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Add a little time to adjust in multiplayer.

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Total Posts
7
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +4
Topic Starter
Re_Znseemm6
As we know, there is a small window at left and we can adjust storyboard, skin or hit sounds before we play. Some songs have a break time at first, we can adjust these. But some songs haven't a break time, the song will soon start and there is not enough time to adjust. Sometimes skins and storyboard cause an unsatisfied score or let my computer becomes so stubborn. So I think it's necessary to add just a little time to let us easy to adjust these things.
cirno-_old
I agree. I have to press tab to keep the scoreboard from showing up, and with those songs that start right away, it just isn't possible.
TheVileOne
You still have lead-in. I mean why is multiplayer any different than playing solo.
theowest

TheVileOne wrote:

You still have lead-in. I mean why is multiplayer any different than playing solo.
actually, some beatmaps have little to no lead-in and in multiplayer that can result in a catastrophe. You can't really retry if you were too slow and wasn't ready for it in multiplayer, you could be writing on something and suddenly the beatmap starts, etc. Happened to me a billion times. Any active multiplayer user should know what I'm talking about.
TheVileOne
I did have an idea of being able to set a multiplayer leadin as room master. This would be what the OP wants?
Saten

theowest wrote:

TheVileOne wrote:

You still have lead-in. I mean why is multiplayer any different than playing solo.
actually, some beatmaps have little to no lead-in and in multiplayer that can result in a catastrophe. You can't really retry if you were too slow and wasn't ready for it in multiplayer, you could be writing on something and suddenly the beatmap starts, etc. Happened to me a billion times. Any active multiplayer user should know what I'm talking about.
There is? Name any please. I've never encountered a map like that afaik
I personally think that maps wirh long lead-in which cant be skipped are frustrating.

There is "lead-in" and "waiting for other players" delay
theowest

TheVileOne wrote:

I did have an idea of being able to set a multiplayer leadin as room master. This would be what the OP wants?
it should be a fixed number of seconds for everyone. 2 seconds could be good.
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