Hey, does anyone remember my old queue? Well, that died... so here's another one, from the asherz (ha) of past!
Status: OPEN (I'll try and stay open for as long as I can handle.)
I am currently on fire due to hot weather so I'm currently not doing anything until the weekend though.
What I do
Basically anything and everything for as long as my concentration span allows me to not get bored of a song and/or map. SVs, hitsounds, metadata, spread, you name it.
NM and M4M (if you feel like it) are both fine.
M4M maps:
umm...... don't have any rn lol
If you like what I do and have done and want to help me out a little bit, go hype one of my maps in pending (not WIP). Helps me out a lot. That and upvoting my modding posts on your maps. Gotta get those kudosu internet points, not that they mean much these days.
Modding speed
I will try and get through things as fast as I can, but this is highly dependant on personal motivation and trying to do this in between other things like mapping or playing other games.
Rules
There aren't that many...Preferences
Don't forget to enjoy mapping, yeah? If there's anything you don't understand, please let me know so I can change things here if I need to.
Here's a spreadsheet documenting past mods, as well as BN activity if you're interested.
If this hasn't been updated in 7 days or more, something's probably come up. Please be patient while this happens; mods may take slightly longer to appear than usual during this period.
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Status: OPEN (I'll try and stay open for as long as I can handle.)
I am currently on fire due to hot weather so I'm currently not doing anything until the weekend though.
Basically anything and everything for as long as my concentration span allows me to not get bored of a song and/or map. SVs, hitsounds, metadata, spread, you name it.
NM and M4M (if you feel like it) are both fine.
M4M maps:
umm...... don't have any rn lol
If you like what I do and have done and want to help me out a little bit, go hype one of my maps in pending (not WIP). Helps me out a lot. That and upvoting my modding posts on your maps. Gotta get those kudosu internet points, not that they mean much these days.
Modding speed
I will try and get through things as fast as I can, but this is highly dependant on personal motivation and trying to do this in between other things like mapping or playing other games.
There aren't that many...
- Follow the format. Makes life easier for everyone.
- Mania only 4-9K, reasonable SR. (Try not to give me something I'd struggle to play if I could be bothered to play it)
- Only one active request per user. What does this mean? You can request only one map at a time. You can request another map if:
- I have modded the first map you requested.
- I haven't modded the map 2 weeks after you requested. (In which case you can request the same map again, but only once.)
- No real music preference, just be reasonable about what songs you map and request here.
- I was a 4K main, so I will generally find 4K maps easier to look through. 6K is second preference.
- Shorter maps and smaller spreads are usually faster to mod, for obvious reasons.
- If you're not known around the mania community or by me personally, you're better off requesting easier/more simple maps. Trying to mod a 6* from someone you don't know just doesn't work so I will likely reject anything like that.
- Try not to request me to do too much. Don't really want to burn myself out doing this.
- Please have the map aimed at ranked, or to genuinely improve yourself at mapping. Jokes are something I don't do, at least not here.
Hey look, the FORMAT is in this box.
(NB: Difficulties here refers to the ones you want me to pay particular attention to, not however many there are in the mapset)
Type of request: (NM/M4M) Artist/Title: Link to your map: Length: Difficulties: (that you want me to mod) Extra notes/info: Key count(s):
Tips and tricks from 2017 me for newer mappers, revised by 2019 me
Likely there will be quite a few issues with your map that I'd want to discuss, and I've essentially found myself repeating the same things over and over again. So I thought I'd put it all here. This is, of course, mostly just one style of mapping (guess I'll call it percussion style or something), but it would be better to get to grips with this style, which is an easier style to learn than most, before going away from this and experimenting.
General Information
There is both a Standard Guide and Simplified Guide available for use.
The two key things are:
First thing's first. I'm going to say mapping notes to vocals or to more or less any form of lead for an extended period of time is strongly discouraged and should be avoided. There's nothing technically wrong with it, but with following sounds for mania (what you should be doing, might I add), it can get a little cluttered, particularly for 4K and following vocals is the first thing to be dropped.
Going off of that, unlike standard, there are no filler notes in mania. That means that, if there aren't any sounds about, there shouldn't be anything there. Vocals aren't really considered as sounds for this as they're not as clear-cut as something like percussion. If there are notes where there aren't sounds, then those are ghost notes.
Avoid "anti-ghosting" as well, which is not mapping something that should be. For example, something like a snare sound shouldn't be missed. It's more often than not a problem for easier difficulties, as you can't really map many things that appear on 1/4s at high BPMs. The easy solution is to "cover the sound" with a long note (LN). A good place where people use this is in drum fills.
The thing to come after this is consistency, which is essentially mapping the same sound with exactly the same number of notes, well, consistently. A common thing would be to map bass kicks for the harder difficulties as doubles, and this would be the same throughout the rest of the map. Occasionally this can be broken, but there needs to be a very good reason as to why.
"Variety is the spice of life", as they say. Remains true for this too, you know. It's not wrong to be repetitive, but being varied (while being consistent) can make a map interesting.
Another important factor is playability. Essentially, it's trying to ensure that the patterns you map are somewhat comfortable. Of course, you can go against this, but you're going to need a reason for the tons of modders who will point it out. It's important to playtest your map often and think about the players it will be aimed for. (The most common way most people do this is through spreading the notes out across all of the columns evenly.)
Lastly, progression. Easier difficulties should essentially be a more basic version of harder difficulties, rather than a different entity altogether. Simply, there shouldn't be anything in an Easy or Normal that would be absent in a Hard or an Insane, for example. The other thing is, there can't really be too much of a difference between difficulties, as the jump would be unreasonable to players trying to progress onto the harder difficulties.
If anything, practice will improve your mapping skills, as it does anyone. But knowing about these will certainly help, as it has for me.
Of course, if there's anything here that you don't understand, feel free to PM me somewhere... or request here.
General Information
- Check the Ranking Criteria, and the Mania-specific criteria. They should give you a general idea of what you should and shouldn't do.
- Check AIMod. The number of times I come in and there are still problems here is crazy. It's often just simple checks like unsnapped notes and kiai toggles that are overlooked.
- OD and HP: Generally speaking, between 6 and 9 for both is fine, but don't do something silly like odhp 9 for an Easy or odhp6 for an Extra. Usually having these values up to 1.0 apart is normal, as long as the idea of progression is still present within the map.
There is both a Standard Guide and Simplified Guide available for use.
The two key things are:
- Make sure they're averaged so the overall section is still sightreadable (best way of doing this is maintaining the 1x average mentioned in the guides)
- Use them appropriately. There shouldn't be any random/unjustified SVs in the map.
First thing's first. I'm going to say mapping notes to vocals or to more or less any form of lead for an extended period of time is strongly discouraged and should be avoided. There's nothing technically wrong with it, but with following sounds for mania (what you should be doing, might I add), it can get a little cluttered, particularly for 4K and following vocals is the first thing to be dropped.
Going off of that, unlike standard, there are no filler notes in mania. That means that, if there aren't any sounds about, there shouldn't be anything there. Vocals aren't really considered as sounds for this as they're not as clear-cut as something like percussion. If there are notes where there aren't sounds, then those are ghost notes.
Avoid "anti-ghosting" as well, which is not mapping something that should be. For example, something like a snare sound shouldn't be missed. It's more often than not a problem for easier difficulties, as you can't really map many things that appear on 1/4s at high BPMs. The easy solution is to "cover the sound" with a long note (LN). A good place where people use this is in drum fills.
The thing to come after this is consistency, which is essentially mapping the same sound with exactly the same number of notes, well, consistently. A common thing would be to map bass kicks for the harder difficulties as doubles, and this would be the same throughout the rest of the map. Occasionally this can be broken, but there needs to be a very good reason as to why.
"Variety is the spice of life", as they say. Remains true for this too, you know. It's not wrong to be repetitive, but being varied (while being consistent) can make a map interesting.
Another important factor is playability. Essentially, it's trying to ensure that the patterns you map are somewhat comfortable. Of course, you can go against this, but you're going to need a reason for the tons of modders who will point it out. It's important to playtest your map often and think about the players it will be aimed for. (The most common way most people do this is through spreading the notes out across all of the columns evenly.)
Lastly, progression. Easier difficulties should essentially be a more basic version of harder difficulties, rather than a different entity altogether. Simply, there shouldn't be anything in an Easy or Normal that would be absent in a Hard or an Insane, for example. The other thing is, there can't really be too much of a difference between difficulties, as the jump would be unreasonable to players trying to progress onto the harder difficulties.
If anything, practice will improve your mapping skills, as it does anyone. But knowing about these will certainly help, as it has for me.
Of course, if there's anything here that you don't understand, feel free to PM me somewhere... or request here.
Don't forget to enjoy mapping, yeah? If there's anything you don't understand, please let me know so I can change things here if I need to.
Here's a spreadsheet documenting past mods, as well as BN activity if you're interested.
If this hasn't been updated in 7 days or more, something's probably come up. Please be patient while this happens; mods may take slightly longer to appear than usual during this period.
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓