Some fruits are uncatchable in Catch the Beat due to how hyperdashes are spawned. Here is a map with three scenarios where hyperfruit fail to spawn:
*3-Note Jump
*Spaced Stream (same broken mechanic as 3-Note Jump, but in a more extreme scenario)
*Fast Slider
*3-Note Jump
*Spaced Stream (same broken mechanic as 3-Note Jump, but in a more extreme scenario)
*Fast Slider
How it works
Deif wrote:
The correct way to play them is positioning the ryuuta at the edge of the 1st fruit and making a sharp movement to get the other 2.
|____________3|
|______2______|
|1____________|
|.\o/...............|
|____________3|
|______2______|
|........\o/........|
|____________3| => CATCHED!
|...............\o/.|
In some cases, it's possible to do it (depends on the BPM, and the distance of the notes in the screen). But when the distance between them is quite close to the HDash, the result of the movement would be something like this:
|____________3|
|______2______|
|1____________|
|.\o/...............|
|____________3|
|______2______|
|.......\o/.........|
|____________3| => MISS!
|.............\o/...|
Original doubletime bug post
There are two problems with hyperdashes and doubletime ...
- First off, when a song have hyperdashes without mods, some of them dissapear when you play with doubletime, and most of them are uncatchable.
- In a second place we have the hyperdashes even when you play with dt, most of them are uncatchable too.
I have an example, please play this map with doubletime: http://puu.sh/13QUy
As you can see the first jump doesn't have hyperdash and is perfectly catchable, in the second jump we had an hyperdash which dissapeared with the doubletime, but it is still catchable; the third jump had an hyperdash too, but it isn't catchable with doubletime, and in the last jump we have an hyperdash even with dt, which is impossible to catch ...
discuss please.
- First off, when a song have hyperdashes without mods, some of them dissapear when you play with doubletime, and most of them are uncatchable.
- In a second place we have the hyperdashes even when you play with dt, most of them are uncatchable too.
I have an example, please play this map with doubletime: http://puu.sh/13QUy
As you can see the first jump doesn't have hyperdash and is perfectly catchable, in the second jump we had an hyperdash which dissapeared with the doubletime, but it is still catchable; the third jump had an hyperdash too, but it isn't catchable with doubletime, and in the last jump we have an hyperdash even with dt, which is impossible to catch ...
discuss please.