Do you even need to name them Taiko now? they have a Taiko icon in-game.
Well. I think, putting a real rating system for taiko (by evaluating the amount of 1/1, 1/2, 1/3, 1/4 and 1/6 (and possibly 1/8) hitnotes and drumrolls and the timing between object, spinner, object, length of such spinners together with the BPM and the song has) would be FAR better.Would be better if the mapper chooses the real "level" of the map, imo. Not sure if the editor can calculate it itself as in standard mode because taiko difficulty depends of many things other than the number of notes etc. A kddkkddkdk is FAR hard than kkkkkkk. (Maybe it can be calculated by the hitsounds in a near future).
Well, since Taiko-only sets are now rankable, it wouldn't be bad to implement this these days?The thing is that the icon used isn't accurate in standard either. So it's not like it can be said that Taiko maps have the "wrong" icon, because using the icons to judge the difficulty tier is fairly consistent across the board for what it does (I believe it's probably tied to the difficulty score modifier levels, but since that's such a minor detail I've never been interested enough to check)... the Taiko icons are as "right" as the standard ones (ie they're expected to be wrong). The icons are a wider issue than Taiko, so they should be addressed as such to maintain consistency... fixing just Taiko would make things inconsistent.
Many people are mapping allready but the diff's have still the wrong icon.
Idea itself is interesting, but I guess you are not so accustomed to TnT difficulty level yet though, Onosakihito.I know, it's way more complicated. But TnT never published their real raiting. An Oni can still have just 6*, I know.
I really feel it to be silly to have ranks over 10*, as anything above it would basically mean, "yeah have fun trying to FC this spamfest".True in some cases. But this wasn't the reason why I have suggested this "above-10* lvl"-icon.