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LiSA - crossing field (TV Size) [Osu|Taiko]

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DakeDekaane
Hi, I'll star since I love the song~ (and SAO, of course) <3

But~ There's a bit of inconsistent stuff I found~ let's begin~ :3

[General]

Kiai Time beginning is not the same in all difficulties, I know this is not obligatory, but try to keep the same

00:46:259 Insane, Easy, Kinzo's Taiko
00:46:257 Nei's Insane
00:46:256 cool cool's Hard, Normal

There are a some (maybe a lot, but I'm a bit lazy for checking which are them, sorry for that) timing points that aren't snapped to ticks, idk if this is on purpose, but if dont, fix it please, some volume changes may be affected by this unsnapping.

[Easy]

00:51:957 - You could try this for make it easier

01:02:684 - ^

[Normal]

01:00:672 (1) - Observation, maybe nazi, but this note it's a bit far (only a bit)
01:07:041 (5) - Maybe New Combo

[cool cool's Hard]

01:17:767 - Try 1/4 sliders, like this


[Nei's Insane]

00:45:589 - Maybe make the volume higher, not much, maybe to 15%

This needs go ranked! Good luck~
Kin

wmfchris wrote:

- Taiko bg exceeds dimension limit Done
- inconsistancy in tags
- if possible, and a space between "field" and "(TV size)" Done

[Taiko]
00:31:343 - custom rhythm like this don't really sound smoothly... They might fit the drums but the drums aren't significant in this songs and going witht he vocal/melody is important as well. I don't really know how to follow the vocal D:
00:35:449 - sounds odd when nothing is followed after the duplet. Delete the first note Done
00:41:901 - the violin accent starts 1 beat later and as I said the drum is not significant so better break down the stream well i will try to remap this part
00:45:253 - avoid 1/8 streams like this Done
Despite some excessive streams (like consecutive triplets, maybe referring to the drums), the basic structure of the diff sounds good.



In overall, I still think that the hitsound arrangment can be better: for a certain part use either whistle or clap only, sometimes to keep our regular hitsounds we have to tweek the objects a bit as well.
thank you for this mod ^_^

here is new taiko bg : http://www.mediafire.com/?9cnvlbcocaioc0i
here is update : http://www.mediafire.com/?4qrp7woc80frpg8
Topic Starter
LQA20Ans

wmfchris wrote:

- Taiko bg exceeds dimension limit
- inconsistancy in tags
- if possible, and a space between "field" and "(TV size)"

[Insane]
00:12:069 (5,2) - stacking them looks better
00:21:454 (1) - whistle as you've done before

[Hard]
00:14:080 (1) - like 00:11:399 (1) - extend one more tick here?
01:00:002 - whistle missed?
01:16:762 (1) - why finishing here? It sounds equivalent to previous (1,1)...
01:17:767 (3,4) - 1/8 consecutive sliders are probably too hard as a hard.
01:23:298 (3) - the 1 beat break sounds breaks the flow, filling with a repeating tick works better

[Normal]
01:16:762 - same as hard I don't thinkt he finish sounds good here

[Taiko]
00:31:343 - custom rhythm like this don't really sound smoothly... They might fit the drums but the drums aren't significant in this songs and going witht he vocal/melody is important as well.
00:35:449 - sounds odd when nothing is followed after the duplet. Delete the first note
00:41:901 - the violin accent starts 1 beat later and as I said the drum is not significant so better break down the stream
00:45:253 - avoid 1/8 streams like this
Despite some excessive streams (like consecutive triplets, maybe referring to the drums), the basic structure of the diff sounds good.



In overall, I still think that the hitsound arrangment can be better: for a certain part use either whistle or clap only, sometimes to keep our regular hitsounds we have to tweek the objects a bit as well.
Thanks for modding!
I agree that hitsound is little flat...
Topic Starter
LQA20Ans

DakeDekaane wrote:

Hi, I'll star since I love the song~ (and SAO, of course) <3

But~ There's a bit of inconsistent stuff I found~ let's begin~ :3

[General]

Kiai Time beginning is not the same in all difficulties, I know this is not obligatory, but try to keep the same

00:46:259 Insane, Easy, Kinzo's Taiko
00:46:257 Nei's Insane
00:46:256 cool cool's Hard, Normal

There are a some (maybe a lot, but I'm a bit lazy for checking which are them, sorry for that) timing points that aren't snapped to ticks, idk if this is on purpose, but if dont, fix it please, some volume changes may be affected by this unsnapping.

[Easy]

00:51:957 - You could try this for make it easier

01:02:684 - ^

It can be easier. But I prefer melody-follow one.
[Normal]

01:00:672 (1) - Observation, maybe nazi, but this note it's a bit far (only a bit)
01:07:041 (5) - Maybe New Combo

[cool cool's Hard]

01:17:767 - Try 1/4 sliders, like this


[Nei's Insane]

00:45:589 - Maybe make the volume higher, not much, maybe to 15%

This needs go ranked! Good luck~
Thanks for modding :)
Phish_old
hey there~
always hard to find any issues in such great maps ;_; just a few suggestions..

Folder seems ok

[Easy]
01:00:673 (1,2,3) - isn't that a little bit hard for Easy?
01:14:415 (2) - little style suggestion: adjust that slider perfectly to the next slider:
SPOILER
instead of this

you could do it like this:

i know the spacing would be a little bit off after that, but i think everybody could read it <3

[Normal]
00:05:362 - End Spinner here and add a note 00:06:036 (1) - ?
00:41:734 (5) - add clap?
00:51:454 (1) - delete whistle on the sliderstart and add whistle on the end?
00:53:466 (4) - whistle on the end?
00:55:477 (4) - delete clap
:0 i can't find any issues, nice diff

[cool cool's Hard]
00:25:477 (3) - delete note?
00:39:890 (5) - clap
00:42:572 (5) - ^
00:42:907 (1,2,3) - change this part to a slider who has the reverse arrow on blue tick? blue tick circles are always weird to read, even if it fits to the music
00:45:589 - put the section to this location so all of the 3 circles are soft? would sound better <3
00:51:454 (1,2,3,4,1,2,3,4) - sliders who start on a red tick are weird :x
cool diff (haha)

[Nei's Insane]
00:04:021 (1,1,1,1,1,1) - is NC spamming still allowed? im not sure atm ;_;
00:31:343 (1) - slider starts on a red tick, if you listen to the music you can clearly hear that it doesn't fit quite good. start the slider 00:31:510 - here and put a circle down 00:31:343 - here.
00:38:382 (2,3,4,5) - red to white tick sliders are still confusing :/ they are not unrankable, but they are ugly :x
00:46:259 (1,2) - holy shit. this part is very funny to play ofc and it flows nice, but you WILL break on 1st try, this is definitly unrankable, im 100% sure :(
00:51:454 (1) - this slider actually starts on a red tick, but in this case it fits to the song.
nice diff!

[Insane]
00:10:393 (2) - clap?
00:36:539 (3) - stack this with the end of the slider? i missed cause i clicked to early >:C
00:37:880 (6) - ^
00:38:214 (1,2) - delete clap from 2 and add a clap on 1, sounds better
00:39:555 (7) - add clap on the sliderstart
00:42:572 (3) - clap?
00:42:906 (1,2,3) - use the slider with the reverse arrow on blue tick please D:
00:54:639 (2) - this clap is so lonely .. delete it?
This diff is so awesome, totally worth a star ~*

hope my mod changed something on your mapset ^^' there are no more unrankable issues in my opinion, go go rank!
Topic Starter
LQA20Ans

Dick wrote:

[Easy]
01:00:673 (1,2,3) - isn't that a little bit hard for Easy?
->I know that... But I think melody-follow one is the best...
01:14:415 (2) - little style suggestion: adjust that slider perfectly to the next slider:
SPOILER
instead of this

you could do it like this:

i know the spacing would be a little bit off after that, but i think everybody could read it <3
done. It looks better :D

[Normal]
00:05:362 - End Spinner here and add a note 00:06:036 (1) - ?
00:41:734 (5) - add clap?
00:51:454 (1) - delete whistle on the sliderstart and add whistle on the end?
00:53:466 (4) - whistle on the end?
00:55:477 (4) - delete clap
:0 i can't find any issues, nice diff
All done
[Insane]
00:10:393 (2) - clap?
00:36:539 (3) - stack this with the end of the slider? i missed cause i clicked to early >:C
->I didn't totally stack because it could be little confused to hidden mode users.
00:37:880 (6) - ^
00:38:214 (1,2) - delete clap from 2 and add a clap on 1, sounds better
00:39:555 (7) - add clap on the sliderstart
00:42:572 (3) - clap?
00:42:906 (1,2,3) - use the slider with the reverse arrow on blue tick please D:
->sorry... I can't understand... :?
00:54:639 (2) - this clap is so lonely .. delete it?
All done except two points.
This diff is so awesome, totally worth a star ~*
Thanks for modding :)
Andrea
Removed double copy due to a submission mistake.
Topic Starter
LQA20Ans

Andrea wrote:

Removed double copy due to a submission mistake.
Thank you! :)
HakuNoKaemi
[Insane]
  1. It's really streamy and overmapped for OD8, use OD7, please
  2. Tick rate 2, don't know why don't use it, since the rhythm is 1/2 based
  3. [Rhythm]
    1. 00:05:362 (1,2,3,4,5,6,7,8) - Start the stream following just the violin from 00:05:697 (5). That kind of sound DON'T call for stream overmap.
  4. [Graphic]
    1. 00:02:010 (3) - Wrongly Blanketed
  5. [Combo]
    1. I don't pretty much like the "every-Big white tick" New*comboing, still you suddenly change style of comboing many times, and most times I can't still find how you decide when to do it... I usually like "per lyrics phrase" comboing better
Stopped here because I found something strange: the offset as now sound after AND the second offset is strangely not stacked t a white tick, and there are no offset jump here, so I refound a timing



after that I'll continue
jonathanlfj
From my modding queue :)
Here comes another crossing field...more maps to try to FC now lol
Can't mod taiko sorry :(

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
keep stack leniency consistent on all diffs...and i recommend 0.4 on all instead of 0.2 because it will be difficult to read for hidden players
use offset -2011. im not sure if this is a rankability issue but generally there shouldnt be notes before the first red timing section, so in this case you can use a negative offset

[Easy]
you can use slowly increasing volume in the beginning of the song, ranging between 00:00:000 (1) - 00:04:692 (5), use something like 30%, 40%, 50%, 60% etc. to fit the music. This applies to all diffs.
Please check AI mod for spacing issues, and do that after you make some kind of modification because it doesnt work properly if you just open edit and go into it
00:10:393 (4) - move this down a bit for a better looking blanket
00:21:454 (2) - add finish to slider tail
00:27:488 (1) - finish doesnt fit here imo
01:00:673 (1,2,3) - why not make this the same as 00:49:946 (1,2,3,4) ?
01:07:711 (3) - adjust this so it overlaps 01:05:030 (4)
01:13:075 (1,2) - whistle on slider body?

[Normal]
00:02:681 (4) - add clap to slider end
00:06:036 (1) - use finish
00:11:399 (1) - ^ on slider head
00:13:410 (1,2) - take NC off
00:14:080 (3) - NC here
00:16:091 (1) - no NC
00:32:181 (3) - clap on slider end
00:45:589 (1) - use a repeat slider here?
00:59:667 (5) - NC
01:00:672 (1) - no NC
01:02:181 (4) - NC
01:02:851 (1) - no NC
01:16:762 (3) - use finish like in Easy

[cool cool's Hard]
HP Drain+1
00:06:036 (1) - add finish to slider head
00:27:991 (1) - finish doesnt fit here
00:32:851 (1,2) - add whistle to both slider heads
00:30:840 (1,2,3,4,5,6) - a shape here will make it much better, e.g 00:37:376 (2) - take finish off
00:45:589 (4,5,6) - move these a bit down, right now it might make the player hit 00:46:259 (1) early due to spacing appearance
00:55:477 (4,5,6) - move 5 and 6 out of 4 and reposition it (or the reverse)
01:23:130 (3) - use a 1/4 repeat slider here

[K.R.T's Insane]
OD - 1 and HP drain +1
00:03:016 (3,4) - stack these?
00:14:918 (3) - Ctrl + R for position(hitsounds remain the same)
00:42:404 (7) - missing a green section here?
00:48:103 (1,2,3) - stack it? looks better
01:11:231 (5,6) - make it the same pattern as 01:10:561 (2,3)
01:17:097 (7,8) - take whistles off these? fits the music better

[Insane]
00:07:711 (2) - add whistle
00:08:382 (5) - ^
00:32:851 (1,2) - add whistle to slider head
00:40:895 (1,2) - make these two a bit further
00:45:588 (1,2,3) - make this triangle center screen and pointing up to correspond with 00:42:906 (1,2,3)
01:01:678 (6) - 2 grid right
01:17:767 (1) - if you slow down to 25% you can tell that this actually starts at 01:17:725, so move it there and add one repeat
01:23:131 (1,2,3,4,5,6,7,8,9) - make this go straight up to correspond with the symmetrical sliders

Nice mapset! would love to see this ranked so i can charge the insanes ^_^
Topic Starter
LQA20Ans

jonathanlfj wrote:

From my modding queue :)
Here comes another crossing field...more maps to try to FC now lol
Can't mod taiko sorry :(

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
keep stack leniency consistent on all diffs...and i recommend 0.4 on all instead of 0.2 because it will be difficult to read for hidden players
use offset -2011. im not sure if this is a rankability issue but generally there shouldnt be notes before the first red timing section, so in this case you can use a negative offset

[Easy]
you can use slowly increasing volume in the beginning of the song, ranging between 00:00:000 (1) - 00:04:692 (5), use something like 30%, 40%, 50%, 60% etc. to fit the music. This applies to all diffs.
Please check AI mod for spacing issues, and do that after you make some kind of modification because it doesnt work properly if you just open edit and go into it
00:10:393 (4) - move this down a bit for a better looking blanket
00:21:454 (2) - add finish to slider tail
00:27:488 (1) - finish doesnt fit here imo
01:00:673 (1,2,3) - why not make this the same as 00:49:946 (1,2,3,4) ?
01:07:711 (3) - adjust this so it overlaps 01:05:030 (4)
01:13:075 (1,2) - whistle on slider body?

[Normal]
00:02:681 (4) - add clap to slider end
00:06:036 (1) - use finish
-I thinks it seems odd...
00:11:399 (1) - ^ on slider head
00:13:410 (1,2) - take NC off
00:14:080 (3) - NC here
00:16:091 (1) - no NC
00:32:181 (3) - clap on slider end
00:45:589 (1) - use a repeat slider here?
00:59:667 (5) - NC
01:00:672 (1) - no NC
01:02:181 (4) - NC
01:02:851 (1) - no NC
01:16:762 (3) - use finish like in Easy

[cool cool's Hard]
HP Drain+1
00:06:036 (1) - add finish to slider head
00:27:991 (1) - finish doesnt fit here
00:32:851 (1,2) - add whistle to both slider heads
00:30:840 (1,2,3,4,5,6) - a shape here will make it much better, e.g 00:37:376 (2) - take finish off
00:45:589 (4,5,6) - move these a bit down, right now it might make the player hit 00:46:259 (1) early due to spacing appearance
00:55:477 (4,5,6) - move 5 and 6 out of 4 and reposition it (or the reverse)
01:23:130 (3) - use a 1/4 repeat slider here

[K.R.T's Insane]
OD - 1 and HP drain +1
00:03:016 (3,4) - stack these?
00:14:918 (3) - Ctrl + R for position(hitsounds remain the same)
00:42:404 (7) - missing a green section here?
00:48:103 (1,2,3) - stack it? looks better
01:11:231 (5,6) - make it the same pattern as 01:10:561 (2,3)
01:17:097 (7,8) - take whistles off these? fits the music better

[Insane]
00:07:711 (2) - add whistle
00:08:382 (5) - ^
00:32:851 (1,2) - add whistle to slider head
00:40:895 (1,2) - make these two a bit further
00:45:588 (1,2,3) - make this triangle center screen and pointing up to correspond with 00:42:906 (1,2,3)
-hmm... I can't understand :?
01:01:678 (6) - 2 grid right
01:17:767 (1) - if you slow down to 25% you can tell that this actually starts at 01:17:725, so move it there and add one repeat
01:23:131 (1,2,3,4,5,6,7,8,9) - make this go straight up to correspond with the symmetrical sliders

Nice mapset! would love to see this ranked so i can charge the insanes ^_^
Thanks for modding!
Topic Starter
LQA20Ans

LQA20Ans wrote:

jonathanlfj wrote:

From my modding queue :)
Here comes another crossing field...more maps to try to FC now lol
Can't mod taiko sorry :(

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
keep stack leniency consistent on all diffs...and i recommend 0.4 on all instead of 0.2 because it will be difficult to read for hidden players
use offset -2011. im not sure if this is a rankability issue but generally there shouldnt be notes before the first red timing section, so in this case you can use a negative offset

[Easy]
you can use slowly increasing volume in the beginning of the song, ranging between 00:00:000 (1) - 00:04:692 (5), use something like 30%, 40%, 50%, 60% etc. to fit the music. This applies to all diffs.
Please check AI mod for spacing issues, and do that after you make some kind of modification because it doesnt work properly if you just open edit and go into it
00:10:393 (4) - move this down a bit for a better looking blanket
00:21:454 (2) - add finish to slider tail
00:27:488 (1) - finish doesnt fit here imo
01:00:673 (1,2,3) - why not make this the same as 00:49:946 (1,2,3,4) ?
01:07:711 (3) - adjust this so it overlaps 01:05:030 (4)
01:13:075 (1,2) - whistle on slider body?

[Normal]
00:02:681 (4) - add clap to slider end
00:06:036 (1) - use finish
-It seems odd to me...
00:11:399 (1) - ^ on slider head
00:13:410 (1,2) - take NC off
00:14:080 (3) - NC here
00:16:091 (1) - no NC
00:32:181 (3) - clap on slider end
00:45:589 (1) - use a repeat slider here?
00:59:667 (5) - NC
01:00:672 (1) - no NC
01:02:181 (4) - NC
01:02:851 (1) - no NC
01:16:762 (3) - use finish like in Easy

[cool cool's Hard]
HP Drain+1
00:06:036 (1) - add finish to slider head
00:27:991 (1) - finish doesnt fit here
00:32:851 (1,2) - add whistle to both slider heads
00:30:840 (1,2,3,4,5,6) - a shape here will make it much better, e.g 00:37:376 (2) - take finish off
00:45:589 (4,5,6) - move these a bit down, right now it might make the player hit 00:46:259 (1) early due to spacing appearance
00:55:477 (4,5,6) - move 5 and 6 out of 4 and reposition it (or the reverse)
01:23:130 (3) - use a 1/4 repeat slider here

[K.R.T's Insane]
OD - 1 and HP drain +1
00:03:016 (3,4) - stack these?
00:14:918 (3) - Ctrl + R for position(hitsounds remain the same)
00:42:404 (7) - missing a green section here?
00:48:103 (1,2,3) - stack it? looks better
01:11:231 (5,6) - make it the same pattern as 01:10:561 (2,3)
01:17:097 (7,8) - take whistles off these? fits the music better

[Insane]
00:07:711 (2) - add whistle
00:08:382 (5) - ^
00:32:851 (1,2) - add whistle to slider head
00:40:895 (1,2) - make these two a bit further
00:45:588 (1,2,3) - make this triangle center screen and pointing up to correspond with 00:42:906 (1,2,3)
-hmm... I can't understand :?
01:01:678 (6) - 2 grid right
01:17:767 (1) - if you slow down to 25% you can tell that this actually starts at 01:17:725, so move it there and add one repeat
01:23:131 (1,2,3,4,5,6,7,8,9) - make this go straight up to correspond with the symmetrical sliders

Nice mapset! would love to see this ranked so i can charge the insanes ^_^
Thanks for modding!
Star Stream
timing check
1. Offset: 662ms BPM: 179.00
and should add 0.5x at first for deleted half-BPM timing
Topic Starter
LQA20Ans

Star Stream wrote:

timing check
1. Offset: 662ms BPM: 179.00
and should add 0.5x at first for deleted half-BPM timing
감사합니다.
Kin

Star Stream wrote:

timing check
1. Offset: 662ms BPM: 179.00
I'm not sure with this offset, because we can't snap any circle at the first note : 00:00:000 -
HakuNoKaemi
it seems really difficult, to me, that an mp3 with no offset exist, so use 671/6034.
Plus if offset is 670 and period is about 670.4, that would me the first note is at -0.4ms, which is impossible.
Topic Starter
LQA20Ans

HakuNoKaemi wrote:

[Insane]

  1. 00:02:010 (3) - Wrongly Blanketed
I don's understand... What point seems wrong...?

Stopped here because I found something strange: the offset as now sound after AND the second offset is strangely not stacked t a white tick, and there are no offset jump here, so I refound a timing



after that I'll continue
I changed MP3 file...
HakuNoKaemi
I'll full download, you used one of the ranked one mp3, right?
Want me to continue on that same post?
Topic Starter
LQA20Ans

HakuNoKaemi wrote:

I'll full download, you used one of the ranked one mp3, right?
Want me to continue on that same post?
Write new post is better to me.
And... Unfortunately I use W h i t e's mp3 file.

I will edit my map tommorow
I can't play osu now... I using my phone to write this post.
HakuNoKaemi
Since it's late night and my brother is home... guess I'll start with easier diffs
[General]
  1. Offset +1ms
  2. Video Offset is -28 ( If you don't use the +1 offset use -29)
  3. Do like K.R.T done in his diff for the kiai, add the fountain
  4. Resnap all notes in all diffs, as when I testplayed hard the note seemed some ms off (and osu! don't say it)
[Easy]

  • [Gameplay]
  1. 00:00:013 (1,2,3,4,5) - You really don't need such a slow SV in an Easy, you can use x0.75, maybe, but 0.5x is a bit much.
  2. 00:48:281 (3) - End it at 00:48:784 and add a note at 00:49:287 (x). Play better since you partly followed voice
  3. 00:55:823 (x) - Add 1/2 slider
  4. 00:59:007 (3) - End at 00:59:510 and add one repeat ( if you have problem fixing the after)
  5. 01:07:387 (2) - Make it an 1/2 slider
  6. 01:15:767 (1) - add one repeat, it should stay good(delete (2))
  7. 01:20:125 (x) - Add an Hit Circle
  8. 01:21:801 (1) - Instead of the repeat
[Graphic]
  1. 00:56:326 (3,1) - (1) doesn't really seem to fit the fact the graphic was good for the rest of the map
    SPOILER

    280,300,55823,2,0,B|272:280|280:256,1,40
    356,284,56326,2,0,B|400:300|436:272,1,80,0|8
    384,208,56996,6,2,B|420:152|408:96|408:96|356:72|288:96,1,240
    256,176,58337,1,8
  2. 01:06:883 (6) - Move 01:07:051 (1) NC here
  3. 01:08:727 (3) - Move 01:07:721 (1) NC here
  4. 01:12:079 (6) - Add an hit circle here, it's strange since you used it in 01:10:235 (1,2) and 01:10:906 (3,4) -
[Hitsound]
  1. 00:00:013 (1,2,3,4,5) - You can use that Custom Clap every 3rd white tick (like 00:01:354 (2), 00:02:024 (3) end and so)
  2. 00:06:046 (1,2,3) - Clap at end
  3. 00:10:404 (4) - Clap
  4. 00:12:750 (2) - Clap at the start
  5. 00:14:091 (4) - ^
  6. 00:27:499 (1) - Finish at the end, remember to use a section to make its volume lower so it follow the finish in the music
  7. 00:32:862 (1,2) - Clap at start
[Normal]
  1. [Gameplay]
    • 00:02:023 (3) - Make it end at 00:02:191, add an hit circle at 00:02:526 (4) -
    1. 00:03:699 (x) - Add Hit CIrcle
    2. 00:04:034 (1,1) - I really think the spinner stayed better like this
    3. 00:51:129 (1,2) - Make it like this so it follow the "Donna" and it is much more consistent since the 1/2 sliders followed different vocal-type
    4. 01:01:856 (1,2) - ^
    5. 01:05:040 (2) - Divide into
    6. 01:07:051 (1,2) - Substitute with (it start from the red tick before)
    7. 01:07:721 (3) - Make it 1/2 longer
  2. [Graphic]
    1. 00:37:386 (4) - Stack the start on 00:38:392 (2) end
    2. 00:45:598 (1) - Shaped like this it doesn't look so good
  3. [Hitosunds]
    1. 00:45:598 (1) - Clap at the end
    2. 00:56:325 (5) - Using clap every repeat can be fastidious.. use one at start and one at end?
    3. 00:56:995 (1) - Finish at Start instead of Whistle
[cool cool's Hard]
  1. I know the name's cool cool, but just cool Hard seems more cool :3
  2. [Gameplay]
    1. 00:07:386 (1) - It do flow better as a single slider
    2. from 00:22:135 to 00:27:833 - The flow of this part isn't so nice, since you pratically use 1/2 initiall and some slider that doesn't really follow the music nicely- so ... uhm
      or just use the code (nice graphic included) ( I didn't adjust the hitsounds, so adjust accordingly to your tastes)
      SPOILER
      32,192,22135,6,0,B|16:152|32:112,1,70,4|0
      92,72,22470,1,0
      112,152,22638,2,0,B|136:236|56:280,2,140
      172,100,23476,2,0,B|240:68|240:68,1,70
      296,120,23811,2,0,B|376:136|376:136,1,70,8|0
      336,208,24146,6,0,B|376:228|384:276|384:276,1,70
      300,280,24481,2,0,B|216:308|216:308,1,70,8|0
      164,260,24816,1,0
      104,208,24984,2,0,B|40:144|100:80,2,140
      152,144,25822,2,0,B|224:144,1,70
      300,124,26157,5,8
      352,188,26325,1,0
      352,268,26492,2,0,B|288:304,1,70
      216,276,26828,2,0,B|179:292|146:276,1,70
      180,204,27163,2,0,B|180:124|112:92,1,140,0|4
      260,208,27833,1,0
    3. 00:41:073 (2) - Better flow like this
    4. 00:47:610 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This part do really need some NC(maybe at 00:48:783 (1) and 00:49:956 (1) ?
    5. 00:57:833 (2) - Delete this note, since you stopped 1/2ing at 00:56:995 (3,1) and the next note is where the gorgheggio end, it would be good.Add clap here too
    6. 01:17:777 (3,4) - The stream here seems much faster than 1/4... it's 1/8 or even 1/12
  3. [Graphic]
    1. Most blanket are not so correctly blanketed
    2. 00:00:012 (1,2,3,1) - Arrange them so 00:01:688 (1) mirror 00:00:347 (3) ?
    3. 00:07:386 (1,2,3) - If you followed the gamplay suggestion, you can position them like this ( less square since the slider are following the violin )
    4. 00:32:861 (1,2) - Use a nicer circle? an NC at 00:34:202 (2) would fit too
      code↓
      SPOILER
      92,136,32861,6,0,B|140:24|256:-12|372:24|420:136,1,420,2|0
      420,244,34202,6,0,B|372:356|256:392|140:356|92:244,1,420,2|0
    5. 01:05:040 (1) - Adjust this banket, since it is almost overlapped by 01:05:543 (2)
      SPOILER
      480,240,65040,6,0,B|481:153|395:142,1,140
  4. [Hitsounds]
    1. 00:09:900 (6) - Add the Soft Custom Clap ( so you'll have Clap+Finish )
    2. 00:10:235 (1) - Middle repeat Soft Custom Clap
    3. 00:43:587 (1,2) - Those finishes don't actually fit that much, leave only the first one
    4. 00:44:593 (3) - Clap at the end
    5. 01:10:738 (2) - Clap
    6. 01:11:409 (4) - ^
[Kinzo's Taiko]
  1. 00:08:057 (2,3,4,1) - try to Ctrl+R ?
  2. 00:22:051 (x) - It seems you're mostly following the drums ... so completing this drumroll shall fit
  3. 00:37:554 (x) - It seems you're mostly following drums, so using a d in that tom shall fit
  4. 00:44:006 (3) - gomen to kpy, but it is 00:44:090 for generic and 00:44:174 for voice
  5. 00:45:319 (x) - 1/6 drum note here, use 25% to hear it u.u
  6. 00:52:805 (1,2,3,4) - Ctrl+R, to make it similar to 00:51:967 (1,2,3,1) do fit good
  7. 00:53:308 (1,x,x,1) - Similar to 00:51:967 (1,2,3,1)
  8. 01:17:610 (x) + 01:17:693 (x) - Add notes to complete the drumroll
  9. 01:18:280 (x) + 01:18:364 (x) - ^
[K.R.T's Insane]
  1. Why not using -Kirito's Insane?
  2. [Gameplay]
    1. 00:03:531 (5,6,7) - this is quite strange to play, I can't feel the jump so space them like (4,5), you can leave the jump at the end, since it's more intuitive.
    2. 00:22:051 (12) - Complete the stream
    3. 00:30:347 (10) - Seems better to delete, since some stop shall feel better. You stopped other similar times too
    4. 00:40:068 (7) - ^
    5. 00:40:235 (7) - NC
    6. 00:41:409 (7) - Move 00:40:906 (1) NC here
    7. 00:41:911 (1) - Delete NC
    8. 00:43:587 (1,2) - Strange flow with vocals, do this:

      Code↓ (Nice Graphic included)
      SPOILER
      216,304,43587,6,0,B|192:344|128:356|128:356|68:328|56:276,1,213.750008153916
      308,232,44593,2,0,B|332:192|396:180|396:180|456:208|468:260,1,213.750008153916
      467,257,45263,1,8
    9. 00:48:951 (1,2) - I suggest something like this with moving the NC to 00:49:956 (1) -
      Code↓ (Nice Graphic included)
      SPOILER
      163,327,48950,2,0,B|104:352|48:320,1,118.749998230487
      200,240,49286,2,0,B|256:208|312:240,1,118.75
      348,327,49621,2,0,B|408:352|464:320,1,118.749998230487
  3. [Graphic]
    1. 00:30:347 (10) - Try to curve this as nyou curved the one before to, try to blanket like this?
      SPOILER
      272,112,28001,2,0,B|292:164|256:212|256:212|232:232|208:236|208:236|176:280,1,190,2|0
    2. 00:47:610 (6) - Stack the start under 00:46:939 (4) start
  4. [Hitsounds]
    1. 00:04:369 (1) - Start and end, add Whistle(doesn't mean "substitute" but "add")
    2. 00:05:039 (1) - Whistle at end
    3. 00:05:374 (1) - Whistle at end
[Insane]
  1. [Gameplay]
    1. 00:42:330 (x) - The Stream do continue here, so add a Circle and stop at 00:42:414 (3) as 00:42:247 (1) - don't have that sound that make people intuit the reason it stop
    2. 00:43:587 (1) - Make this end 1/2 before and add a note at 00:45:263 (2). If you change the Slider Velocity Multiplier to 0.58x you can use this
      SPOILER
      144,160,43587,6,8,B|112:128|108:88|120:44|172:28|172:28|216:20|244:40|256:64|256:64|268:40|296:20|340:28|340:28|392:44|404:88|400:128|368:160,1,522.000015930176,12|8
      369,158,45263,1,0
    3. 01:01:436 (3,4,5,6) - It don't flow that good. Use a single slider from 01:01:520 (x) to 01:01:688 (x). Do this to continue that nice Slider Tornado pattern
      SPOILER
      312,208,61520,2,0,B|368:212|396:256,1,100
      256,336,61855,1,0
      232,248,62023,1,8
      344,296,62191,1,0
    4. 01:17:693 (1) - Be consistent with the music. Add another repeat.
    5. 01:23:057 (7) - Finish the vocal-following pattern. (In this screenshot, you'll see the timeline and the graphics). Plus the stream really end at 01:23:643 (remember to add Finish hitsound and make 01:23:895 (1) start at 01:23:727 (1))
  2. [Graphic]
    1. 00:08:727 (1,1) - Make the shape an S
    2. 00:09:648 (4) - 1 grid higher so 00:09:481 (2,3,4,5,6) - seems less pointy and more curvy
    3. 00:28:001 (2) - Adjust the blanket by following the slider-followcircle
    4. 00:28:336 (3) - And adjust this accordingly
  3. [Hitsounds]
    1. 00:00:347 (3) - Add Whistle
    2. 00:01:353 (2) - Use a Clap instead of a Whistle
    3. 00:02:694 (4) - ^
    4. 00:04:537 (3) - Add Whistle
    5. 00:04:705 (4) - Remove Whistle at star, add it at end
    6. 00:05:040 (5) - ^
    7. 00:10:571 (3) - Add Finish
kanpakyin
hi.

[Kinzo's Taiko]
  1. 00:10:235 (1,1,2) - dkd sounds better here imo.
  2. 00:13:085 (2) - I would change this to don if I were you because don fits the drum sound better and the consecutive kat sounds dull there.
  3. 00:22:302 - How about adding a note here to follow the vocal because the vocal is snap on a high-pitch part, so this part can be prominent.
  4. 00:37:219 (3,1,2) - Could I ask the intention of using triplet here? From what I have seen, they don't fit the music here even vocal or drum sound, so I suggest to remove 00:37:302 (1) - or even remove 00:37:219 (3,1) -
  5. 00:43:168 (1) - I would back this to big don if I were you because the pitch is quite steady here, so I don't think a big kat is really necessary.
  6. 00:44:006 (3) - Wrong snap, this note should be snapped on 00:44:090 - to follow the vocal!
  7. 00:45:934 (1) - You can consider a big kat here.
  8. 01:15:263 - How about adding a note here and then change 01:15:347 (1) - to don?
Please find more Taiko mod to consummate your map.
Good luck.
Kin

kanpakyin wrote:

hi.

[Kinzo's Taiko]
  1. 00:10:235 (1,1,2) - dkd sounds better here imo. Fix'd
  2. 00:13:085 (2) - I would change this to don if I were you because don fits the drum sound better and the consecutive kat sounds dull there. d k d k d sound strange for me
  3. 00:22:302 - How about adding a note here to follow the vocal because the vocal is snap on a high-pitch part, so this part can be prominent. added
  4. 00:37:219 (3,1,2) - Could I ask the intention of using triplet here? From what I have seen, they don't fit the music here even vocal or drum sound, so I suggest to remove 00:37:302 (1) - or even remove 00:37:219 (3,1) - // 00:37:302 - removed
  5. 00:43:168 (1) - I would back this to big don if I were you because the pitch is quite steady here, so I don't think a big kat is really necessary. Fix'd
  6. 00:44:006 (3) - Wrong snap, this note should be snapped on 00:44:090 - to follow the vocal! Corrected
  7. 00:45:934 (1) - You can consider a big kat here. Fix'd
  8. 01:15:263 - How about adding a note here and then change 01:15:347 (1) - to don? fix'd
Please find more Taiko mod to consummate your map.
Good luck.
Thanks for mod ~
update : http://puu.sh/11YyF
forevehappy
hi :)
from random mod
Kinzo's Taiko
00:16:772 (1) - D
00:33:029 (5) - D?......I feel similar to the point [ 00:42:899 ]

nice Taiko map
...not find shortcomings
Kin

forevehappy wrote:

hi :)
from random mod
00:16:772 (1) - D Fix'd
00:33:029 (5) - D?......I feel similar to the point [ 00:42:899 ] Fix'd

nice Taiko map thank you :D
...not find shortcomings
Update is here : http://www.mediafire.com/?0mlu4qjbslqf490
HakuNoKaemi
Ended the mod ~
have fun u,u, anyway Kinzo, you have something to control too.
Kin

HakuNoKaemi wrote:

[Kinzo's Taiko]
  1. 00:08:057 (2,3,4,1) - try to Ctrl+R ? No change
  2. 00:22:051 (x) - It seems you're mostly following the drums ... so completing this drumroll shall fit Fix'd
  3. 00:37:554 (x) - It seems you're mostly following drums, so using a d in that tom shall fit
  4. 00:44:006 (3) - gomen to kpy, but it is 00:44:090 for generic and 00:44:174 for voice
  5. 00:45:319 (x) - 1/6 drum note here, use 25% to hear it u.u It's true but if I add kat here that will be really strange to play
  6. 00:52:805 (1,2,3,4) - Ctrl+R, to make it similar to 00:51:967 (1,2,3,1) do fit good No change because i won't make repetitive pattern
  7. 00:53:308 (1,x,x,1) - Similar to 00:51:967 (1,2,3,1)
  8. 01:17:610 (x)add note here look strange + 01:17:693 (x) -this part is following keyboard Add notes to complete the drumroll
  9. 01:18:280 (x) Fix'd + 01:18:364 (x) - ^ ddD is not really good
Update : http://www.mediafire.com/?g5762oqzds4huo1

thanks for mod ~
Topic Starter
LQA20Ans

HakuNoKaemi wrote:

Ended the mod ~
have fun u,u, anyway Kinzo, you have something to control too.
Thanks for modding!
But I still consider about normal diff...
Wait plz...
HakuNoKaemi
It doesn't have great problem, anyway. I would've written some generic words if it was bad or so. The diffs are generally good, and I usually find that much since I mod much slowly than other modders, plus I usually suggest what for me can be better.
For the video offset, I know it's only one frame earlier plus the offset XD
Topic Starter
LQA20Ans

HakuNoKaemi wrote:

I know it's only one frame earlier plus the offset XD
complete
I'm very appreciate to you :)
Kin
I'm now Kin, then please add Kin as tag D:
thanks ~
Topic Starter
LQA20Ans

Kin wrote:

I'm now Kin, then please add Kin as tag D:
thanks ~
Finish~
Btw should I change the diff Kinzo's taiko to Kin's taiko?
Kin
Yes or taikin
HakuNoKaemi
Anyway TaiKin do look better maybe
Kawayi Rika
Hi ~ LQA20Ans ~ :)

High Priority ready for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Inconsistency PreviewTime,pls check and fix.
  2. Close Letterbox during breaks.

[K.R.T's Insane]


  1. Why Stack Leniency 10? pls change to default.
  2. 00:44:259 - Add a circle,more fit here.
  3. 00:04:705 (1) - Unsnapped slider (end point).
  4. 00:05:040 (1) - ^
  5. 00:05:375 (1) - ^
  6. 00:05:710 (1) - ^

[Insane]


  1. 00:00:683 - Finish too noisy here,change volume 50% is fine.
  2. 00:22:136 - Remove whistle.
  3. 01:02:024 (8) - Move to X:228 Y:244,looks better.
  4. 01:16:270 (1,2) - Try other shape,like this.
  5. 01:22:471 (5) - Add new combo,because vocal and spacing change to here.
  6. 01:23:644 - Add finish fit here.

[cool cool's Hard]


  1. 00:00:013 (1,2,3) - Sound Weird to me,should change to like this.
  2. 00:11:410 - Add finish.
  3. 01:23:644 - ^
  4. 00:34:203 (1) - Remove short new combo.
  5. 00:41:410 (2) - blanket with 00:40:907 (1).
  6. 00:44:594 (3) - Make more symmetry slider.
  7. 00:49:790 (10) - Add new combo.
  8. 01:05:041 - Add whistle.
  9. 01:16:773 (1,2) - Why change soft here?

[Normal]


  1. OD+1.
  2. 00:52:806 (3) - Ctrl+R.

[Easy]


  1. 01:22:639 (5,6,7) - Change a repeat slider,more easy playble.

Hope this can help you ~

Good luck and fight ~
;)
Topic Starter
LQA20Ans

Kawayi Rika wrote:

Hi ~ LQA20Ans ~ :)

High Priority ready for mod ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Inconsistency PreviewTime,pls check and fix.
  2. Close Letterbox during breaks.

[K.R.T's Insane]


  1. Why Stack Leniency 10? pls change to default. [I follow other diff's set, 10 to 4]
  2. 00:44:259 - Add a circle,more fit here. [-Kirito doesn't want it.]
  3. 00:04:705 (1) - Unsnapped slider (end point).
  4. 00:05:040 (1) - ^
  5. 00:05:375 (1) - ^
  6. 00:05:710 (1) - ^

[Insane]


  1. 00:00:683 - Finish too noisy here,change volume 50% is fine.
  2. 00:22:136 - Remove whistle.
  3. 01:02:024 (8) - Move to X:228 Y:244,looks better.
  4. 01:16:270 (1,2) - Try other shape,like this.
  5. 01:22:471 (5) - Add new combo,because vocal and spacing change to here.
  6. 01:23:644 - Add finish fit here.

[cool cool's Hard]


  1. 00:00:013 (1,2,3) - Sound Weird to me,should change to like this.
  2. 00:11:410 - Add finish.
  3. 01:23:644 - ^
  4. 00:34:203 (1) - Remove short new combo.
  5. 00:41:410 (2) - blanket with 00:40:907 (1).
  6. 00:44:594 (3) - Make more symmetry slider.
  7. 00:49:790 (10) - Add new combo.
  8. 01:05:041 - Add whistle.
  9. 01:16:773 (1,2) - Why change soft here?

[Normal]


  1. OD+1.
  2. 00:52:806 (3) - Ctrl+R.

[Easy]


  1. 01:22:639 (5,6,7) - Change a repeat slider,more easy playble.

Hope this can help you ~

Good luck and fight ~
;)
All fixed except two points.
Thanks for modding!
wantuole
from my queue
you get a lot of mod,I hope my mod can help you
[General]
nothing
[esay]
00:32:862 (1) - turn 180° and ctrl+r,a little change is good for looking
01:14:426 (2,1) - move a little, like 01:15:432 →01:15:767 (1)
[nor]
it's fine,nothing
[cool cool's Hard]
nothing
00:55:991 (5) - no full cover
[K.R.T's Insane]
only say good job
[Insane]
tick-1
00:36:550 (3) - no full cover
00:37:891 (6) - ^
00:43:169 (2) - use 1/6,at 00:43:253 is right,green line is ok
01:23:141 (3,4,5,6,7,8,9,10,11) - song is down,vol also down,why note is move up.move down is butter

that all, good luck
Topic Starter
LQA20Ans

wantuole wrote:

from my queue
you get a lot of mod,I hope my mod can help you
[General]
nothing
[esay]
00:32:862 (1) - turn 180° and ctrl+r,a little change is good for looking
01:14:426 (2,1) - move a little, like 01:15:432 →01:15:767 (1)
[nor]
it's fine,nothing
[cool cool's Hard]
nothing
00:55:991 (5) - no full cover
[K.R.T's Insane]
only say good job
[Insane]
tick-1
00:36:550 (3) - no full cover
00:37:891 (6) - ^
00:43:169 (2) - use 1/6,at 00:43:253 is right,green line is ok
01:23:141 (3,4,5,6,7,8,9,10,11) - song is down,vol also down,why note is move up.move down is butter

that all, good luck
Thanks for modding.
Btw I didn't hide a whole circle...
Rare
Hi!
All suggestions~

[Easy]
00:03:365 (4) - add new combo
00:14:091 (4) - ^ then end this at 00:15:432 -
00:46:270 (1) - add finish to start slider
00:48:281 (3) - end this at 00:48:951 -
00:54:315 (4) - add new combo
00:56:996 (1) - add finish to start slider
01:05:041 (4) - add new combo
01:13:086 (4) - ^
01:19:119 (1) - hidden by spinner-osu but you don't need have to change. http://puu.sh/172y7
01:21:801 (4) - down the 1 grid.

[Normal]
00:02:694 (4) - add whistle to start slider
00:34:203 (4) - add new combo
01:01:857 (1) - remove new combo then add new combo to next note

[cool cool's Hard]
let's use S:C1 clap more.
00:08:058 (9) - remove finish to start slider
00:09:901 (6) - change sample-set S:C1 is better here.
00:10:236 (1) - not fit default clap. S:C1 is better too.
00:16:102 (1) - ^
00:28:002 (1) - spinner here? I can add object I think.
00:42:918 (1,2,3) - change to slider?
00:44:594 (3) - why don't use S:C2 hitsound? I think just fit hitclap.
00:49:287 (7) - add whistle
00:54:817 (3) - add whistle to start,end slider
00:58:337 (1,2,3) - let's try jump~ http://puu.sh/17bmS
01:17:443 (2) - add finish to start slider
01:23:141 (1) - remove new combo

[Insane]
00:05:041 (5) - 3~4grid down
00:08:728 (1,2,3,4,5,6,1) - I think this stream isn't fit to song.
00:18:951 (7) - remove whistle to end slider. don't need it here.
00:29:678 (7) - add clap to end slider
00:32:192 - volume35% is low a bit. remove Inherited point or add volume+5~10%
00:32:862 (1) - add finish to start slider
00:33:867 (3) - remove finish to start slider then add clap to start slider.
00:35:209 (6) - ^
00:42:248 (1,2,3) - let's try jump!!
00:42:583 (3) - change finish to clap.
00:43:588 (1) - remove clap to start slider
00:45:767 (2) - I prefer to semple-set Soft here.
01:01:186 (2,3,4,5,6) - not fit stream to song I think.
01:02:359 (1) - add clap to end slider then 01:03:030 (3) - remove clap to end slider
01:23:896 (1) - start this at 01:23:727 - so remove note (10),(11)

[K.R.T's Insane]
00:00:013 (1,2,3) - why use narrow spacing?
00:04:370 (1) - 00:05:041 (1) - 00:05:711 (1) - remove new combo
00:08:058 (3) - add finish to start slider
00:09:901 (4) - add clap to start,end slider
00:12:583 (5) - add clap to start slider and next note
00:15:767 (5) - add clap
00:16:773 (1) - remove clap to start slider then add finish to start slider
00:22:471 (2) - add whistle to end slider
00:26:493 (8) - ^
00:38:225 (1) - remove whistle to start slider then add finish, clap to start slider
00:40:907 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - really long, try splitting these streams into 2 or more combo sets.
00:45:600 - 15% is too low. volume+15%(30%) is better I think.
00:54:650 (1,2,3) - spacing?
00:55:991 (1) - remove new combo
01:11:577 (1) - x:360 y:260
01:16:270 (3,5) - you can add new combo here
01:17:108 (7) - ^
01:23:141 (6) - remove new combo

fight ~
Topic Starter
LQA20Ans

R a r e wrote:

Hi!
All suggestions~

[Easy]
00:03:365 (4) - add new combo
00:14:091 (4) - ^ then end this at 00:15:432 -
00:46:270 (1) - add finish to start slider
00:48:281 (3) - end this at 00:48:951 -
00:54:315 (4) - add new combo
00:56:996 (1) - add finish to start slider
01:05:041 (4) - add new combo
01:13:086 (4) - ^
01:19:119 (1) - hidden by spinner-osu but you don't need have to change. http://puu.sh/172y7
01:21:801 (4) - down the 1 grid.

[Normal]
00:02:694 (4) - add whistle to start slider
00:34:203 (4) - add new combo
01:01:857 (1) - remove new combo then add new combo to next note

[Insane]
00:05:041 (5) - 3~4grid down
00:08:728 (1,2,3,4,5,6,1) - I think this stream isn't fit to song.
00:18:951 (7) - remove whistle to end slider. don't need it here.
00:29:678 (7) - add clap to end slider
00:32:192 - volume35% is low a bit. remove Inherited point or add volume+5~10%
00:32:862 (1) - add finish to start slider
00:33:867 (3) - remove finish to start slider then add clap to start slider.
00:35:209 (6) - ^
00:42:248 (1,2,3) - let's try jump!! ->Just make triangle larger.
00:42:583 (3) - change finish to clap.
00:43:588 (1) - remove clap to start slider
00:45:767 (2) - I prefer to semple-set Soft here.
01:01:186 (2,3,4,5,6) - not fit stream to song I think. ->Not fixed. I used this rhythm at former one.
01:02:359 (1) - add clap to end slider then 01:03:030 (3) - remove clap to end slider
01:23:896 (1) - start this at 01:23:727 - so remove note (10),(11)
All fixed except red one.
Thanks for modding.
-Neipezi

R a r e wrote:

Hi!
All suggestions~

[K.R.T's Insane]
00:00:013 (1,2,3) - why use narrow spacing? Done~
00:04:370 (1) - 00:05:041 (1) - 00:05:711 (1) - remove new combo Done~
00:08:058 (3) - add finish to start slider Done~
00:09:901 (4) - add clap to start,end slider Done~
00:12:583 (5) - add clap to start slider and next note Done~
00:15:767 (5) - add clap Done~
00:16:773 (1) - remove clap to start slider then add finish to start slider Done~
00:22:471 (2) - add whistle to end slider Done~
00:26:493 (8) - ^
00:38:225 (1) - remove whistle to start slider then add finish, clap to start slider Done~
00:40:907 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - really long, try splitting these streams into 2 or more combo sets. Slide Arrow 3 change^^
00:45:600 - 15% is too low. volume+15%(30%) is better I think. okey~
00:54:650 (1,2,3) - spacing? Done~
00:55:991 (1) - remove new combo Done~
01:11:577 (1) - x:360 y:260 sorry..Is too awkward. 01:10:236 (1) - and the Rivers state.
01:16:270 (3,5) - you can add new combo here Done~
01:17:108 (7) - ^
01:23:141 (6) - remove new combo Done~

fight ~
Thank you~

UpDate DL : http://puu.sh/17nfC
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