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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +16
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posted
Do you even need to name them Taiko now? they have a Taiko icon in-game.
posted

Sakura wrote:

Do you even need to name them Taiko now? they have a Taiko icon in-game.
ultimate facepalm

Also, support. It would be nice to have an idea of the difficulty of the taiko diff we're going into.
posted
@Sakura: I don't know what this has to do with the current topic.
posted
I Totally support this!! :3
posted

JhowM wrote:


QQ
You probably forgot to turn the difficulty settings down.
Or you just mapped everything to hard.
posted
Knowing JhowM's maps, I think it is really hard.

Loctav wrote:

Well. I think, putting a real rating system for taiko (by evaluating the amount of 1/1, 1/2, 1/3, 1/4 and 1/6 (and possibly 1/8) hitnotes and drumrolls and the timing between object, spinner, object, length of such spinners together with the BPM and the song has) would be FAR better.
Would be better if the mapper chooses the real "level" of the map, imo. Not sure if the editor can calculate it itself as in standard mode because taiko difficulty depends of many things other than the number of notes etc. A kddkkddkdk is FAR hard than kkkkkkk. (Maybe it can be calculated by the hitsounds in a near future).
Sorry if I misunderstood what you meant to say.
posted
Better labelling of Taiko map levels would be nice... Oni covers a range from TnT Oni 1 to a level far beyond what TnT Inner Oni 10 maps would allow. I'm not sure this suggestion is the best way to go about it though... it seems to be mapping only Oni levels, when the TnT ranking is four overlapping tiers of different sizes, Easy probably should not be equated with Oni 1-2.
posted
Well, since Taiko-only sets are now rankable, it wouldn't be bad to implement this these days?
Many people are mapping allready but the diff's have still the wrong icon.
posted
why not? and supporting!! >w<
posted
Idea itself is interesting, but I guess you are not so accustomed to TnT difficulty level yet though, Onosakihito.
posted

OnosakiHito wrote:

Well, since Taiko-only sets are now rankable, it wouldn't be bad to implement this these days?
Many people are mapping allready but the diff's have still the wrong icon.
The thing is that the icon used isn't accurate in standard either. So it's not like it can be said that Taiko maps have the "wrong" icon, because using the icons to judge the difficulty tier is fairly consistent across the board for what it does (I believe it's probably tied to the difficulty score modifier levels, but since that's such a minor detail I've never been interested enough to check)... the Taiko icons are as "right" as the standard ones (ie they're expected to be wrong). The icons are a wider issue than Taiko, so they should be addressed as such to maintain consistency... fixing just Taiko would make things inconsistent.

But for the most part none of this matters, because even if you can mark maps as Easy/Normal/Hard by setting the icon, it doesn't really matter, because that information isn't displayed in the game, which is where you would most want it. Which is why part of why I'm not sure this is really the answer... improving the standards on how Taiko difficulty levels are named would be simpler, allow for more flexibility in description, not require any coding, and actually be displayed in the game.
posted

lepidopodus wrote:

Idea itself is interesting, but I guess you are not so accustomed to TnT difficulty level yet though, Onosakihito.
I know, it's way more complicated. But TnT never published their real raiting. An Oni can still have just 6*, I know.
But this is just here to be able to regulate the icons and having a more organizated diff. lvl. Obviously people can still say even if the map shows lvl 4*, ,,this is lvl 7*!".

If you have a better solution for the said lvl-icon, please inform us here about it.
posted
I really feel it to be silly to have ranks over 10*, as anything above it would basically mean, "yeah have fun trying to FC this spamfest".
posted

OzzyOzrock wrote:

I really feel it to be silly to have ranks over 10*, as anything above it would basically mean, "yeah have fun trying to FC this spamfest".
True in some cases. But this wasn't the reason why I have suggested this "above-10* lvl"-icon.

This looks actually nicer

as


The -icon could show if someone has made an Ura or Inner, as example.
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