forum

PP mapping has gone too far

posted
Total Posts
4
Topic Starter
datedater
Do the squares jumps give a lot of pp?pls explain it to me(reffering to Taeyang's map-toby fox last goodbye)
sisig
iirc horizontal jumps give more pp
xenal
First answer : yea jump squares give more pp because they are using a angle bigger than 60 degrees (threshold where a linear increase starts for wide angles). However, the pp from this map is not from squares, but the sucession (strain) of high spaced and fast (270bpm) jumps at 00:34:699 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) and 01:29:701 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3,4,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,3)

Also, title is kinda unrelated, question is about squares and pp from a map, not pp mapping in general.
lewski

Sisig wrote:

iirc horizontal jumps give more pp

sounds pretty wrong to me

datedater wrote:

Do square jumps give a lot of pp?

if we're just talking about raw pp they give more than sharper angles but less than wider angles at the same spacing, they're closer to sharp angles than peak pp angles (150°) so they're not too special in that regard
Please sign in to reply.

New reply