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Yes, that is what I meant.nardi11011 wrote:
I think they mean part of a hitcircle/slider combo instead of always starting a new one. (yes the wording is confusing)
It does, which is why it's not backwards compatible.dumpsterdiver wrote:
If the specification for a spinner doesn't include an attribute for new combo
The boost from the single combo spinner is sometimes not a desired effect, especially on maps with frequent spinners (See picture. I don't want such a boost from a spinner when you have to get 10 300s for a similar effect), or maps with low drain rates.ThePassingShadow wrote:
I really do not see the point in making it part of an existing combo.
Can someone point that out to me ? What is the benefit ? Ouendan authenticity ?
Ah, I see now. So the MAPPER doesn't want to give back that HP. I thought you meant the player. I was wondering why the player would want to lose HP...JarJarJacob wrote:
The boost from the single combo spinner is sometimes not a desired effect, especially on maps with frequent spinners (See picture. I don't want such a boost from a spinner when you have to get 10 300s for a similar effect), or maps with low drain rates.ThePassingShadow wrote:
I really do not see the point in making it part of an existing combo.
Can someone point that out to me ? What is the benefit ? Ouendan authenticity ?