From my modding queue
Here comes another crossing field...more maps to try to FC now lol
Can't mod taiko sorry
Black is suggestion
Blue is highly recommendedRed is unrankable[General]
keep stack leniency consistent on all diffs...and i recommend 0.4 on all instead of 0.2 because it will be difficult to read for hidden playersuse offset -2011. im not sure if this is a rankability issue but generally there shouldnt be notes before the first red timing section, so in this case you can use a negative offset[Easy]
you can use slowly increasing volume in the beginning of the song, ranging between 00:00:000 (1) - 00:04:692 (5), use something like 30%, 40%, 50%, 60% etc. to fit the music. This applies to all diffs.
Please check AI mod for spacing issues, and do that after you make some kind of modification because it doesnt work properly if you just open edit and go into it00:10:393 (4) - move this down a bit for a better looking blanket
00:21:454 (2) - add finish to slider tail
00:27:488 (1) - finish doesnt fit here imo
01:00:673 (1,2,3) - why not make this the same as 00:49:946 (1,2,3,4) ?
01:07:711 (3) - adjust this so it overlaps 01:05:030 (4)
01:13:075 (1,2) - whistle on slider body?
[Normal]
00:02:681 (4) - add clap to slider end
00:06:036 (1) - use finish
00:11:399 (1) - ^ on slider head
00:13:410 (1,2) - take NC off
00:14:080 (3) - NC here
00:16:091 (1) - no NC
00:32:181 (3) - clap on slider end
00:45:589 (1) - use a repeat slider here?
00:59:667 (5) - NC
01:00:672 (1) - no NC
01:02:181 (4) - NC
01:02:851 (1) - no NC
01:16:762 (3) - use finish like in Easy
[cool cool's Hard]
HP Drain+1
00:06:036 (1) - add finish to slider head
00:27:991 (1) - finish doesnt fit here
00:32:851 (1,2) - add whistle to both slider heads
00:30:840 (1,2,3,4,5,6) - a shape here will make it much better, e.g
00:37:376 (2) - take finish off
00:45:589 (4,5,6) - move these a bit down, right now it might make the player hit 00:46:259 (1) early due to spacing appearance
00:55:477 (4,5,6) - move 5 and 6 out of 4 and reposition it (or the reverse)
01:23:130 (3) - use a 1/4 repeat slider here
[K.R.T's Insane]
OD - 1 and HP drain +1
00:03:016 (3,4) - stack these?
00:14:918 (3) - Ctrl + R for position(hitsounds remain the same)
00:42:404 (7) - missing a green section here?
00:48:103 (1,2,3) - stack it? looks better
01:11:231 (5,6) - make it the same pattern as 01:10:561 (2,3)
01:17:097 (7,8) - take whistles off these? fits the music better
[Insane]
00:07:711 (2) - add whistle
00:08:382 (5) - ^
00:32:851 (1,2) - add whistle to slider head
00:40:895 (1,2) - make these two a bit further
00:45:588 (1,2,3) - make this triangle center screen and pointing up to correspond with 00:42:906 (1,2,3)
01:01:678 (6) - 2 grid right
01:17:767 (1) - if you slow down to 25% you can tell that this actually starts at 01:17:725, so move it there and add one repeat
01:23:131 (1,2,3,4,5,6,7,8,9) - make this go straight up to correspond with the symmetrical sliders
Nice mapset! would love to see this ranked so i can charge the insanes ^_^