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Grant Kirkhope - Gobi's Valley

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Topic Starter
Starrodkirby86
This beatmap was submitted using in-game submission on Sunday, February 22, 2009 at 6:39:19 PM

Artist: Grant Kirkhope
Title: Gobi's Valley
Source: Banjo Kazooie
Tags: banjo kazooie nintendo gobis valley rareware
BPM: 130.1
Filesize: 7222kb
Play Time: 02:05
Difficulties Available:
  1. Hard (4.56 stars, 205 notes)
  2. Insane (5 stars, 364 notes)
  3. Normal (3.32 stars, 141 notes)
Download: Grant Kirkhope - Gobi's Valley
Information: Scores/Beatmap Listing
---------------
For the Banjo-Kazooie OST Beatmapping Project. forum/viewtopic.php?f=13&t=7674

I'm assigned to do Gobi's Valley...and here it is, folks! A little on the bland side with the song, but I'm sure the notes will make up for it...It surprisingly can net you a lot of points, especially on Insane...somehow.

Anyway, enjoy. Feedback is 100% appreciated, and I would like a reply from any Banjo-Kazooie fan or interested person with this beatmap. :)

1: Changed hitsounds.
2: Gladi changes. Thanks man. :P
3: Zerostarry changes. Glad you liked Insane.
4: Gens changes. Nazi FTW (Or FTL?)
5: Minyeob changes. :3
6: Rolled changes. Haha, Nazi FTW again.
7: Resnap FTL. >>;
happy30
you kinda overused the finish hitsound.
I would suggest you to use them more rarely
K2J
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Starrodkirby86
Figured as much, I'll find places to cut it down on...It just sounded a little bare without them. :roll: Maybe because of the not-so-maximum volume I put there. Thanks. Will do this.

EDIT: Done! New version up. :P Faint change I guess, but yeah I did remove stuff.
GladiOol
Offset 9415
Decrease the amount of hitsounds and mabye lower the Sample volume by 1/2.


Insane

01:47:185 11, Put a new combo here.


Hard

01:08:454 1-5, Wrong spacing, very confusing.
01:12:143 1-5, Same here. ^
01:39:815 1, Move this one one grid level to the right.
01:40:506 2, If you do the one above, make this one 2 grids to the right.
01:41:429 4, Move this one one grid level to the left.
01:57:109 2, Like above here, move this one grid level to the left.
02:00:798 2, Move thise one grid level to the right.
(I'm such a nazi ^^)


Normal

Decrease drain rate by one (?)


Nice beatmap and I hope it will get ranked soon!
Topic Starter
Starrodkirby86
Thank you for modding. :P Glad to see there's not so much errors as I would "expect".

About Hard and your Nazi-ness towards it: Those circles can't move anymore due to my Distance Snap restrictions, so I don't know what I can do about that.

Also, in regards to hitsounds, I don't feel like decreasing anymore. So I just lowered the hit volume, hopefully we're A-OK with all that. Dx
Zerostarry
Normal:
00:24:17 (1,2,3,4) - Remove claps, add whistles
00:49:99 (1) - Hidden Slider
00:50:92 (2) - spacing
00:53:68 (1) - Hidden
00:54:61 (2) - Spacing
01:12:13 (1) - End 1/4 earlier
01:47:18 (1) - Re-shape this slider into something less random, please
01:56:40 (1,1) - End 1/4 ealier
02:00:09 (1,1,1,1) - ^

Didn't find anything in hard or insane. Insane is fun as hell btw <3
Topic Starter
Starrodkirby86
Thanks Zero. :)
Everything's been changed except for the End 1/4 earlier remarks. I simply don't understand that...if you mean to end it a quarter beat earlier...then yeah, okay I see that. 01:12:13 (1) - End 1/4 earlier, I can see how it's possible...But for the others no...I don't. Now I'm thinking if you mean a Sixteenth or Eighth beat but they sound completely weird like that...@.@; Care for some enlightenment...?

And I'm glad you loved Insane. Hopefully that leaves some impression about me there. ;3
Gens
Hi thar.

Love this map <3

[Normal]
00:16:79 (1,2) - I'd go for stacking these sliders endpoints. I always looked at this kind of sliders ugly, but oh well I guess it's fine when you're trying to follow the spacing rule~ (yeah I don't care too much about
00:21:40 (3) - You can move it 1 Grid (lvl3) to the left and 1 Down to make it look more pretty <3
00:22:32 (5) - ^ 1 Grid to the right and 1 down <3
00:33:39 (1) - Think about Tag! please remove this new combo.
00:42:62 (1,2,3) - Maybe stack these ones too?
00:46:30 (1,2,3) - ^
01:10:29 (1) - Think about Tag! please remove this new combo.
01:30:58 (1) - A grid to the left won't hurt.
01:32:88 (4) - Think about Tag! please new combo.
01:47:18 (1) - Think about Tag! please remove this new combo.
02:04:71 (4) - Think about Tag! please new combo.

[Hard]
00:17:02 (2) - hurr new combo.
00:26:01 (3) - hurr new combo. Also you should only copy paste the other one and Reverse Selection <3
00:58:30 (4) - hurr new combo.
01:23:43 (1,2,3,4,1,2,3,4,5) - whistle sequence not lovin' </3 the claps sounded hot maybe you should do the same.
01:32:42 (5) - new combo
01:47:18 (1) - new combo

[Insane]
00:20:25 (1,2) - remove new combo in (1) and add one at the next slider.
00:26:93 (1,2) - Maybe you should try to stack the endpoints of each slider.
00:31:31 (1) - not lovin' the combo mark </3
00:58:29 (4) - new combo
01:13:97 (9) - new combo
01:32:42 (5) - new combo
01:37:72 (1,2) - Same as the first

Ooops kinda nazi. Well, at least in Tag will be fun as hell <3
Maybe I got distracted with new combos too much :<
Topic Starter
Starrodkirby86
Naw, I think of it this way. When you start nitpicking on small things like that, then the map has little to no errors already. :P

Anyway, I made changes. Here's the few that I didn't do. Thanks Gens...I suppose if I request to ask you about this stuff, I'm going to expect a lotta modding, you know? :P

Gens wrote:

Hi thar.

Love this map <3

[Normal]
00:16:79 (1,2) - I'd go for stacking these sliders endpoints. I always looked at this kind of sliders ugly, but oh well I guess it's fine when you're trying to follow the spacing rule~ (yeah I don't care too much about
00:21:40 (3) - You can move it 1 Grid (lvl3) to the left and 1 Down to make it look more pretty <3
00:22:32 (5) - ^ 1 Grid to the right and 1 down <3
00:33:39 (1) - Think about Tag! please remove this new combo.
00:42:62 (1,2,3) - Maybe stack these ones too?
00:46:30 (1,2,3) - ^
01:10:29 (1) - Think about Tag! please remove this new combo.
01:30:58 (1) - A grid to the left won't hurt.
01:32:88 (4) - Think about Tag! please new combo.
01:47:18 (1) - Think about Tag! please remove this new combo.
02:04:71 (4) - Think about Tag! please new combo.

[Hard]
00:17:02 (2) - hurr new combo.
00:26:01 (3) - hurr new combo. Also you should only copy paste the other one and Reverse Selection <3 (I did something symmetrical with it instead, hope you don't mind)
00:58:30 (4) - hurr new combo.
01:23:43 (1,2,3,4,1,2,3,4,5) - whistle sequence not lovin' </3 the claps sounded hot maybe you should do the same.
01:32:42 (5) - new combo(Like in EBA's Jumpin' Jack Flash with those long streams, I wanted that here too)
01:47:18 (1) - new combo

[Insane]
00:20:25 (1,2) - remove new combo in (1) and add one at the next slider.
00:26:93 (1,2) - Maybe you should try to stack the endpoints of each slider.
00:31:31 (1) - not lovin' the combo mark </3
00:58:29 (4) - new combo
01:13:97 (9) - new combo
01:32:42 (5) - new combo (For niceness I added another new combo)
01:37:72 (1,2) - Same as the first

Ooops kinda nazi. Well, at least in Tag will be fun as hell <3
Maybe I got distracted with new combos too much :<
Gens
exactly, the map has no real errors. you get my fake-bubblez.
and yeah, i'm such a nazi :<
minyeob
[Hard]
1:57:101(2) Move left a bit.
2:00:788(2) Move right a bit.

Another peoples didn't mention these because it's so minor?
Topic Starter
Starrodkirby86
Oh, I know these error things. Yeah, they are minor. And it's Distance Snap's fault there on a 1 grid level. :P

Thanks for modding my maps minyeob.

Now off to preeminent ranking! /optimism
Topic Starter
Starrodkirby86
This map has been deleted on the request of its creator. It is no longer available.
Rolled
offset of 9420 is nifty.

Hard:
01:23:43 (1,2,3) - Could be a bit further spaced. thought this was 1/4th away while playing. It's pretty minor, but I was just making note of it as it's the only spot that tripped me up.

Normal: If you want me to be nazi, and also if you want to please Echo, you could try to align the tails of these sliders with the starting points of the following ones: 00:42:62 (1,2,3)

That's all I can recommend. The only thing I advise fixing is the offset, anything else can stay if you wish to leave them. However I think they will make the map better as a whole.

Other than that though, just a bit of long-term advice, it's best not to stray back and forth with distance snap in maps. For the most part, pick one and stay with it. It will cause less confusion when it comes to spots like I mentioned in Hard.

For example, notice how the spacing in 00:33:39 (2,3,4) is different than that in 01:08:44 (1,2), which are both separated by half beats. Normal difficulty, btw.

Like I've said, only thing you really have to fix is the offset, and possibly look over the things I've mentioned in the more formal modding section of the post. Don't worry about the distance snap straying for this map, it was more of long-term advice.

Starred for now, bubble soon :)
Rolled
Insane:
01:28:74 (1,2,3) - Uh ohes
Topic Starter
Starrodkirby86
Dumb resnap. >_>;

Changed. :)


...Bubble Rolled? :(
Rolled
Nothing else wrong.

Bubbled~
Larto
That map was very impressive and fun. Ranked!
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