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MUZIK SERVANT feat. TAM - Upright Blue [Osu|Taiko]

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Total Posts
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Topic Starter
Reiji-RJ
This beatmap was submitted using in-game submission on 5 февраля 2013 г. at 13:27:03

Artist: MUZIK SERVANT feat. TAM
Title: Upright Blue
Source: Touhou
Tags: OTOMEKAN TAMUSIC Wooming Kissing the Mirror Fumi Sakura Seirensen Sacredess Fantasy Ship Returning Home from the Sky Dream Undefined Fantastic Object UFO IceBeam Vass_Bass OnosakiHito
BPM: 175
Filesize: 15874kb
Play Time: 02:04
Difficulties Available:
  1. Collab (5 stars, 455 notes)
  2. Easy (2,69 stars, 142 notes)
  3. Hard (4,93 stars, 341 notes)
  4. Normal (4,24 stars, 224 notes)
  5. Ono's Taiko Oni (4,94 stars, 808 notes)
Download: MUZIK SERVANT feat. TAM - Upright Blue
Download: MUZIK SERVANT feat. TAM - Upright Blue (no video)
Information: Scores/Beatmap Listing
---------------
Thanks to ryuu and rockleejko for removing sound from video :3
[Easy] by me
[Normal] by me
[Hard] by Vass_Bass
[Collab] by me and IceBeam
Vass_Bass
:o
IceBeam
coooool
OnosakiHito
Haha, Overpowered Sanae. I know this draw since I have read/watched through the manga which is part of the video here.
Song is really cool! Reiji, would you like to take my taiko diff. again? ))

Edit:
Thank you for accepting it. Actually I have a really good feeling with this taiko. Here a star from me.~
Download: http://puu.sh/YuiO
Topic Starter
Reiji-RJ

OnosakiHito wrote:

Haha, Overpowered Sanae. I know this draw since I have read/watched through the manga which is part of the video here.
Song is really cool! Reiji, would you like to take my taiko diff. again? ))

Edit:
Thank you for accepting it. Actually I have a really good feeling with this taiko. Here a star from me.~
Download: http://puu.sh/YuiO
Niceee! Thank you!! Will upload with next update C:
OnosakiHito
I wonder if we need a Muzukashii because of the new rule. If yes, just tell me to make it.
BCI
добавь в теги Returning Home from the Sky Dream - конечная мелодия в UFO, на которую сделан ремикс (пруф) (собственно UFO и Underfined Fantastic Object тоже желательно добавить)
ну и удачи /runs

EDIT look at me bro, here's a mod

[Easy]
00:21:569 (1) - ну почему всем нравится так делать :< можно сделать и один длинный, и четыре бита, и два коротких :angry:
00:35:283 (1) - нк ненужно :О
00:55:854 (3) - вторую клетку на два грида влево, третью на столько же вправо, мне кажется, что после этого обводит чуть лучше
01:09:654 (1) - начни на красном тике, изя же (у новичков инфаркт случится от внезапности спиннера)
01:19:169 (1,1) - то же самое про слайдер и спиннер
01:34:254 (3) - ты же все слайдеры под кружками стакуешь вручную по клеточке вниз и вправо? (или как-то так) во всяком случае ты стакуешь так по всей изе (два раза да ну и что) а тут так не стакнула х<
01:41:111 - тут до спиннера такая пустота, скучно же :с можно так http://puu.sh/19qfh или http://puu.sh/19qfH
02:03:054 (1,1) - ну и опять же :с

[Normal]
00:10:597 (1) - я бы погнула второй пойнт вниз, а то сразу не дошло, что он обгинает кружок + поприятнее выглядит
00:22:940 (1,1) - зачем столько нк? первое не нужно имхо
00:34:940 (4,1) - опять без фирменного стака D:
00:46:254 (1,1) - нк опять же
01:11:283 (1) - далековато от спиннера, нормал же ;w;
01:49:683 (2) - стак чуть увеличь, а то кажется, что здесь 1/2 ноты идут
01:58:254 (2,3,5,6) - ^ (я сфейлилась на всех этих местах ;w;)
02:03:054 (1,1) - опять нк :с ну первое же не нужно

[Hard]
00:17:969 (6) - пускай (5) обогнул бы штоле
00:50:026 (3) - ctrl + r?
00:58:940 (1) - http://puu.sh/19quE наамного по ритму лучше

[Collab]
00:15:226 (7) - на одну клетку вверх чтобы состыкнулся с (1)
00:23:969 (1) - опять же ненужно :с
00:33:911 (5) - пойнт посерредке на 2 вверх и чутка правее
00:35:797 (2,3,4) - dislike ><

не могу я моддить, вы с бимом такие про D: /runs again
Topic Starter
Reiji-RJ

Black_Cherry_Ita wrote:

добавь в теги Returning Home from the Sky Dream - конечная мелодия в UFO, на которую сделан ремикс (пруф) (собственно UFO и Underfined Fantastic Object тоже желательно добавить)
ну и удачи /runs
I know, I know
Просто слишком много тегов же :D
Ну добавлю, окай, спасибо :3
TicClick
Люблю TAMUSIC.

General
  1. Мне непонятны две вещи:
    1. Почему бы не поставить киай на припеве?
    2. По тому же припеву ну крайне отчётливо слышно, что это тема Бьякурен из 12-й части (а никак не Санаэ), посему предлагаю добавить её в тэги и поставить более относящийся к ней фон, поискав здесь Byakuren Hijiri. Ну а сама тема называется Emotional Skyscraper ~ Cosmic Mind, и помимо неё в тэги идёт ещё и название Undefined Fantastic Object и сокращение UFO
  2. Насколько я помню, максимальный битрейт ограничивается 192 килобитами в секунду против твоих 256, не забудь выправить тайминг после перекодировки
Easy
  1. 01:09:654 (1) - начни на 1/4 позже, изи же
  2. 02:04:511 (1) - ^
Normal
  1. 00:22:940 (1) - настоятельно рекомендую от этого избавиться. Полноценного холдера не получится, он слишком длинный, поэтому есть шанс потерять комбо прямо тут, либо на переходе с него на слайдер
  2. 00:31:854 (4,5,6,7) - какой же это нормал, когда это уже хард получается с таким обилием 1/2. Впрочем, ладно, может, не заставят порезать (но тыкать в это будет, думаю, каждый первый)
  3. 00:40:426 (6,7) - теперь ты ещё и спейсинг между ними сжала, чтобы читалось хуже. Если раньше не пробили как стрим, то теперь с перепугу пробьём и промажем
  4. 01:06:311 (2,3) и 01:08:197 (1,2,3) - аналогично. Зачем ставить один спейсинг между разными по скорости нотами, да ещё подряд?
Не ожидал я от тебя такого, уж извини.

Hard
  1. 01:09:569 (1) - я бы правый конец приподнял, криво лежит
  2. 01:18:483 (3) - а это чуть влево по той же причине
  3. 01:20:540 - лучше не пропускать этот бит, а добавить лишние повторы и поставить финиш на самый последний
  4. 02:04:426 - я бы тоже ноту поставил, как раньше
Многовато прыжков.

Ono's Taiko Oni
  1. 00:48:226 (2) - d? k sounds awkward for me
Collab
  1. 01:03:397 (3) - я бы реверснул, играется интересней
  2. 01:33:569 - предлагаю поставить свисток, чтобы сначала один шёл, а потом два свистка под вокал
  3. 01:38:369 (1,7,8) - ну и здесь тоже, если хочешь (иначе они резко как-то теряются, голос-то остаётся)
Кроме этого, всё хорошо.
Topic Starter
Reiji-RJ

TicClick wrote:

Люблю TAMUSIC.

General
  1. Мне непонятны две вещи:
    1. Почему бы не поставить киай на припеве? Ну как-то не думаю, что киай здесь пойдет
    2. По тому же припеву ну крайне отчётливо слышно, что это тема Бьякурен из 12-й части (а никак не Санаэ), посему предлагаю добавить её в тэги и поставить более относящийся к ней фон, поискав здесь Byakuren Hijiri. Ну а сама тема называется Emotional Skyscraper ~ Cosmic Mind, и помимо неё в тэги идёт ещё и название Undefined Fantastic Object и сокращение UFO Но ведь Санае - гг ПВшки! А Бякурен в ПВ вообще нет. Как-то нелогично ведь, так? К тому же арт от того же художника, что и в видео. А арренж сделан на Скай Дрим (он же слоу версия темы Бяки), так что все правильно :3 А, ну и еще, что ко всем привязались теги названия УФО, тут и так дофигища тегов же D: Ну я добавлю, раз все говорят, лол
  2. Насколько я помню, максимальный битрейт ограничивается 192 килобитами в секунду против твоих 256, не забудь выправить тайминг после перекодировки Да, мой фейл D: Позже исправлю, потеряла программку
Easy
  1. 01:09:654 (1) - начни на 1/4 позже, изи же Okay(
  2. 02:04:511 (1) - ^ ^
Normal
  1. 00:22:940 (1) - настоятельно рекомендую от этого избавиться. Полноценного холдера не получится, он слишком длинный, поэтому есть шанс потерять комбо прямо тут, либо на переходе с него на слайдер Да ладно, по-моему, нормально D: Я не хочу его менять
  2. 00:31:854 (4,5,6,7) - какой же это нормал, когда это уже хард получается с таким обилием 1/2. Впрочем, ладно, может, не заставят порезать (но тыкать в это будет, думаю, каждый первый) Мне это тоже не давало покоя.. Поэтому исправила
  3. 00:40:426 (6,7) - теперь ты ещё и спейсинг между ними сжала, чтобы читалось хуже. Если раньше не пробили как стрим, то теперь с перепугу пробьём и промажем Но это же не спейсинг, а мануал стак-- Они так и будут, если их просто стакнуть, мех.. Ну исправила
  4. 01:06:311 (2,3) и 01:08:197 (1,2,3) - аналогично. Зачем ставить один спейсинг между разными по скорости нотами, да ещё подряд? Дак ведь АР и мануал стак делают свое, мех. Их просто невозможно спутать новички ведь не совсем дураки, да? Ну как-то пофиксила, не думаю, что что-то сильно изменилось
Не ожидал я от тебя такого, уж извини. orz

Collab
  1. 01:33:569 - предлагаю поставить свисток, чтобы сначала один шёл, а потом два свистка под вокал Не, мне нравится :3
  2. 01:38:369 (1,7,8) - ну и здесь тоже, если хочешь (иначе они резко как-то теряются, голос-то остаётся) Тоже не согласна
Кроме этого, всё хорошо.
Спасибо большое! Всегда конструктивные моды :3
cRyo[iceeicee]
Reiji Reiji Reiji !!!

[Normal]
SPOILER
  1. 00:22:940 (1) - always feels uncoumfortable when playing this, even after few tries =="
  2. 01:20:540 (1) - umm maybe place it in the middle of the square o:
  3. 01:31:511 (3,4) - maybe change it to slider ?
  4. 01:32:711 (6) - change it to slider to follow vocal o: ? http://puu.sh/1f9Ft
  5. 01:49:340 (1,2) - several times clicked #2 earlier TAT
[Hard]
SPOILER
  1. 00:04:426 (2) - at first play i thought that this slider a bit far, compare to other sliders in similar places, maybe change placement a bit ? http://puu.sh/1f9KI
  2. 00:18:826 (1,2,3,4) - it was little bit boring to click 4 notes on same places o:. maybe put them in square http://puu.sh/1fpPa (same position with this notes
  3. 00:21:569 (1,2,3,4) - )
  4. 00:31:854 (5) - would be nice if you put NC here like you did at 00:29:111 (1) - , this parts are repeatable and i think its better to keep some consistency in NC
  5. 00:34:597 (3) - ^
  6. 00:38:026 (2) - NC ?
  7. 00:46:254 (6) - NC and remove this NC 00:46:940 (9) -
  8. 00:51:569 (8) - dont like this stack ==", place it like this ? http://puu.sh/1f9RI
  9. 00:58:940 (1) - didnt understand why should i click this slider ww, maybe start loooong slider at 00:58:597 or at least NC 00:58:597 (5) - to show changing rhytm !
  10. 01:19:854 (2) - during play i thought why this slider is here and not under previous one ==|| http://puu.sh/1f9VT
  11. 01:31:340 (1) - maybe finish o:, cause its too silent here...
  12. 01:32:540 (2) - dont like this overlap, y not this ? http://puu.sh/1f9YA
[Collab]
SPOILER
  1. 00:05:111 (1) - make jump like u did at 00:10:597 (1) -
  2. 00:23:969 (1) - maybe remove NC and start from next note o: ?
  3. 00:35:797 (2,3,4,5,6) - change placement a bit ? http://puu.sh/1fa6L
  4. 00:46:254 (1,2,3,4,1,2,3,4,1) - was expecting larger spacing here o: http://puu.sh/1fa87
  5. 01:18:654 (7,8) - move it a bit so it will be easier to play next stream/sliders ? http://puu.sh/1faaH
  6. 01:27:054 (6) - whistle ?
  7. 01:34:940 (4) - a bit far for me ==+
  8. 01:36:826 (5) - i think better to NC here due to changing in rhytm
  9. 01:41:626 (4) - NC to show antijump
  10. 01:43:169 - put some 1/8 slider instead of 1/4 stream notes ?
  11. 01:58:940 (1) - idk why but didnt like this stack, i think smth like this plays better http://puu.sh/1fq4y

Good luck!!! :>
Topic Starter
Reiji-RJ

cRyo[iceeicee] wrote:

Reiji Reiji Reiji !!! cRyo cRyo cRyo!!! >w<

[Normal]
SPOILER
  1. 00:22:940 (1) - always feels uncoumfortable when playing this, even after few tries ==" buuu :<
  2. 01:20:540 (1) - umm maybe place it in the middle of the square o: but ds :O
  3. 01:31:511 (3,4) - maybe change it to slider ? nah :3
  4. 01:32:711 (6) - change it to slider to follow vocal o: ? http://puu.sh/1f9Ft no ;<
  5. 01:49:340 (1,2) - several times clicked #2 earlier TAT Fixed!

[Collab]
SPOILER
  1. 00:05:111 (1) - make jump like u did at 00:10:597 (1) - nono :3
  2. 00:35:797 (2,3,4,5,6) - change placement a bit ? http://puu.sh/1fa6L b-but, I likeee
  3. 01:18:654 (7,8) - move it a bit so it will be easier to play next stream/sliders ? http://puu.sh/1faaH jumps! jumps everywhere!
  4. 01:34:940 (4) - a bit far for me ==+ Oh, fixed >w<
  5. 01:36:826 (5) - i think better to NC here due to changing in rhytm Fixed!
  6. 01:41:626 (4) - NC to show antijump :<
  7. 01:43:169 - put some 1/8 slider instead of 1/4 stream notes ? not fixed D:
  8. 01:58:940 (1) - idk why but didnt like this stack, i think smth like this plays better http://puu.sh/1fq4y But for me is ok :<

Good luck!!! :>
Thank you <3
Niva
Hi Reiji~
Just want to take a look randomly, as usual :3

[General]

-> My 'Upright Blue.mp3' is still 256kbps o.o
-> Err, considering first note starts in 00:02:368 I don't think you'll need that 1000ms lead-in (:

[Easy]

  1. 00:10:254 (3) - Place in ~x:398 y:215 for spacing consistency here? Also, why no whistle here >_< (previously on 00:06:826 (3)'s end you had whistle)
  2. 00:11:283 (2) - I'd snap the 40% N inherit section right on the slider's end, although it's only 1/4 but I can still hear the normal sliderslide...
  3. 00:13:340 (1) - Again, move to ~x:68 y:50 to let (1)'s end, (2)'s end, and (3) has the same spacing? (this spacing inconsistency between each slider's end is very noticeable here imo, especially (1,2))
  4. 00:29:797 (1) - (optional) For me it'll flow a bit better if it is arranged in a tilted slider wave:
  5. 00:43:511 (1,2) - Tilt these two a little bit perhaps? Fits your style better imo:
    232,84,43511,6,0,B|392:80,1,160,4|0,0:0|0:0,0:0:0
    244,204,44883,2,0,B|79:208,1,160,4|0,0:0|0:0,0:0:0
  6. 00:55:854 (3) - Whistle on slider's start to accompany the vocals?
  7. 00:58:597 (3,1) - Uhm, idk... For me (3) should be normal finish with ~30% volume while (1)'s start should be soft finish with 50% volume orz >_<
  8. 01:07:854 (3,1) - Err, this triangle's placement is quite forced imo (because the lack of space you have below) - I prefer to have an arc here though, it flows more natural plus you can also easily get (3) still in the center:
  9. 01:19:169 (1,2) - (optional) Another suggestion, imo it'll be more variative before the spinner if placed below:
  10. 01:38:369 (1) - Uhm, is this meant to encircle the previous (3)? o.o...
    436,228,98369,6,0,B|360:229|277:238,1,160,4|2,0:0|0:0,0:0:0
  11. 01:41:111 (1) - Add finish to the repeat and end as well? (yes, the song uses finish sound spam here)
  12. 01:49:683 (1,2,3,4) - (optional) Rather than two sliders on (2,3), I prefer an arc because it flows better with (5)~ (I'm still unhappy with (2)'s placement in the pic below though...)
  13. 02:01:683 (2) - Minor stuff, but I think it'll be fancier if you put this lower (~x:418 y:350) and arrange the following notes as well, forms a fancier angle imo, yes~
[Normal]

  1. 00:11:797 (2,3) - Due to stacking's nature, these two should be placed in ~x:445 y:236 I think... Not really sure though >_<
  2. 00:15:397 (3) - ...whistle in slider's start doesn't really fit imo (because it's the only part here where it has a whistle on slider's start)
  3. 00:23:969 (1) - (optional) Uhm, use this shape here? Fits the 'boing' sound from the sound, yep~
  4. 00:23:969 (1) - Also on this slider, try soft-hitwhistle on slider's start? (again because of that sound)
  5. 00:28:426 (3,4,1) - Uhm, I don't think you should force a perfect triangle here... Placing (1) much lower like this allows you to create your-style slider shape and flow :3
  6. 00:36:654 (1) - For me the manual stacking will be better if this is placed on ~x:366 y:204 (you might need to readjust the previous (2) though)
  7. 00:43:511 (1,2) - (optional) Rotate both by ~6° selection centre to create a more authentic slider tilt?
  8. 00:49:683 (1,2,3) - Perhaps try this, so (1) is parallel to your next (1)?
  9. 00:57:226 (1,2,1) - For me it'll flow a lot better if (1)'s start is placed on the bottom-left of the previous slider's end...
    163,212,57226,6,0,B|155:104,1,110,2|0,0:0|0:0,0:0:0
    52,141,57911,2,0,B|60:249,1,110,0|2,0:0|0:0,0:0:0
    158,300,58597,5,4,0:0:0
  10. 00:58:597 (1,1) - My suggestion on Easy can also be used here actually...
  11. 01:08:197 (1,2,3) - (optional) Uhm, I know this manual-stack is your style, but something moving fits the song more imo... idk, back-and-forth or a symmetrical triangle can be easily made here :3
  12. 01:09:654 (1,1) - ...spinner recovery time orz ._.
  13. 01:16:940 (2) - (optional) Add a slight curve leftward here for flow?
  14. 01:19:169 (1,2,3,4,1) - Rather than square, I think pentagon gives more effect here~ (because you can stack (1) to (3))
  15. 01:20:626 (1,1) - Again, spinner recovery time...
  16. 01:25:340 (2) - Minor stuff, rotate this 3° counter clockwise selection centre? (the effect should be visible with (4))
  17. 01:42:569 (1,1) - Once more, spinner recovery time... (I'm quite worried actually because it's less than 400ms)
  18. 01:48:654 (4) - (optional) I don't think it's bad to manual-stack this with (2) by placing it more to the bottom-right (because it fits the map's style more)... Your call though (:
[Hard]

-> Vass_Bass... This Hard diff is REALLY awesome o.o...

  1. 00:02:368 (1,2,3,4,1,2,3) - Not a must, but I'd move the first seven objects lower like this so 00:04:426 (2,3,1)'s angle will be less forced (:
    112,111,2368,1,2,0:0:0
    116,119,3054,1,2,0:0:0
    217,359,3569,1,0,0:0:0
    253,291,3740,1,2,0:0:0
    253,291,4083,6,0,B|301:299|333:287,1,70,0|2,0:0|0:0,0:0:0
    426,167,4426,2,0,B|386:159|350:171,1,70,0|2,0:0|0:0,0:0:0
    295,121,4769,2,0,B|299:45,1,70,2|0,0:0|0:0,0:0:0
  2. 00:11:969 (1) - Try this code? I'm trying to make the first half flows better xD (spoilerboxed because it's long)
    SPOILER
    352,332,11969,6,0,B|392:312|411:266|393:215|352:196|352:196|328:152|332:96|368:48|448:48|484:104,1,420.000016021729,4|4,0:0|0:0,0:0:0
  3. 00:14:026 (3) - Move the whistle from slider's end to start? It fits the piano melody more imo...
  4. 00:18:483 (7,1) - (optional) Actually I'm expecting a more sudden jump here, orz :3
  5. 00:36:311 (4) - Put in ~x:188 y:256 to get more power here?
  6. 00:36:654 (1,2) - The delay here is perfect for manual stacking, really~
  7. 00:40:769 (1) - Err, why placing this directly beside (4)? It'll flow MUCH better imo if this slider's start is placed in the upper-left of (4) xD
  8. 00:44:197 (1) - Hmm, you can use soft-whistle on slider's end here imo, and:
  9. 00:45:740 (4) - Soft-whistle here also, it helps to give variations imo (:
  10. 00:46:597 (7,8,1) - (optional) Rather than straight line, I prefer to create an arc on these three...
  11. 00:51:569 (8,1) - Uhm, your current jump is actually good but I prefer something like this, flows smoother imo:
  12. 01:01:169 (4,5) - Please move them a bit lower, due to stacking's nature they almost overlap (3)
  13. 01:07:511 (8) - Place in ~x:459 y:332? This one, (6,7,8) will flow much, MUCH better if formed in an arc like this imo~
  14. 01:07:854 (9) - Continuation of the above, I think a circular movement around here would be good :3 (just CTRL+G this slider and put it a bit higher, because the previous (8) is lower already)
  15. 01:14:197 (2,3,4) - For me this is a bit unintuitive... Just telling my thoughts (:
  16. 01:19:854 (2) - Here, end the slider in 01:20:540 and add finish on the slider's end, then
  17. 01:20:540 (1) - Start spinner 1/4 after (the point here is the cymbal you skipped on 01:20:540 sounds VERY crucial...)
  18. 01:33:569 (6) - No need to use tricky spacing here I think, just equalize (5,6,7)'s spacing by putting this in ~x:200 y:243 xD
  19. 01:43:854 (1,2) - (optional) Uhm, idk, for me it's better if manual-stacked like this:
  20. 02:03:054 (1,2,3,4) - Eh, why not diamond o.o (accelerated spacing also works well here though (: )
[Collab]

  1. 00:03:054 (2) - Eh... Why don't just manual-stack it to the bottom-left o.o... (1,2,3) plays better this way imo xD
  2. 00:04:254 (6,7,8,9,10,1) - (optional) Err, this one looks very random... idk, a jump like this might work much better:
  3. 00:11:797 (3,4) - This spacing is VERY tricky, especially with the previous (1,2) - I highly recommend to new combo (3) for intuitivity~
  4. 00:19:511 (2) - To balance the diamond, put this in ~x:458 y:206, and
  5. 00:20:883 (4) - This on ~x:54 y:180?
  6. 00:22:940 (1) - Minor stuff, but it's much better if you put this on ~x:238 y:356 (currently you can see in editor, (4) touches (1))
  7. 00:26:197 (2) - Remove whistle here, switch to normal sampleset, and:
  8. 00:26:283 (x) - Add note here with soft whistle (for triple)? Really, the rhythm is much fancier this way :3
  9. 00:32:026 (7,8,9) - Uhm, to emphasize the feel here, how about increasing the volume by about ~5%?
  10. 00:36:140 (4,5,6) - (optional) Try this triangle? It makes both (2,3,6) and (5,6,1)'s spacing equal:
    336,304,36140,1,2,0:0:0
    493,320,36311,1,0,0:0:0
    426,159,36483,1,2,0:0:0
  11. 00:36:654 (1,2) - On (1)'s end and (2) there is no bass beat orz... Try using soft sample or lower the volume to ~35%?
  12. 00:43:169 (8) - (optional) I think placing it in ~x:235 y:219 could create a fancy jump (:
  13. 00:59:283 (2,3,4,5,1) - Uhm, why not make the spacing acceleration more visible o.o...
  14. 01:03:397 (3) - Minor stuff, just move the middle waypoint to ~x:267 y:187 for a much better encircle~
  15. 01:16:940 (4,5,6) - Due to stacking's nature, move all three to ~x:459 y:251 so they'll look less clustering in play mode xD
  16. 01:26:711 (5) - (optional) Curve this a bit downward instead, to create an antagonistic effect with previous (4)?
  17. 01:36:826 (5,6) - Err, perhaps manual-stack both? Gives a better feeling with the vocals imo...
  18. 01:41:969 (5) - New combo here for intuitivity?
  19. 01:51:740 (8) - (optional) You can easily make (7,8) forms a pseudo-circle here, actually:
  20. 01:59:454 (3) - Put in ~x:305 y:10 to make (2,3,4)'s distance equal? (also flows better this way imo~)
...the Hard diff is really awesome orz, I'm still stunned o.o
One more thing to notice is you can also use sliderwhistles on the chorus, to fit the vocals (but current hitsounding is perfectly fine (: )

Really great map~
Topic Starter
Reiji-RJ

Niva wrote:

Hi Reiji~
Just want to take a look randomly, as usual :3 Uwwuww :3

[General]

-> My 'Upright Blue.mp3' is still 256kbps o.o Oh yeah, fixed!
-> Err, considering first note starts in 00:02:368 I don't think you'll need that 1000ms lead-in (: Deleted audio lead in :3

[Easy]

  1. 00:10:254 (3) - Place in ~x:398 y:215 for spacing consistency here? Also, why no whistle here >_< (previously on 00:06:826 (3)'s end you had whistle) Done, except whistle, it has rhythm xD
  2. 00:11:283 (2) - I'd snap the 40% N inherit section right on the slider's end, although it's only 1/4 but I can still hear the normal sliderslide... But I love this Normal sliderslide sound :O
  3. 00:13:340 (1) - Again, move to ~x:68 y:50 to let (1)'s end, (2)'s end, and (3) has the same spacing? (this spacing inconsistency between each slider's end is very noticeable here imo, especially (1,2)) Fixed
  4. 00:29:797 (1) - (optional) For me it'll flow a bit better if it is arranged in a tilted slider wave: Done too C:
  5. 00:43:511 (1,2) - Tilt these two a little bit perhaps? Fits your style better imo: Yeah, much better!
    232,84,43511,6,0,B|392:80,1,160,4|0,0:0|0:0,0:0:0
    244,204,44883,2,0,B|79:208,1,160,4|0,0:0|0:0,0:0:0
  6. 00:55:854 (3) - Whistle on slider's start to accompany the vocals? yeah
  7. 00:58:597 (3,1) - Uhm, idk... For me (3) should be normal finish with ~30% volume while (1)'s start should be soft finish with 50% volume orz >_< Added normal finish, but left Normal on (1)
  8. 01:07:854 (3,1) - Err, this triangle's placement is quite forced imo (because the lack of space you have below) - I prefer to have an arc here though, it flows more natural plus you can also easily get (3) still in the center: Oh, much better >w<
  9. 01:19:169 (1,2) - (optional) Another suggestion, imo it'll be more variative before the spinner if placed below: YEAH!
  10. 01:38:369 (1) - Uhm, is this meant to encircle the previous (3)? o.o... Ugu :3
    436,228,98369,6,0,B|360:229|277:238,1,160,4|2,0:0|0:0,0:0:0
  11. 01:41:111 (1) - Add finish to the repeat and end as well? (yes, the song uses finish sound spam here) Fixed
  12. 01:49:683 (1,2,3,4) - (optional) Rather than two sliders on (2,3), I prefer an arc because it flows better with (5)~ (I'm still unhappy with (2)'s placement in the pic below though...) But I like such sliders :<
  13. 02:01:683 (2) - Minor stuff, but I think it'll be fancier if you put this lower (~x:418 y:350) and arrange the following notes as well, forms a fancier angle imo, yes~
Done!

[Normal]

  1. 00:11:797 (2,3) - Due to stacking's nature, these two should be placed in ~x:445 y:236 I think... Not really sure though >_< Fixed C:
  2. 00:15:397 (3) - ...whistle in slider's start doesn't really fit imo (because it's the only part here where it has a whistle on slider's start) Changed into whistle in the end xD
  3. 00:23:969 (1) - (optional) Uhm, use this shape here? Fits the 'boing' sound from the sound, yep~ Done C:
  4. 00:23:969 (1) - Also on this slider, try soft-hitwhistle on slider's start? (again because of that sound) Yeeeeessssss
  5. 00:28:426 (3,4,1) - Uhm, I don't think you should force a perfect triangle here... Placing (1) much lower like this allows you to create your-style slider shape and flow :3 Fixed!
  6. 00:36:654 (1) - For me the manual stacking will be better if this is placed on ~x:366 y:204 (you might need to readjust the previous (2) though) Fixed too
  7. 00:43:511 (1,2) - (optional) Rotate both by ~6° selection centre to create a more authentic slider tilt? uguu >w<
  8. 00:49:683 (1,2,3) - Perhaps try this, so (1) is parallel to your next (1)? Nyan :3
  9. 00:57:226 (1,2,1) - For me it'll flow a lot better if (1)'s start is placed on the bottom-left of the previous slider's end... Donedone!
    163,212,57226,6,0,B|155:104,1,110,2|0,0:0|0:0,0:0:0
    52,141,57911,2,0,B|60:249,1,110,0|2,0:0|0:0,0:0:0
    158,300,58597,5,4,0:0:0
  10. 00:58:597 (1,1) - My suggestion on Easy can also be used here actually... Same as in Easy
  11. 01:08:197 (1,2,3) - (optional) Uhm, I know this manual-stack is your style, but something moving fits the song more imo... idk, back-and-forth or a symmetrical triangle can be easily made here :3 Fixed
  12. 01:09:654 (1,1) - ...spinner recovery time orz ._. orz ._.
  13. 01:16:940 (2) - (optional) Add a slight curve leftward here for flow? Nah, it's good C:
  14. 01:19:169 (1,2,3,4,1) - Rather than square, I think pentagon gives more effect here~ (because you can stack (1) to (3)) Fixed <3
  15. 01:20:626 (1,1) - Again, spinner recovery time... orz >_<
  16. 01:25:340 (2) - Minor stuff, rotate this 3° counter clockwise selection centre? (the effect should be visible with (4)) Done
  17. 01:42:569 (1,1) - Once more, spinner recovery time... (I'm quite worried actually because it's less than 400ms) ;~;
  18. 01:48:654 (4) - (optional) I don't think it's bad to manual-stack this with (2) by placing it more to the bottom-right (because it fits the map's style more)... Your call though (: Added
[Collab]

  1. 00:03:054 (2) - Eh... Why don't just manual-stack it to the bottom-left o.o... (1,2,3) plays better this way imo xD oh, done xD
  2. 00:04:254 (6,7,8,9,10,1) - (optional) Err, this one looks very random... idk, a jump like this might work much better: But I like :<
  3. 00:11:797 (3,4) - This spacing is VERY tricky, especially with the previous (1,2) - I highly recommend to new combo (3) for intuitivity~ Added!
  4. 00:32:026 (7,8,9) - Uhm, to emphasize the feel here, how about increasing the volume by about ~5%? Yeah!
  5. 00:36:140 (4,5,6) - (optional) Try this triangle? It makes both (2,3,6) and (5,6,1)'s spacing equal: Done
    336,304,36140,1,2,0:0:0
    493,320,36311,1,0,0:0:0
    426,159,36483,1,2,0:0:0
  6. 00:36:654 (1,2) - On (1)'s end and (2) there is no bass beat orz... Try using soft sample or lower the volume to ~35%? 40%!
  7. 00:59:283 (2,3,4,5,1) - Uhm, why not make the spacing acceleration more visible o.o... Fixed~
  8. 01:16:940 (4,5,6) - Due to stacking's nature, move all three to ~x:459 y:251 so they'll look less clustering in play mode xD Fixed
  9. 01:36:826 (5,6) - Err, perhaps manual-stack both? Gives a better feeling with the vocals imo... Done
  10. 01:41:969 (5) - New combo here for intuitivity? Yes!
  11. 01:59:454 (3) - Put in ~x:305 y:10 to make (2,3,4)'s distance equal? (also flows better this way imo~)Done~
...the Hard diff is really awesome orz, I'm still stunned o.o
One more thing to notice is you can also use sliderwhistles on the chorus, to fit the vocals (but current hitsounding is perfectly fine (: )

Really great map~
You always help me improve my maps and style, thank you very much, Niva <3

Edit: IceBeam fixed his part too
Aleks719
General
BG has wrong resolution
Turn off video in taiko diff
Your noiseless custom hitsound has too big size for noiseless sound, change it to usual less-than-1kb-empty-wav-file
Add disclaimer about flashy video
Turn off letterboxes, you have video~

Collab
why no nicknames?
01:19:169 (3,4,5) - crazy spacing, reduce a bit

Taiko
Well, i'm not sure about 1/6 streams and big "finish" slider~
Ask more taiko mods please!

Hard
00:47:711 (1) - двинь на красный тик, сейчас не жалуют спиннеры с синих из-за осумании. линия идет с синих и неудобно.
01:19:854 (2) - сдвинь с этого места нафигбез стэков, реверс 1/8 и так не видно, а под комбобэрстом вдвойне

Normal
00:12:054 (1) - same as in Hard about spinner
00:47:711 (1) - ^
02:04:511 (1) - ^

Easy
01:20:626 (1) - same as in Hard about spinner
Topic Starter
Reiji-RJ

Aleks719 wrote:

General
BG has wrong resolution Fixed :P
Turn off video in taiko diff Haaai
Your noiseless custom hitsound has too big size for noiseless sound, change it to usual less-than-1kb-empty-wav-file Done
Add disclaimer about flashy video =w=
Turn off letterboxes, you have video~ Ok, boss~

Collab
why no nicknames? because I'm lazy ass I don't think they are neccessary :3
01:19:169 (3,4,5) - crazy spacing, reduce a bit Fixed ;~;

Normal
00:12:054 (1) - same as in Hard about spinner Uguu
00:47:711 (1) - ^ ^
02:04:511 (1) - ^ ^

Easy
01:20:626 (1) - same as in Hard about spinner Done~
Спасибо Ареккусубоссу-сан! Буду искать тайкомоды :3
Topic Starter
Reiji-RJ
Don't die :<
quiz-chan_DELETED
I don't know if it's just me but on my PC, it says "Error loading audio for this beatmap". :S
quiz-chan_DELETED
Hi thear~

[General]
I don't see why u didn't use per-object hitsounding (if the map's old of course but... you know... spares a lot of time)

[Easy]
01:38:369 (1) - Move this slider's middle node a bit upwards. Makes the pattern look better (to me).
01:58:254 (2,3) - Doesn't look neat to me either. I don't quite know why though.

[Normal]
00:07:854 (1,2,3) - I am quite a fan of your patterns but when it comes to blankets, I become unmerciful.

[Hard]
00:09:911 (2) - This slider doesn't quite fit to this trio.
00:11:969 (1) - I don't like this slider. Make its blanketing part better.
00:16:940 (4) - Blanketing here is not perfect either. Please consider fixing this.
00:18:826 (1,2,3,4) - Come on, where is creativity gone?
00:36:654 (1) - Please set new combo on next note instead of this one.
01:18:483 (3) - Blanketing, again~

[Collab]
00:24:654 (2,3,4,5,6,7,1) - Watch the timeline in the image below. Fits the rhythm much better IMO.
00:41:454 (3) - Blanketing!! :P

Whew... that's all in my eyes! I hope I was helpful 8-)

Some points may be invalid though, because you updated the map meanwhile. :P
TicClick
Topic Starter
Reiji-RJ

TicClick wrote:

VERY VERY VERY BIG THANKS
spboxer3
Taiko modding request:

[setting]
  1. Use Taiko BG is Unrankable now. you should remove it.
[mapping]
  1. 00:15:397 (2,1) - sound k d is more suitable for me.
  2. 01:38:197 (2,1) - Umm, I think K D is better. you can hear the paragraph is end at 01:38:197 (2) - , that's why i think you should add finish at 01:38:197 (2) -

really solid mapset, nice job~
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