What is the difference between active and passive HS. What are passive HS? On my map, there are some sounds that have a delay before the peak of more than 5ms. For example, soft-hitclap10. But if you cut them, they lose their original sound and in fact become unnecessary HS. I don't really want to kill the aesthetics of sounds. I hope this can be neglected. May I state that such a HS is a passive HS? Аnd therefore the rule "Active hit sounds cannot have a delay more than 5 milliseconds" does not apply to my sound? Due to some formality, I would not want to drag this sound into the storyboard. So what is passive HS?
map link - https://osu.ppy.sh/beatmapsets/434681#osu/984714
map link - https://osu.ppy.sh/beatmapsets/434681#osu/984714