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[osu!std] pls enjoy tournament 2019 [1k-10k | 10k-50k Modified BWS] [LMS]

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Topic Starter
alden

registrations | discord | spreadsheet | challonge 1k-10k | challonge 10k-50k

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New hosts, same tournament. We're back in business!

pls enjoy tournament is a 2v2 Last Man Standing tournament.

In the Last Man Standing (LMS) format, each slot in the lobby has a set number of lives (based on the best-of), and after each map, the slot whose player earned the lowest score will lose a life. A match ends when a team runs out of slots.



!!! You will be quizzed on this information in order to confirm your team’s registration !!!

Red indicates a change from last year's format

  1. This is an international osu!standard tournament consisting of 64 teams, 32 teams per bracket.
  2. This is a 2v2 Last Man Standing double elimination tournament with qualifiers at the beginning of the tournament.
  3. This tournament will be played with ScoreV1 and Team Vs.
  4. The pick and ban format has been tweaked! Please refer to the full changes here.
  5. The rank range for the upper division is 1,000 - 10,000 BWS.
  6. The rank range for the lower division is 10,000 - 50,000 BWS (extended).
  7. Pending badges will count towards your BWS rank.
  8. The BWS formula used is a modified version of the original (Please refer below).
  9. Players are allowed to leave the rank range to any degree after registration closes.
  10. To participate, players will sign up in teams of 3 - 4 players.
  11. Teams will be seeded by the average BWS rank of the top 2 members on the team.
  12. To qualify for the tournament, a team that signed up must make the top 40 teams sorted by seeding.
  13. After registration closes, the top 64 teams will participate in a qualifier round where the top 32 teams advance to the bracket stage.
  14. Teams that place 33rd - 40th will be put on a waitlist in case of a team drop-out.
  15. The Grand Finals will be played with a bracket reset if applicable.
  16. All players will be required to join the Discord Server in order to verify registrations.
  17. No staff members are allowed to play other than streamers, commentators, and graphics designers.
  18. Match schedules and mappools will be released on the Monday before those matches are to be played.
  19. All match times are in UTC.



A rough chart of the modded BWS formula can be found here



Qualifiers
  1. Failure to show up within 10 minutes after the scheduled time will result in a forfeit.
  2. There will be no warm-ups in Qualifiers.
  3. The mappool will have 4 NM, 2 HD/HR/DT.
  4. Once the lobby starts 2 players from each team will play through the entire mappool with the ability to swap players in between maps as desired.
  5. The mappool will only be played once per lobby.
  6. Scoring is based on combined team score.
  7. Failed scores will count during qualifiers.
  8. Qualifiers will last one week.
  9. During Qualifiers, the top 32 teams will advance to the bracket.
  10. Teams that place 33rd - 40th will be placed in a waitlist in case of a team drop out.


Round of 32 and Round of 16
  1. Matches will be played in Last Man Standing format. (Please refer above!)
  2. Matches will be Best of 9; slot 1 will start with 3 lives and slot 2 will start with 2 lives.
  3. Failure to show up within 10 minutes after the scheduled time will result in a forfeit.
  4. The mappool will have 6 NM, 3 HD/HR/DT/FM and 3 TB.
  5. There will be warm-ups, with a maximum drain time of 5 minutes.
  6. Each team will have two bans. Please refer to the pick/ban format here.
  7. There are no restrictions on map bans or picks - any available map may be selected regardless of mod.
  8. Teams are given 2 minutes to ban; failure to ban a map in the allotted time will result in the ban being skipped.
  9. Teams are given 2 minutes to pick; failure to pick will result in forfeiting the pick to the opposing team. This does not change the pick order whatsoever.
  10. Teams are given 2 minutes to ready up after the map is selected; if players are not ready in time, the referee will start the map via an !mp start 15 with whoever is present in the lobby.
  11. If a player fails a map and cannot revive by the end, their score will not count.
  12. On maps in the Free Mod pool, at least one player on the team must enable either Hidden, Hard Rock, Easy, Flashlight or a combination. No other mods will be allowed on these maps. Mods may be used on tiebreaker maps but are not required. EZ scores will be doubled.
  13. Both rounds will last one week each.
  14. In the case of both teams having one slot left with one life (tiebreaker), the match will revert to a standard 2v2 Team Vs. match for the tiebreaker.
  15. For the tiebreaker map to be selected, both teams ban one of the three tiebreaker maps by sending it to the referee in a private message.
  16. If both teams ban different maps, the remaining map will be played.
  17. If both teams ban the same map, the referee will use !roll 2 to determine which tiebreaker will be played, with map 1 being the map listed higher on the mappool spreadsheet and map 2 being the map listed lower on the mappool spreadsheet.


Quarter Finals and Semi Finals
  1. Matches will be played in Last Man Standing format. (Please refer above!)
  2. Matches will be Best of 11; slot 1 will start with 3 lives and slot 2 will start with 3 lives.
  3. Failure to show up within 10 minutes after the scheduled time will result in a forfeit.
  4. The mappool will have 6 NM, 3 HD/HR/DT/FM and 3 TB.
  5. There will be warm-ups, with a maximum drain time of 5 minutes.
  6. Each team will have two bans. Please refer to the pick/ban format here.
  7. There are no restrictions on map bans or picks - any available map may be selected regardless of mod.
  8. Teams are given 2 minutes to ban; failure to ban a map in the allotted time will result in the ban being skipped.
  9. Teams are given 2 minutes to pick; failure to pick will result in forfeiting the pick to the opposing team. This does not change the pick order whatsoever.
  10. Teams are given 2 minutes to ready up after the map is selected; if players are not ready in time, the referee will start the map via an !mp start 15 with whoever is present in the lobby.
  11. If a player fails a map and cannot revive by the end, their score will not count.
  12. On maps in the Free Mod pool, at least one player on the team must enable either Hidden, Hard Rock, Easy, Flashlight or a combination. No other mods will be allowed on these maps. Mods may be used on tiebreaker maps but are not required. EZ scores will be doubled.
  13. Both rounds will last one week each.
  14. In the case of both teams having one slot left with one life (tiebreaker), the match will revert to a standard 2v2 Team Vs. match for the tiebreaker.
  15. For the tiebreaker map to be selected, both teams ban one of the three tiebreaker maps by sending it to the referee in a private message.
  16. If both teams ban different maps, the remaining map will be played.
  17. If both teams ban the same map, the referee will use !roll 2 to determine which tiebreaker will be played, with map 1 being the map listed higher on the mappool spreadsheet and map 2 being the map listed lower on the mappool spreadsheet.


Finals and Grand Finals
  1. Matches will be played in Last Man Standing format. (Please refer above!)
  2. Matches will be Best of 13; slot 1 will start with 4 lives and slot 2 will start with 3 lives.
  3. Failure to show up within 10 minutes after the scheduled time will result in a forfeit.
  4. The mappool will have 6 NM, 4 HD/HR/DT/FM and 3 TB.
  5. There will be warm-ups, with a maximum drain time of 5 minutes.
  6. Each team will have three bans. Please refer to the pick/ban format here.
  7. There are no restrictions on map bans or picks - any available map may be selected regardless of mod.
  8. Teams are given 2 minutes to ban; failure to ban a map in the allotted time will result in the ban being skipped.
  9. Teams are given 2 minutes to pick; failure to pick will result in forfeiting the pick to the opposing team. This does not change the pick order whatsoever.
  10. Teams are given 2 minutes to ready up after the map is selected; if players are not ready in time, the referee will start the map via an !mp start 15 with whoever is present in the lobby.
  11. If a player fails a map and cannot revive by the end, their score will not count.
  12. On maps in the Free Mod pool, at least one player on the team must enable either Hidden, Hard Rock, Easy, Flashlight or a combination. No other mods will be allowed on these maps. Mods may be used on tiebreaker maps but are not required. EZ scores will be doubled.
  13. Both rounds will last one week each.
  14. In the case of both teams having one slot left with one life (tiebreaker), the match will revert to a standard 2v2 Team Vs. match for the tiebreaker.
  15. For the tiebreaker map to be selected, both teams ban one of the three tiebreaker maps by sending it to the referee in a private message.
  16. If both teams ban different maps, the remaining map will be played.
  17. If both teams ban the same map, the referee will use !roll 2 to determine which tiebreaker will be played, with map 1 being the map listed higher on the mappool spreadsheet and map 2 being the map listed lower on the mappool spreadsheet.



  1. REGISTRATION: May 12th - June 9th
  2. QUALIFIERS: June 22nd - June 23rd
  3. ROUND OF 32: June 29th - June 30th | Best of 9
  4. ROUND OF 16: July 6th - July 7th | Best of 9
  5. QUARTER FINALS: July 13th - July 14th | Best of 11
  6. SEMI FINALS: July 20th - July 21st | Best of 11
  7. FINALS: July 27th - July 28th | Best of 13
  8. GRAND FINALS: August 3rd - August 4th | Best of 13



PENDING Profile Badge

Profile banners will be awarded to the top 3 teams.





Help is always welcome! If you are interested in helping staff please contact me via Discord (Alden#9062) or through osu!
Topic Starter
alden
Added: 2019-06-03
+ FL to allowed mods
+ Extended rank range to 10k - 50k for the lower division.

Added: 2019-07-29
+ Proper links to challonge
+ Proper links to spreadsheet
sunui
back to 4 digits only
layne
open regs smh
Vertarix
seal
Kron05
GG
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