My Tips for osu!'s Just For Fun mode!
Hello guys i'm a semi-pro player of beatmaniaIIDX, DJMAX, old o2Jam, and I just tried the Just For Fun mode thanks to a private source.
I would like to give you, peppy, some tips about it, I hope you'll read this thread because there are lots of things to fix. I know it's still
on beta version but i'll tell you what's "wrong" :-)
- Blue color means semi-important.
- Red color means really important.
Keys:
- Basically there are different styles of using keys. When you play 6K, usually the most used keys configuration is " S D F - J K L ". So just seeing them there are six keys, and you can simple colour them by using White and Blue.
- You should make a particular section in the options menu: when you go to the "Input" tab, you should be able to set keys for each mode: 4K, 5K, 6K, 7K. Because when you're going to play online, if you're not used to the "A" key, you will get a lot of miss.
Gameplay:
- Gameplay it's almost fine, but you should make an entire gear ( the gear is the part where you receive notes. Ex: http://puu.sh/KLn5 ) by putting it a little bit up. Seems that i'm playing on a cut gear
- Hold notes should have a limit. What I mean is that when you pick a hold note you get a specific range for playing it: http://puu.sh/KLqa - watch this screen; there is a specific range for picking and RELEASING the note by getting 300 points, another range for picking and relasing the note by getting 100 points, the other part is just MISS. Also please, you should draw in the hold note, a little line which points out the start and the ending of a hold note, watch point 2 of the screen.
- Beatmaps shouldn't be generated random. Imagine a player of beatmaniaIIDX like me, playing a song of level 12 ( maximum level for that game ) that is generated automatically. Basically it would mean that something like this could generate really stressful combos, and it could repeat the same thing for the whole song. Take for exemple a combo like this one, | - - . . . . | ( - = notes, . = free space ), initially it wouldn't change too much if sometimes it appears, but repeating it 30 times in 1 minute it's really, REALLY painful. So please, make an editor just for this mod.
- Add a dissolve effect to the keys lightning.
At the moment this are my opinions, I hope you'll do great peppy, keep up the good work, maybe one day this mod will even surpass taiko and CTB
Hello guys i'm a semi-pro player of beatmaniaIIDX, DJMAX, old o2Jam, and I just tried the Just For Fun mode thanks to a private source.
I would like to give you, peppy, some tips about it, I hope you'll read this thread because there are lots of things to fix. I know it's still
on beta version but i'll tell you what's "wrong" :-)
- Blue color means semi-important.
- Red color means really important.
Keys:
- Basically there are different styles of using keys. When you play 6K, usually the most used keys configuration is " S D F - J K L ". So just seeing them there are six keys, and you can simple colour them by using White and Blue.
- You should make a particular section in the options menu: when you go to the "Input" tab, you should be able to set keys for each mode: 4K, 5K, 6K, 7K. Because when you're going to play online, if you're not used to the "A" key, you will get a lot of miss.
Gameplay:
- Gameplay it's almost fine, but you should make an entire gear ( the gear is the part where you receive notes. Ex: http://puu.sh/KLn5 ) by putting it a little bit up. Seems that i'm playing on a cut gear
- Hold notes should have a limit. What I mean is that when you pick a hold note you get a specific range for playing it: http://puu.sh/KLqa - watch this screen; there is a specific range for picking and RELEASING the note by getting 300 points, another range for picking and relasing the note by getting 100 points, the other part is just MISS. Also please, you should draw in the hold note, a little line which points out the start and the ending of a hold note, watch point 2 of the screen.
- Beatmaps shouldn't be generated random. Imagine a player of beatmaniaIIDX like me, playing a song of level 12 ( maximum level for that game ) that is generated automatically. Basically it would mean that something like this could generate really stressful combos, and it could repeat the same thing for the whole song. Take for exemple a combo like this one, | - - . . . . | ( - = notes, . = free space ), initially it wouldn't change too much if sometimes it appears, but repeating it 30 times in 1 minute it's really, REALLY painful. So please, make an editor just for this mod.
- Add a dissolve effect to the keys lightning.
At the moment this are my opinions, I hope you'll do great peppy, keep up the good work, maybe one day this mod will even surpass taiko and CTB