I'm new to beatmapping, and I have a question.
After watching an excellent tutorial video, I have a basic grasp of the beatmapping tools and their functions. What puzzles me is the actual construction of the gameplay. Each circle must be meticulously placed to time with the music, correct? I am having trouble finding an efficient way to locate the exact 'beat' where I want to place a circle. It seems to me that the only way to get to a precise spot is to play the song, and then pause it when the 'line' hovers over the desired spot. Is there no way to click and move to your desired spot on the seperate rhythm gauge at the top of the screen? If I try to click on the spot I want, it does nothing(Or enters a copy all state if held down).
It seems to me that the method I am using now will take ages to make any actual progress. I am hoping that there is a more efficient way to handle this.
After watching an excellent tutorial video, I have a basic grasp of the beatmapping tools and their functions. What puzzles me is the actual construction of the gameplay. Each circle must be meticulously placed to time with the music, correct? I am having trouble finding an efficient way to locate the exact 'beat' where I want to place a circle. It seems to me that the only way to get to a precise spot is to play the song, and then pause it when the 'line' hovers over the desired spot. Is there no way to click and move to your desired spot on the seperate rhythm gauge at the top of the screen? If I try to click on the spot I want, it does nothing(Or enters a copy all state if held down).
It seems to me that the method I am using now will take ages to make any actual progress. I am hoping that there is a more efficient way to handle this.