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LiSA - crossing field (TV Size) [Osu|Taiko]

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Topic Starter
LQA20Ans

Leorda wrote:

Hi there

[General]
* Inconsistent red timing section, you have to make it consistent

AIBat v3.0 wrote:

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [cool cool's Hard]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:033, BPM of 179.000

- [Easy]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:036, BPM of 179.000

- [Insane]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:036, BPM of 179.000

- [Kinzo's Taiko]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:036, BPM of 179.000

- [Nei's Insane]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:034, BPM of 179.000

- [Normal]
Red timing sections at:
00:00:670, BPM of 89.500
00:06:033, BPM of 179.000
* Inconsistent Preview Time.....

AIBat v3.0 wrote:

Inconsistency in PreviewTime:
- [cool cool's Hard] : 45586
- [Easy] : 45589
- [Insane] : 45589
- [Kinzo's Taiko] : 45605
- [Nei's Insane] : 45587
- [Normal] : 45586
* For all diff, raise the stack leniency at least 1 or 2 ticks. Disable the stack leniency is unrankable


[Easy]
00:30:840 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/392552
00:46:259 (1) - ^


[Normal]
* AR +1?

00:00:670 (1) - Remove clap at tail slider, it doesn't fit to the song
00:11:396 (6) - New combo for downbeat
00:45:586 (1) - New combo here, snice this note after spinner. You seems forgot it....


[cool cool's Hard]
00:15:753 (5,6) - If you do this, players will sometimes hard to tell which is head slider and tail slider. I suggest you to spread these out
00:33:686 (2,3,4) - These short spacing is annoying.... Change it to something else?
00:35:027 (2,3,4) - ^
00:48:267 (5) - Add whistle at end slider
01:12:736 (4,5) - Same issue as 00:15:753 (5,6)


[Nei's Insane]
00:58:827 (6) - Space ths out, it's confusing and players thought that this snap at blue tick


[Insane]
01:17:767 (1) - Remove 1 repeating slider, so players are able to click the next note with perfect timed


[Kinzo's Taiko]
* Add "Opening" in tags for consistency on each diff
* Capitalized the source to "SWORD ART ONLINE" for consistency on each diff


Good luck
Thank you for modding! :)
Tsukasa
Hi there~

Easy:

Nothing really major here

Normal:

Nothing here

cool cool's Hard:

00:04:357 (4,5,6,7,8) - These sliders are too near. Alot would get pissy when they'll see this probably
00:16:091 (1,3) - These 2 sliders don't really fit 00:16:594 (2). Try adjusting the center points
00:38:717 (3) - ^ same concept. Seems like the curve is too much.

Nei's Insane:

Nothing Here

Insane:

orz I can't find anything ;w;
Topic Starter
LQA20Ans

Tsukasa wrote:

Hi there~

Easy:

Nothing really major here

Normal:

Nothing here

cool cool's Hard:

00:04:357 (4,5,6,7,8) - These sliders are too near. Alot would get pissy when they'll see this probably
00:16:091 (1,3) - These 2 sliders don't really fit 00:16:594 (2). Try adjusting the center points
00:38:717 (3) - ^ same concept. Seems like the curve is too much.

Nei's Insane:

Nothing Here

Insane:

orz I can't find anything ;w;
Thanks!
1491625364981
HI! From CLANNAD Modding Queue's mod :)

General

Your BG is 993x768 change to 1024X768
taiko bg ^

By the may,yours kiai time not same.Maybe communicating with your GD maker

easy

00:03:351 (1) - remove nc
00:22:628 (1) - remove nc
00:23:801 (1) - add nc
00:24:806 (1) - remove nc
00:26:482 (4) - like this http://osu.ppy.sh/ss/394489 to 00:27:153 -
00:40:896 (1) - remove nc
00:56:985 (1) - remove nc
01:07:040 (5) - add nc
01:07:711 (1) - remove nc
01:15:756 (1) - remove nc


NORMAL

00:06:371 (1) - same as HARD,INSANE unrankable

HARD[GD]

After 00:06:706 (3) - note and green line is unsnapped unrankable

INSANE[GD]

00:13:408 (7) - add nc
00:14:078 (1) - remove nc
00:23:966 (6) - add nc
00:27:151 (1) - remove nc
00:55:978 (1) - remove nc

and after 00:06:033 - note and green line is unsnapped unrankable

INSANE

00:04:357 - unsanpped


That is all.Hope those can help you .:)
Frostmourne
Hi , From my mod queue :o

Easy
00:26:482 (2) - I feel it better to be clap at the tail of this slider o.o'' (combine with 00:24:135 (3) - )
01:01:846 (3) - oh , this is too hard easy diff =_= , change this to slider and end it at (4) instead (remove 4 accordingly)
01:07:040 (5) - this overlapping is strange, maybe move to x:252 y:272 instead ? , it will look better imo :)

Normal
fine :3

cool cool's Hard
00:22:122 (1,2,3) - why the spacing here is not same as 00:23:295 (4,5,6,7) - ?_?
00:51:116 (5) - placing note here will make confusion a bit because the distance like this you always make it with 1/2 beat but this is 1 beat so player will hit early? , I think of that way so consider to change it :lol:
I might place 00:51:116 (5) - at x:107 y:234 (I find it optimized)
01:10:055 (1) - remove new combo and add 01:10:222 (2) - it will follow the instrument :P
01:22:960 (2,3) - what is this spacing ._. ?

Nei's Insane
AR 9 is too fast for me , that's all I can find for this diff :?

Insane
00:55:142 (4) - whistle here , according to placement you have used to follow the vocal
01:23:801 (9) - why don't end this stream here ? , start spinner at 01:23:885 (1) - would be nice

I'm sorry for late ;_; !! Good luck :oops:
Topic Starter
LQA20Ans

1491625364981 wrote:

HI! From CLANNAD Modding Queue's mod :)

General

Your BG is 993x768 change to 1024X768
taiko bg ^

By the may,yours kiai time not same.Maybe communicating with your GD maker

easy

00:03:351 (1) - remove nc
00:22:628 (1) - remove nc
00:23:801 (1) - add nc
00:24:806 (1) - remove nc
00:26:482 (4) - like this http://osu.ppy.sh/ss/394489 to 00:27:153 -
00:40:896 (1) - remove nc
00:56:985 (1) - remove nc
01:07:040 (5) - add nc
01:07:711 (1) - remove nc
01:15:756 (1) - remove nc


NORMAL

00:06:371 (1) - same as HARD,INSANE unrankable

HARD[GD]

After 00:06:706 (3) - note and green line is unsnapped unrankable

INSANE[GD]

00:13:408 (7) - add nc
00:14:078 (1) - remove nc
00:23:966 (6) - add nc
00:27:151 (1) - remove nc
00:55:978 (1) - remove nc

and after 00:06:033 - note and green line is unsnapped unrankable

INSANE

00:04:357 - unsanpped


That is all.Hope those can help you .:)
Thanks for modding.
I passed some NC advice because it's weird to me...
Topic Starter
LQA20Ans

Frostmourne wrote:

Hi , From my mod queue :o

Easy
00:26:482 (2) - I feel it better to be clap at the tail of this slider o.o'' (combine with 00:24:135 (3) - )
01:01:846 (3) - oh , this is too hard easy diff =_= , change this to slider and end it at (4) instead (remove 4 accordingly)
01:07:040 (5) - this overlapping is strange, maybe move to x:252 y:272 instead ? , it will look better imo :)

Normal
fine :3

cool cool's Hard
00:22:122 (1,2,3) - why the spacing here is not same as 00:23:295 (4,5,6,7) - ?_?
00:51:116 (5) - placing note here will make confusion a bit because the distance like this you always make it with 1/2 beat but this is 1 beat so player will hit early? , I think of that way so consider to change it :lol:
I might place 00:51:116 (5) - at x:107 y:234 (I find it optimized)
01:10:055 (1) - remove new combo and add 01:10:222 (2) - it will follow the instrument :P
01:22:960 (2,3) - what is this spacing ._. ?

Nei's Insane
AR 9 is too fast for me , that's all I can find for this diff :?

Insane
00:55:142 (4) - whistle here , according to placement you have used to follow the vocal
01:23:801 (9) - why don't end this stream here ? , start spinner at 01:23:885 (1) - would be nice

I'm sorry for late ;_; !! Good luck :oops:
Thank you!
kurohana
Thank you for request \(^^)/

Easy

00:06:036 (1) - finish at the beginning
00:10:393 - add note
00:23:800 (2) - spacing
00:26:482 (2) - spacing
00:35:533 (3) - spacing
00:40:225 (2,3,4) - spacing
00:58:326 (2) - spacing
01:02:851 (1,2,3) - spacing
01:15:756 (1) - spacing and maybe reverse this slider once? delete 01:16:762 (2) if so

Normal

00:09:723 (2) - spacing and finish at the end
00:10:225 (3) - finish at the end
00:12:237 (2) - spacing
00:14:918 (4) - spacing
00:16:091 (1) - spacing
00:17:432 (2,3,4) - spacing
00:22:963 (3) - spacing
00:24:136 (5) - spacing
00:28:829 (4,5,6) - spacing
00:32:181 (3) - spacing
00:33:354 (2,3,4) - spacing
00:36:036 (2) - spacing
00:37:376 (4) - spacing
00:38:382 (2) - spacing
00:48:941 (2) - spacing
00:53:466 (4) - spacing
00:56:315 (5) - spacing
01:00:672 (6) - spacing
01:01:846 (8) - spacing
01:05:030 (2) - spacing
01:06:203 (4) - spacing
01:09:052 (2) - spacing
01:10:225 (1,2,3,4) - spacing
01:13:577 (2) - spacing
01:14:917 (4) - spacing
01:22:292 (4) - spacing
Use Gridsize Tiny for better spacing ^^

cool cool's Hard

00:27:153 (9) - finish at the end
00:46:259 - Are you sure, using soft-hitsounds this Kiai-time? I think, normal-hitsounds would fit better (Without whistles ._.).
00:55:477 (4,6) - finish
01:23:298 (3) - finish at the end

Nei's Insane

00:42:907 (10) - NC

Couldn't find anything in Insane ^^
This is my 4. crossing field :D
Good luck ^^
Topic Starter
LQA20Ans

kurohana wrote:

Thank you for request \(^^)/

Easy

00:06:036 (1) - finish at the beginning
00:10:393 - add note
00:23:800 (2) - spacing
00:26:482 (2) - spacing
00:35:533 (3) - spacing
00:40:225 (2,3,4) - spacing
00:58:326 (2) - spacing
01:02:851 (1,2,3) - spacing
01:15:756 (1) - spacing and maybe reverse this slider once? delete 01:16:762 (2) if so

Normal

00:09:723 (2) - spacing and finish at the end
00:10:225 (3) - finish at the end
00:12:237 (2) - spacing
00:14:918 (4) - spacing
00:16:091 (1) - spacing
00:17:432 (2,3,4) - spacing
00:22:963 (3) - spacing
00:24:136 (5) - spacing
00:28:829 (4,5,6) - spacing
00:32:181 (3) - spacing
00:33:354 (2,3,4) - spacing
00:36:036 (2) - spacing
00:37:376 (4) - spacing
00:38:382 (2) - spacing
00:48:941 (2) - spacing
00:53:466 (4) - spacing
00:56:315 (5) - spacing
01:00:672 (6) - spacing
01:01:846 (8) - spacing
01:05:030 (2) - spacing
01:06:203 (4) - spacing
01:09:052 (2) - spacing
01:10:225 (1,2,3,4) - spacing
01:13:577 (2) - spacing
01:14:917 (4) - spacing
01:22:292 (4) - spacing
Use Gridsize Tiny for better spacing ^^

cool cool's Hard

00:27:153 (9) - finish at the end
00:46:259 - Are you sure, using soft-hitsounds this Kiai-time? I think, normal-hitsounds would fit better (Without whistles ._.).
00:55:477 (4,6) - finish
01:23:298 (3) - finish at the end

Nei's Insane

00:42:907 (10) - NC

Couldn't find anything in Insane ^^
This is my 4. crossing field :D
Good luck ^^
Normal spacing is constant..
Thank you for Modding~ :D
Flanster
Love this anime, just watched the last episode :P
pretty nice map you got

[General]
um...why is the taiko background 1853x767? I can see it shows fine but do it 1024x768?
cool cool's Hard's preview time is 45586, while the others are 45589 (whats up with that xD!)

[Easy]
01:00:673 (1,2,3) - this might be a little trickly for beginners though im not sure xD

[Normal]
01:00:672 (6) - NC?
01:02:181 (1) - remove NC?
somehow i like it like that better, but thats only me :3

[cool cool's Hard]
00:38:717 (3) - this slider needs more curving don't you think? (arc to 00:38:549 (2) )

[Nei's Insane]
epic

[Insane]
00:01:340 (2) - I dont like the Normal sound hit here... it ruins the peaceful intro of the song~ (lol)

not much but oh well :3
Star and good luck!
Topic Starter
LQA20Ans

Lolicore Flandre wrote:

Love this anime, just watched the last episode :P
pretty nice map you got

[General]
um...why is the taiko background 1853x767? I can see it shows fine but do it 1024x768?
cool cool's Hard's preview time is 45586, while the others are 45589 (whats up with that xD!)

I will fix it as soon as possible...

[Easy]
01:00:673 (1,2,3) - this might be a little trickly for beginners though im not sure xD

I think so too... But in my opinion, that pattern is quite match. So I don't change it...

[Normal]
01:00:672 (6) - NC?
01:02:181 (1) - remove NC?
somehow i like it like that better, but thats only me :3

[cool cool's Hard]
00:38:717 (3) - this slider needs more curving don't you think? (arc to 00:38:549 (2) )

[Nei's Insane]
epic

[Insane]
00:01:340 (2) - I dont like the Normal sound hit here... it ruins the peaceful intro of the song~ (lol)

not much but oh well :3
Star and good luck!
Thanks for modding!
Cool Cool's guest diff will be edit soon.
Nagisawa
spesial mod from my que~

[Insane]
00:12:908 (6) - nc
00:46:259 (1,3) - maybe simmetric?
nothing to do say -_-'
diff is good.
star~3

not kudosu >:3
Topic Starter
LQA20Ans

Nagisawa wrote:

spesial mod from my que~

[Insane]
00:12:908 (6) - nc
00:46:259 (1,3) - maybe simmetric? I think hitsound isn't proper...
nothing to do say -_-'
diff is good.
star~3

not kudosu >:3
Thanks for modding!
pyransc
[general]
In my opinion Hard and Insane diff are ok. Easy and Normal need improved, you must little rebuild note position, e.g
00:07:376 or 00:23:801 in easy diff. Try to play your map with hidden mod, is little difficult.


[easy]
00:04:692 (3) - delete finish on first circle
00:08:717 (1) and 00:07:376 (2) - move this sliders, create somthing like this http://puu.sh/VhI9
00:21:454 (2) - delete slider add circle
00:22:628 (1) - start at 00:22:125 , end at 00:22:460
00:22:795 - add circle
00:23:130 - add slider , end at 00:23:466
00:23:801 - delete circle
00:54:304 (1) - start at 00:54:136 , end at 00:54:477
01:21:790 (1) - add reverse
01:22:963 (2) - delete slider

[Normal]
00:17:600 - add circle
00:18:941 - ^
00:28:326 - ^
00:29:667 - ^
01:18:773 (1) - start slider at 01:19:108 , end at 01:19:276
01:18:773 - add circle
Topic Starter
LQA20Ans

pyransc wrote:

00:21:454 (2) - delete slider add circle
00:22:628 (1) - start at 00:22:125 , end at 00:22:460
00:22:795 - add circle
00:23:130 - add slider , end at 00:23:466
00:23:801 - delete circle
It's weird to me. sorry
Thanks for modding :)
wmfchris
- Taiko bg exceeds dimension limit
- inconsistancy in tags
- if possible, and a space between "field" and "(TV size)"

[Insane]
00:12:069 (5,2) - stacking them looks better
00:21:454 (1) - whistle as you've done before

[Hard]
00:14:080 (1) - like 00:11:399 (1) - extend one more tick here?
01:00:002 - whistle missed?
01:16:762 (1) - why finishing here? It sounds equivalent to previous (1,1)...
01:17:767 (3,4) - 1/8 consecutive sliders are probably too hard as a hard.
01:23:298 (3) - the 1 beat break sounds breaks the flow, filling with a repeating tick works better

[Normal]
01:16:762 - same as hard I don't thinkt he finish sounds good here

[Taiko]
00:31:343 - custom rhythm like this don't really sound smoothly... They might fit the drums but the drums aren't significant in this songs and going witht he vocal/melody is important as well.
00:35:449 - sounds odd when nothing is followed after the duplet. Delete the first note
00:41:901 - the violin accent starts 1 beat later and as I said the drum is not significant so better break down the stream
00:45:253 - avoid 1/8 streams like this
Despite some excessive streams (like consecutive triplets, maybe referring to the drums), the basic structure of the diff sounds good.



In overall, I still think that the hitsound arrangment can be better: for a certain part use either whistle or clap only, sometimes to keep our regular hitsounds we have to tweek the objects a bit as well.
DakeDekaane
Hi, I'll star since I love the song~ (and SAO, of course) <3

But~ There's a bit of inconsistent stuff I found~ let's begin~ :3

[General]

Kiai Time beginning is not the same in all difficulties, I know this is not obligatory, but try to keep the same

00:46:259 Insane, Easy, Kinzo's Taiko
00:46:257 Nei's Insane
00:46:256 cool cool's Hard, Normal

There are a some (maybe a lot, but I'm a bit lazy for checking which are them, sorry for that) timing points that aren't snapped to ticks, idk if this is on purpose, but if dont, fix it please, some volume changes may be affected by this unsnapping.

[Easy]

00:51:957 - You could try this for make it easier

01:02:684 - ^

[Normal]

01:00:672 (1) - Observation, maybe nazi, but this note it's a bit far (only a bit)
01:07:041 (5) - Maybe New Combo

[cool cool's Hard]

01:17:767 - Try 1/4 sliders, like this


[Nei's Insane]

00:45:589 - Maybe make the volume higher, not much, maybe to 15%

This needs go ranked! Good luck~
Kin

wmfchris wrote:

- Taiko bg exceeds dimension limit Done
- inconsistancy in tags
- if possible, and a space between "field" and "(TV size)" Done

[Taiko]
00:31:343 - custom rhythm like this don't really sound smoothly... They might fit the drums but the drums aren't significant in this songs and going witht he vocal/melody is important as well. I don't really know how to follow the vocal D:
00:35:449 - sounds odd when nothing is followed after the duplet. Delete the first note Done
00:41:901 - the violin accent starts 1 beat later and as I said the drum is not significant so better break down the stream well i will try to remap this part
00:45:253 - avoid 1/8 streams like this Done
Despite some excessive streams (like consecutive triplets, maybe referring to the drums), the basic structure of the diff sounds good.



In overall, I still think that the hitsound arrangment can be better: for a certain part use either whistle or clap only, sometimes to keep our regular hitsounds we have to tweek the objects a bit as well.
thank you for this mod ^_^

here is new taiko bg : http://www.mediafire.com/?9cnvlbcocaioc0i
here is update : http://www.mediafire.com/?4qrp7woc80frpg8
Topic Starter
LQA20Ans

wmfchris wrote:

- Taiko bg exceeds dimension limit
- inconsistancy in tags
- if possible, and a space between "field" and "(TV size)"

[Insane]
00:12:069 (5,2) - stacking them looks better
00:21:454 (1) - whistle as you've done before

[Hard]
00:14:080 (1) - like 00:11:399 (1) - extend one more tick here?
01:00:002 - whistle missed?
01:16:762 (1) - why finishing here? It sounds equivalent to previous (1,1)...
01:17:767 (3,4) - 1/8 consecutive sliders are probably too hard as a hard.
01:23:298 (3) - the 1 beat break sounds breaks the flow, filling with a repeating tick works better

[Normal]
01:16:762 - same as hard I don't thinkt he finish sounds good here

[Taiko]
00:31:343 - custom rhythm like this don't really sound smoothly... They might fit the drums but the drums aren't significant in this songs and going witht he vocal/melody is important as well.
00:35:449 - sounds odd when nothing is followed after the duplet. Delete the first note
00:41:901 - the violin accent starts 1 beat later and as I said the drum is not significant so better break down the stream
00:45:253 - avoid 1/8 streams like this
Despite some excessive streams (like consecutive triplets, maybe referring to the drums), the basic structure of the diff sounds good.



In overall, I still think that the hitsound arrangment can be better: for a certain part use either whistle or clap only, sometimes to keep our regular hitsounds we have to tweek the objects a bit as well.
Thanks for modding!
I agree that hitsound is little flat...
Topic Starter
LQA20Ans

DakeDekaane wrote:

Hi, I'll star since I love the song~ (and SAO, of course) <3

But~ There's a bit of inconsistent stuff I found~ let's begin~ :3

[General]

Kiai Time beginning is not the same in all difficulties, I know this is not obligatory, but try to keep the same

00:46:259 Insane, Easy, Kinzo's Taiko
00:46:257 Nei's Insane
00:46:256 cool cool's Hard, Normal

There are a some (maybe a lot, but I'm a bit lazy for checking which are them, sorry for that) timing points that aren't snapped to ticks, idk if this is on purpose, but if dont, fix it please, some volume changes may be affected by this unsnapping.

[Easy]

00:51:957 - You could try this for make it easier

01:02:684 - ^

It can be easier. But I prefer melody-follow one.
[Normal]

01:00:672 (1) - Observation, maybe nazi, but this note it's a bit far (only a bit)
01:07:041 (5) - Maybe New Combo

[cool cool's Hard]

01:17:767 - Try 1/4 sliders, like this


[Nei's Insane]

00:45:589 - Maybe make the volume higher, not much, maybe to 15%

This needs go ranked! Good luck~
Thanks for modding :)
Phish_old
hey there~
always hard to find any issues in such great maps ;_; just a few suggestions..

Folder seems ok

[Easy]
01:00:673 (1,2,3) - isn't that a little bit hard for Easy?
01:14:415 (2) - little style suggestion: adjust that slider perfectly to the next slider:
SPOILER
instead of this

you could do it like this:

i know the spacing would be a little bit off after that, but i think everybody could read it <3

[Normal]
00:05:362 - End Spinner here and add a note 00:06:036 (1) - ?
00:41:734 (5) - add clap?
00:51:454 (1) - delete whistle on the sliderstart and add whistle on the end?
00:53:466 (4) - whistle on the end?
00:55:477 (4) - delete clap
:0 i can't find any issues, nice diff

[cool cool's Hard]
00:25:477 (3) - delete note?
00:39:890 (5) - clap
00:42:572 (5) - ^
00:42:907 (1,2,3) - change this part to a slider who has the reverse arrow on blue tick? blue tick circles are always weird to read, even if it fits to the music
00:45:589 - put the section to this location so all of the 3 circles are soft? would sound better <3
00:51:454 (1,2,3,4,1,2,3,4) - sliders who start on a red tick are weird :x
cool diff (haha)

[Nei's Insane]
00:04:021 (1,1,1,1,1,1) - is NC spamming still allowed? im not sure atm ;_;
00:31:343 (1) - slider starts on a red tick, if you listen to the music you can clearly hear that it doesn't fit quite good. start the slider 00:31:510 - here and put a circle down 00:31:343 - here.
00:38:382 (2,3,4,5) - red to white tick sliders are still confusing :/ they are not unrankable, but they are ugly :x
00:46:259 (1,2) - holy shit. this part is very funny to play ofc and it flows nice, but you WILL break on 1st try, this is definitly unrankable, im 100% sure :(
00:51:454 (1) - this slider actually starts on a red tick, but in this case it fits to the song.
nice diff!

[Insane]
00:10:393 (2) - clap?
00:36:539 (3) - stack this with the end of the slider? i missed cause i clicked to early >:C
00:37:880 (6) - ^
00:38:214 (1,2) - delete clap from 2 and add a clap on 1, sounds better
00:39:555 (7) - add clap on the sliderstart
00:42:572 (3) - clap?
00:42:906 (1,2,3) - use the slider with the reverse arrow on blue tick please D:
00:54:639 (2) - this clap is so lonely .. delete it?
This diff is so awesome, totally worth a star ~*

hope my mod changed something on your mapset ^^' there are no more unrankable issues in my opinion, go go rank!
Topic Starter
LQA20Ans

Dick wrote:

[Easy]
01:00:673 (1,2,3) - isn't that a little bit hard for Easy?
->I know that... But I think melody-follow one is the best...
01:14:415 (2) - little style suggestion: adjust that slider perfectly to the next slider:
SPOILER
instead of this

you could do it like this:

i know the spacing would be a little bit off after that, but i think everybody could read it <3
done. It looks better :D

[Normal]
00:05:362 - End Spinner here and add a note 00:06:036 (1) - ?
00:41:734 (5) - add clap?
00:51:454 (1) - delete whistle on the sliderstart and add whistle on the end?
00:53:466 (4) - whistle on the end?
00:55:477 (4) - delete clap
:0 i can't find any issues, nice diff
All done
[Insane]
00:10:393 (2) - clap?
00:36:539 (3) - stack this with the end of the slider? i missed cause i clicked to early >:C
->I didn't totally stack because it could be little confused to hidden mode users.
00:37:880 (6) - ^
00:38:214 (1,2) - delete clap from 2 and add a clap on 1, sounds better
00:39:555 (7) - add clap on the sliderstart
00:42:572 (3) - clap?
00:42:906 (1,2,3) - use the slider with the reverse arrow on blue tick please D:
->sorry... I can't understand... :?
00:54:639 (2) - this clap is so lonely .. delete it?
All done except two points.
This diff is so awesome, totally worth a star ~*
Thanks for modding :)
Andrea
Removed double copy due to a submission mistake.
Topic Starter
LQA20Ans

Andrea wrote:

Removed double copy due to a submission mistake.
Thank you! :)
HakuNoKaemi
[Insane]
  1. It's really streamy and overmapped for OD8, use OD7, please
  2. Tick rate 2, don't know why don't use it, since the rhythm is 1/2 based
  3. [Rhythm]
    1. 00:05:362 (1,2,3,4,5,6,7,8) - Start the stream following just the violin from 00:05:697 (5). That kind of sound DON'T call for stream overmap.
  4. [Graphic]
    1. 00:02:010 (3) - Wrongly Blanketed
  5. [Combo]
    1. I don't pretty much like the "every-Big white tick" New*comboing, still you suddenly change style of comboing many times, and most times I can't still find how you decide when to do it... I usually like "per lyrics phrase" comboing better
Stopped here because I found something strange: the offset as now sound after AND the second offset is strangely not stacked t a white tick, and there are no offset jump here, so I refound a timing



after that I'll continue
jonathanlfj
From my modding queue :)
Here comes another crossing field...more maps to try to FC now lol
Can't mod taiko sorry :(

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
keep stack leniency consistent on all diffs...and i recommend 0.4 on all instead of 0.2 because it will be difficult to read for hidden players
use offset -2011. im not sure if this is a rankability issue but generally there shouldnt be notes before the first red timing section, so in this case you can use a negative offset

[Easy]
you can use slowly increasing volume in the beginning of the song, ranging between 00:00:000 (1) - 00:04:692 (5), use something like 30%, 40%, 50%, 60% etc. to fit the music. This applies to all diffs.
Please check AI mod for spacing issues, and do that after you make some kind of modification because it doesnt work properly if you just open edit and go into it
00:10:393 (4) - move this down a bit for a better looking blanket
00:21:454 (2) - add finish to slider tail
00:27:488 (1) - finish doesnt fit here imo
01:00:673 (1,2,3) - why not make this the same as 00:49:946 (1,2,3,4) ?
01:07:711 (3) - adjust this so it overlaps 01:05:030 (4)
01:13:075 (1,2) - whistle on slider body?

[Normal]
00:02:681 (4) - add clap to slider end
00:06:036 (1) - use finish
00:11:399 (1) - ^ on slider head
00:13:410 (1,2) - take NC off
00:14:080 (3) - NC here
00:16:091 (1) - no NC
00:32:181 (3) - clap on slider end
00:45:589 (1) - use a repeat slider here?
00:59:667 (5) - NC
01:00:672 (1) - no NC
01:02:181 (4) - NC
01:02:851 (1) - no NC
01:16:762 (3) - use finish like in Easy

[cool cool's Hard]
HP Drain+1
00:06:036 (1) - add finish to slider head
00:27:991 (1) - finish doesnt fit here
00:32:851 (1,2) - add whistle to both slider heads
00:30:840 (1,2,3,4,5,6) - a shape here will make it much better, e.g 00:37:376 (2) - take finish off
00:45:589 (4,5,6) - move these a bit down, right now it might make the player hit 00:46:259 (1) early due to spacing appearance
00:55:477 (4,5,6) - move 5 and 6 out of 4 and reposition it (or the reverse)
01:23:130 (3) - use a 1/4 repeat slider here

[K.R.T's Insane]
OD - 1 and HP drain +1
00:03:016 (3,4) - stack these?
00:14:918 (3) - Ctrl + R for position(hitsounds remain the same)
00:42:404 (7) - missing a green section here?
00:48:103 (1,2,3) - stack it? looks better
01:11:231 (5,6) - make it the same pattern as 01:10:561 (2,3)
01:17:097 (7,8) - take whistles off these? fits the music better

[Insane]
00:07:711 (2) - add whistle
00:08:382 (5) - ^
00:32:851 (1,2) - add whistle to slider head
00:40:895 (1,2) - make these two a bit further
00:45:588 (1,2,3) - make this triangle center screen and pointing up to correspond with 00:42:906 (1,2,3)
01:01:678 (6) - 2 grid right
01:17:767 (1) - if you slow down to 25% you can tell that this actually starts at 01:17:725, so move it there and add one repeat
01:23:131 (1,2,3,4,5,6,7,8,9) - make this go straight up to correspond with the symmetrical sliders

Nice mapset! would love to see this ranked so i can charge the insanes ^_^
Topic Starter
LQA20Ans

jonathanlfj wrote:

From my modding queue :)
Here comes another crossing field...more maps to try to FC now lol
Can't mod taiko sorry :(

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
keep stack leniency consistent on all diffs...and i recommend 0.4 on all instead of 0.2 because it will be difficult to read for hidden players
use offset -2011. im not sure if this is a rankability issue but generally there shouldnt be notes before the first red timing section, so in this case you can use a negative offset

[Easy]
you can use slowly increasing volume in the beginning of the song, ranging between 00:00:000 (1) - 00:04:692 (5), use something like 30%, 40%, 50%, 60% etc. to fit the music. This applies to all diffs.
Please check AI mod for spacing issues, and do that after you make some kind of modification because it doesnt work properly if you just open edit and go into it
00:10:393 (4) - move this down a bit for a better looking blanket
00:21:454 (2) - add finish to slider tail
00:27:488 (1) - finish doesnt fit here imo
01:00:673 (1,2,3) - why not make this the same as 00:49:946 (1,2,3,4) ?
01:07:711 (3) - adjust this so it overlaps 01:05:030 (4)
01:13:075 (1,2) - whistle on slider body?

[Normal]
00:02:681 (4) - add clap to slider end
00:06:036 (1) - use finish
-I thinks it seems odd...
00:11:399 (1) - ^ on slider head
00:13:410 (1,2) - take NC off
00:14:080 (3) - NC here
00:16:091 (1) - no NC
00:32:181 (3) - clap on slider end
00:45:589 (1) - use a repeat slider here?
00:59:667 (5) - NC
01:00:672 (1) - no NC
01:02:181 (4) - NC
01:02:851 (1) - no NC
01:16:762 (3) - use finish like in Easy

[cool cool's Hard]
HP Drain+1
00:06:036 (1) - add finish to slider head
00:27:991 (1) - finish doesnt fit here
00:32:851 (1,2) - add whistle to both slider heads
00:30:840 (1,2,3,4,5,6) - a shape here will make it much better, e.g 00:37:376 (2) - take finish off
00:45:589 (4,5,6) - move these a bit down, right now it might make the player hit 00:46:259 (1) early due to spacing appearance
00:55:477 (4,5,6) - move 5 and 6 out of 4 and reposition it (or the reverse)
01:23:130 (3) - use a 1/4 repeat slider here

[K.R.T's Insane]
OD - 1 and HP drain +1
00:03:016 (3,4) - stack these?
00:14:918 (3) - Ctrl + R for position(hitsounds remain the same)
00:42:404 (7) - missing a green section here?
00:48:103 (1,2,3) - stack it? looks better
01:11:231 (5,6) - make it the same pattern as 01:10:561 (2,3)
01:17:097 (7,8) - take whistles off these? fits the music better

[Insane]
00:07:711 (2) - add whistle
00:08:382 (5) - ^
00:32:851 (1,2) - add whistle to slider head
00:40:895 (1,2) - make these two a bit further
00:45:588 (1,2,3) - make this triangle center screen and pointing up to correspond with 00:42:906 (1,2,3)
-hmm... I can't understand :?
01:01:678 (6) - 2 grid right
01:17:767 (1) - if you slow down to 25% you can tell that this actually starts at 01:17:725, so move it there and add one repeat
01:23:131 (1,2,3,4,5,6,7,8,9) - make this go straight up to correspond with the symmetrical sliders

Nice mapset! would love to see this ranked so i can charge the insanes ^_^
Thanks for modding!
Topic Starter
LQA20Ans

LQA20Ans wrote:

jonathanlfj wrote:

From my modding queue :)
Here comes another crossing field...more maps to try to FC now lol
Can't mod taiko sorry :(

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
keep stack leniency consistent on all diffs...and i recommend 0.4 on all instead of 0.2 because it will be difficult to read for hidden players
use offset -2011. im not sure if this is a rankability issue but generally there shouldnt be notes before the first red timing section, so in this case you can use a negative offset

[Easy]
you can use slowly increasing volume in the beginning of the song, ranging between 00:00:000 (1) - 00:04:692 (5), use something like 30%, 40%, 50%, 60% etc. to fit the music. This applies to all diffs.
Please check AI mod for spacing issues, and do that after you make some kind of modification because it doesnt work properly if you just open edit and go into it
00:10:393 (4) - move this down a bit for a better looking blanket
00:21:454 (2) - add finish to slider tail
00:27:488 (1) - finish doesnt fit here imo
01:00:673 (1,2,3) - why not make this the same as 00:49:946 (1,2,3,4) ?
01:07:711 (3) - adjust this so it overlaps 01:05:030 (4)
01:13:075 (1,2) - whistle on slider body?

[Normal]
00:02:681 (4) - add clap to slider end
00:06:036 (1) - use finish
-It seems odd to me...
00:11:399 (1) - ^ on slider head
00:13:410 (1,2) - take NC off
00:14:080 (3) - NC here
00:16:091 (1) - no NC
00:32:181 (3) - clap on slider end
00:45:589 (1) - use a repeat slider here?
00:59:667 (5) - NC
01:00:672 (1) - no NC
01:02:181 (4) - NC
01:02:851 (1) - no NC
01:16:762 (3) - use finish like in Easy

[cool cool's Hard]
HP Drain+1
00:06:036 (1) - add finish to slider head
00:27:991 (1) - finish doesnt fit here
00:32:851 (1,2) - add whistle to both slider heads
00:30:840 (1,2,3,4,5,6) - a shape here will make it much better, e.g 00:37:376 (2) - take finish off
00:45:589 (4,5,6) - move these a bit down, right now it might make the player hit 00:46:259 (1) early due to spacing appearance
00:55:477 (4,5,6) - move 5 and 6 out of 4 and reposition it (or the reverse)
01:23:130 (3) - use a 1/4 repeat slider here

[K.R.T's Insane]
OD - 1 and HP drain +1
00:03:016 (3,4) - stack these?
00:14:918 (3) - Ctrl + R for position(hitsounds remain the same)
00:42:404 (7) - missing a green section here?
00:48:103 (1,2,3) - stack it? looks better
01:11:231 (5,6) - make it the same pattern as 01:10:561 (2,3)
01:17:097 (7,8) - take whistles off these? fits the music better

[Insane]
00:07:711 (2) - add whistle
00:08:382 (5) - ^
00:32:851 (1,2) - add whistle to slider head
00:40:895 (1,2) - make these two a bit further
00:45:588 (1,2,3) - make this triangle center screen and pointing up to correspond with 00:42:906 (1,2,3)
-hmm... I can't understand :?
01:01:678 (6) - 2 grid right
01:17:767 (1) - if you slow down to 25% you can tell that this actually starts at 01:17:725, so move it there and add one repeat
01:23:131 (1,2,3,4,5,6,7,8,9) - make this go straight up to correspond with the symmetrical sliders

Nice mapset! would love to see this ranked so i can charge the insanes ^_^
Thanks for modding!
Star Stream
timing check
1. Offset: 662ms BPM: 179.00
and should add 0.5x at first for deleted half-BPM timing
Topic Starter
LQA20Ans

Star Stream wrote:

timing check
1. Offset: 662ms BPM: 179.00
and should add 0.5x at first for deleted half-BPM timing
감사합니다.
Kin

Star Stream wrote:

timing check
1. Offset: 662ms BPM: 179.00
I'm not sure with this offset, because we can't snap any circle at the first note : 00:00:000 -
HakuNoKaemi
it seems really difficult, to me, that an mp3 with no offset exist, so use 671/6034.
Plus if offset is 670 and period is about 670.4, that would me the first note is at -0.4ms, which is impossible.
Topic Starter
LQA20Ans

HakuNoKaemi wrote:

[Insane]

  1. 00:02:010 (3) - Wrongly Blanketed
I don's understand... What point seems wrong...?

Stopped here because I found something strange: the offset as now sound after AND the second offset is strangely not stacked t a white tick, and there are no offset jump here, so I refound a timing



after that I'll continue
I changed MP3 file...
HakuNoKaemi
I'll full download, you used one of the ranked one mp3, right?
Want me to continue on that same post?
Topic Starter
LQA20Ans

HakuNoKaemi wrote:

I'll full download, you used one of the ranked one mp3, right?
Want me to continue on that same post?
Write new post is better to me.
And... Unfortunately I use W h i t e's mp3 file.

I will edit my map tommorow
I can't play osu now... I using my phone to write this post.
HakuNoKaemi
Since it's late night and my brother is home... guess I'll start with easier diffs
[General]
  1. Offset +1ms
  2. Video Offset is -28 ( If you don't use the +1 offset use -29)
  3. Do like K.R.T done in his diff for the kiai, add the fountain
  4. Resnap all notes in all diffs, as when I testplayed hard the note seemed some ms off (and osu! don't say it)
[Easy]

  • [Gameplay]
  1. 00:00:013 (1,2,3,4,5) - You really don't need such a slow SV in an Easy, you can use x0.75, maybe, but 0.5x is a bit much.
  2. 00:48:281 (3) - End it at 00:48:784 and add a note at 00:49:287 (x). Play better since you partly followed voice
  3. 00:55:823 (x) - Add 1/2 slider
  4. 00:59:007 (3) - End at 00:59:510 and add one repeat ( if you have problem fixing the after)
  5. 01:07:387 (2) - Make it an 1/2 slider
  6. 01:15:767 (1) - add one repeat, it should stay good(delete (2))
  7. 01:20:125 (x) - Add an Hit Circle
  8. 01:21:801 (1) - Instead of the repeat
[Graphic]
  1. 00:56:326 (3,1) - (1) doesn't really seem to fit the fact the graphic was good for the rest of the map
    SPOILER

    280,300,55823,2,0,B|272:280|280:256,1,40
    356,284,56326,2,0,B|400:300|436:272,1,80,0|8
    384,208,56996,6,2,B|420:152|408:96|408:96|356:72|288:96,1,240
    256,176,58337,1,8
  2. 01:06:883 (6) - Move 01:07:051 (1) NC here
  3. 01:08:727 (3) - Move 01:07:721 (1) NC here
  4. 01:12:079 (6) - Add an hit circle here, it's strange since you used it in 01:10:235 (1,2) and 01:10:906 (3,4) -
[Hitsound]
  1. 00:00:013 (1,2,3,4,5) - You can use that Custom Clap every 3rd white tick (like 00:01:354 (2), 00:02:024 (3) end and so)
  2. 00:06:046 (1,2,3) - Clap at end
  3. 00:10:404 (4) - Clap
  4. 00:12:750 (2) - Clap at the start
  5. 00:14:091 (4) - ^
  6. 00:27:499 (1) - Finish at the end, remember to use a section to make its volume lower so it follow the finish in the music
  7. 00:32:862 (1,2) - Clap at start
[Normal]
  1. [Gameplay]
    • 00:02:023 (3) - Make it end at 00:02:191, add an hit circle at 00:02:526 (4) -
    1. 00:03:699 (x) - Add Hit CIrcle
    2. 00:04:034 (1,1) - I really think the spinner stayed better like this
    3. 00:51:129 (1,2) - Make it like this so it follow the "Donna" and it is much more consistent since the 1/2 sliders followed different vocal-type
    4. 01:01:856 (1,2) - ^
    5. 01:05:040 (2) - Divide into
    6. 01:07:051 (1,2) - Substitute with (it start from the red tick before)
    7. 01:07:721 (3) - Make it 1/2 longer
  2. [Graphic]
    1. 00:37:386 (4) - Stack the start on 00:38:392 (2) end
    2. 00:45:598 (1) - Shaped like this it doesn't look so good
  3. [Hitosunds]
    1. 00:45:598 (1) - Clap at the end
    2. 00:56:325 (5) - Using clap every repeat can be fastidious.. use one at start and one at end?
    3. 00:56:995 (1) - Finish at Start instead of Whistle
[cool cool's Hard]
  1. I know the name's cool cool, but just cool Hard seems more cool :3
  2. [Gameplay]
    1. 00:07:386 (1) - It do flow better as a single slider
    2. from 00:22:135 to 00:27:833 - The flow of this part isn't so nice, since you pratically use 1/2 initiall and some slider that doesn't really follow the music nicely- so ... uhm
      or just use the code (nice graphic included) ( I didn't adjust the hitsounds, so adjust accordingly to your tastes)
      SPOILER
      32,192,22135,6,0,B|16:152|32:112,1,70,4|0
      92,72,22470,1,0
      112,152,22638,2,0,B|136:236|56:280,2,140
      172,100,23476,2,0,B|240:68|240:68,1,70
      296,120,23811,2,0,B|376:136|376:136,1,70,8|0
      336,208,24146,6,0,B|376:228|384:276|384:276,1,70
      300,280,24481,2,0,B|216:308|216:308,1,70,8|0
      164,260,24816,1,0
      104,208,24984,2,0,B|40:144|100:80,2,140
      152,144,25822,2,0,B|224:144,1,70
      300,124,26157,5,8
      352,188,26325,1,0
      352,268,26492,2,0,B|288:304,1,70
      216,276,26828,2,0,B|179:292|146:276,1,70
      180,204,27163,2,0,B|180:124|112:92,1,140,0|4
      260,208,27833,1,0
    3. 00:41:073 (2) - Better flow like this
    4. 00:47:610 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This part do really need some NC(maybe at 00:48:783 (1) and 00:49:956 (1) ?
    5. 00:57:833 (2) - Delete this note, since you stopped 1/2ing at 00:56:995 (3,1) and the next note is where the gorgheggio end, it would be good.Add clap here too
    6. 01:17:777 (3,4) - The stream here seems much faster than 1/4... it's 1/8 or even 1/12
  3. [Graphic]
    1. Most blanket are not so correctly blanketed
    2. 00:00:012 (1,2,3,1) - Arrange them so 00:01:688 (1) mirror 00:00:347 (3) ?
    3. 00:07:386 (1,2,3) - If you followed the gamplay suggestion, you can position them like this ( less square since the slider are following the violin )
    4. 00:32:861 (1,2) - Use a nicer circle? an NC at 00:34:202 (2) would fit too
      code↓
      SPOILER
      92,136,32861,6,0,B|140:24|256:-12|372:24|420:136,1,420,2|0
      420,244,34202,6,0,B|372:356|256:392|140:356|92:244,1,420,2|0
    5. 01:05:040 (1) - Adjust this banket, since it is almost overlapped by 01:05:543 (2)
      SPOILER
      480,240,65040,6,0,B|481:153|395:142,1,140
  4. [Hitsounds]
    1. 00:09:900 (6) - Add the Soft Custom Clap ( so you'll have Clap+Finish )
    2. 00:10:235 (1) - Middle repeat Soft Custom Clap
    3. 00:43:587 (1,2) - Those finishes don't actually fit that much, leave only the first one
    4. 00:44:593 (3) - Clap at the end
    5. 01:10:738 (2) - Clap
    6. 01:11:409 (4) - ^
[Kinzo's Taiko]
  1. 00:08:057 (2,3,4,1) - try to Ctrl+R ?
  2. 00:22:051 (x) - It seems you're mostly following the drums ... so completing this drumroll shall fit
  3. 00:37:554 (x) - It seems you're mostly following drums, so using a d in that tom shall fit
  4. 00:44:006 (3) - gomen to kpy, but it is 00:44:090 for generic and 00:44:174 for voice
  5. 00:45:319 (x) - 1/6 drum note here, use 25% to hear it u.u
  6. 00:52:805 (1,2,3,4) - Ctrl+R, to make it similar to 00:51:967 (1,2,3,1) do fit good
  7. 00:53:308 (1,x,x,1) - Similar to 00:51:967 (1,2,3,1)
  8. 01:17:610 (x) + 01:17:693 (x) - Add notes to complete the drumroll
  9. 01:18:280 (x) + 01:18:364 (x) - ^
[K.R.T's Insane]
  1. Why not using -Kirito's Insane?
  2. [Gameplay]
    1. 00:03:531 (5,6,7) - this is quite strange to play, I can't feel the jump so space them like (4,5), you can leave the jump at the end, since it's more intuitive.
    2. 00:22:051 (12) - Complete the stream
    3. 00:30:347 (10) - Seems better to delete, since some stop shall feel better. You stopped other similar times too
    4. 00:40:068 (7) - ^
    5. 00:40:235 (7) - NC
    6. 00:41:409 (7) - Move 00:40:906 (1) NC here
    7. 00:41:911 (1) - Delete NC
    8. 00:43:587 (1,2) - Strange flow with vocals, do this:

      Code↓ (Nice Graphic included)
      SPOILER
      216,304,43587,6,0,B|192:344|128:356|128:356|68:328|56:276,1,213.750008153916
      308,232,44593,2,0,B|332:192|396:180|396:180|456:208|468:260,1,213.750008153916
      467,257,45263,1,8
    9. 00:48:951 (1,2) - I suggest something like this with moving the NC to 00:49:956 (1) -
      Code↓ (Nice Graphic included)
      SPOILER
      163,327,48950,2,0,B|104:352|48:320,1,118.749998230487
      200,240,49286,2,0,B|256:208|312:240,1,118.75
      348,327,49621,2,0,B|408:352|464:320,1,118.749998230487
  3. [Graphic]
    1. 00:30:347 (10) - Try to curve this as nyou curved the one before to, try to blanket like this?
      SPOILER
      272,112,28001,2,0,B|292:164|256:212|256:212|232:232|208:236|208:236|176:280,1,190,2|0
    2. 00:47:610 (6) - Stack the start under 00:46:939 (4) start
  4. [Hitsounds]
    1. 00:04:369 (1) - Start and end, add Whistle(doesn't mean "substitute" but "add")
    2. 00:05:039 (1) - Whistle at end
    3. 00:05:374 (1) - Whistle at end
[Insane]
  1. [Gameplay]
    1. 00:42:330 (x) - The Stream do continue here, so add a Circle and stop at 00:42:414 (3) as 00:42:247 (1) - don't have that sound that make people intuit the reason it stop
    2. 00:43:587 (1) - Make this end 1/2 before and add a note at 00:45:263 (2). If you change the Slider Velocity Multiplier to 0.58x you can use this
      SPOILER
      144,160,43587,6,8,B|112:128|108:88|120:44|172:28|172:28|216:20|244:40|256:64|256:64|268:40|296:20|340:28|340:28|392:44|404:88|400:128|368:160,1,522.000015930176,12|8
      369,158,45263,1,0
    3. 01:01:436 (3,4,5,6) - It don't flow that good. Use a single slider from 01:01:520 (x) to 01:01:688 (x). Do this to continue that nice Slider Tornado pattern
      SPOILER
      312,208,61520,2,0,B|368:212|396:256,1,100
      256,336,61855,1,0
      232,248,62023,1,8
      344,296,62191,1,0
    4. 01:17:693 (1) - Be consistent with the music. Add another repeat.
    5. 01:23:057 (7) - Finish the vocal-following pattern. (In this screenshot, you'll see the timeline and the graphics). Plus the stream really end at 01:23:643 (remember to add Finish hitsound and make 01:23:895 (1) start at 01:23:727 (1))
  2. [Graphic]
    1. 00:08:727 (1,1) - Make the shape an S
    2. 00:09:648 (4) - 1 grid higher so 00:09:481 (2,3,4,5,6) - seems less pointy and more curvy
    3. 00:28:001 (2) - Adjust the blanket by following the slider-followcircle
    4. 00:28:336 (3) - And adjust this accordingly
  3. [Hitsounds]
    1. 00:00:347 (3) - Add Whistle
    2. 00:01:353 (2) - Use a Clap instead of a Whistle
    3. 00:02:694 (4) - ^
    4. 00:04:537 (3) - Add Whistle
    5. 00:04:705 (4) - Remove Whistle at star, add it at end
    6. 00:05:040 (5) - ^
    7. 00:10:571 (3) - Add Finish
kanpakyin
hi.

[Kinzo's Taiko]
  1. 00:10:235 (1,1,2) - dkd sounds better here imo.
  2. 00:13:085 (2) - I would change this to don if I were you because don fits the drum sound better and the consecutive kat sounds dull there.
  3. 00:22:302 - How about adding a note here to follow the vocal because the vocal is snap on a high-pitch part, so this part can be prominent.
  4. 00:37:219 (3,1,2) - Could I ask the intention of using triplet here? From what I have seen, they don't fit the music here even vocal or drum sound, so I suggest to remove 00:37:302 (1) - or even remove 00:37:219 (3,1) -
  5. 00:43:168 (1) - I would back this to big don if I were you because the pitch is quite steady here, so I don't think a big kat is really necessary.
  6. 00:44:006 (3) - Wrong snap, this note should be snapped on 00:44:090 - to follow the vocal!
  7. 00:45:934 (1) - You can consider a big kat here.
  8. 01:15:263 - How about adding a note here and then change 01:15:347 (1) - to don?
Please find more Taiko mod to consummate your map.
Good luck.
Kin

kanpakyin wrote:

hi.

[Kinzo's Taiko]
  1. 00:10:235 (1,1,2) - dkd sounds better here imo. Fix'd
  2. 00:13:085 (2) - I would change this to don if I were you because don fits the drum sound better and the consecutive kat sounds dull there. d k d k d sound strange for me
  3. 00:22:302 - How about adding a note here to follow the vocal because the vocal is snap on a high-pitch part, so this part can be prominent. added
  4. 00:37:219 (3,1,2) - Could I ask the intention of using triplet here? From what I have seen, they don't fit the music here even vocal or drum sound, so I suggest to remove 00:37:302 (1) - or even remove 00:37:219 (3,1) - // 00:37:302 - removed
  5. 00:43:168 (1) - I would back this to big don if I were you because the pitch is quite steady here, so I don't think a big kat is really necessary. Fix'd
  6. 00:44:006 (3) - Wrong snap, this note should be snapped on 00:44:090 - to follow the vocal! Corrected
  7. 00:45:934 (1) - You can consider a big kat here. Fix'd
  8. 01:15:263 - How about adding a note here and then change 01:15:347 (1) - to don? fix'd
Please find more Taiko mod to consummate your map.
Good luck.
Thanks for mod ~
update : http://puu.sh/11YyF
forevehappy
hi :)
from random mod
Kinzo's Taiko
00:16:772 (1) - D
00:33:029 (5) - D?......I feel similar to the point [ 00:42:899 ]

nice Taiko map
...not find shortcomings
Kin

forevehappy wrote:

hi :)
from random mod
00:16:772 (1) - D Fix'd
00:33:029 (5) - D?......I feel similar to the point [ 00:42:899 ] Fix'd

nice Taiko map thank you :D
...not find shortcomings
Update is here : http://www.mediafire.com/?0mlu4qjbslqf490
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