on is a weaker one than where it ends, thus making this feel a bit unnatural; my suggestion is to replace it with a circle-slider combo to have the impact of the slider start on the strong beat fix
    00:15:346 (2,3,4) - picky suggestion: you could form an equal triangle with 2's end, 3 and 4's start fix
    00:19:846 (1) - i suggest putting this to 170|215 as it's a bit hard to notice when stacked on 2; also, you spaced the previous 1/2-combos out so this one will do better when spaced aswell, plus, it leads better into 2 this way fix
    00:33:013 (5) - this circle feels too close to the previous slider as you placed it further away from the original track in earlier examples (00:30:346 (5) - ); do the same here? fix
    00:43:346 (1,2) - I'd like normal whistles here no
    00:56:180 (3) - why does this slider have 1.46x spacing when the others are around 1.35-1.40x? adjust that please; it may be a minor thing but it bugs me nonetheless fix
    00:57:513 (1,2,3,4) - this combo looks so wide when compared to the blue one before because you don't build it as much as one unit as with the blue one; do that? (-> make this combo more similar to the blue one) no
    01:17:013 (2) - picky: this does not end exactly on where 5 was, fix pls? fix
    01:19:013 (1) - add a hitsound on the start, whistle maybe? fix
    01:20:680 (1,2,3,4,5) - I feel like you should have something to click on these big white ticks here, just letting sliders end on them feels a bit like wasted potential no
    01:44:013 (3) - new combo no
    01:50:013 (1) - why not use a 1/2-reverseslider? would suit the background beat more umm..I seem to be good at this

Another:

  • 00:11:680 (1) - feels more natural if you remove one arrow and add a circle instead (where the finish is) no
    00:14:346 (4,5) - i don't like this stacking, kills the flow keep
    00:14:680 (1) - this curve feels unbalanced because of how the sliderpoints are set fix
    00:15:930 (2) - remove, this is overmapped delete
    00:17:346 (3,4) - don't like this stacking here keep
    00:26:680 (1,2,3,4) - why not make these have a consistent distance to each other? (right now, 2 and 3 are too far apart) fix
    00:30:680 (1,2,3,4) - surprising speedup, at least for me this is ok
    00:36:180 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4) - I think you should arrange this part; the whistles sound nice but they don't feel fitting to what you mapped - I suggest putting jumps and putting the sliders on sliderstarts (maybe use long sliders?) [also, some overlaps like 00:40:013 (1,3) - are not very nice]
    ^currently, this part disturbs me in playing and I don't like that I like a lot of this part. fix only a portion of the overlaps
    00:56:180 (5) - new combo because here the soundpattern repeats no
    00:58:847 (5) - same no
    00:59:847 (1) - remove new combo | maybe replace with a tripplet with a new combo on the finish? no
    01:04:680 (3,4,5,6) - feels like jumps here, not a stack no
    01:10:596 (5) - this is overmapped and doesn't play well, remove please no
    01:15:346 (1,2,1,2) - outspaced 1/2 jumps or a square would feel good here no
    01:46:013 (3) - new combo as in other diffs no
    01:47:180 (2,3,4) - new combo each, you did that in hyper too no

Insane:

  • 00:13:180 (4,1) - this was kinda hard to catch; suggesting to lower the spacing from 4 to 1 by redesigning this, example below fix


    00:14:680 (1,2) - still don't like these stacks ?
    00:21:680 (5) - i don't like this slider, but that is me (edgy-straight-edgy :<) keep
    00:33:680 (1,2,3,1,2,3,1,2,1,2,3,4,5,1,2,3,4,5,6) - similar with the whistlepart in Another, can you please adjust the mapping to the hitsounds?
    00:44:013 (1) - add whistle on end? no
    00:45:680 (3,5) - swap whistle (add on 3, delete on 5) no
    00:46:346 (6) - add whistle no
    00:47:013 (3) - add whistle no
    00:47:347 (2,3) - remove whistles no
    01:01:346 (1,2) - replace these with a circle and tripplet like you did on 01:00:013 (2,1,2,3) - to be more consistent; feels better aswell no
    01:04:680 (3,4,5,6) - new combo each ok
    01:10:680 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4) - this part is very hard to play with that spacing; add jumps between 2-3, 5-6, 6-7, 8-1 etc.? no
    01:25:346 (9) - new combo no
    01:25:513 (1,2,3,1,2,3,1,2,3,1,2,3) - nice idea but i don't think people can sightread this? ok
    01:25:680 (3,3,3) - add finish each fix
    01:30:513 (1) - you can easily put a better slider with the new algorhythm, so do that please ok
    01:31:263 (3) - this is overmapped, remove please no
    01:35:180 (2,3) - make these have the same distance to 1's slidertrack fix
    01:46:680 (1) - this does not make sense; a) remove finish on sliderend, b) why does this end on a 1/8 in the first place? fix
    01:46:846 (2,3,4,5) - new combo each no
    01:53:346 (1) - new combo fix
Thanks lot~ :D
Regou

Jenny wrote:

There you go, a mod of mine:

First off: Another should be > Insane because that's how it usually is handeled - alternatively, what about custom diff names?
I'd find custom combo colours better than the defaults on here, what about something like this:

Combo1 : 169,128,200
Combo2 : 255,106,34
Combo3 : 120,0,240
Combo4 : 250,37,14
Combo5 : 0,122,181

Hyper:

  • 00:06:763 (1) - I'd start this spinner at 00:08:013 to keep the hit-pause-hit-pause effect; also, the effect I feel this spinner is on starts around there Alright, did it
    00:11:596 - what is this little 5% section for? Deleted
    00:18:513 (1,2,3) - these sliders don't feel good to me; the strong beats lie on the ends of them which makes them feel awkward to hit - replace these with something so you hit on the white ticks
    00:23:846 (1,2,3) - same
    00:26:180 (1,2,3) - same
    They are alright imo...
    00:28:346 (2,3,4) - this is better
    00:29:346 (1,2) - these sliderbows feel odd Errr...not really?
    00:31:346 (1) - there should be some sort of jump here; stacking it feels bad with the new pattern starting as 1 lies on an outstanding beat 2,3,4 also stack on the same pattern so I would like to keep this one...
    00:33:846 (1,2) - redtick stuff again, arrange it so you have to click on the white beats
    00:36:180 (1,2) - same
    00:38:846 (1,2) - same
    Sorry but they acutally play well...
    00:41:347 (1,2,3,4,5) - it's hard to notice this shape when playing with video, just pointing that out
    00:42:180 (6,7) - redtick stuff again
    01:15:847 (5) - feels better when you put it on 3's start Sure
    01:15:596 - this green line makes no sense, remove it
    01:15:638 - same
    01:15:763 - same
    01:15:805 - same
    Removed
    01:18:513 (6,7) - feels better if you delete 7 (overmapped) and put a jump on 6,1 Deleted 7
    01:22:680 (1,2) - this stacking kills the movement, does not feel nice Changed
    01:25:513 (1,1,1) - add finish on end? No need to add so
    01:46:013 (3) - new combo; CTRL-G maybe to distinguish them more from 1,2?
    01:46:346 (4) - if you go with CTRL-G on 3, do it here too
    Sure
    01:46:846 (1,1,1) - add finish on end? nope
    01:50:263 (6,8) - these are not audible and feel overmapped, remove This one isn't overmapped ;___; It follows the music
Thanks for your mod!
http://puu.sh/23pCw
Ulysses
Jenny,its massive and long.(huh
Kanye West


I don't have any stars to give, but fun map!

Good luck getting it ranked! ;)
inaba-tan
Scarlet Sisters

Jenny wrote:

Taiko Muzukashii:

[list]The soft sample is hardly audible in gameplay, use normal for anything but the very low volume parts - so for everything but the start.
I will provide suggestions for that.
This diff has so many dons @_@


00:06:346 (1) - there's no reason for a finish here fixed
00:11:846 - use 60% normal hitsample from here fixed
00:22:680 - use 75% normal hitsample from here fixed
00:30:346 (1) - no reason for a finish note fixed
00:44:346 (1) - i don't find this spinner very fitting, remove it fixed
00:45:346 (1) - add k fixed
00:46:680 (1) - add d fixed(k)
00:48:013 (1) - add k fixed(d d d)
01:00:013 (1,1) - similar, the consistent drumming doesn't fit; just replace them with Ks fixed
01:02:680 (1,2) - Ks sound better here fixed
01:04:013 (1,2) - make these ks not chenged
01:04:846 (4,6) - making these Ks will give you more variation in the hitpattern and sounds better to me, though it may be a bit hard?fixed(dkdkD)
01:05:346 - use 90% normal hitsample from here fixed
01:23:346 (4) - make this a k fixed
01:24:013 (1) - replace with ddddk not chenged
01:24:680 - add another ddddk pattern here not chenged
01:26:680 - use 75% normal hitsample from here fixed
01:42:680 (19) - make this k fixed
01:45:346 (8,9) - replace with ddd k each not chenged
01:50:680 (1) - use 40% normal hitsample for this one fixed
01:53:346 (1) - use 75% normal hitsample for this one fixed


Thank you modding !! :) :)
done ~ http://puu.sh/23Yih
Pokie
Let's have a recheck, no kudosu for this post ;)

 Easy

  • 01:32:680 (3) - Shape a better blanket along the line of approach circle?

 Hyper

  • 00:17:680 (2) - How could I missed this one... Invisible slider reverse which is unrankable.
    00:31:180 (4,1) - Personally I'd like to move (1) to this position, just a suggestion here.


    00:54:346 - It seems like I could heard only hithats from music, is it intentional for leaving a slidertick sound here?
    00:55:847 (3,1) - Swap these new combos? Like you did at 00:56:513 (2,3,4) - , 00:57:513 (1,2,3) -
    01:33:513 - Mute this slidertick.

 Insane

  • 01:23:013 (1) - ここちょっと心配してます・・ http://puu.sh/241YE まぁ多分大丈夫なんだろう(震え声

( ノ・ω・)ノ 終わったら呼んでね!
Topic Starter
rrtyui

Pokie wrote:

Let's have a recheck, no kudosu for this post ;)

 Easy

  • 01:32:680 (3) - Shape a better blanket along the line of approach circle? fix


 Insane

  • 01:23:013 (1) - ここちょっと心配してます・・ http://puu.sh/241YE まぁ多分大丈夫なんだろう(震え声 少し向きを変えました!

( ノ・ω・)ノ 終わったら呼んでね!
arigatou! :oops:
Regou

Pokie wrote:

Let's have a recheck, no kudosu for this post ;)

 Hyper

  • 00:17:680 (2) - How could I missed this one... Invisible slider reverse which is unrankable. Oops, fixed
    00:31:180 (4,1) - Personally I'd like to move (1) to this position, just a suggestion here. Nice, applied


    00:54:346 - It seems like I could heard only hithats from music, is it intentional for leaving a slidertick sound here? Alright, removed
    00:55:847 (3,1) - Swap these new combos? Like you did at 00:56:513 (2,3,4) - , 00:57:513 (1,2,3) - fixed
    01:33:513 - Mute this slidertick. I would like to keep this one as it sounds good ;__;

( ノ・ω・)ノ 終わったら呼んでね!
Thanks for rechecking! :3
http://puu.sh/24sQU
Pokie
Fixed a single note in Normal, and looks great overall~

Bubbled!
Topic Starter
rrtyui
thanks Pokie san \:D/
Charles445
Hey this insane isn't so har-AWHGAWFGAIUWFHIAWHFIAWFH
lolcubes
This is now popped because of silly things in taiko. Expect a mod from me shortly.
Topic Starter
rrtyui
ok thanks lolcubes :3
lolcubes
Sorry about the long wait, I had some problems.

Here we go:

[General]
  1. Timing: Offset seems early. Try offset 1358 (+11).
[Muzukashii]
  1. Use default normal hitsounds.
  2. OD5 is the best setting for muzukashii.
  3. What I didn't like: there is no beat structure, to me this diff seems very unintuitive. You should probably re-think the usage of kats and triple 1/2 rhythms. Also there are no 1/4 patterns anywhere, you could have made a few simple ones where they fit.
    I can't really give you many recommendations because that would be me mapping instead, but I will try to improve this map as much as I can using your style.
  4. You really shouldn't use storyboarded hitsounds here. Remove them please.
  5. 00:06:680 (2) - This should be D in my opinion, not k. Simply because you start the map with a D.
  6. 00:13:346 (2,3,4) - This doesn't make much sense to me, it seems really random. I would suggest to remove the note 3 and make 4 into a kat for at least some sort of a more common pattern.
  7. 00:15:346 (1,2,1) - If you change the above, try d k d here instead, it would create variety and make a change before the next rhythm change occurs (the 5 notes that come right after).
  8. 00:17:180 - There is a very strong beat in the music here and you didn't map it.
  9. 00:20:013 (1,2,3,4,5,6,7,8) - This buildup makes the the upcoming k d k d ... pattern very bland. You should change this. My suggestion would be http://puu.sh/2bXN6/a103949dc4. Here you keep the rhythm with the kats, and the missing note before the k d k d ... pattern makes it stand out better.
  10. 00:23:013 (2) - This should probably be a k. Better rhythm and follows the music better.
  11. 00:24:013 (1,1,1,2,3,1,1,2,3) - This doesn't really follow anything and the rhythm is very unintuitive. Try d k d d d x k x. x means there is no note. http://puu.sh/2bXR8/dc8293b5a5
  12. 00:26:680 (1,2,3,4,5,1,1) - Similarly, this makes no sense. There is no such rhythm in neither the beats or the melody, and your own rhythm does not fit here. Try removing the note at 00:27:513, mapping the beat at 00:27:846 and think of a better kat pattern in the whole section, preferably that fits the music.
  13. 00:33:680 (6,1,2,1) - k dkd is better in my opinion, simply because the first note has the high pitch melody.
  14. 00:43:180 (1) - Consider removing this. It makes the 5 beats stand out better. That's good.
  15. 01:15:180 (2) - Try removing this, it makes the 5 next beats stand out much better.
  16. 01:42:680 (1) - This should be a finish. There is a very strong cymbal crash here.
  17. 01:44:013 (1) - ^
[Oni]
  1. Use 1.40 SV. 1.60 on 180BPM isn't good.
  2. Use tickrate 1.
  3. There shouldn't be any breaks. If you aren't mapping some parts, the breaks should be manually removed.
  4. 00:04:013 - There is a bell sound in the background. I would recommend to map a kat here.
  5. 00:09:346 - ^
  6. 00:19:680 (1) - Having a don here breaks the consistency. I would recommend a kat here. If you change this, I would recommend a don on 00:20:013 (1) then, just so there is more variety.
  7. 00:45:346 - I usually don't like when short maps have very long break periods, so I would recommend a kat here. Also I would recommend you use 60~70% volume here. All the way until the kiai.
  8. 00:46:680 - ^
  9. 00:48:013 - ^
  10. 01:04:180 (1) + 01:04:513 (1) - I would recommend to remove these. Currently there are so many kats that it makes the rhythm seem like the offbeats are actually main beats and it could be hard to track. If you remove these, the finishers around these would have a much better impact along with the next dons just before the kiai, because the rhythm becomes clear. If I would have to describe if how I feel it, it's that I really want to bash dons here instead of kats hehe.
Once again I have to apologize for the very long wait. I had problems modding muzukashii diff a lot because I just couldn't decide how to make an approach. I have to be honest, I don't really like it (I did like the oni diff though, it's really nice), so I tried my best to suggest things which might improve it without actually mapping it myself, because the amount of the original suggestions I had was just too much for me to present it.
I don't understand why would muzukashii use storyboarded hitsounds when taiko itself is a drum and you can create rhythms (if they fit the song ofc), so yeah, just dunno what happened there. ;_;

Anyways, check the mod out, and then contact Pokie or another MAT to get a rebubble (after a recheck). I would actually recommend to get a mod or two more on the taiko diffs (mainly muzukashii), but a mod which would actually suggest things with reasons provided in the mod, not just saying what to change without explaining.

I liked the another diff, however I currently just don't have time to mod everything, I am behind in my schedule a lot. ;_;
Doublestar.
Topic Starter
rrtyui
Offset of before this map had a very questionable, Thanks lot!! :)

waiting taiko creater. :D
inaba-tan
Scarlet Sisters
間違えて投稿してしちゃった><
Sorry I posted mistake
Scarlet Sisters

lolcubes wrote:

[Muzukashii]
  1. Use default normal hitsounds.fixed
  2. OD5 is the best setting for muzukashii.fixed
  3. What I didn't like: there is no beat structure, to me this diff seems very unintuitive. You should probably re-think the usage of kats and triple 1/2 rhythms. Also there are no 1/4 patterns anywhere, you could have made a few simple ones where they fit.
    I can't really give you many recommendations because that would be me mapping instead, but I will try to improve this map as much as I can using your style.
  4. You really shouldn't use storyboarded hitsounds here. Remove them please.fixed
  5. 00:06:680 (2) - This should be D in my opinion, not k. Simply because you start the map with a D.fixed
  6. 00:13:346 (2,3,4) - This doesn't make much sense to me, it seems really random. I would suggest to remove the note 3 and make 4 into a kat for at least some sort of a more common pattern.fixed  Sorry , If I could not understand ,my English is poor :(
  7. 00:15:346 (1,2,1) - If you change the above, try d k d here instead, it would create variety and make a change before the next rhythm change occurs (the 5 notes that come right after).fixed
  8. 00:17:180 - There is a very strong beat in the music here and you didn't map it.fixed
  9. 00:20:013 (1,2,3,4,5,6,7,8) - This buildup makes the the upcoming k d k d ... pattern very bland. You should change this. My suggestion would be http://puu.sh/2bXN6/a103949dc4. Here you keep the rhythm with the kats, and the missing note before the k d k d ... pattern makes it stand out better.fixed
  10. 00:23:013 (2) - This should probably be a k. Better rhythm and follows the music better.fixed
  11. 00:24:013 (1,1,1,2,3,1,1,2,3) - This doesn't really follow anything and the rhythm is very unintuitive. Try d k d d d x k x. x means there is no note. http://puu.sh/2bXR8/dc8293b5a5fixed
  12. 00:26:680 (1,2,3,4,5,1,1) - Similarly, this makes no sense. There is no such rhythm in neither the beats or the melody, and your own rhythm does not fit here. Try removing the note at 00:27:513, mapping the beat at 00:27:846 and think of a better kat pattern in the whole section, preferably that fits the music.not chenged
  13. 00:33:680 (6,1,2,1) - k dkd is better in my opinion, simply because the first note has the high pitch melody.fixed
  14. 00:43:180 (1) - Consider removing this. It makes the 5 beats stand out better. That's good.fixed
  15. 01:15:180 (2) - Try removing this, it makes the 5 next beats stand out much better.fixed
  16. 01:42:680 (1) - This should be a finish. There is a very strong cymbal crash here.not chenged  Is it not a little difficult?
  17. 01:44:013 (1) - ^not chenged  ^
thanks modding ~ :)

http://puu.sh/2czAJ
Naryuga
requested by rrtyui via forum pm

げすとふたりともにほんじんなのでにほんごでかきます

[Muzu]
  1. Sampleset N:C1 -> N (default)
  2. 00:22:013 (1,1,2,1,1) - d d K - D?
  3. 01:21:346 (1,2,3,4,5,6) - 後のkdddkdddにつなげるためkdd kddにしてもいいと思います
  4. 01:28:680 (1,2,1,1,2) - 後の01:34:013 (2,3,4,1) - とパターンを統一させてください。こちらも01:34:013 (2,3,4,1) - と同じように3/4のパターンで作ったほうがいいです
  5. 01:50:680 - このスピンの緑線は消して音量70%のままがいいです。最後の01:53:346 (1) - に向かってむしろ盛り上がるというかみなぎってくる場所のはずなので、ここで音量を落としてソフトな感じにするのはあまりいい感じには聞こえませんでした
[Oni]
  1. 00:19:513 - k?
  2. 00:33:013 (2,3) - ここの前後に長い1/2や1/4のパターンがきているので、前者にfinishつけて後者を消して、少し余裕を持たせるといいかもしれません
only a few suggestions 'w';
がんばって! ;)
ReySHeL
hi >w</
from in game chat :3

[Taiko Muzukashii]
  1. 00:27:846 (3) - k
  2. 00:33:013 (3) - ^
  3. 00:43:680 (3) - ^
  4. 00:54:346 - move this slider's end to this point
  5. 00:54:680 - add D
  6. 01:00:013 (2) - add finish
  7. 01:01:346 (1) - ^
  8. 01:15:680 (3) - k
  9. 01:28:680 (1) - ^
  10. 01:29:180 (1) - ^
  11. 01:42:680 (1) - add finish
  12. 01:44:013 (1) - ^

[Taiko Oni]
  1. 01:42:691 (1) - add finish
  2. 01:44:024 (1) - ^
  3. 01:18:857 (2,1,1,2,1,1,1) - add finish
あまり指摘するところがないです。
good map ♪

thats all
good luck :)
Topic Starter
rrtyui
Naryuga and ReySHeL Thanks for modding! :D
inaba-tan
ででーん
http://puu.sh/2goJA
mod thx !
Scarlet Sisters

ReySHeL wrote:

[Taiko Muzukashii]
  1. 00:27:846 (3) - k not chenged
  2. 00:33:013 (3) - ^ not chenged
  3. 00:43:680 (3) - ^ not chenged
  4. 00:54:346 - move this slider's end to this point fixed
  5. 00:54:680 - add D fixed
  6. 01:00:013 (2) - add finish fixed
  7. 01:01:346 (1) - ^ fixed
  8. 01:15:680 (3) - k not chenged
  9. 01:28:680 (1) - ^ fixed
  10. 01:29:180 (1) - ^ fixed
  11. 01:42:680 (1) - add finish fixed
  12. 01:44:013 (1) - ^ fixed
thanks modding !! :)
Scarlet Sisters
遅くなりました >:(

http://puu.sh/2i01a done~
Naryuga
Glad if u also reply to my post, thanks 'o')
Topic Starter
rrtyui

Naryuga wrote:

Glad if u also reply to my post, thanks 'o')
i'm he's waiting it :D
Chocopikel
rankedあるであるでないであるであるであるで
Topic Starter
rrtyui

Chocopikel wrote:

rankedあるであるでないであるであるであるで
どっちなんや!?
Scarlet Sisters

Naryuga wrote:

[Muzu]
  1. Sampleset N:C1 -> N (default) fixed
  2. 00:22:013 (1,1,2,1,1) - d d K - D? not changed
  3. 01:21:346 (1,2,3,4,5,6) - 後のkdddkdddにつなげるためkdd kddにしてもいいと思います fixed
  4. 01:28:680 (1,2,1,1,2) - 後の01:34:013 (2,3,4,1) - とパターンを統一させてください。こちらも01:34:013 (2,3,4,1) - と同じように3/4のパターンで作ったほうがいいです fixed
  5. 01:50:680 - このスピンの緑線は消して音量70%のままがいいです。最後の01:53:346 (1) - に向かってむしろ盛り上がるというかみなぎってくる場所のはずなので、ここで音量を落としてソフトな感じにするのはあまりいい感じには聞こえませんでしたfixed
遅くなってすいませんでした :?

done~ http://puu.sh/2jWF0
AsprikaQ
Since logically(maybe i am only who think of this?) name "Another" usually use for diff that is harder than Insane.
I suggest you rename Insane to Extra (since it's already extra) so it looks better :)
Topic Starter
rrtyui
It is displayed along with the difficulty of BMS. I don't want to change this. :P
inaba-tan
Topic Starter
rrtyui
i decided, delete old taiko muzukashii.

new taiko muzukashii by made inaba-tan. thanks!
Lieselotte
/.\
Pokie
(´;ω;`)ブワッ
Avishay
So... this was almost ranked but no?
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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