The rules have been updated (13th August). Changes are marked in bold.
The rules:
- Each Player starts with 1000 Coins. At the end of each round, each player gains 250 Coins. When they reach zero, you die.
- Each round, every player can choose between 5 actions, of which 2 require a target. Attack, Defend, Heal, Steal and Hide. Each action is DM'ed to the host.
The actions and how they work:
- Last player standing wins.
Schedule:
- Every round has a deadline of 24h, but rounds can progress faster, depending on the activity of the participants. If a round ended early, the scheduled deadline for the next round remains unchanged, to avoid accidentally punishing players.
- If a player hasn't submit an action by the time the deadline is met, they will pass the round without conducting an action. They also receive a strike, 2 strikes and they're out.
Thoughts? Feedback? Let me know. Write "in" if you want to join.
Current Signups:
AHHH
vinnicci
Husa
samX500
Ashton
abraker
The rules:
- Each Player starts with 1000 Coins. At the end of each round, each player gains 250 Coins. When they reach zero, you die.
- Each round, every player can choose between 5 actions, of which 2 require a target. Attack, Defend, Heal, Steal and Hide. Each action is DM'ed to the host.
The actions and how they work:
- Attack, choose a target and spend coins to inflict x2 the amount of damage. Spending 200 coins will thus result in 400 coins being deducted from your chosen target. If the attacked target dies this turn, as long as you have inflicted at least 1 damage, you'll be awarded 500 Coins.
- Defend, spend coins to receive the amount x4 as armor for this round. Whenever someone attacks you this round, the damage they would inflict is first reduced by your armor. If you are attacked by 2 people dealing 500 damage and have spent 100, resulting in 400 armor, you will lose 200hp in total, 100 for each attacker. If you however defend, get attacked and fully defend it, the attacker receives damage for half the coins spent on the defense. Defend now also grants x1 of coins spent as armor against Steal.
- Heal, pass this turn to gain an additional 500 Coins, 750 in total with the regular 250 per round. However, if you get attacked while healing, any damage you receive from attacks is doubled and in addition to this, the healing will also be halved.
- Steal, choose a target and spend coins to steal x2 the amount from them, however, this only works if your target is either defending, healing or stealing themselves. In addition, if you are attacked while stealing, you receive twice the amount of damage, x4 if it's the person you are stealing from.
- Hide, become immune for that turn. Every player that targeted an immune player gets 50% of their spent coins refunded. This decision does not cost coins, instead, it costs a usage charge. Every player only has 1 charge, but, if you are targeted while hiding, you will receive another charge and can repeat using Hide until you run out.
- Last player standing wins.
Schedule:
- Every round has a deadline of 24h, but rounds can progress faster, depending on the activity of the participants. If a round ended early, the scheduled deadline for the next round remains unchanged, to avoid accidentally punishing players.
- If a player hasn't submit an action by the time the deadline is met, they will pass the round without conducting an action. They also receive a strike, 2 strikes and they're out.
Thoughts? Feedback? Let me know. Write "in" if you want to join.
List of Champions:
Husa (1st Battle Royale)
vinnicci (2nd Battle Royale)
vinnicci (2nd Battle Royale)
Current Signups:
AHHH
vinnicci
Husa
samX500
Ashton
abraker