This thread is dedicated to the discussion of OD rates in Taiko and what a proper OD should be, mainly for Oni difficulties. (When I say OD that means Overall Difficulty.)
After looking through mod post I notice a lot of modders are always suggesting to set the settings to the middle for Oni. (aka OD and HP at 5)
I would like to explain to you all why this is bad, and the norm for OD in taiko should be set higher. (For Oni respectively.)
Example: Note Manipulation.
In this video I would like to show you an issue with OD 5 and why it's too lenient for the hardest difficulty. In the timestamp I will point out you will notice that the notes are unsnapped for an unknown reason (Might be for jokes or difficulty). I run through this section by just hitting the pattern in a 1/3 rhythm and the results are me getting 300's on almost every note until the very end. This also occurs a few more times in the song also resulting in mostly perfect hits:
Watch at the times: 0:27 / 0:41 / 0:51 .
This beatmap is by Firce777 and can be downloaded here: http://puu.sh/anEj (Can also be found on his userpage http://osu.ppy.sh/u/firce777)
I played through this map in editor on higher OD rates and on 7-8 is where I found I would get a more constant rate of 100's due to the notes being unsnapped. This might not be accurate though due to my skills in Taiko but these are still unsnapped notes.
So do you guys see the issue here? These notes that are not even snapped correctly to the beat and can pretty much be hit perfectly if you just tap to the main beat of the song. Suggesting to set to OD to the middle (5) IS NOT A GOOD IDEA as you are basically granting a pass to high accuracy. OD should be discussed between the mapper and modder to find a rate that fits according to the difficulty of the song. This should also apply to all difficulties and not just Oni, every difficulty's OD should be thought about carefully.
Now with that out of the way I would like to talk about how we should approach setting the OD for taiko mapsets in all difficulties, not just Oni.
After looking through mod post I notice a lot of modders are always suggesting to set the settings to the middle for Oni. (aka OD and HP at 5)
I would like to explain to you all why this is bad, and the norm for OD in taiko should be set higher. (For Oni respectively.)
Example: Note Manipulation.
In this video I would like to show you an issue with OD 5 and why it's too lenient for the hardest difficulty. In the timestamp I will point out you will notice that the notes are unsnapped for an unknown reason (Might be for jokes or difficulty). I run through this section by just hitting the pattern in a 1/3 rhythm and the results are me getting 300's on almost every note until the very end. This also occurs a few more times in the song also resulting in mostly perfect hits:
Watch at the times: 0:27 / 0:41 / 0:51 .
This beatmap is by Firce777 and can be downloaded here: http://puu.sh/anEj (Can also be found on his userpage http://osu.ppy.sh/u/firce777)
I played through this map in editor on higher OD rates and on 7-8 is where I found I would get a more constant rate of 100's due to the notes being unsnapped. This might not be accurate though due to my skills in Taiko but these are still unsnapped notes.
So do you guys see the issue here? These notes that are not even snapped correctly to the beat and can pretty much be hit perfectly if you just tap to the main beat of the song. Suggesting to set to OD to the middle (5) IS NOT A GOOD IDEA as you are basically granting a pass to high accuracy. OD should be discussed between the mapper and modder to find a rate that fits according to the difficulty of the song. This should also apply to all difficulties and not just Oni, every difficulty's OD should be thought about carefully.
Now with that out of the way I would like to talk about how we should approach setting the OD for taiko mapsets in all difficulties, not just Oni.