Hi!
So over the last few weeks, you've probably heard me (or someone else) go on about how we think Rains are probably too hard in the current meta. Well, that's cause they are. But there's no real way to limit what Rains are capable of without making them "Platter+" basically.
While the normal suggestion would probably be "hey BNs stop ranking hard rains" or "start standing up and making people nerf stuff", I think that leaves too much in the air. When I was thinking of ideas, it was a lot of math and way too much work to do for people checking maps. Then, I stumbled upon this guideline, located in the osu!-specific RC for their Insane difficulties (the same level as our rains):
I feel like if we follow this philosophy, we can similarly limit Rains without making it a rule or by creating a complex solution to a problem that only plagues a few maps.
My proposal is as follows:
I'm open to any different suggestions or wordings but this should be a good platform to jump off of in terms of solving a problem that has been noticeably getting worse.
Edit: Since people were having a hard time seeing what I was trying to address, it's basically reducing cases where there is a really large density of higher snapped hdashes.
So over the last few weeks, you've probably heard me (or someone else) go on about how we think Rains are probably too hard in the current meta. Well, that's cause they are. But there's no real way to limit what Rains are capable of without making them "Platter+" basically.
While the normal suggestion would probably be "hey BNs stop ranking hard rains" or "start standing up and making people nerf stuff", I think that leaves too much in the air. When I was thinking of ideas, it was a lot of math and way too much work to do for people checking maps. Then, I stumbled upon this guideline, located in the osu!-specific RC for their Insane difficulties (the same level as our rains):
Ranking Criteria wrote:
Avoid cross screen jumps and spaced streams. These are beatmapping techniques primarily reserved for Expert level difficulties.
I feel like if we follow this philosophy, we can similarly limit Rains without making it a rule or by creating a complex solution to a problem that only plagues a few maps.
My proposal is as follows:
Ranking Criteria wrote:
Avoid using large amounts of hyperdashes consecutively. The utilization of longer chains of hyperdashes (especially higher snapped ones) should be saved for Overdose level difficulties.
I'm open to any different suggestions or wordings but this should be a good platform to jump off of in terms of solving a problem that has been noticeably getting worse.
Edit: Since people were having a hard time seeing what I was trying to address, it's basically reducing cases where there is a really large density of higher snapped hdashes.